SEGA Genesis Month may be coming to an end at SEGAbits, but we still have a lot more Genesis content to come in 2014 as we celebrate the console’s 25th anniversary. Still, to give the month a bit of finality, four of our writers have come together for a round table to share their favorite Genesis memories. The Genesis truly is a great piece of SEGA hardware, featuring many classic titles that span countless genres, innovative accessories, and the power to attract talented indie game companies of today that offer up new experiences on the console. Regardless of whether one was an early adaptor, or came to the console in its later days, the Genesis was and is a console that makes a lasting impression.
As Streets of Rage Week comes to an end, the SEGAbits writer’s round table has us reflecting on our fond memories of the franchise, and where we would like to see the franchise headed in the future. SEGA has always been hit or miss when it comes to reviving and remaking older franchises. For every SEGA 3DS 3D Classics remake, Castle of Illusion and Shinobi 3DS there are a slew of stinkers – Golden Axe: Beast Rider, Altered Beast (PS2), several of the Sega Ages 2500 releases. Point is, a remake or reboot of Streets of Rage could go either way. What direction would be like to see the franchise headed? Follow the flashing “GO!” and read on!
As Sakura Taisen week comes to an end, the SEGAbits writers and I look ahead to the future of the franchise. While we’re certain Japanese gamers want a sixth title, here in the West we’re still waiting for localized releases of the first four games. While there are no signs of Sakura Taisen 1-4 seeing a Western release anytime soon, that doesn’t stop us from speculating and sharing our own ideas for how SEGA could give gamers these SEGA classics. And who knows, with the recent developments of SEGA acquiring Atlus’s parent company Index and SEGA surprising us all with the localization of Hatsune Miku: Project Diva F, perhaps there is a future for the franchise in the West. Check out our thoughts after the break!
Ristar week has been a blast, but it ain’t over until we throw a round table! This week, our writers answer the question: “How would you like to see Ristar brought into the modern era?” Despite Ristar’s short lifespan in the 90’s, the character’s popularity has endured, as evidenced by our full week of Ristar coverage and Ristar’s inclusion as a cameo in Sonic & SEGA All-Stars Racing and his second cameo as the flagman for Sonic & All-Stars Racing Transformed. But cameos are not enough for SEGA’s star headed platformer, we think he deserves more.
Read on to see how we would like to see Ristar brought into the modern era!
Since 2010, it has been a SEGAbits tradition for our writers and editors to share their favorite SEGA games of the year. This year, we aren’t breaking that tradition but we are adding to it. We’re introducing a couple of special digital two-dimensional trophies: the gold SEGAbits Editor’s Choice Award and the platinum SEGAbits Writer’s Choice Award. The gold award is selected by George and I, Barry the Nomad, while the platinum award will go to the game selected as a favorite by the most writers (this year we had a tie!). Not only is 2013 a special year with the introduction of our digital trophies, but we also have some new writers contributing including recent arrivals from Sonic Retro, Bartman and TimmiT, and the newest contributor to our YouTube channel, Liam “Tracker” Ashcroft. What SEGA games were our favorites this year? Read on!
We wrap up Fantasy Zone week with a special SEGAbits Round Table in which we look to the future of the Fantasy Zone franchise. As this week has taught us, Fantasy Zone is a small, but highly imaginative franchise with fantastic music, difficult yet addicting gameplay, and an enduring protagonist. But what about the future of the franchise? Does Fantasy Zone‘s simplistic arcade-style gameplay have a place in 2013 and beyond?
Whenever I complete the latest Sonic game, the first thing I think about is “what’s next?”. Following Sonic Colors, it seemed like for the first time since the Sonic Adventure titles, speculation was an exciting experience. Would they expand on the Wisp power-ups? Would SEGA continue with some form of boost, or would the slow things down? Sonic Generations answered these questions with a “greatest hits” game featuring modern Sonic gameplay that felt like a mix of the best elements found in both Sonic Unleashed and Sonic Colors. Following Sonic Generations, Sonic Team promised us something new and unique, and that something was Sonic Lost World. We’ve all played and, and we all have varying opinions on it. Some enjoyed it and some… well, we’re sure to have an editorial soon.
With another Sonic game behind us, the SEGAbits writers and myself are once again asking that question of “what’s next?”. Join us in our super Sonic speculation in the return of the SEGAbits Round Table!
This year’s E3 is now behind us and all the talk about what games people liked is continuing. So it is only fair for us here at SEGAbits to have a Round Table telling you which games we are looking forward to getting our hands on! After the break, find out what our writers liked most from SEGA, as well as their favorite non-SEGA E3 titles.
Most people follow around sport teams and their players, here at SEGAbits we follow SEGA studios and developers. There have been tons of employees and developers that SEGA have fired or left throughout its long history, as is expected with every big publisher. But sometimes there is that developer that was behind one of your favorite games, when he leaves the company it really tugs at the heart strings. So in this week’s round table we will be discussing which ex-SEGA developers we miss the most!
There are many questions about how Yu Suzuki would bring us Shenmue III. He has stated many times he just wants to end the series and now more than ever has been making headlines. First he suggested he wants to use crowd sourcing like Kickstarter and recently was spotted at GDC in talks with Sony (and former SEGA) employee Mark Cerny. Hit the jump to hear what we think of this whole thing in this week’s round table!
Another year, another batch of SEGA games for us to play, critique, argue over, and enjoy. As is tradition here at SEGAbits, our writers have come together and each have selected their favorite SEGA games of 2012. Looking back, 2012 offered up a number of excellent rereleases, sequels to franchises both old and new, crazy and unique mobile and digital titles, and not a single crappy licensed Marvel title in sight. So, from all the games SEGA had to offer, which ones did we like best? Find out after the break!
If you can believe it, it’s actually been over a year and a half since the first episode of the polarizing Sonic the Hedgehog 4 series of games hit digital download services. But after what felt like an eternity, the adventure can finally be continued. And what did the good ol’ SEGAbits staff think of the long-in-development Sonic the Hedgehog 4: Episode II and the reception it has received so far? Read on to find out, and don’t forget to comment and leave your own thoughts on the game below!
2011 is just about over, and looking back, it has been a great year for SEGA games. Back in 2010, it was hard to imagine what could top titles like Bayonetta, Sonic Colors, Vanquish and the English version of Yakuza 3. Then came 2011 and a slew of awesome titles arrived. SEGA upped their game in digital distribution, popular franchises saw excellent sequels and spin-offs and SEGA’s mascot truly shined. In this extra special round table, SEGAbits writers will share their favorite SEGA games of the year. What did we like? Read on!
We are bringing you this week’s round table early, to celebrate the closing of Yakuza week. This time we are talking about one thing we love about the Yakuza series… while Cube_b3 lists everything he hates. What a negative Nancy.
If you guys liked what we did for Yakuza week, tell SEGA about it. I’m sure we can do this for more games if there’s positive feedback.
Being hardcore SEGA fans, especially during the Dreamcast era, means we played the crap out of Phantasy Star Online. Epic nights spent with our online friends, destroying monsters. Now that Phantasy Star Online 2 has gotten gameplay footage released, it means we can talk about how awesome this game is shaping up.