Chain Chronicle Global shutting down February 29th

chain-chronicle.jpgIf you play Chain Chronicle outside of Japan, I got some bad news for you, it will be closed down next month, and the app has already been removed from the appstores. Before you go blaming SEGA, Chain Chronicle Global is actually published by Gumi and not SEGA.

This is the game closure notice they gave fans:

Dear Captains,

It is with heavy hearts that we must announce that Chain Chronicle Global is closing on February 29th, 2016.

It was a very hard choice to make, but despite the overwhelming support of our loyal fan base, it was the way it had to go. We appreciate your participation in what ended up being a very positive experience for us all, and we would like you all to know that it was thanks to you that Chain Chronicle Global made it as far as it did.

The app is to be removed from the stores, though you will still be able to play the game for a period of time afterwards. Sales of Prysma, however, will end on January 18th, 2016.

While Gumi dropped support, the franchise is far from dead. SEGA is planning to release a anime series based in the game’s universe this year and the game still gets updated in Japan. Maybe now that Gumi has dropped the title, SEGA Networks can relaunch it with all the same content the Japanese version has (the Gumi version was behind).

SEGA partners with ‘goGame’ to publish Japanese mobile games globally

SEGA has now moved forward in their next step for mobile publishing by partnering up with goGame, which is a company SEGA Networks has a large stake in. They will be launching ‘goPlay’ a publishing platform for mobile developers (mostly being aimed in Japan). The idea is that there will be tiers of services the developers can purchase to fit their needs.

While stuff like localization, customer support and other features offered with this service cost money, there is a free option that includes access to SEGA’s Noah Pass ad network of over 100 million users in Japan. This will allow mobile developers to get ad revenue for their creations while SEGA gets a bit off the top. Another ‘free’ service is ‘goPay’ which allows developers to easily receive payments globally, goGame only starts to take 3% from transactions after the game generates over $100,000 dollars in revenue.

Its pretty ironic that SEGA is investing in these sort of companies focused on global publishing when they have one of the worse track records of localizing their own products.

SEGA secretly releases ‘War Pirates’ on Android

WarPirates

Seems that the Western localization version of Sen No Kaizoku is called ‘War Pirates’ in America and is available to download on Android (coming later to iOS). The game is being created by Masayoshi Kikuchi, who is known by SEGA fans for his work on Jet Set Radio and Yakuza franchises.

War Pirates takes a mix of city building and turn-based naval combat to deliver a frantic pirate themed experience. According to a lot of reviews on the Google Playstore the game is having issues connecting to the game’s server and downloading game data. Just like all other SEGA free-to-play games, the user is forced to have a constant internet connection if they want to enjoy the game, so this could ruin your experience. Not to mention its a soft launch, so it most likely only available if your from a country like Canada.

If you download it, let us know what you think of the game in the comments below.

SEGA and LINE announce mobile RPG Fortisia for Android and iOS

SEGA has just announced that they are developing a new mobile RPG entitled Fortisia, due out for Android and iOS. The game is being jointly developed with LINE, a Japanese mobile company best known for their chat application that has since grown to include games. While LINE’s past games are more geared toward casual gamers, the hope is that Fortisia will draw in “mid-core” and perhaps even hardcore gamers.

Fortisia is described as a 3D action RPG and will feature multiplayer with up to four players. While players will be able to design their own characters, as is typical with most action RPGs, one unique element to the game is that the game’s weapons (called “Fortis”) contain the spirits of warriors which can be called upon to aid in battle. It is said that there are 400 of these weapons, and they are obtained via a gacha system (think capsule toy vending machine).

You can check out the game’s official site here for more screens and details.

[Via: 4GAMER.net & JRPG.moe]

Puyo Puyo!! Touch announced for Japanese mobile

SEGA Networks has revealed Puyo Puyo!! Touch, an upcoming game for mobile devices. The game is, at the moment, Japan only and given SEGA West’s recent reskin of Puyo Puyo Quest!!, it is debatable if this would ever release in the West. Unless of course kids are scrambling for more Cranky Food Friends games.

