Cancelled Genesis/Mega-Drive prototype ROM Segapede/Astropede now released to the public

Anybody remember that canned prototype of Segapede (later called Astropede) that was being developed at Sega Technical Institute and later shown publically for the first time ever by former Sega of America artist Craig Stitt? That was just a video of the pitched prototype in action, but now Craig has found a development ROM in his own archives and well known game development archivists Hidden Palace have released that rom to the public. Now, instead of just looking at the pitch video, you can try it for yourself.

You can go to Hidden Palace’s web page for Segapede to download the ROM for use in your favorite emulator or Genesis flash cartridge. There, you’ll also find a long write-up of the history of Segapede’s development and cancellation and a bevy of hand drawn concept artwork. Just keep in mind there’s not much to do in the game because it was an early prototype.

So do you think this might’ve become a cool game? Tell us what you think in the comments below. (Assuming you’ve clicked into the article instead of just seeing this on the main Segabits page wall.)

Cancelled Dreamcast Castlevania: Resurrection prototype released to the public


Remember when the story came out that someone found a old pre-E3 Castlevania: Resurrection prototype? Castlevania: Resurrection has always been one of those missing titles that was suppose to come out and nothing happen. It was thought to be lost to time, but now everyone can play the pre-E3 demo thanks to the owner putting the disc up for free. He did try to eBay it, it even got to over 20k, but he took the listing down when people warned him Konami could go after him.

It seems that this demo disc was meant to be seen by gaming journalist, back in the day and is considered a “pre-E3 demo”.  The guys over at the SEGA Dreamcast Info Preservation Games has a huge write up on prototype.

Download Castlevania: Resurrection here!

Wonder if we will be seeing other prototype builds of this title come out? I sure hope so. Any other ‘cancelled’ Dreamcast games you guys would like to see prototypes of?

Castlevania: Resurrection prototype for Dreamcast unearthed after 22 years

Back when the SEGA Dreamcast came out, there were a lot of games that never got actual releases. Over the years some of these games leaked and fans have been able to experience “what could have been”. Now, 22 years after its initial reveal, Castlevania: Resurrection for Dreamcast has finally had its prototype leaked to a French Dreamcast preservation website.

According to an old IGN article, the ‘first’ Dreamcast installment of Castlevania series was placed on indefinite hold after the company said they lacked resources to develop the title. The article even ends suggesting it would be the last time we’d hear about the title. Ha! Wrong! Here we are today.

Castlevania: Resurrection was first teased way back in November 1998, the game was suppose to be a reboot for the franchise and star Sonia Belmont and a new character called Victor Belmont.

SEGA Nomad prototype shown to public for the first time ever

Hey buddy, you like SEGA handheld consoles? Remember the SEGA Nomad? It was a small size SEGA Genesis/Mega Drive that you could take on the game. Yeah, like a Nintendo Switch but in the 90s. Recently SEGA has been celebrating the companies 60th Anniversary and they posted the following video above, a class room type setting going through the history of SEGA hardware. One of the pieces shown off for the first time? The SEGA Venus, which was a prototype that became the SEGA Nomad.

Its interesting to see the early designed console, it looks cool but the color scheme seems to be very different from anything ‘SEGA Genesis/Mega Drive’ related, which went with more ‘black’ slick style, this has a more bronze/grey look. Also seems that this version had more normal looking front facing buttons compared to the final model that hard buttons that sort of reminded me of the launch SEGA Saturn buttons (on the unit itself).

[Via: SEGA-16]

The House of the Dead Prototype Discovered After 21 Years


Arcade provider, AndyGeezerServices and Youtuber, KawaiiYinYang had released pictures and footage of the prototype version of The House of the Dead for the SEGA Model 2 arcade hardware on the internet after 21 years. The prototype features two playable levels and tons of unused content such as a different introduction, dialogue, animation, and sound effects (which one of them happens to be the “Reload!” sound from the Virtua Cop series). The prototype may have also been possibly used in a couple of tradeshows back in Japan around the time.

AndyGeezerServices submitted the prototype to MAME and we hope it’ll be open to the public for newer discoveries to come. Hit the jump to take a look at the prototype version of the original House of the Dead.

Rare SegaSonic Bros. arcade prototype to be playable at California Extreme this weekend


This upcoming Saturday California Extreme arcade & pinball event is happening in the Hyatt Regency hotel in Santa Clara, California. The event will last 2 whole days (July 28-29) and feature quite a number of speakers. While all that is nice and fun, one of the biggest surprises is that the long lost SegaSonic Bros. prototype will be playable at this event.

