What is the best 3D Sonic the Hedgehog video game?

Sonic the Hedgehog launched in glorious 3D back on the Dreamcast (at least officially, there where other attempts prior) and since 1998 it seems that the blue blur has had some trouble really defining what a 3D Sonic the Hedgehog game should be. We have went from the Adventure style games to the boost gameplay that we know now.

But what is the best 3D Sonic the Hedgehog game? 

To me this is hard to answer, like the retro Sonic the Hedgehog games that first came out all had a feel and flow to them, but the 3D ones seem to be all over the place. Even Sonic Adventure 1 and 2 are completely different in tone. For me, it has to be Sonic Adventure and that probably has to do with nostalgia, the fact that I preferred the flow of the game compared to Adventure 2 (letting you pick who you wanted to play instead of forcing you to switch between characters).  Is Sonic Adventure perfect? Nah, but no game is. I will also like to give a special shout out to Sonic Generations, which I enjoyed quite a bit. What about you?

SEGA News Bits: Sonic the Hedgehog turns 25 years old

Sonic the Hedgehog’s 25th anniversary officially kicked off on June 23rd, which was of course the release date of the eponymous game that started it all. In this SEGA News Bits, George and Barry look back on 25 years of Sonic by spin dashing through all the main series Sonic Team developed console games. There are quite a few to get through, so consider this more of a SEGA News Smörgåsbord. Why are you still reading this? Click play and enjoy!

What are your favorite Sonic games? Let us know the comments below and like always thanks for watching! If you like our SEGA News Bits videos, make sure to subscribe to us on our YouTube channel.

Celebrating Sonic the Hedgehog’s 25th anniversary with 25 great underrated moments

sonic 25 headerSEGA’s Sonic the Hedgehog franchise turns 25 today, and while we’ve celebrated franchise milestone years in the past, there is something really special about this one. A quarter of a century is a long time, and it is a testament to SEGA’s perseverance and the devotion of the Sonic fanbase that the franchise is still going strong. Sonic Lost World and the Sonic Boom franchise – particularly the games – are often pinpointed as the franchise’s recent weak points and signs that the franchise as a whole needs to be put down or at the very least take a long break. While I am not here to debate the merits of Sonic Lost World and Sonic Boom, I will say that to end a series or take a long break because of either is both incredibly shortsighted and far too extreme a reaction. I would also argue that Sonic is about much more than just the main series games, as fans like to label the major titles, and that there has always been great Sonic things happening even during the franchise’s darkest years.

In celebration of 25 years of Sonic the Hedgehog, join me in looking back year-by-year as I shine the light on great moments in Sonic history that more people need to be talking about.

Nintendo pulls the plug on online features for Wii and DS games

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Nintendo of America has just announced that as of May 20th, you will no longer have access to WiFi connection service on their Wii, DS and DSi games. That will include features like online play, online leaderboards and anything else that it does online. All games will work perfectly fine online.

Honestly this move makes me more weary of Nintendo and actually makes me reconsider the idea of buying a Wii U. I know most people will post and say that I’m overreacting, saying not many people play DS titles online, but it sucks knowing that if we make a party on our forums to play Phantasy Star Ø, as of May 20th, we won’t be able to play online just because Nintendo decided they didn’t want to support online services going on to the next generation.

To see all SEGA games that will be affected, hit the jump.

The SEGA Five: Revisiting Green Hill Act 1

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In the Sonic universe there is nothing more iconic than the zone that started it all: Green Hill. Any and every SEGA and Sonic fan should know the look and layout of this zone, specifically the first act and even more specifically the first few moments experienced by players. I’m talking about the line of rings, followed by the platform with an item box above and a Motobug below, a Buzz Bomber enters from the right of the screen, passing a palm tree with a spring hidden inside. For many fans, this was their introduction to Sonic as a character and as a franchise. Sonic Team knew the importance of the first zone, as (according to the Sonic Jam strategy guide) it took the team six months to perfect the look and design of Green Hill. In the years that followed, the opening layout of Green Hill reappeared a number of times. In this week’s SEGA Five, I’ll look back on those times, noting the strengths, weaknesses and possible reasons for referencing the classic layout.

