Corpse Killer getting physical PS4 release by Limited Run Games

Corpse Killer, a early live action full motion video game for the SEGA CD, SEGA Saturn, SEGA 32X, and 3DO is coming back on PlayStation 4. The game was announced via Limited Run Games live show, which means its getting a physical version. The game is being brought to us by the same people that have done the past Digital Picture re-releases, Screaming Villains,

The game hasn’t gotten a solid release date outside of Q3 2019, but can we expect a October release? What are your thoughts?

Unreleased beta for SEGA Saturn game Star Wars: Rebel Strike uncovered!

Thanks to a post on the Obscure Gamers forum, we have our first look at an unreleased Star Wars game from SEGA for the SEGA Saturn! It has long been known that SEGA had planned a port of their Star Wars Trilogy Arcade game for the Saturn (a game I actually played through just yesterday at the Galloping Ghost Arcade). But in addition to this, SEGA had planned another game exclusive to the console. Titled Star Wars: Rebel Strike, gaming magazines at the time guessed that the game would be an amalgamation of all three Star Wars films, though that sounds very much like what Star Wars Trilogy Arcade already was. My guess is journalists confused the two projects for one, as the recently released beta footage for Rebel Strike shows a very different game.

The footage shows a speeder bike with lock-on targeting, and while free roaming it does very much resemble SEGA’s on-rails shooter Panzer Dragoon. Personally, I think it looks like Luxoflux’s Star Wars: Demolition. It is unknown who exactly developed this, and if it was truly internally developed by SEGA, but based on the test menu mentioning the name “Scott” I’m going to guess it was developed in the west. We’ll be sure to share more information as it is uncovered! It’s very cool to see another Star Wars game uncovered, especially for the SEGA Saturn which lacked any Star Wars games in its library.

SEGA Talk #18: Fighters Megamix (1996)

Our celebration of the SEGA Saturn continues on SEGA Talk as we discuss the Virtua Fighter and Fighting Vipers AM2 all-stars fighter Fighters Megamix! George and Barry discuss the game’s development, how it compares to other AM2 fighters of the time and the many crazy hidden characters featured in the game.

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SEGA Talk #17: Burning Rangers (1998)

On this SEGA Talk, George and Barry discuss Sonic Team’s final game for the SEGA Saturn: Burning Rangers. Despite the all-star development team, few SEGA and Sonic Team fans have actually played the game thanks to a limited run in the west. We discuss the game’s scarcity, how it played, the story and setting and of course the catchy theme song!

In addition to the audio podcast, we are offering a special YouTube enhanced version of the show. We are still working out the kinks and feedback would be appreciated. If you like the show, make sure to leave us a positive five star review on iTunes, it always helps!

Support us on Patreon! Get an exclusive pre-show, early access, your SEGA memories played at the end and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Fes 2019 to feature Exhibitions for Sakura Wars & Atlus Games, Giant Saturn Controller and more

At this year’s SEGA Fes event taking place in Japan, SEGA plans to have exhibitions for Sakura Wars and Atlus Games which will be taking the center stage at the event. The Sakura Wars series will have an exhibition on the 2nd floor with displays of various memorabilla and artwork from it’s game development. For Atlus, they will be celebrating it’s 30 year anniversary by showcasing various games developed by the company, including Shin Megami Tensei, Persona, Etrian Odyssey, and more.

To expand on Sega Saturn’s 25th Anniversary in 2019, a giant Sega Saturn controller will be present with playable classics like Fighters Megamix, Dynamite Cop, and Hanagumi Taisen Columns.

Aside from this, the main stage will feature news on upcoming games, new game reveals, and a Puyo Puyo E-Sports tournament. SEGA Fes 2019 will be held from March 30-31, 2019 in Japan at Bellesalle Akihabara, Tokyo.

Source: Siliconera

Retro Fighters Launches Pre-Orders and Kickstarter for SEGA Controllers

The modern retro accessory manufacturer Retro Fighters famous for the Brawler 64, a modern two-prong controller for the Nintendo 64 previously funded through Kickstarter, are now looking to release controllers for Mega Drive, Genesis and Saturn for pre-order as well as looking for funds for their Dreamcast controller via Kickstarter.

Featured on their website is the 2 in 1 controller designed for use on Mega Drive/Genesis and Saturn platforms named the BrawlerGen. Featuring six face buttons and an analog control stick supporting all platforms, a ‘Mode’ button for supported Mega Drive and Genesis games and two shoulder buttons for Saturn. The two handed design mimics the ergonomic form seen in modern controllers while supporting features necessary for all platforms. Bypassing crowdfunding, the controller is available with an MSRP of $39.99 for pre-order on their website with a launch date set for the 10th of June this year.

SEGA AGES team not ruling out Saturn & Dreamcast games in the future


The people over in Famitsu had a great little interview with the people behind SEGA Ages which t his time included Rieko Kodama (Skies of Arcadia, Phantasy Star, Deep Fear) where she talked about what it meant for her titles to make the list of most requested SEGA Ages titles. There was also a lot of discussion regarding Jet Set Radio getting the number one spot, with the team saying that composer Hideki Naganuma himself asking fans to vote for the series. They also said that some issues regarding the poll happen because this time voting was open to everyone, while the last poll they had (after SEGA 3D Classics wave 2 in Japan, polling for what games will be in Wave 3) they only let people that bought SEGA 3D Archives Vol. 2 to vote, saying that this time a lot more younger fans that might not have grown up with the type of games they are reprinting will get to vote. They showed Mushi King ranking highly as an example.

