A classic SEGA franchise brand that spawned many sequels, spinoffs, movies and a vast global following of core and casual players since its debut in arcades in 1997. It has been 12 years since we have seen a House of the Dead game in the arcades worldwide and with SEGA CEO Haruki Satomi wanting to win older fans trust again when it comes to their brand, we finally managed to get a sample of that trust with a new entry to the classic arcade horror shooter. House of the Dead Scarlet Dawn, announced back in January 15th 2018 for Japanese arcades, is now in the west and we got a chance to play and complete it! The House of the Dead has risen beyond the grave once again but does this latest entry live up to our expectations. Hit the jump to read our review of House of the Dead Scarlet Dawn.
The House of the Dead
Arcade provider, AndyGeezerServices and Youtuber, KawaiiYinYang had released pictures and footage of the prototype version of The House of the Dead for the SEGA Model 2 arcade hardware on the internet after 21 years. The prototype features two playable levels and tons of unused content such as a different introduction, dialogue, animation, and sound effects (which one of them happens to be the “Reload!” sound from the Virtua Cop series). The prototype may have also been possibly used in a couple of tradeshows back in Japan around the time.
AndyGeezerServices submitted the prototype to MAME and we hope it’ll be open to the public for newer discoveries to come. Hit the jump to take a look at the prototype version of the original House of the Dead.
The House of the Dead franchise returns with an all new arcade game in 2018! Titled House of the Dead: Scarlet Dawn, the franchise drops the “The” and the numbering and seemingly returns to the franchises roots, bringing things back to a mansion and reviving a classic enemy. On this SEGA News Bits, George and Barry are joined by Patrick aka Kori-Maru who is the owner of The Website of the Dead, a The House of the Dead fansite. Hear our reaction to this news, what we can glean from the screenshots and website, and what past interviews with the franchise developers can tell us about this new game.
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SEGA Interactive has just announced House of the Dead: Scarlet Dawn for arcades. They have confirmed that there will be location testing from January 19 to the 21st at SEGA Akihabara Building 3 in Tokyo, Japan.
This release will mark a return of the franchise to the Arcades, the last main entry being The House of the Dead 4 back in 2005. In 2009 we got the console exclusive The House of the Dead: Overkill, which was mean’t to be a prequel and had a different take on the series.
Today on the SEGA News Bits we take questions from our audience, this is the second question and answer segment we have done. You can catch the last one over here. On this Q&A episode we discuss the possibilities of Sonic Forces 2, Sonic Mania 2, our favorite Sonic the Hedgehog vocal song, are we really excited for Sonic Forces, Our favorite SEGA community stories, and we talk The House of the Dead Remake possibilities. Watch the episode and tell us what you thought, we are always open to suggestions on the format.
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It seems that SEGA is planning something to do with darts and their iconic IP ‘House of the Dead’, but instead of dealing with houses it seems this one will have darts. According to Go Nintendo, SEGA has filed the trademark for Darts of the Dead. The House of the Dead franchises has had its fair share of spin-offs including Typing of the Dead , Pinball of the Dead, and House of the Dead EX. They also noted that the trademark was done only for the English name, but that isn’t out of the ordinary for the franchise.
If SEGA could make a typing game based on the franchise, I would assume something like a dart game, with a score system based on your accuracy would be doable. Though thinking of the name, Darts of the Dead, seems a bit silly. What are your thoughts on SEGA filing the trademark for Darts of the Dead? Should SEGA just do another main title or are you interested in a spin-off?
Seems that the SEGA established Stories International will be teaming up with The Walking Dead and Fear of the Walking Dead production company ‘Circle of Confusion‘ who has also produced TV titles such as The Talking Dead, Powers, Outcast and Dirk Gently. They have also worked on films such as Spare Parts, American Ultra and Mr. Right. Circle of Confusion also houses executive producer David Engel who produced Straight out of Compton. The interesting part here is that the variety article, where the source comes from, specifically lists Altered Beast and Streets of Rage as the titles that The Walking Dead production company will be working with.
“These are some of the most well loved SEGA games, and we are thrilled to be working with Stories to adapt them into major film and television franchises,” -Lawrence Mattis, Circle of Confusion producer
If you guys didn’t know, Stories International announced awhile back that they will be making movies or TV show based on SEGA video game franchises including Shinobi with Marc Platt, Golden Axe, Virtua Fighter, The House of the Dead, Rise of Nightmares, and Crazy Taxi. While we have been hearing about these adaptations for years now, we still haven’t seen what it will amount to. Do you think this will turn out to be good for SEGA’s brand? Does having The Walking Dead production company give you confidence? Let us know in the comments below.
On this video of SEGA Talk, we discuss the time the city of Indianapolis wanted to ban The House of the Dead from sale, which the judge ultimately ruled in favor of SEGA. We discuss the case, talk about the differences between violent games on home consoles vs the arcades, plus much more. Listen in and if you like what you hear, make sure to subscribe to our podcast. Do you think that game companies should take extra precaution with game violence in arcades like The House of the Dead that are on display to public? Did you think House of the Dead seemed violent when it was released? Sound off in the comments.
