Check out this SEGA Master System/Game Gear modified hybrid console

Who hasn’t wanted to combine two consoles into one in their own Frankenstein type of experiment? I know I have. What about a Master System with SEGA’s handheld the Game Gear? That’s exactly what Sega Retro Gamers member Eric Bishop did, cramming a Game Gear into a Master System and have them both working. He posted the following video showing off his project, which he is still working on.

Below are a few photographs of his creation, what do you guys think?

Year of the Developers: We celebrate the legacy of SEGA AM2

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SEGA AM2 is just one of those developers that always puts a smile on my face whenever I talk about their games. Not only do they have one of the most vast libraries, but they also revolutionized gaming in general multiple times over the past decades. Let’s look at the developer that popularized sprite-scaling in the 80s, gave us modern 3D with their Virtua series and created one of the most expensive games ever as we walk through their legacy.

Don’t forget to join us all month long while we talk more about SEGA AM2 and all their legendary franchises.

Classic SEGA Magazine Corner: Fall 1988’s Team SEGA Newsletter previews Phantasy Star

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Today marks a big day for fans of Phantasy Star, as it’s the 27th anniversary of the original game and the franchise as well. On December 20th, 1987, SEGA’s now iconic RPG released to the Sega Mark III. Following the original’s release, three numeric sequels released to the SEGA Mega Drive/Genesis and further installments released to numerous other platforms. The series has come a long way since 1987, and it’s amazing that it continues to this day with the releases of Phantasy Star Online 2 and Phantasy Star Nova. But rather than focusing on the newest installments, and grumbling about how we still can’t play them in the West, let’s take a trip back to the Fall of 1988 when SEGA’s The Team SEGA Newsletter previewed Phantasy Star for the Master System.

Check out SEGA of Japan’s trailer for the physical SEGA 3D Classics Nintendo 3DS release

Not too long ago, we speculated that a physical release of SEGA’s 3DS 3D Classics was in the works, and shortly thereafter such a release was revealed to be happening! Releasing December 18th, and featuring cover art by Ken Sugimori, the compilation is to include a mix of wave 1 and wave 2 titles: 3D Space Harrier, 3D Fantasy Zone, 3D Outrun, 3D Streets of Rage, 3D Shinobi 2, and 3D Ecco the Dolphin. Also included are two bonus titles, Space Harrier 3D and Outrun 3D which originally released to the SEGA Master System and utilized the 3D glasses.

For a sampling of what to expect from the compilation, check out the trailer above. If you have a Japanese 3DS or alternate means of playing import titles, you can pre-order the game from Play-Asia. In the meantime, I’ll just sit here watching the trailer, fingers crossed for a US release. Tears running down my face.

New to the SEGAbits store – SEGA Master System inspired shirts & VMU inspired designs

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Did you know that SEGAbits has a RedBubble shop? It’s true! Since December 2013, we’ve been uploading original designs for SEGAbits readers to purchase and wear to show their SEGA pride and to support the site. Recently, our own Liam Ashcroft aka TrackerTD of our This is Saturn video series created a Master System inspired design featuring the beloved 80’s console in a variety of styles – including one featuring Alex Kidd. We also have a VMU inspired shirt and phone case featuring a pixelated Ryo ready to fight. The design was built entirely in Photoshop and Illustrator from scratch, and the VMU icons were redrawn in the vector format. The VMU screen is a pixelated grid, allowing us to create whatever original pixelated images we can dream up. So head on over to the SEGAbits RedBubble shop today and check it out!

Classic SEGA Ads: SEGA challenges you with After Burner for the Master System!


 
Wake up and check out this crazy SEGA commercial from 1988, advertising After Burner for the SEGA Master System. As most video game ads from the era tend to do, a young boy is transported from his living room to being behind the controls of an F-14 Tomcat. After flashing a thumbs up to the camera, the boy blasts off into the pixelated blue skies, taking on enemy fighters. However instead of looking outside the windows, he is playing After Burner inside the fighter jet (cue the “yo dawg i heard you like” meme). The announcer excitedly tells players that they can execute battle rolls, nose dives, supersonic speed (5 years before Sonic the Hedgehog!), and radar lock-on. The boy then, in his best impression of an action star delivering a death blow quip, says “your turn to burn!”. The ad ends with a tagline rarely reapeated nowadays, but it sure is fantastic: “SEGA: The Challenge Will Always Be There.” – emphasis on “Aaalways”, thanks to the narrator.

Overall, this is amazing ad! Fun effects work, lots of gameplay footage and music despite the real world setting of the boy in the fighter jet, and that ending tagline is just so damn strong. I think “The Challenge Will Always Be There.” deserves a comeback, don’t you?

After the break, see how SEGA of Japan advertised After Burner for the SEGA Mark III!

SXSW 2014: Hands On with the RetroN 5

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Photo courtesy of Hyperkin’s facebook page.

There wasn’t much of anything SEGA related at this year’s South By Southwest in Austin, Texas. However it did provide a chance to check out Hyperkin’s upcoming RetroN 5 console with a number of games to show off the system’s accuracy and additional perks.

The RetroN 5 is a major step up from the other RetroN consoles for a number of reasons. The system provides compatibility for a number of consoles including Nintendo, Famicom, Super Nintendo, Super Famicom, Genesis, Mega Drive, Game Boy, Game Boy Color and Game Boy Advance games through its five cartridge slots on the system as well as Master System games via the Power Base Converter. But aside from the added compatibility, it makes use of emulators running on Android hardware instead of clone hardware to run the games. What this provides besides better accuracy, is the other benefits of game console emulation including save states, remapping buttons and macros on any controller, take screenshots, fast forward games, as well as several video filtering options.

My Life with SEGA ain’t afraid of Ghostbusters on the Master System

It’s been 29 years since Ivan Reitman’s Ghostbusters graced the silver screen on June 8th 1984. Furthermore, it’s been 24 years since I’ve played Ghostbusters for the SEGA Master System. Has this relic of cross-promotional tie-ins aged just as well as the movie, or should it be cast aside along with Extreme Ghostbusters?

Find out this week on My Life with SEGA! Like this video? Subscribe to the SEGAbits YouTube channel!

My Life with SEGA vs. Spy vs. Spy

On this week’s 2-Man Scramble, Mickey Mac and I enjoy a Master System classic; Spy vs. Spy. Based on MAD Magazine’s infamous comic strip, created by Antonio Prohías way back in 1961….

While I have fond memories of this game, Mickey Mac has gone so far as to call this “the friendship killer”. Can our friendship survive Spy vs. Spy?

Like this video? Subscribe to the SEGAbits YouTube channel! After the break, check out the promo video for what My Life with SEGA has planned for July!