It was a day of deathly quiet as Ryo hurried up the path to the Hazuki dojo, well aware that something was amiss. Minutes later, he would witness the murder of his father at the hands of Lan Di, an event that would forever alter the course of his existence.
Shenmue was a series that began dramatically, but quietly. Iwao’s death was one showcased with a degree of style, but the next few hours of the game saw the Hazuki dojo grieving, with Ryo searching through town for the most mundane of clues. It was a deliberately-paced start that may have mislead some into believing that they’d began a subtle and realistic experience; and to an extent, they wouldn’t be wrong. But Shenmue is, at heart, a Kung Fu epic. And like in almost any of those, it doesn’t take long at all for the adventure to fly off the rails. In a good way.
UPDATE: It has been brought to our attention that this copyright is almost certainly fake. Apparently, the dead giveaway is the lack of an application reference number. We’ve contacted the company listed on the trademark to confirm this, but in the mean time we’d advice you now take this news with a moon sized grain of salt. It should be noted that a fake copyright for Fallout 4 was registered with this same organization on November 14th. The registration has since been removed. We’ll be keeping an eye on this registration and we’ll bring you updates when we can, but now this trademark should be considered a hoax. To check out the original story, go below the fold. To get an overview of the rash of trademark hoaxes and how they’ve been happening, check out this CVG article.
SEGA legendary developer Yu Suzuki is set to deliver a postmortem on Shenmue at this upcoming year’s GDC. GDC says that the creator will be talking about the classic game for the first times, starting from its origins as a Virtua Fighter based RPG for the SEGA Saturn all the way till its release in 1999. But that isn’t all, Playstation 4 lead system architect and game designer Mark Cerny will be translating the presentation! I guess that was what talked about last year?
Sadly for people like us that aren’t invited or can’t make it to the the event, good old GameSpot will be live streaming the event, so we don’t miss on any ‘surprise announcements’. So, who’s excited?
A few months ago, Sony announced the formation of the Third Party Productions team, a new group within Sony’s third party relations meant to facilitate the localization or porting of content between regions or consoles. The first project announced by this team was the Vita port of Borderlands 2, which is a pretty major feat to accomplish in and of itself.
The team has since asked fans to send in requests for the kinds of games they’d like to see on their Playstation console of choice, and according to Sony’s Adam Boyes their top two choices were none other then SEGA’s Yakuza and Shenmue franchises. For what this means, please check out the full quote below the fold. For the full interview, please visit Kotaku.
Hello and welcome to our new feature called ‘SEGA Cinema‘ where we provide commentary tracks for SEGA related films. For our first film we’re checking out Shenmue The Movie, which was released in Japanese cinema’s back in 2001. Go grab some popcorn and join George, Barry the Nomad and Bartman while we watch some of the best acting that early 2000′s gaming had to offer.
This week on the show Barry and George talk about the future of the Shenmue franchise, their take on its future and of course Project X Zone, which recently came out. Besides that we cover your weekly news, for more on whats on the show check the show notes after the break.
David Cage was working on his game Indigo Prophecy around the same time Shenmue was releasing. If you played Indigo Prophecy or any of Quantum Dreams games, you will notice they used Quick Time Events (QTE) quite a lot. This technic in video games was popularized by SEGA’s Shenmue.
In this interview with both David Cage (Heavy Rain director) and Yu Suzuki talk to Game Informer about storytelling. Its awesome watching Yu Suzuki explain what he tried to capture with Shenmue and what David Cage tries to capture with his games.
Also really like the part where Yu Suzuki took pictures of David Cage’s new game Beyond: Two Souls, because he found it interesting and wanted to look up more information on the game when he got home.
Via our friends at the Shenmue Dojo comes a short, but sweet, teaser trailer for the first non-Sonic SEGA statue from First4Figures – Shenmue star Ryo Hazuki! Standing roughly a foot tall (final height has yet to be shared), Ryo is in his classic “wanna wrestle?” pose. First4Figures have also shared, via their Facebook page and in the trailer above, that more non-Sonic SEGA characters will be made into statues in the future, as part of a new SEGA All-Stars range. Who do you want to see? Ulala, Vyse, Orta, and Beat are on my wish list for sure.
Hey, if you are two of my favorite game developers of all time, you obviously have to hang out together and talk about my favorite unreleased game. According to Megan Scavio, GM of GDC they are in talks about Shenmue III. You know, that game that everyone wants SEGA to release.
“Mark Cerny & Yu Suzuki talking strategy for Shenmue III. For reals you guys.” – Megan Scavio
You had me at Yu Suzuki, you sold me on Mark Cerny and you made me smile at Shenmue III. Let’s make it happen!
Shenmue. Yu Suzuki’s masterpiece has become something of legend. It completely redifined a genre and showed gamers around the world that Dreamcast was more than just a pretty face….
More than a decade later, the game retains a rabid cult following and fans cry out for a continuation to this incredible series. But is Shenmue truly worthy of all this praise? Should this title be revered? Watch and learn, my dear viewers.