SEGAbits Forums

Gaming => General Gaming Discussion => Topic started by: Aki-at on November 08, 2014, 09:44:42 am

Title: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 08, 2014, 09:44:42 am
Sonic Boom seems pretty bad, show doesn't know if it wants to be about comedy or action.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: JRcade19 on November 08, 2014, 12:43:32 pm
Sonic Boom seems pretty bad, show doesn't know if it wants to be about comedy or action.

It's trying hard to be both but comes off as 95% comedy and 5% action
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Nirmugen on November 08, 2014, 02:22:24 pm
I don't know what are you minded so much for a kids show. For what I see, it works and keeps me interested.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 08, 2014, 02:46:33 pm
It's trying hard to be both but comes off as 95% comedy and 5% action

The comedy or action isn't even that good. And outside of one or two jokes, it wasn't that good on the comedy.

I don't know what are you minded so much for a kids show. For what I see, it works and keeps me interested.

Compared to TMNT, Gravity Falls, The Amazing World of Gumball I just find it pretty poor overall. A recent animation that had a lot of action but good amount of comedy (And 11 minute in length for each episode too.) Was Kick Buttowski and that show is pretty good compared to this.

This feels really phoned in, I'm sure kids will like it but otherwise it's not that great. Probably better than Sonic Underground so there's that at least.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 08, 2014, 03:19:44 pm
The best thing about Sonic Boom is the pretty CGI of the cartoon show.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 08, 2014, 04:05:01 pm
I liked it. :-/
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 08, 2014, 04:46:18 pm
I feel bad now that my post is the opening post, I look like some sort of ass! I would have articulated my dislike of the first two episodes in a bit more thought than "lol this show is bad."

Another thing I felt was the show really needed to be full length rather than cut up into two segments. It's fine for shows like Regular Show where comedy is very much the centre of the narrative (And it falls apart when it's not, like the recent seasons of Regular Show and Adventure Time.) but Sonic Boom tries to be just as much about action. I think making it 23 minutes instead of 11 minutes would have fit what it was trying to do more than what it has done because right now it's juggling between if it wants to be an action show or a comedy show.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 08, 2014, 04:58:40 pm
I think the show looks alright. The game looks garbage though. I played the 3ds demo, and its just way too average. I mean in that it isnt even a bad game, but thats the only good thing about it. Its so typical and generic.

The wii u game i dunno but it looks pretty bad as well. Honestly for the type of game it is, I havent played anything like it in a long time anyway so a 7> game i wouldnt mind to purchase it. But if its gonna be a broken mess worse than I expect than ill avoid it. It depends really. The only game I got pre ordered now is smash bros U, but im waiting to hear more about the latest assassins creed, dragon age and far cry 4.

Edit: Oh wait, the show already aired?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: JRcade19 on November 08, 2014, 05:16:42 pm
I think Epidsode 2 was much better than 1 if only for Eggman being so giddy and energetic, saved the under/over actions of the rest of the cast.

Episode 1 felt way too forced.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Happy Cat on November 08, 2014, 06:18:11 pm
Sorry Aki. I wasn't thinking. I didn't mean to make you feel/look like an ass. Was just trying to move the Boom related posts out of your current thoughts thread. I could tell the discussion was going to get heated and didn't want it taking over the thread.

Feel free to edit your OP post and put whatever you want. =)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 08, 2014, 07:51:46 pm
I just watched the episodes. Horrible start in the first episode. Indeed some of the jokes feel like very amateur humor if thats the right way to call it. But once the first scene was over I thought it was really good. I mean like genuinly thought it was funny and laughed out loud continuing from there. I think the show is heading in the right direction and has an excellend balance between humor and action. Safe for the lack of knuckles doing anything of use so far. But compared to sonic x this is a huuuuge step forward. Reminds me of sonic ova and aosth.

In short, the story is great and the humor is great with some bad try too hard humor once in a while, but i feel like the team behind it can improve and they will. Very surprised by this. I think kids will love this
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Happy Cat on November 08, 2014, 11:12:22 pm
Is there a place online to watch this? I don't have access to cable TV and I sure as hell wouldn't get up at 6am to watch this anyways =)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Sharky on November 09, 2014, 12:24:32 am
I vote we dont talk about the games and pretend they dont exist.

I watched episode 1 and 2 of the show just now and I genuinely thought it was very funny as far as kids cartoons go. Had a couple of genuine laughs in both episodes. 2 was much better. A couple of jokes fell flat but I could imagine kids finding them funny and kids are the target audience. Biggest laugh from me was when Robotnik said his robots dont get tired because they don't have souls... Just the right level of dark humour.

I've been saying Sonic should be a comedy show for years now, glad it finally is. Still don't like Knuckles' redesign...
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 09, 2014, 05:33:30 am
Is there a place online to watch this? I don't have access to cable TV and I sure as hell wouldn't get up at 6am to watch this anyways =)

Check YouTube.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: max_cady on November 09, 2014, 08:33:24 am
As far as kid shows go, these are on par with the standard 11-minute format episodes on Cartoon Network. The CG is OK-ish, nothing too fancy, but gets the job done.


First episode was kinda meh, second episode was pretty good. Making this more of a comedy show allows much more creative freedom that a straight-up action show cannot provide.


I've seen some Twitter ramblings comparing this AOSTH and I can certainly see the similarities, though I feel like this one is far more consistent.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Happy Cat on November 09, 2014, 10:25:00 am
just saw more footage of the game

(https://pbs.twimg.com/media/ByBogM0IQAA3D3A.png)

look at your own risk
http://www.youtube.com/watch?v=vSaxZHPZo38 (http://www.youtube.com/watch?v=vSaxZHPZo38)

those framerate issues
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 09, 2014, 11:33:46 am
Cutscenes are actually pretty nice. The chopiness may be worse because of co op. Other than that, looks as bad as usual. The game is coming out tomorrow.. where are the reviews?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Happy Cat on November 09, 2014, 01:21:46 pm
Cutscenes are actually pretty nice. The chopiness may be worse because of co op. Other than that, looks as bad as usual. The game is coming out tomorrow.. where are the reviews?

here is your first review

https://twitter.com/RaqibMarvelous/status/531519182081646593

looks like SEGA sent Sonic LPers/youtubers review copies but not the press. Destructoid said them and many they know never got review copies. I guess we know why now. I guess SEGA was hoping the extreme Sonic fans would think the game was good and spread good press.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Sharky on November 09, 2014, 04:39:59 pm
Listening to those two douchebags on the lets play chat verbal diarrhea is making the game even worse and it loooks pretty damn shit....
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 09, 2014, 05:47:19 pm
I genuinely believe not many Sonic fans was looking forward to Boom, it was like looking forward to Sonic Labyrinth or Tails' Sky Patrol (If it was ever released over here.) back in the day.

Okay that does a bit of disservice to Sky Patrol, I think that game has better QA testing than this ever got. On the bright side mainline Sonic game next year! Let's hope they learned their lessons from Lost World and built closer to the classic Sonic/more open world modern Sonic in Sonic Generations.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Sharky on November 09, 2014, 05:59:17 pm
You know what is unbelievable about this game? It's Sega of America's PR department that literally took all that flack a few years ago from releasing their shitty Sonic 4 Episode 1... There was so much to learn from the amount of shit they got and it looks like they learned absolutely fuck all.

I swear they looked back at all the shitty stuff and bad ideas from the past decade of Sonic and cherry picked every last bit of shit nobody likes and crammed it into this game... It's like Sonic Heroes mixed with the werehog except even worse! Why was nobody excited about this game? Because they have removed everything that anyone ever liked about Sonic...

It doesn't have the same storyline, it doesn't have any real Sonic gameplay, it doesn't have the Sonic music people love it! Doesn't even have the same character models people have come to love... It's basically NOT a Sonic game, it's Jak and Dexter where someones modded in character models that look vaguely like Sonic characters...

BLAM THIS SHIT!
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 09, 2014, 06:01:26 pm
It was neither a main series title or made by Sonic Team. Heck, even I wasn't looking forward to the Wii U release, and I don't mean that in a negative way. I knew it wasn't trying to be a Sonic game, so I treated it as such. Looked more akin to PS2 era platformers which I've enjoyed but don't play too often.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Sharky on November 09, 2014, 06:11:40 pm
I'm still surprised they took this route, it's like they have no concept of how to make a Sonic game...
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 09, 2014, 06:22:18 pm
Well it wasn't intended to be a Sonic game, but their take on Sonic.

But if the series doesn't pick up high ratings (I am dubious due to the 7am time slot.) and if the video game is a big failure as it seems like it will end up being, this is going to have some negative effects on SEGA America's long term goals in trying to generate a new pillar.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Happy Cat on November 09, 2014, 06:38:23 pm
Why is almost everything that SEGA America is in charge of always end up so bad?

Could make a huge list but there is the 3 major ones:
1) Golden Axe Beast Rider
2) Iron Man
3) Aliens Colonial Marines

and now Sonic Boom. Does SEGA America really think people are that dumb that they can trick people into buying subpar products? Sure seems like it seeing how they do the same thing over and over again and don't seem to learn from it. Then people wonder why when SEGA Sammy restructures that SEGA America is always affected the most. In fact, SEGA Sammy said in their most recent financial report that they might restructure again if business doesn't improve.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 09, 2014, 06:43:18 pm
Stuff like this is why I cant appreciate SEGA as much as I used to. What a horrible thing to do. Random thought: Maybe this is why aaron webber left.Edit: Nah that's childish, but I still do kind of wonder why he left though
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 09, 2014, 06:49:44 pm
Stuff like this is why I cant appreciate SEGA as much as I used to. What a horrible thing to do. Random thought: Maybe this is why aaron webber left.

Oh come on, I dislike Sonic Boom as much as the next person but... Really?

Remember we had Sonic R, Sonic Labyrinth and Sonic Blast when Sonic was good? This just happens to be one of the disadvantage for different branches having some form of anatomy from the primary branch. It has it's downsides for sure (Sonic Boom and Sonic Rivals.) and it's upsides (The SEGA Racing series.) you can't expect a winner every time.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Sharky on November 09, 2014, 06:51:26 pm
Well Sega of America have Relic now and that's a good start... But they need to stop outsourcing franchises to shitty developers. Its like they dont know when to cancel any project that looks shit.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 09, 2014, 08:35:19 pm
Oh come on, I dislike Sonic Boom as much as the next person but... Really?

