SEGA holding a ‘illustrate a mascot’ competition

They are looking for something that incorporates the spirit of SEGA. What will you win? All the products SEGA makes of your character and Nagoshi’s autograph. Want to know the rules? Hit the jump.

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They are looking for something that incorporates the spirit of SEGA. What will you win? All the products SEGA makes of your character and Nagoshi’s autograph. Want to know the rules? Hit the jump.

Japanese developers weigh in their thoughts and concerns about the upcoming Playstation 4. The interviews were part of an article for the Japanese magazine Famitsu. In the interview both Yakuza team members Toshihiro Nagoshi and Masayoshi Yokoyama gave their thoughts about the Playstation 4. To read what they said, hit the jump.

If you guys didn’t know, Toshihiro Nagoshi, a developer known for games like Yakuza and Binary Domain was promoted to chief creative officer over at SEGA last year. Now he speaks up on next generation systems, Relic purchase and the future of SEGA games. The Relic buyout was due to SEGA wanting to make games locally, I assume the drama with Gearbox Software has something to do with this decision?
“[The purchase] is based around our objective of getting products locally developed by local studios, but it’s also due to the heavy-hitting RTS titles Relic has. Sega already has The Creative Assembly, which is great at making RTS’, and so we’re becoming one of the best in the world at this genre now. So this purchase was part of our strategy for tackling this genre as well. It’s a well-established one, especially overseas, and having this wealth of experience under our belts makes me really look forward to seeing how the chemistry between the two studios works out. If we have the opportunity to make further purchases that emphasize high creativity, I think you’ll see us aiming for that.” - Toshihiro Nagoshi, Chief Creative Officer at SEGA Japan
He also talked about SEGA’s image, something many readers and even some writers accuse of SEGA of losing.
“I want to think about things from ground zero one more time. That’s tough for our younger staff, but it’s also fun and exciting. That’s what you want the Sega logo to represent: things that seem crazy at first, but really surprise you when they take form. Even if people say ‘Oh, now they’ve done it’ at us sometimes, I don’t want to do away with the expectations that people have had for us since way back. It wouldn’t seem right if Sega acted all firm and conservative, would it? I think I’d like to keep that.”
Read more about next generation and costs of making games over at Polygon.
Yakuza series producer and SEGA of Japan CCO Toshihiro Nagoshi discussed the next Yakuza title this weeks issue in Dengeki PlayStation magazine. According to Nagoshi, the development team will be taking a programmatic approach with the next title, meaning players can have a more physical experience. The game’s battle system is said to see new innovations, and in general the plan to broaden gameplay. The next Yakuza game will most likely not be seen on the Playstation 3, as Nagoshi believes that Yakuza 5 will be the last entry for the series on the current Sony console. Given the interview taking place in a Playstation magazine, the next game will probably end up on Sony’s next gen console. Nagoshi hopes to show something related to the new game this year.
SEGA loves adding real world brand collaborations in the Yakuza series. This time around SEGA is collaborating with Namco Bandai to have their game Taiko Drum Master appear as a playable arcade unit in Yakuza 5.
The arcade unit will allow you to select from a handful of songs, including Mappy Ondo, Nijiiro Yumeiro and Shinsekai Yori. This was announced on this week’s Famitsu as a part of looking back at ten years of Taiko Drum Master. The issue also included a picture of our tan hero Toshihiro Nagoshi playing a Taiko arcade unit. So rare.
Nagoshi posted a short post on his blog stating that there will be an announcement tomorrow. What on earth could the announcement be? Could it be Monkey Ball related? Yakuza 5 related? Who knows, he never says what it is related to or if it even is related to video games.
Your thoughts?
Toshihiro Nagoshi or better known as the man with an awesome tan, who has helped create games like Super Monkey Ball and Yakuza, was part of a recent article by Famitsu called “Future of Games”. Nagoshi says that the Japanese console game market has had bad growth and that the international market has been showing signs of a drop. He says that developers will have to combat this by being more aware of problems with their games and come up with solutions.
SEGA’s Chief Creative Officer and head of Ryu Ga Gotoku Studio’s Toshihiro Nagoshi is headed for E3 as he is set to leave Japan for a week. In a blog post today he said that E3 is the time when game industry people all leave Japan for a week. He will be taking the late night flight out of Haneda. Not one to come off as being lazy, Nagoshi is already started to get worried about the work he will leave building up in his office once he returns to Japan. Wither he is there on official business or just enjoying E3 is not known, but the Yakuza fan in me hopes that Yakuza 5 would be announced for Western release. Unlikely but hey, it’s nice to dream from time to time.

A new week and a new episode of the Swingin’ Report Show. This week George, Sharky and Barry the Nomad talk about Akria Yuki in Dead or Alive 5, salvia and much more. So sit back, enjoy the ride. We have also fixed our RSS feed, you can follow the new one below. We are also submitting the new RSS to iTunes, you shouldn’t have to do anything if you are already subscribed. Hit the jump for the show notes.
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Starting April 1st, theres a new CCO in town: Toshihiro Nagoshi. SEGA Sammy has announced that starting in April a bit of corporate reshuffling will go into effect, due to the retirement of some of SEGA’s higher ups. Naoya Tsurumi takes over the President and Chief Operating Officer role from the retiring Okitane Usu. Toshihiro Nagoshi, creator of Yakuza and producer of the recently released Binary Domain, will fill a newly formed Chief Creative Officer position. All I can say is that this is some great news! I know nothing about Naoya Tsurumi, but Nagoshi in a CCO role? Very cool. Always a good thing to see a talented person in a high level creative position. Check out the full report here in PDF form.