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Gaming => General Gaming Discussion => Topic started by: Artwark on December 29, 2015, 05:31:06 am

Title: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Artwark on December 29, 2015, 05:31:06 am
I still have a bit of a soft spot for SEGA especially during my childhood days.


But this has always made me wonder.....why SEGA works are often ignored by the community as a whole? What I mean by ignore is that none of the games that SEGA makes win any awards like the Interactive Arts and Science Hall of Fame?


Phantasy Star Online....why didn't that win any awards when its the first console game to have online gaming? Infact, why isn't SEGA that influential to many gamers and critics worldwide.


You often see devs like Square Enix that have games that are groundbreaking and yet when SEGA does it, it seems to be ignored. I don't understand that.



Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on December 29, 2015, 05:58:20 am
Quote
Phantasy Star Online....why didn't that win any awards when its the first console game to have online gaming? Infact, why isn't SEGA that influential to many gamers and critics worldwide


Think you'll find it won a BAFTA 
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on December 29, 2015, 06:10:25 am
It goes back to the early days of gaming sadly. America were predominantly Nintendo's territory back in the day and the legacy and nostalgia that they made stayed with people till this very day. You only have to look at the reaction of Game Freak working with SEGA for Tembo to see it.

It's a disgusting bias that's plagued the gaming media too.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Artwark on December 29, 2015, 07:05:23 am
It goes back to the early days of gaming sadly. America were predominantly Nintendo's territory back in the day and the legacy and nostalgia that they made stayed with people till this very day. You only have to look at the reaction of Game Freak working with SEGA for Tembo to see it.

It's a disgusting bias that's plagued the gaming media too.


I don't understand the comment.....what does that have to do with SEGA not being able to have the attention that it should have had even during their early days....like Periscope? Or what about.....Phantasy Star being ahead of its time?

Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: FlareHabanero on December 29, 2015, 07:31:53 am
I think what he's trying to say is that during the 80's and 90's SEGA had a habit of being "second best" by competitors like Nintendo and Sony so their innovations got skipped over by the public. Sometimes it was a case of messing up like the underwhelming performance of the SEGA Saturn in American and PAL regions due to a lot of questionable choices, or a case of bad timing like with the SEGA Dreamcast being released just a few years before the PS2, Gamecube, and Xbox. Of course it kind of depended on the region, for example in PAL regions and South America the Master System was more popular then the NES while in Japan the SEGA Saturn had a better success story.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Sharky on December 29, 2015, 07:43:39 am
SEGA's accomplishments are only ever celebrated in hindsight because they've generally always been the underdog. Especially in the US market where, and I know you don't want to hear it, Nintendo monopolized the market with bully tactics and black mailing retailers. (Go read 'Console Wars' for references.)

SEGA pioneered many, many things that are staple in todays games and game consoles, but most people will never even know.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on December 29, 2015, 08:00:00 am
SEGA's accomplishments are only ever celebrated in hindsight because they've generally always been the underdog. Especially in the US market where, and I know you don't want to hear it, Nintendo monopolized the market with bully tactics and black mailing retailers. (Go read 'Console Wars' for references.)

SEGA pioneered many, many things that are staple in todays games and game consoles, but most people will never even know.

One big reference I don't think that book mentions was with Starfox. Two blokes from Briton created the ability for the SNES to do 3D. Nintendo showed interest and asked them to join them. They did, but as soon as they had their technology, they dumbed them without ever releasing a game.

As for the topic in question, FlareHabanero pretty much answered it. SEGA were seen as the underdog in places like America and their technology was ignored because of it.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on December 29, 2015, 08:00:31 am
Quote
and I know you don't want to hear it, Nintendo monopolized the market with bully tactics and black mailing retailers. (Go read 'Console Wars' for references.)


And maybe you don't want to hear it, but SEGA Europe did much the same . Lets remember both corps were fined for pricing fixing , but granted Ninetndo were twice .  Fair to say all corps have done did so I wouldn't use it to bash NCL or SEGA myself.


You also have the issues than many of the so called NCl or SEGA 1st weren't really  1st at all  and who cares inthe 90's SEGA was brilliant and made the best games and thats all that counts
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Sharky on December 29, 2015, 08:12:55 am
I'm not talking about price fixing, everyone bloody price fixes.

I'm talking about Nintendo would bully toy/retail stores into not stocking SEGA products or they would pull out of that retailer completely. As SEGA was up and coming and Nintendo had no real competition at the time with a 90% market share many stores simply wouldn't stock SEGA products out of fear.

SEGA of America ended up setting up their own pop up store across the street from one major retailer because they wouldn't stock SEGA games or consoles. Story is in 'Console Wars.'
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Barry the Nomad on December 29, 2015, 09:14:13 am
The awards bit puzzles me. Were there really that many, if any, video game awards back in the 80s and early 90s? I know CES gave nods to games on show, and I am certain SEGA received recognition back then. But the Interactive Arts and Science Hall of Fame began in 1998, and stuff like televised video game awards and the British Academy Games Awards are products of the mid to late 2000s.

Really, the awards back then were sales and market share, which SEGA was strong in their glory days. That's all that really mattered then.

As for modern awards, SEGA has received a lot of E3 recognition and Alien: Isolation won awards in Europe. Also, the Smithsonian has Virtua Fighter in their collection and SEGA received a lot of recognition in that Art of Video Games exhibit.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Artwark on December 29, 2015, 09:54:11 am
I'm not talking about price fixing, everyone bloody price fixes.

I'm talking about Nintendo would bully toy/retail stores into not stocking SEGA products or they would pull out of that retailer completely. As SEGA was up and coming and Nintendo had no real competition at the time with a 90% market share many stores simply wouldn't stock SEGA products out of fear.

SEGA of America ended up setting up their own pop up store across the street from one major retailer because they wouldn't stock SEGA games or consoles. Story is in 'Console Wars.'


Wasn't SEGA responsible to force Nintendo to rechange their policies?


Also, a lot of people say that SEGA dominates the Arcade market.....yet I'm seeing Namco doing higher than SEGA.


I don't think you understand my point. SEGA dominated the arcade market back then. They made the genesis which is a kickass system as much as I love Nintendo in the end. They made the Dreamcast, the most revolutionary system ever!!!


Outrun......After Burner....all the games that SEGA made are revolutionary that they deserve such recognition...yet they don't.

Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on December 29, 2015, 09:58:08 am
Yup. It sucks. But, history shows how important they were, regardless of what people thought at the time.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Centrale on December 29, 2015, 10:18:51 am
I think the various awards in the video game industry are a complete mess. In many cases you've got games that win all sorts of awards years before the game is even completed and released. Tell me, what other medium has that kind of absurd practice? There are awards from the press, but the American press is populated by people who were gamers as kids in the 80s and 90s... some of whom still have an axe to grind against Sega for toppling the NES stranglehold on the American market by painting Nintendo as "uncool."

Rather than look to awards, I find it more interesting when individual developers and designers themselves discuss what their influences are, and what their favorite games of the year are.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Barry the Nomad on December 29, 2015, 12:52:38 pm
What Centrale said. So many successful devs nowadays credit SEGA as inspiration. I know Kamiya is a huge fan of the AM2 arcade games, for example.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Randroid on December 29, 2015, 03:51:30 pm
The title of this thread is misleading.

What you seem to be asking is "Why are sega games generally ignored at release?" or "Why do they not win awards?"

It is obvious that Sega's game history has been massively influential to other games throughout gaming history. You'd have to be pretty cut off from Sega's work to not see how it has influenced gaming.

To address what you actually are asking, I would say that your opinion is limited to the NA viewpoint, where either you have the old guard that has to put Sega down since they were the enemy to their first love (Nintendo), or you have the new school which never knew Sega in its heyday. In JP and EUR, Sega is constantly recognized.

 
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Sharky on December 29, 2015, 05:05:54 pm
Also, a lot of people say that SEGA dominates the Arcade market.....yet I'm seeing Namco doing higher than SEGA.

Namco are big in the arcade scene too, but I think SEGA owns 60% of the arcades in Japan, they have a huge presents.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Phantasos on December 29, 2015, 08:08:32 pm
Cause they've always been absolute terrible at communication and they've become exponentially worse at marketing along the years, especially nowadays.

If Sega actually made the effort of selling Yu Suzuki's feats in video development pioneering, for one, he'd be as iconic and well off as Miyamoto nowadays.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on December 30, 2015, 12:02:31 am
Quote
I'm not talking about price fixing, everyone bloody price fixes. I'm talking about Nintendo would bully toy/retail stores into not stocking SEGA products or they would pull out of that retailer completely. As SEGA was up and coming and Nintendo had no real competition at the time with a 90% market share many stores simply wouldn't stock SEGA products out of fear.
[/color]


LOL Price fixing is a terrible crime and no not everybody does it all all . Also SEGA wouldn' let retailers stock the Mega Drive unless they also agreed to stock the Game Gear. played hardball with the likes of Blockbuster and also one stage stopped game review code being sent out to the press and instead would only allow game review code to be played in SEGA Europe HQ . Plus I'm pretty sure Nintendo only had 90% of the market in Japan (but I could be wrong)





Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: George on December 31, 2015, 04:15:40 pm
SEGA has never refuse to give review codes and even Jim Sterling mentioned in the video that even tho he shit on SEGA games (during a Konami video) they never refused to give him codes either. So I don't know where you heard about them not allowing people to review games outside of their HQ.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 01, 2016, 06:01:27 am
Quote
SEGA has never refuse to give review codes and even Jim Sterling mentioned in the video that even tho he shit on SEGA games


I'll think you find that SEGA Europe stopped game code being sent out and how all SEGA reviews by the press for SEGA game had to be done in SEGA Europe HQ with SEGA staff checking the reviews . It sparked a huge outcry from the UK SEGA gaming press  and was swiftly dropped . Also I thought it was madness on SEGA Europe part to try and ban Import shops from being able to sell offcial Pal DC .


When importers was doing more to sell and show off the DC, than that baboon in charge of SEGA Europe was at the time



Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: segababy88baby on January 14, 2016, 02:40:47 pm
The title of this thread is misleading.

What you seem to be asking is "Why are sega games generally ignored at release?" or "Why do they not win awards?"

