The SEGAbits Swingin’ Report Show LIVE: Williams-Bally-Midway Arcade History with Ken Horowitz

SEGA-16.com founder Ken Horowitz returns to the Swingin’ Report Show to talk about his newest book: From Pinballs to Pixels: An Arcade History of Williams-Bally-Midway! We take a look at the origins of pinball, how the industry grew out of Chicago, how the Williams company transformed over the years to become a console game developer and we talk about SEGA’s two brief entries into the pinball biz!

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SEGA Talk #116: Bangai-O (1999)

Missiles locked-on! FIRE! We dive deep into Treasure’s mech shooting, missile blasting, originally Nintendo 64 having, cult classic Bangai-O! Find out what unexpected game influenced the creation and more!

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SEGA Talk #87: Gunvalkyrie (2002)

This time on SEGA Talk podcast we take a look at the overlooked Smilebit Xbox exclusive Gunvalkyrie! We take a look at the cancelled Dreamcast port, talk about its unique controllers and why the game has stayed exclusive to Xbox over the years. All this and more, on SEGA Talk!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #63: D (1995) Kenji Eno Retrospective

We are dedicating February to Kenji Eno, the game creator and founder of Warp. Eno passed away 8 years ago and left a brief but impactful legacy on the game industry. On this SEGA Talk, Barry and George discuss 1995’s D. Learn how Eno got his start developing games, what led to the founding of Warp, and the crazy stories behind how his FMV adventure game came to be.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #55: Ghostbusters (1990)

On this SEGA Talk, Barry schools George on his favorite non-Sonic Genesis platformer: Ghostbusters! Developed by SEGA and Compile, the game is a unique non-linear action adventure game. Learn about the all-star development team, the game’s unique place in canon and the discovery of demo tracks from the game’s soundtrack.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #54: Sonic Advance (2001)

On this episode of SEGA Talk, George and Barry fire up the Game Boy Advance and discuss Sonic’s first 2D platforming adventure on a Nintendo handheld! What is Dimps? How does a speedy hammer wielding Amy Rose control? How does the game hold up almost 20 years later? Listen and learn!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #53: Fantasy Zone (1986)

Opa-Opa takes center stage on a SEGA Talk podcast as we discuss his breakout game Fantasy Zone! We delve into the game’s development and the interesting decisions made by designer/director Yoji Ishii (of Flicky fame) that led to such an iconic and unique shoot ’em up (or STG if you’re in Japan). We also discuss Brazilian music, Monty Python and Gradius for very good and on-topic reasons.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #44: Streets of Rage 2 (1992)

On this episode, we bare our knuckles and return to the streets to rage about the sequel to the classic SEGA Genesis/Mega Drive beat ’em up. I am of course talking about Golden Axe 2! Oh wait, sorry, I mean Streets of Rage 2! Learn about the new team behind the sequel, development secrets, how SEGA marketed the game and more!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #42: Skies of Arcadia (2000)

Ahoy! On this SEGA Talk, George and Barry take to the skies to discuss the SEGA Dreamcast JRPG Skies of Arcadia! Known as Eternal Arcadia in Japan, the game is often cited as one of the best RPGs on the Dreamcast, and an underrated GameCube port has since helped its legacy. Learn about the early character designs, the game’s many innovations and the game’s legacy.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #40: Segata Sanshiro

Please almighty Segata Sanshiro! We need to stop playing our SEGA Saturns for just one hour to talk about your greatness! On this SEGA Talk, George and Barry discuss the inspiration for SEGA Japan’s Saturn mascot, as well as the many commercials and the legacy Segata Sanshiro left behind– oh! He found us-! UGH! I can’t… breathe…

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #39: Vectorman (1995)

On this SEGA Talk, George and Barry discuss the 1995 SEGA Genesis classic Vectorman! Enjoy this enhanced format where we now watch videos as well as give our usual analysis and development overview.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #38: JSRF: Jet Set Radio Future (2002)

Barry and George return to the streets of Tokyo-to to discuss Smilebit’s JSRF: Jet Set Radio Future! On this long anticipated SEGA Talk, we discuss the differences between the sequel and the original, try to make sense of the game’s crazy plot and do a deep dive into the music including the most comprehensive The Latch Brothers oral history you will ever hear.

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #35: Gunstar Heroes (1993)

We reopen the Treasure chest and check out another gem from the studio we all love (that being Treasure, if you didn’t get the earlier reference). This time it’s Gunstar Heroes! Learn about how the game’s title came to be, where the franchise went after the initial Mega Drive release, the technical ins and outs of the game, and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #33: Guardian Heroes (1996)

Barry and George kick off 2020 talking about the SEGA Saturn classic Guardian Heroes! What inspired Treasure to make the game? How do you mix beat ’em up gameplay with RPG elements? How does the HD remaster play? Click play and find out!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #30: Alex Kidd in Miracle World (1986)

On this SEGA Talk, we tackle the precursor to Sonic: Alex Kidd in Miracle World! Described as “SEGA’s answer to Mario”, Alex Kidd is a character who brings back fond memories for some, and frustrating memories for others. We discuss the development history, the game’s connection to Dragon Ball and debate whether Alex Kidd was ever really a mascot.

An additional Patreon comment was posted after recording, so we will share it here:

While I think Sonic was a much better mascot Alex Kid has his place in Sega History. I would love for Sega to license him  out  for a modern game like wonder boy and streets of rage. But I think its impotant to look at his modern career on the Sonic  Social team, all the samless Pugs, killing a Game Group on livestream giving the people our sonic toaster. Such good memories – Nicholas S.

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Support us on Patreon! Get early access, tell us what games to cover, have your SEGA memories read at the end and more!