Space Channel 5 VR to get downloadable demo later this year

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Space Channel 5 VR Arakata Dancing Show  isn’t a new game, it was actually shown at the Tokyo Game Show back in 2016. It is interesting is that SEGA has changed the name of the VR experince, before they called it ‘Ukiuki Viewing Show’, now its ‘Arakata Dancing Show’. The VR ‘experience’ was up for people to try out and then SEGA stopped talking about it. According to a recent tweet, gamers will be able to give the demo another go at Game Party Japan 2018, which happens to be the first official tournament held by JeSU (Japan e-Sports Union) on February 10th and 11th.

While Japanese site Panora got the official scoop that Space Channel 5 VR Arakata Dancing Show will get demos in VR stores this spring and get a download version later this year. For what I gather, the download version will be the ‘demo experience’ shown at events and not a full game. Bummer. The demo experience will still be shown off using HTC VIVE headsets and SEGA still hasn’t mentioned if they have plans on showing it off on PlayStation VR. I think this is SEGA testing the market, see if the general public still has interest in Space Channel 5 with a demo release. Hit the jump to see screenshots of the game.

Hatsune Miku VR Future Live gets new trailer

SEGA’s interest with VR continues, as a new Hatsune Miku game called Hatsune Miku: VR Future Live involving everyone’s favorite cyan haired machine sounding girl and her friends receives a new trailer. The game will be divided up by “stages”, with the game initially having the 1st Stage when released on October 13th, 2016, while later introducing 2nd Stage in November and 3rd Stage in December. Each stage is ¥2,500 ($25), with an option to buy all three for ¥7,000 (roughly $70) later. A price for outside of Japan however isn’t known.

The game itself is as the name implies a game is in the vein of the Project Diva games, the main difference is that it’s displayed in a first person fashion from the prospective of the player and players can view varies concerts at varies angles. However the rhythm aspects from past Project Diva titles is absent, instead focusing on being a straight forward concert, so there’s hardly a true “game” in a sense.

The game will release on October 14th/15th as a launch game for the Playstation VR headset.

SEGA announces Space Channel 5 VR: Ukiuki Viewing Show

Space Channel 5 VR: Ukuuki Viewing Show announced
Sega has announced a special virtual reality experience featuring Ulala will be available at Tokyo Game Show 2016. Space Channel 5 VR: Ukuuki Viewing Show will allows players to participate as one of Ulala’s program viewers.

The VR experience will be running on the HTC VIVE at TGS. Will players be able to mimic Ulala’s commands with the VIVE controllers? Will this evolve into more than one simple encounter? Will you get over the likely possibility that Space Michael will not be included in future Space Channel 5 releases?

No additional details about a public release, future expansion of the demo, or compatible hardware have been announced.

A small teaser website is available here for now.

Hatsune Miku: VR Future Live coming West on October 14

Hatsune-Miku-VR-Future-Live-Akihabara-1[Behold, the future of dating and gaming]

I don’t wanna say that I called it, but I called it! I wrote an article about how SEGA was submitting ratings in countries outside of Japan for Hatsune Miku: VR Future Live, saying I wouldn’t be surprised if its a PlayStation VR launch title in the West. Guess what? Hatsune Miku: VR Future Live is a launch title for the PlayStation VR.

Hatsune Miku: VR Future Live has been confirmed for both America and Europe which is coming via the PlayStation Store (digital only it seems). If you are lucky enough to be attending Gamescom this week, SEGA has a playable demo at the PlayStation Booth so you can enjoy Hatsune Miku in her VR glory.

This is the future boys, no more need for girlfriends.

[Via: Nichegamer]

Looks Like Hatsune Miku: VR Future Live Will Come West

HatsuneMikuVR

It seems like a huge possibility that Hatsune Miku: VR Future Live, the debut Project Diva game for the PlayStation VR, will be coming West. Hatsune Miku: VR Future Live has not only been rated by the Australian ratings board but also the German ratings board.  If the game is coming out in two English speaking countries its likely that it will come to the rest of them. Don’t be surprised when SEGA announces Hatsune Miku: VR Future Live as a PlayStation VR launch title shortly after Hatsune Miku: Project Diva X comes out on August 30th.

In Hatsune Miku: VR Future Live players use the virtual reality headset to experience being an audience member at a Hatsune Miku concert, allowing the user to have a interactive stage experience not possible in real life. Hatsune Miku: VR Future Live will be a PlayStation VR launch title in Japan.

[Source: Siliconera]

SEGA bringing Zero Latency’s VR multiplayer game to Japan

It seems that SEGA of Japan is showing some interest in the world of Virtual Reality. SEGA Live Creation announced on Tuesday that it will be bringing Zero Latency (and its technology) to Japan. The VR system including software was built by a Melbourne-based company and features a free-roaming virtual world with built-in multiplayer.

