How To Make Sega Ages Releases More Appealing

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SEGA Ages has been the longest running retro line in SEGA’s history starting up all the way back on the Sega Saturn in 1996, the series would evolve itself into the Sega Ages 2500 series on PlayStation 2, then become Sega Ages Online in early 2012 on PlayStation 3 & Xbox 360. SEGA would later rebrand the series as ‘SEGA 3D Classics’ for the Nintendo 3DS but switched it back to SEGA Ages when they launched the series on Nintendo Switch back in 2018. Since then SEGA has announced and released 19 retro titles on exclusively to Switch with its latest one being Herzog Zwei, a real-time strategy game for the SEGA Genesis/Mega Drive.

During the announcement of Herzog Zwei the team mentioned that this could be the last release for SEGA AGES as they don’t have any plans for future releases. So I went ahead and asked you guys on the SEGAbits Twitter what SEGA Ages could change to make the titles more appealing and I feel like we are on the same track on changes we would love to see if SEGA continues moving forward with even more releases into 2021 and some issues with the brand that they could fix.

Sonic 2 ex-artist shows off unapproved SEGA pitch for ‘Spellcaster’ fighting game

We have been covering all the SEGA Technical Institute pitches that Sonic the Hedgehog 2 artist Craig Stitt has been posting over at the SEGA Retro Gaming group on Facebook. First he showed off his pitch for Sonic’s partner called Boomer, then he showed off Astropede and now he is showing off a pitch Craig Stitt did with programmer Dave Sanner back in SEGA’s 16-bit days. The game was set to be called ‘Spellcaster’ and was meant to be a two player combat game based around the use of magic. The gimmick would be that the game would have a musical component in that players had to press button combinations to cast a spell but each button would play a musical note.

The idea would be that players would have a easier time doing complicated button combinations if they were based around sound. According to Craig Stitt, the pitch was put together after Sonic Spinball was completed and was rejected, this is when Craig Stitt began working on his Astropede pitch. Check out some of the artwork Craig Stitt did for Spellcaster below:

Sega Technical Institute’s Canceled “Treasure Tails” For SEGA Genesis / Mega Drive Screenshots Hit The Net


We have been posting a lot about Sega Technical Insitute’s canceled projects including Boomer an unused Sonic 2 side kick, Astropede a canceled pitch 16-bit game and now we have Treasure Tails which was a cancelled pitch by Sega Technical Institute. While these screens is all we have, at first, it was said to be pitched by Bill Dunn but Craig Stitt has come out and said its not true.

Check out what Craig Stitt had to say:

SEGA announces Astro City Mini Arcade, To Get 36 Classics


Out of the blue SEGA Toys has announced the Astro City Mini Arcade via a interview with Game Watch Impress in Japan. You can read the interview where they talk about a lot of the Astro City Arcade cabinet history which was a cabinet released only in Japan so forget about this coming to the States (Hey, Sega!).

Some of the confirmed titles already include:

  • Alien Syndrome
  • Alien Storm
  • Golden Axe
  • Golden Axe: The Revenge of Death Adder
  • Columns II
  • Dark Edge
  • Puzzle & Action: Tant-R
  • Virtua Fighter
  • Fantasy Zone
  • Altered Beast

The cool thing about these titles is that this will be the first time Dark Edge and Golden Axe: The Revenge of Death Adder will get home releases! According to the interview this project started at SEGA back in 2018! It has also been confirmed that SEGA-AM 2 legendary composer Hiro will be making the sounds for this Mini console. There will also be support for HDMI out, microswitch joystick, replaceable balltop and even support for external controllers. The device will be pricey coming in at 12,800 yen ($119 USD), but according to the interview its made out of the same material as the actual cabinet. What do you guys think?

[Edit: Looks like Game Watch took down the interview because it was accidentally shared early. Oops.]

‘TMNT of Rage – The Final Shell Shock’ the ultimate Streets of Rage TMNT rom hack arrives


The modding community for retro games is great and now we have a new project released by eskayelle which includes a final set of modes for the long modded ‘TMNT of Rage’ series. The game’s story has you playing an alternative universe where you have to take down Mr. X and the Syndicate as everyone’s favorite turtle brothers.

