Sonic Boom: Shattered Crystal and Rise of Lyric receive Nintendo eShop price drops through March 21st

Shattered Crystal 3DS box

Both Sonic Boom video games, Sonic Boom: Shattered Crystal for the 3DS and Sonic Boom: Rise of Lyric for the Wii U, are currently on sale over at Nintendo’s eShop. Sonic Boom: Shattered Crystal has dropped from $39.99 to $19.99 (50%), and Sonic Boom: Rise of Lyric has dropped from $29.99 to $19.99 (33%) while the original retail price was $49.99. If you’ve yet to experience either game, and really really want to own it digitally, these are the lowest prices as of yet. Meanwhile, the physical versions are about on par with the $19.99 price point at select stores. We have been told that these prices go through March 21st.

I reviewed Sonic Boom: Shattered Crystal way back with it released, and awarded it a C+. Sonic Boom: Rise of Lyric has yet to receive a SEGAbits review, but from my experience I’d avoid it and just check out the 3DS game.

Thanks to SEGAbits Forums member fernadeth for the tip!

Sonic Boom’s troubled Wii U development explained

Unseen64’s Liam goes in-depth, talks to Big Red Button to get their side of the story and tries  to explain how a product like Sonic Boom: Rise of Lyric could have turned out the way it turned out. Liam does a good job at looking as far back as the first trailer, which showed better graphics and animation which of course was not running on Wii U hardware.

Not to mention the game was first started as a multiplatform title, considering they where using Cryengine 3 which is hard to work with on Wii U. Its a great video that you guys should check out, especially if you want some understanding on what happen during the development of the title.

SEGA Financial Report: Alien: Isolation sells over 2 million while Yakuza Zero and Sonic Boom display weak sales

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It’s that time of year again, where SEGA releases their financial statement and the internet takes parts that they like and dislike and then run articles with click bait headlines. Check ours out, how did we do? After the break, join us as we look at SEGA’s latest financial report and see what it really means.

SEGAbits & Sonic Retro present Boom Talkalaka #3: TV and Comics and Crossovers, oh my!

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In this episode, Barry and David discuss an early version of Sonic Boom: Rise of Lyric under the working title Sonic Synergy and take a look at concept art of elaborate in-store Sonic Boom displays. Also covered are the latest TV show episodes, the second comic book arc, the upcoming Worlds Unite comic book crossover, and we share our thoughts on the future of the new branch on the Sonic the Hedgehog tree.

[Download] [RSS]

Sonic Talk #30: 2014 Sonic Boom or Bust?

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In our 30th episode, we discuss the highs and lows of 2014. What was the best moment for Sonic fans and which was the lowest point of the year? Join Jason, Alex, GX and special guest, Evil Dr. Reef. Also, extra special guest, Spanish Sonic! Also, try out our new game, “If Platinum Games made _____”.

Sonic Boom: Rise of Lyric patch is live [UPDATE]

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A patch for Sonic Boom: Rise of Lyric has gone live, and apparently it’s quite hefty, weighing in at roughly 1030MB! That puts this update at just over a gigabyte!

The news of the patch comes from multiple Twitter sources, confirming an update had indeed gone live; and now, one member of the Sonic Stadium forums has claimed the update clocks in a just over a gigabyte. That’s a pretty insane file size for a patch (though still not quite as bad as Ubisoft’s recent Assassin’s Creed patches…)! As for what the patch actually fixes, it is as of yet unconfirmed; early claims are that the Knuckles Infinite Jump glitch is finally gone, and that the visual performance in co-op mode has been improved somewhat. We’ll update here as details become more clear.

Thanks also go to Feniiku on Twitter for helping us confirm the release of the patch.

UPDATE: The patch is currently only live in Europe, from the looks of things. 

SEGAbits & Sonic Retro present Boom Talkalaka #2: The Boom, the Bad and the Ugly

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In the second episode, Barry and David review the latest episodes of the TV show through to “Eggheads”, 2014’s final episode, discuss the direction the comic book is taking, and Barry shares his thoughts on the 3DS and Wii U games.

Give the show a listen and in the comments tell us what you think! If you have any questions or comments you want David to read on the next episode, leave your message here with the subject line “Boom-Grams”: http://segabits.com/contact/

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Sonic Boom: Rise of Lyric demo coming to Wii U eShop

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I’m sure you guys all want to get your hands on Sonic Boom: Rise of Lyric just to see if this game is as big of a train wreck as most people are saying online. Guess what? SEGA will give you the chance on December 4th, when a demo will hit the Wii U eShop.

