Round Table: Which ex-SEGA developers do you miss the most?

Most people follow around sport teams and their players, here at SEGAbits we follow SEGA studios and developers. There have been tons of employees and developers that SEGA have fired or left throughout its long history, as is expected with every big publisher. But sometimes there is that developer that was behind one of your favorite games, when he leaves the company it really tugs at the heart strings. So in this week’s round table we will be discussing which ex-SEGA developers we miss the most!

What is Yuji Naka’s studio working on? Digimon Adventures

I know most of you will give me crap for posting this on the blog, since it doesn’t have anything to do with SEGA as a publisher. But let’s be honest, I think we are all interested in what big high profile ex-SEGA developers are up to in the world. This time we look at Yuji Naka’s Prope, who will be working on the upcoming Digimon Adventure.

The game promises to cover the story of the original Digimon anime series and will be a RPG game. Yep, this will be the first RPG from Prope and oddly enough is coming out on the original PSP. So that means no one will probably play it. Find it on shelves in 2013.

Yuji Naka spills the beans on a Sonic movie?

It has been revealed by Naka himself recently that he visited the Mazra Animation studios. The animators behind the Sonic Unleashed CGI scenes and Generations CGI ads. On both Twitter and Facebook he makes comments that sound along the lines that there may be a Sonic animated movie in the works.

Marza Animation Planet is made up of members from VE R&D (, which is a division he had a hand in creating. It looks like they’re working on a Sonic movie. Their offices seem nice, and they have a screening room / theatre there.

Whether it may just be some CGI for an upcoming game or a full blown movie remains to be seen. Sega has not made any comment on the matter so far.

Yuji Naka’s Prope shows off ‘FlickPig’ for iOS

Above is the latest title from Legendary SEGA developer Yuji Naka and his team at Prope. The game is already out and available on the iOS App Store. Good news? Its only a buck.

The game will even offer you 100 different stages to unlock, Game Centre support and achievements. Not bad.

Yuji Naka talks about his cancelled Wii game Haunted Tower

[Yuji Naka shows his troll face to Nintendo]

Nintendo had one of their ‘Iwata Asks developer round table’ things, where Iwata asks all the hard hitting questions to developers. This week they had other developers from companies that worked on Wii Play: Motion. This included Yuji Naka who represented Prope. Oh yeah, Naoto Ohshima from Arzest is also there in the picture.

Naka revealed that when Nintendo first showed MotionPlus two years ago, he pitched a game to them called Haunted Tower. The point of the game was defeating monsters, only that they would not just be on your TV screen, but also “outside the screen”.

The project was cancelled and Prope instead helped work on Wii Play: Motion. They did the mini-game called “Trigger Twist“.  How far along the game was in production is unknown, though most likely it was just in planning stages.

[Source: Siliconera]

Yuji Naka working on a fishing game with Namco Bandai

Famitsu has revealed a new fishing game being done at Namco Bandai. In the write up, they say that the producer is none other than Yuji Naka. Well, isn’t that something. The game is obviously set to appear on the Nintendo Wii.
The game will take the player to tropical island resorts, jungle lakes and other watery locations to catch over 200 fish and collect over 1,000 items. Included in the game are penguins, because Naka loves those little guys.

Didn’t know there was a huge market for fishing games, but just gives you a little hope for a Big the Cat fishing game from SEGA.

[Source: AndriaSang]

SEGA Sequel Saturdays: Comix Zone

This is my first time taking on the ‘SEGA Sequel Saturdays’ feature, I hope I do it justice. My pick is Comix Zone, it might have been a very hard and short game, but it still remains as one of my favorite SEGA Genesis titles of all time.

I think with PSN & XBLA games doing so well, it might be time for SEGA to do a proper sequel for this title. Move over Sonic 4, this is the Genesis game that deserved a sequel!

Yuji Naka’s action game called Tenkuu no Kishi Rodea

Yuji Naka has teased this action game before, and now in the latest issue of Famitsu he goes into detail about his latest creation. The game will be called Tenkuu no Kishi Rodea, and like we already know, it will be sky based. The story will be written by Takumi Miyajima (Tales of Symphonia/Tales of the Abyss).

The game will let you take to the skies and shoot enemies, and it’s also said to feature ‘non flying levels’. Even though Yuji Naka originally teased this as his ‘HD action game’ it is actually heading to the Wii/3DS. So another Nintendo exclusive.

Enjoy the scans! Game is being published by Kadokawa Games, not SEGA. Just to let you guys know.

