Panzer Dragoon: Remake update v.1.3 released

Since the game’s surprise launch, Panzer Dragoon: Remake has been keeping aloft with various update to add new content and fix standing issues. The Saori Kobayashi soundtrack was even a post-launch addition! MegaPixel and Forever Entertainment have been proactive about addressing player feedback, culminating in today’s 1.3 update. This update has been teased for a while now, and surprise dropped for Nintendo Switch this morning. The update features several improvements to controls, as well as to the Shadow Menu (now Pandora’s Box), sound design, and adds a few new control features and a sixty frames per second mode.

I tested the update a bit, and it’s far more hit than miss than prior updates or the game’s release. The 60FPS mode runs and feels fantastic without sacrificing everything that made the game look so good in the first place. I did notice a rendering error at one point, but that was the only issue. The sound design is also MUCH improved over either previous iteration. The game now has what I would classify as just good sound design and mixing! Pandora’s Box is mostly unchanged, but there are a couple new welcome options. As well, the controls feel much tighter, though they do still keep it faithfully stiff in areas. The motion controls are a letdown, too stiff to do anything with, but the HD Rumble is pretty nice. It’s nice to see points from my original review addressed, and I have hope that if more updates come, they’ll only make the game better.

For full patch notes from the update, read below.

New Yakuza 0 PC patch removes Denuvo DRM and adds other fixes

SEGA has just released a new (beta) patch for Yakuza 0, this patch removes the controversial Denuvo DRM. The beta patch was posted by SEGA over on the Steam forums where he goes more into on what the patch fixes. Of course this is a beta patch, it might still have bugs, so if you are a regular user you might want to wait for SEGA and other users to test how it runs.

Here are some other highlights:

  • Fix shaders and shadows on skin tone
  • Improved Ultrawide display support
  • Target monitor output for multi monitor setups

It seems that the biggest update will be the removal of Denuvo, which wasn’t confirmed by SEGA’s developers but by a user. It is nice to see SEGA continue to support their PC games with consistent updates. I just wish SEGA would do this more for console games, especially the Sonic the Hedgehog titles which always seem to ship with a lot of issues.

Sonic Boom: Rise of Lyric patch is live [UPDATE]

Sonic-Boom

A patch for Sonic Boom: Rise of Lyric has gone live, and apparently it’s quite hefty, weighing in at roughly 1030MB! That puts this update at just over a gigabyte!

The news of the patch comes from multiple Twitter sources, confirming an update had indeed gone live; and now, one member of the Sonic Stadium forums has claimed the update clocks in a just over a gigabyte. That’s a pretty insane file size for a patch (though still not quite as bad as Ubisoft’s recent Assassin’s Creed patches…)! As for what the patch actually fixes, it is as of yet unconfirmed; early claims are that the Knuckles Infinite Jump glitch is finally gone, and that the visual performance in co-op mode has been improved somewhat. We’ll update here as details become more clear.

Thanks also go to Feniiku on Twitter for helping us confirm the release of the patch.

UPDATE: The patch is currently only live in Europe, from the looks of things. 

NiGHTS into Dreams on PSN and XBLA Patch – Available Now

Somewhat out of the blue Sega has today announced that they’ve released a patch for NiGHTS into Dreams for PSN and XBLA. The patch includes adjusted controls to allow analog input in 24 directions, which will allow for greater control of our favourite purple jester. Not only that but the speed of the drill-dash move has been aligned with the speed of the Saturn original version.

Best of all the patch is available right now, go and download it Nightopians!

SEGA patching Chu Chu Rocket, adding 100 extra levels

Gah, you get a game and then you have to patch it. Isn’t that annoying? Well, this time, you might actually be happy about patching up your game. Not only will this patch fix annoying bugs, it will add 100 extra levels. Full details:
Features:
• iPad Game Center for OS 4.2 iPads
• 100 Extra levels added to Puzzle mode
• Ghost arrows added to Multiplayer mode
• Arrow placement UI improved
• Multiplayer lobby UI improved

Fixes:
• Rare crash-at-launch bug fixed
• Bug that occasionally caused some achievements not to unlock fixed
• Mouse-entering-rocket audio issue fixed
• Performance upgrades

Actually a pretty fast patch, considering I have seen SEGA take forever to  patch their other titles or not patch them at all. But it won’t stop here, SEGA says they have ‘more plans’ for Chu Chu Rocket in the future. Exciting.

[Source: SEGAblog]

Alpha Protocol getting patched


Chris Avellone from Obsidian Entertainment has confirmed that they are working on a patch for Alpha Protocol. They stated the reason that they have not released it yet was because of SEGA.

“We wanted to release something fairly quickly based upon some feedback we were getting. I think [SEGA] wanted to take a different approach by gathering more information over a longer period of time and provide a patch then. That’s what we’re figuring out right now.”

So what about DLC? This seems like the type of game that would benefit from such a thing, just like Bioware games. Don’t hold your breath.

“I don’t know if [SEGA is] talking about that at all yet. I can say that we’re not working on any DLC right now. We’d love to, but we’re not.”

With the game dropping to $39.99 already, maybe its the prefect time to get the game?

[Source: GameBanshee]