Demiurge Studios is a small scale studio that has worked with a multitude of publishers on not only mobile games, but ports of their existing IPs. If you go to their listed games page, you will see how many franchises the studio has worked on, including ports for Bioshock Infinite, Borderlands and Mass Effect.
This opportunity to partner with SEGA Networks has come about in no small part from the success of Marvel Puzzle Quest.
According to them, the main reason for SEGA Networks interest in buying the team was the success they had with Marvel Puzzle Quest, which is a mobile game. This doesn’t mean that the studio won’t do ports or other console based work; but like we suspected, SEGA is interested in them for their mobile talent.
Sooner or later, we wanted to build a publishing organization. When we looked at the talent amassed and success accumulated within SEGA Networks, we couldn’t fathom doing it as well as SEGA had already done. Our new teammates are wildly successful in Japan not just financially but also creatively. Games like Chain Chronicles and Puyo Puyo Quest are a master-class in how to build great mobile, free-to-play experiences. The team we’re working with in San Francisco is an insane mix of talent: Part veteran game-makers from SEGA, part free-to-play pioneers from Three Rings and part entrepreneurial mobile start-up – all backed by this huge incredible team at SEGA Networks in Japan. It almost feels unfair to get to have this group working alongside us!
They sound like a great team and I think SEGA made a great decision adding them to their American branch of mobile studios. Did you see? They mentioned Puyo Puyo Quest, can’t wait to see what games they have in the works.