Sonic Boom’s troubled Wii U development explained

Unseen64’s Liam goes in-depth, talks to Big Red Button to get their side of the story and tries  to explain how a product like Sonic Boom: Rise of Lyric could have turned out the way it turned out. Liam does a good job at looking as far back as the first trailer, which showed better graphics and animation which of course was not running on Wii U hardware.

Not to mention the game was first started as a multiplatform title, considering they where using Cryengine 3 which is hard to work with on Wii U. Its a great video that you guys should check out, especially if you want some understanding on what happen during the development of the title.

SEGAbits & Sonic Retro present Boom Talkalaka #3: TV and Comics and Crossovers, oh my!

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In this episode, Barry and David discuss an early version of Sonic Boom: Rise of Lyric under the working title Sonic Synergy and take a look at concept art of elaborate in-store Sonic Boom displays. Also covered are the latest TV show episodes, the second comic book arc, the upcoming Worlds Unite comic book crossover, and we share our thoughts on the future of the new branch on the Sonic the Hedgehog tree.

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Sonic Talk #30: 2014 Sonic Boom or Bust?

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In our 30th episode, we discuss the highs and lows of 2014. What was the best moment for Sonic fans and which was the lowest point of the year? Join Jason, Alex, GX and special guest, Evil Dr. Reef. Also, extra special guest, Spanish Sonic! Also, try out our new game, “If Platinum Games made _____”.

Sonic Boom: Rise of Lyric patch is live [UPDATE]

Sonic-Boom

A patch for Sonic Boom: Rise of Lyric has gone live, and apparently it’s quite hefty, weighing in at roughly 1030MB! That puts this update at just over a gigabyte!

The news of the patch comes from multiple Twitter sources, confirming an update had indeed gone live; and now, one member of the Sonic Stadium forums has claimed the update clocks in a just over a gigabyte. That’s a pretty insane file size for a patch (though still not quite as bad as Ubisoft’s recent Assassin’s Creed patches…)! As for what the patch actually fixes, it is as of yet unconfirmed; early claims are that the Knuckles Infinite Jump glitch is finally gone, and that the visual performance in co-op mode has been improved somewhat. We’ll update here as details become more clear.

Thanks also go to Feniiku on Twitter for helping us confirm the release of the patch.

UPDATE: The patch is currently only live in Europe, from the looks of things. 

SEGAbits & Sonic Retro present Boom Talkalaka #2: The Boom, the Bad and the Ugly

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In the second episode, Barry and David review the latest episodes of the TV show through to “Eggheads”, 2014’s final episode, discuss the direction the comic book is taking, and Barry shares his thoughts on the 3DS and Wii U games.

Give the show a listen and in the comments tell us what you think! If you have any questions or comments you want David to read on the next episode, leave your message here with the subject line “Boom-Grams”: http://segabits.com/contact/

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Sonic Boom: Rise of Lyric demo coming to Wii U eShop

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I’m sure you guys all want to get your hands on Sonic Boom: Rise of Lyric just to see if this game is as big of a train wreck as most people are saying online. Guess what? SEGA will give you the chance on December 4th, when a demo will hit the Wii U eShop.

This isn’t the first Sonic the Hedgehog game to get a post-launch demo, this also happen with Sonic Team’s Sonic Lost World also on the Wii U. The demo will be available on both European and American Wii U eShops this Thursday. Now my only question is if they are actually going to patch and fix some of these glaring issues in the game? If its like past games, I’m going to assume they will ignore that the game ever existed and so will we.

Sonic Talk #29: That’s a bounce pad!

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It’s time for another episode of that OTHER Sonic podcast on Segabits, Sonic Talk!  This week, Nuckles87, GX and Shigs discuss all things Sonic Boom. From the cartoon and comic to Shattered Crystal and go into great detail on Rise of lyric. You’ll hear our personal thoughts on the game and whether it’s a decent Sonic title or a glitchy, unfinished mess. Maybe both! Listen in and enjoy!

SEGA releases launch trailers for Sonic Boom: Rise of Lyric and Shattered Crystal

SEGA has released the launch trailers for Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the Nintendo 3DS. Both games hit North America and Latin America today and will be in stores in Europe on November 21st. We’ll be sharing our own thoughts on the games soon, and next week expect some behind-the-scenes information on the development of the games. In the meantime, check out the Wii U trailer above and the 3DS trailer after the break!

Sonic gets his own Amiibo in February 2015

Sonic Amiibo

Sonic fans, get ready to smash and boom this winter as Nintendo has just announced Sonic as the first Amiibo based on a third party character. Nothing much is known yet, but he’ll most likely be compatible with Smash Bros and Sonic Boom: Rise of Lyric. Outside of what’s in the link, no other information is known at this time, but we’ll be sure to update with new information as it comes in. I will say, he needs a bit of a nose job before they release him.

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