Information has leaked from a GameStop conference which revealed that Disney plans to release an Aladdin and The Lion King collection featuring various versions of the games including the SEGA Genesis/Mega Drive titles from Virgin Interactive. The full collection includes Aladdin‘s Sega Genesis, Game Boy, and Super Game Boy versions and The Lion King‘s Sega Genesis, Super NES, Game Boy, and Super Game Boy versions. For those keeping track, this means the Capcom Aladdin is not being included. Other versions include what is being called a new “final cut” of Aladdin and a 1993 trade show version of the game.
People have wanted to see more Shenmue footage for a while and we’re treated to a new trailer from Gamescom albeit offcam. In it Ryo wanders through the night market of Bailu before coming across a couple of arcade games that seem to be inspired by classic SEGA arcade titles Drivemobile and Dodgem Crazy. The trailer gives a decent look at a few new NPCs and another look at the battle system with Ryo taking on multiple assilants before finishing off with a bout with a familiar foe from the past. Shenmue 3 is due out on 19th November 2019 for Playstation 4 and PC.
You might go bananas once you see the new Super Monkey Ball: Banana Blitz HD gameplay trailer. The one-minute trailer shows off some courses and bosses from the original Wii version, in beautiful 1080p and 60 FPS to boot. Since this is a multi-platform release, motion controls have been taken out to give the game a more classic control setup that Monkey Ball is known for. If you pre-order the game, you also get a sticker set of Aiai and his friends. The game is coming out October 29, 2019 for Playstation 4, Xbox One, and Nintendo Switch with a PC Steam release slated for later.
Super Monkey Ball: Banana Blitz HD, set for release on October 29 on PS4, Nintendo Switch and Xbox One and later on PC, was announced with a launch trailer lacking any gameplay footage. Now, thanks to some overseas pre-order listings, we have a look at the game in action and the monkey’s wearing branded shirts and rolling in branded balls. The clips are brief, but give a good idea of how the game will look compared to the Wii original.
On the topic of the pre-order content, Monkey Ball series is no stranger to product placement. The first game featured Dole stickers on all the in-game bananas.
SEGA has announced that the PC game Two Point Hospital, released August 2018 by Two Point Studios, will be receiving a physical and digital console release later this year! PS4, Xbox One and Nintendo Switch owners can expect all the new features added to the PC version post-launch, as well as expansions including “Bigfoot” and “Pebberley Island”. It’s great to see SEGA PC titles making their way to consoles, and here’s hoping it is a sign of things to come!
After the break, check out the full press release.
Well that was fast! Earlier today Famitsu revealed a Super Monkey Ball Banana Blitz remake for Japan and now we have an official confirmation of a release for Europe and the Americas for PlayStation 4, Nintendo Switch and Xbox One on October 29, 2019. A PC Steam release will come later in the winter of 2019. Per the press release, the game will include: Complete with updated graphics, optimized control schemes for each platform, a brand-new mini-game Decathalon mode where you complete a set of 10 mini-games in a row, and online leaderboards.
The game will release digitally and physically, with a $39.99 price point.
We already knew that Phantasy Star Online 2 was getting a brand new anime being titled Episode Oracle that is suppose to cover the Phantasy Star Online 2 in-game story from Episode 1 through 3, plus some original story bits. We now know that the anime will launch this October.
While Phantasy Star Online 2 had a anime that was a 100% original story, this one is more tied to the game which makes me a bit more interested in giving it a try. The series’s first season will run 25 episodes.
As you know we will be getting Phantasy Star Online 2 will finally hit North America for Xbox One and PC in 2020. Are you going to give the anime a chance or wait for the game to come out?
GameDaily.Biz had a big interview with people from SEGA Europe including Anna Downing, Vice President of Marketing and John Clark, Executive Vice President.
One of the big questions asked to John Clark was the big focus this year on streaming services from publishers. If you didn’t know, SEGA used to be in the forefront of the ‘Netflix style’ streaming service way back in the early 90s with the launch of SEGA Channel.
“From our point of view, we work with partners, and we’re not considering our own platform or our own subscription service, at this stage we don’t know really what subscription means for the gaming audience. We’ve talked to all the partners that you mentioned. We are part of the plans for Game Pass. And that’ll give us a lot of knowledge. We’ve announced Football Manager as part of that. When it launches, we’ll be able to understand how the gaming subscription audience interacts with the title and if subscription is a viable way forward for the games industry. We prefer, at this stage, to be working with channel partners who are investing their time and money to try and understand the audience what the audience wants.” – John Clark, SEGA Europe Excutive Vice President.
What are your thoughts on SEGA Europe focusing more on partnering up with existing services like Game Pass instead of launching their own service like EA, Ubisoft?
SEGA really kept this digital title under wraps, Sol Seraph is a brand new title by ACE Team (Rock of Ages, Zeno Clash) which will be coming to PlayStation 4, Xbox One, Nintendo Switch, and Steam on July 10th for only $14.99! Above you can check out the debut trailer for the game.