It is obvious that Sega's game history has been massively influential to other games throughout gaming history. You'd have to be pretty cut off from Sega's work to not see how it has influenced gaming.

To address what you actually are asking, I would say that your opinion is limited to the NA viewpoint, where either you have the old guard that has to put Sega down since they were the enemy to their first love (Nintendo), or you have the new school which never knew Sega in its heyday. In JP and EUR, Sega is constantly recognized.

  This is very good to hear.  For Japan I guess it's out of basic honor and respect, and Europe for that and b/c I remember Master System and MegaDrive selling very well there.

  Oh, and hello everyone.  I'm new here, but hope to be among fellows :)  I wanted to find a Sega-dedicated forum on the net and I've enjoyed lurking around every now and again x3.  So being it's a new year I figure it was a good time to actually register.

  This thread drew my attention in particular b/c (and well just a brief bit about myself) I actually post on NeoGAF under the username 'jhmjtehgamer20xx', and someone made a thread there a few days ago about a new generation of gamers not being able to experience enjoying a new Sega console.  And there were some good posts in there absolutely, but there were also some REALLY IGNORANT and offensive posts as well that imho exemplified the worst type of revisionists history and belittling I've ever witnessed befall an iconic game developer in, well, ever.  Not here to trash GAF in itself, but that thread did make me realize that it isn't nearly as pro-Sega as I thought it was.  It's kind of sad in a way, b/c it could be more pro-Sega while still being the pro-Nintendo it most obviously is, but for some reason that's not the way.

  I've tried my best to try and educate posters there on the error of their thinking, and hopefully reached through to some of them, but it's brutal to go through that kind of stuff.  I think there is a way we can discuss Sega's past (including the bad and how that hurt them) while still being 100% respectful and appreciating the massive amount of good they bought to the industry, and without having to bad-mouth other companies while doing so.

  So uh, yeah, hello xD.  Sorry if this was kind of a jumbled mess of a post, but yeah I'm pretty passionate for the company that got me started in gaming.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Mariano on January 14, 2016, 04:34:10 pm
Hello and welcome. Find a nice Avatar.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: segababy88baby on January 14, 2016, 07:56:13 pm
Lol yes, I shall.  And thanks  :)
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Sharky on January 14, 2016, 08:15:44 pm
Welcome to the forum SEGABaby, hope you enjoy your stay.

I saw the thread you're mentioning on Neogaf, (I don't post but I lurk from time to time.) it's unfortunate that people can get away with talking smack about SEGA that they'd never get away with about almost any other company.. I see a lot of drive-by shit posting in SEGA threads not just on Neogaf. It's so common that has become the norm.

The console bashing doesn't bother me because I suspect its largely based on peoples experience and memories with the consoles. The only thing that especially bothers me is the 'SEGA haven't made a good games since X' usually since the Dreamcast, which, regardless of personal taste is absolute hot garbage. This is the reason we started the 'Good SEGA Games' threads (Stickied at the top of this forum.)
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: FlareHabanero on January 14, 2016, 10:28:13 pm
I kind of blame the fact SEGA (at least the American and European division) banks heavily on Sonic, and since the games tend to suffer from mediocre to terrible reception, it gives people the false impression that the company is full of talentless hacks. Games like Aliens: Colonial Marines also didn't help.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 15, 2016, 03:59:48 am
Quote
but there were also some REALLY IGNORANT and offensive posts as well that imho exemplified the worst type of revisionists history and belittling I've ever witnessed befall an iconic game develope


Its turned into a bit of SONY fanboy central of late sadly.


Quote
I kind of blame the fact SEGA (at least the American and European division) banks heavily on Sonic


SEGA has whole does really . But at least it looks like SEGA giving the team more than enough development time for a change. 
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Sharky on January 15, 2016, 06:12:15 am
I kind of blame the fact SEGA (at least the American and European division) banks heavily on Sonic, and since the games tend to suffer from mediocre to terrible reception, it gives people the false impression that the company is full of talentless hacks. Games like Aliens: Colonial Marines also didn't help.

I agree and have said this in the past, the moment Sonic starts to do well, SEGA's whole image will turn around. It sucks but it's just the way it is.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 15, 2016, 07:52:11 am
Quote
I agree and have said this in the past, the moment Sonic starts to do well


Its more than Sonic sadly and even when we get good Sonic games SEGA and the Sonic games get bashed . Sonic Colours and Sonic Gen were really really good and well made games, but hey because its SEGA and Sonic its cool to bash it, the same is now true of all COD games and any Assassins Creed game too


SEGA needs to up its game on all formats and keep it going year in and out . SEGA like of late are so up and down .
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on January 15, 2016, 10:41:10 am
I don't think SEGA have a bad reputation to be honest. In terms of third party, they're clearly one of the better ones if you think about it. EA constantly try to squeeze money out of players with micro transactions, pre order bonuses and DLC and have some bad anti consumer-like ideas. Activision, ubi, Konami and Warner Bros aren't that far behind either.

Apart from 3 terrible games (boom, 06, A:CM), SEGA haven't been that bad really. I think the problem SEGA have is more the general consensus of them is just "okay". Nothing more, nothing less.

The only other thing I could see them as is a bit clumsy at times. Releasing RoF on the same day as Final Fantasy was a real face palm moment. There's still a lot of communication issues between SoE, SoA and SoJ too.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Nameless 24 on January 15, 2016, 11:50:48 am
  This is very good to hear.  For Japan I guess it's out of basic honor and respect, and Europe for that and b/c I remember Master System and MegaDrive selling very well there.

  Oh, and hello everyone.  I'm new here, but hope to be among fellows :)  I wanted to find a Sega-dedicated forum on the net and I've enjoyed lurking around every now and again x3.  So being it's a new year I figure it was a good time to actually register.

  This thread drew my attention in particular b/c (and well just a brief bit about myself) I actually post on NeoGAF under the username 'jhmjtehgamer20xx', and someone made a thread there a few days ago about a new generation of gamers not being able to experience enjoying a new Sega console.  And there were some good posts in there absolutely, but there were also some REALLY IGNORANT and offensive posts as well that imho exemplified the worst type of revisionists history and belittling I've ever witnessed befall an iconic game developer in, well, ever.  Not here to trash GAF in itself, but that thread did make me realize that it isn't nearly as pro-Sega as I thought it was.  It's kind of sad in a way, b/c it could be more pro-Sega while still being the pro-Nintendo it most obviously is, but for some reason that's not the way.

  I've tried my best to try and educate posters there on the error of their thinking, and hopefully reached through to some of them, but it's brutal to go through that kind of stuff.  I think there is a way we can discuss Sega's past (including the bad and how that hurt them) while still being 100% respectful and appreciating the massive amount of good they bought to the industry, and without having to bad-mouth other companies while doing so.

  So uh, yeah, hello xD.  Sorry if this was kind of a jumbled mess of a post, but yeah I'm pretty passionate for the company that got me started in gaming.

Hello and welcome.

I don't actually read NeoGAF anymore after reading some of the more "controversial" stuff that happens behind the scenes there, although of course there are some good people there like in any forum, I just avoid bias of any nature now.

As for SEGA, I can't say that I have left with a bad experience from them (even the "bad" games have some entertainment from me and I respect the developers to the point that everyone has a bad day, month, year etc).

I am as critical of them as any other company, but I support them because they make games I enjoy, and that's what matters (I don't think SEGA even do DLC in the wrong way personally, compared to the likes of Ubi, EA and yes, even Nintendo).


And yeah Tad, that part about RoF going up against FF XIII was a mistake, but surely it's up to gamers to decide whether they want to try something different or carry on playing Final Fantasy (I bought both and enjoyed them both to 100% completion).

I think SEGA should innovate in their business structure. Since most of the business practices (not things like sales, but how you run the day to day aspects), in Japan seem stale and unproductive (at least to me). If they can find a way to provide a good structure to create a output of good games, small projects and perhaps even time to advertise globally, then I am sure they will be recognised for the respect they need.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Sharky on January 15, 2016, 07:42:21 pm
I agree about SEGA's DLC policy, the only series they have been pretty heavy handed with is Total War, but considering the back lash I expect them to tone it down in future releases.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: segababy88baby on January 15, 2016, 09:05:20 pm
Welcome to the forum SEGABaby, hope you enjoy your stay.

I saw the thread you're mentioning on Neogaf, (I don't post but I lurk from time to time.) it's unfortunate that people can get away with talking smack about SEGA that they'd never get away with about almost any other company.. I see a lot of drive-by shit posting in SEGA threads not just on Neogaf. It's so common that has become the norm.

The console bashing doesn't bother me because I suspect its largely based on peoples experience and memories with the consoles. The only thing that especially bothers me is the 'SEGA haven't made a good games since X' usually since the Dreamcast, which, regardless of personal taste is absolute hot garbage. This is the reason we started the 'Good SEGA Games' threads (Stickied at the top of this forum.)
  That's very true as well; you've got stuff like the Outrun 2 releases (and pretty much a large chunk of their 6th-gen non-Dreamcast games), VF5, All Stars Racing Transformed, the Yakuza games, Valkryia Chronicles, Sonic Generations (I feel Sonic 4 was pretty decent as well etc. etc.  People who say otherwise are usually just lazy and don't bother to do a simple Google search, but it's embarrassing.

I don't think SEGA have a bad reputation to be honest. In terms of third party, they're clearly one of the better ones if you think about it. EA constantly try to squeeze money out of players with micro transactions, pre order bonuses and DLC and have some bad anti consumer-like ideas. Activision, ubi, Konami and Warner Bros aren't that far behind either.

Apart from 3 terrible games (boom, 06, A:CM), SEGA haven't been that bad really. I think the problem SEGA have is more the general consensus of them is just "okay". Nothing more, nothing less.

The only other thing I could see them as is a bit clumsy at times. Releasing RoF on the same day as Final Fantasy was a real face palm moment. There's still a lot of communication issues between SoE, SoA and SoJ too.
  That's correct, in terms of consumer treatment, definitely.  But in some parts of the retro enthusiast circles I feel there's an active attempt to drag down their legacy, and a lot of the people who do that are old enough to do some research and put aside childish console warrior nostalgia aspects.  On the other hand if you bring up negative things about Nintendo consoles, business practices or games unless it's commonly accepted stuff (Sunshine being kind of weak, Yoshi's Story not being what it could've been, etc.), people try their hardest to make you sound like a lunatic.