Remember we had Sonic R, Sonic Labyrinth and Sonic Blast when Sonic was good? This just happens to be one of the disadvantage for different branches having some form of anatomy from the primary branch. It has it's downsides for sure (Sonic Boom and Sonic Rivals.) and it's upsides (The SEGA Racing series.) you can't expect a winner every time.
I mean like you said, next to the crappy ones,  there were good ones coming out as well. Usually during the same span of time and on different platforms. Sonic labyrinth and sonic blast were more like exceptions because there was still sonic 1,2, chaos and triple trouble to make up for those crap game gear games. Now sonic R and onwards I can agree on.

I cant take that sentiment of lesser appreciation for SEGA away. For me personally it'd take something phenomenal to get back my attention... or a public apology for sonic 4. They would have to acknowledge that game being one of the worst decisions ever. I wouldnt be surprised if Iizuka and Jun senoue were still proud about what they made.... holy shit man. What the hell is wrong with these guys
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Happy Cat on November 09, 2014, 08:47:48 pm
Just got done watching the first two Episodes of Sonic Boom on youtube. I quite liked it. I really like what they did with Eggman in the second episode. Couldn't stop laughing.

Well Sega of America have Relic now and that's a good start... But they need to stop outsourcing franchises to shitty developers. Its like they dont know when to cancel any project that looks shit.

That is true. They do have Relic now. and Three Rings.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Randroid on November 09, 2014, 11:39:22 pm
I pre-ordered the game and now that I've just seen the show, I'm glad I did. The characters are charming. Ep1 was a bit mediocre but ep2 was fantastic. If any of that charm carries into the game then I'll be satisfied.


A bit off-track, but I can't believe we've got good sega tv from both the west and japan right now.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Radrappy on November 09, 2014, 11:56:46 pm
Was just talking to someone who has a copy already in Canada because of the broken street date and he claims it's technically less functional than 06.

RIP Stephen Frost
RIP Big Red Button's reputation
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 10, 2014, 03:18:34 am
I mean like you said, next to the crappy ones,  there were good ones coming out as well. Usually during the same span of time and on different platforms. Sonic labyrinth and sonic blast were more like exceptions because there was still sonic 1,2, chaos and triple trouble to make up for those crap game gear games. Now sonic R and onwards I can agree on.


It's all excuses, at this point you could just say Sonic has 80% spin-offs so it's a-ok.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 10, 2014, 05:18:44 am
I mean like you said, next to the crappy ones,  there were good ones coming out as well. Usually during the same span of time and on different platforms. Sonic labyrinth and sonic blast were more like exceptions because there was still sonic 1,2, chaos and triple trouble to make up for those crap game gear games. Now sonic R and onwards I can agree on.

I cant take that sentiment of lesser appreciation for SEGA away. For me personally it'd take something phenomenal to get back my attention... or a public apology for sonic 4. They would have to acknowledge that game being one of the worst decisions ever. I wouldnt be surprised if Iizuka and Jun senoue were still proud about what they made.... holy shit man. What the hell is wrong with these guys

I don't think you're taking this well, or even logically. Publicly apologising? What?

Sure they screw up from time to time but come on, there are limits to gamer entitlement. You can't just single out one instant (Considering each region is autonomous. SoA going on a license game spree had no bearings on SoE plans.) and expect that to reflect on the whole company especially since the month prior we got Alien: Isolation and just on the same day we're getting a Valkyria Chronicles port.

SEGA like all third parties are going to make bad decisions but I don't think you should factor in the Sonic franchise as an indication of their status.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 10, 2014, 06:34:07 am
If the Co-op has such performance issues they should have just cut it out, I hate that kind of developer mentality.

Other than that, it just looks really bland thus far.

Is there any combat variety? Just Y-button mashing?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 10, 2014, 06:55:13 am
If the Co-op has such performance issues they should have just cut it out, I hate that kind of developer mentality.

Other than that, it just looks really bland thus far.

Is there any combat variety? Just Y-button mashing?

Just spamming. Worse still is at time the game retains 3D control but gives the player a 2D perspective, it can cause a lot of unnecessary deaths that. Also there was one hit instant death boss chase segments in the Eurogamer demo and it kept glitching out. Not the best idea they had!

Big Red Button seems to have really phoned it in with this one, not particularly a great start for a new developer.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 10, 2014, 08:02:50 am
So I watched some more footage, and while I don't it's  the 06 disaster that GAF makes it out to me, its seems just really boring.

I really despise the Wii-version of Unleashed, and would compare Boom to that. It's extremely bland, with like no sense of design or inspiration behind it.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 10, 2014, 08:14:18 am
One thing I've learned to stop doing is making proclamations on the quality of a game until I've played it. While yes, Sonic Boom Wii U looks like it has issues and is not a very good game, I want to play it before making statements on the game's quality. A large part of this is because of what I do here at SEGAbits. I'll be reviewing the 3DS version and George and I will be talking to the developers next week, so I'm not going to be an asshole on Twitter by RTing funny GIFs and declaring the franchise dead via the SEGAbits twitter account - I'd prefer to make such statements once I have firsthand knowledge to back it up.

I will say this, as a franchise I think Sonic Boom is salvageable. The cartoon show had a strong start for me and looks entertaining, the comic book is well drawn and funny and I love that it is devoid of all the baggage of the Archie Sonic canon. The 3DS version, which we've heard very little of from those who got early release copies, looks to be a pretty good handheld platformer with more playtime than Lost World 3DS and without all the gyroscope gimmicks that plagued later levels.

The Wii U game is the one aspect that is causing people to freak out, and while I'm not defending the apparent issues the game has, I will say that it is not the second coming of Sonic 2006 for several reasons:

• SEGA of Japan was wise to have SEGA West make this a branch of the Sonic franchise and not a reboot of the main series. As Aki mentioned, it is no different from All-Stars Racing in terms of franchise status. Does it stink that the Wii U version will likely be met with poor reception? Of course! Will is taint the Sonic franchise? A little. Has the franchise endured in the past when such things happened? Yup. See Black Knight, Secret Rings, and the Mario & Sonic titles.

• Sonic Boom is not Sonic Team's reputation on the line. Sonic Team's next game - which is due 2015 for PC, Xbox One, PS4, and likely Wii U - has Lost World to be compared to, and will appear on many more platforms than SLW or Boom. Sonic Team's 2015 game, in the eyes of Xbox, Playstation, and PC gamers, has Generations to compare to, which was a highly praised title.

• I'd even argue that Sonic Boom as a whole would not be destroyed by one negative aspect, that being the Wii U game. The cartoon series has 20+ weeks, and there are more toys on the horizon. The comic book series is also still going. If Boom remains a success without the Wii U game, which I think is possible, then we could see Boom move into 2015 as a TV/comic book/toy property with less emphasis on the games. This worked with the ABC series, and I could see it working with Boom.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 10, 2014, 08:25:29 am
George and I will be talking to the developers next week

Really cool, I appreciate you guys getting all these guests in your podcasts.

Big Red Button have seem to gone absolutely quite ever since it's the initial negative reception.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 10, 2014, 08:36:27 am
Really cool, I appreciate you guys getting all these guests in your podcasts.

Big Red Button have seem to gone absolutely quite ever since it's the initial negative reception.

Should be a fun discussion, I met them at the New York event, so will be good to have a real conversation with them.

A bit of an aside:

I'll be honest, I never approach these things with a hidden agenda or as a means to attack people for things I don't like. When I visited SEGA of America, I recall people on Twitter asking me to grill them about Shenmue and Dreamcast 2. I think some people forget that George and I would like to maintain our relationship with SEGA and other folks, and while that does mean being friendly, it also means that if we're professional enough, we can get into some really great conversations and still tackle more difficult stuff but in a fair way for both sides.

I've mentioned this interview to others, following Boom's early info, and I got the "ho boy!" and "here we go!" sort of comments. What, are we expected to drop everything and nerd rage now? I'll leave that sort of stuff to TSSZ, just look at how many burnt bridges that got them.

One of my favorite shows was with Tom Zito of Digital Pictures, sure I could have gone off on FMV games and the SEGA CD's failures, but I'm far more interested in the development processes and how games came to be- regardless of their quality. I like our guests to enjoy themselves, and to speak for themselves. I just hate uncomfortable attack interviews, like some of those folks on major game sites who treat everything like TMZ.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 10, 2014, 09:01:05 am
I've mentioned this interview to others, following Boom's early info, and I got the "ho boy!" and "here we go!" sort of comments. What, are we expected to drop everything and nerd rage now? I'll leave that sort of stuff to TSSZ, just look at how many burnt bridges that got them.

Obviously there's a big gap between just nerd raging about "WHERE MUH SHAMMOO 3?"and just writing a PR piece. I'm interested to know if they are refusing any questions or topics? Are you planning to ask about the reviews/reception/quality of the game at all?

Either way I haven't played it or seen much footage, I find it very hard to believe anything on this earth could be more broken or less functional than Sonic 06 though.

I am disappointed that it's been so poorly received though, this was such a prime opportunity to do something different and really make a great Sonic game to belt it out of the park. Why is Sonic as a franchise so hopeless? I thought Sonic Team was just horrible, but even Obsidian and now Big Red Button can't make a good game of the franchise.

Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: JRcade19 on November 10, 2014, 09:43:45 am
Obsidian made a sonic game? Since when?

Mademan...if you dare to have confused Obsidian with Bioware I will end you.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 10, 2014, 09:58:17 am
Obsidian made a sonic game? Since when?

Mademan...if you dare to have confused Obsidian with Bioware I will end you.

Huh, I thought it was Obsidian who made Chronicles, not Bioware. My mistake.

Don't worry, I know there is a great big difference between the two developers.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 10, 2014, 10:08:36 am
Obviously there's a big gap between just nerd raging about "WHERE MUH SHAMMOO 3?"and just writing a PR piece. I'm interested to know if they are refusing any questions or topics? Are you planning to ask about the reviews/reception/quality of the game at all?

Either way I haven't played it or seen much footage, I find it very hard to believe anything on this earth could be more broken or less functional than Sonic 06 though.

I am disappointed that it's been so poorly received though, this was such a prime opportunity to do something different and really make a great Sonic game to belt it out of the park. Why is Sonic as a franchise so hopeless? I thought Sonic Team was just horrible, but even Obsidian and now Big Red Button can't make a good game of the franchise.



Questions were submitted before impressions released, though we did phrase some questions with the intent that George and I played the game (which we will have by the time we speak). Can't share what was not approved, though they were generally the ones you'd expect to not get approved (nerdy canon questions, scrapped concepts, SEGA of Japan stuff).
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 10, 2014, 10:50:55 am
Well it looks like SONIC BOOM is a average to bad game with excellent spin off material in the cartoon and comic book. Wonder how the 3DS or whatever its called now will fare...
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 10, 2014, 10:52:29 am
Questions were submitted before impressions released, though we did phrase some questions with the intent that George and I played the game (which we will have by the time we speak). Can't share what was not approved, though they were generally the ones you'd expect to not get approved (nerdy canon questions, scrapped concepts, SEGA of Japan stuff).

