SEGAbits Forums
Gaming => General Gaming Discussion => Topic started by: CrazyT on June 11, 2014, 02:25:38 am
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http://www.gamersyde.com/hqstream_bayonetta_2_e3_gameplay_60fps-32326_en.html (http://www.gamersyde.com/hqstream_bayonetta_2_e3_gameplay_60fps-32326_en.html)
Wow just wow
Also online co op "2 -player tag climax mode" Team up with others online
to defeat powerful enemies
Choose your character and join forces with a friend online** to wreak havoc on angels and demons alike.
From the official website
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This and Xenoblade Chronicles are what's pushing me for a Wii U, great value pack with the original Bayonetta in it.
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Man, this looks so good! They haven't strayed from the original which is really awesome to see, the combat still looks fast and furious. That bow and arrow weapon looks really fun too.
Only thing I'm worried about is that annoying kid seems to follow you around the whole game, I don't like the looks of that one bit.
As a side note though, should this thread not be in general gaming?
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Man, this looks so good! They haven't strayed from the original which is really awesome to see, the combat still looks fast and furious. That bow and arrow weapon looks really fun too.
Only thing I'm worried about is that annoying kid seems to follow you around the whole game, I don't like the looks of that one bit.
As a side note though, should this thread not be in general gaming?
Maybe he's like the little girl in the first game (Eliza? Forgot her name) just here and there.
Dammit it Mang SEGA fans got to cling on something, do you want us to just talk about Sticks the Badger, DO YOU?!
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^Isn't he the co-op character though? Eh, I just get bad vibes from him. The gameplay made it look like he wasn't overbearing anyway.
As for NOT SEGA, it's technically true, but I agree there's not exactly much to talk about otherwise except for 'Sonic Boom looks shit'/'No it doesn't' & 'Gib Shemmu 3 plz'. There's also Alien Isolation, but discussion seems to be anaemic on that game.
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^Isn't he the co-op character though? Eh, I just get bad vibes from him. The gameplay made it look like he wasn't overbearing anyway.
I swear he's just in cutscenes?
As for NOT SEGA, it's technically true, but I agree there's not exactly much to talk about otherwise except for 'Sonic Boom looks shit'/'No it doesn't' & 'Gib Shemmu 3 plz'. There's also Alien Isolation, but discussion seems to be anaemic on that game.
I can't understand why outside of it being a licensed IP. Frankly it looks great to me and I've always wanted a good Alien game. You should watch any piece of media you can of it, really restored my confidence in CA after they botched Rome II.
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Yeah let us cling on something lol. I see this game as a cooperation really. Kind of like when AV did F zero? I consider F zero a SEGA project done of a Nintendo game. Still one of AV greatest projects imo
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I swear he's just in cutscenes?
I can't understand why outside of it being a licensed IP. Frankly it looks great to me and I've always wanted a good Alien game. You should watch any piece of media you can of it, really restored my confidence in CA after they botched Rome II.
I was sure I saw the kid fighting in the vid? I might be wrong...
Skip to 50s in the vid, he's definitely flipping about and stuff during the fight. Can't tell if he's actually damaging them, but he's there and stays there.
Maybe I just don't like him because he's black? DUN DUN DUN
As for Alien, I'm excited too and I think it's going to be good, just that there doesn't seem to be much to talk about. I haven't had a chance to watch the gameplay footage yet, so that might change things.
Yeah let us cling on something lol. I see this game as a cooperation really. Kind of like when AV did F zero? I consider F zero a SEGA project done of a Nintendo game. Still one of AV greatest projects imo
Is Sega doing ANYTHING with this game though? They own the IP but from what I know they aren't developing nor Publishing the game.
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I like to think of it as a SEGA x NINTENDO x platinum collab... despite SEGA's logo not even on the box anymore. Well someone needs to satisfy her needs in the process right?.. right? :afroman:
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I think it's 100% Platinum Games. SEGA owns the IP, Nintendo publishes. From what I read in the Eyes of Bayonetta art book, SEGA Japan actually were against glasses on Bayonetta! I can only imagine what Nintendo pushed back on. Or, Nintendo are so desperate for a hit that they figure hands off is best with PG.
I do know, however, that Kamiya is unhappy with Nintendo's treatment of the logo. It all stemmed from a tweet we sent him. In fact, Kotaku reported on it: http://kotaku.com/why-hideki-kamiya-hates-the-bayonetta-2-wii-u-box-1589176761
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Is Sega doing ANYTHING with this game though? They own the IP but from what I know they aren't developing nor Publishing the game.
Nothing . Just seems that some of the SEGA faithful are so desperate to paint SEGA in a positive light they'll try and make out SEGA involved, quite sad really .
Worst still is I remember the days when SEGA Japan was once able to low the world with High End graphics and making great action games :(
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I do know, however, that Kamiya is unhappy with Nintendo's treatment of the logo. It all stemmed from a tweet we sent him. In fact, Kotaku reported on it: http://kotaku.com/why-hideki-kamiya-hates-the-bayonetta-2-wii-u-box-1589176761 (http://kotaku.com/why-hideki-kamiya-hates-the-bayonetta-2-wii-u-box-1589176761)
I seriously can't tell the difference between the two, what am I missing?