Yuji Naka, Naoto Oshima and Takashi Iizuka hanging out

Those god damn hooligans. They are up to no good, with their blue spikes and their loud rock n’ roll music. Actually these photos where posted by Yuji Naka on his twitter, who was ‘chillaxing’ with Naoto Oshima (original designer for Sonic) and Takashi Iizuka (current boss over at Sonic Team).

Can you imagine what they talked about? Whatever it is, I hope its all three getting together for a game. Takashi Iizuka most likely has great ideas that evolve Shadow and aliens.

[Via: Sonic Stadium]

Yuji Naka’s HD console game not published by SEGA

[First scan/concept art of the upcoming game]

Yuji Naka’s upcoming game has been teased in Famitsu and it won’t be published by SEGA. The game will be published by Kadokawa Games. Never heard of them? I don’t blame you, all they have done was a port of RPG Maker for DS and some other girl anime game. But it seems the company wants to become bigger, first step is with the Yuji Naka HD game (along with a game by Grasshopper).

“The game itself is an action title that takes place in the sky. The action gameplay is what I’m focusing on the most with this project — interactivity is the most important attraction with any sort of game, and if that doesn’t evolve, then games won’t be everything they can be. Sonic was all about completely taking over the land, and Nights brought that same concept into the skies. I had always thought that action games that take place in the sky are too hard for players to cope with, but then I thought up a new method for dealing with it. That’s how this project got started. If I had stuck around at Sega, then I might have used this concept to make a sequel to Nights!”  – Yuji Naka (Prope)

It is most likely that SEGA passed on publishing Yuji Naka’s title. Most likely due to how poor a bigger known IP like NiGHTS did on Wii and how he compares the concept to that or it could be due to how poor Let’s Tap did. We will never know. We wish Naka luck with his new title and if its good, of course we will all be playing it, regardless of publisher.

[Source: 1up]

Yuji Naka set to reveal his HD action game

Yuji Naka started his own company, Prope, which started its relationship with SEGA by making Let’s Tap and Let’s Catch. Even though the games where not huge budget releases or sold a billion copies, most fans liked them.

Now after releasing some mobile games and the Wii/DS port of one of those mobile games, Ivy the Kiwi? Yuji Naka is getting ready to announce his upcoming HD game.

“I’d love to talk more about it but my publisher is telling me not to (laughs). All I can say is it’s going to be a very original action game based in the sky and I will provide more information within this month.” – Yuji Naka

Should be interesting, I have been waiting for him to announce this ‘action title’ he has been teasing since Let’s Tap.

[Source: CVG]
[Thanks: F-D_M] interviews Yuji Naka

That’s right! The great people over at have scored an interview with the man behind some of the most beloved Sega characters such as Sonic, Ristar and of course NiGHTS.

Being NiGHTS fans and not just the normal everyday press tools they got in some pretty good NiGHTS related questions that I recommend giving a good read over.

Like, did you know Steven Spielberg was the first person to play NiGHTS out side of Sega staff? What?

Find out everything HERE!

Yuji Naka is happy with new Sonic games

The guys from Destructoid have recently posted a interview with Yuji Naka, asking him what he thinks of Sonic’s current games and if he got to play them..

“Yes, I’ve played them a bit. I’m happy to see that Sonic is still growing after my departure. All the people that worked under me are still continuing the legacy of Sonic, and I’m glad to see that as well.

Realize that next year Sonic will be 20 years old. I look at it this way: 20 years of age is old enough to go out on your own, not relying on your father anymore. In that way, it’s good to take a step back and see what Sonic does from now.”

It is sad to see Yuji Naka not having any interest in doing a 20th anniversary game and ‘moving on’ from the franchise. What do you guys think?

Yuji Naka teases 2 more projects

Yuji Naka is on a ‘promotion’ streak for the U.S. release of Ivy the Kiwi? In the recent Nintendo Power magazine, Yuji hints at what to expect in the future from Prope.

“We’re currently developing an action game that has yet another new and unique control scheme, and another project that lets you experience a fun real-world activity within a game.” – Yuji Naka

With Playstation Move and Project Natal around the corner, it should be interesting to see what platform either of the projects is for.

[Source: NeoGAF]

Ivy the Kiwi box art

I still refuse to put that damn question mark in the title, it just looks weird. Maybe I just hate questions? Well, if I did I just screwed it up by asking a question.

Regardless, above is the new box art for the domestic (if you live in America) version of Ivy the Kiwi? (even added the question mark) on the Nintendo DS. Hit the jump for the Wii version. Enjoy. Check out the game’s facebook page for more photos.