SEGA News Bits: New Redesigned Wireless Dreamcast Controller Revealed

Retro-Bit revealed a new design for their upcoming wireless Dreamcast controller, and on this SEGA News Bits we react to the proposed plans and share our thoughts on the old design versus the new design.

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

Retro-Bit teases Dreamcast controller redesign with high quality d-pad and a new analog stick


The SEGA Dreamcast controller is, well, a bit cheap feeling. Even when it came out it was one of the biggest complaints from SEGA fans upgrading from the SEGA Saturn. It looks like Retro Bit, who are re-releasing retro SEGA console controllers knows this and are now teasing their upcoming SEGA Dreamcast Retro Bit controllers.

“We bring you the #SEGA #Dreamcast controller with features made just for you!
Wired & Wireless options will have you making a tough decision, but with a 6-button layout, redesigned Dpad, & new analog stick, you won’t regret either choice.” – Retro Bit via Twitter

According to the post, the new Dreamcast controllers are coming sometime in late 2020.

Space Channel 5 Started Life As “Eye” a “AKIRA” Like Hacking Game Starring a Boy Protagonist


In a new 4Gamer Japanese 20th year anniversary Space Channel 5 interview with some of the original members of the team, which most are now working on Space Channel 5 VR over at Gounding Inc (A team made up of ex-SEGA employees including some from the Panzer Dragoon Team) the team discusses the origins of Space Channel 5 and even the project before the game was even thought of.

During the interview they asked the team about the game that came before Space Channel 5, which was at the time called “Eye” (Using Google Translate, so bear with me):

Takumi Yoshinaga: “(Eye) was an adventure game set in the near future, with a setting like “AKIRA” and you progressed through hacking. The main character was a boy, which is completely different from Space Channel 5. Actually the icon of “Eye” project is included in the end credits for Space Channel 5, which is a secret to the game’s origin!”

You can see the Project “Eye” logo from the Space Channel 5 credits after the jump:

SEGA Talk Podcast #34: Seaman (1999)

The often requested episode of SEGA Talk is here! Barry and George discuss Seaman, Yoot Saito’s strange SEGA Dreamcast experiment. Learn how the idea came about, the speech recognition tech that made the game possible, what Yoot has been up to since and more!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #32: Phantasy Star Online (2000)

Renew your Hunter License because Barry and George are returning to Ragol to discuss Phantasy Star Online! On this episode we share our memories of playing the game as it released and new versions rolled out, the unique gameplay and chat functions and the future of the franchise.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Opinion: SEGA fans will look back on September 2019 very fondly

Sometimes you just have to take a moment to appreciate those special moments in fandom. For me, as a longtime SEGA fan, they come infrequently but when they hit they REALLY hit. Standout moments for me include getting my SEGA Genesis bundled with Sonic the Hedgehog during Christmas 1991, buying my Dreamcast with my own money in November 1999, visiting SEGA of America’s (now old) offices in July 2013, interviewing Tom Kalinske and Al Nilsen in 2014 and attending Sonic’s 25th anniversary party in San Diego where I met many members of the fan community for the first time in person. I now can easily say that September 2019 is joining those special SEGA moments.

SEGA Talk Podcast #25: SEGA Dreamcast – 20 Year Anniversary (1999-2019)

In celebration of the SEGA Dreamcast turning 20 years old in America on September 9th, we’re talking about the console itself on this milestone episode of SEGA Talk! What went on behind the scenes during the development of the hardware? What were the best launch games? How early did SEGA plan to discontinue the Dreamcast? Find out all that and more on this episode!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

New Dreamcast documentary speaks with Masayoshi Kikuchi (Jet Set Radio), Tetsuya Mizuguchi (Rez), Rieko Kodama (Skies of Arcadia), and more

To celebrate the upcoming 20th year anniversary of the SEGA Dreamcast, the Japanese YouTube channel Archipel has decided to go talk to Japanese creators that worked on software for the Dreamcast. This is just the first part and the people they got from SEGA is pretty crazy:

Hiroshi Iuchi (Ikaruga), Kenji Kanno (Crazy Taxi), Masayoshi Kikuchi (Jet Set Radio), Rieko Kodama (Eternal Arcadia/Skies of Arcadia), Tetsuya Mizuguchi (Space Channel 5 / Rez), Tetsu Okano (Segagaga), Yoot Saito (Seaman), and Hiroaki Yotoriyama (Soulcalibur)!

Its nice to see some of these creators sit down and talk about their time working on the very iconic Dreamcast, pretty excited to see part two of this documentary series. If you haven’t seen Archipel’s content, you should totally check out other documentaries they have done.

Google Stadia takes shots at SEGA Dreamcast before GDC reveal


The picture above was Google’s GDC advertisement to what would be the reveal of the Google Stadia, a Google streaming box that will allow you to steam your games at ‘4k 60fps’. The photo that was posted by Nibellion shows off failed gaming products including the NES Power Glove, the famous Atari E.T. and lastly the legendary Dreamcast.

