SNK to reveal “new Classic NEOGEO project” at Atlus/SEGA’s EVO 2017 booth

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[EDIT: It seems that the project is actually Samurai Shodown V Special being done by Code Mystics (who has a bad track record) for PlayStation 4 and PlayStation Vita. The game will be playable at the booth in its beta form.]

SNK tweeted early this morning that they have a secret, unannounced “new Classic NEOGEO project” to show at this year’s EVO 2017 and will be shown off at Atlus/SEGA’s booth. They even ask in the tweet what it could be. Well, lets talk about what it could be. Lots of SNK fans are thinking this is a new entry into a old ‘NEOGEO IP’ because they teased it as a new project, making them think this is a brand new game from the ground up based on a IP that appeared on NEOGEO hardware.

The thing is that SNK had a premier line up on NEOGEO hardware but I’m leaning that this could be a new Garou: Mark of Wolves, considering it was revealed that SNK was working on Garou: Mark of Wolves 2 before they started up King of Fighters XIV. Not to mention, it will be shown off at EVO 2017, which is a fighting game tournament. But SNK also has Samurai Showdown and Art of Fighting brands, so it can be anything. The other reason this is making me think its a big, boxed title is because its being shown at the Atlus/SEGA booth and Atlus published King of Fighters XIV in the United States. But then again, that is jumping on conclusions and they could only be sharing Atlus/SEGA’s booth because of their prior relationships and because they will be showing off King of Fighters XIV stuff there anyway.

Another big theory is that this is just going to be newly emulated NEOGEO classics being added to current generation consoles, but I have my doubts since they have already released a ton of them on PlayStation 4, Xbox One and even Nintendo Switch without making such teasers. What do you think this “new Classic NEOGEO project” will be? What do you hope it is? Let us know in the comments below.

SEGA announces Hatsune Miku: Project Diva Future Tone DX for PlayStation 4

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Yo, what time is it? Feels like there has literally been less than 6 months without a release of a new Hatsune Miku: Project Diva game. What’s that? SEGA just announced Hatsune Miku: Project Diva Future Tone DX for the PlayStation 4? That’s right, SEGA will be publishing Hatsune Miku: Project Diva Future Tone DX which is set to hit Japan on November 22nd.

Hatsune Miku: Project Diva Future Tone DX seems to be a sort of re-release package featuring songs from Colorful Tone and Future Sound. The game is set to feature 237 songs with 396 modules. That will include 127 songs from Future Sound, 95 songs from Colorful Tone, and 12 songs from the three Encore Pack add-ons which also includes the new song ‘Ghost Rule’. The game will also feature a new mode called ‘Promotional Video Photographing’. Hatsune Miku: Project Diva Future Tone DX will set you back 7,980 yen ($71 usd) for the standard version and 11,990 ($108) yen for the limited edition that includes 200 promotional videos and promotional videos of all the Hatsune Miku: Project Diva titles from the PSP to the PlayStation 4.

Hatsune Miku: Project Diva Future Tone DX has only been confirmed for Japanese release, but seeing as SEGA has been bringing the titles over to the West, don’t be shocked that this one gets an announcement soon enough. What’s your take on SEGA basically doing a ‘game of the year’ edition of their arcade release? Are they milking the Hatsune Miku brand too much? Sound off in the comments.

[Source: Gematsu]

SEGA says ‘Yakuza’ and ‘Persona’ added to their SEGA PC Ports list

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SEGA had a pretty good start this year releasing the widely acclaimed titlesYakuza 0 which saw a brand new audience in the west and Persona 5, which happens to be the best selling entry in the franchise. One thing both these titles share is that they are Sony exclusive titles, so if you don’t own a Sony PlayStation 3 or 4, you won’t be able to experience the goodness that is Yakuza 0 or Persona 5. Seeing that SEGA Europe has been very kind to their SEGA PC ports list in the last few months, by having Platinum Games port over both Bayonetta and Vanquish to PC platforms. The guys over at PC gamer asked SEGA Europe’s senior vice president of commercial publishing, John Clark, what they are looking into porting over to the good old steam store:

“If I asked you to write me a list of ten games you want Sega to bring out on PC, it probably isn’t any different from the list [we have], I could ask anyone at Sega: write me a list. And what motivates it? I think there’s a certain catalogue that people just have an affinity with. If you send [your] list over I’ll tell you which ones we can tick, which ones are on our list, which ones are possibilities, which ones are not possibilities, which ones we’ve talked about, which ones we’re talking about, which ones we’re working on, you know, they’ll be on that list.”  