As for Kamiya, ...I don't see why people are acting like this is a surprise. A game's developers almost never have a say in things like boxart and marketing, those duties belong to the publisher. If Platinum wants that type of control, then they should publish their games themselves.
Publishers are the ones who actually have to pay to market, distribute, and sell the game. They're going to do what they think will best sell the game. That's not the job of a developer.
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Publishers are the ones who actually have to pay to market, distribute, and sell the game. They're going to do what they think will best sell the game. That's not the job of a developer.
Quite and a spot on post . Treasure weren't happy with the title Gunstar Heroes but that was up to SOA to call the shots .
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I think mademang raised a good point then and I think this thread doesn't nesceseraly have to be in the SEGA section but then again we dont have to be THAT politically correct. We can all agree that the game looks fantastic. I know most footages arent very clear but so far i get the impression that the upgrade from Bayo 1 is pretty striking. I'm gonna be honest i've been skeptical about the WII U's performance as well but that concern has gone to rest since recently. Even Bayonetta 1 is running 60fps locked. I wonder if that's gonna run better than the 360 version since I heard that game wasnt locked 60fps.
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I seriously can't tell the difference between the two, what am I missing?
Read the article, it explains it all. I agree with Kamiya, the original looked better.
He may not be in control of boxart, but he can still voice his dislike.
I think mademang raised a good point then and I think this thread doesn't nesceseraly have to be in the SEGA section but then again we dont have to be THAT politically correct. We can all agree that the game looks fantastic. I know most footages arent very clear but so far i get the impression that the upgrade from Bayo 1 is pretty striking. I'm gonna be honest i've been skeptical about the WII U's performance as well but that concern has gone to rest since recently. Even Bayonetta 1 is running 60fps locked. I wonder if that's gonna run better than the 360 version since I heard that game wasnt locked 60fps.
Hmm, It would be great if it runs better than 360 version. I would love to have the definitive B1 on the same console as Bayo 2. Hell, I'm just stoked we get both games on the same console now! Great idea considering I'd imagine theres a lot of WiiU owners who never played the first one.
What do you guys think of the new weapons? Flamethrows and Ice guns might be cool, that Bow and Arrow is the one that looks coolest to me though.
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The kid, Loki, sometimes participates in fights. I think it's similar to Jeanne; depending on the fight and for story reasons, they'll assist. It makes you wonder how they'll do co-op though-who'll the second character be? Wouldn't 2 Bayonetta's be impossibly strong?
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Nothing . Just seems that some of the SEGA faithful are so desperate to paint SEGA in a positive light they'll try and make out SEGA involved, quite sad really .
Worst still is I remember the days when SEGA Japan was once able to low the world with High End graphics and making great action games :(
That's because Sega is involved in Bay2 at some capacity.
1: Sega holds the rights to everything BAYONETTA
2:Sega OWNS the game code of the original BAYONETTA. Not the engine but the game code
3:That means Sega can publish the game on various formats at any time in the future. Which they have done with many other games made by teams outside of Sega's internal and Acquired Development structure.
4:The first Bay game is part of the new one which means Platinum had to go an get Sega's involvement AGAIN to gain access to that code for the changes they wanted to make for the WiiU version.
So regardless of how you like to paint Sega not being involved, they are and always have been as a supervisor advisory role which many license holders do when someone else has effectively licensed out a character that they own. In fact the inclusion of the original actually strengthens the case of it being Sega via Nintendo publishing it.
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The kid, Loki, sometimes participates in fights. I think it's similar to Jeanne; depending on the fight and for story reasons, they'll assist. It makes you wonder how they'll do co-op though-who'll the second character be? Wouldn't 2 Bayonetta's be impossibly strong?
Not if they make the enemies stronger/double the amount. They might even change the enemies depending on if you are running co-op, like Bayo 1's hardest difficulty throwing Grace and Glory at you in like, level 1.
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I view Bayonetta as a SEGA game in the same way that I view Ecco or Toe Jam & Earl as SEGA games.
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I view Bayonetta as a SEGA game in the same way that I view Ecco or Toe Jam & Earl as SEGA games.
Weren't they at least published by Sega?
Who's going to be replaying Bayonetta 1 before they start 2? I hope they don't change the controls etc too much/ at all, they were just about perfect in the first.
Come to think of it, I'll need to buy a good pad for the Wii-U so I dont have to use that tablet thingy...
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I planned to replay my 360 version, but I might wait and play it on Wii U. Especially if its 60fps and it's easy to unlock the Nintendo goodies. Shame Nintendo isn't splashing out for a limited edition, I really hope thats still in the cards. I'd love a Bayo 2 art book and a replica of one of her blue guns.
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I planned to replay my 360 version, but I might wait and play it on Wii U. Especially if its 60fps and it's easy to unlock the Nintendo goodies. Shame Nintendo isn't splashing out for a limited edition, I really hope thats still in the cards. I'd love a Bayo 2 art book and a replica of one of her blue guns.
Yeah, I didn't think of that actually. Come to think of it, I can't think of many Nintendo games that had Collector's editions, if any. Console bundles, yes, but not straight up collector's editions...
I really want a console bundle more than anything. The most awesome thing would be some kind of mega Platinum bundle with Wii-U, Bayonetta 1&2 and Wonderful 101 all together.