This isn’t the first Sonic the Hedgehog game to get a post-launch demo, this also happen with Sonic Team’s Sonic Lost World also on the Wii U. The demo will be available on both European and American Wii U eShops this Thursday. Now my only question is if they are actually going to patch and fix some of these glaring issues in the game? If its like past games, I’m going to assume they will ignore that the game ever existed and so will we.

Sonic Talk #29: That’s a bounce pad!

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It’s time for another episode of that OTHER Sonic podcast on Segabits, Sonic Talk!  This week, Nuckles87, GX and Shigs discuss all things Sonic Boom. From the cartoon and comic to Shattered Crystal and go into great detail on Rise of lyric. You’ll hear our personal thoughts on the game and whether it’s a decent Sonic title or a glitchy, unfinished mess. Maybe both! Listen in and enjoy!

SEGA releases launch trailers for Sonic Boom: Rise of Lyric and Shattered Crystal

SEGA has released the launch trailers for Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the Nintendo 3DS. Both games hit North America and Latin America today and will be in stores in Europe on November 21st. We’ll be sharing our own thoughts on the games soon, and next week expect some behind-the-scenes information on the development of the games. In the meantime, check out the Wii U trailer above and the 3DS trailer after the break!

Sonic gets his own Amiibo in February 2015

Sonic Amiibo

Sonic fans, get ready to smash and boom this winter as Nintendo has just announced Sonic as the first Amiibo based on a third party character. Nothing much is known yet, but he’ll most likely be compatible with Smash Bros and Sonic Boom: Rise of Lyric. Outside of what’s in the link, no other information is known at this time, but we’ll be sure to update with new information as it comes in. I will say, he needs a bit of a nose job before they release him.

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Sonic and friends rescue a cat from a tree in a new Sonic Boom commercial

Regardless of your opinion of SEGA’s upcoming Sonic Boom franchise, you gotta admit it’s nice to see some creative SEGA TV ads. Unlike past adverts for Sonic titles, which used actors in body costumes, the Sonic Boom: Rise of Lyric TV ad features CG renderings of Sonic and his friends in the real world, using their teamwork to rescue a real cat (not Big, sadly) from a tree. Sonic Boom the TV show is set to air this coming Saturday at 7am EST, while the Wii U and 3DS games are set for a November 11th release in the US, and a November 21st release in Europe. The comic book is in stores now, and you can read our full review right here. Stay tuned to SEGAbits and Sonic Retro for all your Sonic Boom news, reviews, and information.

Sonic Boom Rise of Lyric: A new and action-packed Japanese trailer arrives

Get Excite! A brand new trailer for Sonic Boom: rise of Lyric (AKA Sonic Toon: Ancient Treasure) has just hit the internets. This Japanese trailer not only manages to show off some exciting gameplay footage, but some brand new areas and an all new multiplayer “party” mode is shown as well. Just listen to the enthusiasm in that Japanese announcers voice! This Japanese trailer has me more excited for the game than any English trailer has done so far. Will Sonic Boom: Rise of Lyric live up to this trailer’s hype? We’ll know come November 11th in the U.S.

Sonic Boom: Shattered Crystal demo coming to the eShop on November 4th

According to Nintendo World Report, a demo of Sonic Boom: Shattered Crystal will be released on the eShop on November 4th. It isn’t known if or when a demo of its Wii U counterpart Rise of Lyric will also be released or if this is the same demo that was playable at events like Sonic Boom or PAX.

The site also recorded a playthrough of the Sonic Boom demo with direct feed audio, so you can also listen to what the game’s music is like. They recorded some gameplay of the Rise of Lyric demo as well, which can be seen after the jump.

SEGAbits boosts to New York City for Sonic Boom 2014 – videos, photos, & impressions

SEGA’s Sonic Boom event took place this past Saturday in New York, and SEGAbits was there! Before I run through the day’s events, I want to thank SEGA, all the special guests, and the attendees for making the whole event a memorable experience. I know it was a big deal when SEGA chose to host last year’s event in St. Louis, but I can only imagine that planning this year’s event in America’s most populated city from the other side of the country was a lot of hard work on the part of SEGA. Thankfully, the hard work paid off. Within the span of five hours, SEGA treated guests to gift bags, autograph signings, game demos, live music, and both scripted and unscripted entertainment – and despite a large turnout, there was room to walk about and enjoy just about everything the event had to offer.