Round Table: What direction should Sonic Adventure 3 have taken?

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Sonic Adventure was the best selling Dreamcast game of all time, so it’s no surprise that we would want to discuss the game on this week’s Round Table. The Sonic Adventure series had two main entries that were both on the SEGA Dreamcast, and both had a very different approach when it came to story and gameplay progression. As the series continued, SEGA took the blue blur in a various directions with titles like Sonic Heroes, Sonic Generations, Sonic Colors and the latest title Sonic Lost World. Despite the long gap between Sonic Adventure 2 and today, a very vocal group of fans still ask SEGA for a third entry in the series. The question we posed to our writers this week was would we want a Sonic Adventure 3? If so, what direction should the third entry take?

Like always you can tell us your own opinion on what direction Sonic Adventure 3 should take in the comment section.

SEGA Sammy announces full year results for fiscal year 2014

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SEGA Sammy today announced their full year results with good news all round with the exception of one division. The strong results come after a hectic 2013 for the group in which SEGA was restructuring it’s core business, purchase of two high profile developers, the development of major resort complexes and expansion of some of their core development teams. The group also saw year on year growth for net income, hit the break to find out how the company did as a whole!

SEGA and IGN preview Sonic Lost World’s The Legend of Zelda Zone


 
SEGA and IGN have teamed up to show off Sonic Lost World‘s The Legend of Zelda Zone, a free DLC download for owners of the Wii U version set to release through the Wii U eShop on March 27, 2014 (that’s tomorrow!). The stage, which can be viewed in full with Aaron Webber commentary, is an open world Zelda world with Sonic dressed as Link fighting enemies and opening treasure boxes. Aaron describes the stage as much more open that past stages in the game, tying in with the Zelda series open world gameplay.

Head on over to IGN for more and remember to download the free DLC tomorrow!

After the break, check out the full playthrough!

SEGA Reports 44.3 Billion Yen Growth for 2013, Digital Market Thrives

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SEGA Sammy has released their earnings report for 2013, yielding a net profit of ¥44.3 billion, or $434 million, and a 564% increase year over year. The company attributed it to strong Pachinko performance and the sales of investment securities and non-current assets.

On the home electronics side, SEGA’s top three performing titles were Football Manager 14 at 680,000 units, Sonic Lost World for a combined 640,000 units, and the Japan-Only SAKATSUKU Pro Succer Club wo Tsukurou! for 200,000. Despite this, the nine-month period ending on Dec. 31, 2013 in which SEGA tracked numbers returned only 6.5 million total units of games moved, a decrease it attributes to “the harsh market environment.”

It’s not all doom and gloom because the company also found what they call “continued favorable” success on the digital side with Phantasy Star Online 2 and mobile phone titles Puyopuyo!! Quest and CHAIN CHRONICLE as the top runners there. The whole division saw a 19.7% increase year-to-year in net sales to a total of ¥72,934 million.

Keep in mind, back in November, SEGA purchased Atlus-parent company Index for a seemingly paltry ¥14 billion.

The release of the financial data comes hours after SEGA unveiled its plans for a massive spin-off of Sonic The Hedgehog with Sonic Boom.

Editorial: Sonic Lost Identity? Why Sonic should branch out, but why he should remain true to himself

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There’s little doubt that Sonic has, against all odds, cemented his place in the gaming landscape.

There was a time, and it was a time that I’m sure many reading this will remember, when Sonic existed exclusively on SEGA platforms. He was the face of the company: the representation of an edgier and more daring console competitor, and, in many ways, the total opposite of his rival, the mascot representing those other systems.

With SEGA’s exit from the hardware business, it was only a matter of time before this would all shift. Sonic Adventure 2, a game developed without any intention of ever being released on a Nintendo platform, was nevertheless met with incredibly warm reception among the Nintendo fanbase when it debuted on the Gamecube roughly eight months after its Dreamcast release. And rather then fading away like many mascots of old, Sonic was, in a sense, reborn to an entirely new audience.

It’s sometimes easy to worry about Sonic remaining true to himself, especially as he and his games have taken on several incredibly different forms over the years since. With the latest rumor that we’ll have a new Sonic game next year, I think it makes sense to look ahead at where we all think the hedgehog should be going. I’m definitely excited to see what plans SEGA has for the blue blur; it’s my hope that Sonic can continue to evolve and change while at the same time never leaving behind the essence of what defined him all those years ago.

Sonic Talk Lost World Holiday Special

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On a special holiday edition of Sonic Talk, me, Nux and GX get into a long discussion about Sonic Lost World along with our experiences with the PS4. Also, we have an interview with Aaron Webber about the game as well. This interview was done before the fix so some complaints are now old. All that, and I sing a brand new Christmas song just to torture everyone! (As if the audio wasn’t bad enough in this episode). WARNING! LOST WORLD SPOILERS AHEAD.

Sonic Lost World Wii U DLC available now – Yoshi’s Island Zone

The latest Nintendo Direct broke the news that free DLC is available now for the Wii U version of Sonic Lost World. The unique DLC features a new zone which takes place in Yoshi’s Island, aptly named Yoshi’s Island Zone. Footage shows Sonic running through a 2D Yoshi’s Island, taking out Mario enemies whilst followed by a line of collected eggs. This surprise DLC is quite interesting, as it opens the door to possible future DLC in which Sonic enters other video game worlds from both Nintendo and SEGA franchises. Iwata hinted that Zelda could be next.

Never would I think that someday there would be a game featuring Sonic, Yoshi, and NiGHTS. Download the DLC today and let us know what you think of it!

Sonic Lost World Wii U software update is a real game changer!

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In a rare occurrence, Sonic Team and SEGA have released a software update for the Wii U version of Sonic Lost World that will not only fix some bugs, but will also significantly affect gameplay. The SEGA Blog made the announcement that the new patch will go live soon, and check out the changes and additions they’re making to the game:

Gameplay Updates:

• Collecting 100 rings will now grant the player an extra life.
• In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
• The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
• Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.

Additional Updates:

• When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
• Items will now appear on the world map.

Those that read my review of the game may remember I noted that the wisps felt forced, as though Sonic Team was making use of the GamePad because they had to, not because it improved the gameplay. However, Controlling many of the wisps with the analog stick and buttons may just fix this issue I had with the game, or at the very least make the wisps easier to control. Another biggie is the 100 rings earns a life addition, a gameplay rule that has been in effect since the series began and was found by many to be an odd omission. Once the update goes live, we’ll update the review accordingly.

Round Table: What’s next for Sonic after Lost World?

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Whenever I complete the latest Sonic game, the first thing I think about is “what’s next?”. Following Sonic Colors, it seemed like for the first time since the Sonic Adventure titles, speculation was an exciting experience. Would they expand on the Wisp power-ups? Would SEGA continue with some form of boost, or would the slow things down? Sonic Generations answered these questions with a “greatest hits” game featuring modern Sonic gameplay that felt like a mix of the best elements found in both Sonic Unleashed and Sonic Colors. Following Sonic Generations, Sonic Team promised us something new and unique, and that something was Sonic Lost World. We’ve all played and, and we all have varying opinions on it. Some enjoyed it and some… well, we’re sure to have an editorial soon.

With another Sonic game behind us, the SEGAbits writers and myself are once again asking that question of “what’s next?”. Join us in our super Sonic speculation in the return of the SEGAbits Round Table!