The Yakuza franchise has been the longest running new franchise launched by SEGA since going 3rd party, with the first one being released in Japan back on December 8, 2005. The franchise has received seven main entries, one remake, a bunch of spin-offs, and even a full featured length film. SEGA has made a huge deal about the franchise coming to an end, in the past, but seem to have continued churning out games. Yakuza 6 promises to be the end of Kazuma Kiryu’s story while at the same time SEGA has promised that the franchise would continue after Yakuza 6. On this week’s Round Table we ask should the Yakuza franchise end after Yakuza 6?
Another year is about to close for SEGAbits. Many anniversaries for SEGA franchises happened this year, with SEGA themselves capitalizing on certain ones like Sonic the Hedgehog and Puyo Puyo. On top of this, naturally there were several announcements and game releases from both SEGA and Atlus. Some of which were what we expected, and then there was some that caught people off guard, like the return of the fan favorite Daytona USA. But are you curious as to what some of the writer’s own favorite titles are for 2016? Here at SEGAbits we decided to ask this question to the writers for a year-end round table!
It is hard to grasp that it has been over 14 years since Shenmue 2 came out and left us all with that cliffhanger in the end of the game. There has been a strong fan reaction for a third installment and Yu Suzuki stood at Playstation’s E3 stage to finally give fans what they have been asking for. Ys NET launched their Kickstarter campaign which broke funding records, cementing that fans are willing to give their hard earn cash in order to see a third installment of their favorite franchise. In this week’s Round Table we talk about how much we funded and why. You can let us know how much you funded in the comments below.
SEGA AM2 Month has come to an end, and before we move onto February’s developer we wanted to look back on fond memories we have of SEGA’s most iconic and prolific developer. Usually the SEGAbits round tables involve our writers and contributors, but this week we thought we’d give up our seats to our loyal forum members! Of course, we promised the best entries SEGA 3D Classics codes, but to our surprise several forum members shared their memories despite already owning all the games or not having a use for them. What am I saying, of course this wasn’t a surprise. If there is one thing all SEGA fans excel at, it’s sharing fond memories of their favorite games and developers.
It has been an interesting year for SEGA games. During the first few months of 2014, Western SEGA fans had very little when it came to new games, while those in Japan enjoyed the puzzle mashup Puyo Puyo Tetris and the Yakuza spinoff Ryu ga Gotoku: Ishin!. Thankfully, those in the West had Alien: Isolation and Platinum Games’ Bayonetta 2 to look forward to, and in early February it was revealed that Sonic Boom would be releasing to the Wii U and 3DS. Another reveal came, much to the delight of the Hatsune Miku fanbase, with the announcement that Hatsune Miku: Project DIVA F 2nd was set for a Western release in November. Meanwhile, fans of Relic Entertainment and The Creative Assembly’s real time strategy PC titles were treated to Total War: Rome II DLC and Company of Heroes 2 standalone expansions Ardennes Assault and The Western Front Armies.
Suffice it to say, the year has been mixed but not a disappointment. While certain blue hedgehogs failed to give us a good game, fans who step outside their comfort zone of Sonic and traditional SEGA games will find several great titles from SEGA. What are these great games? Read on to find out what our favorite SEGA games of 2014 were in our annual year end round table!
It’s no secret that the SEGA Saturn did not have as strong a library as it could have had. The reason for this was that SEGA of America and SEGA Europe didn’t believe in the console like SEGA of Japan did, and thanks to a bunch onf inter-company politics, we never got to see many great titles in the West. Thankfully, the SEGA Saturn can easily play imports if you have yourself an Action Replay device – which Play Asia is conveniently having a sale on! Also, many of the Saturn’s imports are arcade titles or use minimal Japanese text, so you’re likely to find a slew of import friendly games.
Not sure where to start? Perhaps you need some ideas for additional games to add to your import library? Let the SEGAbits writers help out as we share our favorite SEGA Saturn imports!
