SEGA America has released a video a speed run, it’s really quite a good speed run. It’s also a reminder that the PC version of this game will be out soon, end of this month to be exact, but you can pre-order it on STEAM right now! If you wanted to play this game in 60 FPS, you will soon be able to!
Posts Tagged ‘Sonic and All-Stars Racing: Transformed’
For the past two weeks, gamers and SEGA fans have been plagued with a broken All-Stars Racing game on Wii U thanks to Nintendo’s forced patch to make the game online playable (which every launch game had to have). It broke what was working fine (I played it pre-update) and caused problems with boost challenges, getting the final racer in “World Tour” and heavily affected online arena matches causing them to crash. It even effected my review grade for the WiiU version of the game. Sumo Digital sent out a patch last week and it has finally been approved in the U.S. After playing some online and local, plus checking other forums, I have found out that not only are the boost challenges fixed, but online arenas work fine now and there’s been a bit of a boost in frame rate in some areas, especially local split screen. If there’s still some bugs, I’ll update on it later. Now, time to test this bad boy out and change my grade.
UPDATE: Patch is in, so the WiiU score will be changed.
Last year, SEGA released Sonic Generations. A celebration of Sonic’s history showcasing some of the greatest parts of Sonic’s past and being a celebration of all things Sonic in general. It gave you a strong feeling of nostalgia while offering new kinds of gameplay and a great, remixed soundtrack.
This year, SEGA releases Sonic & All-Stars Racing Transformed. A game showcasing and glorifying the greatest parts of SEGA past and being a celebration of all things SEGA in general. It gives you a strong feeling of Nostalgia while offering new kinds of gameplay and a great, remixed soundtrack. Deja-Vu!
But does this game hold up to 2010’s offering? And how does the Wii U version compare to the others? I’ll be going in depth about the game and discussing its greatest strengths and weaknesses. Is it a champion or does it stall out the gate? Get Ready. 3…..2…..1…..GO!
UPDATE 2: Nuckles87 here. I’ve finally gotten to what I believe is the fourth and last boost challenge of the main career mode, and the glitch is preset in that one two. This means that 3 of the 4 are affected.
UPDATE: Nuckles87 Says that this only affects the first two boost challenges.
New Wii U owners may not want to update too fast. It seems Sega’s first patch for Sonic and All Stars Racing Transformed has a glitch in it that stops all boost challenges from having checkpoints. Leaving you with no other choice but to fail the mission, which leaves you stuck. However, there are some ways around it.
Play while it’s updating and finish the challenge. There’s no guarantee that there won’t be another glitched challenge, but it will get you past that. Editor Nuckles87 has discovered that if you fail the mission four times on easy, it will let you pass to the next challenge.
If you just got your brand new Wii U, I’d recommend holding off on doing the system update until this game breaking issue gets a new patch of its own.
An early show this week as we are just two days away from the release of Sonic and All-Stars Racing Transformed! With that in mind, I talked to Brand Manager Aaron Webber with some final questions on the game that I didn’t get to ask Steve Lycett. I also talk with him about Super Monkey Ball: Banana Splitz on the Vita and the upcoming Anarchy Reigns. We have a shorter show this week due to everyone’s schedule, but Alex, GX and I still get in some chat about Paper Mario Sticker Star, The sonic Super Digest book and veer off topic on Felix the Cat and Heathcliff for some crazy reason (Which drives GX nuts).
Read on for the full list of topics discussed.
This morning, Sega put up another trailer for Sonic and All Stars Racing Transformed. This time, the focus is on all the features of the Wii U version. Features shown include 5 player split-screen, 10 player online, rear view and weapon view cameras, optional tilt control and more. If the video is indicative of the Wii U version, it’s looking pretty smooth. Now you know why this is the version I’m picking up with my launch Wii U.
And you too can pick Sonic and All Stars Racing Transformed on Wii U, 360 or PS3 when it races into stores November 18th.
Sega shows that Sonic isn’t the only star of their new racing game. The first one is made for US TV-viewing audiences and features Danica Patrick and Sonic going out of their way to torture AiAi. It reminds me enough of the Sega commercials of old that it really should have ended with AiAi screaming “SEGA!”. What’s cool is this commercial also re-confirms the US street date of November 18th.
Read on to see Ralph ask Sonic “What are you doing in a car?”
Courtesy of Sonic Stadium comes a nice chunk of gameplay video of Sonic and All Stars Racing Transformed taken from the Manchester’s Play Expo. Steve Lycett whom you probably heard of from our interview with him on Sonic Talk is showing off the game to the press. You’ll the see the intro, hub, confirmation of MeeMee, some of the modes along with new footage of Seaside Hill, split screen mode in After Burner and more! Since this is a long video, there are some spoilers on gameplay and details for those wanting to come in fresh. so you’ve been warned.
Today, Destructoid got a new preview and some soundtrack samples for Sonic and All-Stars Racing Transformed. The game’s soundtrack, which includes Outrun up above, was remixed by Richard Jacques in his brand new studio. Man! An entire soundtrack of Sega remixes by Richard Jacques?!! Sega! Bring that to iTunes ASAP! In the meantime check out the rest of Destructoid’s preview for more info.
Two more tracks in the comments section.
UPDATE: [Youtube link]
We’re not waiting for you “rush to the interview” people to cut through our podcast this time. We’re starting with it first!
This week, we got none other than Sumo Digital’s executive producer, Steve Lycett along with design director, Gareth Wilson! We’ll be chatting with him on all things Sonic and All Stars Racing and giving you some juicy, new details. Also, we have a die-hard Sega (and Sakura Wars) fan as a guest. You may remember seeing him cosplaying as Joe Musashi at Sonic Boom, Patrick Gardner. We’ll also be talking about the latest news of course, Sonic #240 and Sonic Unleashed as the main game topic along with a few musical breaks. Check out the show notes in the comments section.