I'll be interested to see your impressions of the game, will you post them up before the interview?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 10, 2014, 11:54:30 am
I'll be interested to see your impressions of the game, will you post them up before the interview?

Here in the forums for sure, hoping it arrives early this week. SEGA is sending me a review copy of the 3DS release. I'm in the midst of a move, so the console version may or may not happen for me but George will be playing it.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 10, 2014, 01:13:13 pm
I don't think you're taking this well, or even logically. Publicly apologising? What?

Sure they screw up from time to time but come on, there are limits to gamer entitlement. You can't just single out one instant (Considering each region is autonomous. SoA going on a license game spree had no bearings on SoE plans.) and expect that to reflect on the whole company especially since the month prior we got Alien: Isolation and just on the same day we're getting a Valkyria Chronicles port.

SEGA like all third parties are going to make bad decisions but I don't think you should factor in the Sonic franchise as an indication of their status.
Sonic 4's atrocity needs to be acknowledged by at least someone for them to gain back some credibility. The occasional average game ala sonic lost world is something I can enjoy and then ignore, but this is just too careless. I think bringing SEGA as a whole in this may have been unfair, but it shoudnt be a surprise that sonic is synonymous to SEGA for a lot of people. And even more when less stuff is getting localized, which makes it even worse because it is the last franchise established by OG SEGA still having a big enough audience in the west.

I think SEGA was trying to have something like skylanders. Lets say they did, the point they're missing is that skylanders is actually a very good game. The main reason why it became so successful.

Seeing as how the game is getting stealth released without review copies given away, I think realisation that asigning big red button being a mistake mustve occured a long time ago. At this point i'm not even sure if these are mistakes. Maybe the gaming leads need some sort of shakeup.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 10, 2014, 01:30:21 pm
The Sonic 4 stuff from you is kind of weird. I mean, you do realize that SEGA has put that series behind them and they are not going to issue a public apology. I don't want to be insulting, but please use your head. SEGA addressed concerns for Episode I in Episode II, and when that failed to sell and score as highly as the first one (which is a shame, because II is way better than I), they moved on. You are never going to see an official apology from SEGA for Sonic 4. Not ever. You might hear something from former employees, but I don't think Aaron Webber or Ken Balough are going to spend their time talking about or apologizing for games.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 10, 2014, 01:54:04 pm
Yeah businesses tend not to apologise for shoddy products, unless they are in some way illegal or harmful to the end users.

Sonic 4 looked like shit, but not so bad that it would cause me physical harm.

You might one day see a note from someone at Sega in an interview or something mention how the game was rubbish and they are sorry that it came out so bad, but not a formal apology.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 10, 2014, 02:16:53 pm
The possibility of them apologising is obviously 0/100. It wasnt meant as a serious request, I meant that figuratively speaking. What I meant is that there should be some kind of sign or proof that SEGA's focus is making quality games. Sonic 4 was such a business driven cash grab product, it is hard  to not look at SEGA with a skeptical eye. And it wasnt a shame episode 2 didnt do well because that game may have not had the "instant halt when releasing D-keys" issue, but it had other issues with the team moves slowing down a lot of the flow and worse level design because of it.

Back to sonic boom. It just feels like insult to injury at this point.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 10, 2014, 02:20:51 pm
I can't reiterate enough what Mang and Barry said, no company will apologies for poor products. They may say the end result wasn't that they expected or strive for but they are never going to come out with a formal apology and it's a bit silly for them to have to come out with that to regain some creditability. And even so, that's the worst way you can give someone creditability! What should give them back creditability would be good games and between the improvement in Sonic the Hedgehog 4 Episode 2 (Though not enough to consider it a good game.) Sonic Colours and Sonic Generations they earned that back until Sonic: Lost World that quickly lost it again. Action speaks louder than words and those two games restored some good will towards the team.

At the end of the day there is no sacred Sonic religion that means numerical titles can't be developed, you can do what I do and that is ignore them. They look great? Sure I'll try it out, they look bad like Black Knight or Sonic 4? I'll avoid it and I won't lose any sleep over it.

And I'd like to add SEGA America has a bad track record with trying to revive SEGA's IP towards Western audiences, Sonic Chronicles, Golden Axe: Beast Rider, AfterBurner on the Playstation Portable and so on, it shouldn't really come as much as a surprise (Even though for some reason it still has for others.) and this is what would happen when you effectively let each branch have their own control.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 10, 2014, 02:50:00 pm
Sonic Boom is a reaction to fans wanting more of an Adventure formula, and SEGA West wanting to revive the Heroes formula. So in terms of hurting Sonic as a 2D series or as a 3D series in the vein of Generations or Lost World, Sonic Boom isn't doing that. Though fans hoping for Sonic Adventure 3 or Heroes 2 or what Sonic 06 was trying to be will have to keep waiting, and I'm fine with that.

That isn't to downplay Sonic Boom's potential failure, but I think what the game means for SEGA should be taken into account. Not to mention it being a Wii U exclusive, which in and of itself is a failure regardless of the game's quality.

Personally, I'd like to see SEGA West stick to the All-Stars Racing series as their Western developing Sonic spin-off, and let Sonic Team focus on the console platformers. Handheld games have always been worked on externally, so I actually don't have a problem with that. I'd prefer SEGA try other devs besides Dimps to work on their 3DS games.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 10, 2014, 02:59:23 pm
It's not as if Sonic Team has been setting the world alight with their efforts either though.

I'm all for them getting other devs to work on Sonic, but... this just looks like a PS1/Saturn platformer level design. Surely someone out there could make a nice fast paced platformer starring Sonic.

At this point I wonder if Sega even care? Everyone sees sonic as garbage now anyway, the fans who remember his good days have mostly stopped caring anyway. They can churn out mediocre games and still make bank.


Think about it, there are far more bad Sonic games than good, it's just a bad franchise that had a handful of good titles at this stage.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 10, 2014, 03:14:49 pm
Actually a lot of companies lately have apologised for bad products or mistakes. A big example had been diablo 3's auction house(and other minor things) for example. It's fantastic to get reassurance from people that they're human and do make mistakes, and are able to learn from them to make a better product. This has become more of a thing ever since social media and communication between dev and fans have become more popular since there's a lot of benefits from it as well. The only way apologies can go wrong is when they end up empty. It doesn't happen a lot, but those that did havent felt any negative outcomes.

But as I said I wasnt serious about it and am not seriously requesting it. What I meant was some sort of sincere acknowledgement of them stating that they're focus is quality with vague references towards sonic boom or sonic 4. I don't like the pride in which an Iizuka expresses when he speaks about these abominations. Actions do speak louder than words for sure though. Yeah I think I agree with that Aki. Especially when reassuring words lead to a bad product. In that case words can better not be said because of lack of confidence/uncertainty.
 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Radrappy on November 10, 2014, 03:17:03 pm
For all of you saying this won't hurt the main series' reputation, I must sadly disagree.  The average gamer isn't going to distinguish between a 3d Sonic game developer by sonic team and a 3d sonic game not developed by sonic team.  They'll just see another shitty sonic game on the shelf.  This title doesn't even have the advantage of being a racing game or party game to categorize it as a spin off.  It looks like a main series entry at first glance and a glance is all most will ever give it. 





At this point I wonder if Sega even care? Everyone sees sonic as garbage now anyway, the fans who remember his good days have mostly stopped caring anyway. They can churn out mediocre games and still make bank.




Think about it, there are far more bad Sonic games than good, it's just a bad franchise that had a handful of good titles at this stage.


I think those involved with Sonic Boom's development cared deeply about the project, at least at some stage.  The thing is a labor of misguided love and is incredibly ambitious.  It just had too many factors working against it.  The road to hell is paved with good intentions and all that. 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 10, 2014, 03:36:33 pm
It's not as if Sonic Team has been setting the world alight with their efforts either though.

I'm all for them getting other devs to work on Sonic, but... this just looks like a PS1/Saturn platformer level design. Surely someone out there could make a nice fast paced platformer starring Sonic.

At this point I wonder if Sega even care? Everyone sees sonic as garbage now anyway, the fans who remember his good days have mostly stopped caring anyway. They can churn out mediocre games and still make bank.


Think about it, there are far more bad Sonic games than good, it's just a bad franchise that had a handful of good titles at this stage.

That depends on how you look at it Mang. The following Metacritics for the recent Sonic titles, Sonic & SEGA Allstars Racing 1 (78) and 2 (82) Sonic Colours (78) and Sonic Generations (77) indicate that there have been good games coming out for the franchise and in general fan/gamer reception has generally been positive; Sonic Generations was the 35th highest rated game on NeoGAF and 55th for SEGA Racing 2 (And before you ask, the trashy Sonic games usually end up around the 300th and lower mark!)

I know you aren't big on any of those games (And I have no particular affinity to either Sonic Colours or SEGA Racing 1.) but the impression with most gamers and reviewers alike have been there has been that there have been good games recently. The biggest problem has been though is that we seem to be heading into a decline in the series again (Or for some that decline never stopped.) and a streak of four good to great game depending on who you're asking wasn't about to wash away the stench of Sonic Heroes, Shadow the Hedgehog, Sonic the Hedgehog 06 or Sonic Unleashed.

(Plus the lowest rated Sonic games have done absolutely terrible salewise, so it is in SEGA's best interest to keep the games' quality level in check.)

But as I said I wasnt serious about it and am not seriously requesting it. What I meant was some sort of sincere acknowledgement of them stating that they're focus is quality with vague references towards sonic boom or sonic 4. I don't like the pride in which an Iizuka expresses when he speaks about these abominations. Actions do speak louder than words for sure though. Yeah I think I agree with that Aki. Especially when reassuring words lead to a bad product. In that case words can better not be said because of lack of confidence/uncertainty.

We will see from the next Sonic game they put out but it depends. For example you liked Sonic Colours, however I myself didn't and much greatly preferred Sonic Generations (Which you probably liked less than Sonic Colours and Lost World?) and that's the sort of division we have. At some point people are going to start thinking certain things in the franchise might not be for them, it doesn't mean something is bad per se, just different from what you might like.

Also Blizzard never apologised for Auction House, they just said they would be taking it offline for the betterment of the game and took about 6 months to implement the change.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 10, 2014, 03:56:10 pm
They said, the auction house was a mistake and would turn it off if they could. Later those words turned into action and became a better game because of it. But I digress. It wasnt my attention to give so much weight to that statement. I really just want to know that these guys behind the wheel know what they're doing. So sort of an acknowledgement would be appreciated.