As the SEGA Saturn’s 20th anniversary nears, and Saturn Month heads into day two, the SEGAbits team looks back to the first time we experienced the console. For this week’s round table, we’re joined by George and Barry, as well as three content creators from the SEGAbits YouTube channel – A.J. of My Life with SEGA, Liam aka TrackerTD of This is Saturn, and our newest member Adam aka Gunstar who will be producing a new series set to premiere soon. After the break, read how we were first introduced to the Saturn!
What better way to close up Shenmue Week than having a Round Table about what we want in Shenmue HD. We have touched on what we wanted before on The Weekly Five, but I think its time for all of us to write about what we want in a Shenmue HD remaster, if there ever was one.
Like always, if you guys want to tell us what you would want, you can via the comments.
Sonic Adventure was the best selling Dreamcast game of all time, so it’s no surprise that we would want to discuss the game on this week’s Round Table. The Sonic Adventure series had two main entries that were both on the SEGA Dreamcast, and both had a very different approach when it came to story and gameplay progression. As the series continued, SEGA took the blue blur in a various directions with titles like Sonic Heroes, Sonic Generations, Sonic Colors and the latest title Sonic Lost World. Despite the long gap between Sonic Adventure 2 and today, a very vocal group of fans still ask SEGA for a third entry in the series. The question we posed to our writers this week was would we want a Sonic Adventure 3? If so, what direction should the third entry take?
Like always you can tell us your own opinion on what direction Sonic Adventure 3 should take in the comment section.
People bashing Sonic around gaming publications isn’t anything new, but a new trend seems to be developing lately: attacking the original trilogy and claiming it’s overrated. This week’s Round Table is a direct response to Red Letter Media‘s video where they gave their opinions on classic Sonic. This week, we’d like to chime in with our two cents.
[Above art by SavinArtem via DeviantArt]
Welcome to another installment of our Round Table series. This one will be part of our Comix Zone week and will be looking at the questions asked by SEGA fans in the mid-90’s: Is Comix Zone too hard? There have been very few people I know that have beaten the game without using stuff like safe states or cheats. It is just one of those games that takes dedication and patience. Something most of us didn’t have much as a kid. Of course you can tell us your opinions in the comments.
Let’s get this discussion started!
Jet Set Radio Week enters the final boss battle that is the SEGAbits Round Table! Despite containing only a few games, Jet Set Radio and its sequel pack in a lot of unique ideas and feature an amazing art style and selection of music. With all this unique content, it’s a shame that the franchise has only seen two and a half games (the half being the Game Boy Advance version). This week, our writers have assembled in the GG’s garage to share their ideas for the Jet Set Radio franchise’s future, and seeing as we’re SEGA fans, we can’t help but reminisce and share a few memories. After the break, join us as we look to the future!
SEGA Genesis Month may be coming to an end at SEGAbits, but we still have a lot more Genesis content to come in 2014 as we celebrate the console’s 25th anniversary. Still, to give the month a bit of finality, four of our writers have come together for a round table to share their favorite Genesis memories. The Genesis truly is a great piece of SEGA hardware, featuring many classic titles that span countless genres, innovative accessories, and the power to attract talented indie game companies of today that offer up new experiences on the console. Regardless of whether one was an early adaptor, or came to the console in its later days, the Genesis was and is a console that makes a lasting impression.
As Streets of Rage Week comes to an end, the SEGAbits writer’s round table has us reflecting on our fond memories of the franchise, and where we would like to see the franchise headed in the future. SEGA has always been hit or miss when it comes to reviving and remaking older franchises. For every SEGA 3DS 3D Classics remake, Castle of Illusion and Shinobi 3DS there are a slew of stinkers – Golden Axe: Beast Rider, Altered Beast (PS2), several of the Sega Ages 2500 releases. Point is, a remake or reboot of Streets of Rage could go either way. What direction would be like to see the franchise headed? Follow the flashing “GO!” and read on!