Watch this fan translated Making of Shenmue Japanese TV special from 1999

During the release of Shenmue, there existed quite a few interviews and TV specials about the game that sadly never received proper translations. Thankfully, with nothing but time on their hands between the release of Shenmue 2 and the announcement of Shenmue 3, several fans have since translated these insightful looks at the making of the game.

Recently, Shenmue Dojo member Switch went above and beyond and translated an hour long “Making of Shenmue” TV special into English, French, Spanish, and German. The special, which can be seen above, is perhaps the longest most in depth look at the game at the time of its release. As an added bonus, it also features a rare look inside SEGA during their final years as a first party developer. Thanks to Ziming of Shenmue Dojo for sending us the special!

SEGA News Bits: SEGA re-releasing legacy games like Shenmue?

SEGA Europe’s marketing director Jon Rooke said in a recent interview that SEGA was looking at opportunities to re-release Legacy titles like Shenmue. On this episode we sit and discuss the possibility of this being just PR talk, we discuss what is a SEGA legacy title and discuss SEGA legacy games we want to see re-released. Let us know what you consider a legacy title and what games you want to see re-released in the comments below!

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Ys Net releases Shenmue 3 progress report on the game’s development, featuring new screens


As Shenmue 3 enters the third month of post-Kickstarter development, a much welcomed progress report has been posted detailing what the team has been up to and what they plan to work on in the coming months. Most exciting are four screens of the game in-progress showcasing battle tests, a cutscene, and an environment which you can see after the break or at the above link.

Update: SEGA Europe marketing director says they are exploring opportunities for re-releases of legacy titles like Shenmue


Marketing Week held an interesting interview with SEGA Europe marketing director Jon Rooke. The interview, which centers around the company’s recent changes and a shift in approach, also touches on the Shenmue series. SEGA allowing Yu Suzuki to use the license to make a third game and the Kickstarter campaign proving to be a success “shows that people love [SEGA’s] legacy”, said Rooke. The article adds that Rooke said SEGA is exploring ways to re-release the original two Shenmue titles.

Could it be that much like Valkyria Chronicles performing well on PC, it took the successful backing of Shenmue 3 for SEGA to rethink rereleases of classic titles? It has long been rumored that there are reasons for SEGA holding out on Shenmue and Shenmue II, chief among them being that there are rights issues standing in the way. Whatever the case, it’s good to hear somebody like Jon Rooke speaking publicly about a possibility of a re-release.

Update: The article’s author has shared the exact quote from Jon Rooke on Twitter:
When I asked about Shenmue being remade, I was told: “There are lots of opportunities for legacy titles. We are exploring. We know what fans want as they have a petition.” So it now appears that the quote wasn’t referring to Shenmue specifically, but legacy titles as a whole.

[Source: Marketing Week]

Play Shenmue on Dreamcast in widescreen

ShenmueWidescreenHackWe know that Codebreaker codes change aspects of games, from infinite lives to instant unlockables. But did you know that you can use a code on games to get them to display in ‘anamorphic widescreen’? Assembler Games forum user S4pph4rad decided to release his anamorphic widescreen codes for Shenmue I & II and this lead to quite a few users contributing back.The idea is to have codes for most of the games, if possible.

“Similar to the codes for other platforms, this is anamorphic widescreen so you’re not getting higher resolution. Some additional changes could probably be made like shrinking the HUD too, but this is the simplest solution. Consider these version 1. There’s still some pop-in occasionally near the edges of the screen, but it’s not as bad as when you use an emulator to extend the visible area. That could probably be fixed with deeper analysis into how it decides when something goes out of range.” – S4pph4rad from Assembler Games

You can read all about the process of Anamorphic widescreen over here and if you want to check out more progress on codes for other games check out Assembler Games’ forum thread. This is all a work in progress, of course and the community is submitting codes to other Dreamcast classics.

Hit the jump for the Shenmue I & II widescreen codes!