The game is in the same vein as Candy Crush, where players drag Puyo to clear other Puyo. The game differs from Puyo Puyo Quest!! in that it is a linear adventure. The game also features a cast of characters from past Puyo Puyo games including: Ringo, Arle, Amitie, Sig, Carbuncle, Rider, Skeleton-T, Schezo and Ms. Accord. There is no release date as of yet, though players can now register for the game.

For more screens and videos, check out the official SEGAbits forum topic. Thanks for FlareHabanero for the news tip!

Joseph Kim to lead SEGA West’s mobile efforts

sega-contrata-joseph-kim-para-liderar-divisao-mobi_4rc4.640

Yesterday SEGA announced that Joseph Kim, formerly of the studio FunPlus, has been named SEGA’s vice president of product. Kim is being tasked with managing the mobile product strategy in Western markets. Sega Networks COO Chris Olson said “This position is instrumental in pulling all three of our wholly owned studios and two studio investments together to drive Sega’s success on mobile. Kim’s rich background in successfully bringing games to market along with his experience in consulting and analytics makes him the best candidate for the job, and we look forward to seeing him work his magic.” Kim had this to say regarding his role: “In mobile gaming, the best is yet to come. I look forward to working with the teams at Sega to help deliver awesome game experiences to existing and future Sega customers.”

Of course, what really matters are Kim’s results, so it will be interesting to see if there is any major shifts in SEGA’s mobile output moving forward. Hey, Joseph, if you are reading this: bring some of those Puyo Puyo’s sitting with you to the West!

[Via: GameIndustry.biz]

SEGA’s publishes new trailer for their next big JRPG ‘The World Ends Eclipse’

SEGA Has released the following trailer for their next big upcoming JRPG titled ‘The World Ends Eclipse‘, which will be coming to Windows PC, Playstation Vita, and mobile devices. The game will have you conversing with big breasted, scantily clad dressed women who continuously call you ‘Captain’. This title is probably one of the bigger cross platform titles SEGA has done for mobile. What it seems like, that this is a mobile game that will be converted to play on both PC and Vita. I would say that’s a decent compromise for people that don’t like to play games on their phones.

We got a few more screenshots down below for you gander at. Yeah, the graphics aren’t anything impressive. Though I do like some of the character designs and if its got writing like Chain Chronicles, it will probably have good character stories as well. But will the game come West? With SEGA’s track record, maybe in a few years but reskinned to appease some focus group.

SEGA’s new mobile game ‘Cranky Food Friends’ gets soft launch

cranky_food_friends
Do you like food? Do you like match four puzzle games? Then SEGA has a game for you *points directly at you*. SEGA have soft launched ‘Cranky Food Friends‘, but you won’t be able to play it if you don’t live in Canada, Sweden or Norway meaning exactly no one will be able to play it right now. Not to mention it also seems to have been launched on iOS only.

Talking about mobile, SEGA has actually launched a forum for their mobile games using the SEGA.Net url, which was used during the Dreamcast era to sell their SegaNet online services. Yes, times have changed.

It seems that this game and Puzzles & Glory are going for the huge puzzle market that has been created by Candy Crush and Puzzles & Dragon. People have also been comparing the premise to ‘Crying Breakfast Friends! from the hit show Steven Universe. Not very original and probably won’t appeal to your average SEGA fan.

[Edit] People are telling me that this game is a reskin of Puyo Puyo Quest!!, it seems that its Dr. Robotnik’s Mean Bean Machine all over again. [/Edit]

Phantasy Star Online 2 Anime revolves around gamers playing the game

SEGA not only revealed that Phantasy Star Online 2 was coming to Playstation 4, but they gave us a teaser for their upcoming Phantasy Star Online 2 The Animation aka the anime based around gamers that play the online RPG.

Animenewsnetwork translated the text in the trailer:

Text: With over 3.5 million user IDs
Text: Japan’s largest online RPG
Text: Phantasy Star Online 2
Text: Is finally green-lit for its anticipated
Text: TV anime adaptation!!

Text: Shouta Aoi as Itsuki Tachibana
Text: Ayaka Suwa as Rina Izumi
Text: M.A.O as Aika Suzuki

Text: Broadcast premiere slated for 2016 on TBS, BS-TBS, and other stations!