  I just wish people were more responsible in that aspect, b/c that behavior negatively influences new generations of gamers.  Agreed too about them being clumsy at times; they have entire catalogues worth re-releasing on Steam/GOG, hopefully someday they take the initiative.

Hello and welcome.

I don't actually read NeoGAF anymore after reading some of the more "controversial" stuff that happens behind the scenes there, although of course there are some good people there like in any forum, I just avoid bias of any nature now.

As for SEGA, I can't say that I have left with a bad experience from them (even the "bad" games have some entertainment from me and I respect the developers to the point that everyone has a bad day, month, year etc).

I am as critical of them as any other company, but I support them because they make games I enjoy, and that's what matters (I don't think SEGA even do DLC in the wrong way personally, compared to the likes of Ubi, EA and yes, even Nintendo).


And yeah Tad, that part about RoF going up against FF XIII was a mistake, but surely it's up to gamers to decide whether they want to try something different or carry on playing Final Fantasy (I bought both and enjoyed them both to 100% completion).

I think SEGA should innovate in their business structure. Since most of the business practices (not things like sales, but how you run the day to day aspects), in Japan seem stale and unproductive (at least to me). If they can find a way to provide a good structure to create a output of good games, small projects and perhaps even time to advertise globally, then I am sure they will be recognised for the respect they need.
  Thanks! 

  Yeah Nintendo is sometimes kind of weird w/ DLC.  On the one hand they're not to the level of EA or Activision, or Capcom with SFIV and having the DLC on the disc locked behind paywalls.  But on the other hand, if you look at Splatoon, why time-released content just to artificially extend the life of the game's multiplayer?

  Providing it for free is good in that instance, but the only other games I know of that tried time-released stuff were the arcade versions of the older Tekken games.  Never quite preferred that method personally.
 
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Sharky on January 16, 2016, 01:40:44 am
With Nintendo, I think they have done something even more obnoxious: locking on disk content behind toys. If that wasn't bad enough, creating false demand by not supplying enough of them... It's sleazy as hell even if you do want to collect Amiibo.

But I don't want Amiibo, I don't even buy really well made SEGA figures, so why would I want badly made Nintendo ones cluttering up my place? For as long as this Amiibo Business model continues I'll never own another Nintendo system.

Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 16, 2016, 04:13:20 am
With Nintendo, I think they have done something even more obnoxious: locking on disk content behind toys. If that wasn't bad enough, creating false demand by not supplying enough of them... It's sleazy as hell even if you do want to collect Amiibo.


Agreed . Nintendo are these days are just a joke . I don't really know why the press and most forums give them such a good and easy time. Other than Mario and the EAD Tokyo team they don't do much and all I can say good for NCL these days is that their games never ship unfurnished or with bugs
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 16, 2016, 04:18:17 am
Quote
I don't think SEGA have a bad reputation to be honest. In terms of third party, they're clearly one of the better ones if you think about it. EA constantly try to squeeze money out of players with micro transactions, pre order bonuses and DLC and have some bad anti consumer-like ideas. Activision, ubi, Konami and Warner Bros aren't that far behind eithe


The likes of Ubi aren't that bad either . I've own and been playing a lot of the last 2 Assassins  Creed games and they're nowhere near as bad as some make out (usually the ones that go of youtube) . In fact Syndicate is a great return to form and pretty amazing game , but like it cool to bash SONIC so it for AS .


I've seen people here and on other forums bash EA . Again how many of these EA games have peopled played . EA line up is really good and really solid with some great games and yes some crap one too.  What SEGA needs is just to make some 3 or 4 really good in-house games and no easy or cheap options .
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Sharky on January 16, 2016, 05:04:50 am
I think its EA's way of doing business that has led them to getting the bad rep more than the games they make, especially with buying up and closing down so many beloved developers.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 16, 2016, 05:09:35 am
I think its EA's way of doing business that has led them to getting the bad rep more than the games they make, especially with buying up and closing down so many beloved developers.

All corps have done that sort of thing over the years . EA game and developer line up these days is really strong.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Phantasos on January 16, 2016, 10:20:12 am
I'm actually praising EA and Ubisoft as companies with a "strong" lineup of games. In fact, my delusion is so strong that the most generic, unfitting and flaccid third person shooter reboot of a strategic isometric turn based rpg is somehow construed by me as a "return to form" and an "amazing game"

Aren't you the guy that complains 24/7 about Yakuza being “samey”? Because, boy, let me tell you, you have lost any conceivable right to complain about it when stuff like Syndicate or production line series like Assassin’s God damn Creed is somehow a reference of quality. And generalizing that companies "have done that sort of thing over the years" is not only saying something fundamentally wrong, it’s also undermining EA's goal of trying to turn games into a service in lieu of a product. EA are the forerunners of so very many of the ugliest and seediest of practices  plaguing the industry right now, so people being worried they're going to herd the lazy, normie dudebro gaming demographics towards a subscription type of gaming service isn't really that much of a stretch.

Anyway, it's true that Sega doesn’t have that much of a bad reputation but that’s just because they just kind of dwindled down over the years. They don’t do much nowadays, whether it’s good or bad but that’s because they don’t have much on their plate (And when Atlus does something, no one associate them with Sega) so it’s only natural that the bigger, shittier companies like EA, Activision or Konami get the spotlight when it comes to nickel and diming their customers. Konami, for example, exited the video game business in such a uncaring, corporate and cynical fashion that it it completely lost what little reputation it had as a video game related company in 2015, to the point where they get booed in global video game events.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on January 16, 2016, 10:50:17 am
I have no idea how it works exactly, but I do feel there's a weird disconnect between SoJ, SoA and SoE. I mean, Europe seem to be doing okay and turning out ports and Alien Isolation and stuff from their own countries. SoJ seem to be making a lot but not all of it arrives here, while SoA got the go ahead on SEGA's mascot and allowed Boom and A:CM to be released.

I mean...just, what? Surely someone at the head office knew these were bad? Surely someone told SEGA that going up against FF with RoF was a bad idea?

It just boggles the mind with some of the mistakes they make.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: FlareHabanero on January 16, 2016, 11:26:15 am
There being a disconnection issue isn't actually new. It's been there since the 90's at least, arguably starting around the SEGA Genesis era and mutated into a bigger problem as time went on.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 16, 2016, 11:52:31 am


Right what does Paris and the streets of London share in common ? . With each new AC game comes in a complete and brand new world/city to explore and also unlike Yakuza each new AC is made by a different team with-in Ubisoft . The only difference
is here in the West we don't get a new Yakuza game each year (even though they do in Japan) and so its seems to us in the west we not getting the yearly updates


I think you find plenty of corps have bought and shut down studios, not least SEGA. The likes of Secret Level,No Cliche, Creative Assembly Australia still going ? and its not like SEGA hasn't sold off the likes of Visual Concpets, Red and so on (that's not a dig at SEGA btw)


Now if we just look at games and over the fanboy drivel. I think you find EA In-House line up of games to be quite decent and some good games coming soon too in the shape of Mass Effect IV , Mirrors Edge Cat to name but a few


Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on January 16, 2016, 11:53:31 am
To name a few? That's it. Apart from the year or two battlefield and sports, that's all they do. They've closed down everything else.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 16, 2016, 12:34:52 pm
To name a few? That's it. Apart from the year or two battlefield and sports, that's all they do. They've closed down everything else.

This is what SEGA has not face now and again . People just jumping on the bash bandwagon ...

You going to tell me that the likes of

Star Wars Battlefield
Dragons Age Inq
Titanfall
Battlefield 4
NFS Rivals
Fifa 16

Aren't really good games and to me Mass Effect Andromeda (love the name) and Mirros Edge Cat look stunning and have real high hopes for the next Battlefield too
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on January 16, 2016, 12:41:41 pm
Fifa is the same thing over and over with a few updates. Battlefield...there's yet to be a fully working version on release.

Titanfall died quick, Rivals was considered just "okay", while battlefront was shallow as you can get. So, Bioware and Dice... That's it. Hardly a great line up.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 17, 2016, 04:39:09 am

Fifa is the same thing over and over with a few updates. Battlefield...there's yet to be a fully working version on release.


What and football manager isn't the same thing again and again, but I guess that's ok because its SEGA  ? Even with Fifa though every 2 years there's big things done to the game has there are 2 FIFA teams working on the series . Madden I would agree is a lame update every year, but hey that's what happens when its the same team working on the same game year in year out


Quote
Titanfall died quick



Sales now ? . looking over how Titanfal as sold well its just really good online and plays great too and we already know the Team are flat out on a next gen sequel . Rivals is really good and well mad, shame the new NFS was a step backwards


Quote
while battlefront was shallow as you can get



They're great games, just because they're FPS shouldn't take away from the fun one can have with them


Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on January 17, 2016, 07:23:06 am
About FifA/football manager: No, that's why I don't play them and if I do, I pick them up every 3/4 years as that's when FIFA has worked out the issues. They usually introduce something not quite fully formed, then have it working correctly a year later.

TitanFall: Not sales, just in general. It was hyped up, released and rarely mentioned again. It's had a very "meh" reception due to lacking in some areas. It's something to build off (which the team are), but nothing great.

Rivals: Again, fun game, nothing amazing though.

Battlefront: Everyone who's played it as said the same thing. It's fun, but very, very light on content.

FPS games: I like FPS games. EA have yet to bring a Battlefield game to a working order as of yet though. Many laughed when they announced hardlines as they felt BF4 was still in beta.

I'm not saying SEGA are great etc, they have many issues and have made many mistakes. But compared to other companies in this industry, they're not that bad. As I said, they're neither considered great or bad.

Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 17, 2016, 09:03:31 am
Quote
About FifA/football manager: No, that's why I don't play them and if I do, I pick them up every 3/4 years as that's when FIFA has worked out the issues. They usually introduce something not quite fully formed, then have it working correctly a year later.


They're both great games even though they are yearly updates . Fifa have 2 teams working on the series so every 2 or so years big steps are made . Fifa 16 is just an amazing football game really one of the best I've ever played.