Yu Suzuki says convincing SEGA to let him do Shenmue III was easy

Shenmue3Yu Suzuki has done a couple of interviews about Shenmue III the other day, one of the more interesting ones was with Dual Shockers one in which they asked him about how hard it was to get the rights for the project which Yu Suzuki said:

” It’s difficult to explain. I am the one who created Shenmue, so Sega allows me to take decisions for the game. They trust me because I know more about the workings of the game more than anyone else. There were no problems. Sega is very helpful and collaborative with me. They hope the best for Shenmue III. I actually still work for Sega as an adviser, so we have a very good relationship.”

Dualshockers also posted a video of Yu Suzuki explaining the “AI Battling” which was a goal during their Kickstarter. Check out that video here. If you’re a big Yu Suzuki fan, I’d suggest you give the interview a read and if you’re Yu Suzuki and you are reading this, how about you answer our emails, bro?

New Project X Zone 2: Brave New World screens and art show off Shenmue’s Ryo Hazuki


Famitsu has dropped another batch of Project X Zone 2: Brave New World character reveals for the upcoming Bandai Namco Entertainment published SRPG crossover featuring SEGA, Capcom, and Bandai Namco characters. In this latest batch SEGA representation is light, but the inclusion of Shenmue’s Ryo Hazuki is huge. Of course, we knew of Ryo’s inclusion for a few weeks. But in this reveal it is confirmed that Ryo will be a Solo Unit character, meaning he won’t be teamed with another Shenmue character (I was really hoping we’d get Wuying Ren). It has also been confirmed that Ryo’s Japanese voice actor Matsukaze Masaya will be returning to the role. Masaya will also be voicing Ryo in Shenmue 3, which means we’ll get our first listen of Masaya’s return to the role in Project X Zone 2!

Other SEGA characters revealed include two NPCs: The evil rabbit eared Ranmaru from Sakuza Wars: So Long My Love voiced by Asai Kiyomi and Garijanon, voiced by Norio Wakamoto, of Resonance of Fate who will be sharing a cutscene with Segata Sanshiro.

After the break, check out the SEGA character screens and art, and check out all the new images over at Famitsu!

Shenmue’s Ryo Hazuki to appear in Project X Zone 2: Brave New World


Japanese website Games Talk has let slip that Shenmue‘s Ryo Hazuki will be joining the cast in the SEGA/Capcom/Bandai Namco crossover Project X Zone 2: Brave New World! Ryo appeared in a piece of artwork from the game featuring several other new and already revealed characters. The artwork itself was in a series of screenshots from the Korean localization of the game. It is unknown at this time if Ryo is a solo unit or is a part of a team. Fingers crossed it’s a team, as that would mean an additional Shenmue character (Ren? Goro? The kitten!?).

After the break, check out a few more screens from the Korean version which feature Virtua Fighter characters.

Shenmue 3 Kickstarter reveals development progress and future plans


It’s normal for most Kickstarter campaigns to go silent for a bit following successful funding, mainly because those behind the campaign are now hard at work creating whatever it is you backed. Of course, in the case of Shenmue 3 which raised over $6 million, backers were more eager than usual to hear something new. Thankfully, the radio silence didn’t last too long as backers received an update last night on the development progress and future plans. Better yet, we heard it straight from Yu Suzuki himself!

Round Table: Can Shenmue 3 live up to the hype?

Its literally been 14 years since Shenmue 2 made its debut and left many unanswered questions. Over the years the Shenmue fanbase has grown since more and more people have gotten a chance to try the franchise, it has reached some level of mysticism. Having this rabid fanbase, all with individual reasons as to why they like the Shenmue franchise waiting for the next evolutionary step can be daunting to a development team.

Can Ys NET and Yu Suzuki make a game that will live up to the hype? That’s this topic on this week’s Round Table.

Shenmue interview from the Japanese ‘Dreamcast Express’ demo disc posted online

Shenmue had a huge marketing budget and part of that budget was used to explain what the game was all about. Shenmue is a unique game and explaining the main draw was a big challenge. SEGA had lots of programs going to promote the game before its release, including the fan favorite What’s Shenmue‘ demo disc (the also the VHS with the same name).

