The Sonic the Hedgehog 4 Island Finally Has A Name

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Sonic the Hedgehog 4 has been previewed, played, reviewed, picked apart, dissected and a whole host of other actions. We’re not here today to do any of those things. This article isn’t about how Sonic 4 Episodes I & II played or the behind-the-scenes politics of how the game came about. This article is about how a few fans with too much time on their hands bothered SEGA enough about silly little details.

Way back in 2010, SEGA revealed Sonic the Hedgehog 4, and speculation ran rampant. How would it play? How would it tie to Sonic 3 & Knuckles? Could we expect a Sonic 4 Happy Meal? These and many more questions were asked. Now, six years later, many of those questions have been answered and with the upcoming Sonic Mania, fans are looking towards the future while Sonic 4 Episodes I & II remain in the past. But one little question has always gone unanswered, and that question is “What is the name of the island in Sonic 4?”. Following the game’s release, I reached out to SEGA for an answer, but I came back with just a few names of the bosses from Episode II. We tried again last year in an interview with Aaron Webber, but aside from his own head canon answer there was no apparent official name.

Sonic the Hedgehog 4 Episodes I & II hitting Xbox One backwards compatibility today

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Larry Hryb aka Major Nelson of Microsoft announced via Twitter that Sonic the Hedgehog 4 Episode ISonic the Hedgehog 4 Episode II would be hitting Xbox One Backward Compatibility today, meaning you can play the Xbox 360 games on your Xbox One. The recent additions means that Xbox One owners can now play the original Sonic SEGA Genesis/Mega Drive games as well as Sonic CD and the Sonic 4 duology on their Xbox One… as they truly imagined it! For as much flack as the Sonic 4 games get, they’re worth checking out – especially Episode II and Episode Metal.

Then again, with Sonic’s anniversary party tomorrow, we just may see a game announcement that is so amazing it wipes Sonic 4 from our memories (let’s hope!).

Sonic 25th Anniversary Humble Bundle launches with exclusive shirt

HumbleBundleSonicHumble Bundle has just launched its Sonic 25th Anniversary Humble Bundle which will include a wide arrange of Sonic games for PC including retro and more recent titles.

This is what you get in the Sonic 25th Anniversary Humble Bundle.

Pay $1 or more:

  • Sonic the Hedgehog (SEGA Genesis/Mega Drive)
  • Sonic Adventure DX 
  • Sonic 3D Blast
  • Sonic CD

Beat the average (right now $9.00) also unlocks: 

  • Sonic the Hedgehog 4 – Episode I
  • Sonic & SEGA All-Stars Racing
  • Sonic the Hedgehog 2 (SEGA Genesis/Mega Drive)
  • Sonic Adventure 2 + Battle DLC 
  • More games coming soon

Pay $10 dollars and also get: 

  • Sonic Lost World
  • Sonic Generations + Casino NiGHTS DLC
  • Sonic the Hedgehog 4 – Episode 2
  • Sonic & All-Stars Racing Transformed (Plus Metal Sonic & Outrun and Ryo DLC)

Pay $35 bucks and get: 

  • Exclusive Sonic 25th Anniversary Humble Bundle Shirt

If you have never used Humble Bundle, the way it works is that its all tiers. So if you pay the $35 dollars for the exclusive Sonic 25th Anniversary Humble Bundle shirt, you also get all the games in the package. All games redeem on Steam.

What are your guys thoughts on this Sonic 25th Anniversary Humble Bundle? What tier is everyone picking up? Let us know in the comments below.

Sonic the Hedgehog 4 Episode 1 for iPhone and iPod Touch receives graphical update

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Sonic the Hedgehog 4 Episode 1, that highly controversial 2D episodic game that has since released to just about every platform, has received a long overdue graphical update for the iPhone and iPod Touch version of the game. When Sonic the Hedgehog 4 Episode 1 first released, there were several different versions out there. Playstation 3 and Xbox 360 received the version of the game with the best graphics and sound while the Wii version was a step below, with less than stellar graphics and sound. Below that was the iPhone and iPod Touch version which not only featured very blocky graphics, but also had stages that existed before SEGA overhauled the game and did away with the mine cart and pinball machine levels. SEGA marketed these as “2 EXCLUSIVE LEVELS!!!”, but savvy fans knew that SEGA likely just didn’t have the time or resources to retool the mobile versions as they did the console versions.

Vidya Retro Highlights: Sonic 4 Episode II Co-op Run

YouTube: [Part 1] [Part 2] [Part 3] [Part 4]

Twitch: [Link] [Uncut]

Ever wondered what its like to play Sonic the Hedgehog 4 Episode II online with a friend? Me and Sonic Retro staff member Guess_Who, (With GeneHF and Retro user AndrewRoks1998 also providing commentary!) play through the game despite the struggles, frustration, and desyncs that got in our way in this Vidya Retro highlight. You can watch the misadventures segmented on YouTube or on Twitch in 60 frames per second.

