Creative Assembly shares rejected Halo Wars 3 concept artwork

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If you didn’t already know, SEGA owned studio The Creative Assembly (Total War series), was the developer behind Microsoft Studios’ Halo Wars 2 on the Xbox One and PC. It seemed that the team was ready to move on to Halo Wars 3, at least according to Brad Wright, senior concept artist for Creative assembly who posted rejected art work for the project on his ArtStation account (now removed). Originally the site’s discription said:

“Surprisingly I got the all clear from Microsoft to show this cancelled pitch material. We did some proposals for Halo Wars 3, I had to introduce space battles into the game style, as well as having your capital ship as your home base, to prep your ground forces.” – Brad Wright, Senior Concept Artist The Creative Assembly. 

Oddly enough it has  changed to a generic description of “Halo Wars 2 additional work done for Creative Assembly for Halo Wars 2. Property of Microsoft”, then after deleted. Brad has yet to explain why the sudden change, but I assume that maybe Microsoft had a change of heart with him sharing unfinished concepts for a unannounced sequel. I hope Brad Wright doesn’t get in trouble for sharing the concept artwork, because it looks really awesome. What are your thoughts on the Halo Wars 3 concept pitch? Intergalactic space battles? Yes, please.

[Source: Eurogamer]

Panzer Dragoon creator talks about his time at SEGA

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Eurogamer is running a pretty neat piece on Yukio Futatsugi, the creator of the Panzer Dragoon franchise. Like every great piece they go into detail on how he grew up, the schools he went to and how he ended up at SEGA. One of the neat pieces of information was that at age 23 he took over Team Andromeda. Think about it, this dude was in charge of many people older than him at the age of 23. He was 25 when Panzer Dragoon came out. Crazy!

“I handed in several proposals, one of which was Panzer Dragoon,” says Futatsugi. “I’d only been there about two years, but they accepted my proposal and put me in charge of the project. Just like that I was making Panzer Dragoon for the Saturn launch. It was a difficult project. All the programmers and designers were above me in the company but I had to tell them what to do, which was tricky. But I was young, so I could be stubborn.”Yukio Futatsugi

The piece goes on and talks about his work after leaving SEGA, working at Microsoft Studios and releasing Phantom Dust (a great Xbox game, if you haven’t played it). He also confirms that Crimson Dragon is still in the works!