SEGA Confirms No DLC Planned for Sonic Mania

SonicManiaDLCNoThe Sonic Mania fever is spreading online and now that fans have finished the game they want more. I would assume that this is a good sign, you always want gamers that complete your game to want more. Its the sign of a fun, well put together package. While some Sonic Mania fans have been asking for DLC, Sonic Team’s Takashi Iizuka finally came out and confirmed that there isn’t any plans for it. That’s right, Sonic Mania is leaving the potential of DLC cash on the table to deliver a complete package for only $19.99. While some might say, if they really want to be like the olden days, why not a physical release? I’m there with you. I hope Sonic Mania is successful enough digitally (which it looks like it might be) to get a physical release. I mean if Shovel Knight, Rocket League and other smaller published games can do it, so can SEGA.

As for as Sonic Mania DLC, if it where to happen, what would you want the developers to add? Personally sold on the idea of having a playable Metal Sonic, what about you guys? Let us know in the comments below.

[Via: GoNintendo]

New Sonic Mania & Forces info from Famitsu Interview with Takashi Iizuka

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In the latest issue of Famitsu, an interview was featured with Sonic series producer & director, Takashi Iizuka, explaining what to expect from Sonic Mania and Sonic Forces with new info on gameplay elements, suprises and many more. With special thanks to translators, Woun and Source Gaming from the Sonic community, here’s what we should expect from both games. Hit the jump to see the translated information.

SEGA Japanese developers talk Nintendo Switch

SEGADevelopersSwitchSeeing as we are big SEGA fanboys, it is safe to say we care about what their developers think about a upcoming console. This month on Famitsu, SEGA Japanese developers talk Nintendo Switch and their thoughts on the big reveal presentation. The original news piece, posted by Nintendo Everything, also had other top Japanese developers. So check that out if you want to learn what other top Japanese talent from other publishing companies thought about the Nintendo Switch. So what SEGA Japanese developers talk Nintendo Switch? We have Takashi Iizuka (Sonic the Hedgehog series), Toshihiro Nagoshi (Yakuza series) and Mizuki Hosoyamada (Puyo Puyo series).

New Sonic the Hedgehog game confirmed for 2017

SonicTeamSonicGame2017The Sonic the Hedgehog 25th Anniversary event took place over in Tokyo, Japan yesterday and Sonic Team time lord Takashi Iizuka was there. At the event Takashi Iizuka finally announced ‘officially’ that a ‘new Sonic the Hedgehog game’ will be coming out next year.

While people are freaking out over not having a Sonic Team developed Sonic the Hedgehog game this year, I do want to stress that everyone wait for July 22nd, when the game will be shown off at the Sonic the Hedgehog 25th Anniversary party in San Diego, California. We will be there covering the event live and there will be a lot of surprises that will please fans of the blue blur. I guarantee it. I have seen some crazy conclusions fans have come up, so just relax it will all be shown in less than a month!

Takashi Iizuka returns to America

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Director of the Sonic series since Sonic Adventure up to Sonic the Hedgehog (2006), Takashi Iizuka has served diligently as vice president of product development over in Japan since Sonic Team USA’s closure in 2008. However, he seems to now be leading a charge of some sort at SEGA America, a quote provided from Gamasuta attributed to Tatsuyuki Miyazaki states: “Plus, the Sonic business team, with Ivo’s strong leadership and the addition of renowned Sonic Team creator Iizuka in the Los Angeles office, SEGA of America is in the best position yet to diversify and grow its business. SEGA of America is entering new age of publishing[sic], and going back to the road to prosperity.” This news coincides with SEGA finalizing their acquisition of Atlus USA, whose CEO, Naoto Hiraoka, seems very excited to be working with the company.

