That time of year is upon us once again – Summer of Sonic, the Sonic the Hedgehog fan convention in the UK, held its 6th show this weekend just gone; back in London again following a brief visit to Brighton last year. This year the event boasted as guests Takashi Iizuka, Jun Senoue, and Kazuyuki Hoshino; with a playable build of the upcoming new title Sonic Lost World available. So let’s dive in, shall we?
There have been a lot of theories flying around online as to why Sonic Lost World is a Nintendo exclusive. Some say that Nintendo came to SEGA, offered them a pay check for exclusivity, and that before then the game was supposed to come out on all platforms. So what does Takashi Iizuka say when asked the question in the Official Nintendo Magazine?
“The Wii U hadn’t been revealed when development began for Sonic Lost World, so we were working on a PC version in order to see what kind of platformer we could make. Then, when we tried to think about which platform would be best for this game, we chose Nintendo.” – Takashi Iizuka, head of Sonic Team
So there you have it, straight from Takashi himself. Though, I assume people with their own theories will brush this off and say it isn’t true. If it is or isn’t true, who cares, Sonic Lost World is coming exclusively to Wii U (and 3DS) this fall. Though, I would really like a PC version to be released, that would mean it’s still ‘console exclusive’.
I saw this posted on Twitter by @IizukaTakashi. This is a quite an amazing revelation. Sonic Adventure 2 was inspired by a Pepsi game! Can you believe that Iizuka-san was inspried by Pepsi…?
In case you didn’t realize it yet, I’m not being serious. I wanted to share this video because i found it amazing, regardless of which game was made first, or if it’s even an official Pepsi game.
In an interview with Nintendo News Report, Sonic Team’s Takashi Iizuka confirms that Sonic Lost World will have online multiplayer on the 3DS, but not on the Wii U.
“We’ll have different multiplayer modes on both Wii U and 3DS. On the Wii U, there’s booth cooperative and versus multiplayer. In cooperative play, Sonic will be using the Wii U GamePad and someone can be supporting Sonic in co-op with the Wii Remote. In versus mode, one player will be playing on the TV screen and the other player will be racing using the GamePad so you don’t have to have split screen. You both have your own screen and can race each other. The Wii U multiplayer is not on the Internet. It’s basically everyone sitting on the same couch. The 3DS for the first time we’re having 4-player versus racing over Wi-Fi and the Internet.” – Takashi Iizuka
Pretty intersting. What are your guys thoughts on the lack of online multiplayer on the console version? Does this effect your purchase? Do you even care about multiplayer in a Sonic game?
Arkedo Studios, the French developer behind the upcoming digital title Hell Yeah! had a meeting with two main members of Sonic Team, where they played the game and told them what they thought about it. One of the guys was the infamous and lovable Takashi Iizuka.
“They said, not a lot sucks, but you should pay attention to what happens when you’re jumping, the stop and go, the inertia you have when you’re jumping on platforms. You should add this little thing, this little thing… We said, hey yeah, it’s much better. Thank you very much. That’s the craftsmanship. Those guys, they are bright yellow, they glow. Okay, this guy knows what he’s talking about. We loved it.”
Yeah, there are now developers asking Sonic Team what they think about their platforming game. I consider this to be a positive step and I’m glad that Arkedo Studios is so open to feedback. I think this is something that more developers need to do. If something is broken, fix it. Make a great game! Hit the jump to hear more quotes on what they thought!
According to DigitalSpy, SEGA has told them that they are not planning to release any more episodes to the Sonic 4 franchise. Seems that it might end with Sonic 4: Episode 2. Who said a bold statement like that? Who else besides the one and only Takashi Iizuka.
“We are looking forward to hearing the feedback from the users for Episode 2, but we are currently not planning to release another episode. We just want to see how the users accept this episode.” – Takashi Iizuka, Producer.
Is it good that SEGA is ending the Sonic 4 episodes or do you want a 3rd episode added with Knuckles?