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At most, they do special Wiimotes, like with Mario & Sonic. DuckTales came with a pin, MK8 came with a statue. I hope they DO do something, but they probably won't knowing Nintendo.
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Who's going to be replaying Bayonetta 1 before they start 2?
I plan on checking out 1 first to see how it looks/feels on WiiU before starting 2.
I can also see myself ignoring B2 after beating it once and just replaying 1 over and over again as it's the true Sega game. I'm pretty sure all the "This is a Nintendo Game now" hints dropped all over B2 are going to annoy me.
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I can also see myself ignoring B2 after beating it once and just replaying 1 over and over again as it's the true Sega game. I'm pretty sure all the "This is a Nintendo Game now" hints dropped all over B2 are going to annoy me.
Yeah, I must admit I feel the same way. The Sega homages in the first one made sense, since Kamiya was a Sega fan in his youth. They were also fresh because it's not something that gets trotted out every single year. The Nintendo homages just seem like pandering to the same old franchises Nintendo fans can't ever get enough repetitions of decade after decade. Oh, look. There's Zelda again. And there's Metroid. Again. And again. Presumably until we all grow old and die.
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FYI:
Nintendo sells a refurb Wii U 32gb with Nintendo Land and the controller for 200 dollars on their store. If you get Mario Kart 8 for 40 bucks from now to July 17th or something, you get a free digital download of either Pikmin 3, Zelda Wind Waker HD, New Super Mario Bros Wii U and/or Wii U party. The refurbs from Nintendo come with 1 year warranty. Yes. I got one. $5 shipping (even if you add more items like controllers)
Links
Wii U referb:
https://store.nintendo.com/ng3/us/po/browse/productDetailColorSizePicker.jsp?productId=prod150200
Mario Kart 8 promo
http://club2.nintendo.com/mario-kart8-promo/
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It's a fun system.
I wish it were more powerful graphically and of course that it had more 3rd party support. But at such cheap prices, it's not a bad buy.
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Yeah, I must admit I feel the same way. The Sega homages in the first one made sense, since Kamiya was a Sega fan in his youth. They were also fresh because it's not something that gets trotted out every single year. The Nintendo homages just seem like pandering to the same old franchises Nintendo fans can't ever get enough repetitions of decade after decade. Oh, look. There's Zelda again. And there's Metroid. Again. And again. Presumably until we all grow old and die.
Odd since Kamiya said he didn't play much Sega games when he was younger. The only reason people get fed up with the Nintendo homages is because Nintendo don't have that many game characters as Sega and that many of those characters are still being updated by Nintendo today in new games. So its hardly special. Sega of course doesn't update many of their classic games so it means something when you see a nod to a classic Sega game or character who hasn't been seen in donkey years. Which is why ALLSTARS is popular. Sad really.
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I view Bayonetta as a SEGA game in the same way that I view Ecco or Toe Jam & Earl as SEGA games.
True. A second party Sega game in the long history of second party games published and owned by Sega including the original SHINING FORCE and SAKURA TAISEN. It's better to view Bay2's situation as similar to SHENMUE 2, being published by Microsoft for Xbox.
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So regardless of how you like to paint Sega not being involved, they are and always have been as a supervisor advisory role which many license holders do when someone else has effectively licensed out a character that they own. In fact the inclusion of the original actually strengthens the case of it being Sega via Nintendo publishing it.
They own the IP and that's it . Its not a SEGA developed game, the sequel will sell like crap and the IP has done and will do SEGA little good . Trying to make out that Bay II is a SEGA game (which some are) is just taking it too far . SEGA may well own the IP to games like Gunstar Heroes , but deep down we all know its a Treasure game , just like with Gradius V
[/size]ncluding the original SHINING FORCE and SAKURA TAISEN.[/color][/size]
[/size]
[/size][size=78%]That's a bit different . Sakura Taisen was in Part made In-House with plenty of SEGA Japan staff working on it . [/size]
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They own the IP and that's it . Its not a SEGA developed game, the sequel will sell like crap and the IP has done and will do SEGA little good . Trying to make out that Bay II is a SEGA game (which some are) is just taking it too far . SEGA may well own the IP to games like Gunstar Heroes , but deep down we all know its a Treasure game , just like with Gradius V
[/size]ncluding the original SHINING FORCE and SAKURA TAISEN.[/color][/size]
Nobody said it was a Sega developed game. There's always been four types of Sega games, First, second, published and licensed. BAYONETTA fits in the second party category. Please stop trying to re write history when Second party games regardless on who makes it has always been referred to the company that published and own the IP as their game. Bay 2 fits into licensed like what you would get with many of the LCD titles or games like OUTRUN 2019 among countless others. There's a precedence to this already. Its still a Sega game regardless of what you think.
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Second party games regardless on who makes it has always been referred to the company that published and own the IP as their game.
It wasn't so long ago that due to the SEGA references that people made out that Bay was a SEGA game and they played a part in developing the title . In the end all SEGA did is fund the title and hold the IP rights and its laughable to see people here try and make out its a SEGA tile .