My perspective towards colors and generations is that colors had the better content, and generations had the better gameplay. So overall im with you on that (generations >colors).

I have a feeling the next sonic game may once again combine all the good things from previous sonic games. Possibly even sonic lost world's run/parkour button may be part of it. My concern is that they once again wont realise what was wrong with it (control wise).
 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Sharky on November 10, 2014, 09:01:57 pm
It's not as if Sonic Team has been setting the world alight with their efforts either though.

Oh no you aren't ganna tell me Sonic Colours and Sonic Generations weren't great games!
Have you played them? WERE YOU THERE?

(http://24.media.tumblr.com/tumblr_lz9bu35fTe1qinilbo1_250.gif)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 11, 2014, 01:24:21 am
I realise that I just want to hear more about game development from these guys. It seems that you only hear from the topdogs like nagoshi once in a while. I want to read in depth about iizuka's thought process on what makes a game good in his opinion. Not just "we did this because we thought it suits with sonic's character" or "we did that to make the player feel the speed". Surely making games should be more speficic than that? Especially when leading a team like Iizuka does. I... I just dont trust the guy being of any use tbh... But i could be wrong and he may have been the reason why sonic made a huge turnaround after sonic unleashed(i think he became producer after yoshihisa hashimoto left?)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: matty on November 11, 2014, 07:30:46 am
Sure that many already saw this, but it needs to me immortalized into this thread:


http://youtu.be/hDCzoqhjP7M (http://youtu.be/hDCzoqhjP7M)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 11, 2014, 07:49:39 am
Well the SB cartoon could fuel and add to sales as well as the comic if they are popular enough..and SONIC is still strong enough to shift a lot of copies by name alone. Depends on what happens. But maybe SLW didn't pull the punters in because of the way it looked as compared to what SONIC BOOM looks like on screen..it may appeal to the average sonic buyer who didn't buy the SLW game for the kids..even if that technically did well...
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 11, 2014, 07:52:50 am
Sonic Boom is a reaction to fans wanting more of an Adventure formula, and SEGA West wanting to revive the Heroes formula. So in terms of hurting Sonic as a 2D series or as a 3D series in the vein of Generations or Lost World, Sonic Boom isn't doing that. Though fans hoping for Sonic Adventure 3 or Heroes 2 or what Sonic 06 was trying to be will have to keep waiting, and I'm fine with that.

That isn't to downplay Sonic Boom's potential failure, but I think what the game means for SEGA should be taken into account. Not to mention it being a Wii U exclusive, which in and of itself is a failure regardless of the game's quality.

Personally, I'd like to see SEGA West stick to the All-Stars Racing series as their Western developing Sonic spin-off, and let Sonic Team focus on the console platformers. Handheld games have always been worked on externally, so I actually don't have a problem with that. I'd prefer SEGA try other devs besides Dimps to work on their 3DS games.

Both those formulas suck...SONIC COLORS and SONIC GENRATIONS were the best SONIC 3D games and they didn't rely on either formula too heavily.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 11, 2014, 07:56:58 am

And I'd like to add SEGA America has a bad track record with trying to revive SEGA's IP towards Western audiences, Sonic Chronicles, Golden Axe: Beast Rider, AfterBurner on the Playstation Portable and so on, it shouldn't really come as much as a surprise (Even though for some reason it still has for others.) and this is what would happen when you effectively let each branch have their own control.
That was more down to Jeffery giving contracts to anyone..especially his mates ..rather than SOA being a crap developer. But yes...Since the Saturn SOA hasn't handled SONIC well..and that curse still seems to be going. Sega of America only does good when they are free to make their own original IP rather than just creating new versions of estabilshed Sega IP like SONIC or anything else.
No coincidence that FULL AUTO, ALPHA PROTOCOL and CONDEMNED was better received from fans than SONIC RIVALS,BEAST RIDER(although i have a soft spot for that game)SUPER MONKEY BALL ADVENTURES..
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 11, 2014, 08:45:57 am
Oh no you aren't ganna tell me Sonic Colours and Sonic Generations weren't great games!
Have you played them? WERE YOU THERE?

I got both through work on release, played both.

Sonic Colours I played soon after it came out and it seemed okay, but overall like a pretty pedestrian platformer. By comparison I think I was playing Rayman Origins at the time and that was amazing in my opinion.

Sonic Generations I played a little while after it came out, again it seemed okay. Should probably give this one a second chance if anything but I was like 'Huh this seems alright' but it didn't grab me enough to stick with it.

Oh actually I just remembered. I started Sonic Generations and in the first five minutes we had all of Sonic's Friends, and then a giant evil dark monster destroying the world and I frisbee'd the disc out the window and it hit a dog that was being walked and the owner yelled at me and then I closed the curtains and pretended I wasn't home.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: segaismysavior on November 11, 2014, 09:14:46 am
Sure that many already saw this, but it needs to me immortalized into this thread:

That video actually makes me want this game more.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 11, 2014, 09:44:37 am
The graphics actually looked very nice I must say.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 11, 2014, 10:37:10 am
Oh actually I just remembered. I started Sonic Generations and in the first five minutes we had all of Sonic's Friends, and then a giant evil dark monster destroying the world and I frisbee'd the disc out the window and it hit a dog that was being walked and the owner yelled at me and then I closed the curtains and pretended I wasn't home.

The final fight with it is one of the worst final boss fights I've had the displeasure of experiencing but you'll end up loving this character. Trust me.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: inthesky on November 11, 2014, 01:18:34 pm
I thought Sonic Generations was good. You come for the nostalgia or the interesting take on classic versions of modern stages (and vice versa) and stay for the challenges. The challenges do their best to make the experience more full and I liked them though I never beat all of them. You learn to live with boost, if you're still not on board with it. The one stage that was absolutely painful was one or both of the Planet Wisp stages. I like long stages most of the time, but that was ridiculous

The only problem is for some people the novelty can wear off very fast.

Sure that many already saw this, but it needs to me immortalized into this thread:


http://youtu.be/hDCzoqhjP7M (http://youtu.be/hDCzoqhjP7M)

...what.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Sharky on November 11, 2014, 04:40:31 pm
I got both through work on release, played both.

Sonic Colours I played soon after it came out and it seemed okay, but overall like a pretty pedestrian platformer. By comparison I think I was playing Rayman Origins at the time and that was amazing in my opinion.

Sonic Generations I played a little while after it came out, again it seemed okay. Should probably give this one a second chance if anything but I was like 'Huh this seems alright' but it didn't grab me enough to stick with it.

Oh actually I just remembered. I started Sonic Generations and in the first five minutes we had all of Sonic's Friends, and then a giant evil dark monster destroying the world and I frisbee'd the disc out the window and it hit a dog that was being walked and the owner yelled at me and then I closed the curtains and pretended I wasn't home.

Fair to say Rayman Origins is one of the best platformers of the last generation, and considering I absolutely hated the first Rayman games that's saying something!  Still I loved both Colours and Generations, especially Generations I don't think theres anything like it. It's high speed platforming and brilliant fun. And graphically its superb on PC... Jsut dont play it for the storyline and youll be fine!
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: pirovash88 on November 11, 2014, 05:33:55 pm
Graphically it didn't look bad, but wtf did I just watch?

I'll buy this when it's $20 or less.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Radrappy on November 11, 2014, 05:56:02 pm
Fair to say Rayman Origins is one of the best platformers of the last generation, and considering I absolutely hated the first Rayman games that's saying something!  Still I loved both Colours and Generations, especially Generations I don't think theres anything like it. It's high speed platforming and brilliant fun. And graphically its superb on PC... Jsut dont play it for the storyline and youll be fine!

Well since we're all stating our preferences I might as well throw my hat in the Colors > Generations camp.  I enjoyed Generations well enough but preferred Colors' focused dedication to exploration and platforming over Generations' classic/modern split personality.  The visuals in Generations are unbeatable but the levels are less inspired both visually and design wise.  Coupled with a more satisfying story, egg shuttle mode, the way boost was limited to white capsules, and a bigger number of action stages, Colors is just the tighter package.  Unless you want to be constantly boosting.  Then Gens is definitely your game. 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 11, 2014, 06:27:30 pm
Tropical freeze is imo the best platformer in recent years. But then again i only played rayman legends and not origins. People say that overall origins was better so i could be missing out.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 11, 2014, 06:45:28 pm
They said, the auction house was a mistake and would turn it off if they could. Later those words turned into action and became a better game because of it. But I digress. It wasnt my attention to give so much weight to that statement. I really just want to know that these guys behind the wheel know what they're doing. So sort of an acknowledgement would be appreciated.

My perspective towards colors and generations is that colors had the better content, and generations had the better gameplay. So overall im with you on that (generations >colors).

I have a feeling the next sonic game may once again combine all the good things from previous sonic games. Possibly even sonic lost world's run/parkour button may be part of it. My concern is that they once again wont realise what was wrong with it (control wise).

I was only going off of Blizzard's press release in which they don't apologise or refer to it as a mistake (They even mention it is beneficial.) http://uk.ign.com/articles/2013/09/17/diablo-iii-auction-house-shutting-down-next-year (http://uk.ign.com/articles/2013/09/17/diablo-iii-auction-house-shutting-down-next-year) maybe they mentioned it at some other point but they didn't seem very apologetic at that point and it's normal. Unfortunately unless it is a highly unacceptable situation such as the PSN problems Sony suffered, companies, especially those with shareholders, are not going to come out and say sorry.

In regards to Generations and Colours here's how I would weigh down the extra content. Sonic Generations had 18 normal levels, 7 bosses and 100 missions, Sonic Colours has I believe 12 normal length stages (Act 1 and 6.) 24 "ministages" 7 extra stages and 7 bosses too.

In terms of the core stages I think I much prefer Sonic Generations, if just for classic Sonic alone, and the number of them. Some are really expansive like Ocean Palace and I did love playing Rooftop Run with classic Sonic (I just wished it was a more final level, I would have loved to see Eggman Land without the werehog stuff holding it down and lowered difficulty.)

And even though the ministages for Sonic Colours could range from poor to good (And would much rather they focused on creating additional stages.) the fact that a few were good put it above the mission structure of Sonic Generations. Though my memory is hazy, some of them were quite fun but others, like the Tails mission in Green Hill Zone was a disaster! so Sonic Colours would get my vote on that

And the bosses win outright for me with Sonic Generations, though what's funny is that all the normal bosses in Sonic Generations is head and shoulders above anything in Sonic Colours... But the final boss for the latter is a great end battle whilst Sonic Generations seems like they ran out of steam towards the end of the development phase. The boss prior to that felt much more like the final boss than the final boss itself.

