Vidya Retro Streaming Feature of House of the Dead

Watch live video from VidyaRetro on TwitchTV

With the release of Typing of the Dead Overkill on Steam, we get to take a look at it along with other games in the House of the Dead series.

Update: Our livestream is over, but you can expect the Retro crew including Bartman3010, DavidTL, Overlord, Perfect Chaos Zero, GeneHF and Guess Who looking at several titles including The House of the Dead III, The House of the Dead 4, Zombie Revenge, and several random mobile games as well as The House of the Dead Overkill – Lost Reels, and the horrors of the mine cart in Sonic 4 Episode 1. 

SEGA Australia’s crazy pitch for remaking SEGA classics

[Above is SEGA Australia’s pre-alpha prototype pitch for Golden Axe remake under their label ‘SEGA Reborn’]

SEGA Australia isn’t known as the type of studio that had too many hits, but it seemed that the team was finally hitting their stride with the Castle of Illusion Starring Mickey Mouse remake that is coming out in early September. Sadly that will be the studio’s last game, since it was announced that they will be closing by the end of the year.

Seems that the studio pitched for a series of remakes, most notably ‘Golden Axe’ and all to be in a new label called ‘SEGA Reborn’. That’s not all though, the company thought that all these classics should take place in the same universe. Yes, we are talking about Marvel movie treatment with retro games. That would mean that a game like Out Run takes place hundreds of years after Golden Axe.

Much like its remake of Castle of Illusion, they where open to going in and adding new content and fixing issues the originals had. Some of the other games they talked about remaking included Streets of Rage and Shinobi. Hit the jump to see video of the ‘Golden Axe’ remake that the studio pitched to SEGA. 

Yuji Naka’s Rodea the Sky Soldier is Still Alive

Have you been wondering what Yuji Naka has been up to since leaving Sonic Team besides making a bunch of small and kinda neat games? Well, a new action adventure game called Rodea the Sky Soldier was announced for Wii and 3DS, publisher Kadowaka Games released a trailer which can be seen above. So why is it being released for Wii? Well, this trailer was released a little more than two years ago, after which the publisher never spoke of it again. Yuji Naka gave an update a few months later saying that the game was finished, but that they were waiting for Kadowaka Games to publish it. After a while everyone who did know about the game either forgot about it or assumed that it was scrapped.

Now we finally have an update on the title. Yoshimi Yasuda, the president of Kadowaka Games had said that they were having trouble adapting the control scheme to the 3DS version, which is being handled by the publisher. Yasuda said that the version is about 70% finished and that there will be more information in the near future. Maybe it’ll get a re-reveal at TGS 2013? We’ll see.

Prope also released a Digimon RPG called Digimon Adventure for PSP earlier this year in Japan, a western release doesn’t seem likely for this game though.

High Voltage: “We harbor no ill will towards Sega”

There have been lots of rumors hitting the internet about High Voltage, one of those rumors was that High Voltage was mad at SEGA for not shipping more copies of the game to retailers. High Voltage’s  Eric Nofsinger decided to tackle the rumors and give the fans answers to misinformation.

“We do wish that Conduit 2 had been carried by more retail outlets but we harbor no ill will towards Sega.”

In the end of the day, I completely forgot this studio existed. Don’t get me wrong, I hope the best to them and their employees, but they have yet to make a game that is spectacular.

Why Sonic 4: Episode II shouldn’t skip the Nintendo Wii

There have been a lot of talks since SEGA announced that Sonic 4: Episode 2 wouldn’t be headed for the Nintendo Wii. Many long time Sonic fans got angry, mostly because they only own Wiis. I know some of you might grunt at the thought of only owning a Nintendo Wii, but that’s their choice.

Not to mention that the first title appeared on the Wiiware service, got pretty good scores on the service. So why do you think SEGA pulled it and why do I think they should reconsider putting it back on the Wii?

Sega Confirms No Sonic 4:Episode 2 For Wii

It has officially been confirmed by Ken Balough that Sonic 4: Episode 2 will not be making it to the Wii platform. Sadly, for Wii Sonic fans, this is the third multi-platform Sonic game in a row not making it to their system. It’s seriously doubtful it will make it to 3DS either. I guess Sonic does what Nintendon’t. Here’s what Ken had to say.

But no – the reason Episode I was on the Wii was because we wanted to bring the Sonic 4 saga to the widest possible audience. Episode II unfortunately will not be coming to the Wii – for reasons most people have probably guessed, but that doesn’t mean the SEGA isn’t supporting Nintendo platforms, we have a very strong partnership and will continue to do so.


Source [Sega Forums]

Rumor: Sonic 4: Episode 2 to feature Tails and Metal Sonic?