Noone really see's Gunstar Heroes as a SEGA game , Treasure will always get the credit . Most people will always see Wonderboy as a Westone game, even if SEGA still owns the IP rights to the name 'Wonderboy' and noone see's Ferrari 355 has an Acclaim game even though they held the rights to Ferrari and published the the title in the West
like OUTRUN 2019 among countless others.
No that's just like Mean Bean Machine where the PR money men take over and slap a IP name on the title to try sell it .
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It wasn't so long ago that due to the SEGA references that people made out that Bay was a SEGA game and they played a part in developing the title . In the end all SEGA did is fund the title and hold the IP rights and its laughable to see people here try and make out its a SEGA tile .
Laughable? Yes if they say Sega tile...
Noone really see's Gunstar Heroes as a SEGA game , Treasure will always get the credit . Most people will always see Wonderboy as a Westone game, even if SEGA still owns the IP rights to the name 'Wonderboy'
Let's stop the bull right there. No one says Treasure didn't make the game. But people will see Sega as being the key factor for that game. The same with Wonderboy especially when No one this generation of gamers or back then had heard of Westone or even cared. All they would see is Sega and make the connection. So stop trying to be clever mate. That westone comment alone is quite stupid in itself...really can't believe you said that..shows how inexperience of the old days you really are...
and noone see's Ferrari 355 has an Acclaim game even though they held the rights to Ferrari and published the the title in the West
Sign, Ferrari 355 is a published game. I've already made the key points of what a Sega game and which category it falls under. Making the Accailm comparison is silly since many Sega published games are usually new games that are published by Sega but the developer retains ALL the rights.
No that's just like Mean Bean Machine where the PR money men take over and slap a IP name on the title to try sell it .
Except OUTRUN 2019 was a brand new game released under that title in ALL territories and still had to be licensed from Sega to use the name OUTRUN. Not even in the same ballpark so try again.
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No one says Treasure didn't make the game. But people will see Sega as being the key factor for that game. The same with Wonderboy especially when No one this generation of gamers or back then had heard of Westone or even cared.
SEGA holds the IP rights but deep down everyone knows its completely a treasure title. Wonderboy everyone who's any sort of gamer and SEGA fan will know it was a Westone title and they developed the games and even developed them for rival formats under a different name .
With games like Sakura Wars not only did SEGA fund them hold the IP rights but also had its own staff helping to develop the games (not just produce it ) rising up to over a hundred In-House staff to help develop the DC titles . There is a difference
Making the Accailm comparison is silly since many Sega published games are usually new games that are published by Sega but the developer retains ALL the rights.
No its just shows what IP rights can do . Well all know AM#2 made the title , Yet in the west Acclaim held the Ferrari rights and published the game. It really wouldn't have made any different which major Studio published Bay, it would have played and looked the same - It's your typical Platinum game .
You know put it this way, who do you credit for Strider II on the Mega Drive . Capcom or US Gold ?
Except OUTRUN 2019 was a brand new game released under that title in ALL territories and still had to be licensed from Sega to use the name OUTRUN.
That was just a cynical cash-in and shares nothing to do with Outrun at all . A classic example of PR men slapping a IP title on it, to try and get more sales
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I plan on checking out 1 first to see how it looks/feels on WiiU before starting 2.
I can also see myself ignoring B2 after beating it once and just replaying 1 over and over again as it's the true Sega game. I'm pretty sure all the "This is a Nintendo Game now" hints dropped all over B2 are going to annoy me.
All we've seen so far is the three extra costumes for Bayonetta 1, I haven't heard of any Nintendo hints for Bayo 2 yet. I don't think they'll get obnoxious with it though.
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SEGA holds the IP rights but deep down everyone knows its completely a treasure title
Its a Sega second party game. Always has been always will be. Made on the Megadrive, for the Megadrive and utilized the MD hardware.
Wonderboy everyone who's any sort of gamer and SEGA fan will know it was a Westone title and they developed the games and even developed them for rival formats under a different name .
You don't say.. ::) . Westone was never widely known at any capacity by the majority of gamers, so try again. And anyone knows the proper WB games was made with Sega which is why Adventure Islands is hardly a footnote in gaming history. Unless of course you were a sad PC Engine owner....
With games like Sakura Wars not only did SEGA fund them hold the IP rights but also had its own staff helping to develop the games (not just produce it ) rising up to over a hundred In-House staff to help develop the DC titles . There is a difference
Funny, if i was actually referring to SW. But on that, its a joint copyright game. Sega can't do SW without Red and neither can Red unless they get Sega's approval. The only ones who has actually made new SW games has been Red. Just like Bayonetta really. Which Sega had fully funded but of course you said didn't count. They also initially funded the second game before it got canned. So again your argument about Sega not being involved as well as it not being a Sega game when you yourself have used Sakura Taisen as an implication that its a Sega game via funding also defaults your initial argument.
No its just shows what IP rights can do . Well all know AM#2 made the title , Yet in the west Acclaim held the Ferrari rights and published the game. It really wouldn't have made any different which major Studio published Bay, it would have played and looked the same - It's your typical Platinum game .
Not really. Ferrari, Sega had worldwide rights arcade wise. They didn't have worldwide rights as opposed to console. Again its just another publisher publishing another game from a different company or in this case porting the title. Why? Because Sega had already published the game on two formats. Acclaim just did it for the western markets. When Sega usually publishes a game, its usually a game that hasn't been released yet but they don't own the rights to it.
