Streets of Rage and Shenmue soundtracks are getting a vinyl release [update]

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I got to say I love records, I have quite the collection and I’m so excited that SEGA has teamed up with a new record label called ‘Data Discs’ to release both the Streets of Rage and Shenmue soundtracks.

Data Discs is calling itself the first record label dedicated to releasing video game soundtracks and its fitting that its first two releases would be two of the most iconic soundtracks of their time. The Streets of Rage soundtrack will be fully remastered with the help of Yuzo Koshiro . Both releases will be pressed on 180 gram vinyl and include a lithographic print with each title.

If you want to pre-order yourself a copy (like I do), you’ll have to wait until May 30th when Data Discs opens its website. The records won’t ship until September and there will be extras for early pre-orders.

[update]

Found out that each release will come in three different colored vinyls, one of the colors will be exclusive to Data Disc website!

Streets of Rage: 

  • 180g translucent red vinyl with black splatter (exclusive to the Data Discs website)
  • 180g translucent red vinyl
  • 180g black virgin vinyl

The Streets of Rage soundtrack will come with traditional OBI strip and 2x lithographs featuring artwork from both the western and Japanese release. Early bird orders will come with five playing cards featuring original character art, and packed with hand-stamped envelope.

Shenmue: 

  • 180g translucent blue vinyl with ‘colour in colour’ effect (exclusive to the Data Discs website)
  • 180g translucent blue vinyl
  • 180g black virgin vinyl

The Shenmue soundtrack will feature one lithograph, spot varnished cover and a OBI strip. You can hear samples of the Shenmue remaster on Data Disc’s soundcloud. I’ve been told they will be priced at £20 (roughly $30 USD), but can’t 100% confirm that.

[Via: Polygon]

Download the Dead or Alive 5 Last Round texture mod for the ultimate Shenmue fight

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Reddit user Esppiral
has posted the following texture modifications for the PC release of Dead or Alive 5 Last Round. Sadly modders haven’t figured out how to swap models (yet?), so the user went in and used a base model and changed the textures to make them look like Shenmue characters. He not only created Ryo (using Jacky as a base model) and Lan Di (using Akira as a base model) but also included the famous dojo.

Download the mods here:

If you bought the game on Steam (or any other service) and want to learn how to install texture mods, hit the jump.

The Weekly Five: How SEGA-AM2 changed video gaming

Welcome to our new video series The Weekly Five, a top five list covering a wide range of SEGA topics. We are celebrating The Year of Developers over at SEGAbits.com, that means that each month throughout the year we will be covering notable notable SEGA developers. This month is all about a developer that is close to my heart, SEGA-AM2. What better way to kick off the new series than to discuss five ways SEGA-AM2 changed video gaming.

Year of the Developers: We celebrate the legacy of SEGA AM2

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SEGA AM2 is just one of those developers that always puts a smile on my face whenever I talk about their games. Not only do they have one of the most vast libraries, but they also revolutionized gaming in general multiple times over the past decades. Let’s look at the developer that popularized sprite-scaling in the 80s, gave us modern 3D with their Virtua series and created one of the most expensive games ever as we walk through their legacy.

Don’t forget to join us all month long while we talk more about SEGA AM2 and all their legendary franchises.

Yu Suzuki shares details of Shenmue III and beyond in new Shenmue Dojo interview

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In a new interview from the Shenmue Dojo, the series creator and SEGA legend spoke at length about the development process of Shenmue and Shenmue II, and revealed a bit more about the long awaited third game in the series. A bulk of the interview delves into information shared at GDC 2014’s Shenmue postmortum, clarifying and expanding on development details shared at the event. Suzuki also answered some Shenmue III questions, sharing some very interesting pieces of information. Suzuki revealed that how the third game begins is undecided, but he thinks it will start from Shenhua’s home. Suzuki also defended SEGA, stating “About Shenmue, Sega is not a problem at all. For Shenmue III, we need to define a specific budget and if I can gather enough for it, Sega will allow me to do it.” Regarding the question of if Shenmue III would end the series, Suzuki answered “Yes indeed, the story is far away from being completed and to be honest, I do not think that it’s possible to end it during Shenmue III. If I had to do it my way, players would experience the ending during Shenmue V. But that seems to be a lot so I’m going to try to finish it within the next 2 games.”

