IGN will be celebrating the release of Anarchy Reigns by holding a live stream Thursday the 9th of August at 5 PM Pacific time. Platinum Games staff will be playing along with IGN, in addition to answering Twitter-submitted fan questions via Skype.
The live stream will last for one hour and will be viewable on IGN, right here.
Anarchy Reigns was delayed in Western territories to 2013. In the wake of that unfortunate news, Platinum Games had encouraged disheartened fans to simply import the title from Japan, where it was recently released.
For the 22nd episode of SEGA Sequel Saturdays and following my feature from a couple weeks back on a potential sequel to House of the Dead: Overkill, I thought I’d take a look at another game that targeted the same demographic, MadWorld. It was the first release from the newly-formed Platinum Games, it’s still one of the only games to feature a black and white (and red, of course) color scheme, and it also happens to be one of the funniest games on the Wii system. It was definitely not a game without its share of flaws, but it was what could have been the start of a very promising franchise and it’d be great to see a sequel that expanded on the many great ideas that were only teased in the original.
(Note; We all of course know that MadWorld characters are slated to appear in Platinum Games’ next title, fighting game Anarchy Reigns, though it’s too early to tell whether that actually makes it a sequel to MadWorld or an entirely different type of game that just happens to feature its characters. This feature won’t be about Anarchy Reigns.)
Leo’s reveal for Anarchy Reigns adds him to the growing roster of MadWorld characters who will be playing a role in PlatinumGames’ upcoming brawler. Leo, who played a small (but key) part in PlatinumGames’ first effort, MadWorld, will be joining the fray and he looks to be yet another totally badass character. His bio describes him as a “cyborg.” His appearance in Anarchy Reigns adds to the feeling that this is indeed taking the form of a sequel, in some capacity, to MadWorld.
The closure of Clover Studio several years back was a sad day for the gaming industry, not only because they had just developed a multiple Game of the Year award winner (the beautiful Okami) but also because it was such a shame to see the developer of some of Capcom’s most interesting and innovative content getting the axe. It was a dose of reality: a reminder that originality and innovation doesn’t always pay off (and SEGA knows that probably better than anybody) in an industry that’s rapidly becoming more and more hit-driven and sequel-based.
The good news came shortly after, when it was revealed that the heads of Clover Studios had no intention of folding back inside Capcom. Instead, key developers Atsushi Inaba, Hideki Kamiya, and co. formed what would eventually become PlatinumGames, taking many former Clover Studios developers with them. In a move of pure brilliance, SEGA picked up the partnership, what turned out to be an incredible fit.
PlatinumGames President and CEO Tatsuya Minami recently wrote a blog post that can be seen at their website, and it’s clear that he’s not too thrilled at the moment with the Japanese gaming industry.
His problems with the current state of game development, especially in Japan, stems from what he sees as a lack of original content being created as franchises grow “ever longer.” He’s saddened by what he sees as too few Japanese developers creating games with “new” at their core, and Japanese games are, as a result, failing to achieve worldwide acclaim; in short, Minami says, Japanese developers have lost their vigor.
Going forward, the CEO promises that PlatinumGames will continue to strive to provide fresh and original content to a worldwide audience, and hopes that they will inspire other Japanese developers to do the same.
“At PlatinumGames, we strive to be the face of Japanese game studios on the worldwide stage. We want our contributions to not only be towards the games industry as a whole, but also be contributions towards our homeland of Japan. That is the principle that will guide our company into the future.
We aim to bring happiness to gamers worldwide. We seek to ignite a Japanese games revival. And our troops will have the highest morale.
We’re in this fight for the long haul.”
President and CEO