Quote
TitanFall: Not sales, just in general. It was hyped up, released and rarely mentioned again


? It's sold over 10 million copies . Its still be played today . To me it's the SEGA Rally of FPS in terms of control (they are so spot on) . Its just a shame the game got no real single player mode and one would hope the sequel fixes that. And most prob people don't talk about it, because its not on the PS 4 and the SONY fanboys and the likes of Eurogamer and NeoGaf (both PlayStation central) hate that no doubt


Quote
Rivals: Again, fun game, nothing amazing though


Really good game and well made. Shame the new NSF game is such a step backwards in almost every area. And Madden is just dross year after year


[/size]
Quote
EA have yet to bring a Battlefield game to a working order as of yet though.


[/size]This just going off the internet now?. Battlefield 4 was a great game and online was amazing fun . Like with bashing of SONIC it just seems cool to bash and comes from people how do even own the games, much less played them .

[/size]And while it might look like I'm a fan of EA I'm not . Think Ubisoft has been the best 3rd party of late for the last few gens.

Quote
[/size]But compared to other companies in this industry, they're not that bad.[/color][/size]


I agree and SONY has shut down loads of studios , more than EA no doubt . but hey they seem to be the darling of the games industry of late and can do no wrong . I love SEGA and so want SEGA to do well, but they need to up their game with more In-House games and more big console titles .



Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on January 17, 2016, 11:07:06 am
Each to their own I guess. I don't particularly like much of EA or Ubi's output apart from the odd game here and there. I'm not one of those that doesn't like them just "because". They just haven't made many games I've been particularly interested in. Ubi...I always find their games look great, but once I start playing them I find them quite tedious.

Sony have been getting an easy ride since they basically just did what MS didn't do at the start of this generations. I think some of the cracks have started to appear, but they're doing okay. The surprise hit of Until Dawn did them a big favour - itching to play that by the way.

As for SEGA though...

I think in terms of reputation they're "okay", but I think here in the west they're missing that extra bit that puts them into the spotlight as much as the others. We saw them in it with Alien Isolation, but that's probably about it as of late. They have titles here that do well in particular genre's like management and in RTS, but that's about it really.

The sad thing is, if they had treated titles like Valkyria Chronicles and Yakuza better, there's a chance they could have gotten to be much bigger then they are. VC got moved onto the PSP after the first title and Yakuza seems to have been oddly handled since the first installment.

Thankfully, VC seems to have been given new life after the success of the PC port. I'm hoping Yakuza gets the same treatment and a fresh start on PC.


Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: segababy88baby on January 17, 2016, 11:15:07 am

Agreed . Nintendo are these days are just a joke . I don't really know why the press and most forums give them such a good and easy time. Other than Mario and the EAD Tokyo team they don't do much and all I can say good for NCL these days is that their games never ship unfurnished or with bugs
  Simple answer: nostalgia xD

  If there is one other credit I can give to Nintendo tho, I have to say a nice chunk of their Wii U games have been visually excellent, imho.  The latest Yoshi game in particular has a really nice visual style; not sure of the game itself tho.  Some people seem to be saying it's as good or better than Yoshi's Island?  Which I dunno; Island is one of my favorite SNES platformers, probably my favorite Nintendo platformer on the system tbh.

  But yeah, they definitely have their rough spots.  Gonna be interesting to see what happens with this NX stuff, that's all I can say.

I think its EA's way of doing business that has led them to getting the bad rep more than the games they make, especially with buying up and closing down so many beloved developers.
  For me personally, it was them snubbing out Visual Concepts from the NFL license that made me stop respecting them that much.  Then they started coming back w/ stuff like Dead Space and Mirror's Edge and that was pretty cool of them.  Then they botched Dead Space w/ the 3rd game, put Edge in limbo and kind of seemed to return to only the super-safe franchises.

  Which I guess there were reasons for needing to do so, financial reasons, costs going up and all of that.  But it's still been remarkable to note how they've gone from the mid/early-'80s to today.  They had to evolve with the times, certainly, but they could easily afford to be more experimental with a game or two every so often, more than they do currently.

Each to their own I guess. I don't particularly like much of EA or Ubi's output apart from the odd game here and there. I'm not one of those that doesn't like them just "because". They just haven't made many games I've been particularly interested in. Ubi...I always find their games look great, but once I start playing them I find them quite tedious.

Sony have been getting an easy ride since they basically just did what MS didn't do at the start of this generations. I think some of the cracks have started to appear, but they're doing okay. The surprise hit of Until Dawn did them a big favour - itching to play that by the way.


   I can see where you're coming from, but I do think Sony put in the work to get where they're at.  If it were simply a manner of them totally resting on their laurels, I feel MS would have definitely taken back US and UK since early last year.

   What is definitely true tho is Sony could be doing more on the 1st/2nd party front, particularly w/ the mid-tier and smaller scale things.  They have tons of franchises I'd love to see come back that would be a good fit for upper-indie/mid-tier works, like Parappa, Crash, Tomba, Jumping Flash etc.  But so far they've only paid lip service to them and that's a crying shame. 

  OTOH, seems like they're finally getting the 1st party stuff into full gear this year.  Personally really looking forward to Dreams; I know it's very misunderstood by a lot of people, but I'd like to take a stab at recreating certain games in there, with those visuals and whatnot.  Or just create art in it with VR or what have you.  That could be neat.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Team Andromeda on January 17, 2016, 11:34:17 am
Quote
Each to their own I guess. I don't particularly like much of EA


I'm not a huge fan of EA games per say, but I do like Dice and their games and tech . Been a huge fan of Ubisoft since the DC days truth be told.


Quote
Sony have been getting an easy ride since they basically just did what MS didn't do at the start of this generations.


I think their line up isn't that great and SONY most prob have closed down more studios than EA and hell I remember a huge outcry against Sony for closed down Link Sang and those brave keyboard warriors swearing never to buy SONY ever again . They're most prob the ones loving their PS4


  [/size]
Quote
The latest Yoshi game in particular has a really nice visual style; not sure of the game itself tho.

 
What gets me is this game isn't even made In-House . NCL just like SEGA Japan seem way too happy to outsource their IP .


Quote
The surprise hit of Until Dawn did them a big favour - itching to play that by the way.


If you like 80's horror is a must. 2nd best game I played this year


Quote
[/size]Gonna be interesting to see what happens with this NX stuff, that's all I can say.[/color]


Hope it be a return to form, and like the old Snes days - Powerful console and the In-House teams flat out on games and new IP . Can't help but think it be yet another gimmick and more Mario and Zedla :(
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Nameless 24 on January 17, 2016, 12:00:55 pm
  Thanks! 

  Yeah Nintendo is sometimes kind of weird w/ DLC.  On the one hand they're not to the level of EA or Activision, or Capcom with SFIV and having the DLC on the disc locked behind paywalls.  But on the other hand, if you look at Splatoon, why time-released content just to artificially extend the life of the game's multiplayer?

  Providing it for free is good in that instance, but the only other games I know of that tried time-released stuff were the arcade versions of the older Tekken games.  Never quite preferred that method personally.
 

I will touch on what Sharky said, the Amiibo situation has been an awful mess that could have worked much much better.

I personally think that regardless of the Amiibo, you should get the same DLC across all of the games (and perhaps a bonus if the Amiibo matches the game), but with the way it is handled, some Amiibo being a limited quantity means smaller chance of playing said DLC on X game. It's good that they can provide something to a game, but not when you need X Amiibo for X game in order to activate X DLC, and I think that Nintendo are naughty for doing that.

Their non-Amiibo DLC has been the best way to do DLC personally.

I can recall a few examples of SEGA doing controversial DLC (All Stars Racing has an "Unlock Key" DLC if you can't be bothered unlocking everything in that game), but other than that, it's not too bad.

I don't buy EA or Acti's games so I can't comment, but I think the problems they provide is more to do with the game being buggy and then patched over than their DLC.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on January 17, 2016, 12:11:31 pm
Most likely I'm afraid. They seem to be obsessed with their own ideas being pure innovation and not nonsense like they have been in the past. The Wii was a huge success for them in the short term, but they completely failed to invest that money on making them stronger. New studios that reach beyond what they have now would have been great. Add that to third party support on a console and they could easily take the top spot. It's such a shame they limit themselves really.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Phantasos on January 17, 2016, 05:08:55 pm
But on the other hand, if you look at Splatoon, why time-released content just to artificially extend the life of the game's multiplayer

In what way is releasing content on a consistent basis "artificially" extending the life of a game multiplayer? And I'm focusing on the word artificially since there's some obvious negative connotations in the word you chose to use when in reality, what they're actually doing is supporting a multiplayer base game with free content. Something that PC games have been doing since...the late 80s, early 90s? And a practice that consoles should be following in general but choose instead to charge money, behind a payed online subscription at that. You just picked the worst possible example from Nintendo when it comes to DLC. And Splatoon sold consistently throughout the year, in no small part because of the support. It even sold over a million in Japan and fucking no one has a WiiU in Japan. The old guards at Nintendo should look at everything the new team behind Splatoon did and follow that example for future projects.

Anyway, when it comes to DLC Nintendo is okayish. Some of it is good, some of it is just decent and some of it is terrible. I'm completely against the idea of amiibo as physical DLC since they can use each individual amiibo as a beacon to paywall content from any game they want. When it's something completely discardable or something that can unlocked through normal means, I don't mind but when they push their bullshit money tactics like the new dungeon in Twilight Princess HD being paywalled by that fucking toy, it's almost enough for me to not even buy the game.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Tad on January 17, 2016, 05:46:50 pm
The Splatoon free DLC is great I think. However, I still stand by my original view that it shouldn't have been released when it was. The single player had hints of something great, it just needed to be more fleshed out and made into an actual story I thought. The multiplayer while fun, was very limited back on release.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: segababy88baby on January 18, 2016, 09:57:57 pm
I will touch on what Sharky said, the Amiibo situation has been an awful mess that could have worked much much better.

I personally think that regardless of the Amiibo, you should get the same DLC across all of the games (and perhaps a bonus if the Amiibo matches the game), but with the way it is handled, some Amiibo being a limited quantity means smaller chance of playing said DLC on X game. It's good that they can provide something to a game, but not when you need X Amiibo for X game in order to activate X DLC, and I think that Nintendo are naughty for doing that.

