Author Topic: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!  (Read 60151 times)

Offline Mystic Monkey

  • *
  • Posts: 4322
  • Total Meseta: 0
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #150 on: October 05, 2021, 08:48:27 am »
It's nice to see Nagoshi still supportive of Super Monkey Ball. Most of his fans believed he simply outgrew and became detatched from such a kiddy-like franchise since Yakuza... that and looking like a Yakuza himself.

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #151 on: October 05, 2021, 07:22:02 pm »
It's nice to see Nagoshi still supportive of Super Monkey Ball. Most of his fans believed he simply outgrew and became detatched from such a kiddy-like franchise since Yakuza... that and looking like a Yakuza himself.

They're his creation afterall.
We can still look bad*ss while loving cute things.


Offline Mystic Monkey

  • *
  • Posts: 4322
  • Total Meseta: 0
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #152 on: October 05, 2021, 09:01:33 pm »
They're his creation afterall.
We can still look bad*ss while loving cute things.


Yes, but he left Monkey Ball to dry for quite a few years. And fans were dissapointed with Banana Blitz.

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #153 on: October 05, 2021, 09:37:48 pm »
Yes, but he left Monkey Ball to dry for quite a few years.

Because the sales of Banana Splitz weren't good.
The pre-order number were so low in Japan that they had add popular gravure model Yuki Kawamura's "Adult Map" DLC to attract more pre-orders.





It's a logical decision to not putting time and money to franchises that weren't selling well.

And fans were dissapointed with Banana Blitz.

Banana Blitz HD is their way to check if there's any interest in the franchise.
Fortunately despite the bad reviews, the sale number was quite good internationally.

Offline Mystic Monkey

  • *
  • Posts: 4322
  • Total Meseta: 0
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #154 on: October 05, 2021, 10:08:41 pm »
Because the sales of Banana Splitz weren't good.
The pre-order number were so low in Japan that they had add popular gravure model Yuki Kawamura's "Adult Map" DLC to attract more pre-orders.





It's a logical decision to not putting time and money to franchises that weren't selling well.

Banana Blitz HD is their way to check if there's any interest in the franchise.
Fortunately despite the bad reviews, the sale number was quite good internationally.
It is rather cutthroat when the success of a franchise depends on the sale of one bad game. But heck if Sonic Team quit everytime we had a bad Sonic game, heavens to think of it...

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #155 on: October 05, 2021, 11:48:29 pm »
It is rather cutthroat when the success of a franchise depends on the sale of one bad game.
But heck if Sonic Team quit everytime we had a bad Sonic game, heavens to think of it...

Because Banana Splitz wasn't a bad game.
It lets us create stages, something that has never been done before in SMB history.
In "Creation Mode" We could take a real-life photo too with Vita's camera, and then changed into a stage.
"Love Maze", the mini game that involves controlling two monkeys at the same time was also fun to play.



It's just the game sold badly no matter how revolutionary it was to SMB franchise.
Sonic games on the other hand, always sold well.
No matter how bad the games they were.

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #156 on: October 06, 2021, 12:04:10 am »
Happy 18 Years Anniversary for N-Gage's Super Monkey Ball !





Quote
After the release of Super Monkey Ball Jr., Super Monkey Ball for the Nintendo GameCube was translated onto the newly-released Nokia N-Gage.
Although choppier than the GameBoy Advance, it features similar mechanics and the traditional features of a Super Monkey Ball game.   

Link : https://supermonkeyball.fandom.com/wiki/Super_Monkey_Ball_(N-Gage)

Offline Mystic Monkey

  • *
  • Posts: 4322
  • Total Meseta: 0
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #157 on: October 06, 2021, 07:29:30 am »
Because Banana Splitz wasn't a bad game.
It lets us create stages, something that has never been done before in SMB history.
In "Creation Mode" We could take a real-life photo too with Vita's camera, and then changed into a stage.
"Love Maze", the mini game that involves controlling two monkeys at the same time was also fun to play.



It's just the game sold badly no matter how revolutionary it was to SMB franchise.
Sonic games on the other hand, always sold well.
No matter how bad the games they were.
I only heard bad reviews about it and dissapointment when the game was HDd.

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #158 on: October 06, 2021, 08:11:22 pm »
I only heard bad reviews about it and disappointment when the game was HDd.

I don't get why people hate bosses in Super Monkey Ball games, for me it made the game's more interesting.
Well may be for speedrunner it's a bummer, so SEGA should've option to turned off boss for speedrunning gameplay.

Most disappointment probably came from those who have played the original Wii version.
HD versions cut many mini games from Wii version since the controls relies on wiimote.
It make the remake feels like inferior version than the original.
Still the game sold well, probably because we haven't got SMB games in many years.

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #159 on: October 07, 2021, 12:38:10 am »
Did You Know Super Monkey Ball Banana Mania Has A Secret Code To Enter?



Quote
In a neat little touch, Banana Mania lets you input a secret, hidden code on the main menu.
By doing so, you can change the track playing in the background from the usual instrumental menu music to its full vocal version.
To do this yourself, simply head to the main menu and hold the left analogue stick in an up-left diagonal position, then press L L R L R R. Ta-da!

Article : https://www.nintendolife.com/news/2021/10/did-you-know-super-monkey-ball-banana-mania-has-a-secret-code-to-enter

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #160 on: October 08, 2021, 12:22:58 am »
Super Monkey Ball: Banana Mania Review - Return to Monke

https://www.youtube.com/watch?v=9zNcltiwMw4

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #161 on: October 08, 2021, 12:23:26 am »
Bonito Days Is Basically Monkey Ball's Monkey Target, But Transformed Into A Full Game

https://www.youtube.com/watch?v=bT2hyv_MKwQ

Quote
Ask any Super Monkey Ball fan to talk about their favourite part of the series, and you'll likely hear the words 'Monkey Target' come flying out of their mouth before you've even had a chance to finish the question.
There's a reason the minigame's so popular – because it's just so good.
So imagine then, if you would, a game that takes Monkey Target's fundamental ideas and transforms them into a full experience, complete with fresh takes on Monkey Ball's iconic gameplay and a charming city pop soundtrack.
That thing you've just imagined is Bonito Days, and it's launching on Switch on 14th October.

Article : https://www.nintendolife.com/news/2021/10/bonito-days-is-basically-monkey-balls-monkey-target-but-transformed-into-a-full-game

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #162 on: October 08, 2021, 01:08:22 am »
Toshihiro Nagoshi (Yakuza, Daytona, and Super Monkey Ball Creator) and Daisuke Sato have left Sega



Quote
"2021 marks Ryu Ga Gotoku Studio’s 10th anniversary.
From the Yakuza series to the Judgment series and beyond,
we sincerely appreciate everyone who has supported us and our endeavors to this point.

As we reach this 10-year milestone, Ryu Ga Gotoku Studio will transition to a new structure.

We will continue our mission to bring you
the best entertainment through our games,
so please look forward to our bright future."

Source : http://ryu-ga-gotoku.com/studio/en/

Offline Mystic Monkey

  • *
  • Posts: 4322
  • Total Meseta: 0

Offline Berto

  • *
  • Posts: 28952
  • Total Meseta: 22
Re: Super Monkey Ball - No Parachute, No Seat Belt, No Problem !!!
« Reply #164 on: October 10, 2021, 05:12:30 am »
It's nice to see Nagoshi still supportive of Super Monkey Ball.