Disney Classic Games: Aladdin and The Lion King gets Nintendo Switch ‘Retro Edition’ and iam8bit ‘Legacy Cartridge Edition’

It looks like the upcoming Disney Classic Games: Aladdin and the Lion King publisher Nighthawk Interactive has decided to go all out in terms of limited edition versions. The game will feature two Nintendo Switch Limited Edition box versions, one in an actual box and the other clamshell which will be packed with goodies. More on that after the jump.

There is also the iam8bit ‘Legacy Cartridge’ edition, which will both be limited to 4,500 units. One of them is Aladdin on a SEGA Genesis/Mega Drive cartridge in see-through red (and 1-in-8 random orders will get the even rarer Rare Purple Gem Glow-in-the-Dark) and the other is The Lion King on a SNES cartridge in yellow. If these upcoming limited editions are too much for your wallet, you can pick up Disney Classic Games: Aladdin and The Lion King on PlayStation 4, Xbox One, Switch, and PC on October 29 for $29.99.

Pre-orders for these fancy new editions will be open tomorrow (October 24th) at 10 a.m.PT/1:00 p.m. ET on either Best Buy or iam8bit.

SEGA Talk Podcast #26: Castle of Illusion Starring Mickey Mouse (1990)

On this SEGA Talk, we celebrate the launch of the SEGA Genesis Mini by covering a very important game included on the plug and play console: Castle of Illusion Starring Mickey Mouse. We discuss our memories of the game, the development process the many sequels and the recent remake!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

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16-bit classics The Lion King and Aladdin receiving remastered collection

Information has leaked from a GameStop conference which revealed that Disney plans to release an Aladdin and The Lion King collection featuring various versions of the games including the SEGA Genesis/Mega Drive titles from Virgin Interactive. The full collection includes Aladdin‘s Sega Genesis, Game Boy, and Super Game Boy versions and The Lion King‘s Sega Genesis, Super NES, Game Boy, and Super Game Boy versions. For those keeping track, this means the Capcom Aladdin is not being included. Other versions include what is being called a new “final cut” of Aladdin and a 1993 trade show version of the game.

SEGA Talk #20: Comix Zone (1995)

With all the buzz of the SEGA Genesis/Mega Drive Mini, we thought we’d discuss a game featured on the upcoming plug and play console! On this episode, George and Barry discuss the comic book inspired adventure game Comix Zone. We talk about the development history, the gameplay and the sequel that never was.

Make sure to leave us a positive five star review on iTunes, it always helps!

Support us on Patreon! Get an exclusive pre-show, early access, your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Classic Disney Mega Drive Platformer Cold Shadow Returns on Steam and GOG

Disney threw a surprise today on PC digital download services by bringing back two of their classic platformers today. One being the PSOne/PC adaptation of Disney’s Hercules the other being the PC version of a classic Mega Drive game starring private investigator with a secret ninja alter ego, Maui Mallard played by Donald Duck. Or just Donald Duck. Whatever you call him in your region, Maui Mallard in Cold Shadow a.k.a. Donald in Maui Mallard returns on Steam and GOG.

The PC version, built off of the original Mega Drive/Genesis version, was enhanced with increased sound quality including Michael Giacchino’s soundtrack presented in CD redbook audio. Trying to run the PC version as-is today from an original copy will be impossible without the use of Virtual Machines as this version was made for Windows 95 before graphics libraries such as Direct X existed. Luckily this digital release has been reworked to run on modern Windows operating systems and plays exactly as it did back in 1995.

It joins Disney’s previous efforts to re-release it’s catalog from 3 years ago. This release is especially great for those in the US as the NTSC version of Cold Shadow never saw release on the Genesis due to a console exclusivity deal with Nintendo at the time.

Download it today on Steam or GOG.Com.

Game Freak’s Pulseman illustration video now Western friendly with English subtitles

If you’re a regular visitor to our little SEGA corner of the internet, you probably like to revisit some titles that you might have missed in the 90s and it seems that Game Freak’s Pulseman was pretty slept on in the 90s.

The video above has Pulseman director Ken Sugimori drawing Pulseman as he gives details into the character’s creation, what inspired him and why they made him as a direct opposition to Sonic the Hedgehog‘s design. Kind of funny that Ken Sugimori says that Sonic the Hedgehog had a ‘western look’ when I felt like Sonic the Hedgehog was a mix of classic Mickey/Felix the Cat mixed with a Japanese twist. But I guess Ken is right, its quite obvious that Sonic was inspired by early American mascot cartoons.

Love Ken Sugimori’s Mega Drive jacket. Very cool.

[Source: Siliconera]

Analogue Mega SG to Include Unreleased Title Ultracore from Battlefield Developers

Analogue’s FPGA Mega Drive/Genesis console, the Mega Sg is giving would be owners an additional bonus built into the console. A pack in title! Hardcore, a side-scrolling shooter in the vein of other European shooters such as the Turrican series, was developed by Digital Illusions who have since changed their name to DICE. (Who went on to become famous for the Battlefield series.) Due to the impending arrival of disc based consoles in 1994, the publisher of the game, Psygnosis decided to cancel the title despite being slated for release on Amiga, Mega Drive, Genesis and SEGA CD, with the Mega Drive/Genesis version being nearly ready for shipment. However due to legal issues, Analogue states on their website the game will be renamed to Ultracore. The game content will remain the same.