In regards to the next Sonic game we will see. I personally think SEGA was giving Iizuka some heat for the poor quality of their titles and that's why they improving at a remarkable rate from where they were. Perhaps the same could have happened with Sonic: Lost World but after they entered that exclusive agreement any sort of pressure that was there quickly evaporated. I do worry that they might relax and experiment too much with Sonic again as Iizuka can say that between Sonic Unleashed, Sonic Colours and Generations he oversaw three games that did over 8 million in sales and get the heat of his back.

On the other hand, SEGA have tried clamping down with what Sonic Team can do, from excluding multiple characters (Something Iizuka loves.) to kicking out unrelated gameplay styles (Again one of his favourite pass time.) cutting down the cast and even including classic Sonic in the anniversary game. So it really is going to come down to how safe SEGA wants to keep the formula, so you better hope Nagoshi is having a bad day in the office when time comes to review the latest Sonic title.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Radrappy on November 11, 2014, 07:07:17 pm
And the bosses win outright for me with Sonic Generations, though what's funny is that all the normal bosses in Sonic Generations is head and shoulders above anything in Sonic Colours... But the final boss for the latter is a great end battle whilst Sonic Generations seems like they ran out of steam towards the end of the development phase. The boss prior to that felt much more like the final boss than the final boss itself.


Colors get's my vote on bosses hands down.  The worst that could be said about Colors' bosses is that they are 3 relatively easy encounters that get duplicated throughout the game.  They're not great but they never frustrate and are very clear with their objectives.   But the final boss is magnificent.  It's the first final encounter in a while that didn't involve super sonic, has a fantastic score, and is relatively well designed and climactic (FINAL COLOR BLASTER MUTHA FUCKA). 


Gens on the other hand has a couple legitimately fun bosses (silver, death egg), some completely average ones (metal sonic, perfect chaos) some that are complete nonsense (shadow-I have no idea what moron designed this and thought it would be fun.  Chase the glowing orb until one of you breaks it and then you can attack one another?  What?  egg dragoon- why are you forced to quickstep around a giant hallway?) and one horrible unplayable mess (the final encounter).  So yeah, I'll take 6 average bosses and a fantastic final encounter over the inconsistency of Gens any day.


That said, I completely respect your take on it.  The magic of both games is that they fill completely different needs.   
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 12, 2014, 06:21:00 am
So what isthe conclusion here? That Sonic Team needs time of from Sonic? Or they need to restructure how their department make Sonic games? They make a main Sonic title a year while they contract certain titles to trusted sources.

For me anyone who should only do a SONIC game outside of SonicTeam is Dimps and Sumo Digital but technically they don't make straight up Sonic games.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 12, 2014, 07:14:02 am
The slow-down during the speed sections is pathetic...maybe it's not so easy to make fast 3d Sonic game after all...
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: crackdude on November 12, 2014, 07:56:10 am
Sonic Team had nothing to do with Sonic Boom right?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 12, 2014, 08:06:59 am
Sonic Team had nothing to do with Sonic Boom right?

Outside of having credits or overseeing stuff which was more likely made by SOJ excutives in America...probably not..
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 12, 2014, 09:53:08 am
So what isthe conclusion here? That Sonic Team needs time of from Sonic? Or they need to restructure how their department make Sonic games? They make a main Sonic title a year while they contract certain titles to trusted sources.

For me anyone who should only do a SONIC game outside of SonicTeam is Dimps and Sumo Digital but technically they don't make straight up Sonic games.

Just because those two houses were able to make not-rubbish Sonic games doesn't mean that other developers can't try their hand at it IMO.

I'd love to see other devs take a stab, as much as I shit on Sonic all the time, I truly want another good Sonic game that I would enjoy like the classics (maybe I will give Gens another chance at some point).

I wonder if most developers are actually reluctant to work on Sonic? Both because it's a 'big name' meaning they would be somewhat restricted and also because the series has a mostly negative connotation now.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 12, 2014, 10:11:14 am
Just because those two houses were able to make not-rubbish Sonic games doesn't mean that other developers can't try their hand at it IMO.

I'd love to see other devs take a stab, as much as I shit on Sonic all the time, I truly want another good Sonic game that I would enjoy like the classics (maybe I will give Gens another chance at some point).

I wonder if most developers are actually reluctant to work on Sonic? Both because it's a 'big name' meaning they would be somewhat restricted and also because the series has a mostly negative connotation now.

Yes games is the word here. Both Dimps and Sumo have made several good SONIC titles..so its a no brainer if they want the quality of the series to remain consistant.SONIC BOOM was obviously a big deal because they made a cartoon based off the game as well as toys. That hasn't happened with Sonic since the SONIC X anime which combined the SONIC ADVENTURE games as a basis of the show's content. If that's the case they should have given it to a proven developer rather than someone who could do it on the cheap..which i suspect what happened.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 12, 2014, 10:11:37 am
Sonic and Shadow..in HERO BANK 2..
 
(http://www.siliconera.com/wordpress/wp-content/uploads/2014/11/herobank01.jpg)
 
 
(http://www.siliconera.com/wordpress/wp-content/uploads/2014/11/herobank04.jpg)
 
 
(http://www.siliconera.com/wordpress/wp-content/uploads/2014/11/herobank08.jpg)
 
 
(http://www.siliconera.com/wordpress/wp-content/uploads/2014/11/herobank05.jpg)
 
Players will be albe to play as Sonic or Shadow by obtaining their data suits which has all the abilities as the real Sonic and Shadow..as how it goes in the game. One thinks if this is a way to tie win with SONIC BOOM's release in Japan..by having two characters from SONIC series appear on their marquee kids game franchise...and encourage the little blighters to buy SONIC BOOM..can't see how since the first game wasn't that big of a hit to begin with..
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 12, 2014, 10:17:21 am
Yes games is the word here. Both Dimps and Sumo have made several good SONIC titles..so its a no brainer if they want the quality of the series to remain consistant.SONIC BOOM was obviously a big deal because they made a cartoon based off the game as well as toys. That hasn't happened with Sonic since the SONIC X anime which combined the SONIC ADVENTURE games as a basis of the show's content. If that's the case they should have given it to a proven developer rather than someone who could do it on the cheap..which i suspect what happened.

I feel like there's more to it than they thought it would be cheap. BRB seems like a developer that has a lot of pedigree and I was genuinely excited to see what they came out with. I don't know why he game ended up like it did, but I was really expecting something of high quality from them.

I understand that Dimps and Sumo have had a good track record, but I also would like to see other devs try their hand at the title too.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 12, 2014, 10:34:15 am
I feel like there's more to it than they thought it would be cheap. BRB seems like a developer that has a lot of pedigree and I was genuinely excited to see what they came out with. I don't know why he game ended up like it did, but I was really expecting something of high quality from them.

I understand that Dimps and Sumo have had a good track record, but I also would like to see other devs try their hand at the title too.
Not if they churn out crap games they don't. SONIC isn't something you should risk to a new developer unless they have something unique or fresh to bring to the table. SONIC BOOM ws a quick knock off..let's not pretend that it isn't. That argument holds water if they pick someone who can do justice to SONIC. At the moment that's not the case. To reestabilsh him among the public its better to leave the character in capable hands..
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: SuperSonicEX on November 12, 2014, 01:50:53 pm
The thing with BRB's pedigree is that there is a bit of a misunderstanding on the part of it being composed of former Naughty Dog employees, they also had people from Heavy Iron Studios, LuxoFlux, and High Impact Games which were responsible for developing either shovelware or poorly received games.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: jonboy101 on November 12, 2014, 04:07:18 pm
So what isthe conclusion here? That Sonic Team needs time of from Sonic? Or they need to restructure how their department make Sonic games? They make a main Sonic title a year while they contract certain titles to trusted sources.

For me anyone who should only do a SONIC game outside of SonicTeam is Dimps and Sumo Digital but technically they don't make straight up Sonic games.

My take is a flat out moratorium. It isn't as though he makes that big a difference on the bottom line anyway. Let Sonic Team work on new IP for 3DS and build themselves back up. They need a break from Sonic and PSO. By having a break, Sega can let them take their time, do it right and build up a big hype machine. I feel like they still can get that rolling if Isolation is anything to go by.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Randroid on November 12, 2014, 10:22:31 pm
Got the game and am about an hour in.

It's NOT THAT BAD, or even bad at all. It's a charming, functional, platformer.

The Sonic 06 comparisons are ridiculous. I know I said I've only played an hour so far, but in that time, no bugs yet which I was definitely, not able to say about the first 15 minutes of Sonic 06.

Seriously, Sonic games are held to an impossible standard. If this was not a Sonic game, it would not be so easily dismissed as it is.

That being said it's not perfect. The cuts between cut-scenes are not smooth and there are framerate issues. Yet, even with those issues the open world exploration is better than Adventure/06, the battle play is far more bearable than unleashed and the 2D parts are better than Sonic 4.

I swear, if the new Sonic game isn't exactly the same as the one Sonic game people have played in the past, they call it crap. There is space in the Sonic universe for games like Sonic Boom.

Sega should have just changed the models in this and Lost World for Teddy from Persona, called it Persona 4 platformer and stuck an Atlus label on it. Breakthrough new Mario-Killer there.

 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 13, 2014, 01:38:31 am
Let Sonic Team work on new IP for 3DS and build themselves back up.

Ryhthm Thief

Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: jonboy101 on November 13, 2014, 06:19:09 am
Ryhthm Thief



A great example of their still being able to churn out interesting titles; yeah. More games like this.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 13, 2014, 06:54:35 am
A great example of their still being able to churn out interesting titles; yeah. More games like this.

On the flipside, no one bought and I'd rather they work on another Sonic title than this. Besides that the team has people moving companies and back again, they've worked on Puyo Puyo, Metal Gear Solid, Disgaea, Dragon's Dogma etc and most usually return to SEGA for the next main title.

Anyway I don't think franchise fatigue from the developer plays a part in the poor quality of the Sonic games. There's clearly a lot of passion that goes into the project, the problem is SEGA's upper management hardly stepped in when the game was being made. The excessive amount of padding, the poorly implemented ideas or the patting on backs of each other for stuff like boost or the homing attack (At least be aware that a portion of the fanbase doesn't like either methods.) all put them in an insular bubble.

If SEGA didn't start stepping in I doubt we would have got either Unleashed, Colours or Generations. I feel Lost World was a dud more so because they had nothing to lose, Nintendo had signed up to an exclusive deal and SEGA knew it wasn't going to sell much so they put minimal effort in it. With the next Sonic game they know a bit more is at stake than the 600,000 sales, they'll be looking to over 2 million if the title is indeed multiplatform.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 13, 2014, 07:53:30 am
A great example of their still being able to churn out interesting titles; yeah. More games like this.