It’s likely no coincidence that these two events happen alongside each other. Nor is it a coincidence that Iizuka returns to America at the new Los Angeles office just as things start rolling for Sonic’s 25th anniversary. There’s very little to speculate on what it could all mean, however. The press release is vague about exactly what Iizuka’s plans are; strengthening the ‘global brand’ is something brought up a couple times, but that’s about it. It could just as well mean he’s back in the US to oversee the 25th Anniversary project, or perhaps get directly involved. He could also just be stopping by to appear at events, many of which are in the coming months, both official and fan-sponsored. Whatever the case, we’ll keep you all posted on any news bits surrounding Iizuka or Sonic that appear.

(Img. from Aaraon Webber)

SEGA News Bits: Sonic 25th Anniversary SXSW Panel Discussion

Come get nerdy with me and Barry as we talk about the Sonic 25th Anniversary SXSW Panel and our thoughts on the secret announcement. The panel was moderated by Aaron Webber (Sonic community manager), featured the ex-Sonic Team developer Yuji Naka, current head of Sonic Team Takashi Iizuka, current voice actors Roger Craig Smith (Sonic the Hedgehog), and Mike Pollock (Dr. Eggman). This will be one of the many Sonic 25th Anniversary events SEGA has plan for this year, so expect more coverage on the site!

If you want to see the panel yourself, we have it up here. What did you think of the Sonic 25th Anniversary panel? Tell us in the comments below.

SEGA Announces Sonic 25th Anniversary Party in July during San Diego Comic Con

Sonic25thAnniversaryPartyDuring SEGA’s SxSW panel, which was filled with Sonic the Hedgehog alumni including series developers Yuji Naka and Takashi Iizuka. SEGA announced that they will be having a Sonic 25th Anniversary Party on July . The party will be held in San Diego and tickets are already on sale! Tickets cost $25 dollars and can be purchased online at Universe.com/Sonic25.

This was the announcement that Sonic the Hedgehog teased for the event, even if Sonic fans want it to be the Sonic 25th Anniversary game instead. Who knows, maybe that’s what will be shown at the Sonic 25th Anniversary party?

After the break, read the full event description.

Rumor: Takashi Iizuka says Sonic Team not developing rumored ‘Sonic Mach 2’ game

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Oh boy, it seems the rumors posted about a new Sonic game in development being titled ‘Sonic Mach 2‘ are coming true. The Sonic Mach 2 rumors started when Orbot’s German voice actor listed the unannounced project on his online portfolio. Since the Sonic fanbase its an excited bunch, instead of waiting for its eventual reveal, Sonic Stadium forum members started messaging Takashi Iizuka on his personal Facebook account. Here is the conversation he had with one user:

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Thanks for spilling some of the beans Mr. Iizuka, I’m sure your going to get a stern talking to (unless he is trolling users of course). So let’s say the game does exist but isn’t being developed by Sonic Team. What does that mean? Probably means its not the next big Sonic the Hedgehog game. It might even be a new game developed by SEGA’s newly acquired mobile developer Demiurge Studios or even another mobile title by Hardlight. But is it a little too early for another Sonic mobile game, seeing as Sonic Runners hasn’t even been released world wide?

What do you guys think? Tell us in the comments, you think Iizuka is trolling?

Summer of Sonic 2013 – Takashi Iizuka Interview

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Over the past few years the Sonic series has hit a bit of a renaissance, with Colours and Generations achieving relative success critically as well as commercially. Typically, just as this turnaround is achieved, the newest game shows signs of radical change to the 3D Sonic formula that had finally gained acceptance. Sonic Lost World’s new design is the kind of decision that means it’s always interesting to chat to Takashi Iizuka, the man at the top of Sonic Team today and the public face of the team. He’s always cheery and approachable, but you can never quite predict the answers you’ll get from him. Read on to find out Iizuka’s take on the limitations of Sonic’s previous 3D outings, what inspired the new design of Sonic Lost World and his view of differences between working in the USA and Japan!

Summer of Sonic 2013 – The Metal Sonic Edition

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That time of year is upon us once again – Summer of Sonic, the Sonic the Hedgehog fan convention in the UK, held its 6th show this weekend just gone; back in London again following a brief visit to Brighton last year. This year the event boasted as guests Takashi Iizuka, Jun Senoue, and Kazuyuki Hoshino; with a playable build of the upcoming new title Sonic Lost World available. So let’s dive in, shall we?