According to Romhacking.net the game features:

  • A throwback to the old 90’s arcade splash screens starts off your gaming experience.
  • A six sequence ending specific to this game, the first for any SoR2 hack out there, incorporates redesigned images from the classic TMNT II and III NES games. These images also put some artistic spins on the palettes / color schemes for a bit of extra fun.
  • Those bumbling buffoons, those moronic mutants, Rocksteady and Bebop, have now joined the Syndicate! Dumber than advertised, but stronger than ever, get ready to go toe to toe with them, Bebop making his first appearance in a Genesis / Mega Drive game.
  • An updated story in attract mode complements the new ending sequence.
  • A new title screen takes greater advantage of the Genesis / Mega Drive’s palette options.
  • Thanks to Yoni, gone are road apples in favor of a nice slice! Try not to smile the first time you hear Mikey calling out “Pizza Time!” as he grabs some grub.
  • With the additional Re-Shelled patch, play the game on a Terraonion MegaSD (or with any emulator that supports MD+ functionality) to enjoy that sweet soundtrack from eskayelle’s TMNT MD+ Remix. Grab that soundtrack here!

You can also check out the post by eskayelle here talking about what he changed and added.

Space Channel 5 Started Life As “Eye” a “AKIRA” Like Hacking Game Starring a Boy Protagonist


In a new 4Gamer Japanese 20th year anniversary Space Channel 5 interview with some of the original members of the team, which most are now working on Space Channel 5 VR over at Gounding Inc (A team made up of ex-SEGA employees including some from the Panzer Dragoon Team) the team discusses the origins of Space Channel 5 and even the project before the game was even thought of.

During the interview they asked the team about the game that came before Space Channel 5, which was at the time called “Eye” (Using Google Translate, so bear with me):

Takumi Yoshinaga: “(Eye) was an adventure game set in the near future, with a setting like “AKIRA” and you progressed through hacking. The main character was a boy, which is completely different from Space Channel 5. Actually the icon of “Eye” project is included in the end credits for Space Channel 5, which is a secret to the game’s origin!”

You can see the Project “Eye” logo from the Space Channel 5 credits after the jump:

SEGA Genesis Classics hits Nintendo Switch on December 7

It looks like the Nintendo Switch version of the SEGA Genesis Classics compilation will hit the console hybrid portable this December 7, 2018. Looks like they really wanted to hit that holiday period. The collection will feature over 50 SEGA Genesis era titles.

Hot on the heels of the Sega Ages titles announced last week and set to launch during the Tokyo Gaming Show, SEGA continues a winter of bringing great classics to the portable Switch. Retro fans can now finally play the Genesis / Mega Drive collection on their way to school or work, in their lunch break or basically anywhere on the go! Sega Genesis Classics / Sega Mega Drive Classics has over 50 retro favorites to experience across every genre: arcade action, shooters, beat’m ups, puzzlers and hidden gems, with a raft of modern features. Exclusively for the Nintendo Switch players can now compete in same-screen local coop mode and use each Joy-Con individually if desired. Familiar features like online multiplayer, achievements, mirror modes, rewind and save states are all part of the collection for everyone to revisit and enjoy.
You can check out the list of games included after the break.

SEGA News Bits: SEGA Kicks AtGames Off The Mega Drive / Genesis Mini

It was just announced the other day that the SEGA Genesis / Mega Drive Mini will be delayed into 2019 as SEGA shifts the development in-house instead of using AtGames. On this episode we discuss the news, what it we think of the revelations and discuss what games should be on the SEGA Genesis / Mega Drive when it finally comes out. Let us know what you think in the comments below.

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SEGA shows off what they have in store for SEGA Fes 2018

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SEGA will hold a big event, partly to celebrate its history as a gaming company and another part to show off what they have in store for the future. SEGA Fes 2018 is mean’t to run from April 14 to 15 in Tokyo. One of the big events they will be holding is allowing vistors to play SEGA Mega Drive classics on a big Mega Drive controller. The big Mega Drive controller play will take place on the first day of the event.

April 14 games playable:

  • 10:00-13:00 JP time: Sonic the Hedgehog
  • 13:15-16:00 JP time: Puyo Puyo
  • 16:15-19:00 JP time: Bare Knuckle II (aka Streets of Rage 2)

On April 15, you will be able to replay these games on the big Mega Drive controller, but they will start in backwards (Streets of Rage 2 at 10, ending with Sonic the Hedgehog at 18:00). But that isn’t all, this is just one floor, the next floor they have is the ‘SEGA logo monument floor’.