DSP trains for Sonic 4 Iron Man of Gaming speed run at SGC

If you don’t know who DSP is I’ll give you a quick summary. DSP stands for Darksydephil, and he plays games on youtube and twitch.tv for living. He has somewhat of a short fuse and its funny to watch him play games.

DSP is entering the Iron Man of Gaming tournament at SGC, and in this video series he is training for Act 1 of Splash Hill zone since that is going to be one of the parts of Iron Man of Gaming tournament.

It’s the weekend, slow news time, so I thought people might enjoy these videos, something to watch if you are bored.

DSP Sonic 4 training part 2
DSP Sonic 4 training part 3
DSP Sonic 4 training part 4

The Weekly Five: Revisiting Green Hill Act 1

In the Sonic universe there is nothing more iconic than the zone that started it all: Green Hill. Any and every SEGA and Sonic fan should know the look and layout of this zone, specifically the first act and even more specifically the first few moments experienced by players. I’m talking about the line of rings, followed by the platform with an item box above and a Motobug below, a Buzz Bomber enters from the right of the screen, passing a palm tree with a spring hidden inside. For many fans, this was their introduction to Sonic as a character and as a franchise. Sonic Team knew the importance of the first zone, as (according to the Sonic Jam strategy guide) it took the team six months to perfect the look and design of Green Hill. In the years that followed, the opening layout of Green Hill reappeared a number of times. In this week’s Weekly Five, I’ll look back on those times, noting the strengths, weaknesses and possible reasons for referencing the classic layout.

Round Table: Our thoughts on Sonic 4: Episode II

If you can believe it, it’s actually been over a year and a half since the first episode of the polarizing Sonic the Hedgehog 4 series of games hit digital download services. But after what felt like an eternity, the adventure can finally be continued. And what did the good ol’ SEGAbits staff think of the long-in-development Sonic the Hedgehog 4: Episode II and the reception it has received so far? Read on to find out, and don’t forget to comment and leave your own thoughts on the game below!

Mike Hayes: Sonic 4 Episode 1 Sold Over 1 Million, Episode 2 Info Coming Soon

From vg247.com comes information from SEGA CEO Mike Hayes concerning Sonic the Hedgehog 4. Remember that game? Regarding information on Episode 2:

Information on Sonic The Hedgehog 4: Episode 2 will arrive “very soon,” Sega West CEO Mike Hayes has told VG247. Hayes couldn’t comment further when asked how far out “soon” was, adding that we should “look out for that one.”

My guess is once Sonic Generations arrives, after November 1st, or perhaps on September 9th? Remember, that was when the first Sonic 4 episode was announced as “Project Needlemouse”. Speaking of the first episode, Hayes shares a great bit of news for SEGA fans who like it when the company makes big money:

“It did very well and it continues to do well,” Hayes told us in a phone interview this afternoon.

“Particularly when it gets a little shot in the arm with some promotion or some price activity, sales are quite phenomenal. Its downloaded clearly over a million units, so its sold particularly well and continues to sell.”

Over a million is pretty impressive, though I have to wonder how many “copies” the game sold when it initially launched before the first sales began. Regardless, Sonic 4 Episode 1 looks like quite a financial success. Here’s hoping Episode 2 fixes the problems found in the first episode and sells another million and more!

[Source: vg247]

Jimquisition discusses Sonic trying too hard to be cool


The new Jimquisition is being posted here because one of the characters he discusses on this video is Sonic. How Sonic’s way of being cool is outdated, thus is lame in new games when he walks around going “Dude, totally awesome Tails!”

In an odd way, I agree with this part. I disagree with what he says after. He suggests that SEGA make Sonic a joke, you know, a character that doesn’t try to take himself seriously. I think this is a mistake. The whole “Dude I’m totally cool” was basically marketing stuff and I think a silent Sonic is the best medicine.

Sonic’s design is timeless. It will always look awesome. His attitude is best left like it was in the classics, a silent picture.

Aaron Webber: Say My Name, Say My Name

To thank those who bought multiple versions of Sonic the Hedgehog 4 Episode 1, Ken Balough (Digital Brand Manager, Sonic 4) and Aaron Webber (Community Manager, Sonic 4) issued a little thank you video. As a nice surprise, they revealed that the public thanking would not be limited to those who bought three or more versions of the game. Instead, they would thank every single person who put their name into True Blue initiative. At 1:35 you’ll see and hear Aaron Webber saying my name as he looks deeply into the camera. No doubt hoping that I heard his thanks. Well Aaron, your thanks has been heard. And in return I say: thank you too!

Sonic 4 – Lets make Episode 2 perfect

I’m not going too write a second, conventional review for Sonic the Hedgehog 4 Episode 1. We already have a good review by Barry covering the iPad version of the game. His review touches upon most what you need to know about all versions of the game and I feel I’d just be echoing most of what he has already written.

Instead I want to make a list of all of the things that, after finishing Sonic 4 (and getting almost all of the achievements) I feel could be fixed or improved for Sonic 4 Episode 2.

So, hit the jump for my Sonic 4 Episode 2 improvment rundown!