Rumor: Shenmue and Shenmue II HD have been completed for quite some time

Rumors continue to heat up after a not-so-cryptic hint from SEGA’s Ben Harbone earlier this week regarding current-gen digital ports of Shenmue and Skies of Arcadia. Now a site called Gamerzines is reporting with a strong degree of certainty that not only are Shenmue and Shenmue II on the way, but they’re completed and have been for over a year.

Citing an industry source with close ties to SEGA, the rumor goes on to say that SEGA chose to wait on the release of these two digital titles “until it had a clearer picture of the future for the Shenmue franchise, namely, whether or not Shenmue III would ever see the light of day.”

That little tidbit adds a whole other level of intrigue to all of this, but of course it’s important to keep in mind that this is very much a rumor and we’ve had rumors like this before regarding the continuation of the Shenmue saga. Gamerzines does look like a legit website, however, and apparently IGN thought so too, since they’ve also reported this rumor. Thought I’d share it with all of you.

The guy behind the “shrill” NPC voice in Shenmue II explains how it came to be

The Shenmue series may be known as a pioneer in a lot of ways…none of those ways includes the quality of its English dub. Shenmue Dojo yesterday posted a story from a voice actor who did some NPC voices from Shenmue II. Not a whole lot about the process we hadn’t heard from Jeremy Blaustein’s revealing interview a while back, but I still got a few chuckles out of this.

The actor, who asked to be anonymous (though Shenmue Dojo attests to his legitimacy), explained to his agent that he was not capable of altering his voice convincingly, but he was then asked to do just that when he showed up for the Shenmue II recording session.

For the next role, I was asked to do the voice of an old man.
My agent, who was in the control room, did not say anything at all. In fact, I saw the agent ducking out of my line of sight. Nothing from the agent about the fact that I had accepted the job on the condition that I not have to alter my voice. Because my voice characterizations are not good and game players will notice the poor quality. And no clearheaded game producer wants to put bad voices on their project. Right?

Once again, I was on the spot. Well, it’s their game, I figured. One standard elderly-man voice coming up.

My favorite part of this story would have to be when this actor reveals that he was also the one responsible for that quirky NPC with the high-pitched voice, and I actually have a feeling that I know which voice it was.

One of the characters was described to me as an especially weird fellow and they needed an appropriately weird voice. They played some scenes on the monitor. They gave me a moment to think of a voice style.

They didn’t like my first attempt and neither did I.

The next attempt was a shrill, scratchy concoction that actually hurt to do. “No way will they want this voice,” I thought.

They loved it.

I had a created a voice that sounds like a cross between Clint Eastwood and Richard Simmons.

As I was recording, I remember thinking to myself “This character voice is terrible. If I were playing this game and heard this voice, I’d turn off the sound.”

He also discusses how he and a couple other actors improvised the background chatter of the Heavens gang, the small studio in which the recording was done, and his declaration that he will never accept video game voicework again. Pretty entertaining.

[Source: Shenmuedojo]

SEGA Sequel Saturdays: My top 5 SEGA Sequels

Maybe it’s because I view video games each as “experiences” as opposed to just looking at them as “games,” but I’m definitely judgemental of sequels when they’re announced.

Let me try to put this into perspective. If I’m enjoying a game, I dig everything about journeying from its intro all the way to the final save screen after the end credits. Gameplay is definitely an important aspect of what makes me consider a great game *great* but it’s not the only aspect. For me the sense of discovery that a new experience brings is another major reason I love playing video games, and it’s the reason I often don’t care about sequels. I just find it a rarity that a sequel that’s not at least five years away from the original (or on new hardware) has the capability to replicate that same sense of discovery for me.

Then there are times when I’m surprised.

There have been many SEGA sequels over the years that have been able to break through the barriers that usually prevent me from enjoying sequels as much as the originals. I’m looking at my top 5 in this week’s SEGA Sequel Saturdays, Episode 7.