And really use a better example than Strider 2 for gods sake...
That was just a cynical cash-in and shares nothing to do with Outrun at all . A classic example of PR men slapping a IP title on it, to try and get more sales
The point is sunsoft licensed the name. End of.
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Miku is developed by SEGA, yet Bayonetta never was. does that make Miku more of a SEGA game then Bayonetta?
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Miku is developed by SEGA, yet Bayonetta never was. does that make Miku more of a SEGA game then Bayonetta?
Well i guess if that depends if you view SONIC AND ALL STARS RACING less of a Sega game because it was developed by Sumo Digital ....
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Miku is developed by SEGA, yet Bayonetta never was. does that make Miku more of a SEGA game then Bayonetta?
Yes.
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All we've seen so far is the three extra costumes for Bayonetta 1, I haven't heard of any Nintendo hints for Bayo 2 yet. I don't think they'll get obnoxious with it though.
Oh they're coming man. You'll see. No way they're gonna let that game slide without Luka revealing himself to be Captain N and Bayonetta summoning Iggy Koopa to fight the new head of the Lumen Sages, Balder's kid Icarus.
All of the Sega hints caught me off-guard in Bayo 1.
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Oh they're coming man. You'll see. No way they're gonna let that game slide without Luka revealing himself to be Captain N and Bayonetta summoning Iggy Koopa to fight the new head of the Lumen Sages, Balder's kid Icarus.
All of the Sega hints caught me off-guard in Bayo 1.
Stop it! :( I don't want it to be trueeeee
I still think it won't be overkill. The Bayonetta 1 Sega References weren't obvious or imposing unless you were a fan. I doubt most players understood the "WELCOME TO MY FANTASY ZONE! GET READY", even though we were all cumming buckets of semen over it. Holy shit, I just remembered how much I love this game. I doubt the sequel will be as good, just by virtue of the fact that Bayonetta 1 is so glorious and near-perfection in my eyes.
Also, could this be a special edition? Saw it posted on GAF (I get bored at work sometimes)
(http://i.minus.com/i0SuSUZzK0VkM.jpg)
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Yes.
YES! YES! YES!
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Stop it! :( I don't want it to be trueeeee
I still think it won't be overkill. The Bayonetta 1 Sega References weren't obvious or imposing unless you were a fan. I doubt most players understood the "WELCOME TO MY FANTASY ZONE! GET READY", even though we were all cumming buckets of semen over it. Holy shit, I just remembered how much I love this game. I doubt the sequel will be as good, just by virtue of the fact that Bayonetta 1 is so glorious and near-perfection in my eyes.
Also, could this be a special edition? Saw it posted on GAF (I get bored at work sometimes)
(http://i.minus.com/i0SuSUZzK0VkM.jpg)
Based on the long running Nintendo classic Bayonetta....
Nice package though. Kinda reminds me of the Super Famicom packages on grey import.
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Platinum at least done nintendo references really well in wonderful 101. There's a boss fight in which you control a power ranger sort of robot against a big boss that plays like punch out. To someone who never even played punch out I thought it was really neat. https://www.youtube.com/watch?v=8aTz8nS5MZs at 14:00
Honestly with recent years i've grown a huge appreciation for what platinum does. The complexity in their game mechanics accommodate each other so well and yet Its all so polished without any bugs or glitches. There's just so much variations of how each stage is made, whether in structure, traversal, dynamics. Its all executed well and feels so effortless
Btw If you live in europe and get a wii u soon, be sure to pick up Mario Kart 8 if you're not getting the bundle. Wonderful 101 is one of the free games you can get. It is really awesome and sadly overlooked. I think this promotion will end soon. Not sure when..
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I'm sure there will be Nintendo, Capcom and a few Sega references in this new game. Even cameos of other Platinum games.
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Its a Sega second party game.
Its a game published by SEGA and where they hold the IP rights , just like MSR .
And anyone knows the proper WB games was made with Sega which is why Adventure Islands is hardly a footnote in gaming history.
They weren't made by SEGA but by Westmore . SEGA just holds the trademark to the name 'Wonderboy' .
So again your argument about Sega not being involved as well as it not being a Sega game when you yourself have used Sakura Taisen
SEGA had its own internal staff working on the SW games on it's own consoles and my god funding a game hardly makes it your own . MS money helped to pay for the likes of Ninja Gaiden 2 or the likes of Blue Dragon but I'll hardly class them as MS games .
Not really. Ferrari, Sega had worldwide rights arcade wise.
And EA had the rights to Nascar , but I'll still class Nascar in the Arcades as a SEGA Rosso title and not a EA one .
And really use a better example than Strider 2 for gods sake
No its a great example really . No one credits Strider II on the MD has a Capcom developed game at all .
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Its a game published by SEGA and where they hold the IP rights , just like MSR .
No its a Sega second party game. Not a game Sega happened to publish. Sega contracted THEM to make the game. There's a difference. Now stop spinning your garbage just because you have some twisted elitist view on what is and what isn't.
They weren't made by SEGA but by Westmore . SEGA just holds the trademark to the name 'Wonderboy' .
