SEGAbits received an advance review copy of Yakuza 0 for the Playstation 4, and in anticipation of the game’s release Barry grills George on what he thinks of the game so far. Being a prequel and the first game in the franchise to hit the PS4 in the west, Yakuza 0 will undoubtably be the first time many players experience the franchise. How does it play? How does it compare to past games in the series and past SEGA titles like Shenmue? Watch and find out!
Sonic Unleashed is seen as one of the biggest 3D entries in the history of Sonic. Whether you like the werehog or not, it brought a massive overhaul to the game design philosophy of Sonic working in the third dimension. The beautiful environments based on real-life locations, fast gameplay and a unique lighting engine all housed under the “Hedgehog Engine” helped achieve a major milestone for fast-paced 3D platformers. Fast forward towards the end of the downer year that is 2016, it has brought us one thing that can shed some meaningful insight on the development of Sonic Unleashed; the release of an Xbox 360 preview build.
Going into Tokyo Game Show, this was the one title I wasn’t expecting at least not in the form it took. SEGA have tried numerous methods to keep the Puyo Puyo franchise fresh from new aesthetics, gameplay modes and even mixing it with Tetris but the combination of RPG and the traditional gameplay was something I didn’t see coming. As a fan of the franchise I was interested to see how well the new play style would suit the gameplay we all know and love, hit the jump to read my impressions on latest Puyo Puyo Chronicles!
SEGAbits attended Tokyo Game Show 2016! At the event we saw several upcoming SEGA games, presented through stage events and, in some cases, hands-on demos. One of many games we had to opportunity to play a demo of was Valkyria: Azure Revolution. Let’s get this out of the way first; this game plays nothing like Valkyria Chronicles. At all. Don’t entertain the idea that it might be a semi-sequel. Rather, this game plays like an odd mix of action RPG and squad based tactics.
With that out of the way, the demo at Tokyo Game Show consisted of attacking several enemy camps and a final boss fight with a mechanical spider. You controlled a squad of four characters with varying strengths and abilities, after being given a brief tutorial on when and how to use the various tools at your disposal.
The third iteration of Rez is only a few weeks away and Enhance Games took the PlayStation stage at Tokyo Game Show to once again demo the game. Tetsuya Mizuguchi, in his synesthesia suit garments, revisited a demo that has been shown for some time now. In it, the player travels through three out of order sections of Area 1, along with Area 4’s boss. SEGAbits was in attendance at Tokyo Game Show 2016 and had a chance to preview the game. What did we think? Read on!
In SEGA’s latest installment in its long running Yakuza series, a lot is riding on giving the series protagonist Kazuma Kiryu a strong send off. To accomplish that, Ryu Ga Gotoku Studio has made a string of changes and brought back a host of ex-characters to give the legendary gangster one last, great, final adventure. Reporting live from Tokyo Game Show for SEGAbits, I’m ready to share my hands-on impressions with Ryū ga Gotoku 6. Hit the break to find out more.
What’s that? After the big Sonic Mania and Project Sonic 2017 reveals you forgot that Sonic Boom: Fire & Ice was still coming out? I don’t blame you, but this is the first time we got to play the game, so enjoy our hands on Sonic Boom: Fire & Ice preview. Did we like it? Did we hate it? Listen in and find out. Sonic Boom: Fire & Ice comes out this September 17th exclusively to the Nintendo 3DS.
We played Sonic Mania, and now we’re going to tell you what we think! In this SEGA News Bits, George and I (Barry) rest our aching feet just hours after the Sonic the Hedgehog 25th Anniversary Party in San Diego to share our reaction to the Sonic Mania reveal and give our thoughts on how the game plays. Do we have another Sonic 4 on our hands or is Sonic Mania the true successor to Sonic 3 & Knuckles? The answers are obviously “nope!” and “hell yes!” in that order.
Special thanks to Neo Hazard for letting us use his footage, you can check out his channel here! Also, thanks to Bartman for being the one to play the game in our footage. You can find Bartman’s YouTube channel here!
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On this SEGA News Bits we will be giving you our first impressions on 7th Dragon III: Code VFD a JRPG exclusively on the Nintendo 3DS. The video covers the first few chapters of 7th Dragon III: Code VFD and gives you a feeling on what to expect July 12th, 2016 when the game launches in North America.
7th Dragon III: Code VFD features music by Yuzo Koshiro (Streets of Rage) and is co-produced by Rieko Kodama (Phantasy Star & Skies of Arcadia), which are a couple of big names to make die hard SEGA fans happy. Give the video a play and tell us what you think in the comments below. Like always, if you want to see more don’t forget to subscribe to us on YouTube.