Jimquisition discusses Sonic trying too hard to be cool


The new Jimquisition is being posted here because one of the characters he discusses on this video is Sonic. How Sonic’s way of being cool is outdated, thus is lame in new games when he walks around going “Dude, totally awesome Tails!”

In an odd way, I agree with this part. I disagree with what he says after. He suggests that SEGA make Sonic a joke, you know, a character that doesn’t try to take himself seriously. I think this is a mistake. The whole “Dude I’m totally cool” was basically marketing stuff and I think a silent Sonic is the best medicine.

Sonic’s design is timeless. It will always look awesome. His attitude is best left like it was in the classics, a silent picture.

SEGA-Sammy Q3: $451 million in net income

SEGA-Sammy has posted a net income of ¥36,821 million (about $451 million), that’s 117.3% increased compared to last year. So what branch of SEGA made the most money? Not a big surprise. Pachinco/Pachislots division ranked in ¥54,666 million(about $670 million) operating income.

Coming in at a hot second was Amusement Machine Sales, which had a operating income of ¥8,458 million (about $103 million). Guess who isn’t losing money and didn’t come dead last? Consumer Business (SEGA you know and love, they make those games you play). They brought in an operating income of ¥2,811 million(about $34 million). Congrats SEGA!

Sonic Colors soundtrack comes West

The Sonic Colors soundtrack, titled Vivid Sound x Hybrid Colors, is heading to both North America and Europe. If you’re expecting a sexy CD package, though, I’m here to give you bad news: this is coming here digitally.
For North America, you can already buy the album via iTunes. Europe and Japan should have them up shortly. The soundtrack will feature all 82 tracks from the game, spanning 3 discs. You can buy each disc separate, since they will be labeled ‘Vol.1 through Vol. 3’.

Price? Per track: $1.29 / £0.99, Per Disc: $9.99 / £7.99. So about $30 dollars for the full soundtrack.

[Source: SEGA]

Misconceptions about SEGA’s 2010 games


Something that I hate is when one someone writes something about a game that gets echoed everywhere I go. These people that keep on babbling on about how this game has these issues or its  a clone of some other mainstream game, most of the time these individuals never end up actually playing the game in question for themselves.

I have decided to give my 2 cents on what I consider false assumptions of SEGA’s 2010 games.

Review: Sonic Colors (Wii)

Despite Sega assuring us over and over again that they would be making it their mission to improve the quality of the Sonic series, I was pretty skeptical when Sonic Colors was first announced.

Targeting a younger audience? Alien Wisp power-ups? Trailers with bad techno rock? The same game designer as Sonic and the Black Knight?

Sonic Colours climbs up UK charts

Sonic Colours has jumped from its 36th place last week to a better standing at number 18. That it is right, cracked the top 20. As for Sonic Free Riders, that debuted last week right below Sonic Colours, it has dropped off the charts completely.

SEGA’s true and blue Football Manager series came in one spot lower than Sonic Colours for the week at number 19th. Still doing pretty solid and staying in the top 20.

[Source: GFK Charts]

Sonic Colours not off to a good start in the UK

Sonic Colours came out on Novemeber 12th, this chart ended on the 13th, so its only accounting for first day of sales, so take them as you will. If you see the Wii only games chart, it came in at number 11, being outsold bygames like Mario Galaxy 2, The X Factor and Sims 3. The game is way lower in the all format charts, came in at number 36, two spots higher than Sonic Free Riders.

Hopefully it sparks more fire next week on the charts, since these are really just ‘one day sales’, it is hard for the title to chart high. But hey, at least Football Manager 11 is rocking those charts.

[Source: Chart-Track]

SEGA helps raise awareness of declining hedgehog population


Did you know there is a decline of hedgehogs? 300,000 less hedgehogs in Britain than there where 10 years ago. 50,000 of them are killed on roads every year. Now there is a charity, lead by David Wembridge to raise awareness about this issue. They are even teaming up with SEGA.

“The level of our concern about hedgehog numbers is growing because of the mounting evidence of decline in their population. All the indications are that something is going wrong and that in a few decades time, the hedgehog might be under threat as a species.” David Wembridge

SEGA set up a ‘hedgehog road crossing’ in Twickenham, which just happens to match up with the release of Sonic Colors. Can you mark ‘advertising’ as ‘charity’ off of tax forms? Wait, do Europeans pay taxes?

[Source: Dailymail]