So what is SEGA going to do with the game? Well from July 16th the game will have a permanent home in SEGA’s Joypolis in Tokyo. This isn’t just software as the team created its own VR headset that allows for players to roam huge warehouse sized areas, unlike something like HTC’s Vive that only does smaller rooms. SEGA seems rather impressed by the technology:

“When we first tried the Zero Latency experience we were blown away. We are only at the early stages of understanding what free-roam VR is capable of. It’s one of the most exciting technologies coming to market today.” – Kazuhiko Hayami of SEGA Live Creation

Zero Latency announced they are developing a shorter, more arcade-style version of their zombie shooter for SEGA’s Japanese launch. The team still has deals to bring the technology to USA, China, Europe, and Australia but isn’t ready to talk about that.

[Source: Mashable]

Infamous SEGA CD game ‘Desert Bus’ getting a sequel with VR support

DesertBusSEGACDDesert Bus has become a infamous game not only due to never having a official release, but universally being known as the ‘most boring game ever’ by many online publications. Is this an insult to the game? Nah. The game was a mini-game that was set to release in a compilation called Penn & Teller’s Smoke and Mirrors back in 1995 and was purposely mean’t to recreate a endless feeling  when driving through the Nevada desert.

Jillette announced the game via this weeks episode of Penn’s Sunday School:

“I’m working with Randy Pitchford. This is not announced publicly. We are going to do a€ —” this is a big, big deal —€” a new Desert Bus. And it’s just going to be for charities, so charities can use it to raise money.”

“He’s calling it Desert Bus 2.0. I’m calling it Desert Bus 1.0003. It’ll be a period piece, it’ll be set in 1992, like the original Desert Bus, just high-fidelity. We’re doing a couple other games. It’ll be a bundle of things. We’re talking to a bunch of people. It’ll probably be agnostic in terms of platform. It’ll probably be for the [Oculus] Rift and for the PlayStation VR.””

Yes, he is working with infamous CEO of Gearbox Software Randy Pitchford who is responsible for great titles like Alien: Colonal Marines and Duke Nukem Forever. While we all know the game is mean’t to be boring, its nice he is doing it for charity.

What do you guys think?

Fans get Phantasy Star Online 2 to run on the Oculus Rift

Phantasy Star Online 2 fan, HardLight602 has created this masterful first person mod for PSO2, allowing the use of the Oculus Rift headset. Taking roughly 6 months to develop this is no simple script mod.

“Everything you see in the video is entirely the modded behaviour of the game up to and including the stereoscopic distortion rendering.” – Hardlight602

On top of that HardLight602 has enabled inverse character rigging which aligns your characters in-game body with your own. This enables many of the weapons to be aimed simply by looking- your characters aim will follow your gaze.

Hit the jump and learn more about the mod.

Support for HTC’s Virtual Reality kit could be coming to Alien: Isolation & Company of Heroes 2

Alien-Isolation

If you didn’t already need new pants after playing Alien Isolation, you might want to order a new pair in advance.

Reddit user “linknewtab” has discovered various titlecards for games coming to Valve and HTC’s collaborative virtual reality project within the Steam installation directory. There’s a pretty vast array of titles there, none more relevant to this article than the SEGA published Alien Isolation and Company of Heroes 2. This is pretty exciting stuff; it’ll be especially entertaining to see more of the reactions to Isolation in VR. The game was demoed with Oculus Rift back at E3 last year, but as of now it has no official VR support. Considering how long the Oculus Rift’s consumer release is taking, it’s likely it’ll be on the Vive before the Rift.

What do you think of CoH2 and Alien Isolation being realised in virtual reality? Let us know in the comments!

How to unlock Oculus Rift support for Alien Isolation

Alien-Isolation
SEGA demoed Alien Isolation at E3 running on the Oculus Rift, then after stated that the game wasn’t going to ship with Oculus Rift support. This was partly true considering that the game that shipped didn’t have a selectable  Oculus Rift mode, but the code is still in the game. Here is how to unlock it.

1. Find the Alien Isolation DATA folder.
2. Open ENGINE_SETTINGS.XML
3. Edit the stereo options to the following:

<Setting name="Stereo Mode">
    <Quality name="Rift"   precedence="4"/>
    <Quality name="Off"   precedence="4"/>
</Setting>

Now set the Oculus Rift to ‘extended mode’ and in the Oculus config utility make sure you pause the service. Boot the game up and it should work. More information can be found in this detailed Reddit thread.