Their non-Amiibo DLC has been the best way to do DLC personally.

I can recall a few examples of SEGA doing controversial DLC (All Stars Racing has an "Unlock Key" DLC if you can't be bothered unlocking everything in that game), but other than that, it's not too bad.

I don't buy EA or Acti's games so I can't comment, but I think the problems they provide is more to do with the game being buggy and then patched over than their DLC.

  I fear the aftermarket for those particular games is going to be very broken; the games are gonna go for pretty cheap while the amiibos themselves could go for a pretty high price.  But something about all that just feels really wrong.

In what way is releasing content on a consistent basis "artificially" extending the life of a game multiplayer? And I'm focusing on the word artificially since there's some obvious negative connotations in the word you chose to use when in reality, what they're actually doing is supporting a multiplayer base game with free content. Something that PC games have been doing since...the late 80s, early 90s? And a practice that consoles should be following in general but choose instead to charge money, behind a payed online subscription at that. You just picked the worst possible example from Nintendo when it comes to DLC. And Splatoon sold consistently throughout the year, in no small part because of the support. It even sold over a million in Japan and fucking no one has a WiiU in Japan. The old guards at Nintendo should look at everything the new team behind Splatoon did and follow that example for future projects.

Anyway, when it comes to DLC Nintendo is okayish. Some of it is good, some of it is just decent and some of it is terrible. I'm completely against the idea of amiibo as physical DLC since they can use each individual amiibo as a beacon to paywall content from any game they want. When it's something completely discardable or something that can unlocked through normal means, I don't mind but when they push their bullshit money tactics like the new dungeon in Twilight Princess HD being paywalled by that fucking toy, it's almost enough for me to not even buy the game.


   I didn't mean it negatively so apologies if that's how it sounded, but I honestly can't think of a better word to describe it.  It just kind of comes down to the fact some of that initial DLC was already finished, but withheld.  That it was provided free is a nice bonus, but withholding finished content just to provide content down the road is still less preferential than simply making new content and releasing it as it is completed.

  If the dev were in a rush to release the game and they (and Nintendo) had a feeling it'd be criticized for lack of content, why take the bullet of that criticism when you have the extra content right there and ready to go?  Yeah, it may've meant a slower initial release for DLC afterwards but some better type of balance could have been achieved than what they actually achieved, tho it was short-lived all the same. 

  I just feel it was kinda risky of them to do that w/ Splatoon given how crucial first impressions upon release are for games, especially if they're a new IP.  They sort of risked sullying future good will and sales, or the game just kind of coming and going instead of having staying power in the minds of the gaming public.  Just look at what happened with TitanFall, imo.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Artwark on January 21, 2016, 11:23:46 pm

Agreed . Nintendo are these days are just a joke . I don't really know why the press and most forums give them such a good and easy time. Other than Mario and the EAD Tokyo team they don't do much and all I can say good for NCL these days is that their games never ship unfurnished or with bugs


That just shows how much research you have checked on them over the years. You do realize that SEGA makes the most profit out of Nintendo right? Especially considering that Atlus is dominating the 3DS RPG era. Not to mention how kind Nintendo was to actually add Sonic in Smash after the abysmal Boom games that showed up.


Also, Its no longer EAD. Its now EPD which has merged the EAD and SPD which means that we can get more games from them without them requiring third parties like SEGA. I don't want to be rude, but you're pretty much mocking over something without realising that Nintendo is the sole reason why many companies are what they are now.


But getting back to SEGA, I'm surprised that nobody has mentioned that SEGA was responsible for the beat em up genre. Sure , they existed earlier, but SEGA defined the genre big time with Streets of Rage.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: segababy88baby on January 21, 2016, 11:49:55 pm

That just shows how much research you have checked on them over the years. You do realize that SEGA makes the most profit out of Nintendo right? Especially considering that Atlus is dominating the 3DS RPG era. Not to mention how kind Nintendo was to actually add Sonic in Smash after the abysmal Boom games that showed up.


Also, Its no longer EAD. Its now EPD which has merged the EAD and SPD which means that we can get more games from them without them requiring third parties like SEGA. I don't want to be rude, but you're pretty much mocking over something without realising that Nintendo is the sole reason why many companies are what they are now.


But getting back to SEGA, I'm surprised that nobody has mentioned that SEGA was responsible for the beat em up genre. Sure , they existed earlier, but SEGA defined the genre big time with Streets of Rage.


 I don't think Nintendo's really that responsible for Sega being what they are today honestly.  Most of Sega's profits come from Atlus, PC stuff like the Total War games and Sonic games.  Most of which do come out for Nintendo consoles, admittedly.  But still, it's not like Sega doesn't have presence on Sony systems, such as w/ the Yakuza, SMT and Persona games, which are pretty popular, sizable niches.

  Personally speaking, my own issue w/ Nintendo, particularly w/ Wii U, is that they haven't been as ambitious w/ their 1st party stuff from a pure creative POV.  It's hard to explain, but the basic idea is they have been playing it kind of safe in terms of internal efforts.  Aside from Splatoon and perhaps Nintendo Land, of course, and I'm not counting third-party exclusives like Bayo 2 or W101.  Yes, their internal stuff has been great, but nothing venturing out of familiar territory.

  It's why I get a bit confused when people say it's like the next Dreamcast; Sega took risk after risk w/ their 1st party efforts on that system and did many things outside of their comfort zone.  Nintendo has felt extremely conservative w/ Wii U by comparison.
Title: Re: Why SEGA wasn't really so influential even during their glory days.
Post by: Berto on January 21, 2016, 11:53:29 pm
But getting back to SEGA, I'm surprised that nobody has mentioned that SEGA was responsible for the beat em up genre. Sure , they existed earlier, but SEGA defined the genre big time with Streets of Rage.

Wait a minute. I though FINAL FIGHT was the one who defined the genre. Streets of Rage may be better than Final Fight, but still Final Fight (1989) came out first before Streets of Rage (1991).

But getting back to SEGA (again), SEGA games were influental, especially their arcade games. Even Hironobu Sakaguchi said their pre-Final Fantasy games were "heavily inspired" by SEGA arcade games. 3-D WorldRunner was inspired by Space Harrier and Rad Racer was inspired by Outrun.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Sharky on January 22, 2016, 04:59:17 am
Please don't waste your breath on Artwark, most of what you have told him he has been told before. He isn't a SEGA fan, and he isn't here for reasonable discussion.
He came here originally wishing bankruptcy on the company and we've had to shut him down once before. Here is his latest comment (today) on our front page regarding Valkyria Revolution.

Quote
So what if they want it localised. It all depends on the execution and frankly, SEGA doesn’t seem to care about quality anymore and even then, its too late for them to win us back. I bet this game won’t turn out well in the end and that’s sad.

They are losers and they might as well end up getting bankrupt. I lost hope on them already.

In our last Valkyria thread he was talking shit too, basically he's upset because in his heart of hearts he knows the Valkyria Chronicles is better than Fire Emblem... Not that anyone else was comparing them but the dude's just weird. He said VC is just not as 'charming' as Fire Emblem... Charming....

Now lets look at a recent bit of news about Fire Emblem Fates to decide for ourselves.

"You could undress your characters down to their underwear, touch and grope them, and even engage in suggestive dialogue...

Things can quickly become sexual in nature. You do this by using your stylus to stroke, rub, and pet characters of your choosing... Considering that you can have actual family members (siblings) in your party, this applies to them as well. Yes, this means you can experience your brother or sister uttering naughty things, like Takumi (the protagonist’s brother) saying “If mother saw this, what would she think?”

Not to mention a sub plot where a male member of the group drugs a lesbian so that she finds men attractive (curing her of her gayness) was removed from the English version of the game."


More at the source:
http://nichegamer.com/2015/06/fire-emblem-fates-has-naughty-dialogue-stripping-and-touching-gameplay/

CHARMING AS FUCK BRO!

A sneak peak and the kind of hot bods YOU could be feeling up:
(http://nichegamer.com/wp-content/uploads/2015/06/fire-emblem-fates-06-26-15-2-1024x504.jpg)

OH THE CHARM!
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Phantasos on January 22, 2016, 08:42:01 am
I didn't mean it negatively so apologies if that's how it sounded, but I honestly can't think of a better word to describe it.  It just kind of comes down to the fact some of that initial DLC was already finished, but withheld.  That it was provided free is a nice bonus, but withholding finished content just to provide content down the road is still less preferential than simply making new content and releasing it as it is completed.

Oh, I can definitely sympathize with that. Day 1 DLC is just basically hamfisted advertising to win some good will from people that are disillusioned with DLC (As they should be, since it's by far the most exploitable aspect of Video Games in this day) but while it's pretty much irrelevant how it's basically content that's basically part of the initial package anyway, it's not representative of how they handled the whole thing. They didn't make all of that content before the game went gold, they made it long after they were finished with the main game.

And the game's community is still going strong with no signs of stopping. It's probably the only game alongside Smash and Mario Kart that will endure for a good long while after the WiiU goes static. And don't forget this was a brand new game with a brand new team of unproved developers, those kinds of projects never get a lot of money to begin with. but the core gameplay ended up being so good that it payed off for them, unlike that other game you mentioned that just fizzled away into nothingness and had even less content than Splatoon.

And again, complaining about free, consistently released DLC when, like I said, it's so fucking exploited for the sake of nickle and diming us nowadays just feels like missing the point. It's not perfect but it sure as hell better than pretty much anything else out there.

Personally speaking, my own issue w/ Nintendo, particularly w/ Wii U, is that they haven't been as ambitious w/ their 1st party stuff from a pure creative POV.  It's hard to explain, but the basic idea is they have been playing it kind of safe in terms of internal efforts.  Aside from Splatoon and perhaps Nintendo Land, of course, and I'm not counting third-party exclusives like Bayo 2 or W101.  Yes, their internal stuff has been great, but nothing venturing out of familiar territory.

Second party games are just as legitimate as first party if you want to count their creative output in their game-line. Because they would never happened if not for Publisher in the first place. If you did the same for Sega, for example, they would be reduced to practically fucking nothing.


Now lets look at a recent bit of news about Fire Emblem Fates to decide for ourselves.

"You could undress your characters down to their underwear, touch and grope them, and even engage in suggestive dialogue...