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We return with another episode of the SEGA Talk podcast, on this extra spooky Halloween episode we look at the release of the 1996 light gun shooter classic The House of the Dead. We will look at the development, talk about the gameplay, tell you about its history and even talk about a time when the arcade game went to US court for being too violent. Grab some Halloween candy, pop in a copy of The House of the Dead , hit play on the podcast, and go down memory lane with us!
But tell us what you thought of The House of the Dead, where you first play it and did you think it was too violent? Tell us in the comment section below. You can also email us via our contact page just make sure to put SEGA Talk podcast on the header.
While not every single gamer is sold on Virtual Reality just yet, mostly due to the fact that it is rather expensive to even get a headset and compatible computer, the people that have experienced it all think its the future of gaming. While this is still open to debate, what I do know is that Virtual Reality has opened the door for older types of genres that SEGA pioneered in their long history to thrive. So today on The SEGA Five we will be discussing five genres that SEGA can revive with the help of Virtual Reality.
Before we get started I just want to say that these ideas are to make the games Virtual Reality compatible and not exclusive. I think this would mean that more gamers will be able to enjoy the games, VR headset or not. The number of gamers with Virtual Reality headsets is too low to spend money on exclusives right now. So let’s get to it.
Fall is in the air, the leaves are changing color and new console and PC games are releasing from SEGA! This week on the Swingin’ Report Show podcast, George and Barry look back on SEGA’s scariest games, and discuss the latest current and upcoming SEGA titles. We discuss why The House of the Dead has endured as a franchise for so long, talk SEGA’s most underrated scary titles, share our thoughts on the recently released Alien: Isolation and Bayonetta 2, and celebrate Valkyria Chronicles PC release announcement.
We also look ahead to November, as Barry talks about his experience playing Sonic Boom for Wii U and 3DS at SEGA’s New York event and details the first issue of Archie’s Sonic Boom comic book. November’s console theme month is also revealed, and we tease an upcoming special edition podcast that is going to be Mega fun. Give it a listen and Happy Halloween!
Droppin’ F-bombs like a mother…
The original The Typing of the Dead was a misunderstood sleeper hit when it came out for the Dreamcast. The keyboard accessory may have been useful in the eyes of consumers for games like Quake III Arena, but it didn’t immediately become apparent that a typing game spin-off would make for an amazing, fast paced alternative. The original game appeared in Japanese arcades prior, and when it arrived on PC shortly after it had done well enough to spawn several more sequels and updates on the platform, in Japan. Outside of Japan it would be seen as an outdated arcade game that would be shunned, yet had become the cult hit which emitted an outcry of diehard fans in their never ending list of seemingly implausible demands for a new entry in the series. Years later, after SEGA and Headstrong’s release of The House of the Dead: Overkill on the Wii, it had seen an update with The House of the Dead: Overkill Extended Cut on Playstation 3 and on the week of Halloween has seen an update on Steam for PC as part of a semi two game bundle, literally out of the blue with no fanfare and nearly cancelled by now defunct Blitz Games. Despite these hurdles, it was still the ideal platform to put out this modern update to the franchise that encompasses its cheesiness and over the top absurdity to much higher levels, probably higher than people would expect or possibly want.
Halloween is kickin’ tomorrow with a bang. Just for this special occasion for this eerie holiday, The SEGABits staff and I decided to give you to classic tunes from our beloved Sega franchises. A Ghost’s Pumpkin Soup from Sonic Adventure 2 composed by Tomoya Ohtani and lyrics sung by Hunnid-P. I’m not a huge fan of rap but with Knuckles stages in Sonic Adventure 2, I can groove to. The song describes Knuckles going through the haunted hills fighting off Boos (ugly looking creeps that really like to scare the **** out of you). The song gives out that eerie feeling to it mixed with rap and I believe it gave out a memorable feel to Sonic fans during the time. I still remember playing this stage on the Sega Dreamcast for the first time. The first time I heard this song, I nod my head going through the Church only to be chased away by a ghost. After the break, we go within the hallways of The House of the Dead.
Admit it. When a game gives you the option to be bad, you go for it. Unlike the stupid real world, video games have no repercussions. While game designers may not intend for you to do these bad things, or there are in-game penalties, in the end it’s just a game so you can be bad to your heart’s content, hit the reset button and return to playing the game as it was intended. In this week’s Weekly Five, we celebrate Friday the 13th with five SEGA games which allow you to be (you guessed it) bad.
In a recent interview with CVG, Mike Hayes has casually mentioned some potential titles for Nintendo’s upcoming 3DS handheld and Microsoft’s Kinect product. While he names some names for the potential 3DS games, he doesn’t give us much info about the Kinect title apart from a loose expected date of completion. Hit the jump for more info!