I just don't think this anything to do with Sonic, hell Sonic Team doesn't even really exist anymore. Internally at Sega, about 8 people designed the concept of Rhythm Thief, while they outsourced it to actually develop it.

They have fixed pipeline for a Sonic game every fiscal year, thus far anyway. Doesn't matter who makes it, one must come out for Sega's bottom line.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: fernandeath on November 14, 2014, 02:47:32 am
The first reviews are coming out

Try to guess if they're bashing the game or not...
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: TruthEnigma on November 14, 2014, 04:39:07 am
I just watched the first couple of episodes of the show and it's not bad at all. It's not the best show I've ever seen, but it has some legitimately funny moments. I could see it developing a decent following.

From the videos I've watched, the game seems quite poor. The animation is glitched at points and the game itself doesn't flow properly like a sonic game should. The less said about the decision to include melee into the game, the better. Also considering the vitriol aimed at Ubisoft for their AS: Unity review embargo, Sega is fortunate they are not getting both barrels over this also.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: jonboy101 on November 14, 2014, 06:07:43 am
I just don't think this anything to do with Sonic, hell Sonic Team doesn't even really exist anymore. Internally at Sega, about 8 people designed the concept of Rhythm Thief, while they outsourced it to actually develop it.

They have fixed pipeline for a Sonic game every fiscal year, thus far anyway. Doesn't matter who makes it, one must come out for Sega's bottom line.

Yeah, and that's what I think they need to stop. He's actually not that important anymore, and I honestly think their bottom line would be ok if they didnt release him annually. The sales figures ain't what they used to be.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Chaosmaster8753 on November 15, 2014, 05:13:35 am
Apparently people were laid off at BigRedButton before Rise of Lyric even came out. Sheesh, what happened?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: JRcade19 on November 15, 2014, 08:48:40 am
Laid off? I'm hearing the bulk pretty much voluntarily left.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Mengels7 on November 15, 2014, 12:30:18 pm
(http://art.penny-arcade.com/photos/i-z6pJHXF/0/1050x10000/i-z6pJHXF-1050x10000.jpg)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 15, 2014, 02:04:59 pm
Oh gosh were going back to the ole Sega bashing again..huh Penny arcade?..it was funny in 2000 but it's old now..real old...
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: fernandeath on November 15, 2014, 02:58:33 pm
http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric

http://www.metacritic.com/game/3ds/sonic-boom-shattered-crystal

:(
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 15, 2014, 04:03:57 pm
Oh gosh were going back to the ole Sega bashing again..huh Penny arcade?..it was funny in 2000 but it's old now..real old...

To be fair, if any mascot deserves to be whipped, it's Sonic.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Chaosmaster8753 on November 16, 2014, 04:31:26 am
So...how many of you guys are watching the show?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: JRcade19 on November 16, 2014, 09:09:22 am
I am, but not live.

I wait till the episodes go online, as I don't have a cable subscription anymore.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 16, 2014, 10:41:30 am
I picked the Wii U game up last night. It is nowhere near Sonic 06 levels. Sonic 06 is unplayable, even when you attempt to play the game. Sonic 06 is so buggy, you can't even complete a stage. Sonic 06's designs are atrocious, adventure fields are barren and lifeless. Cutscenes are devoid of character. And no, I'm not setting up a joke where I say "Oh wait, I was describing Rise of Lyric!"

Rise of Lyric I can actually play and progress through the game. Framerate, something I tend not to focus on, is pretty uneven and audio is badly implemented. Like, I'll talk to an NPC, walk away, and I can still clearly hear them. Or a character will make some incidental comment and it is right in your ear even though they are far away. Music suits the game, but it isn't memorable. I won't be playing Rise of Lyric music on iTunes like I would other Sonic games (spinoffs included).

Really, Rise of Lyric plays like a standard competent licensed platformer. I'd actually say it shares a lot in common with The Simpsons Game, from the four characters with special skills that you switch through and the types of puzzles and combat. Rise of Lyric isn't bad, but it isn't a Sonic game. So, like, if you are a Sonic fan the only thing going for it is that it features Sonic characters and has some enjoyable cutscenes but a forgettable story. I can't see myself replaying the game. Given I'm not reviewing the Wii U version, I'd say it's a C or C- on the SEGAbits scale. If they improved the framerate and the jumpy camera, and graphics improved a bit, I might be temped to give it a C+ or B- with the stipulation that it is a so-so licensed platformer and is not a Sonic game. But the unpolished nature of the game knocks it down. Had this been a main series title from Sonic Team, then I'd be more negative towards the game.

The Simpsons Game, which I actually quite enjoyed, had the benefit of great cel shaded graphics, a great story, funny cutscenes, lots of fan service, and a few notable stages that are fun to return to if only because it is like exploring Springfield. Still had bland platforming, but a lot of character and I wanted to play to see the next animated cutscene.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Randroid on November 16, 2014, 06:55:15 pm
Has anyone given thoughts on the 3DS version? I just finished the one stage in the demo and really liked it. Seems a lot more polished than the WiiU version and strikes that balance between being a Sonic game and being unique from other Sonic games.


If the full game is like the demo, then I'm seriously not understanding the low scores for the 3DS version.


Edit: just to chime in on the TV series. Just saw ep 3 and 4. It's fantastic. They really have a winner with the TV series.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Chaosmaster8753 on November 16, 2014, 08:54:37 pm
For anyone who's seen the stories for Rise of Lyric and Shattered Crystal, is there any backstory on Sticks or not?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 16, 2014, 09:01:33 pm
Has anyone given thoughts on the 3DS version? I just finished the one stage in the demo and really liked it. Seems a lot more polished than the WiiU version and strikes that balance between being a Sonic game and being unique from other Sonic games.


If the full game is like the demo, then I'm seriously not understanding the low scores for the 3DS version.


Edit: just to chime in on the TV series. Just saw ep 3 and 4. It's fantastic. They really have a winner with the TV series.

My review copy should arrive Tuesday, with a review shortly thereafter, so I'll try to get my thoughts on it out there asap. But yeah, from the 3DS demo and the Wii U game, the 3DS game is far more Sonicy.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 16, 2014, 09:24:39 pm
TSSMB (http://board.sonicstadium.org/topic/19307-sonic-boom-rise-of-lyric-major-concept-art-leak-untagged-spoilers/) collected a ton of links to concept art, check them all out here:

https://www.facebook.com/rcraigharris (https://www.facebook.com/rcraigharris)
https://www.facebook.com/nicolas.p.villarreal (https://www.facebook.com/nicolas.p.villarreal)
http://armandserrano.blogspot.co.uk/2014/11/sonic-boom-rise-of-lyric.html (http://armandserrano.blogspot.co.uk/2014/11/sonic-boom-rise-of-lyric.html)
http://nicolasweis.com/blog/en_US/2014/11/10/sonic-boom/ (http://nicolasweis.com/blog/en_US/2014/11/10/sonic-boom/)
http://sivartruiz.blogspot.co.uk/2014/11/sonic-boom-drops-today-i-had-blast.html (http://sivartruiz.blogspot.co.uk/2014/11/sonic-boom-drops-today-i-had-blast.html)
http://sivartruiz.blogspot.co.uk/2014/11/heres-smore-sonic-boom-art-in-my-first.html (http://sivartruiz.blogspot.co.uk/2014/11/heres-smore-sonic-boom-art-in-my-first.html)

Sonic has several different iterations including some very wild and off model drawings. Lyric was planned to be an Owl at one point, Chao were small dragon-like creatures, the game's codename was Project Apollo, and there is a hillbilly Eggman.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Randroid on November 16, 2014, 09:57:10 pm
Awesome stuff! The new character designs are growing on me day by day.

Old school Knuckles just looks weird to me now.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Berto on November 16, 2014, 10:20:34 pm
For anyone who's seen the stories for Rise of Lyric and Shattered Crystal, is there any backstory on Sticks or not?

I bought and played the 3DS version and I can say there isn't in it.
Most of the cutscenes is just chars talking to each other.
I don't know about the WiiU version though.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: pirovash88 on November 16, 2014, 11:06:16 pm
I'm far more interested in the 3ds version too, well, if I had to choose one anyways. Looking forward to your review Barry.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: George on November 16, 2014, 11:18:01 pm
Is there a back story to anything? Like Rise of Lyrics makes no sense, it feels like large portions of the story where removed or never fleshed out. Like, you randomly are fighting Eggman, escape to some ancient tomb (with Sonic characters just acting like they know everything that is happening) and they open some door that unleashes lyric... then you sorta 'face off with him' and ... erupt cutscene ends and..

Your in a open world finding someone I never met, who just tells me about the legend of Lyric. The voice performances feel dialed in and the comedy... is this comedy?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Sharky on November 17, 2014, 12:59:45 am
Just when you thought the final product couldn't have been any worse:

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10402607_10152492071891824_6928893364938080461_n.jpg?oh=811bc441278ca78be7e26c8d5b15bd97&oe=54DD728B&__gda__=1424608157_ee997b4bbced52b99b14610d58df54cc)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: pirovash88 on November 17, 2014, 01:05:34 am
Looks like a wanabe Mickey Mouse..

George, when will your review be up?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Berto on November 17, 2014, 03:48:54 am
Is there a back story to anything? Like Rise of Lyrics makes no sense, it feels like large portions of the story where removed or never fleshed out. Like, you randomly are fighting Eggman, escape to some ancient tomb (with Sonic characters just acting like they know everything that is happening) and they open some door that unleashes lyric... then you sorta 'face off with him' and ... erupt cutscene ends and..

There is a backstory in Shattered Crystal at least, but in the form of in-game digital comic book (about 25 pages). It tells some about Lyric's backstory and motivation, and some about how Shadow became "evil".
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Shigs on November 17, 2014, 04:39:22 am
I just finished the game tonight and....

I like it ! I really liked it a lot more than I thought I would. Yeah, it's glitchy as hell and the frame rate during the speed runs is atrocious, but despite the rushed mess this games is, there's still an engaging game there. I loved traversing the world int different ways. The fighting didn't get tedious thanks to constant new enemies and changing styles by switching characters and boss fights were very satisfactory. I was lucky enough not to have had such bad glitches as having the floor drop beneath me or anything. I know it kinda was a "Your mileage may vary" kind of thing.

Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: max_cady on November 17, 2014, 04:41:25 am
Yep, that Penny Arcade comic was just... a little too much.

Since I don't have a WiiU, I'll just chat about the new cartoon. These new episodes were fairly good. That Universal Translator was the big highlight.