Oh so Sega never funded the game? It wasn't made specifically using the master system mark 3 in mind? Yes keep on to that fantasy...with Sega is the correct word....
SEGA had its own internal staff working on the SW games on it's own consoles and my god funding a game hardly makes it your own . MS money helped to pay for the likes of Ninja Gaiden 2 or the likes of Blue Dragon but I'll hardly class them as MS games .
Yawn, SAKURA TAISEN is co owned by Red and Sega. If Sega fully owned it then you'd have seen MORE ST games by now since it was one of their biggest brands in Japan. Do some education for gods sake.
And EA had the rights to Nascar , but I'll still class Nascar in the Arcades as a SEGA Rosso title and not a EA one .
Good for you.
No its a great example really . No one credits Strider II on the MD has a Capcom developed game at all .
No its a bad example because Capcom never released the game. So its a bad example. But try again. I already established what i meant. All you keep doing is using lousy examples to prove its the defacto case. Gimme a break.
Now i want to talk about Bay 2 if you don't mind.
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Sega contracted THEM to make the game.
Just like with MSR. But everyone knows that MSR was a Bizarre Creations title and the IP is doing a fat lot of good to SEGA .
Oh so Sega never funded the game
Most games published by a corp will be funded by the corp in question . I don't consider Grandia to be a ESP developed title but a Game Arts one, Just like I don't Radiant SilverGun to be a ESP title but a Treasure developed game.
If Sega fully owned it then you'd have seen MORE ST games by now since it was one of their biggest brands in Japan
We would if the last one sold , but it was bit of flop and Sammy don't like flops or taking any sort of risks .
No its a bad example because Capcom never released the game
They hold the IP and just like SEGA name will be on the Bay II box, so was Capcom's on the Strider II box for the Mega Drive . That's my point with the IP . Capcom had nothing at all to do with Strider II on the MD and SEGA have nothing at all to do with Bay II on the Wii U , other than both corps holding the IP rights .
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Just like with MSR. But everyone knows that MSR was a Bizarre Creations title and the IP is doing a fat lot of good to SEGA .
Yawn a lot of good Project Gotham is doing for Microsoft too....
Most games published by a corp will be funded by the corp in question . I don't consider Grandia to be a ESP developed title but a Game Arts one, Just like I don't Radiant SilverGun to be a ESP title but a Treasure developed game.
That's you but in the tradition of Sega especially when they were a console maker it is. Sega second party covers that spectrum. Me saying its a Sega title isn't off the mark.
We would if the last one sold , but it was bit of flop and Sammy don't like flops or taking any sort of risks .
Then i guess you should have told Sega Sammy that when they gave Red the go ahead to make that online game. Or when they decided to do those motion comics or what other merc they did in the last two years.
Lots of game flops from specific strong series. That doesn't mean they will give up on it for good. ST can't get done straight away like a title that Sega fully owns. That's always been the reality.
They hold the IP and just like SEGA name will be on the Bay II box, so was Capcom's on the Strider II box for the Mega Drive . That's my point with the IP . Capcom had nothing at all to do with Strider II on the MD and SEGA have nothing at all to do with Bay II on the Wii U , other than both corps holding the IP rights .
WRONG! Sega initially put money into Bay 2 then canned it. You can't cancel a title if it was never on the drawing board. Second Sega will have some credit on the game because they are actually involved in a limited capacity during the beginning of development. Third, Sega helped Platinum get Bay2 off the ground with Nintendo in the first place.
Four, Sega let Platinum have access of the original title which was only added later in the development.And Sega OWNS the first game code.
So keep spinning your bull on the game about Sega's non involvement.
Nothing like the situation with Strider 2.
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Yawn a lot of good Project Gotham is doing for Microsoft too
It just sold millions of copies than's all . But like most IP it will have it day .
That's you but in the tradition of Sega especially when they were a console maker it is.
No it just the way it works for most .
Then i guess you should have told Sega Sammy that when they gave Red the go ahead to make that online game.
Yep SEGA had to give it the old clear as they hold the IP rights and in typical Sammy fashion they do it on the cheap too.
WRONG! Sega initially put money into Bay 2 then canned it
Try they backed out of funding and publishing the title that's all
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It just sold millions of copies than's all . But like most IP it will have it day .
Not millions mate. ::)
No it just the way it works for most .
No it doesn't and you know it. Its different when a game is made for a console provider than it is third party.
That's why the terms first second and third party exists . For god sake your ignorance is astounding....
Yep SEGA had to give it the old clear as they hold the IP rights and in typical Sammy fashion they do it on the cheap too.
?Cheap? Nintendo would had to pay Segasammy the privilage of using the IP. Dunno how that makes them cheap.
Try they backed out of funding and publishing the title that's all
Which they did on a lot of games not just Bay 2. But they are involved. And why are you complaining about it? You were going on how expensive the deal was and how it was taking food from the mouths of Sega first party developers. Now you are accusing them of backing out of a deal and leaving PG in the lurch. Talk about changing your tone when it suits you....
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Do you think Bayonetta 2 will start off with most of her abilities from 1 unlocked from the start? Like Yakuza 3 has most of Kiryu's 2 moves unlocked?
