I think everyone on the internet could name a few reasons why they don’t want their beloved Sonic the Hedgehog franchise to be exclusive to Nintendo platforms. First of all, the Wii U isn’t a power house. It is stated that it has the same capabilities as the Xbox 360/Playstation 3. But it seems that SEGA has inked a deal to have the next three Sonic the Hedgehog games exclusive to Nintendo platforms. So why isn’t this a bad thing?
Back in January of 2012, I shared a video I had put together which featured all the existing Sonic Generations CG footage. As many Sonic fans know, the game lacked a proper post-title screen CG intro, instead only offering up the same modern and classic Sonic footage seen in the initial teaser trailer for the game. By sifting through various trailers, commercials and promotional event videos I put together the most complete collection of CG Sonic Generations clips. Following the Marza Animation Planet story posted yesterday, I checked out the Marza website and discovered a cool thirty second clip featuring both Sonics running through City Escape and Rooftop Run. Unlike past videos, the clip was crisp and uncut, so I worked the improved footage into my old compilation video and present the revised version to you. Enjoy!
Have you ever sat down, played Sonic Generations and said “I want to play as a Penis”. Well you are in luck because some like minded pervert has released a rock hard cock mod for Sonic Generations. I don’t think I have to tell you that the above video is possibly NSFW.
The Sonic series has played host to a wide variety of musical styles over the years, ranging from the old school chiptunes of the Genesis era to today’s modern cheese rock from bands like Crush 40. Never, however, have I ever thought to associate Sonic the Hedgehog with swing music. That is, until Sonic Generations was released.
Anyone who’s been paying close attention to Tuesday Tunes may know I have an affection for old school American genres like jazz and swing. So, when I first heard this track play in Sonic Generations 3DS, I was blown away. This is a really great piece of swing, serving as the perfect backdrop for the remake of Sonic’s first casino stage. Easily my favorite remix to come out of the Sonic Generations games.
Of course, it helps that the original track from Sonic 2 was also pretty kick ass. Nice example of what the Genesis could do musically in the right hands. Go ahead and see for yourself below the fold!
Hey, its that time of year where websites are slashing prices on goods, especially digital goods to earn some of your hard earned cash. You probably heard of the November holiday. Thanks what? No, I’m talking about Black Friday and Cyber Monday. We American’s rather have bargains than being grateful. Getting on with the savings, here is a short list of digital SEGA goods you can buy right now. If I left stuff out, submit it via the comments. Happy shopping.
In the Sonic universe there is nothing more iconic than the zone that started it all: Green Hill. Any and every SEGA and Sonic fan should know the look and layout of this zone, specifically the first act and even more specifically the first few moments experienced by players. I’m talking about the line of rings, followed by the platform with an item box above and a Motobug below, a Buzz Bomber enters from the right of the screen, passing a palm tree with a spring hidden inside. For many fans, this was their introduction to Sonic as a character and as a franchise. Sonic Team knew the importance of the first zone, as (according to the Sonic Jam strategy guide) it took the team six months to perfect the look and design of Green Hill. In the years that followed, the opening layout of Green Hill reappeared a number of times. In this week’s Weekly Five, I’ll look back on those times, noting the strengths, weaknesses and possible reasons for referencing the classic layout.
Yas Noguchi is the Senior Producer who was responsable for bringing over Yakuza 4 and Yakuza: Dead Souls. He also worked on Sonic Generations. Sad day for Yakuza fans, as today is his last day at SEGA. Yeah, doesn’t look very good for Yakuza 5, at least to me. But you never know. If you want to say your goodbyes, you can post them here.
Hit the jump to see his goodbye post.
Simon Woodroffe has been in the gaming industry for 20+ years working on titles like Simon the Sorcerer and Call of Cthulthu. But if you frequent this site, you probably recall his name from his work at SEGA, including working on titles like Renegade Ops and Sonic Generations. Simon Woodroffe is ready to move on and took the position of Creative Director over at Rare.
“Simon’s vast experience and knowledge are a fantastic addition to Rare’s strong Design team. He has worked on many innovative titles over the years, including some really impressive R&D prototyping projects. He is a terrific all-rounder and the ideal person to head up our Design department. Rare is committed to making the best possible games experiences that inspire everyone to play, and we believe the best way to do that is to attract the brightest and best talent in the business.” - Rare’s senior studio director Craig Duncan.
Its always good to see people that work on SEGA move on to bigger studios to work on more games.
If you have never used GOG.com (aka Good Old Games) than you are missing out. The service is a retro store of PC games, most of these older games don’t work on Windows 7, so the team tinkers around to get them running. Games are reasonably priced and have zero DRM. Zero DRM means you can download and install it on as many PCs as you want. No limit. You can install it in all of your friend’s computers and force them to play Sonic games all day.
GOG.com has a ‘wishlist’ section where users cast a vote for games they would love to have on the service. Luckily for SEGA, the wishlist is packing quite a few Sonic titles…
Hello and welcome to SEGAbits! Founded in February 2010. We are one of the fastest growing SEGA sites on the internet and the #1 blog for everything SEGA.