The overall impressions I'm getting from the game is that it seems to emulate Jax & Dexter.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 17, 2014, 04:47:02 am
Just when you thought the final product couldn't have been any worse:

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10402607_10152492071891824_6928893364938080461_n.jpg?oh=811bc441278ca78be7e26c8d5b15bd97&oe=54DD728B&__gda__=1424608157_ee997b4bbced52b99b14610d58df54cc)

Look we can all bash Sharky in the other thread and try to convince ourselves there's nothing wrong with SONIC BOOM..but we just have to see what Sega themselves have done. They downgraded the forecasts of sales for this game among other things. So obviously they are not happy with the game's results..and this was a big deal because of the cartoon and licensing. And now the fan boy hate brigade has come in determined to make sure that the game will get low scores.
Its funny how the closest to a real Sonic game in years..and i mean Sonic as a character was in SMB ...done by a Nintendo guy. It says a lot where Sega is with Sonic.
The character needs to go back to basics..back to  the attitude personality...no complications in gameplay..a straight up platformer..no gimmicks...no sidekicks or pals..just Sonic on his own...with a core game play mechanic. SONIC GENRATIONS was on the right track...in parts..but i want that without the DC version of Sonic...and a more gorgeous MOEBIUS world enviroment rather than a real world one. and create a stonking good solid game. However that won't happen.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: MadeManG74 on November 17, 2014, 10:52:28 am
I only watched a few minutes of Ep 1, and watched Ep 3 the other day. It's pretty good, typical Saturday Morning fare. I would have loved it to bits if I was 10 or so, but still has some enjoyable gags for adults. I quite like the 10 minute format too.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Happy Cat on November 17, 2014, 01:20:07 pm
I quite like the early concept art. Makes me think of a PlayStation platformer, which is obviously what BRB was trying to make with Sonic Boom, its so obvious. Having said that, those designs don't fit the Sonic brand at all, So I can see why Iizuka-san was disgusted with Big Red Button.

Quote
Bob Rafei, CEO of Big Red Button, told GameSpot that early designs were downright "traumatic" for Sonic Team head Takashi Iizuka.

"Early on, when we had our first review of all the crazy things we wanted to try, Iizuka-san came down to Los Angeles and looked through all the different concepts," Rafei said. "I felt sorry for the guy because sometimes he couldn't actually look at the screen ... it was too traumatic seeing all the crazy stuff we wanted to do."
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: pirovash88 on November 17, 2014, 01:56:08 pm
The concept art makes me think that Big Red Button hates Sonic..
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: George on November 17, 2014, 06:13:51 pm
Looks like a wanabe Mickey Mouse..

George, when will your review be up?
Hopefully this week, I'm aiming for Thursday.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 17, 2014, 07:02:57 pm
I thought Episode 3 started off strongly but faded as it went on. Episode 4 was bad though but I'll admit that's because I just don't like Sticks at all, I think typically most kids won't mind that so it's fine.

To be honest though do we have any reason why Sticks was introduced? Was it to bring up the number of females in the show?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: George on November 17, 2014, 07:44:20 pm
She is the Dale Gribble of the Sonic Universe, she just needs better writing imo.

(http://i.imgur.com/kt3oDkt.jpg)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: inthesky on November 18, 2014, 01:32:26 am
Honestly I don't get Sticks either outside of IIRC what was said differentiating the plot in Sonic Boom 3DS (Amy is captured). The other part of the logic I'm guessing is that they want to contribute new characters to the Sonic franchise so that it gives more validation to Sonic Boom itself, which isn't bad in itself but it works towards the franchise making more of an impression. To that end, her outfit is less "modern" than the other Sonic cast, she wears animal skins for example.

I don't know how much importance we're supposed to assign to any Marine/Aika comparisons.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 18, 2014, 03:30:54 am
So I heard that Bob Rafei denied the podcast interview, due to schedule reasons...

...reminds me of politicians when they call of meeting on TV when they screw up ;)
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 18, 2014, 10:00:02 am
Just some speculation of mine of the franchise's development timeline:

Here is my thought process of the Sonic Boom timeline - and the SEGAbits Sanzaru interview which goes up in a few hours backs up some bits from my speculation:
 
Project Apollo (before "Sonic Boom: Rise of Lyric"): I'm of the mindset, and the concept art leaked from what we now know as Rise of Lyric supports this, that the project was initially something very different. In 2007 SEGA president Simon Jeffrey stated "We are actually undergoing a fairly considerable refresh of Sonic as an intellectual property, as a character" and "We're not going to be bringing another game out on the other platforms for quite some time, because we feel that it is time to reinvent Sonic, to make Sonic contemporary again. At the same time, even the recent 360 and Playstation 3 games have sold extremely well. Sonic is still an extremely endearing character; there's still a lot of love for Sonic out there in consumerland."

source: http://www.computerandvideogames.com/161224/time-to-reinvent-sonic-says-sega-boss/

Well guess what, in 2008 Sonic Unleashed released. My guess is, SEGA of Japan and Sonic Team disagreed with SEGA West's idea of putting Sonic on pause and refreshing the brand. But it seems SEGA West was persistent and they sides agreed on the side-series idea we have now, a Western developed Sonic Heroes-style game. How do we know this? In 2010, SEGA's Mike Hayes stated "Then you’ve got something we haven’t seen for a while, which is like Sonic Heroes, multiplay-type game."

source: http://board.sonicstadium.org/topic/4701-cvg-interview-segas-mike-hayes/

Sonic Boom: Rise of Lyric: This is when the Rise of Lyric we know now started to take shape. While the team were still pushing radical designs, Sonic Team pushed back (as revealed in BRB interviews) and characters underwent less of a redesign. Also, with the Wii U deal SEGA had, development shifted from multi-platform to Wii U which lead to issues with the CryEngine and cutting co-op in half.

Now here's some more speculation:

Sonic Boom TV: SEGA wanted a Sonic TV series, saw the already in development Project Apollo, and decided to have the French animation OuiDo! studio work in partnership with BRB so that the two could form the Sonic Boom brand. However, since the BRB game had undergone so much development of their own, and the cartoon was finding its own look and feel, there were some elements that didn't line up. the Wii U game had the character designs and both shared NPCs, but the game lacked much of the TV show locations, Sticks, and had more of a snarky sarcastic vibe. Eggman was more of a threat in the game as well.

Basically, SEGA allowed OuiDo! develop what they felt would be the best for their show, and didn't tie them down so much to the BRB game's locations, attitude, enemies, and (Lyric and the ancient robots are absent from the TV show). The two did however attempt some late additions to reference one another - Sticks is an NPC in the Wii U game and the TV show's first episode features Tails' Wii U airplane and the enerbeam. Note that Tails' Wii U airplane is quickly destroyed in the first episode and later we see a totally different plane. Also note that the enerbeams have only made one appearance in the intro of the first episode. I honestly think the first episode's intro was a late addition to the series, bringing in a few game elements.

Shattered Crystal: As revealed in our upcoming interview with Sanzaru, there was very little BRB collaboration and much of the designs and concepts came from the TV show. In fact, the 3DS game has much more in common with the show, from locations and characters to bonus items from episodes (wonder if Buster appears?). The 3DS game likely began development once the TV show had a fair amount of episodes produced, allowing the team to almost exclusively draw inspiration from the show. The only BRB connections are Lyric and the enerbeam.

Summing it up:  The creation of the Boom franchise likely went like this: 2007 SEGA West wanted to drastically reinvent Sonic - remember, Simon Jeffrey was the SEGA president obsessed with reinventing classic SEGA IPs (Golden Axe Beast Rider, Alien Syndrome). SEGA of Japan and Sonic Team said "no", eventually Simon left but the idea lived on. In 2009 SEGA east and west agreed that SEGA West could develop a side-series with Sonic Heroes style gameplay. Meanwhile, Sonic Team was releasing Colors, Generations, and SLW. SEGA's Nintendo deal leads to the spinoff becoming a Wii U exclusive, which threw a wrench in development. Around this time, SEGA also wanted to make a TV series and either the series was initially developed separate and influenced the Wii U game changing direction, or SEGA felt the TV series had a better idea of reinventing Sonic than BRB and had both work together. This leads to inconsistencies between the show and the Wii U game. The 3DS game starts development much later, and almost exclusively uses the TV show as inspiration, making it much more in line with the show and comics. 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: pirovash88 on November 18, 2014, 11:21:01 am
So are you saying that Sega West had a bigger influence on the development of Sonic Boom, then East? If so, that would make total sense, the game looks like it's catering more towards a Western audience than anything.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: SuperSonicEX on November 18, 2014, 12:25:55 pm
It sounds like there were some serious knee jerk reactions along the development process.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Happy Cat on November 18, 2014, 12:46:18 pm
Summing it up:  The creation of the Boom franchise likely went like this: 2007 SEGA West wanted to drastically reinvent Sonic - remember, Simon Jeffrey was the SEGA president obsessed with reinventing classic SEGA IPs (Golden Axe Beast Rider, Alien Syndrome). SEGA of Japan and Sonic Team said "no", eventually Simon left but the idea lived on. In 2009 SEGA east and west agreed that SEGA West could develop a side-series with Sonic Heroes style gameplay. Meanwhile, Sonic Team was releasing Colors, Generations, and SLW. SEGA's Nintendo deal leads to the spinoff becoming a Wii U exclusive, which threw a wrench in development. Around this time, SEGA also wanted to make a TV series and either the series was initially developed separate and influenced the Wii U game changing direction, or SEGA felt the TV series had a better idea of reinventing Sonic than BRB and had both work together. This leads to inconsistencies between the show and the Wii U game. The 3DS game starts development much later, and almost exclusively uses the TV show as inspiration, making it much more in line with the show and comics. 

I bet Sonic Team / SEGA Japan was thrilled to shove SEGA West Sonic exclusive on the Wii U and screw up everything related to its development. Doesn't sound like they ever wanted it to begin with.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 18, 2014, 01:01:23 pm
I have an Iizuka autographed Sonic Boom poster, it must be worth millions now.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: pirovash88 on November 18, 2014, 01:02:56 pm
I'm just curious, who's idea was it to get Big Red Button to develop it? Did SOJ have anything to do with this game?

Sorry, just getting caught up on this stuff.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 18, 2014, 01:20:11 pm
I'm just curious, who's idea was it to get Big Red Button to develop it? Did SOJ have anything to do with this game?

Sorry, just getting caught up on this stuff.

I'd assume SEGA was looking for Western devs, and Bob Rafei pitched his idea. Remember, Simon Jeffrey was into having third party devs work on Japanese SEGA IPs like Beast Rider, Altered Beast, and Alien Syndrome. I'm guessing they wanted to do the same with Sonic and BRB won the project, working on concepts as early as 2009.

