Posted by Barry the Nomad on Mar 29th, 2013

SEGA has released an update today that drastically changes the iOS game Sonic Dash. First off, the game is now free to play. Great news for those who have yet to buy the game, though it is a bit of a kick in the leg to fans who paid for the game initially. However, the game has been improved across the board. For starters, performance is much better on iPhone 4 and iPod Touch 4 devices. I’ve noted much smoother gameplay on my own iPhone 4. Another big improvement is the tweaking of object placement. Before, players might run up a hill, only to reach the top and run right into a barrier with little time to react. Now, SEGA promises that players will encounter this far less. A major complaint lodged at the game was that it was very difficult to earn red rings, and there was a finite amount. Red rings allow players to buy additional playable characters.
Now, thanks to daily play challenges, players are tasked with collecting four puzzle pieces a day, which in turn can be redeemed for a daily prize. Day one gives 100 rings, day two gives two head start power-ups, day three gives five respawns, day four gives two red star rings. Day five is the big prize, as you have the chance to win five red rings, ten respawns, 200 rings, five head starts, or a new playable character (in the case of this week, it is Tails).
Do these changes make Sonic Dash a better game? Sound off in the comments section! Also, after the break a detailed list of what the update contains.
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Posted by George on Feb 21st, 2013

SEGA’s port for Binary Domain isn’t exactly good, so I was thrilled to find out that there was a small 5.5mb update. Sadly I knew it couldn’t fix all port’s problem and I was right.
Fixes: Updated launcher featuring gamepad navigation in Steam Big Picture mode.Fixed issues launching the game on Optimus graphics cards.
Seems there will be another update soon, because…
Known issues: Custom configurations for some DirectInput pads may not save correctly. This will be fixed in an update soon.
Come on SEGA, release worthy updates to your PC stuff and more people will trust your ports!
Posted by Barry the Nomad on Dec 19th, 2012

SEGA has updated the iOS game Sonic Jump today, adding two new characters: Silver and Rouge, more boss battles, new level objects and gimmicks, new wallpapers, graphical updates and more. Upon starting up the game, players will notice additional screens including an easy to access pop up panel that gives gameplay records including completion percentages and ring totals, as well as a panel that shows total zone progress. Within stages, graphical flourishes have been added including animation on once static objects and new elements such as Green Hill Zone flowers. Later stages feature diagonal springs and swing gimmicks. Each zone has double the boss battles, with the sixth stage of each zone being replaced by a new Eggman fight featuring new layouts. Additional characters, Silver and Rouge, bring with them more levels with 30 looking to be the new maximum level to attain.
Posted by Barry the Nomad on Nov 26th, 2012

The iOS jumper game Sonic Jump, a remake of a 2005 mobile title of the same name, has received a rather big update today. The update, entitled the “High Flier Update”, adds Blue Sky Zone, Amy Rose as a playable character, a Global Challenge, new music, unlockable wallpapers and more. Blue Sky Zone features 12 acts, as well as an Arcade mode, new achievements, hazards and enemies. Amy Rose is initially locked, but can be bought with rings which are earned within the game’s acts. As for the Global Challenge, Sonic Jump players from around the world are tasked with working together to reach the moon which in turn will unlock a new character.
If you own the game, the update is free. If you don’t own the game, head on over to the iOS store and pick it up for $1.99!
Posted by Barry the Nomad on Aug 9th, 2012

Those with iOS devices like the iPhone, iPad or iPod Touch know all about the tempting little update notification that appears on the App Store icon. That little red number stating the number of apps with new updates is often a treat. Perhaps some bugs have been fixed, or new stages have been added to your favorite games. Well in the case of Sonic 4 Episode 1, the latest update deletes the players progress! So before you read on, make sure you’re not about to press that “UPDATE” button for the game, at least if you’re playing on iPod Touch and iPhone. The update itself seems to fix some bugs and improve stability, though I haven’t noticed any difference outside of a Sonic 4 Episode 2 ad that popped up the first time I opened the app. I haven’t seen the ad since, so it may be a one time thing. I did lose my progress, but I knew full well I might and updated anyway for the sake of this article. SEGA has yet to comment on the update, but hopefully an update to the update brings back the save file or a revised update appears that saves those who have yet to download the update. More updates on the update when we’re… updated.
Posted by Barry the Nomad on Jun 23rd, 2012

SEGA and Sumo Digital have really been doing an outstanding job in updating Sonic and SEGA All-Stars Racing for the iOS. Previously, they added Knuckles, Shadow and a new track. Now they’ve added Ulala (take that, Deee-Lite!) and three new tracks. Given that SEGA has added the ability to buy SEGA Miles with real cash in the last update, I’m assuming they’re banking on users buying these new additions via buying Miles. Hey, if that means more racers and tracks in future updates, I’m all for it! The added tracks include Super Monkey Ball’s pirate themed “Monkey Target”, Sonic’s Seaside Hill themed “Ocean Ruin” and the casino themed “Bingo Party” – a new Sonic trope for the iOS version. All the new content is locked, so I can’t share how Ulala handles or how the tracks play, but I’m hoping they’ve added new music. I’d love to hear some casino music. After the break, more screens of the additions.
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Posted by Barry the Nomad on May 3rd, 2012

Perfectly timed to coincide with All-Stars Racing Transformed debut comes a massive update to SEGA’s Sonic & SEGA All-Stars Racing for the iOS. The game has often been cited as being a big success, making a number of critics’ best games lists and it even made it into a iPod Touch commercial. So it only makes sense that SEGA and Sumo Digital would continue to update it. The update adds: Knuckles and Shadow as playable racers, a new track – Samba de Amigo’s mountainside Sun Fair track, a new home screen icon, Airplay-out mode, HDMI-out mode, iCloud saving, character faces on the minimap (originally racers were shown as anonymous red dots, now you’ll see that Beat is trailing you), Game Center profile pics on the minimap in multiplayer and many other improvements and bug fixes. I’ve explored the game some and found another unmentioned update, the ability to buy SEGA miles via in-app purchases. Very clever way to get a bit of money out of customers, SEGA. It should be noted that Knuckles, Shadow and the new track need to be purchased with SEGA miles. They are not unlocked once you update the app.
Posted by Barry the Nomad on Oct 8th, 2010

Despite only being a few days old, the iPhone version of Sonic 4 has already been confirmed to be receiving a free software update within the next week or so. SEGA’s Ken Balough has stated via the SEGA forums that the free update will give Sonic 4 Game Center support! Game Center is Apple’s version of XBOX Live, giving games the ability to have achievements, leaderboards and online multiplayer play (Sonic 4 will not have that last feature, as it is a one player game). This will come as good news to iPhone owners, as it gives Sonic 4 more replayability outside of the score attack and time attack modes. This also shows that SEGA is committed to updating the game, so perhaps retina display support is in the game’s future?
[Source: SEGA Blogs]
Posted by George on Apr 21st, 2010

Phantasy Star Universe servers are still up on the Xbox 360 and SEGA is planning to release version 1.00 patch. This patch has already been released in Japan, but we have to wait till the summer. The update is coming on June 21st.
Few things, Phantasy Star Universe (without the expansion) won’t longer have access to play online. Meaning you have to buy the expansion, Ambition of the Illuminus. Pretty lame.
The update will also bring new weapons, armor units, new outfits, new character customization options, important balance changes, upgraded user interface, and upgrades to MyRoom feature
[Source: SEGA]
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