According to an ad for a new executive producer, it looks like one of Sega’s IP’s will be getting a reboot. With Iizuka’s confusing talks about “a new standard for Modern Sonic”, I worry that it may be our favorite blue Hedgehog again. Just when he’s making good ground and Modern Sonic’s finally finding his feet. We’ll probably know more in 2012 I’m sure. Until then, start biting those fingernails.
Takashi Iizuka says some of the weirdest things. Everyone seems to be excited for Sonic Generations and its getting good reviews. The future looks bright for the Sonic, but Iizuka thinks of Sonic Generations as a book end to modern and classic Sonic. Wants to reinvent him for 2012.
“I would like to make a new standard Sonic, a modern Sonic if you will, in 2012 and beyond. There have been a lot of Sonic titles in the past, and I think, at this point, there’s a pretty good idea of what a Sonic game should be like — a fun, frenetic action game. As I said, I feel the need to surprise the fans in new and innovative ways, but I don’t want to do anything to depart from that style. The color powers in Colors are a good example of that.” – Takashi Iizuka
So are you guys ready for a fresh new Sonic or do you think Sonic Team can further fix modern Sonic to make him better?
The guys over at Siliconera had a chance to ask Iizuka if Sonic Team is planning a follow up to Sonic 4: Episode 1, in which he responded:
“We named Sonic the Hedgehog 4: Episode 1, so there will be an episode 2. Since this year is the 20th anniversary of Sonic we wanted to focus on Sonic Generations. We don’t have a release date or anything.But, we can tell you it will be in the near future.”” – Takashi Iizuka
Near future? Iizuka and his love for time traveling plots. In all seriousness, it seems that Sonic Generations is getting the physics for cassic Sonic right. Would be interested if the physics being used in Generations will be used in Episode 2.
(NOTE: Because this is a Q&A with questions taken from staff from both Sonic Stadium and Segabits, this article will be posted on both sites simultaneously.)
On the Tuesday afternoon of E3, Alex (nuckles87) and I got the privilege of seeing the first new footage of City Escape from Sonic Generations played by Takashi Iizuka himself. Seeing little classic Sonic going through the famous SA2 level was a thrill. We saw as the large GUN truck made every attempt possible to run down the roly-poly hedgehog as two new remixes of “Escape from the City” played through both levels. As he played through he told some interesting tidbits, including the fact that outside of Green Hill zone, all stages on the 3DS will be different from the HD versions and will have levels based on the portable versions of Sonic’s games. Also, voice overs will be done for all nationalities. Not just Japanese and English. He quit the last level as the GUN truck with it’s giant sawblades ran over modern Sonic as he ran out of boost. Here, our Q&A commenced.
CVG is running a article where they ask game producers for their secrets on how they create the types of games they do. Well, one of these producers asked a question was our favorite Takashi Iizuka, he shares his secrets on creating a 2D platformer like Sonic 4.
“I think there are various kinds of 2D platformer and each one of them focuses on different game elements. In the case of Sonic games, I put a premium on the game tempo of the stage.
Takashi Iizuka’s masterpiece Shadow the Hedghog wasn’t received too well by critics, mostly because the game, well sucked. But now he explains why the game was the way it was…
“After Sonic Adventure, we had two studios, in the US and Japan. The Japanese Studio was to develop a Sonic game in the standard style, and the US studio was to develop something different which could contribute to the Sonic franchise. That background generated the Shadow game as he appeared from Sonic Adventure. We wanted to offer other game systems to attract a different audience from traditional Sonic fans. In the US, first and third-person shooters were popular and we decided to go with a character who could work with them.”
I honestly assumed that Shadow the Hedgehog was just ‘Sonic Team’ trying to put out a product like Ratchet and Clank or Jak & Dexter. Too bad the concept wasn’t why the game was bashed…
Those god damn hooligans. They are up to no good, with their blue spikes and their loud rock n’ roll music. Actually these photos where posted by Yuji Naka on his twitter, who was ‘chillaxing’ with Naoto Oshima (original designer for Sonic) and Takashi Iizuka (current boss over at Sonic Team).
Can you imagine what they talked about? Whatever it is, I hope its all three getting together for a game. Takashi Iizuka most likely has great ideas that evolve Shadow and aliens.
[Via: Sonic Stadium]