SEGA Games CEO talks to CNBC about demand for retro SEGA consoles

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CNBC had a interview with SEGA Games young CEO Haruki Satomi where he discussed what SEGA was up to in modern times and talked about fan demand for SEGA retro consoles. According to Satomi, he specifically gets a lot of demand for the SEGA Genesis/Mega Drive. We know the company just announced SEGA Genesis/Mega Drive Classics for PS4, Xbox One and PC. When pressed by the interviewer if SEGA had plans for a retro console, he said:

“Depending on fans request… if we hear more request and its a reasonable business for us then it might happen in the future.”Haruki Satomi, CEO of SEGA Games

A really cool part of the interview is Haruki Satomi discussing what ‘Nintendo has done right with AR, like Pokemon Go’ (which is weird because Pokemon Go isn’t created by Nintendo), then Satomi goes into talking about SEGA doing VR first back in the mid-90s. While its cool to see CNBC do a interview with Haruki Satomi, I would have loved if they had someone that knows more about SEGA interview him. You know, like us?

SEGA has a ‘surprise announcement’ at SEGA FES 2018

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SEGA will be holding a celebration next month in Akihihabara, Tokyo on April 14-15, where they will celebrate their history by including new and old SEGA game in a museum style event.

But that isn’t all that they will have, they will also host Q&A panels, have merchandise stands, competitions, and special guests. But even better, SEGA has also stated that they will have a “surprise announcement” at the event. They are teasing this as a announcement that is “unique to SEGA.” You know what that means? We’ll be disappointed. Sounds like a event I wish I could attend.

But  maybe, just maybe, this could be the official announcement of Virtua Fighter 6. We can dream, can’t we?

[Via: Destructoid]

Streets of Rage, Altered Beast and Rent-A-Hero getting miniature figures

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A new series of miniature SEGA figures are launching in Japan, being titled “Video Game Heroes” this collection will launch with Streets of Rage, Altered Beast and Rent-A-Hero figures. It seems that these figures will be limited, according to Famitsu they sold 50 sets at the Wonder Festival 2018 event and will be selling 250 sets this upcoming May.

These miniature figures aren’t pre-painted, so its up to you as the purchaser to paint them. Some people like these sorts of projects, some don’t. Hit the jump to see all the photos of the figures in action!

Space Channel 5 VR to get downloadable demo later this year

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Space Channel 5 VR Arakata Dancing Show  isn’t a new game, it was actually shown at the Tokyo Game Show back in 2016. It is interesting is that SEGA has changed the name of the VR experince, before they called it ‘Ukiuki Viewing Show’, now its ‘Arakata Dancing Show’. The VR ‘experience’ was up for people to try out and then SEGA stopped talking about it. According to a recent tweet, gamers will be able to give the demo another go at Game Party Japan 2018, which happens to be the first official tournament held by JeSU (Japan e-Sports Union) on February 10th and 11th.

While Japanese site Panora got the official scoop that Space Channel 5 VR Arakata Dancing Show will get demos in VR stores this spring and get a download version later this year. For what I gather, the download version will be the ‘demo experience’ shown at events and not a full game. Bummer. The demo experience will still be shown off using HTC VIVE headsets and SEGA still hasn’t mentioned if they have plans on showing it off on PlayStation VR. I think this is SEGA testing the market, see if the general public still has interest in Space Channel 5 with a demo release. Hit the jump to see screenshots of the game.

Rent-A-Hero gets live Japanese stage show 27 years after release

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Rent-A-Hero
was a Japanese RPG by SEGA-AM2 that came out only in Japan on the Mega Drive. The game’s story was about a teen who orders pizza and receives a power suit that gave him super powers making him decide to become a hero for hire. I mean, why do hero work for the glory when you could make money? The game later got a remake on both Dreamcast and Xbox with Rent-A-Hero No. 1 in the early 2000s. But it seemed that everyone forgot about Rent-A-Hero, until now!

Japanese site DenFaminico have written a long piece talking to the people behind ‘SEGA Mania’ a theatrical stage company that will be doing a live stage show of Rent-A-Hero. The article also discusses other classic SEGA games that the company would love to adapt including Golden Axe, Gunstar Heroes and more. The stage show will be playing in Japan for 5 days, from January 17 to the 21st. According to the interview, the production consist of 41 people and will recreate the story from the game. What do you think of SEGA’s ‘SEGA Mania’ idea on turning classic IPs into stage shows?