Things can quickly become sexual in nature. You do this by using your stylus to stroke, rub, and pet characters of your choosing... Considering that you can have actual family members (siblings) in your party, this applies to them as well. Yes, this means you can experience your brother or sister uttering naughty things, like Takumi (the protagonist’s brother) saying “If mother saw this, what would she think?”

Not to mention a sub plot where a male member of the group drugs a lesbian so that she finds men attractive (curing her of her gayness) was removed from the English version of the game."


More at the source:
http://nichegamer.com/2015/06/fire-emblem-fates-has-naughty-dialogue-stripping-and-touching-gameplay/ (http://nichegamer.com/2015/06/fire-emblem-fates-has-naughty-dialogue-stripping-and-touching-gameplay/)

CHARMING AS FUCK BRO!

A sneak peak and the kind of hot bods YOU could be feeling up:
(http://nichegamer.com/wp-content/uploads/2015/06/fire-emblem-fates-06-26-15-2-1024x504.jpg)

OH THE CHARM!

I really don't get the problem here. Especially when we're all fans of Japanese games, which have always been more honest about how we like to fondle delicious midriffs or well defined abs if you swing that way. They're honest about it and it doesn't feel forced or crude.

Sexuality and "Charm" aren't mutually exclusive. You don't need to be a puritan nun to enjoy or recognize that genuine care was put in a product that has good ol' fashioned bonafide fetishized sexuality in it. Fuck, Yakuza is one of my favorite series of all time and  95% of women there are basically walking spank banks. You literally have a myriad of mini games where bitches (Some of them professional dick munchers in real life) are lined up to be ogled and worshiped in several different, often hilarious and objectifying ways. Not to mentioned Bayonetta, which is still charming as fuck despite all the constant sexuality being thrown at your face. This is what happens when whoever's making a game doesn't care about what prude, sex scared communities (That more often than not, don't even play video games) might think of what they like and I love it them for it. The actual real bullshit in this situation is Nintendo of America censuring shit like that might be "controversial" because the localization team is filled with totally progressive social justice warriors assholes who want to force their views on people.



Anyway, Sega and Nintendo have a pretty good professional relationship considering their software/hardware line ups, collaborations and other neat shit. Remember when Iwata made a reference to Sega Direct in Yakuza HD's announcement in Nintendo direct with Toshihiro Nagoshi? Now that was some cool shit.  And unlike the majority of people here might think, they're not in some fucking imaginary war where they're out for each others blood, using subterfuge and underhanded corporate tactics to win the Game of Thrones, claim dominance over the video game market and establish a new world order. This isn't the 90's anymore, we aren't being "recruited". Most of you should have grown out of this phase. It's just...it's just not important. At all. All of them just want to make bank. It's why Sonic has been in Smash bros twice and why Cloud, who starred in the Final Fantasy game which was promoted as the Anti-Nintendo Sony exclusive game, is now the biggest guest star in Smash. The people that make these games or even run their companies don't care about any sort of war and neither should any of you.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: FlareHabanero on January 22, 2016, 03:18:03 pm
I would like to mention Valkyria Chronicles is not immune to the sexual thing either. I recall there being a product where varies characters were topless, stickers or badges I think. Also some of the characters like Selvaria are not modest.


Also, I don't get why people think keeping that drug scene in Fire Emblem: Fates is a good idea. If the character is lesbian that is drugged to become "straight", that's going to piss off people in the LGBT community because it's based on the archaic belief that being homosexual is a disease. Even if that tidbit didn't exist, it could be compared to date rape drugs like roofies, and stuff like that can also be sensitive to anyone that was on the wrong end of those situations. It's not even a cultural difference either, even the Japanese find that scene in poor taste.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Artwark on January 23, 2016, 01:23:29 am
Please don't waste your breath on Artwark, most of what you have told him he has been told before. He isn't a SEGA fan, and he isn't here for reasonable discussion.
He came here originally wishing bankruptcy on the company and we've had to shut him down once before. Here is his latest comment (today) on our front page regarding Valkyria Revolution.

In our last Valkyria thread he was talking shit too, basically he's upset because in his heart of hearts he knows the Valkyria Chronicles is better than Fire Emblem... Not that anyone else was comparing them but the dude's just weird. He said VC is just not as 'charming' as Fire Emblem... Charming....

Now lets look at a recent bit of news about Fire Emblem Fates to decide for ourselves.

"You could undress your characters down to their underwear, touch and grope them, and even engage in suggestive dialogue...

Things can quickly become sexual in nature. You do this by using your stylus to stroke, rub, and pet characters of your choosing... Considering that you can have actual family members (siblings) in your party, this applies to them as well. Yes, this means you can experience your brother or sister uttering naughty things, like Takumi (the protagonist’s brother) saying “If mother saw this, what would she think?”

Not to mention a sub plot where a male member of the group drugs a lesbian so that she finds men attractive (curing her of her gayness) was removed from the English version of the game."


More at the source:
http://nichegamer.com/2015/06/fire-emblem-fates-has-naughty-dialogue-stripping-and-touching-gameplay/ (http://nichegamer.com/2015/06/fire-emblem-fates-has-naughty-dialogue-stripping-and-touching-gameplay/)

CHARMING AS FUCK BRO!

A sneak peak and the kind of hot bods YOU could be feeling up:
(http://nichegamer.com/wp-content/uploads/2015/06/fire-emblem-fates-06-26-15-2-1024x504.jpg)

OH THE CHARM!


Who said that I claimed that VC is better than Fire Emblem? I just said that Fire Emblem just feels like the definitive way of playing TRPG games to me atleast. But I don't want to go off topic here as you clearly aren't that great of a moderator. You just love SEGA and you wanna defend them to your hearts content. Go ahead and do that. I just defended that Streets of Rage defined the beat em ups and you still want to offend me on comments outside of this thread which is me trying to understand why the hell SEGA wasn't that great even during their glory days.


Also, do some research. Nintendo isn't the one censoring that thing in Fates. Its NoA which stands for Nintendo of America and they are the ones responsible for censoring out various things out of Nintendo games and Fates is no exception. Also, that feature is completely optional and not forced. Again, Like I said, if it weren't for Nintendo, SEGA wouldn't make the most profit out of them because the Gamecube was the homeworld of many great SEGA games and the same goes for the DS, 3DS and GBA.


As for the new Valkyria game, I can't say that I'm excited because its a spin off and not a brand new game but I can assure you that its not gonna be localised like Phantasy Star Online 2.



Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Team Andromeda on January 23, 2016, 02:00:14 am
Quote
That just shows how much research you have checked on them over the years. You do realize that SEGA makes the most profit out of Nintendo right? Especially considering that Atlus is dominating the 3DS RPG era.


Really Atlus doing better than Square on 3DS , never mind the likes of Level 5 ?. And I'll put to you that Capcom's Monster hunter sells more copies in one month than SEGA's entire 3DS output for the year combined.


Quote
Not to mention how kind Nintendo was to actually add Sonic in Smash after the abysmal Boom games that showed up


Lol that's nothing at all to be with kind at all. And lets fact it the Sonic deal than SEGA Sammy did was a complete joke and lead to SEGA seeing Sonic lowest sales for years with Sonic Lost World and Boom


Quote
Its now EPD which has merged the EAD and SPD which means that we can get more games from them without them requiring third parties like SEGA


I stand corrected. but you're having a laugh if we see more games from them . Like SEGA Japan , NCL love to outsorce and bar the odd miracle game every now and then, one wonders what on earth the In House  teams are doing




Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Sharky on January 23, 2016, 03:12:08 am

Who said that I claimed that VC is better than Fire Emblem? I just said that Fire Emblem just feels like the definitive way of playing TRPG games to me atleast.

Glad you asked, here are the quotes. The first from yesterday no less:
Quote
Seems like Bits here is the only one that posts news about this game……shame that this game will turn out to be lame…..why oh why can’t SEGA just go bankrupt already.

This one from last time you showed up:
Quote
VC isn't anywhere as charming and the permadeath in that game isn't well thought out unlike Fire Emblem. Fire Emblem is known for its charm in characters....

 
Quote
But I don't want to go off topic here as you clearly aren't that great of a moderator.
Unless this topic is about my moderating skills you went off topic.

Quote
You just love SEGA and you wanna defend them to your hearts content. Go ahead and do that.
Well you're on a SEGA fansite trying to spread decent and generally wishing the company would go bankrupt... What do you honestly expect?


Quote
Also, do some research. Nintendo isn't the one censoring that thing in Fates. Its NoA which stands for Nintendo of America and they are the ones responsible for censoring out various things out of Nintendo games and Fates is no exception. Also, that feature is completely optional and not forced.
Nintendo of America are a branch of Nintendo... And I take no issue with them censoring that absolute trash plot... Drugging a lesbian to fix her? loool. Optional groping or not, it's not 'charming' it's creepy and pathetic.

Quote
Again, Like I said, if it weren't for Nintendo, SEGA wouldn't make the most profit out of them because the Gamecube was the homeworld of many great SEGA games and the same goes for the DS, 3DS and GBA.
Again, like everyone has told you over and over SEGA makes more money from PC...

And while the Gamecube did have some great SEGA games I would argue that the majority of SEGA's greats in that era were on the Xbox; Jet Set Radio Future, Shenmue 2, SEGA GT, Super Monkey Ball Deluxe, OTOGI 1, OTOGI 2,  Panzer Dragoon Orta.
While the best ones on GameCube; Phantasy Star Online, Sonic Adventure 2 and Skies of Arcadia Legends were all ports of DC games.


Quote
As for the new Valkyria game, I can't say that I'm excited because its a spin off and not a brand new game but I can assure you that its not gonna be localised like Phantasy Star Online 2.
I assure you that it will...
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Artwark on January 23, 2016, 05:00:06 am
Glad you asked, here are the quotes. The first from yesterday no less:
This one from last time you showed up:
 Unless this topic is about my moderating skills you went off topic.
Well you're on a SEGA fansite trying to spread decent and generally wishing the company would go bankrupt... What do you honestly expect?

Nintendo of America are a branch of Nintendo... And I take no issue with them censoring that absolute trash plot... Drugging a lesbian to fix her? loool. Optional groping or not, it's not 'charming' it's creepy and pathetic.
Again, like everyone has told you over and over SEGA makes more money from PC...

