Author Topic: Sonic Colours Discussion  (Read 212752 times)

Offline Happy Cat

  • *
  • Posts: 3856
  • Total Meseta: 48
Re: Sonic Colours Discussion
« Reply #900 on: December 01, 2010, 02:34:39 pm »
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

  • *
  • Posts: 588
  • Total Meseta: 0
Re: Sonic Colours Discussion
« Reply #901 on: December 01, 2010, 03:16:32 pm »
Quote from: "Sega Uranus"
Quote from: "Sharky"
^Read it, I think we'll have to agree to disagree on some things but over all good review.

Thanks. There were some other things I wanted to say but it was already a bit too long... I still recommend the game to most people and think it is one of the better games on the console. It might be my personal favorite too, not sure.

Quote from: "Sharky"
Quote
Being designed specifically for the Wii console, it is disappointing that none of Wii’s special features were taken advantage of.

It really isn't! That is the main thing I was dreading and when it turned out that kind of crap was kept to a minimum I was very happy.

I am glad you did not need to twist the controller to move backwards again or anything, but it just seems like it being on Wii was a waste. All of the stuff they did could have easily been done better on the PlayStation 3 or Xbox 360, probably even the original Xbox too. Look at something like Rabbids Go Home, that has a lot of really neat uses for the Wii console.

I did not really see it as a negative, it was just kind of a strange choice. Like I said, the Robotnik's announcements over the Wii Remote's speaker would have been a neat touch.
Well, the game probably would of been done on HD consoles. The problem was money.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Ben

  • *
  • Posts: 1665
  • Total Meseta: 1
Re: Sonic Colours Discussion
« Reply #902 on: December 01, 2010, 10:10:38 pm »
Sonic Colors was also meant to be sort of a more classic Sonic experience, I can see why they didn't want motion controls complicating things.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sharky

  • *
  • Posts: 3882
  • Total Meseta: 44
Re: Sonic Colours Discussion
« Reply #903 on: December 01, 2010, 11:05:51 pm »
Quote from: "Sega Uranus"
Quote from: "Sharky"
^Read it, I think we'll have to agree to disagree on some things but over all good review.

Thanks. There were some other things I wanted to say but it was already a bit too long... I still recommend the game to most people and think it is one of the better games on the console. It might be my personal favorite too, not sure.

Quote from: "Sharky"
Quote
Being designed specifically for the Wii console, it is disappointing that none of Wii’s special features were taken advantage of.

It really isn't! That is the main thing I was dreading and when it turned out that kind of crap was kept to a minimum I was very happy.

I am glad you did not need to twist the controller to move backwards again or anything, but it just seems like it being on Wii was a waste. All of the stuff they did could have easily been done better on the PlayStation 3 or Xbox 360, probably even the original Xbox too. Look at something like Rabbids Go Home, that has a lot of really neat uses for the Wii console.

I did not really see it as a negative, it was just kind of a strange choice. Like I said, the Robotnik's announcements over the Wii Remote's speaker would have been a neat touch.

I think they released it on the Wii for the audience it would reach above anything else.

As people have suggested it is possible they might be waiting until it's sales wind down on the Wii and then do a HD port on 360/PS3. So not having motion controls make that task easier and people won't feel like they lost anything in translation. Just a guess.

But yeah, I'm really not a big fan of motion control in any way shape or form...

Although the remote speaker for Robotnik IS a good idea.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »
Made by SEGA

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic Colours Discussion
« Reply #904 on: December 02, 2010, 12:21:41 pm »
Quote from: "-nSega54-"
Sonic Colors was also meant to be sort of a more classic Sonic experience, I can see why they didn't want motion controls complicating things.

I did not really mean motion controls as much as I meant ANYTHING Wii-specific. Seriously, the pointer in the menus would not have been a bad addition to the game at all.

Quote from: "Autosaver"
Well, the game probably would of been done on HD consoles. The problem was money.

Not at all. In fact, almost all of this stuff (like the controls) were designed originally on the HD consoles with Sonic Unleashed, it may have actually been easier to just reuse those assets again than make a new everything for the game.

Also, Sonic is still SEGA's star franchise... The thought that they were worried about the money is laughable at best.

---

Also, Shadi, please stop posting things Fluffy tells you to say or show. It is all too obvious.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

  • *
  • Posts: 588
  • Total Meseta: 0
Re: Sonic Colours Discussion
« Reply #905 on: December 02, 2010, 03:06:59 pm »
The controls isn't really a money problem.

Sonic Unleashed took 3 years to get everything together. That must of clogged a lot of money along the way. If Sonic Colors was made on an HD consoles, ALL daytime stages, bigger and longer. That would sink a lot of money.

Yes, Sonic is Sega's biggest star. But why go HD? Why not just make it for the Wii, take half as much time making it, half as much money, and double the money made. I know the Hedgehog engine is already made, but that doesn't account for totally new things like colors powers and super long levels with super details.
« Last Edit: December 02, 2010, 03:13:25 pm by Autosaver »

Offline Autosaver

  • *
  • Posts: 588
  • Total Meseta: 0
Re: Sonic Colours Discussion
« Reply #906 on: December 02, 2010, 03:12:36 pm »
Quote from: "Sharky"
Quote from: "Autosaver"
The penis?

Why didn't you mention the vagina play in the ads? :|
There is nothing that can be done about adverts... We sometimes even get links to new game info and screens on Japanese websites where you have to over look anime porn.

It's the internet, learn to ignore it.

