Author Topic: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc  (Read 115277 times)

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #855 on: November 13, 2023, 12:39:40 am »
The Anbernic RG ARC handheld is now available for pre-order with shipping expected to start on November 20.











https://www.youtube.com/watch?v=HtXvvBeTDGA

https://youtu.be/pvoTk8Og5ag

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Features as below:
Version: RG ARC-D (Android+Linux dual system) RG ARC-S (Linux system)
Colors: RG ARC-D (gray, black), RG ARC-S (black transparent, blue transparent)
Display screen: 4-inch IPS touch screen (640 * 480 resolution, SS, DC, PS1, N64, ARCADE and other emulator games, which can be displayed pixel-to-pixel)
CPU: RK3566 quad core 64 bit processor
RAM: RG ARC-D (LPDDR4 2GB) RG ARC-S (LPDDR4 1GB)
System: RG ARC-D (official Linux system+Android 12) RG ARC-S (official Linux system)
Battery: 3500 mAh(with a battery life of 6 hours)
Expanding functions: Support online combat, streaming, HMDI screen cast, Bluetooth controller, and much more interesting experiences to discover together with you
Support: The Android version supports Android games, as well as some PC ported games, including MAME, PSP, DC, SS, PS1, NDS, N64, Arcade, FBA, NEOGEO, GBA, GBC, GB, SFC, FC, MD, SMS, GG, MSX, PCE, WSC, and other 20 formats of games.

Link : https://anbernic.com/products/rgarc-d-rgarc-s

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #856 on: November 13, 2023, 10:03:10 pm »
✨ INTRODUCING SONIC ROLL ✨



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In this 1-4 player semi-cooperative board game you take on the role of Sonic, Tails, Amy, or Knuckles and work together to overcome Badniks, clear stages, and defeat Eggman.

Available January 2024

Link : https://www.kessentertainment.co/sonic-roll

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #857 on: November 14, 2023, 12:05:53 am »
Phantasy Star II Mei and Phantasy Star IV Rika Fan Art by みるわお



Source : https://twitter.com/kogemaguro/status/1722542206693913056/photo/1

Offline Berto

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #858 on: November 21, 2023, 08:22:07 pm »
"Street Fighter 30th Anniversary Collection" is now 67% off in Nintendo eShop!
Sale ends on December 04, 2023.








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Celebrate Street Fighter’s historic legacy with the Street Fighter 30th Anniversary Collection.
In this massive collection of 12 Street Fighter titles, which encompass the Street Fighter I, Street Fighter II, Street Fighter III and Street Fighter Alpha series, perfect arcade balance makes it to consoles for the first time ever. Hop online and relive the arcade experience through the online Arcade Mode or play with friends in the online lobby within four of the most definitive Street Fighter titles in the collection.

Link : https://www.nintendo.com/games/detail/street-fighter-30th-anniversary-collection-switch

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #859 on: November 22, 2023, 07:51:32 pm »
Jurassic Park Classic Games Collection – Launch Trailer – Nintendo Switch

https://www.youtube.com/watch?v=fHfErrbC4QY

https://www.youtube.com/watch?v=y4DEGrVbZIs







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The Jurassic Park Classic Games Collection is available now on Nintendo Switch!
 
Explore Isla Nublar and experience a collection of games 65 million years in the making! Play as Dr. Alan Grant, or in some releases as a Velociraptor, as you collect eggs, survive dangerous local wildlife, restore power to the park and collect new weapons and eventually escape! 

Link: http://ninten.do/6057iH3qX

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #860 on: November 23, 2023, 12:21:49 am »
Retro-Bit Gaming BLACK FRIDAY DEALS on Amazon U.S.‼️



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Play on your Switch, PC, or other USB-enabled devices using our #SEGA USB or Legacy16 controllers!
Get them all at 20% off until 11/27!

Link : https://amzn.to/47FDi6A

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #861 on: November 23, 2023, 12:29:36 am »
"No Hamburgers On The Ground" - How McDonald's Sabotaged Its Own Game







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The first objections were, at least, partly understandable. "They wanted us to make an action game," Maegawa said in an interview with the Japanese publication Continue from 2001, translated by Harrison for his book. "But then they said Ronald isn't allowed to defeat any enemies. He's not that kind of character. I somehow got around that by convincing them, 'He's using his magic to send the enemies somewhere else.'"
Other issues were related to the game's hazards. "We showed them a version of the game right as we were about to finish development," continues Maegawa in the same 2001 interview. "This time, they told us we had to remove the lava since it's dangerous! We changed the palette for the lava to blue and called it water."
However, not all of the requests made by McDonald's were so easy to fix, and one of the most bizarre was to remove any trace of ...

Article : https://www.timeextension.com/features/flashback-no-hamburgers-on-the-ground-how-mcdonalds-sabotaged-its-own-game

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Re: 16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc
« Reply #862 on: November 23, 2023, 09:56:32 pm »
Strictly Limited Games Warehouse Clearance is NOW LIVE!









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Save 20% on everything that is currently in stock!
Remember: The discount automatically applies during the checkout process!

All games currently in stock:
https://ecs.page.link/qN9hW?

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SNES version of Street Fighter 2 doesn't have chain combos ... but the Genesis version has it!



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CPS1 Chain is an unintended mechanic in Street Fighter II games that run on the original CP System (The World Warrior, Champion Edition, and Hyper Fighting). CPS1 Chains were removed starting with the CPSII in The New Challengers.
CPS1 Chain is when Rapid Cancelable light kick is canceled into any of the three punches. To do so, perform a rapid cancelable light kick, then press light kick and desired punch button at the same time. Standing light kick can be canceled into crouching punch, and crouching light kick can be canceled into standing punch.
We have to admit, this is ...

Article : https://www.timeextension.com/news/2023/11/did-you-know-snes-street-fighter-ii-is-missing-a-key-feature-of-the-arcade-original