And while the Gamecube did have some great SEGA games I would argue that the majority of SEGA's greats in that era were on the Xbox; Jet Set Radio Future, Shenmue 2, SEGA GT, Super Monkey Ball Deluxe, OTOGI 1, OTOGI 2,  Panzer Dragoon Orta.
While the best ones on GameCube; Phantasy Star Online, Sonic Adventure 2 and Skies of Arcadia Legends were all ports of DC games.

I assure you that it will...


Yet you don't look at SEGA's Sakura Wars and not see how SEGA focused on them being sexy than the actual games being fun. Oh wait, its not localised so it doesn't count right?


If they are doing so damn well on PC, what reason do they have ignoring to release Yakuza 5 and Online 2 to the west on PC?

Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Artwark on January 23, 2016, 05:08:21 am

Really Atlus doing better than Square on 3DS , never mind the likes of Level 5 ?. And I'll put to you that Capcom's Monster hunter sells more copies in one month than SEGA's entire 3DS output for the year combined.



Lol that's nothing at all to be with kind at all. And lets fact it the Sonic deal than SEGA Sammy did was a complete joke and lead to SEGA seeing Sonic lowest sales for years with Sonic Lost World and Boom



I stand corrected. but you're having a laugh if we see more games from them . Like SEGA Japan , NCL love to outsorce and bar the odd miracle game every now and then, one wonders what on earth the In House  teams are doing


I was trying to be positive about SEGA but I guess you don't want that.


Also, many of Square Enix games are japan exclusive and there's only about 13 of them and its nowhere as huge as the DS one. The only thing that Capcom has now is Monster Hunter and that game is the only thing that's keeping them alive.


Say what the hell you want out of NCL but they are far better than SEGA and are more responsible than SEGA. Atleast they make quality games unlike SEGA who rarely makes a 10/10 game these days.

Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Sharky on January 23, 2016, 07:36:52 am

Yet you don't look at SEGA's Sakura Wars and not see how SEGA focused on them being sexy than the actual games being fun. Oh wait, its not localised so it doesn't count right?

Moving the goal posts again I see... At no point in Sakura Wars is there any groping mini-games and while I'm not a huge fan of the game I am not aware of much explicit content of any nature. It has a dating social link aspect and it's worst offense is cheese dialogue.


Quote
If they are doing so damn well on PC, what reason do they have ignoring to release Yakuza 5 and Online 2 to the west on PC?
Got some bad news for you, Yakuza 5 was released in the West last month and Yakuza Zero is also on its way... Not that it has anything to do with PC those have always been PlayStation exclusives.

Phantasy Star Online 2's absents from the West has nothing to do with SEGA's success on the PC and most likely to do with some dodgy contract signed with a Chinese company who are blocking a Western release. (According to multiple sources.)
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Mengels7 on January 24, 2016, 12:31:25 am

I was trying to be positive about SEGA but I guess you don't want that.

Say what the hell you want out of NCL but they are far better than SEGA and are more responsible than SEGA. Atleast they make quality games unlike SEGA who rarely makes a 10/10 game these days.



Dude, I've seen your comments on the news posts here. Go away. You don't like Sega and we shouldn't either. We get it. Play time's over.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: segababy88baby on January 25, 2016, 06:30:06 pm
  Second party games are just as legitimate as first party if you want to count their creative output in their game-line. Because they would never happened if not for Publisher in the first place. If you did the same for Sega, for example, they would be reduced to practically fucking nothing.

   I might be working with an older definition of 2nd party than most xD. 

  To me, 2nd parties are outside companies a 1st party buys outright and has make games for their platform.  Old Rare with Nintendo, for example, I'd say they were a 2nd party at that time.  But the thing Nintendo has with Platinum?  Not necessarily.  They don't own a share in Platinum; Platinum's free to make games for everybody.  It's just that they can't release specific games outside of, say, Wii U, b/c of contracts with Nintendo.

  So I guess it's fair to say Platinum isn't a 2nd-party developer, but Bayo 2, W101 etc. are 2nd-party exclusives certainly.



And while the Gamecube did have some great SEGA games I would argue that the majority of SEGA's greats in that era were on the Xbox; Jet Set Radio Future, Shenmue 2, SEGA GT, Super Monkey Ball Deluxe, OTOGI 1, OTOGI 2,  Panzer Dragoon Orta.
While the best ones on GameCube; Phantasy Star Online, Sonic Adventure 2 and Skies of Arcadia Legends were all ports of DC games.

  This just reminds me of the need to get an OG Xbox.  Fair to say it got the lion's share of Sega's most defining games that era post-Dreamcast.

  VF4 was awesome on PS2 tho.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Kuronoa on January 25, 2016, 07:15:40 pm
  This just reminds me of the need to get an OG Xbox.  Fair to say it got the lion's share of Sega's most defining games that era post-Dreamcast.

  VF4 was awesome on PS2 tho.

Oh yes, yes you do.  I think it is a strong recommendation as a Sega fan.  I always nickname the original XBOX as a Sega console because that is about all I would ever play on that thing.  It also carried over a couple other games from Dreamcast such as Dead or Alive 3 and Project Gotham which is the successor to Metropolis Street Racer.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Tad on January 25, 2016, 09:50:14 pm
Oh yes, yes you do.  I think it is a strong recommendation as a Sega fan.  I always nickname the original XBOX as a Sega console because that is about all I would ever play on that thing.  It also carried over a couple other games from Dreamcast such as Dead or Alive 3 and Project Gotham which is the successor to Metropolis Street Racer.

The controller is a blatant refined Dreamcast pad too. Speaking of which, was there any truth to that rumour about Moore getting the MS job due to those SEGA games he agreed to put on xbox?

As for the whole 2nd party thing...

I personally see anything SEGA own or funded as their game. Sure, they don't own Platinum Games, but they did work with them financially and more to bring said games to gamers. Sony, Nintendo and MS do these sort of deals all the time (Halo Wars, Heavy Rain, Bayonetta 2, Starfox, w101 etc).
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Team Andromeda on January 27, 2016, 04:24:43 am
Quote
I was trying to be positive about SEGA but I guess you don't want that.


? Sorry I don't do fanboy talk anymore and just like to deal with the facts and what's really happing in the real world . SEGA doing well on the 3DS, but Its not Square, Level 5 or even Capcom on the 3DS.


Quote
Say what the hell you want out of NCL but they are far better than SEGA and are more responsible than SEGA

Nintendo are a bit a of a joke in the console world and made a gimmick too far .. They are so far behind SONY and MS for game development, online network and tech its laughable . I'll always give the Mario (platform team) credit and NCL has a whole for never shipping a game unfinished or with bugs.


But I think NCL needs to wake up that adults play games and even kids don't want 2nd rate graphics or online fuctions and every In-House game being made with child art   and look
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Tad on January 27, 2016, 04:46:32 am

? Sorry I don't do fanboy talk anymore and just like to deal with the facts and what's really happing in the real world . SEGA doing well on the 3DS, but Its not Square, Level 5 or even Capcom on the 3DS.

 
Nintendo are a bit a of a joke in the console world and made a gimmick too far .. They are so far behind SONY and MS for game development, online network and tech its laughable . I'll always give the Mario (platform team) credit and NCL has a whole for never shipping a game unfinished or with bugs.


But I think NCL needs to wake up that adults play games and even kids don't want 2nd rate graphics or online fuctions and every In-House game being made with child art   and look

The sad part is, Nintendo wouldn't even need to make more mature titles if they had third party support. Their own library and what's out there would be more then enough if they actually bothered listening to what devs want.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: segababy88baby on January 27, 2016, 04:49:09 pm
The sad part is, Nintendo wouldn't even need to make more mature titles if they had third party support. Their own library and what's out there would be more then enough if they actually bothered listening to what devs want.
  Especially Metroid.  That series is ripe for some goodness.  Sci-fi's pretty strong again in mainstream film, there's a new Alien film coming (hopefully) soon, and the Prime games were very well received (only played a little of the first one myself sadly, but it was fun for what I got out of it).  It's crazy how Other M seems like it was such a death nail to the franchise; why can Mario get away with a few subpar games and keep going but Metroid gets one true dud in its history and put it back in the freezer?

  Oh yeah, b/c Nintendo's just looking at the green on this, that's why >/.  <sigh>
Oh yes, yes you do.  I think it is a strong recommendation as a Sega fan.  I always nickname the original XBOX as a Sega console because that is about all I would ever play on that thing.  It also carried over a couple other games from Dreamcast such as Dead or Alive 3 and Project Gotham which is the successor to Metropolis Street Racer.
  PGR....

  P...G...R....

  RIP PGR :<....
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Kuronoa on January 28, 2016, 07:16:04 pm
  Especially  It's crazy how Other M seems like it was such a death nail to the franchise; why can Mario get away with a few subpar games and keep going but Metroid gets one true dud in its history and put it back in the freezer?

It is important to know that the gap between Super Metroid and Metroid Prime was very long.  It isn't a dead series either, I mean people don't like Federation Force but it is still a new release.

I doubt Other M had any impact as much as overall sales for the series probably tanked after a while and they just kept getting tired of it.  Same thing was happening to F-Zero and *almost* Fire Emblem.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Phantasos on January 28, 2016, 07:24:56 pm
  Especially Metroid.  That series is ripe for some goodness.  Sci-fi's pretty strong again in mainstream film, there's a new Alien film coming (hopefully) soon, and the Prime games were very well received (only played a little of the first one myself sadly, but it was fun for what I got out of it).  It's crazy how Other M seems like it was such a death nail to the franchise; why can Mario get away with a few subpar games and keep going but Metroid gets one true dud in its history and put it back in the freezer?

Not exactly. Metroid always had very big intervals between games because it was always a series Nintendo had troubles nailing before hitting full development phase. That's why we never had a Metroid 64. And why we still don't have any decent news about it after Other M. And really, Other M is an irredeemable pile of shit that's sticks out like a sore thumb in such a stellar series. And also because they don't won't what will stick more. Classic Metroid or Metroid Prime.