Back on topic.
Ha, I like the excuse. :p

But I think the best suggestion would be a NSFW warning.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Aki-at

  • *
  • Posts: 3160
  • Total Meseta: 61
  • The Dragon
Re: Sonic Colours Discussion
« Reply #907 on: December 02, 2010, 03:16:27 pm »
Quote from: "Autosaver"
The controls isn't really a money problem.

Sonic Unleashed took 3 years to get everything together. That must of clogged a lot of money along the way. If Sonic Colors was made on an HD consoles, ALL daytime stages, bigger and longer. That would sink a lot of money.

Sonic Unleashed cost the same amount of money as Valkyria Chronicles. So no, that is not a lot of money, a lot of publishers spend that on lesser series than Sonic.

Quote from: "Autosaver"
Yes, Sonic is Sega's biggest star. But why go HD? Why not just make it for the Wii, take half as much time making it, half as much money, and double the money made.

Because SEGA also makes a lot of money on HD games? I don't know, I think the fact that Sonic the Hedgehog 06 and Sonic Unleashed sold over a million each may have something to do with it.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline CrazyT

  • *
  • Posts: 2789
  • Total Meseta: 100
Re: Sonic Colours Discussion
« Reply #908 on: December 02, 2010, 04:56:58 pm »
I think it may have also been a way of saying, "here a game for you wii owners too after those abominations of a storybook series and the cheap version of unleashed". At the same time being convenient because the unleashed engine was allready there to build upon, the hardware which asked for less effort and the audience.

When a game also makes use of the HD hardware, they obviously are going to push a lot more resources into that version. The wii version will always seem like the cheaper game, unleass it's made exclusive on the wii with all the effort putten into it. The outcome we now know as sonic colors is a very good game. Even the visuals look very nice to me and to be honest they look better to me than sonic unleashed, mainly because it's more lively and the artstyle suits sonic more (I hated stuff like arid sands in unleashed)

Next year an awesome sonic game might come out on the HD consoles and the other side will whine again because they won't be able to experience such an awesome game on their Wii.

To those I say, Get both the wii and one of the HD consoles, enjoy the games and stfu!! 8-)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Sega Uranus

  • *
  • Posts: 3597
  • Total Meseta: 8
  • Thank You For Playing ECCO ECCO ECCO
    • The SEGA Source
Re: Sonic Colours Discussion
« Reply #909 on: December 03, 2010, 10:25:39 am »
Colors uses a different engine than Unleashed on Wii, so it cannot be that.

Also, lol at you thinking Sonic Team is trying to "Make up" to their fans. The majority of the fanbase now likes Secret Rings and Black Knight. I have seen people saying these are the best in the Sonic series.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

  • *
  • Posts: 588
  • Total Meseta: 0
Re: Sonic Colours Discussion
« Reply #910 on: December 03, 2010, 03:21:08 pm »
Quote
Sonic Unleashed cost the same amount of money as Valkyria Chronicles. So no, that is not a lot of money, a lot of publishers spend that on lesser series than Sonic.
Good point.
Quote
Because SEGA also makes a lot of money on HD games? I don't know, I think the fact that Sonic the Hedgehog 06 and Sonic Unleashed sold over a million each may have something to do with it.
Guess which platform had almost double of sales of both of those games? And guess which platform requires less effort and money?

But still, good points. I'm also liking the idea of "making up" for the fans.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline MadeManG74

  • *
  • Posts: 5522
  • Total Meseta: 1327
  • Hot, Wild Vision
Re: Sonic Colours Discussion
« Reply #911 on: December 03, 2010, 04:07:16 pm »
Quote from: "Autosaver"
Guess which platform had almost double of sales of both of those games? And guess which platform requires less effort and money?

But still, good points. I'm also liking the idea of "making up" for the fans.

And guess which platform is experiencing falling software sales? HD Platforms have experienced better software sales over the last few years or so, while Wii has pretty much stagnated at best. Hell even Nintendo first-party games aren't selling like they used to.

It has a high install base, but the attach rate is pretty poor compared to 360/PS3.

And I forgot until now about the Hedgehog Engine, now it's even more strange that this game was Wii-Exclusive.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

  • *
  • Posts: 588
  • Total Meseta: 0
Re: Sonic Colours Discussion
« Reply #912 on: December 03, 2010, 07:28:38 pm »
So you're saying that if it was done on HD, Sonic Colors would of sold more?

Also, look at who Sonic Colors was aimed for. What was it Shadi? 6-12 year olds? No wonder it was done on the Wii.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Ben

  • *
  • Posts: 1665
  • Total Meseta: 1
Re: Sonic Colours Discussion
« Reply #913 on: December 03, 2010, 08:12:20 pm »
Sonic Colors was made to try to convert the Mario and Sonic Olympics Games crowd into Sonic fans.....I don't know what SonicTeam was thinking, then, because Sonic Colors is WAY too difficult to accomplish that.

But yeah that's probably why they chose the Wii. And Sonic Unleashed sold best on Wii anyway, so that seems to be where most of the Sonic fanbase is nowadays.
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »

Offline Autosaver

  • *
  • Posts: 588
  • Total Meseta: 0
Re: Sonic Colours Discussion
« Reply #914 on: December 06, 2010, 06:00:45 pm »
Actually, I think that dude was right about the Sonic Colors being different then Unleashed. It seems they did improve it.

Just compare to ending scenes of Sonic Unleashed to Sonic Colors. (And no, Sonic Colors ending scene was not made using the in game engine)
« Last Edit: December 31, 1969, 06:00:00 pm by Guest »