Since Mr. Clark didn’t go into specifics, PC Gamer pressed him and asked if a franchise like Yakuza would fit their type of list.

SEGA and Atlus E3 2017 lineup revealed

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SEGA and Atlus have officially announced their lineup for E3 2017, and while there are no major surprises there is a diverse lineup of great looking games! Yakuza and Sonic take center stage, with Yakuza 6, Sonic Mania and Sonic Forces on display. Atlus, meanwhile, will have 13 Sentinels: Aegis Rim, Etrian Odyssey V, Radient Historia: Perfect Chronology and Shin Megami Tensei: Strange Journey Redux to play. SEGA Europe also has a booth, where they will have Total War: WARHAMMER II and additional Sonic Mania and Sonic Forces kiosks.

Worth noting, the upcoming Valkyria Revolution and Yakuza Kiwami appear to have no representation at this year’s booth. Valkyria Revolution makes some sense, as the game is due out in just three weeks, but Yakuza Kiwami is due out in two months. A kiosk for the game would have been nice, but it appears SEGA wants to focus on 2018’s Yakuza 6 which is a bigger game for the company.

SEGAbits writers will be attending E3, so expect coverage from us from the show floor. After the break, check out the full press release!

This is how SEGA’s games will start moving forward

SEGA is synonymous with many things, but the most notable would have to be the startup logo. In the console days, systems like the Master System, SEGA CD, Saturn and Dreamcast had their own startup logo. But once the game began, you’d be treated to the SEGA logo. How the SEGA logo appeared often differed from game to game, but in the later years – especially once SEGA went third party – things became more uniform. From around 2005 to the past year we had the swoosh and deep voiced “SEGA” logo for most games. Most games featured this, though there has been exceptions (Alien: Isolation, Yakuza 0, Puyo Puyo Tetris to name a few). According to Sam Mullen, Senior Localization Producer for SEGA products at Atlus USA, the swoosh and low voice is no more and the above eye is the new logo ident moving forward.

The eye first appeared in a SEGA of Japan video titled “Branding Movie”, seen after the break, which should have a subtitled version coming soon according to Sam. The video shows SEGA’s Chief Product Officer (and Monkey Ball and Yakuza creator) Toshihiro Nagoshi on a computer looking at the human eye. He then reflects on SEGA’s games and identity as he drives around Japan looking out the window. We see people interacting with SEGA products in their daily lives. We then see Nagoshi analyzing the brand with staff through meetings and tests and then the words “Amazing SEGA” appear on screen before the eye ident closes things off.

Clearly SEGA of Japan have put time and energy into this new startup, the question is what is the reasoning for the change? What do you think of the new startup? Sound off in the comments below.

SEGA plans “revival of major IPs” on its “Road to 2020”

Sonic___SEGA_All-Stars_Racing-PCArtwork4539Sonic_Racing_GroupSEGA plans “revival of major IPs”, which is a phrase that a lot of SEGA die hard fans have been waiting to hear from the company in a very long time. SEGA revealed this strategy when the company did their “Road to 2020” business presentation. If you look at the ‘Segment / Business Strategies’ on their latest fiscal report, it highlights the following big points:

Packaged Games Field (example titles: Total War: Warhammer, Yakuza 6: The Song of Life, Football Manager 2017, and Persona 5)

  • Expand existing IPs and obtain new IPs for North American and European PC games
  • Build revenue base by being entrusted with outsourced development
  • Challenge for new IPs
  • Revival of major IPs
  • Effective utilization of development engines