Takashi Iizuka explains why Sonic Lost World is Nintendo exclusive


There have been a lot of theories flying around online as to why Sonic Lost World is a Nintendo exclusive. Some say that Nintendo came to SEGA, offered them a pay check for exclusivity, and that before then the game was supposed to come out on all platforms. So what does Takashi Iizuka say when asked the question in the Official Nintendo Magazine?

“The Wii U hadn’t been revealed when development began for Sonic Lost World, so we were working on a PC version in order to see what kind of platformer we could make. Then, when we tried to think about which platform would be best for this game, we chose Nintendo.”Takashi Iizuka, head of Sonic Team

So there you have it, straight from Takashi himself. Though, I assume people with their own theories will brush this off and say it isn’t true. If it is or isn’t true, who cares, Sonic Lost World is coming exclusively to Wii U (and 3DS) this fall. Though, I would really like a PC version to be released, that would mean it’s still ‘console exclusive’.

Sonic Adventure 2 and Pepsi

I saw this posted on Twitter by @IizukaTakashi. This is a quite an amazing revelation. Sonic Adventure 2 was inspired by a Pepsi game! Can you believe that Iizuka-san was inspried by Pepsi…?

In case you didn’t realize it yet, I’m not being serious. I wanted to share this video because i found it amazing, regardless of which game was made first, or if it’s even an official Pepsi game.

Sonic Lost World: 3DS version gets online multiplayer, Wii U does not

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In an interview with Nintendo News Report, Sonic Team’s Takashi Iizuka confirms that Sonic Lost World will have online multiplayer on the 3DS, but not on the Wii U.

“We’ll have different multiplayer modes on both Wii U and 3DS. On the Wii U, there’s booth cooperative and versus multiplayer. In cooperative play, Sonic will be using the Wii U GamePad and someone can be supporting Sonic in co-op with the Wii Remote. In versus mode, one player will be playing on the TV screen and the other player will be racing using the GamePad so you don’t have to have split screen. You both have your own screen and can race each other. The Wii U multiplayer is not on the Internet. It’s basically everyone sitting on the same couch. The 3DS for the first time we’re having 4-player versus racing over Wi-Fi and the Internet.” – Takashi Iizuka

Pretty intersting. What are your guys thoughts on the lack of online multiplayer on the console version? Does this effect your purchase? Do you even care about multiplayer in a Sonic game?

Sonic Team gives Hell Yeah! their approval


Arkedo Studios, the French developer behind the upcoming digital title Hell Yeah! had a meeting with two main members of Sonic Team, where they played the game and told them what they thought about it. One of the guys was the infamous and lovable Takashi Iizuka.

“They said, not a lot sucks, but you should pay attention to what happens when you’re jumping, the stop and go, the inertia you have when you’re jumping on platforms. You should add this little thing, this little thing… We said, hey yeah, it’s much better. Thank you very much. That’s the craftsmanship. Those guys, they are bright yellow, they glow. Okay, this guy knows what he’s talking about. We loved it.”

Yeah, there are now developers asking Sonic Team what they think about their platforming game. I consider this to be a positive step and I’m glad that Arkedo Studios is so open to feedback. I think this is something that more developers need to do. If something is broken, fix it. Make a great game! Hit the jump to hear more quotes on what they thought!

SEGA has no plans on releasing another Sonic 4 episode title

According to DigitalSpy, SEGA has told them that they are not planning to release any more episodes to the Sonic 4 franchise. Seems that it might end with Sonic 4: Episode 2. Who said a bold statement like that? Who else besides the one and only Takashi Iizuka.

“We are looking forward to hearing the feedback from the users for Episode 2, but we are currently not planning to release another episode. We just want to see how the users accept this episode.” –  Takashi Iizuka, Producer.

Is it good that SEGA is ending the Sonic 4 episodes or do you want a 3rd episode added with Knuckles?