Mario & Sonic at the Rio 2016 Olympic Games heading to arcades!

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SEGA has revealed that Mario and Sonic will be heading to arcades together for the first time, as part of their latest Olympics team-up. The games will be getting location tests starting today and running through July 20 at the Club SEGA in Akihabara and the SEGA World in Kasai.

It is currently unknown whether the arcade version will be a port of content from the Wii U version or be a completely unique game. At the very least, the game will have unique controls, going by the design of the cabinets.

Mario and Sonic 2016 will be launching for the Wii U and 3DS next year. It is currently unknown when the final version of the arcade game will hit Japanese arcades, and whether or not these machines will appear in Western arcades.

Source: Inside Games (translated by Perfectly Nintendo)

Nintendo pre-E3 Digital Event: Mario & Sonic at the Rio 2016 Olympic Games trailer

Nintendo’s Digital Event at E3 2015 has wrapped, and on the SGEA side of things we have a new trailer for the upcoming Mario & Sonic at the Rio 2016 Olympic Games title. The new trailer showcases summer sports that will be included in both Wii U and 3DS titles, though those hoping for any real surprises or hints at a story mode or party mode will be disappointed. Hopefully we learn more about the game soon, personally I’d like to see a beefed up London Party Mode (obviously set in Rio) and I think SEGA really needs to include some Samba de Amigo characters given the game’s setting.

Virtua Fighter cameos hit Smash Bros on Wii U and 3DS

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While the big news is that Smash Bros added two new DLC characters that include Roy (Fire Emblem) and Ryu (from Street Fighter), there were also other characters announced as Mii Fighters, including SEGA favorites Jacky and Akira from Virtua Fighter. That isn’t all that hit the market, you can also pick up Megaman.EXE (Mega Man Battle Network), Zero (Mega Man X), Isabelle (Animal Crossing), Inkling boy/girl (Splatoon), and even Heihachi (Tekken).

Each ‘custom Mii fighter’ will cost you .75 cents per fighter, if you want them on both 3DS and Wii U it will cost you only $1.15 each. If you get them all bundled for one version its $6, but if you get them for both 3DS and Wii U its $9.20. Not bad at all.

Anyone purchasing any of these pieces of DLC? Any other SEGA characters you want to see represented in Smash Bros?

Akira and Jacky Mii outfits for Smash Bros 4 leaked

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Twitter exploded with news of a Smash Bros leak early this morning. While most of the attention is being lavished on the two new characters this leak unveiled, there’s much more to it than them: Mii skins of the Virtua Fighter characters Akira and Jacky (as well as Tekken’s Heihachi, which is the outfit on the left).

What’s really interesting about Akira’s outfit is that it is literally his model from the first game, complete with the old school, flat-shaded, segmented polygonal limbs. Jacky, on the other hand, seems to based off of his appearance from Virtua Fighter 5.

Of course, it should be noted that these outfits have not technically been confirmed by Nintendo, but given the size and breadth of this leak, not to mention the simultaneous release of the above in-game outfits and in-game victory movies and renders of the leaked characters that are obviously real, this confirmation is likely only a matter of waiting for tomorrow’s Smash Bros Direct.

One interesting implication of these Mii outfits is that it means SEGA’s crossover with Smash Bros no longer ends with Sonic. Could another all-new fighter be in the cards? We’ll just have to see.

These assets were found on RandomTBush‘s twitter.

 

What we missed: New Mario & Sonic, Total War: Warhammer first screens and SEGA’s mission statement video

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If you haven’t noticed, the site was offline for a few days and there was some SEGA News that we missed. At first I wanted to make a news post for every single item, but that would be sort of a waste. So now that we are back lets have a look at some of the news that we missed which includes the announcement of Mario & Sonic at the Rio 2016 Olympic Games, the first ever screenshots for Total War: Warhammer and a look at SEGA Japan’s mission statement, painting a positive note for the future of the company.

Mario & Sonic at the Rio 2016 Olympic Games announced for Wii U and 3DS

Well this came out of nowhere! A Japan-only Nintendo Direct has revealed that a new Mario & Sonic game based on next year’s Rio Summer Olympics will be releasing on the Wii U and 3DS…eventually. No date was given in the trailer, but a late 2015 date seems likely if the past games are any indication.

The trailer looks like pretty standard Mario & Sonic fair, though it does seem to reveal several newly playable characters. These characters include Mario’s Nabbit, Donkey Kong’s Diddy Kong, as well as Rouge, Jet and Zazz. It looks like Sonic’s Egg Pawns and Mario’s Boom Booms will also be playable in some form, but given that they only appear as filler characters in the rugby mini game, they may not be playable in other parts of the game. These are the first new additions to the series since 2010’s Mario & Sonic at the Winter Olympics.

Be sure to stay tuned for updates here at SEGAbits!

 

Yoshi’s Woolly World has unlockable Sonic the Hedgehog skin pattern

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Nintendo has showed the latest Yoshi’s Wooly World trailer, this one focusing on older Amiibo figure support. Each figure will unlock a pattern that you can dress up your Yoshi with, including a Sonic the Hedgehog pattern if you use your Sonic the Hedgehog Amiibo. The trailer sadly doesn’t show the what the Sonic the Hedgehog pattern will look like, but it does show Mario, Donkey Kong and Link; giving you an idea of what to expect when the game launches later this year.

It is pretty interesting that Nintendo is will support past Amiibos in new titles, considering they announced their own line of Yoshi’s Woolly World Amiibo figures. I wonder what other Amiibo support future Nintendo titles will get. Who knows, maybe even SEGA developed games will support Amiibo functionality.

Sonic Boom’s troubled Wii U development explained

Unseen64’s Liam goes in-depth, talks to Big Red Button to get their side of the story and tries  to explain how a product like Sonic Boom: Rise of Lyric could have turned out the way it turned out. Liam does a good job at looking as far back as the first trailer, which showed better graphics and animation which of course was not running on Wii U hardware.

Not to mention the game was first started as a multiplatform title, considering they where using Cryengine 3 which is hard to work with on Wii U. Its a great video that you guys should check out, especially if you want some understanding on what happen during the development of the title.

NIS America interviews Yuji Naka to promote Rodea: The Sky Soldier

NIS America just posted an interview with Rodea the Sky Soldier creator Yuji Naka (Sonic the Hedgehog, Chu Chu Rocket and NiGHTS) and director Zin Hasegawa (Fatal Frame series) on their Youtube channel. It’s a pretty interesting interview with Yuji Naka starting off by saying that it has been a long time and it really has, so it’s good to see him do these types of interviews for games again.

Yuji Naka even talks about how he has created games that have to do with speed like Sonic the Hedgehog and flying games like NiGHTS and whether that factored into creating Rodea the Sky Soldier since it has similarities. Listen in and I hope Prope and SEGA work on a project again in the near future.