If you didn’t know, SegaSonic Bros. is a 1992 puzzle game for the Sega System C2 designed by Fukio Mitsuji (Bubble Bobble fame), the game never got a full release due to bad location testing in Japan and was considered lost until arcade board collector ShouTime revealed that he had a working board back in 2016. ShouTime will be bringing that working prototype board to California Extreme for arcade enthusiast to play. I sort of wish I had a heads up on SegaSonic Bros. being playable so I could have made plans to go and try it. Are any of you guys going to California Extreme? Check out more info here.

[Via Arcade Heroes]

New Sonic Xtreme prototype concepts surface

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Ah, Sonic Xtreme, arguably one of the most infamous games that never came to be. Despite this, both fans and even the original staff that worked on the game have for years been documenting it’s development history from it’s gameplay concepts to it’s plot, and everything in between.

Today, new Sonic Xtreme concept material has surfaced via a YouTube channel called RDPH Games, with several videos showing never before seen prototype material. Notably this highlights some aspects of Sonic Xtreme before it was a SEGA Saturn title, back when it was still being conceptualized as a game for the failed 32X add-on. These videos include a running animation clip that according to the description was made hours before a meeting with SEGA of Japan, an animation test with a possible title screen for “Sonic 32X”, and a mock up of a hypothetical bonus stage.

While at first glance these clips may not seem significant, every bit of information helps shed some more light of what happened behind the scenes when it came to Sonic Xtreme. In this case, seeing more of Sonic Xtreme before it’s jump on the SEGA Saturn, along with general never-before-seen clips.

Traveller’s Tales Founder Uncovers Sonic R, Mickey Mania 2 Prototypes

Game developers are rarely able to showcase their efforts in video game preservation. Publisher and developer regulations may prohibit this material be preserved for future generations to learn and understand from to avoid competition and protect resources. In a rare opportunity developers may uncover unreleased materials they held in their personal collection. Some recent examples include prototypes of games such as the Super Nintendo version of Rayman discovered by series creator Michel Ancel or Twelve Tales Conker 64 dug up from Rare’s archives. Recently Traveller’s Tales founder, Jon Burton, has pulled out pitch videos and prototypes of his company’s earlier efforts on his YouTube channel GameHut. The most recent videos at the time of this writing the first known prototype of Sonic R for SEGA Saturn shown off to SEGA as well as prototype footage of Mickey Mania 2 running on Mega Drive hardware.

SEGA Genesis Aladdin’s Chicago C.E.S demo rom released

AladdinCESdemoBack in 1993 SEGA showed off the SEGA Genesis version of Aladdin during the C.E.S show in Chicago, this was a early prototype showing off what players can expect when Aladdin hit store shelves during the 1993 holiday season.According to Hidden Palace wiki, differences between Aladdin’s Chicago C.E.S demo compared to the retail versions are:

  • A lot of levels have enemies either missing from the final or incomplete pencil tests.
  • The level music for Level 2 “The Desert” is a completely different tune that was cut from the final. It’s based on a track from Jungle Book.
  • Aladdin’s lives icon looks different.
  • The “Inside the Lamp” level is completely different from the final. Instead of going all the way to the right of the level, the player instead has to reach the very top by riding on Genie bowling balls and jumping on springs. A lot of graphics appear that are not in the final iteration of the level.
  • The final level uses a different background.

The Aladdin’s Chicago C.E.S demo was dumped thanks to the user Billscat-socks, who has also dumped a ton of different prototypes. Its thanks to users like him that the retro scene gets all these interesting prototypes and we get to see changes made in prior versions. You can download Aladdin’s Chago C.E.S demo below.

Download Aladdin’s C.E.S Demo Here

Sonic the Hedgehog and Friends concept art revealed

SonicConcept1During the Sonic the Hedgehog 25th Anniversary event over in Japan, Sonic Team presented early concepts for Sonic the Hedgehog and Friends. Some of the weirdest early prototypes included rabbit Sonic the Hedgehog, headband wearing Silver the Hedgehog and scarred up Shadow the Hedgehog. If you are a hedgehog, you started out with some weird designs.

Check out the concept art for Sonic the Hedgehog and Friends below. Tell us what you think of these early concept art prototypes and if they did right with the final designs. Of course, these are just more of the popular Sonic the Hedgehog and Friends designs as they didn’t show a lot of the more niche characters (Fang, please Sonic Team).