In Japan, SEGA had released discs called ‘Dreamcast Express‘ that were handed out to members of the Sega Partners Club, for free. These discs included demos, interviews and more. They where the Japanese equivalent to the ‘Dream On’ demo discs in UK and the Official Dreamcast Magazine demo discs in the US. The first volume included a special Shenmue interview with Yu Suzuki featuring a ton of unseen footage from the Shenmue series, as well as the main theme played by a live orchestra. Thankfully Shenmue Dojo has just uploaded this video on their YouTube channel and you can see it right above this post. Isn’t the internet great?

Its crazy watching a excited Yu Suzuki talk about working at SEGA for 15 years and then turn around and have to wait 14 years to announce the 3rd installment. It really has been that long!

Round Table: How much did you pledge to Shenmue 3?


It is hard to grasp that it has been over 14 years since Shenmue 2 came out and left us all with that cliffhanger in the end of the game. There has been a strong fan reaction for a third installment and Yu Suzuki stood at Playstation’s E3 stage to finally give fans what they have been asking for. Ys NET launched their Kickstarter campaign which broke funding records, cementing that fans are willing to give their hard earn cash in order to see a third installment of their favorite franchise. In this week’s Round Table we talk about how much we funded and why. You can let us know how much you funded in the comments below.

Shenmue Gaiden: A fan made visual novel gets announced

Shenmue Gaiden 1

Two Shenmue fanatics (Shensun and Esppiral from Shenmue Dojo) have been working together for a greater part of a year on the fan creation of Shenmue Gaiden, a non-canon Shenmue visual novel. This is the sequel to a fan project that was released a year ago called ‘Shenmue X chapter 1, but the creator suggest this project will be better and by the looks of the promotional artwork he might be on to something.

It is expected for the visual novel to have a demo this year with a release sometime in 2016, the game will have two plot stories that deal with Ryo and Shenhua reaching their destination after their long walk in the forest and a young girl who asks them for help. To read more about the plot and see other in-game screenshots, hit the jump or click here.

Swingin’ Report Show #81: Shenmue 3 Kickstarter Countdown

Join George and Barry as they count down the final hour of the record breaking Shenmue 3 Kickstarter campaign! It has been as wild month, from the game’s E3 Sony stage announcement, to the ups and downs of Awesome Japan’s handling of the campaign. Hear our thoughts on how the Kickstarter was managed, the new tiers, and the recently revealed details of what we can expect in the finished game. Also in this episode, the recent comments from SEGA Games president on the company regaining the trust of gamers.

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Shenmue 3 Kickstarter Ends At $6,333,295, 69,320 Backers

shenmue 3

The Shenmue 3 Kickstarter campaign has officially ended, earning a total amount of $6,333,295 with 69,320 backers.

Fourteen years after Shenmue II was released, and following two failed attempts at reviving the franchise (Shenmue Online and Shenmue Gai), Yu Suzuki was welcomed to Sony’s E3 2015 stage to officially announce the beginning of the Kickstarter campaign for Shenmue 3. Breaking the Guinness World Record for the fastest video game to reach $1 million through crowdfunding in one hour and 42 minutes (as well as initially crashing Kickstarter’s site), Shenmue 3 continued to break records by being the second fastest Kickstarter campaign in all categories to raise over $1 million. Less than nine hours later, Shenmue 3 continued to drop jaws around the world when it reached $2 million, its 100% funding goal. Since the announcement, the money has continued to flow in, raising almost $1 million more on its last campaign day.

The game has also become the most funded video game in Kickstarter History, a record previously held by Bloodstained, the third most funded Kickstarter campaign in the “Games” category, and, most impressively, the sixth most funded Kickstarter project of all time.

The Kickstarter campaign should be considered a massive success, and now we can all rest (if only for a little bit), and await a steady flow of Shenmue 3 news until December of 2017!