Digital Games Field (example titles: Puyo Puyo!! Quest, Hortensia Saga, Chain Chronicle 3, and Phantasy Star Online 2)

  • Create titles that will become global hits
  • Establish digital marketing business
  • Expand overseas publishing business
  • Maintain profits through long-term operation of existing titles
  • Develop next-generation titles

If you notice, they have a nice section where they highlight that they are planning not only original IPs but also SEGA plans “revival of major IPs”. But what would SEGA consider a “major IP”? One of the challenges SEGA has with reviving IPs is that they want them to be ‘global hits’, so what titles do you think are considered ‘global hits’? SEGA plans “revival of major IPs”, do you believe it or is it a ‘wait and see’ sort of thing?

[via: Gematsu]

Round Table: Should the Yakuza franchise end after Yakuza 6?

RoundTableYakuza6The Yakuza franchise has been the longest running new franchise launched by SEGA since going 3rd party, with the first one being released in Japan back on December 8, 2005. The franchise has received seven main entries, one remake, a bunch of spin-offs, and even a full featured length film. SEGA has made a huge deal about the franchise coming to an end, in the past, but seem to have continued churning out games. Yakuza 6 promises to be the end of Kazuma Kiryu’s story while at the same time SEGA has promised that the franchise would continue after Yakuza 6. On this week’s Round Table we ask should the Yakuza franchise end after Yakuza 6?

SEGAbits presents The Top 100 SEGA Games

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At long last, The Top 100 SEGA Games list is here! Those who follow the site know that this ginormous list has been a long time coming. Back in October 2015 we began gathering top 25 lists from the SEGAbits community and the SEGA fan community as a whole for what was at the time intended to be compiled into a list of top 50 SEGA games. The reason for a list was a reaction to a certain big name gaming site that released a top 100 video games list without a single SEGA title. How IGNorant.

Seeing as a ranked top 25 list is a lot to ask, we gave fans all of 2016 to submit lists that followed strict guidelines. Games had to satisfy two of the following: be published by SEGA, be developed by SEGA, IP owned by SEGA. Also games had to be released between 1960 and October 19th, 2015. Once the lists were collected, we had over fifty lists of top 25 games. That’s over 1,250 entries covering nearly 300 games! Now, after six months of compiling, counting, sorting and writing up descriptions we are finally very happy to present to you The Top 100 SEGA Games!

Special thanks to the SEGAbits writing team for pitching in to tally votes and write descriptions when I felt that the task was impossible. And of course, special thanks to SEGA for making the games we love.

Hatsune Miku: Project Diva Future Tone’s ‘3rd Encore Pack’ DLC now live

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Fans of Hatsune Miku: Project Diva Future Tone are in for a treat since the ‘3rd Encore Pack’ add-on has hit the game in both North America and Europe. Hatsune Miku: Project Diva Future Tone‘s last DLC will cost you $9.99 / €9.99 / £7.99.

Hatsune Miku: Project Diva Future Tone‘s ‘3rd Encore Pack’ promises a slew of new songs, accessories, costume modules and a new Extra Extreme Charts (but this requires Future Sound and Colorful Tone expansions). But have no fear, if you missed out on the ‘1st Encore Pack’ and ‘2nd Encore Pack’, you can get them with the ‘3rd Encore Pack’ as part of the ‘Season Pass’ which costs you $24.99 / €24.99 / 19.99. This will save you around $5 dollars than buying them separate.

Hit the jump to see all the breakdowns on what you get with Hatsune Miku: Project Diva Future Tone‘s ‘3rd Encore Pack’ DLC:

[Via Gematsu]

SEGA News Bits: A Certain Magical Virtual-On Announced Reaction

Strap into your Virturoids and drop your manga because SEGA has announced A Certain Magical Virtual-On video game, that crosses the popular light novel franchise A Certain Magical Index with SEGA’s Virtual-On. A Certain Magical Virtual-On is set to hit Japan sometime in 2018 for the PlayStation 4 and PlayStation Vita. On this episode we discuss all the released news, speculate what the final product might be and if SEGA can use popular Dengeki Bunko light novel brands to resurrect other dormant franchises. Like always, let us know what you think of the newly announced A Certain Magical Virtual-On crossover game in the comments below. Thanks for watching.

