Following the discovery that SEGA Europe registered ShenmueHD.com, we learned that SEGA had also registered ShemnueGame.com (misspelling intentional) and ShenmueRemastered.com. On this SEGA News Bits, George and Barry enter the dojo to discover what this all means. Is SEGA planning a rerelease of Shenmue and Shenmue II? Give the show a watch to hear our findings!
ShenmueHD.com domain has been picked up by SEGA Europe, as discovered by TSSZ News today. The whois on the domain says it was registered on September 07, 2016 and was last updated today. Which is funny because SEGA Europe President & COO Jurgen Post said back in September that Shenmue HD remakes had their full attention. Does this mean Shenmue HD remakes are in the works over at SEGA? Who knows, there is the possibility that SEGA just snatched up ShenmueHD.com before a domain scalper could and really have no intents in doing a remake.
I think its a positive sign, especially since SEGA as of late have been more willing to listen to what fans want. Maybe ShenmueHD.com will be put to good use and the internet will be happy? I guess we shall see, soon enough.
[update] After doing some more research, I found that SEGA Europe registered the domain with a certain email and when I reversed searched that email it said SEGA registered THREE Shenmue related domains including ShemnueGame.com and ShenmueRemastered.com. More info here. These Shenmue domains are the only registered domains they did in 2016. [/update]
While not every single gamer is sold on Virtual Reality just yet, mostly due to the fact that it is rather expensive to even get a headset and compatible computer, the people that have experienced it all think its the future of gaming. While this is still open to debate, what I do know is that Virtual Reality has opened the door for older types of genres that SEGA pioneered in their long history to thrive. So today on The SEGA Five we will be discussing five genres that SEGA can revive with the help of Virtual Reality.
Before we get started I just want to say that these ideas are to make the games Virtual Reality compatible and not exclusive. I think this would mean that more gamers will be able to enjoy the games, VR headset or not. The number of gamers with Virtual Reality headsets is too low to spend money on exclusives right now. So let’s get to it.
SEGA Europe’s marketing director Jon Rooke said in a recent interview that SEGA was looking at opportunities to re-release Legacy titles like Shenmue. On this episode we sit and discuss the possibility of this being just PR talk, we discuss what is a SEGA legacy title and discuss SEGA legacy games we want to see re-released. Let us know what you consider a legacy title and what games you want to see re-released in the comments below!
If you like what you see make sure to subscribe to us on YouTube so you never miss an episode.
We know that Codebreaker codes change aspects of games, from infinite lives to instant unlockables. But did you know that you can use a code on games to get them to display in ‘anamorphic widescreen’? Assembler Games forum user S4pph4rad decided to release his anamorphic widescreen codes for Shenmue I & II and this lead to quite a few users contributing back.The idea is to have codes for most of the games, if possible.
“Similar to the codes for other platforms, this is anamorphic widescreen so you’re not getting higher resolution. Some additional changes could probably be made like shrinking the HUD too, but this is the simplest solution. Consider these version 1. There’s still some pop-in occasionally near the edges of the screen, but it’s not as bad as when you use an emulator to extend the visible area. That could probably be fixed with deeper analysis into how it decides when something goes out of range.” – S4pph4rad from Assembler Games
You can read all about the process of Anamorphic widescreen over here and if you want to check out more progress on codes for other games check out Assembler Games’ forum thread. This is all a work in progress, of course and the community is submitting codes to other Dreamcast classics.
Hit the jump for the Shenmue I & II widescreen codes!
Its literally been 14 years since Shenmue 2 made its debut and left many unanswered questions. Over the years the Shenmue fanbase has grown since more and more people have gotten a chance to try the franchise, it has reached some level of mysticism. Having this rabid fanbase, all with individual reasons as to why they like the Shenmue franchise waiting for the next evolutionary step can be daunting to a development team.
Can Ys NET and Yu Suzuki make a game that will live up to the hype? That’s this topic on this week’s Round Table.
It is hard to grasp that it has been over 14 years since Shenmue 2 came out and left us all with that cliffhanger in the end of the game. There has been a strong fan reaction for a third installment and Yu Suzuki stood at Playstation’s E3 stage to finally give fans what they have been asking for. Ys NET launched their Kickstarter campaign which broke funding records, cementing that fans are willing to give their hard earn cash in order to see a third installment of their favorite franchise. In this week’s Round Table we talk about how much we funded and why. You can let us know how much you funded in the comments below.
Two Shenmue fanatics (Shensun and Esppiral from Shenmue Dojo) have been working together for a greater part of a year on the fan creation of Shenmue Gaiden, a non-canon Shenmue visual novel. This is the sequel to a fan project that was released a year ago called ‘Shenmue X chapter 1‘, but the creator suggest this project will be better and by the looks of the promotional artwork he might be on to something.