SEGA’s Hideki Sato talks about creating the Mega Drive to beat Nintendo

It seems that SEGA Japan’s former President (2001-2003) and hardware designer Hideki Sato is getting quite a bit of attention from the media lately. A few months ago he discussed what it was like going against Sony and the PlayStation brand, now he is talking about the creation of the SEGA Mega Drive/Genesis, which he reveals was created to beat Nintendo (no, duh?). If you didn’t know Hideki Sato was behind the creation of the SEGA SG-1000, SEGA Master System, SEGA Mega Drive/Genesis, SEGA Saturn, and the SEGA Dreamcast.

The Famitsu interview seems to be exclusive to its magazine but Siliconera translated some important bits where he discusses the SEGA SG-1000’s rough launch and how it helped the Mega Drive’s early development.

SEGA Genesis Classics hits Nintendo Switch on December 7

It looks like the Nintendo Switch version of the SEGA Genesis Classics compilation will hit the console hybrid portable this December 7, 2018. Looks like they really wanted to hit that holiday period. The collection will feature over 50 SEGA Genesis era titles.

Hot on the heels of the Sega Ages titles announced last week and set to launch during the Tokyo Gaming Show, SEGA continues a winter of bringing great classics to the portable Switch. Retro fans can now finally play the Genesis / Mega Drive collection on their way to school or work, in their lunch break or basically anywhere on the go! Sega Genesis Classics / Sega Mega Drive Classics has over 50 retro favorites to experience across every genre: arcade action, shooters, beat’m ups, puzzlers and hidden gems, with a raft of modern features. Exclusively for the Nintendo Switch players can now compete in same-screen local coop mode and use each Joy-Con individually if desired. Familiar features like online multiplayer, achievements, mirror modes, rewind and save states are all part of the collection for everyone to revisit and enjoy.
You can check out the list of games included after the break.

Swingin’ Report Show #93: Tanglewood Creator Matt Phillips – Indie SEGA Genesis/Mega Drive Game

On this SEGAbits Swingin’ Report Show podcast Barry is joined by Aki-At, developer of indie game Brock Crocodile, site contributor and one of the original three Swingin’ Report Show hosts, to interview Matt Phillips the creator of the Mega Drive/Genesis indie game Tanglewood. Matt’s past experience includes work at Traveller’s Tales, Crytek and Deep Silver Dambuster Studios. Learn how Tanglewood came about and how one goes about making a new game on 30 year old hardware.

Learn more about Tanglewood and purchase the game for Steam and SEGA Genesis/Mega Drive.

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SEGA News Bits: SEGA Kicks AtGames Off The Mega Drive / Genesis Mini

It was just announced the other day that the SEGA Genesis / Mega Drive Mini will be delayed into 2019 as SEGA shifts the development in-house instead of using AtGames. On this episode we discuss the news, what it we think of the revelations and discuss what games should be on the SEGA Genesis / Mega Drive when it finally comes out. Let us know what you think in the comments below.

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Tanglewood Review – A Retro Revival (SEGA Mega Drive/Genesis, PC)

It’s not every day that we get a brand new game coming out for the SEGA Mega Drive but Tanglewood by Big Evil Corporation is just that. Joining a very exclusive club of games released long after the console was discontinued, we got to try out and review this new release for the iconic 16 bit console. Staying true to the limitations of 90s game development and being built from the ground up, is Tanglewood a game worthy of reviving your Mega Drive for one more spin, or is it better left in the cupboard, read on to find out!

Retro-Bit reveals first wave of officially licensed SEGA controllers

Back in January, the company Retro-Bit revealed a lineup of officially licensed SEGA controllers for the Genesis/Mega Drive, Saturn and Dreamcast. Now, they’re ready to reveal what they are calling the first wave. The full lineup, seen after the break, includes Genesis, Mega Drive and Saturn controllers. Absent are the Dreamcast controllers, leading me to think that the VMU might be the reason they have not been revealed yet. I can’t imagine a VMU saving out over wireless, but I’m sure they’ll figure it out.

In the meantime, the first wave gives SEGA fans original port, USB and wireless Bluetooth controllers. Genesis/Mega Drive will be black in all versions, and there will be a clear blue version for original port and USB. The Saturn will be available in black for all versions, and a slate grey version will also be available for the original port and USB versions. No sign of the white pad, which is a shame as I know several white Saturn owners who would love to get their hands on a second pad at a fair price. Fingers crossed we see that in a second wave.

What do you think should be the future of the Phantasy Star franchise?


These past few weeks we have been talking quite a bit about Idola Phantasy Star on SEGAbits. The game seems to been met with a lot of negativity and it isn’t just from a whiny SEGA fan like yours truly. I think one of the more shocking things about the mobile game is that the director basically came out and said that Idola Phantasy Star Saga will be the future of the franchise and they want it to replace Phantasy Star Online 2. That means that they want Idola Phantasy Star Saga to be out for at least half a decade, considering that Phantasy Star Online 2 came out way back in 2012. I’ve seen a lot of people reach out to us on Twitter and tell us how they wished SEGA handled the Phantasy Star brand.


But here at SEGAbits want to hear from YOU, the reader. How do you wish SEGA would handle the Phantasy Star brand moving forward?