Get ready, as our Strike Harbinger coverage continues! In this SEGA News Bits, Barry talks George through what it was like playing an early arcade build of Strike Harbinger during its debut at Galloping Ghost Arcade‘s SEGA Week. Created by the game development and design studio HitSparks Games, which is co-owned by Lead Game Designer Chris Tang and Senior Artist Kiyoshi Okuma, Strike Harbinger takes inspiration from classic SEGA titles including Space Harrier and Phantasy Star. The game is not due out until 2017, but this early first look at the game shows a lot of promise! Featuring unique controls and RPG-style elements, there is a lot more to Strike Harbinger than you’d think. So click play above and hear what Barry thought of the game and see some lovely 1080p 60fps gameplay footage courtesy of the developers.
More SEGA Week coverage is to come, including even more Strike Harbinger details and footage, so stay tuned! If you enjoy the SEGA News Bits video formats make sure to like, share and subscribe to our YouTube for more.
Thanks to an advance review copy, I’ve been having fun with Miku for close to two weeks now. While this is merely a preview and not a full-on review of the game (which will post on September 4th before the game releases), I did want to give some early impressions from the point of view of a Hatsune Miku newbie.
That’s right, despite contributing to SEGA fan sites since Miku made her SEGA debut in 2009, I have not laid hands on a Miku game until I received my download code for Hatsune Miku: Project Mirai DX. Prior to this, I reported the occasional press release, posted trailers when they hit, and sat on the sidelines while fellow fans either bemoaned the franchise or celebrated it. Up until now, I knew about the vocaloid craze, I knew that that the SEGA developed games were rhythm based, and I loved the Domino’s Japan campaign as evidenced by my earlier reference to it. But outside of that? Miku was a mystery. But not anymore. So now that I’ve finally had a chance to play a Hatsune Miku game, what do I think of it so far and what do I think the average SEGA fan will enjoy? Let’s find out!
In addition to yesterday’s solicits, Archie Comics has sent us preview pages for Sonic Universe issue 73, which features part 3 of the 4 part “Spark of Life” story arc. Below is the plot description and release details, and after the break a five page preview and a look at the two available covers.
SONIC UNIVERSE #73
It STARTS with a SPARK! “Spark of Life” Part Three: Shocking truths are exposed as Dr. Ellidy reveals the tragic origin of the beloved A.I., Nicole! Meanwhile, Phage erupts from the shadows of the Digital World to sew chaos on the island! Can our heroes rally to save Nicole and drive off this new threat? Night is falling, and terrible monsters are closing in! Don’t miss this exciting next chapter in the latest Sonic Universe epic, featuring all-new cover art from Sonic artist supreme Tracy Yardley, and a special new “EXTREME BFFs” variant cover from My Little Pony artist Agnes Garbowska!
Script: Ian Flynn, Aleah Baker
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley
Extreme BFFs Variant Cover: Agnes Garbowska
On Sale Date: 2/25
32-page, full color comic
While Penny Arcade Expo allowed the general public to play Sonic Boom, Hatsune Miku Project Diva F 2nd and Alien Isolation, along with Bayonetta 2 showcased by Nintendo, very little was new to those looking for new information, which included the updated Sonic Boom demo which unfortunately did not make it to the event. This left very little for new SEGA news for fans to pick apart. That is until you factor in Sonic’s involvement in the upcoming release of Super Smash Bros. for Wii U and 3DS. Nintendo was showing off both versions for the general public to play at PAX. With the new installment coming out, there are a few changes that are in place that people can expect to enhance the gameplay, but for what was shown off so far is guaranteed more Smash Bros. to go around.
From its announcement, Sonic Boom: Rise of Lyric has drawn a healthy bit of skepticism, especially among the hedgehog’s older fans. Developed outside of Sonic Team by the unproven Western studio Big Red Button and intended to coincide with the release of the Sonic Boom cartoon series, fears typically associated with the phrase licensed game immediately came to mind. Having had the opportunity to play the demo, it’s evident that Sonic Boom has potential, I just hope that what I played isn’t too indicative of what we’ll be playing when the game releases this November.
I should preface this by saying that I’ve never been a huge Aliens fan. I’d seen Alien years ago, and while I thought it was a fun and creepy movie, it’s never been a series that I’d become overly familiar with. I was excited though when SEGA picked up the license, hoping to see what type of spin they’d put on an IP that offers a lot of opportunity.
On that note, I’d like to thank whatever deity exists out there that made me forget to place my preorder for that Colonial Marines game. But Alien: Isolation is from the start an entirely different beast. Planted firmly in the survival horror genre and not feeling, based on this demo, like a shooter of any kind, this game is scary. It’s a wonderfully, ridiculously scary bit of survival horror that has the potential to reinvigorate a genre that’s become so much less about scares in recent years than it ever should have been.
It’s the type of game that will have you diving for the light switch.