Capcom’s Hideaki Itsuno wants to make a new Power Stone on Nintendo Switch


If you were a SEGA Dreamcast fanatic back when the console launched, you probably got to try Capcom’s Power Stone which became one of the consoles best party fighting games. Since both Power Stone games came out on the Dreamcast, the franchise has been mostly dead save for a port on the PSP of the first two games with some extras. But now the Guardian spoke with Capcom game designer Hideki Itsuno about the creation of the game (its turning 20 years old next month!).

Here he talks about the idea of making a Power Stone 3:

“I still get messages from fans about the game. People tweet requests to me to make another Power Stone, which I’d love to do if I got the chance. It would be a particularly great fit for the Nintendo Switch.”

I implore you to check out the great write up by Keith Stuart over on the Guardian, a great nostalgic read and has some nice insight into the development of the game. While we are add it, can we get another Project Justice/Rival Schools as well?

SEGA Talk Podcast #07: Power Stone (1999)

We have gathered all the Power Stones and are now ready to talk all things Power Stone related on this episode of the SEGA Talk Podcast. George and Barry have a sit down discussion talking our history with the Power Stone franchise, why we think it still holds up, our favorite Power Stone characters, and even our thoughts on the anime tie-in. So put down that SEGA Dreamcast controller, turn up the volume and join us for some Power Stone talk! Tell us in the comments why you enjoyed Power Stone and if you think its due for a comeback.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk: Dreamcast Turns 17 Years Old, We List 6 Must Play Games

On this very special episode of SEGA Talk we list our six defining Dreamcast games that everyone needs to play as the Dreamcast turns 17 years old today. That’s right the Dreamcast turns 17 years old for us SEGA fans in North America.

So sit back with us for this year’s SEGA Dreamcast anniversary and listen to us discuss our defining games and like always you can tell us your personal defining Dreamcast games in the comments below.

If you enjoy our SEGA Talk YouTube series segments, make sure you subscribe to our channel as we try to update it weekly. Thanks!

SEGA by Design: Power Stone 2 and the Terrible, Horrible, No Good, Very Bad Cover Art

SEGAbyDesign

Welcome to a new SEGAbits feature: SEGA by Design. Believe it or not, SEGAbits is not my day job. When I’m not working on the site, I’m a full time graphic designer. Before I decided to make graphic design my profession, I grew up wanting to be either an animator or a cartoonist. My childhood influences included 90’s cartoons and video game cover art, and while I loved such works as the covers of the classic Sonic the Hedgehog games, I found myself even more attracted to the package designs that encapsulated the artwork. At the time, I had no idea what this sort of thing was called, I just knew that it was slick, uniform, and involved colors, shapes, and fonts. It wasn’t until the Playstation game Wipeout that I learned of what graphic design actually entailed through the work of The Designer’s Republic. From there on out, I knew I wanted to be a graphic designer and four years of college and seven years of professional experience later, here I am about to tear into the cover art of one of my most favorite SEGA Dreamcast games: Capcom’s Power Stone 2.

Swingin’ Report Show #50: Dreamcast Birthday Bash with Francesca Reyes, Simon Cox, & Ricardo Torres


If you didn’t know, we here at SEGAbits are huge fans of the Official Dreamcast Magazine, so you know we totally geeked out knowing that Francesca Reyes (ODCM writer and OXM editor-in-chief) and Simon Cox (Editor-in-chief OCDM) were coming on the podcast. But that isn’t all, we also have a unique perspective coming from Ricardo Torres (working at CNET Gamecenter, coming from early online media compared to print at the time) who gets massive SEGA props for having more Samba de Amigo maraca sets than all the staff combined. I’m really happy with the way the podcast turned out this week, full of nostalgia and the perfect way to kick off the 14th anniversary of the Dreamcast.

Fighters Segamix: Power Stone

This would have been up a week sooner, but I was having problems with the video editor. Yes, it’s Power Stone! The Capcom fighting game so synonymous with the Dreamcast that people tend to think it’s a Sega game. One of the best local multiplayer games that even amateurs can get into. I’m afraid with my busy schedule, I may need to make this a bi-weekly show instead of weekly. Hope you guys don’t mind.

I got something really unique for next week. I will say it’s a bit “Wak”.

Capcom asks fans what digital titles they want – survey includes Power Stone and Project Justice

Don’t freak out, we’re not turning into CAPCOMbits. However, this story may be of interest to some SEGA fans. Capcom wants to know what sorts of digital titles fans want to see, and to let them know all you need to do is take a survey. Of interest to SEGA fans is that the survey asks “From which Capcom franchises are you most interested in seeing digital games?” followed by a number of franchises that were popular on SEGA consoles, including Power Stone and Project Justice (aka Rival Schools). Once you select the games you wish to see digitally rereleased, you get to answer more detailed questions including your levels of interest for HD ports of Power Stone 1, HD ports of Power Stone 2, and an HD port of a Power Stone Collection.

So if you’ve ever wanted to see some classic Capcom titles that appeared on SEGA consoles rereleased, head on over to the survey and make sure Capcom hears you!