I wouldn't like to go from Bayonetta in 'climax mode' from 1 to a gimped Bayonetta in 2. Stuff like the butterfly and panther transformation should be in from the start in my opinion.
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Do you think Bayonetta 2 will start off with most of her abilities from 1 unlocked from the start? Like Yakuza 3 has most of Kiryu's 2 moves unlocked?
I wouldn't like to go from Bayonetta in 'climax mode' from 1 to a gimped Bayonetta in 2. Stuff like the butterfly and panther transformation should be in from the start in my opinion.
Depends. I'd like to see a variation of her powers so Bay 2 is slightly different to Bay 1. And then somehow transfer Bay2 into the Bay 1 game and vice versa.
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Not millions mate
Dear God you're all over the shop . PGR on the XBox sells more than 2 million copies and both the likes of PGR 2 and PGR 3 sell over half million copies each . MS made way more from it than SEGA ever did with MSR .
Its different when a game is made for a console provider than it is third party
No it isn't
?Cheap? Nintendo would had to pay Segasammy the privilage of using the IP
No for Bay II . Sukura Wars Online was done on the cheap .
Which they did on a lot of games not just Bay 2
No trouble with that at all. Just laughing at people still trying to make out that SEGA are involved in developing the game , when other than the IP they've done nothing at all with the games development
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Dear God you're all over the shop . PGR on the XBox sells more than 2 million copies and both the likes of PGR 2 and PGR 3 sell over half million copies each . MS made way more from it than SEGA ever did with MSR .
Since when is half a million a million copies. You're the one all over the shop mate not me...
No it isn't
Yes it is and always has been. First Second and third party. That's always been the description certain games fall into. And you keep saying you're an expert and you don't even know that....
No for Bay II . Sukura Wars Online was done on the cheap .
So what? SAKURA TAISEN MMO was done with Sega's permission and Red went ahead with a chinese developer. That's the point a point you were disputing. And make it clear exactly what you're talking about next time.
No trouble with that at all. Just laughing at people still trying to make out that SEGA are involved in developing the game , when other than the IP they've done nothing at all with the games development
Many are laughing at you.
No one said they were developing the game. Sega has been involved during the process of development. Its funny how i have given examples of Sega's involvement and yet you haven't been able to provide examples of them not being involved despite the evidence out there to the contrary.
Anyway this is the final word i'm having with you. I really don't have the time to continue silly epic posts anymore as Work won't permit it which is the reason i haven't visited here for a while. So please stick to the topic or create a topic on what is or isn't a Sega game where it will be better suited. Thank you and good bye..
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Depends. I'd like to see a variation of her powers so Bay 2 is slightly different to Bay 1. And then somehow transfer Bay2 into the Bay 1 game and vice versa.
You mean have the new abilities from B2 be transferred into B1? That would be awesome,
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You mean have the new abilities from B2 be transferred into B1? That would be awesome,
Exactly. Having the Bay 2 sprite in Bay 1 and the Bay 1 sprite in Bay 2 both with their abilities from their respective games. Knowing PG they may do something like that with the first game included. Or what's the point of having the title in with Bay2 other to remind people how good it was.
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^I think they probably realised a big chunk of the Wii-U owning audience never played the original because it was only PS3/360. That was my thinking behind it at least.
I wonder if it's a big job to do what you are suggesting with character model swaps? I think changing the look is easy (hence the Nintendo themed costumes) but movesets and weapons might be tougher. If they did include more weapons in Bayo 1 that would be pretty unreal.
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A nice short read on that note:
Bayonetta 1 Wii U and the porting studio advised by Platinum (http://api.viglink.com/api/click?format=go&jsonp=vglnk_jsonp_14030976955256&key=de2ccb8ca8943c06669720e0a267a9f6&libId=133d6a95-c916-4769-ae01-c3cb5445f03f&loc=http%3A%2F%2Fwww.neogaf.com%2Fforum%2Fshowthread.php%3Ft%3D836516&v=1&out=http%3A%2F%2Fwww.usgamer.net%2Farticles%2Fe3-2014-platinums-bayonetta-port-is-shockingly-comprehensive-for-a-freebie&ref=http%3A%2F%2Fwww.neogaf.com%2Fforum%2Fshowthread.php%3Ft%3D836516%26page%3D2&title=Platinum%20talks%20about%20Bayo%201%20on%20Wii%20U%20(took%201.5%20years%2C%20also%20worked%20on%20by%20Bee%20Tribe)%20-%20NeoGAF&txt=http%3A%2F%2Fwww.usgamer.net%2Farticles%2Fe3-2...-for-a-freebie)
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A nice short read on that note:
Bayonetta 1 Wii U and the porting studio advised by Platinum (http://api.viglink.com/api/click?format=go&jsonp=vglnk_jsonp_14030976955256&key=de2ccb8ca8943c06669720e0a267a9f6&libId=133d6a95-c916-4769-ae01-c3cb5445f03f&loc=http%3A%2F%2Fwww.neogaf.com%2Fforum%2Fshowthread.php%3Ft%3D836516&v=1&out=http%3A%2F%2Fwww.usgamer.net%2Farticles%2Fe3-2014-platinums-bayonetta-port-is-shockingly-comprehensive-for-a-freebie&ref=http%3A%2F%2Fwww.neogaf.com%2Fforum%2Fshowthread.php%3Ft%3D836516%26page%3D2&title=Platinum%20talks%20about%20Bayo%201%20on%20Wii%20U%20(took%201.5%20years%2C%20also%20worked%20on%20by%20Bee%20Tribe)%20-%20NeoGAF&txt=http%3A%2F%2Fwww.usgamer.net%2Farticles%2Fe3-2...-for-a-freebie)
shutupandtakemymoney.jpg
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Didn't we see the Peach costume with the Bowser summons and Link costume with the spin attack? Perhaps adding abilities between both Bayo games is possible after all?