SEGA News Bits: Retro-Bit SEGA Saturn & Genesis Controllers Price & Release Date Discussion

A few days ago during Gamescom 2018, Retro-Bit finally showed off its more finalized versions of its SEGA Saturn and SEGA Genesis/Mega Drive controllers that will be coming out by the end of the year. On this episode of SEGA News Bits we will go over the design changes, pricing and discuss our feelings on the upcoming controllers. Let us know what you guys think of the newly re-revealed Retro-Bit SEGA Saturn and SEGA Genesis/Mega Drive controller designs in the comments below! Check out more high resolution photos over at SEGA-Mag!

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Retro-Bit reveals first wave of officially licensed SEGA controllers

Back in January, the company Retro-Bit revealed a lineup of officially licensed SEGA controllers for the Genesis/Mega Drive, Saturn and Dreamcast. Now, they’re ready to reveal what they are calling the first wave. The full lineup, seen after the break, includes Genesis, Mega Drive and Saturn controllers. Absent are the Dreamcast controllers, leading me to think that the VMU might be the reason they have not been revealed yet. I can’t imagine a VMU saving out over wireless, but I’m sure they’ll figure it out.

In the meantime, the first wave gives SEGA fans original port, USB and wireless Bluetooth controllers. Genesis/Mega Drive will be black in all versions, and there will be a clear blue version for original port and USB. The Saturn will be available in black for all versions, and a slate grey version will also be available for the original port and USB versions. No sign of the white pad, which is a shame as I know several white Saturn owners who would love to get their hands on a second pad at a fair price. Fingers crossed we see that in a second wave.

Shining Force & Golden Sun artist Hiroshi Kajiyama passes away


Hiroshi Kajimyama’s son has revealed via Twitter that he’s father has passed away. The son didn’t give any details on when he passed away, what the causes or any other information. This is all probably a close family matter and I respect that.

Hiroshi Kajimyama worked on a ton of games, but most SEGA fans like ourselves will remember he’s amazing art from his SEGA games such as doing character designs, illustrations for Shining Force Gaiden, Shining Force Gaiden II, Shining Force Gaiden: Final Conflict, Shining Wisdom and Shining Force III. He would later go on to work with Camelot by doing the art for the Golden Sun games as well.

If there is any way that Hiroshi Kajimyama wants to be remembered, its probably by he’s amazing artwork so let’s look at some incredible pieces of art that he created throughout he’s career.

[Via: AnimeNewsNetWork]

Hideki Sato talks about creating SEGA Saturn hardware and Sony asking SEGA to go third party

SEGA’s Hideki Sato is a big figure in SEGA history, he was the mastermind behind all of SEGA’s major console hardware including the SG-1000, SEGA Master System, SEGA Mega Drive/Genesis, SEGA Saturn and SEGA Dreamcast.He later served as SEGA President from 2001-2003. Earlier this month he was part of an ‘oral history research project’ that is documenting the game industry in Japan. The transcript is over 150 pages long and all in Japanese. I can’t read Japanese, can you?

Well it seems that Gryson on the SEGA-16 boards knows some Japanese and he translated some of his favorite tid-bits, I’ll include the one about how he changed the SEGA Saturn to respond to PlayStation and of course the story about how PlayStation CEO

SEGA Games CEO talks to CNBC about demand for retro SEGA consoles

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CNBC had a interview with SEGA Games young CEO Haruki Satomi where he discussed what SEGA was up to in modern times and talked about fan demand for SEGA retro consoles. According to Satomi, he specifically gets a lot of demand for the SEGA Genesis/Mega Drive. We know the company just announced SEGA Genesis/Mega Drive Classics for PS4, Xbox One and PC. When pressed by the interviewer if SEGA had plans for a retro console, he said:

“Depending on fans request… if we hear more request and its a reasonable business for us then it might happen in the future.”Haruki Satomi, CEO of SEGA Games

A really cool part of the interview is Haruki Satomi discussing what ‘Nintendo has done right with AR, like Pokemon Go’ (which is weird because Pokemon Go isn’t created by Nintendo), then Satomi goes into talking about SEGA doing VR first back in the mid-90s. While its cool to see CNBC do a interview with Haruki Satomi, I would have loved if they had someone that knows more about SEGA interview him. You know, like us?

SEGA Talk Podcast #13: Virtua Fighter (1993)

Welcome to another episode of our SEGA Talk podcast, where we pick a SEGA game  and have a talk on various subjects regarding said game. On this episode we discuss  SEGA-AM2’s iconic 3D fighter Virtua Fighter! George and Barry talk about the games’ development,  success, and our personal thoughts on how the game has stood the test of time. If you are a big SEGA or Virtua Fighter fan, give the podcast a listen. You might learn a few new thinks regarding Virtua Fighter’s history and even if you don’t, its nice to support us… Right? Let us know what you love about Space Harrier in the comments below!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Panzer Dragoon Saga creator shares ideas for a remake

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Panzer Dragoon Saga celebrates its 20th year anniversary and The Ringer did a great retrospect looking at past comments by series creator Yukio Futatsugi (who also worked on Crimson Dragon) talking about our cult favorite SEGA series. One of the questions highlighted, now that the game has turned 20 years old, was what he would change or add if he was to do a remake:

 “Make it open-world and as much as possible allow the player to make their own choices,make a strong correlation between the characters’ responses and behaviors and the player’s actions, so that the characters change depending on the player’s choices.”

Yukio Futatsugi also added that he would want to add a big online component to the game, which he explained: