Posted over at Persona Central, taken directly for the Dengeki PlayStation Vol. 681 magazine which features a interview with Toshihiro Nagoshi where he talks about the future of the company. He talks about new IP creation for next generation, how IPs will be valuable for the next generation and Project Sakura Wars.
The latest issue of the Weekly Famitsu magazine in Japan had a huge feature on the upcoming Yakuza: Like a Dragon (aka Yakuza 7: Wherebouts of Light and Darkness). There are a ton of great tidbits of new information regarding the upcoming game but one that stood out was the team saying that Yakuza: Like a Dragon‘s story mode will be ‘more than twice as long’. That really makes you question if its because of the new combat system, which is taking a turn based RPG approach or if its just because this game will have more content. I mean, Yakuza 5’s story was ridiculously long and if this is going to be more than double the length…. I’m in!
Check out the tidbits over at Gematsu!
SEGA has released a sit down interview video with Toshihiro Nagoshi, chief creative officer at SEGA. SEGA fans know Nagoshi best for Daytona USA, the Super Monkey Ball games and Yakuza. The interview contains some interesting information, including Nagoshi saying that the games where he listened to other people didn’t work too well (Binary Domain, perhaps?). In regards to the Yakuza franchise, Nagoshi notes that the original Yakuza did not sell enough to cover development costs which led to the team having to more effectively use their resources for the sequel. Only a year passed between the first two Yakuza games, and this was an effort to keep the series alive in people’s minds, which meant a very busy and short development cycle. This hard work paid off, however, as Yakuza 2 sold twice as many copies as the first game.
Check out the video for yourself above, and here’s hoping we see more content like this from SEGA’s YouTube channel!
If you are excited for the next Ryu Ga Gotoku Studios (Yakuza Studio) next game, right now using the working title Project JUDGE (JUDGE EYES in Japan) then you are in luck since there is a long form presentation which features Takuya Kimura, Shosuke Tanihara, Kenichi Takito, Akira Nakao, Alexandros (Japanese rock band), and SEGA’s Toshihiro Nagoshi! This presentation is dubbed, with a translator for fans to from America to enjoy.
This is possibly one of the more in-depth reveals to a game in a very long time, especially for SEGA. Not only did we get a world wide announcement, but Japan also got a demo on the same day it was revealed and its coming out by the end of 2019 in Asian countries. Yakuza Studio is on fire!
The latest retail issue of Edge magazine features a interview with SEGA Chief Creative Officer Toshihiro Nagoshi where he talks about the development stories behind F-Zero GX and Yakuza; but also teases the Yakuza Studios next project:
“It will still be quite hardcore at the beginning, but I want the player to think “Oh this game seems really interesting” – that’s what I’m aiming for this time. That goes for the technology too, though I don’t want to say more as it will spoil the fun. By introducing a new and more current systems, I’d like to increase the number of players. And if I do that, I can re-introducing Kiryu-san to some new fans. That would be ideal.” – Toshihiro Nagoshi
If you guys didn’t already know, SEGA will be reviving the Sakura Wars franchise with a brand new game which was announced at SEGA Fes 2018 this past April. As far as that announcement, SEGA and the team have been pretty hushed on details until it was brought up on SEGA’s latest Sega-Nama broadcast, a official Japanese SEGA news variety program hosted by Toshihiro Nagoshi.
Hit the jump to check out Nagoshi and co-host Anyana Tsubaki discuss the possibility of a Sakura Taisen presentation set for ‘summer’:
In a recent streaming broadcast discussing the upcoming Yakuza 3, Yakuza 4 and Yakuza 5 remasters for PlayStation 4, SEGA’s chief creative officer Toshihiro Nagoshi revealed new information about the genesis of the remasters. According to Nagoshi, the remasters are intended for new overseas fans. Following the release of Yakuza 0, the franchise has seen a renaissance outside Japan with latest title Yakuza 6: The Song of Life being the biggest US launch in the series’ history. So it only made sense to fill the gap between Yakuza Kiwami 2 and Yakuza 6.
Also revealed in the video, Nagoshi states that there will not be cut content in the remasters, which is great news for those who played the PS3 originals outside Japan. Check out the full video here, and in the comments below share your thoughts on the news!
The Japanese website 4Gamer has put up an article talking to Japanese video game developers from a wide range of companies on what to expect from them in 2018. It is basically a yearly tradition at this point. Sadly we only got one person interviewed from SEGA and that was Toshihiro Nagoshi, who has many hats at SEGA including Chief Creative Officer. This is what Toshihiro Nagoshi had to say about 2018:
“We still have some unannounced things. We have more surprises, so please look forward to it!”- Toshihiro Nagoshi
Sucks that he didn’t tease what these announcements could be or from what studio within SEGA they are coming from. Toshihiro Nagoshi’s own studio, Yakuza Studios, seems to have laid out its future recently at this year’s TGS with titles like Yakuza Kiwami 2 (Just released earlier this month in Japan), Hokuto ga Gotoku (comes out March 2018), Yakuza Online mobile game, and the barely teased Shin Yakuza title. I doubt these announcements are from the Yakuza Studio, but you never know. There was that financial report that stated SEGA wanted to revive major IPs on their road to 2020. Could we be seeing some of the first hints of this next year? What do you want to see SEGA announce for next year? Let us know in the comments below!
Yesterday we discussed how Yakuza Studio head Toshihiro Nagoshi had a live stream to explain details on their earlier announcements. One of those was to confirm that the Fist of the North Star game was running on the studio’s older Yakuza 0 engine and the other fun tidbit was that Yakuza Kiwami 2 is only happening due to how well Yakuza 0 and Yakuza Kiwami performed with pre-orders and overall sales.
According to NeoGAF poster Gacha-pin, he specifically mentioned ‘Yakuza‘ and not ‘Ryū Ga Gotoku‘ (Like a Dragon) as the franchise is known as in Japan and Asian countries. This means that maybe SEGA is finally impressed with how the game has performed in Europe and in the Americas? We are getting a impressive Yakuza 6 premium edition and it seemed that when Yakuza 0 came out it kept selling out on Amazon. Its good to see a game that I have been following for more than a decade finally get the recognition it deserves outside of Japan. Seeing as SEGA America is already asking fans if they are hyped for the upcoming Yakuza games, I would wager that we will be getting more Yakuza titles in the future. Good times.
SEGA held another live stream the other day to confirm some misconceptions revolving around their recent Yakuza Studio announcements which included a new Fist of the North Star game. At the time it was highly believed to be running on the ‘Dragon Engine’ which is the latest in-house engine created by the studio, this was mostly due to Yakuza Kiwami 2 using the engine.
So why will Fist of the North Star use the older, Yakuza 0/Kiwami engine? According to studio head Toshihiro Nagoshi its because the team has more experience with the ‘Kiwami engine’ and its better for celshaded graphics. Also note that the Dragon Engine is still under development, while the older engine already achieves 60fps at 1080p on the PlayStation 4 while Yakuza 6 ran at 30 fps.
It seems that Yakuza Studios is hard at work over there, because they announced not one, not two, not three, but four new projects. As you seen from our last posts, this amounts to a remake of Yakuza 2, a new Yakuza side game with new protagonist and even a Yakuza Online mobile game. But sometimes the studio wants to take a break from the world of Yakuza, hint them making a Fist of the North Star game
with the Yakuza 6 graphical engine. UPDATE: Its actually running on the Yakuza 0 engine!
The game is going by the name of ‘Yakuza of the North Star‘, but will probably get a real title down the road. It seems like a working title. It has been confirmed that the voice actor for Kazuma Kiryu (Takaya Kurdoa) will also be voicing Kenshiro! Seems that the game is in early stages and we will be hearing more about it come 2018 or even in the Tokyo Game Show next month!
We all knew it was coming thanks to Sony’s mistake on early Friday morning but SEGA has now officially announced Yakuza Kiwami 2. Following from the success of Yakuza Kiwami, SEGA began developing a remake of the second Yakuza game. It’s obvious to see the mass improvements the dragon engine is already providing as they bring this classic back for the modern generation. Personally speaking Yakuza 2 has my favorite story and cast of characters in the series but the game obviously has been held back by the technology of the time so to see it updated brought a smile to my face.
Yakuza Kiwami 2 promises to feature seamless maps of Osaka and Tokyo. The theme song for Yakuza Kiwami 2 is being performed by SiM, a Reggae Pop band. Yakuza Kiwami 2 hits the PlayStation 4 in Japan on December 7th of this year. No word about a Western release, but I wouldn’t expect it until months after Yakuza 6 ships.
SEGA’s long running Yakuza franchise is finally giving its previous PlayStation 2 exclusive title a much needed remake on the PlayStation 4. Today we dive back into the world of Kamurocho to see if a trip back to 2005 is actually a trip worth having. This is our early review of Yakuza Kiwami.
With less than a week until SEGA kicks off it’s Yakuza Studio’s new titles presentation this Saturday, we’ve been given confirmation that the event will be live streamed on YouTube, Fresh, and Niconico from 19:00 Japan Standard Time. Having the presentation on youtube will be a godsend for fans who don’t have Niconico accounts and don’t know how to make it through the Japanese only sign up of the site.
Previously Nagoshi mentioned that multiple titles would be announced at the event “including something expected.” so what could it be, Yakuza Kiwami 2 with a new IP or perhaps something else? Gives us your thoughts and hopes on what you’re expecting this Saturday below.
SEGA has confirmed that Yakuza 6: The Song of Life will launch both digitally and physically in the Americas and Europe on March 20, 2018. SEGA has also priced the game at $59.99. Nothing surprising there. But SEGA did confirm that people that pre-order get a launch copy that includes a hardcover art book that doubles as a disc holder. Pretty neat.