According to the original rumor, the last bit of info confirms that Tails will be playable. Not only that, Metal Sonic would be the main villain. I guess there was something to that marketing for Sonic CD. Reading the info that the source gave, it seems the version he got was pretty early and sections of it weren’t completed yet.

You can select either Sonic or Tails before loading the first stage, but selecting Tails simply grants you playing as Sonic with a Tails life icon and ‘Tails got through Act X’ messages.
The level design consists of many bottomless pit areas and failing to avoid Metal Sonic after he teleports usually results in death.

I’ll be publishing the full e-mail later tonight for the interested. This seems like a given, at least to me. After Sonic CD coming out ‘before’ they announced this? I pretty much knew it was going to have Metal Sonic. Tails was a given because he was introduced in Sonic 2, so introducing him in Episode 2 makes sense. Like you can assume that Knuckles will be in 3.

Rumor: Sonic 4 Episode 2’s first stage called Cryptic Clock Zone?

Adding to yesterday’s exclusive rumor on Sonic Episode 2, this time we hope that we are revealing the first stage name for the game. According to the anonymous e-mailer the first zone is going to be titled ‘Cryptic Clock Zone’.

The first stage is titled Cryptic Clock Zone, set in a dark moonlit stonehenge like area.

I’m pretty sure if this turns out to be true, that this is an original level idea, unlike the first episode that seemed to borrow themes from past Sonic titles. Or am I wrong? Is there a super secret stonehenge inspired Sonic stage that I missed?

Edit: Put rumor in the title after some sites started running the story as a fact. This is a rumor and has been filed under rumor since I posted it.

Rumor: Sonic 4: Episode 2 not fixing physics complaints

We got an anonymous tip from a fellow reader that has actually played Sonic 4: Episode 2 and his opinion on the title wasn’t a positive one. He stated that the game uses the same physics from the first episode.

“I have obtained access to a prototype build via the Xbox Live PARTNERNET program, and what is concerning is that the physics are exactly the same as they were in Episode 1. Yes, letting go of the stick makes Sonic drop like a brick. The reason I am telling you this information is that if it is out in the open, the fans will have a chance to speak out and make Sega delay the game. I am worried if it is left too late Sega will push out yet another disappointing software product.” – Anonymous e-mail

Some fans didn’t seem to hate the new physics, but many did. We have more Sonic 4 information that he leaked, we will be posting something everyday, so come back when you can. Hopefully we can get some screenshots as well.

Edit: Put rumor in the title after some sites started running the story as a fact. This is a rumor and has been filed under rumor since I posted it.

Review: Mario and Sonic at the London 2012 Olympic Games

When the first Mario and Sonic title hit in 2007, it was a major deal. Two video game rivals competing in a shared title! Unfortunately, once the novelty of seeing Nintendo and SEGA’s mascots together wore off, what players were left with was a so-so mini-game compilation with the best moments being the Dream Events and remixed music tracks from both series. In 2009 the series returned with Mario and Sonic competing in the Winter Olympics, and while it wasn’t a huge improvement over the first game, it was a better title thanks to improved controls, more characters and more events. Now the Mario and Sonic universes go head to head in a third Olympics, is this time just more of the same or is the third try a charm? Read on to find out!

Mario & Sonic at the London 2012 Games commercials

If there is one game that gets commercial support from SEGA its Mario & Sonic games. Check out the commercial that will most likely be airing on your favorite kid station.

Check out the one with the Mario ending right here.

Puyo Puyo 20th Anniversary gets PSP demo

Everyone seems to be going crazy today for Sonic Generation, it is out in the US if you didn’t know. But what about the other franchise celebrating 20 years? Puyo Puyo? Sadly we won’t be getting the 20th Anniversary game in the West, but that isn’t going to stop you from at least trying it.

If you log into your Japanese PSN account, you can now download the Puyo Puyo 20th Anniversary demo. You will get to try out four rule sets: Puyo Puyo Sun, Puyo Puyo Fever, Active, and Pair Puyo. Pair Puyo is new and exclusive to this title; it allows you to play 2vs2 with shared lives.

In the end you will always be able to import it. The game is coming out December 15th in Japan for PSP, Wii and 3DS. The full version will have over 20 rule sets to choose from.

[Source: Siliconera]

Mario & Sonic at Olympics 2012 gets blue Wii

Game’s website Games Reactor has revealed that Mario & Sonic at the Olympic Games 2012 is set to get a bundle with a new blue Wii. The new colour for Nintendo’s home console is set to release on November 18th to coincide with the release of the latest crossover between SEGA and Nintendo’s mascots. No price point has yet been announced.

[Source: Games Reactor]