It has been confirmed by SEGA that a Rhythm Thief game will be coming to iOS as a freemium game sometime this winter. The exact nature of the game and whether or not it will be released in the west is currently unknown, though the game will supposedly be tweaked for shorter play sessions and will include social features. Freemium games typically give you a basic game package for free, than charge you for additional in-game items. SEGA’s Spiral Knights online RPG uses such a system.
We should find out exactly what this game will be when the Tokyo Game Show rolls around later this month. Cross your fingers for a western release!
FINALLY!! Yours truly learned how to edit audio and has a double dose of Sonic Talk for you this week!
Sorry about the lateness of this episode. We recorded this just days before We left for the San Diego Comic Con and it took us forever to get it out. This episode has a lot of GX and Nuckles87 getting on each others nerves in a fun way while I’m lucky to get a word in. One thing I’ll say, this week’s episode has more music than ever before.
Melody of Hope is a very dynamic, beautful track. Despite it’s name, it does not start out as an optimistic song. Indeed, from the offset it’s quite foreboding. Then, about midway, it begins to change it’s tone. There is some genuine conflict in the song as it evolves into something truly optimistic and uplifting. This is the kind of track that can really be appreciated on it’s own, even without a game, and highlights just how spectacular the Rhythm Thief soundtrack can be. It also goes very well with its plays in the game’s storyline, which I won’t elaborate upon so as to avoid spoilers.
Below is Moon Princess, Marie’s first song in the game and alongside Melody of Hope, also one of the its best tracks.
It’s been a very long time coming, but after months of being in Japan and Europe Rhythm Thief has finally arrived on American shores. If the rumors of the game selling out are true, it seems to be a hit! But was this game worth the long wait? Will Phantom R’s musical escapades win you over or does it fall out of tune? Read on.
Today, the first original SEGA rhythm game since the days of Space Channel 5 and Samba de Amigo, makes it’s debut. Rhythm Thief, available exclusively for the 3DS, is part rhythm gam and part Professor Layton-esque puzzle game, with a healthy amount of inspiration from SEGA’s classic rhythm games sprinkled throughout. This shouldn’t come as much of a surprise, since the game is directed by Samba de Amigo director and Sonic Team alumni Shun Nakamura.
To mark the occasion, the good people over at Random Encounter Entertainment have put together a little musical based around the game’s characters and plot. It’s a funny little musical number that does a pretty good job of actually explaining what the game is about. Big thanks goes to the people of Random Encounter for putting together this little tribute to a game that will probably go ignored when it is released today, and to Aaron Webber for both co-producing this and sending it in to us!
Welcome to the first installment of a month long Tuesday Tunes Feature: Rhythm Thief Month! It’s been years since we’ve had a new SEGA rhythm game, so Tuesday Tunes is going to mark the occasion with over a month’s worth of the game’s awesome soundtrack!
Featuring this weak is the game’s official music video for the game’s J-pop theme, “Claire de Luna” by Japanese singer/song writer miwa. While not representative of the game’s in-game tracks, which features a wide range of genres, it’s a pretty awesome J-pop track accompanied by a well put together selection of animated scenes from the game’s numerous animated cut scenes.
Rhythm Thief looks like it will be a very special game, something I hope all of our readers will pick up, especially in light of SEGA’s recent troubles. The game has a spectacular track. This is going to be a very fun month! Two more tracks including the Rhythm Thief Main Theme and It’s Show Time are below the fold.
There’s no doubt about it; there are many games out there, all of them vying for your money and attention in a competitive marketplace. At a time when the industry’s favoring, by and large, a play-it-safe approach to development, it’s always a breath of fresh air when a game surfaces that feels like something truly unique. Judging by its latest demo (now available on the 3DS’ North American eShop) Rhythm Thief and the Emperor’s Treasure is one such game.
Finally! U.S. gamers can get their hands on a demo of the upcoming rhythm-based game, Rhythm Thief and the Emperor’s Treasure. The demo feature 3 levels to give you a good feel for the game. Here’s a quote from Sega’s announcement this morning.
Good news everyone! The Rhythm Thief Demo launches today across North America in the 3DS E Shop! You play as Raphael, a normal every day kid by day, and Phantom R by night – the heroic thief who is famous among Parisians for stealing paintings only to return them a few days later. There’s a mystery afoot, with full map navigation across Paris, intricate and involved story, and tons of musical mini-games.
Rhythm Thief and the Emperor’s Treasure will be available Tuesday, July 10th.
Though it was only given a brief mention at Nintendo’s 3DS-specific E3 press conference, it serves as confirmation that SEGA’s Rhythm Thief is indeed still going to see release in North America. A demo will be released this summer, which hopefully indicates a release date in the very near future.
The well-received rhythm game is already available in Europe and Japan.