It is expected for the visual novel to have a demo this year with a release sometime in 2016, the game will have two plot stories that deal with Ryo and Shenhua reaching their destination after their long walk in the forest and a young girl who asks them for help. To read more about the plot and see other in-game screenshots, hit the jump or click here.
The Shenmue 3 Kickstarter campaign has officially ended, earning a total amount of $6,333,295 with 69,320 backers.
Fourteen years after Shenmue II was released, and following two failed attempts at reviving the franchise (Shenmue Online and Shenmue Gai), Yu Suzuki was welcomed to Sony’s E3 2015 stage to officially announce the beginning of the Kickstarter campaign for Shenmue 3. Breaking the Guinness World Record for the fastest video game to reach $1 million through crowdfunding in one hour and 42 minutes (as well as initially crashing Kickstarter’s site), Shenmue 3 continued to break records by being the second fastest Kickstarter campaign in all categories to raise over $1 million. Less than nine hours later, Shenmue 3 continued to drop jaws around the world when it reached $2 million, its 100% funding goal. Since the announcement, the money has continued to flow in, raising almost $1 million more on its last campaign day.
The game has also become the most funded video game in Kickstarter History, a record previously held by Bloodstained, the third most funded Kickstarter campaign in the “Games” category, and, most impressively, the sixth most funded Kickstarter project of all time.
The Kickstarter campaign should be considered a massive success, and now we can all rest (if only for a little bit), and await a steady flow of Shenmue 3 news until December of 2017!
We celebrate 75 episodes in style on this week’s Swingin’ Report Show podcast! Joining us for an interview is Lisle Wilkerson, best known to SEGA fans for her voice work on Shenmue II, Virtua Fighter and Crazy Taxi. Learn what it’s like growing up in Japan and recording for some of SEGA’s greatest Dreamcast and arcade titles. Lisle also tells us about her correspondence work and her acting work on Sofia Coppola’s Lost in Translation with Bill Murray.
Then, George and Barry discuss the recent news of SEGA of America’s restructuring, dissecting SEGA Sammy’s official document to figure out what exactly we can expect in the future from SEGA. So what are you doing still reading this? We have a special guest and big SEGA news! Click play and enjoy our 75th show!
SEGA AM2 is just one of those developers that always puts a smile on my face whenever I talk about their games. Not only do they have one of the most vast libraries, but they also revolutionized gaming in general multiple times over the past decades. Let’s look at the developer that popularized sprite-scaling in the 80s, gave us modern 3D with their Virtua series and created one of the most expensive games ever as we walk through their legacy.
Don’t forget to join us all month long while we talk more about SEGA AM2 and all their legendary franchises.
In a new interview from the Shenmue Dojo, the series creator and SEGA legend spoke at length about the development process of Shenmue and Shenmue II, and revealed a bit more about the long awaited third game in the series. A bulk of the interview delves into information shared at GDC 2014’s Shenmue postmortum, clarifying and expanding on development details shared at the event. Suzuki also answered some Shenmue III questions, sharing some very interesting pieces of information. Suzuki revealed that how the third game begins is undecided, but he thinks it will start from Shenhua’s home. Suzuki also defended SEGA, stating “About Shenmue, Sega is not a problem at all. For Shenmue III, we need to define a specific budget and if I can gather enough for it, Sega will allow me to do it.” Regarding the question of if Shenmue III would end the series, Suzuki answered “Yes indeed, the story is far away from being completed and to be honest, I do not think that it’s possible to end it during Shenmue III. If I had to do it my way, players would experience the ending during Shenmue V. But that seems to be a lot so I’m going to try to finish it within the next 2 games.”
For the full interview head on over to Shenmue Dojo, and in the comments below share your thoughts on what Suzuki revealed. Should the series continue past a third title? Or should Suzuki focus on one more game to complete the story?
What better way to close up Shenmue Week than having a Round Table about what we want in Shenmue HD. We have touched on what we wanted before on The Weekly Five, but I think its time for all of us to write about what we want in a Shenmue HD remaster, if there ever was one.
Like always, if you guys want to tell us what you would want, you can via the comments.
We are just ending our After Burner week with this new entry to our Round Table series where people on staff talk about a specific topic. This week we will be talking about our fond and not-so-fond memories with the After Burner franchise. Like always, if you guys want to tell us about your beloved memories with this AM2 gem, we would love to here them in the comment section below. Fire!
This is a funny post today on ‘Today I learned’ subreddit, the section is for people to post facts that they just learned today. This one being SEGA related, I thought it would be fun to share. The source is this wikipedia entry.
‘Moore disclosed to GamingSteve.com that at a security checkpoint at Chicago O’Hare International Airport, a TSA security agent said “I don’t need to see your passport. You’re the asshole that gave away Shenmue to Xbox.”‘
If there is anything I agree with here is that Shenmue does have one of the most vocal fanbases ever. Do I think it was bad to move Shenmue 2 to Xbox? Not necessarily, I thought it was bad not releasing the Dreamcast version along with the Xbox version.