For the full interview head on over to Shenmue Dojo, and in the comments below share your thoughts on what Suzuki revealed. Should the series continue past a third title? Or should Suzuki focus on one more game to complete the story?

Classic SEGA Ads: Shenmue! It’s so good, you’ll dream about it during sex!

As the Dreamcast entered its second (and final) year on the US market, SEGA moved away from their awesome “inside the Dreamcast” ads and went back to a style somewhat more conventional. These later Dreamcast ads are reminiscent of some of the better Genesis era stuff, albeit they are typically cleverer and better written.

Here, we’ve got a man who’s clearly been playing too much Shenmue. I’ll admit this is a funny ad that conveys the immersion factor of the game pretty effectively, but at the same time I can’t help but think that this would have been a game better advertised as a dramatic, epic masterpiece than as a game you’ll be thinking about in bed.

There was an ad made in this vein…though I’m unsure if it ever aired on television. It’s a direct translation of the Japanese ad and a pretty epic piece of advertisement. It features a great vocal track called “Song of the Bay”, which was only ever featured on the Shenmue orchestral soundtrack. Check out this ad below the fold!

Retro Review: Shenmue (SEGA Dreamcast)

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Even with the ridiculous and almost unprecedented hype that surrounded the release of SEGA’s mega-budget Dreamcast title Shenmue, it’s tough to imagine that gamers first diving into the series back then would have any idea how legendary (or infamous) Ryo’s adventure would become. Who could have guessed that even nearly 15 years later, fans would be still be begging for more?

Love it or hate it, the still-unfinished saga that is Shenmue has become a legend in its own right: a mystery etched into the fabric of gaming that may never be solved. But it’s a game very much worthy of that legendary status. It may not have been for everyone, but for those who “got” Shenmue, there was simply nothing else like it.

Tuesday Tunes: Shenmue’s Original Soundtrack

When Shenmue was being hyped by SEGA as the next big step in gaming immersion, Yu Suzuki often liked to classify the game in its own genre, “Full Reactive Eyes Entertainment” or FREE. These days we tend to either call it an RPG or an adventure game, but even back then the phrase didn’t really work because it ignored one of Shenmue’s best qualities: its utterly marvelous, epic, emotional, cinematic, beautiful soundtrack. For Shenmue Week Tuesday Tunes will be doing something new: instead of posting one or two tracks, we’re posting the entire soundtrack.

The above video was put together by Shenmue Dojo. Aside from being a marvelous way to listen to the entire Shenmue soundtrack, this video was also the first request Tuesday Tunes ever received. Someone from Shenmue Dojo really wanted us to highlight it, but I knew we couldn’t just do it for any occasion. It may have taken awhile, dude, but you finally got your wish. Now please, join us as we take a musical journey through part one of Yu Suzuki’s magnum opus!

Let’s get sweaty as we celebrate a SEGA Dreamcast classic, it’s Shenmue Week!

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Welcome to a franchise week that many readers have been requesting ever since we began to dedicate seven days to classic SEGA titles, this is Shenmue Week! Like Jet Set Radio Week, we’re going focus exclusively on the first game of the franchise throughout the week. While Shenmue and its sequel are not incredibly different games from each other like Jet Set Radio and Jet Set Radio Future, we felt that both Shenmue titles are both so epic on their own that to try and cram both into seven days would do a disservice to the series. Not to mention, we love Shenmue so much that the prospect of another Shenmue Week in the future is something we’re looking forward to.

But I’m getting ahead of myself. Let’s travel back in time, before Shenmue II and before the original Shenmue. Before the series went by the codename Project Berkley, to a time in the mid 90s when SEGA’s Yu Suzuki was working on a SEGA Saturn prototype known as The Old Man and the Peach Tree.