Binary Domain – Japanese Gameplay Trailer

Every time I see more of Binary Domain I think it looks better and better. I’m surprised at the lack of hype surrounding this game considering it’s a third person shooter. But it wouldn’t be a great Sega game if everyone wasn’t ignoring it!

Binary Domain – Japanese Story Trailer 3

Here’s another story trailer for Binary Domain, it’s in Japanese so I can’t say much about it but I’m glad to see it looks as though it’s going to have a pretty deep plot which is what I’ve come to expect from Nagoshi and his new Yakuza Team.

I really hope this game does well for Nagoshi- he really needs to break into the West with both this and Yakuza but to be honest I don’t see a lot of hype around Binary Domain so I’m not convinced. Which is a shame, the guy can’t seem to catch a break.

Binary Domain is a Squad Based shooter Created by the Ryu Ga Gotoku Studio. (Yakuza)
The game is planned for a world-wide release on February 2012 for PS3 and Xbox360.

[Thanks Suzuki Yu]

Yakuza 5 – Details Leak (Edit: More info)

Some juicy tidbits have escaped from Famitsu today regarding Yakuza 5 (Ryu Ga Gotoku 5) The first bit of news is that Yakuza 5 will again be released on the Playstation 3. Considering four Yakuza games have already been released for the PS3 and every game in the series have been exclusive to Playstation consoles and handhelds I’m sure anyone could have guessed that one.

The second bit of info is a lot more interesting-

Big announcement from Nagoshi incoming?

Toshihiro Nagoshi certainly seems to be busy these days. He’s currently hard at work on his new IP, Binary Domain, which is set to launch in early 2012. But that’s not all; Andriasang’s reporting that Nagoshi will be making a big announcement on August 31st during a press conference, which you’ll apparently be able to view here…somewhere. Stay tuned.

[Source: Andriasang]

Toshihiro Nagoshi shows support for Suda 51’s next game

Grasshopper Manufacture head/creative director Suda 51’s next project was revealed a couple of weeks back, and it has been attracting lots of attention. Called Lollipop Chainsaw, the game looks to be as crazy and over-the-top as Suda 51’s past releases, though this time he’ll have the help of James Gunn, who wrote the Dawn of the Dead remake a few years back, in the story department.

What makes this news Segabits worthy though is the interesting appearance of none other than SEGA’s Toshihiro Nagoshi, (Yakuza, Super Monkey Ball) who was on hand at a recent press event to voice his support for the title, praising Suda 51 for his “aggressive” games and his focus on creating new IP.

I’ve long thought that SEGA missed the boat by not opting to pick up the original No More Heroes for publishing a few years back, as Suda 51 seems in a lot of ways to embody the crazy spirit that SEGA’s games were known for back in the Dreamcast era. Lollipop Chainsaw will be published in Western territories by Warner Bros. Interactive Entertainment (the recent Mortal Kombat game) who claim to want to expand Grasshopper Manufactures’ audience beyond its current fanbase. Here’s hoping for some success, Japan could use more successful new IP.

[Source: Andriasing]

IGN does feature entitled “F-Zero GX: The Speed of Sega”

IGN’s done a feature today celebrating F-Zero GX, and how the collaboration between Nintendo and SEGA arguably made this game the pinnacle of the F-Zero series.

F-Zero GX was much more than a mere continuation of the series, though. SEGA’s blue sky thinking brought vibrancy to a world that previously treaded murkier waters, and it did so with style. Powered by SEGA’s Triforce arcade hardware – for which Nintendo’s GameCube provided the foundations – F-Zero GX lent Nintendo’s world a robust makeover.

It was also unmistakably a SEGA game. Amusement Vision was the team behind F-Zero GX, headed up by a Toshiro Nagoshi who was fresh off of making Super Monkey Ball, and its outlandish backdrops owe much to that game’s colourful fancy. Neon clowns loom above Casino Palace, a gigantic ROB controller gyrates in the background of Port Town and giant sandworms dance across the skies of Sand Ocean.

The courses also bear that indelible SEGA stamp. They’re extravagant, often torturous and as memorable as a pop classic, a fact that can be accredited to its creator’s methods. During the game’s development Nagoshi likened designing tracks to penning a rock anthem; each should have its own rhythm, complete with chorus, middle eight and a hair-raising solo.

To check out the full article, head on over to IGN.

Nice read and a celebration of one of the best racers I’ve ever played. I’m also proud to say that I did manage beat all 7 challenges in the Story mode…well, on the normal difficulty setting, anyway.