And Mario, at least 3D Mario, never really had subpar games.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Barry the Nomad on January 29, 2016, 09:56:45 am
I'd say Mario Sunshine was a subpar 3D Mario game. I also found 3D World to be a bit disappointing, if only because it felt smaller and not very innovative compared to past titles like Galaxy.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Tad on January 29, 2016, 05:05:14 pm
SMW3D to me really felt like they had just realised they needed a Mario game on their system, so they used an idea from a 3DS game.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: FlareHabanero on January 29, 2016, 06:42:40 pm
And Mario, at least 3D Mario, never really had subpar games.
I would argue the Mario games being released recently are pretty underwhelming. They feel oddly rushed, like they were pushed out as a desperate attempt to make a quick profit and boost hardware sales.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Barry the Nomad on January 29, 2016, 08:06:07 pm
Oh, the 2D Mario titles since 2006's New Super Mario Bros. have been underwhelming in my opinion. Same ol' same ol'. The only real things differentiating them are a few new enemies and some new gimmicks. They're built well and play well, but when I was playing NSMB2 on 3DS it just felt like I was playing NSMB1, NSMBWii and NSMBU.

The one recent Mario game that I loved was Super Mario 3D Land.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: pcm92 on January 29, 2016, 08:08:25 pm
I think Sonic Generations was the only good Sonic game since the SEGA consoles. If SEGA could just focus on their other titles, then they would probably make more money. Who else is tired of that cheesy blue porcupine?
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: George on January 29, 2016, 08:17:11 pm
Was Sonic Colors not a good game? Did I miss something? What about Sonic Advance series?
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Tad on January 30, 2016, 12:06:50 am
Was Sonic Colors not a good game? Did I miss something? What about Sonic Advance series?

People seem to love rewriting history with the adventure games. Yes, they've aged horribly and wouldn't be up to scratch for today, but back then they reviewed well and apart from some complaints, the general consensus was they were good fun.

Colours was perhaps not a 9/10, but it certainly was a step in the right direction for the Sonic franchise.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Sharky on January 30, 2016, 05:30:49 am
I think Sonic Generations was the only good Sonic game since the SEGA consoles. If SEGA could just focus on their other titles, then they would probably make more money. Who else is tired of that cheesy blue porcupine?

Sonic Rush, Sonic Colours and Sonic Generations are all excellent. The three Sonic Advance games are good too.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Phantasos on January 30, 2016, 06:44:52 am
I'd say Mario Sunshine was a subpar 3D Mario game. I also found 3D World to be a bit disappointing, if only because it felt smaller and not very innovative compared to past titles like Galaxy.

Hum...Sunshine was pretty underwhelming, that's true. Kinda erased that one from my head although it's still a pretty damn good platformer overall, it really shines in certain parts but the whole goo thing, water mechanics and odd focus on plot dumb it down. Don't really agree with 3D World because that game is ridiculously packed with content, like all 3d Marios are. When it comes to small and disappointing, you just have to look at the "New" Mario series, it's a subseries composed of basically the same game since it always sold much more than the 3D Mario games for some strange reason. It seems they finally slowed down with those releases though.

SMW3D to me really felt like they had just realised they needed a Mario game on their system, so they used an idea from a 3DS game.

I assume that idea was making the title 3D "Land" to "World" because the games are, no pun intended, worlds apart.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: FlareHabanero on January 30, 2016, 07:06:46 am
When is the "Sonic Colors and Sonic Generations are good games" meme gonna stop? Because seriously I don't get why people swear on it.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: crackdude on January 30, 2016, 08:44:47 am
Historically, main console Mario are Mario World games, portable Mario is Mario Land series.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Kuronoa on January 30, 2016, 09:47:09 am
When is the "Sonic Colors and Sonic Generations are good games" meme gonna stop? Because seriously I don't get why people swear on it.

Just about all the discussions and reactions centering Sonic kinda bothers me in general.  It's more fun just playing his games without a care that somebody out there rages that Sonic has friends or that the game doesn't play like their precious favorite.

Basically, the battered platforming star that Sonic became gets largely exaggerated and there is only so much talking about the series as a kusoge can actually allow.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Tad on January 30, 2016, 10:38:47 am
When is the "Sonic Colors and Sonic Generations are good games" meme gonna stop? Because seriously I don't get why people swear on it.

Just a thought, bare with me here, maybe. Just maybe, they are?
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Barry the Nomad on January 30, 2016, 03:12:39 pm
How are positive opinions and review scores a meme?
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Kuronoa on January 30, 2016, 03:31:42 pm
I am assuming it was brought up from the " only good Sonic game since the SEGA consoles" comment, which is a very common opinion on message boards.  Colors and Generations are some of the best modern Sonic games, but I can hardly agree with them being the only good ones.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Team Andromeda on January 31, 2016, 03:57:02 am
I am assuming it was brought up from the " only good Sonic game since the SEGA consoles" comment, which is a very common opinion on message boards.  Colors and Generations are some of the best modern Sonic games, but I can hardly agree with them being the only good ones.
Sonic is just cool to bash and in most case the people doing the bashing are the one's that haven't even brought, much less played the games in question .

The last few Sonic games have all be great, even Sonic Unleashed was decent (Sonic parts) . The trouble used to be with Sonic games that the team used to think they had to add all these different characters and how the team would be split working in different consoles and games .

When all I want is Sonic game just 100% focused on Sonic and the whole of the Sonic team working on that single Sonic game
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Team Andromeda on January 31, 2016, 03:58:50 am
Oh yes, yes you do.  I think it is a strong recommendation as a Sega fan.  I always nickname the original XBOX as a Sega console because that is about all I would ever play on that thing.  It also carried over a couple other games from Dreamcast such as Dead or Alive 3 and Project Gotham which is the successor to Metropolis Street Racer.

XBox was the Dreamcast 2. A system ahead of its time in terms of online, awesome graphics and getting the best out of SEGA . Orta and JSRF, OutRun II, SEGA GT 2002  are just magical
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Phantasos on January 31, 2016, 07:57:28 am
XBox was the Dreamcast 2. A system ahead of its time in terms of online, awesome graphics and getting the best out of SEGA . Orta and JSRF, OutRun II, SEGA GT 2002  are just magical

That entire generation of consoles was just amazing. Dreamcast, Xbox HUEG, Playstation2 and Gamecube. Just system sellers after system sellers. Fucking treadmill of them.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Team Andromeda on January 31, 2016, 08:36:23 am
That entire generation of consoles was just amazing. Dreamcast, Xbox HUEG, Playstation2 and Gamecube. Just system sellers after system sellers. Fucking treadmill of them.

The Cube while a great console was just never really used to it's best by Nintendo imo and I think the PS2 is one of the biggest let-down consoles of all time . It was hyped to give us Toy Story graphics and take us into a new age of online features and gaming.

X-Box was just for me awesome, but sadly overlooked and underrated by many
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Phantasos on January 31, 2016, 09:26:06 am
Well, guess we disagree there too. Gamecube was and still is the best Nintendo console for core gaming and the PS2 probably has the best library of any console out there. The launch lineup alone puts anything this anemic generation gave us to shame.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Team Andromeda on January 31, 2016, 10:38:28 am
Quote
. The launch lineup alone puts anything this anemic generation gave us to shame.


? The PS2 had one of the worst launch line up ever imo . The Japanese launch was a joke and even the USA launch not much better . The XBox launch on the other hand was mighty and the best I can ever remember in terms on number of decent titles ready for day one.


Quote
Gamecube was and still is the best Nintendo console for core gaming


Nintendo were the best on the Snes and in those days they were simply the best developers inthe world. N64 was the last console where NCL were anywhere near the class of their Snes days and they made some of the best 3D ever made  . The Cube for me was pretty lame from NCL bar Zelda TWW, even Mario Sunshine was a letdown by NCL standards and it's Japanese lauch was pretty shocking too saved only by SEGA's Monkeyball 



Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: segababy88baby on February 02, 2016, 02:48:18 pm
SMW3D to me really felt like they had just realised they needed a Mario game on their system, so they used an idea from a 3DS game.
  I hated the 3DS game, mainly b/c of the controls.  It's not like the physics were bad or anything, but that thumb slider just does not feel very natural for precision 3D movement, especially in a game requiring precision 3D movement.

 Probably the defining example of thumb sliders being nowhere near suitable replacements for analog sticks.

Well, guess we disagree there too. Gamecube was and still is the best Nintendo console for core gaming and the PS2 probably has the best library of any console out there. The launch lineup alone puts anything this anemic generation gave us to shame.
  So far, maybe.  But I'm really really looking forward to Dreams on PS4.  That seems like it could be a generation-defining experience there. 

  If it works the way I'm hoping it does, and you can make your own games or experiences in there, then there's going to be a lot of incredible stuff coming from that community.
Title: Re: Why wasn't SEGA as influential as they could've been during their glory days?
Post by: Nameless 24 on February 03, 2016, 12:59:07 pm
  I hated the 3DS game, mainly b/c of the controls.  It's not like the physics were bad or anything, but that thumb slider just does not feel very natural for precision 3D movement, especially in a game requiring precision 3D movement.

 Probably the defining example of thumb sliders being nowhere near suitable replacements for analog sticks.
  So far, maybe.  But I'm really really looking forward to Dreams on PS4.  That seems like it could be a generation-defining experience there. 

  If it works the way I'm hoping it does, and you can make your own games or experiences in there, then there's going to be a lot of incredible stuff coming from that community.

I agree about 3D Land but for a different reason. I felt that the levels were both too easy, too short and somewhat being enclosed made it feel like it tried to be a Mario 64 lite...but I did enjoy what I played of it, so I guess I didn't "hate it" but it wasn't worth the money.

It's probably just me but I got far more enjoyment from the Gamecube over the PS2 at the time. The PS2 is of course the king of consoles and it had the breadth of games that will never be surpassed....but....I felt like most of the game's had average to bad gaming mechanics, and were mostly experimental.

Now, I don't mind that myself, as I like playing experimental games myself, but I guess that not many games clicked with me on the PS2 due to that, whilst the Gamecube had more refined gameplay and tried and tested ideas.

I enjoyed both consoles thoroughly of course back in the day, and only a few years ago played some of SEGA's Xbox offerings, which are pretty great too.

The Xbox, despite its Gems, never really appealed to me I guess, but I still consider it as one of those treasure trove consoles that gamers will eventually go back to and re-discover those amazing games in due time.