If you check out the gameplay in the trailer above, you would probably agree that it seems like this game is directly inspired by the 1990 platformer/building simulator game on the SNES, ActRaiser. Unsurprisingly Yuzo Koshiro who worked on the soundtrack to ActRaiser is involved with SolSeraph. he will be doing the theme song!
What do you guys think about SEGA publishing a spiritual successor to ActRaiser? you excited for this game come next month?
Sonic Team’s Takashi Iizuka is making the news because he was asked at E3 when the next big year year for Sonic will be, considering that 2017 had us get not only Sonic Forces but Sonic Mania as well. He said:
“2017 was a big year for Sonic,” Iizuka says. “The next big year for Sonic is 2021. That’s the 30-year anniversary for Sonic. We are now preparing.”
When asked if 2021 will bring a game like Sonic Generations, that came out in 2011, Iizuka said “maybe”. What if he is throwing us a curve ball and is actually working on a Sonic Adventure remake? Or would you rather have Sonic Generations 2?
[via: Gamer Informer]
This actually happen and was said a few days ago but I was too busy to write it up. Microsoft’s Phil Spencer said while talking to the boys over at Giant Bomb that Phantasy Star Online 2 will end up on multiple platforms including the Nintendo Switch and PlayStation 4? Please note that there is no Phantasy Star Online 2 that runs native within the Switch, the one released in Japan was actually streaming.
It was so cool to have [Sega] on our stage and work with them. And yes, it’ll end up on all platforms. That’s not the point. To me, the point was to be able to have Sega back on our stage. It’s been a while.
Phil Spencer knows how to sweet talk us SEGA fans, its been awhile since SEGA has taken a big E3 stage especially with Microsoft. When was the last time they had a big presence? During the early Xbox 360 days? You can check out the Giant Bomb Phil Spencer interview above.
If you gave up on Phantasy Star Online 2 coming out in the West, Microsoft has swooped in to put a smile on your face. Phantasy Star Online 2 will be coming out West, free-to-play, on the Xbox One console and PC. According to the trailer it is being powered by Microsoft’s cloud service Azure, which makes me assume this will be completely separate from the Japanese version.
There is still a lot to find out, including if this is going to be up to the latest update to the Japanese release and how they will handle strange tie-ins that the Japanese version has gotten. Regardless, we will all be able to team up and destroy creatures with a official English release.
Nearly ten years ago, SEGA and the Sheffield based developer Sumo Digital teamed up to bring Sonic and a number of SEGA franchises to the world of mascot kart racers. Sonic & Sega All-Stars Racing was a hit with fans of SEGA, Sonic and drift-focused racing games and only two years later the studio returned with the even more successful Sonic & All-Stars Racing Transformed. Transformed not only outdid the previous game in fan service, but also in ambition. Players controlled transforming vehicles with three distinct modes in tracks that would change with each lap. After a seven year break, SEGA and Sumo Digital are back with Team Sonic Racing. Fans are undoubtably wondering what to expect from this third outing, though the lead up to the game has probably put fans in more of a place of uncertainty than excitement. Is Team Sonic Racing a worthy follow-up, or is it a step back for the series?
While Platinum Games started life with a huge publishing deal with SEGA where they published four games including Bayonetta, Mad World, Infinite Space, and Anarchy Reigns. This exclusive relationship sadly came to an end in 2012, since then Platinum Games has worked with publishers such as Nintendo, Square-Enix, Konami, and even Activision. It seems that Platinum Games has bigger visions for their future as they are dipping their feet into self-publishing with two new IPs they are working on:
“I know a lot of people say that, but the game we’re working on truly is unlike anything else. Even for our varied history of veteran game developers, this is something that has never been designed before. So from a game design perspective, we’re very excited right now.” – Atsushi Inaba (Platinum Games, Executive Director and Producer)
According to Inaba they want to move away from publisher funding and be even more independent. In the interview they talk about how Platinum Games doesn’t outright own its IPs like Bayonetta (which is partly owned by SEGA) and these two new unannounced IPs will be 100% owned by Platinum Games. Platinum Games also said they are not done working with other publishers and are even open to co-publishing options.
Disclaimer: The author of the review is a Kickstarter Backer and received a copy of the PC version through the campaign. A Nintendo Switch review copy was also provided by the via the game’s PR team.
ToeJam and Earl have returned during a time that could not be more appropriate for not only SEGA fanatics but also for the roguelite genre’s recent surge in popularity with ToeJam and Earl Back in the Groove. The game serves as a return of the adventure-like aspect from first game, serving as an all-star tribute to the history of the franchise and provides a strong artful representation of the culture with it’s cast of characters and musical appreciation. Starting as a Kickstarter project in 2015 this allowed the developers to stick closer to the first game without having to bend to publisher direction and create the long awaited follow-up to the original ToeJam and Earl. Despite the long development time, having to shave off a few goals, (Sorry Wii U) and going through two publishers, the game succeeds bringing the first game’s roguelike experience up to date with bigger multiplayer opportunities while struggling with performance issues on consoles.