If you enjoy our SEGA News Bits segments and want to support us. Give us a sub, if you are already subscribed you can always like the video.

New Initial D Arcade Stage Zero trailer hits the net

SEGA’s long running arcade series Initial D, which is based off a manga and anime with the same name, is ready to launch its 9th arcade release (give or take due to re-releases under new titles). But this isn’t being called Initial D Arcade Stage 9, it is being titled Initial D Arcade Stage Zero! You are probably asking yourself why this arcade game is being called Initial D Arcade Stage Zero and that’s because its being based on the New Initial D The Movie which a retelling of the early chapters of the Initial D manga. Even the designs in this game are being taken directly for the new movie which is setting to reboot the franchise for a new audience.

Initial D Arcade Stage Zero will also be the first arcade title in the franchise to feature a 6-speed gear shifter and will have completely new background music. You can check out more information about Initial D Arcade Stage Zero on the game’s official website.  While the title does seem to have some pretty low quality graphics, the game play seems fun enough. What is your take on the Initial D franchise of SEGA games? Let us know in the comments below.

Check out SEGA & Atlus’ E3 2017 booths

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If you are going to E3 2017, you will probably want to know where SEGA & Atlus’ booths will be located and thanks to the floor plans leaking over at NeoGAF we now know where to go. SEGA & Atlus’ E3 2017 booths will be located in the West Exhibit Hall, right next to Sony and Nintendo’s massive booths. It also seems that the American SEGA & Atlus’ E3 2017 booths will be shared and SEGA Europe will be having their own booth. Oddly enough it seems that SEGA Europe’s booth is slight larger than the shared both from their American counterpart.

I’d check out the NeoGAF post showing other booths to see how SEGA & Atlus’ E3 2017 booths compare to the competition. One weird thing is that it seems most of SEGA’s upcoming games are coming out before E3, maybe SEGA has some new announcements before the show takes place. We do know they have a rumored Shenmue I & II HD Remasters. 🤔

New Project Sonic 2017 information confirms villain, multiplayer status and genre


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The latest Nintendo Dream Magazine from Japan has revealed new information about the upcoming Project Sonic 2017 game for the Nintendo Switch, PS4 and Xbox One. The blurb states that Dr. Eggman will be the main villain, that there will be no multiplayer features, and that the genre for the game is “adventure”. The magazine also features Sonic Mania, but the information included was revealed months ago.

There will be more information on Project Sonic 2017 and Sonic Mania on March 16th during the SXSW 2017 panel for Sonic the Hedgehog, which you can learn more about here.

Update: the magazine also confirms that Sonic Mania will feature multiplayer.


 

SEGA and Atlus Japanese creators talk 2017 ambitions

SEGAATLUS2017CREATORSTALKSEGA and Atlus Japanese creators where a part of a series of interviews conducted by the Japanese website 4Gamer, in where they listed their favorite games of 2016 and what they thought 2017 held for them as creators. The SEGA and Atlus Japanese creators that were included in the interviews included:

  • Toshihiro Nagoshi (Yakuza series general director)
  • Masayoshi Yokoyama (Yakuza 6 chief producer)
  • Mizuki Hosoyamada (Puyo Puyo series general producer)
  • Shigeo Komori (First Production director at Atlus)
  • Kazuyuki Yamai (First Productiong director Atlus)

As a bonus, they even have Tetsuya Mizuguchi, who left SEGA over a decade ago but with the re-release of Rez Infinite it seems he can’t completely cut his ties with the company. If you didn’t know Rez Infinite is considered by many to be one of the best titles on PlayStation VR, so the game has gotten extra attention from mainstream media. Which of course is fantastic since he is a great creator.  You can read what games these SEGA and Atlus Japanese creators liked in 2016 and what they hope to accomplish next year, read it all after the jump.

[Source: Gematsu]