SEGA Talk Podcast #55: Ghostbusters (1990)

On this SEGA Talk, Barry schools George on his favorite non-Sonic Genesis platformer: Ghostbusters! Developed by SEGA and Compile, the game is a unique non-linear action adventure game. Learn about the all-star development team, the game’s unique place in canon and the discovery of demo tracks from the game’s soundtrack.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Former SEGA Sound Designer Kazuhiko Nagai Shares Ghostbusters and Rambo III Music Demo Tracks

It seems like video game industry creatives stuck at home have been spent some of that time unearthing and sharing hidden treasures from past development projects. First we had Craig Stitt sharing cool STI game concepts, and now we have former SEGA sound designer Kazuhiko Nagai sharing music demo tracks from the late 80s!

Posted to his YouTube channel, demo tracks from the Genesis/Mega Drive release of Ghostbusters, the Genesis/Mega Drive release of Rambo III and a track from the Genesis/Mega Drive game Mystic Defender have appeared in recent weeks. The tracks are labeled as rough sketches and “maybe rejected”, with Nagai providing his best guess at times for what the intention of the track was. As of writing, a new video was just uploaded (after the break) with fingers crossed for many more over the coming days.

Sonic 2 ex-artist shows off unapproved SEGA pitch for ‘Spellcaster’ fighting game

We have been covering all the SEGA Technical Institute pitches that Sonic the Hedgehog 2 artist Craig Stitt has been posting over at the SEGA Retro Gaming group on Facebook. First he showed off his pitch for Sonic’s partner called Boomer, then he showed off Astropede and now he is showing off a pitch Craig Stitt did with programmer Dave Sanner back in SEGA’s 16-bit days. The game was set to be called ‘Spellcaster’ and was meant to be a two player combat game based around the use of magic. The gimmick would be that the game would have a musical component in that players had to press button combinations to cast a spell but each button would play a musical note.

The idea would be that players would have a easier time doing complicated button combinations if they were based around sound. According to Craig Stitt, the pitch was put together after Sonic Spinball was completed and was rejected, this is when Craig Stitt began working on his Astropede pitch. Check out some of the artwork Craig Stitt did for Spellcaster below:

Sega Technical Institute’s Canceled “Treasure Tails” For SEGA Genesis / Mega Drive Screenshots Hit The Net


We have been posting a lot about Sega Technical Insitute’s canceled projects including Boomer an unused Sonic 2 side kick, Astropede a canceled pitch 16-bit game and now we have Treasure Tails which was a cancelled pitch by Sega Technical Institute. While these screens is all we have, at first, it was said to be pitched by Bill Dunn but Craig Stitt has come out and said its not true.

Check out what Craig Stitt had to say:

Segapede/Astropede cancelled SEGA Genesis/Mega Drive gets over 12 minutes of prototype footage posted online

If you haven’t been keeping up, SEGA Technical Institute artist Craig Stitt has been posting quite a bit of lost video game concept art and now prototype footage of a game he pitched SEGA at first called Segapede and later renamed Astropede. Its a very interesting project since it seems Craig wanted this to be a part of the Sonic universe and even used ideas from Sonic 2 with a twist, for example each pod that follows you contained a power and if you got hit you would lose a pod. A very similar gimmick to Sonic’s rings.

SEGA Talk Podcast #50: Sonic The Hedgehog 2 (1992)

On this, our milestone 50th episode of SEGA Talk, George and Barry look back on the development, release and legacy of Sonic The Hedgehog 2 for the SEGA Genesis/Mega Drive. We cover the game’s unique creation in America, the debut of Miles “Tails” Prower and the comics and cartoon adaptations that took place following the game’s release.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

figmaPLUS SEGA Consoles collection now available for pre-order – tiny accessories for your Figma action figures!

If you’re unfamiliar with Figma, Figma is a Japanese action figure line produced by Max Factory and distributed by Good Smile Company. Various anime, movies, video games and even the occasional celebrity have Figma figures, what what’s so cool about them is that they are all the same scale, are super articulated and can mix and match accessories. The figmaPLUS line focuses on accessories and playsets, and of interest to SEGA fans is the figmaPLUS SEGA Consoles collection, which is now available for pre-order!

Picross S: Mega Drive & Mark III Edition coming to Nintendo Switch

The developer of Picross S, Jupiter, has announced Picross S: Mega Drive & Mark III Edition would be coming to Nintendo Switch via teaser at the end of a commercial for Jupiter’s April-released Picross S4 and the newly released Working Zombie.

“Picross” is a picture crossword puzzle game that uses numbers as hints to complete an illustration. Further details on the title have yet to be announced. We will let our readers know when more details are announced.

Source: Gematsu

SEGA Talk Podcast #47: Alex Kidd in the Enchanted Castle (1989)

Barry and George return to the world of Alex Kidd with the franchise’s 16-bit Mega Drive/Genesis debut Alex Kidd in the Enchanted Castle! On this episode we discuss the game’s crazy story, the return to the platforming roots of Miracle World and investigate whether the game was ACTUALLY a SEGA Genesis launch title or not. You’ll be SHOCKED by what we learned!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Unreleased ‘Breach’ port for SEGA Genesis/Mega Drive has been unearthed

The site GamingAlexandria has posted some assets from the unreleased SEGA Genesis/Mega Drive port of Breach. This whole project was compiled and preserved by David Ashley.

Thankfully if you wanted to try out the beta port of ‘Breach’ on your original hardware, you can download the rom and assets here. If you didn’t know Breach was the first installment of a trilogy of sci-fi strategy games developed by Omnitrend Software who are mainly known for their 1983 text adventure game ‘Universe’. Lots of people would describe Breach as a early version of X-Com. You can read more about this ports development via GamingAlexandria’s in-depth post. According to our sister site, SEGA Retro, the game was last seen again at Winter CES 1993.

 

Madou Monogatari I for Mega Drive gets an English fan translation


A new English translation for the Madou Monogatari series has been released, this time for the Mega Drive version of Madou Monogatari I. Like the other versions of Madou Monogatari I, you play as 6 year old Arle Nadja, who was chosen to climb up a monster infested tower to pass her exam at Magic Kindergarten. This version also adds extra plot elements, such as the inclusion of the two characters Camus and Lulu who occasionally appear throughout the tower, along with a secret boss fight against a mysterious foe implied to be Satan, who can only be fought once certain criteria is met. Another major change is the battle system, which has been overhauled to now play in real-time, using button combinations in order to execute spells or to dodge attacks.

This fan translation as expected translates the entire game into English, complete with a title renaming to “Sorcery Saga I”. For extra authenticity, you can mod your SEGA Genesis Mini to play this game, doubly so if you have a Japanese Mega Drive Mini on hand and want to properly play Madou Monogatari I in English.

[Source: ROMhacking.net]

SEGA Talk Podcast #31: The Revenge of Shinobi (1989)

The SEGA Genesis/Mega Drive action classic The Revenge of Shinobi is the focus of this SEGA Talk episode. Barry and George discuss the game’s development, the difficulty, the various revisions and the impact the game made on the Shinobi series as a whole. While not available on the SEGA Genesis Mini, the game was included on the Japanese and Asian models and is available in the west via the SEGA Genesis Classics collection for PlayStation 4, Nintendo Switch, and Xbox One.

Note: Due to a setup error, George is speaking through his computer mic. Please forgive us for his audio quality.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Disney Classic Games: Aladdin and The Lion King gets Nintendo Switch ‘Retro Edition’ and iam8bit ‘Legacy Cartridge Edition’

It looks like the upcoming Disney Classic Games: Aladdin and the Lion King publisher Nighthawk Interactive has decided to go all out in terms of limited edition versions. The game will feature two Nintendo Switch Limited Edition box versions, one in an actual box and the other clamshell which will be packed with goodies. More on that after the jump.

There is also the iam8bit ‘Legacy Cartridge’ edition, which will both be limited to 4,500 units. One of them is Aladdin on a SEGA Genesis/Mega Drive cartridge in see-through red (and 1-in-8 random orders will get the even rarer Rare Purple Gem Glow-in-the-Dark) and the other is The Lion King on a SNES cartridge in yellow. If these upcoming limited editions are too much for your wallet, you can pick up Disney Classic Games: Aladdin and The Lion King on PlayStation 4, Xbox One, Switch, and PC on October 29 for $29.99.

Pre-orders for these fancy new editions will be open tomorrow (October 24th) at 10 a.m.PT/1:00 p.m. ET on either Best Buy or iam8bit.

SEGA Talk Podcast #26: Castle of Illusion Starring Mickey Mouse (1990)

On this SEGA Talk, we celebrate the launch of the SEGA Genesis Mini by covering a very important game included on the plug and play console: Castle of Illusion Starring Mickey Mouse. We discuss our memories of the game, the development process the many sequels and the recent remake!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

16-bit classics The Lion King and Aladdin receiving remastered collection

Information has leaked from a GameStop conference which revealed that Disney plans to release an Aladdin and The Lion King collection featuring various versions of the games including the SEGA Genesis/Mega Drive titles from Virgin Interactive. The full collection includes Aladdin‘s Sega Genesis, Game Boy, and Super Game Boy versions and The Lion King‘s Sega Genesis, Super NES, Game Boy, and Super Game Boy versions. For those keeping track, this means the Capcom Aladdin is not being included. Other versions include what is being called a new “final cut” of Aladdin and a 1993 trade show version of the game.