[Via NeoGAF]

Alpha build of Ecco II: Sentinels of the Universe leaked

Ecco the Dolphin is a familiar face for SEGA fans, appearing in 4 different games and gaining a bit of a cult following due to it’s bizarre and surprisingly dark premise of a dolphin traveling through time to save his comrades from evil aliens. What many people didn’t know is that there was a fifth game in the series that was in development, acting as a sequel to the Dreamcast game Ecco the Dolphin: Defenders of the Universe. The game titled Ecco II: Sentinels of the Universe started in development sometime in 2001-2000, around the time the Dreamcast was on it’s last legs, with the build leaked in particular being made on February 19th, 2001. The game did not reach far into development, not receiving press coverage of any type and being silently cancelled when SEGA started to move away from the console business, though Ecco the Dolphin: Defenders of the Universe receiving mixed reception may of also contributed to the cancellation.

Cancelled Akira Genesis game brought to the limelight

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It’s not every day new info about old games comes out. It’s even rarer for new info about old, cancelled games to come out of the woodwork. In the dust of archived footage of CES, Space World, and E3s of twenty years ago, major undocumented secrets sometimes spring out. And now there’s been a very, very interesting find: a preview of a cancelled Genesis adaptation of the 1988 anime film, Akira. Hit the jump for details and analysis, as well as the video showing the prototype.

UPDATED: SegaSonic the Hedgehog arcade prototype supposedly uncovered – presenting SegaSonic Bros.

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Remember when the SegaSonic Popcorn Shop ROM was dumped and playable on MAME? Well that same person who did that is now teasing something else Sonic arcade related! Originally shared on Tumblr is what appears to be a working prototype of SegaSonic The Hedgehog the arcade game. The user tagged the Tumblr post with “#unreleased” and added the caption “…it’s the megaton…”. The megaton indeed. For those not in the know, SegaSonic the Hedgehog was a trackball controlled arcade game released exclusively to Japan and North America in 1993. Given the control scheme, the game has not released outside of arcades as Sonic Team has claimed it is too tricky to make the game playable with standard control pads. The game featured the debut of Mighty the Armadillo and Ray the Squirrel, but as this supposed prototype dated 1992 reveals the game was initially known as SegaSonic Bros. and featured blue hedgehog Sonic and a yellow and orange version of our hero (or perhaps two new hedgehogs?). Let’s just hope this hedgehog trio don’t form a band and look for their long lost mother.

We hope to hear more details on this soon, so in the meantime consider this a rumor. Fingers crossed this game gets dumped as well.

Discuss multi-colored Sonics and more in the SEGAbits forums, and after the break check out a small update on this story!

SEGA almost licensed the technology that created the Virtual Boy

SEGAVirtuaBoyFormer SEGA of America President Tom Kalinske has revealed on a Reddit community podcast that not only was SEGA in talks with Trip Hawkins about releasing the 3DO console (also talks with other manufactures including Sony), Tom reveals they also dodged another bullet by not entering an agreement with Reflection Technologies – the company that went on to make Virtual Boy with Nintendo. Seems that SEGA America was really interested in Virtual Reality headsets (they even showed their own prototypes at public events, but nothing was released).

“It was pretty cool. You could put it on and literally you were in a virtual world, and it moved as you moved your head.

One of the problems was almost everybody got sick. It caused severe motion sickness. Other people got severe headaches. I think we were right in turning it down.” – Tom Kalinske, former SEGA of America President on Virtual Boy tech

What are your thoughts? Did SEGA do the right move by passing on the ‘Virtua Boy‘?

[Via: Nintendo Life]

Alien Isolation on Oculus Rift is just a prototype

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If you guys read all our E3 2014 hands-on impressions, you guys probably saw that we got a chance to try a prototype of Alien Isolation on the Oculus Rift. According to Creative Assembly, the prototype is just that, a prototype. There is no active developement on a full version supporting the Oculus Rift.

“At present, it’s just a prototype and does not represent a game currently in development at this point in time. It’s a truly amazing experience though and brings the game to life in ways we could not have imagined when we started the project. It’s one of the most terrifying demos you’ll ever play.”  – SEGA’s statement to Eurogamer

I have a feeling that Oculus Rift support will come to the title on PC, just not at launch. But you never know, I find it sort of strange that they would show a demo for the Oculus Rift and say its not the game they will be selling the consumer… its not like the last Aliens game was false representation of what they showed at E3 or anything.