The premise of the show is that it follows the lives of players of Phantasy Star Online 2 ‘who may be near you’, taking place on Earth in the near future. Seems that someone at SEGA was inspired by Sword Art Online. The anime will hit Japanese TV stations sometime in 2016, will you watch it?

SEGA ending Rhythm Thief & The Paris Caper’s online services this September

Rhythm Thief & The Paris Caper
SEGA has quietly confirmed that it will be ending the online services for Rhythm Thief & the Paris Caper at 6 PM (UTC) on September 28th 2015. This game isn’t the 3DS version, its the iOS adaptation released under SEGA Networks back in 2013. The iOS page for the game has the following message:

“The game went live on October 28th in 2013, and we have constantly strived to deliver a fun and engaging experience. This decision came as a result of various circumstances beyond our control. Again, we would like to thank you for playing. July 28, 2015 – Last day of in-app purchase sales, September 30, 2016 – Last day of service”

Like most SEGA Network games, Rhythm Thief & the Paris Caper has always-on connectivity requirments without the ability to play offline. I would say that SEGA shutting down the online services basically means that this game is now unplayable… unless SEGA patches it to work offline.

[Via Siliconera]

SEGA releases new Spiral Knight’s spin-off Rise of Knights

Back in 2011 SEGA acquired Three Rings Studios, who would go on to release Spiral Knights, a free to play online RPG. It seems that SEGA has decided to bring back the franchise as a mobile game that is very similar to SEGA Japan’s Chain Chronicles. Not only in combat but the flow and structure of the game keeps making me think this is a Chain Chronicles reskin that was created to appeal to the players that play Spiral Knights.

The video above has like over 15 minutes of gameplay, basically giving you the whole idea of what the game is. Yes, Chain Chronicles x Spiral Knights. Its not a bad idea honestly, you can download it now if your on iDevices via iTunes. One last thing, doesn’t this game’s name sound like a Batman comic?

[Thanks max_cady]

SEGA’s Puzzle & Glory mobile game gets soft launch in Canada

SEGA has just had a soft launch for Puzzle & Glory which is being developed by newly acquired Demiurge Studios (Marvel Puzzle Quest). The game should be available to Canadian users on both the Play Store and iTunes right now. Puzzle & Glory is a Match-3 RPG puzzle game that has been popularized by Puzzle & Dragons (wow, see the similar titles?).

The game has you going through dungeons as you explore, conquer quests and traverse the dangerous landscapes of Aetria. The game even has competitive PVP mode if you’re into that. If you want to try the game out and you’re on Apple devices you can always make a Canadian iTunes account to try it. As for Android users, we have to wait until the APK pops up on the internet.

[Via: The Forums]

Sonic Dash has reached over 100 million downloads

DashiOS
Seems that SEGA and Hardlight’s Sonic Dash is still a success for the company, originally released in March 2013 the game has now reached over a 100 million downloads on both Android and iOS. The game is a free-to-play endless runner in the vain of Temple Run starting the Blue Blur himself.

SEGA even released a info image detailing all the games accomplishments since release. Including users having collected over 850 billion gold rings, 123 million hours played and a average of 14 million players playing the game daily since launch.

Rumor: Takashi Iizuka says Sonic Team not developing rumored ‘Sonic Mach 2’ game

SonicMach2
Oh boy, it seems the rumors posted about a new Sonic game in development being titled ‘Sonic Mach 2‘ are coming true. The Sonic Mach 2 rumors started when Orbot’s German voice actor listed the unannounced project on his online portfolio. Since the Sonic fanbase its an excited bunch, instead of waiting for its eventual reveal, Sonic Stadium forum members started messaging Takashi Iizuka on his personal Facebook account. Here is the conversation he had with one user:

138b337bef8a0eae29bf62342ffed785

Thanks for spilling some of the beans Mr. Iizuka, I’m sure your going to get a stern talking to (unless he is trolling users of course). So let’s say the game does exist but isn’t being developed by Sonic Team. What does that mean? Probably means its not the next big Sonic the Hedgehog game. It might even be a new game developed by SEGA’s newly acquired mobile developer Demiurge Studios or even another mobile title by Hardlight. But is it a little too early for another Sonic mobile game, seeing as Sonic Runners hasn’t even been released world wide?

What do you guys think? Tell us in the comments, you think Iizuka is trolling?