Posted by George on May 3rd, 2013

Most people that are reading this have probably owned a Dreamcast and are probably one of the many Dreamcast owners boasting about what an awesome console it was. This week on the The Weekly Five we explore how the Dreamcast changed gaming… FOR-EV-ER!
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Posted by George on Mar 29th, 2013

Ever since SEGA announced the Sonic CD re-release running on the Retro Engine, I had a long list of retro titles that I wanted to see use the engine. Then after awhile SEGA stopped announcing titles for it, then out of the blue they announce Sonic 1 & 2 re-releases using the engine. As much as I love Sonic, there are plenty of SEGA Genesis/Mega Drive games that I would love to see running on the Retro Engine. Check out the five games I would want to get the Retro Engine treatment and what type of extras I would love to see for them.
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Posted by Barry the Nomad on Nov 30th, 2012

As November comes to a close, so does our 32X month. Our My Life With SEGA video series has featured the ill-fated add-on in weekly video reviews, and I thought it would be fitting to end 32X month with an extra special Friday Five. I’ll admit it, I was a 32X hater until not too long ago. When the add-on released in 1994 I didn’t quite understand what it was. The Genesis already took cartridges, and CD’s thanks to an add-on, so why was yet another add-on being introduced? To be fair to myself, I was only 10 years old at the time, and before I completely understood what SEGA was trying to do with the 32X, the add-on was dead. A few years later I began to understand what the 32X was, and thought it was a complete joke.
A giant plastic mushroom that only offered up an additional 36 titles to Americans, and even then a bulk of the games were not worth owning? HA! Much later, the Angry Video Game Nerd tore the 32X to shreds and finished it off with an arrow. Again, I laughed. But soon, I became acquainted with sites like the SEGA Junkyard blogs (see our SEGA Network links in the right column to check those out) and in turn began to appreciate aspects of SEGA that I originally only thought negatively of or outright ignored. In October 2009, I finally gave in and bought a 32X used (with all cords, amazingly) off ebay for $30. It was one of the best SEGA purchases I ever made, and I’ll tell you why.
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Posted by Barry the Nomad on Nov 9th, 2012

I can’t believe that four weeks have passed since we began this salute to the SEGA All-Stars appearing in Sonic & All-Stars Racing Transformed! Part 1, Part 2 and Part 3 can be viewed at those handy links. If you’re all caught up with us, let me introduce you to our five All-Stars for this week: Ulala of Space Channel 5, Shadow of Shadow the Hedgehog (oh, and some franchise called Sonic the Hedgehog), Sonic’s not-quite girlfriend Amy Rose, Aiai’s wife MeeMee and our flagman of the game Ristar.
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Posted by Barry the Nomad on Nov 2nd, 2012

As we move into November we reach the home stretch: Sonic & All-Stars Racing Transformed releases THIS MONTH. On November 18th to be exact. This week we continue our salute to the SEGA All-Stars with two of Sonic’s earliest rivals, Knuckles and Metal Sonic, as well as NiGHTS’ rival Reala. We also feature B.D. Joe of Crazy Taxi fame and the dwarf legend Gilius Thunderhead of Golden Axe. If you missed Part 1 and Part 2, what are you waiting for? check them out! If you’ve been following with us all along, continue our series with part 3 after the break.
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Posted by Barry the Nomad on Oct 26th, 2012

Our Sonic & All-Stars Racing Transformed celebration continues with part 2 of our salute to the SEGA all-stars who will hit the track this November. In part 1 we featured Sonic, Vyse, NiGHTS, Gum and Amigo. This week, we take a look at more characters from the Sonic and Jet Set Radio franchises, keep the ball rolling with the star of Super Monkey Ball and we see the return of a certain iconic ninja. After the break, it’s an all out all-star salute!
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Posted by Barry the Nomad on Oct 19th, 2012

Sonic & All-Stars Racing Transformed is only a month away! In anticipation of the game’s release, we here at SEGAbits want to highlight the many All-Stars appearing in SEGA’s racing title. To do this, we’re kicking off a four week salute to the characters appearing in the game. Each week will focus on five SEGA All-Stars. We’ll share why we think these characters are important to SEGA’s history, and why we’re looking forward to racing as them. Let’s kick off part one with the first five, can you guess who they are?
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Posted by Nux on Sep 8th, 2012

The Dreamcast’s birthday is right around the corner, and you know what that means? That’s right, Dreamcast articles! As a big fan of many of the Dreamcast’s more obscure games I enjoy writing about Dreamcast games that even many Dreamcast owners, over a decade later, haven’t played yet. The five games in this list are games that are still relevant, games that Dreamcast owners should still pick up even years later. These games have aged gracefully and while not necessarily unique to the Dreamcast, are still games that need to be experienced on the Dreamcast.
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Posted by Barry the Nomad on Aug 24th, 2012

In the Sonic universe there is nothing more iconic than the zone that started it all: Green Hill. Any and every SEGA and Sonic fan should know the look and layout of this zone, specifically the first act and even more specifically the first few moments experienced by players. I’m talking about the line of rings, followed by the platform with an item box above and a Motobug below, a Buzz Bomber enters from the right of the screen, passing a palm tree with a spring hidden inside. For many fans, this was their introduction to Sonic as a character and as a franchise. Sonic Team knew the importance of the first zone, as (according to the Sonic Jam strategy guide) it took the team six months to perfect the look and design of Green Hill. In the years that followed, the opening layout of Green Hill reappeared a number of times. In this week’s Weekly Five, I’ll look back on those times, noting the strengths, weaknesses and possible reasons for referencing the classic layout.
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Posted by Barry the Nomad on Jul 20th, 2012

The indie Dreamcast game Gunlord from NG:DEV.TEAM has been out for less than a month, and while I’m sure many fans of indie Dreamcast titles have picked it up and are enjoying it, there are always those who are still on the fence and are either waiting to hear more opinions or for a price drop. I’m sure there are also those who have their Dreamcast stashed away in a closet and need a reason to dig it out. In this week’s Weekly Five I thought I’d share five reasons why Gunlord is worthy of a Dreamcast fan’s collection.
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