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^I think they probably realised a big chunk of the Wii-U owning audience never played the original because it was only PS3/360. That was my thinking behind it at least.
I wonder if it's a big job to do what you are suggesting with character model swaps? I think changing the look is easy (hence the Nintendo themed costumes) but movesets and weapons might be tougher. If they did include more weapons in Bayo 1 that would be pretty unreal.
I dunno if its big but it would be a nice bonus. I mean it would be a blast to test your skills as Bayonetta but just using the skills from the first game. Anyway i'm interested to see what happens with this game.Because the implications are quite big either way Will it help the Wii U? If its a flop it will be the end of the series. If its a bonafide success, sells millions and help shift Wiiu units than would Sega want to take over the series or demand a spin off game so they can get in on the action rather just collecting licensing fees. No doubt Nintendo will tie any sequels to Bay for their system as exclusives.
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Just got more reasons Replaying the first game before bayo 2. Can't believe indeed they put so much work in a freebie.
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Since when is half a million a million copies.
PGR sold over 2 million copies *Rolls Eye's*
Yes it is and always has been
No and I'm just a fan of the industry nothing more .
SAKURA TAISEN MMO was done with Sega's permission and Red went ahead with a chinese developer
Yes SEGA had to green light it as they have the IP. And like with most stuff Sammy do it on the cheap instead of making a fully fledged new game for the PS3.
Didn't we see the Peach costume with the Bowser summons and Link costume with the spin attack[/size]?[/color]
No doubt you'll see that if we go by what Nintendo did with Metal Gear Soild on the Cube :( .
I think they probably realised a big chunk of the Wii-U owning audience never played the original because it was only PS3/360. That was my thinking behind it at least.
Yep, but I still can't see this being anything other than a flop .
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PGR sold over 2 million copies *Rolls Eye's*
*Picks up TA's eyes and rolls them back*
Looks like you dropped these, buddy.
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PGR sold over ..blah blah blah blah blah.
Like i said i'm not interested unless its got to do with the game Bay2 which is what this topic is supposed to be about. Wanna talk anything else do it in another topic.
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http://www.computerandvideogames.com/469429/interviews/interview-how-nintendos-input-improved-bayonetta-2/ (http://www.computerandvideogames.com/469429/interviews/interview-how-nintendos-input-improved-bayonetta-2/)
<blockquote> "Should the opportunity arise I'd definitely like to keep nurturing this franchise"
</blockquote>
Guess I was wrong. =\
You touched on the future of the Bayonetta series earlier... what role does Nintendo have in the next Bayonetta games? Have the two become intertwined?
In terms of nurturing the content of this game, there's a lot that we learned from Nintendo and if possible we would love to do it again and keep nurturing our child.
Hahaha, oh wow. Good job, man. I say that in all sincerity.
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I just thought of something, this game is set in Hell right?
Remember what happened to the bosses when you defeat them in Bayo 1? With all the arms pulling them into the ground? I wonder if we're going to see Fortitudo, Justice and the like from the first game going for revenge on Bayonetta now they she's with them?
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I think that's the biggest thing nintendo has that's pretty much acknowledged almost by everyone. They're developers are highly skilled veterans. And it seems from what i've read so far they're also pleasant to work with. It excites me a lot to think that bayo 2 could be bayonetta 2 with the polish and refinement of a nintendo product.
I cant really say too much tho since i've been avoiding spoilers since the video in the OP. We'll see
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Really? I guess you missed the story with FZERO AX/GX development and the arguments and bad blood that were coming out of that development cycle. The Mushroom Dictator struck again during that one...
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Got a link to that? All I've ever heard is that Miyamoto didn't care for the final product.
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Got a link to that? All I've ever heard is that Miyamoto didn't care for the final product.
No. Its not something widely known although Nagoshi did refer to some problems in an interview with Sega Voice at the Sega japan site but thats all in japanese and its also offline now.
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I think that's the biggest thing nintendo has that's pretty much acknowledged almost by everyone. They're developers are highly skilled veterans. And it seems from what i've read so far they're also pleasant to work with. It excites me a lot to think that bayo 2 could be bayonetta 2 with the polish and refinement of a nintendo product.
I cant really say too much tho since i've been avoiding spoilers since the video in the OP. We'll see
The original Bayonetta was as polished as any game so I'm not sure how much more Nintendo "polish" could add to it. Kamiya probably has the best track record in the industry too.
Besides, Platinum is hardly going to badmouth their publisher unless they have a falling out again.
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No and Platinum polish is a myth anyway. Anyone familiar with dev cycles talk all know the headache PG gave Sega with two of their games. Polish indeed, don't make me laugh...