While I don’t want to wish bad omens on Google’s Stadia gaming entry, I’m pretty sure it isn’t going to have half the users of SEGA’s Dreamcast which sold close to 10 million units in about 2 years. But what are your thoughts on this and Google’s gaming entry?

Retro Fighters Launches Pre-Orders and Kickstarter for SEGA Controllers

The modern retro accessory manufacturer Retro Fighters famous for the Brawler 64, a modern two-prong controller for the Nintendo 64 previously funded through Kickstarter, are now looking to release controllers for Mega Drive, Genesis and Saturn for pre-order as well as looking for funds for their Dreamcast controller via Kickstarter.

Featured on their website is the 2 in 1 controller designed for use on Mega Drive/Genesis and Saturn platforms named the BrawlerGen. Featuring six face buttons and an analog control stick supporting all platforms, a ‘Mode’ button for supported Mega Drive and Genesis games and two shoulder buttons for Saturn. The two handed design mimics the ergonomic form seen in modern controllers while supporting features necessary for all platforms. Bypassing crowdfunding, the controller is available with an MSRP of $39.99 for pre-order on their website with a launch date set for the 10th of June this year.

SEGA Dreamcast turns 20 years old in Japan, what are your favorite Japanese Dreamcast games?

The SEGA Dreamcast is one of my favorite consoles released, while we got the console in North America with the iconic release day of September 9th, 1999; over in Japan they got the Dreamcast almost a year earlier on November 27, 1998! While it isn’t the 27th quite yet in North America, it is in Japan where the anniversary takes place. This anniversary got me thinking about what I would consider my favorite Dreamcast Japanese only release and I think I narrowed it down…

My favorite Dreamcast import is Napple Tale: Arsia in Daydream, a fun little 2.5D platformer developed by Chime and published by SEGA only in Japan. The game was notable for trying to cultivate a ‘feminine sensibility’ by hiring a staff of mostly females which really gives the game a very unique feel to it. One of the bese aspects of the game is also the soundtrack which was composed by Yoko Kanno which featured a ton of great tracks.

But what I really want to know is what is your favorite SEGA Dreamcast import and why? Let me know in the comments below!

SEGA AGES team not ruling out Saturn & Dreamcast games in the future


The people over in Famitsu had a great little interview with the people behind SEGA Ages which t his time included Rieko Kodama (Skies of Arcadia, Phantasy Star, Deep Fear) where she talked about what it meant for her titles to make the list of most requested SEGA Ages titles. There was also a lot of discussion regarding Jet Set Radio getting the number one spot, with the team saying that composer Hideki Naganuma himself asking fans to vote for the series. They also said that some issues regarding the poll happen because this time voting was open to everyone, while the last poll they had (after SEGA 3D Classics wave 2 in Japan, polling for what games will be in Wave 3) they only let people that bought SEGA 3D Archives Vol. 2 to vote, saying that this time a lot more younger fans that might not have grown up with the type of games they are reprinting will get to vote. They showed Mushi King ranking highly as an example.

Hideki Sato talks about creating SEGA Saturn hardware and Sony asking SEGA to go third party

SEGA’s Hideki Sato is a big figure in SEGA history, he was the mastermind behind all of SEGA’s major console hardware including the SG-1000, SEGA Master System, SEGA Mega Drive/Genesis, SEGA Saturn and SEGA Dreamcast.He later served as SEGA President from 2001-2003. Earlier this month he was part of an ‘oral history research project’ that is documenting the game industry in Japan. The transcript is over 150 pages long and all in Japanese. I can’t read Japanese, can you?

Well it seems that Gryson on the SEGA-16 boards knows some Japanese and he translated some of his favorite tid-bits, I’ll include the one about how he changed the SEGA Saturn to respond to PlayStation and of course the story about how PlayStation CEO

SEGA Games CEO talks to CNBC about demand for retro SEGA consoles

SEGACEORetroConsoles
CNBC had a interview with SEGA Games young CEO Haruki Satomi where he discussed what SEGA was up to in modern times and talked about fan demand for SEGA retro consoles. According to Satomi, he specifically gets a lot of demand for the SEGA Genesis/Mega Drive. We know the company just announced SEGA Genesis/Mega Drive Classics for PS4, Xbox One and PC. When pressed by the interviewer if SEGA had plans for a retro console, he said:

“Depending on fans request… if we hear more request and its a reasonable business for us then it might happen in the future.”Haruki Satomi, CEO of SEGA Games

A really cool part of the interview is Haruki Satomi discussing what ‘Nintendo has done right with AR, like Pokemon Go’ (which is weird because Pokemon Go isn’t created by Nintendo), then Satomi goes into talking about SEGA doing VR first back in the mid-90s. While its cool to see CNBC do a interview with Haruki Satomi, I would have loved if they had someone that knows more about SEGA interview him. You know, like us?