SEGA of Japan mainly kept an eye on the designs, telling BRB when they were too far off the mark and when to stick closer to the Sonic Team look. Seems Sonic Team had a good deal of control, given the changes aren't that big to Sonic, Tails, and Amy. Eggman and Knuckles saw the most changes though.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 18, 2014, 01:35:08 pm
I'd assume SEGA was looking for Western devs, and Bob Rafei pitched his idea. Remember, Simon Jeffrey was into having third party devs work on Japanese SEGA IPs like Beast Rider, Altered Beast, and Alien Syndrome. I'm guessing they wanted to do the same with Sonic and BRB won the project, working on concepts as early as 2009.

SEGA of Japan mainly kept an eye on the designs, telling BRB when they were too far off the mark and when to stick closer to the Sonic Team look. Seems Sonic Team had a good deal of control, given the changes aren't that big to Sonic, Tails, and Amy. Eggman and Knuckles saw the most changes though.

Altered Beast was by Sega Japan tough.

In your analysis you forgot to mention that one Sega COO said that he wanted Sonic to be more merchandise and Hello Kitty, and all that.

And looking at the credits, yeah, Sonic Team's involvement was being Character Supervisors...and that was it.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: SuperSonicEX on November 18, 2014, 01:42:17 pm
Altered Beast was by Sega Japan tough.

In your analysis you forgot to mention that one Sega COO said that he wanted Sonic to be more merchandise and Hello Kitty, and all that.

And looking at the credits, yeah, Sonic Team's involvement was being Character Supervisors...and that was it.

I think that was Jurgen(?) Post who said that.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Barry the Nomad on November 18, 2014, 02:10:38 pm
Ah, right, Altered Beast PS2 was by WOW. Never got a US release so I've never played it.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 18, 2014, 02:33:25 pm
Ah, right, Altered Beast PS2 was by WOW. Never got a US release so I've never played it.

The game had all-star cast of SEGA developers...Rieko Kodama, Noriyoshi Ohba and Makoto Uchida. Shame about the end result.

Kinda reminds of the Big Red Button situation, currently.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Radrappy on November 18, 2014, 03:18:39 pm
I'm just curious, who's idea was it to get Big Red Button to develop it? Did SOJ have anything to do with this game?

Sorry, just getting caught up on this stuff.

One of my old friends from school ended up working for BRB and talked to me at a christmas party last year a little bit about the development of the game.  Apparently SoJ was a nightmare to work with and gave tons of notes on anything they saw.  The speed segments were added to the game much later at the behest of SoJ for example. 

At the time, SLW had just come out to pretty poor reviews and BRB was panicking given that their game was set to be a slower experience as well.  If only they knew what was in store.  :( 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: pirovash88 on November 18, 2014, 04:01:15 pm
One of my old friends from school ended up working for BRB and talked to me at a christmas party last year a little bit about the development of the game.  Apparently SoJ was a nightmare to work with and gave tons of notes on anything they saw.  The speed segments were added to the game much later at the behest of SoJ for example. 

At the time, SLW had just come out to pretty poor reviews and BRB was panicking given that their game was set to be a slower experience as well.  If only they knew what was in store.  :( 

So from what you're saying SOJ pretty much set BRB up for failure? Who came up with the concept of a co-op style game, rather than a fast old school styled Sonic? Was this Sega West or Sega East?


Barry, i see what you're saying. It's very strange that Sonic Team would hand over the reins like that on someone like Sonic and Co, doesn't make sense to me..
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 18, 2014, 04:49:44 pm
I personally believe the game was developed primarily in mind with supporting the television show and the merchandise that comes with it, when looking at the list of people attached at Big Red Button... They mostly come from developing cheap licensed titles.

Designing a Sonic game without speed makes this failure all the more appearent when you're playing the normal battle sections and then switch over to the mech speed sections which are also still pretty slow... Sonic Adventure Sonic is faster than this, let alone Adventure 2, Heroes etc game wasn't designed with speed in mind.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 18, 2014, 05:13:53 pm
One of my old friends from school ended up working for BRB and talked to me at a christmas party last year a little bit about the development of the game.  Apparently SoJ was a nightmare to work with and gave tons of notes on anything they saw.  The speed segments were added to the game much later at the behest of SoJ for example. 

At the time, SLW had just come out to pretty poor reviews and BRB was panicking given that their game was set to be a slower experience as well.  If only they knew what was in store.  :( 

Adding dozens of bounce pads and automated speed sections certainly sounds like a Sonic Team thing.

What Radrappy is saying doesn't seem true, if Credits are supposed to be accurate.

Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: George on November 18, 2014, 05:52:36 pm
The issue with the game is that its not a very good tie-in to Sonic Boom, it has a big disconnection when it comes to characters here and how they are portrayed in the show.

Also, makes no sense with the Boom universe outside that well, the characters look like Boom characters.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Radrappy on November 18, 2014, 06:26:10 pm
Adding dozens of bounce pads and automated speed sections certainly sounds like a Sonic Team thing.

What Radrappy is saying doesn't seem true, if Credits are supposed to be accurate.



how so?  I'm not saying ST designed anything for them, merely that ST looked at the game and said "you need some kind of speed portion to your gameplay."
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Trippled on November 18, 2014, 06:39:27 pm
how so?  I'm not saying ST designed anything for them, merely that ST looked at the game and said "you need some kind of speed portion to your gameplay."

The Sonic Boom credits say that the involvement of Sonic Team amounts to "Character Supervision", which means the visual element of characters.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Radrappy on November 19, 2014, 12:58:45 am
The Sonic Boom credits say that the involvement of Sonic Team amounts to "Character Supervision", which means the visual element of characters.

that doesn't mean they didn't give a shit ton of notes.  Or do creative consulting.  That, and credits don't always tell the full story. 


Feel free not to believe me.  I was able to know about sonic boom(both the show and the game) months before it was officially revealed thanks to this friend so I'm very ready to believe anything he says about the project. 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Chaosmaster8753 on November 19, 2014, 05:20:13 am
*sigh* So basically SEGA branches still have troubles communicating with each other, right?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Radrappy on November 19, 2014, 10:24:55 am
*sigh* So basically SEGA branches still have troubles communicating with each other, right?

Yes absolutely.  Although you don't need an insider/crystal ball to guess that. 
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Nirmugen on November 19, 2014, 12:09:24 pm
Man, SoA vs SoJ seems to be a thing that could perdurate ages and ages :[
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Chaosmaster8753 on November 19, 2014, 05:45:44 pm
What kind of connection do the show, Rise of Lyric, and Shattered Crystal even have? Like, is there anything that important that happens in either Rise of Lyric or Shattered Crystal that matter in some way in the show?
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 22, 2014, 01:18:52 am
lmfao the show is hilarious. Best portrayal of characters ever. I hope at least this stays for the next game. I can even stand amy for a change

I really got used to the way knuckles looks. For some reason I think it suits him better now. I dont know if i care going back to the skinnier non muscel knuckles. Anyone else feeling the same? Perhaps he's slightly adjusted since release. All characters look tolerable really in the show
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Chaosmaster8753 on November 22, 2014, 07:13:04 pm
Amy and Tails don't really look that much different from how they've always looked after Adventure 1. Anyway, today's new episodes were pretty good, hope the show can keep it up.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: plumbersaccount27 on November 23, 2014, 04:44:19 am
I can only hope the games' receptions won't be a major reason to can the Sonic Boom spinoff, because I'm liking what the TV show has been offering so far...


And yes, I know sales are the definite factor, but still...
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: CrazyT on November 24, 2014, 03:23:02 am
I agree, it is really good. Sticks should have never been part of it though. Wish they got rid of her eventually
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: Aki-at on November 24, 2014, 06:48:44 am
Show seems to be doing decently, not spectacular but good enough I'd imagine.

Episode 1/2

Quote
Saturday morning programming (7-11 a.m.) earned year-over-year delivery gains across all targeted kids and boy demos, ranging from 20% to 46%. Sonic Boom (7 a.m.) and Pokémon the Series XY (8 a.m.) both ranked #1 in their respective time periods among kids 9-14 and boys 6-11/9-14. Both new episode premieres grew delivery of all targeted demos vs. the same time period last year, ranging from 52% to 132%.

http://tvbythenumbers.zap2it.com/2014/11/11/weekly-ratings-notes-for-adult-swim-cartoon-network-tbs-tnt-american-dad-over-the-garden-wall-transporter-the-series-on-the-menu-more/326412/

Episode 3/4

Quote
Saturday morning programming (7-11 a.m.) earned year-over-year delivery gains among kids 6-11 by 5% and kids 9-14 by 1%. Sonic Boom (7 a.m.) ranked #1 in its time period among boys 6-11 & 9-14, and Pokémon the Series XY (8 a.m.) ranked #1 in its time period among all boy demos. Both series’ performances grew delivery of all targeted demos vs. the same time period last year, ranging between 35% and 142%.

http://tvbythenumbers.zap2it.com/2014/11/18/weekly-ratings-notes-for-adult-swim-cartoon-network-tbs-tnt-american-dad-deal-with-it-transporter-the-series-more/329231/

The show's success if more important for the future of the brand than the video game.
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: fernandeath on November 24, 2014, 10:37:40 am
Have you guys bought your copies of Sonic Boom already
You should do so and tell your friends to do the same.

Quote
Beleaguered reboot fails to find commercial success

We don't need to explain the bad stink which has surrounded the launches of Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal. The much-hyped cross-platform reboot of Sega's famous franchise doesn't seem to have gone as planned, and it would appear that this negative feeling has impacted the commercial fortunes of both titles in the UK.
According to the UKIE GfK top 40 for week ending November 22nd, neither version of Sonic Boom made an appearance in the multiformat chart. Looking at games sold on individual formats, Rise of Lyric made 3rd place on the Wii U chart and Shattered Crystal ranked 10th.
Elsewhere in the mulitformat top 40, Mario Kart 8 rose a single place to 29th, and increased awareness seems to have helped its prequel Mario Kart 7 re-enter the chart at 40. Super Smash Bros. for Nintendo 3DS dropped down two places to 27th, while Nintendo UK's new TV advertising push for Tomodachi Life appears to be working, as that game has moved up two positions to 17th.

With Christmas on the way there's scope for some unusual events, and in this case it's the robust performance of Frozen: Olaf's Quest, a Nintendo DS and 3DS title which launched alongside the hit Disney movie some time ago. It has actually managed to rise two places this week, moving up to 25th in the chart. Perhaps less surprising — given the quality of the game — is the re-charting of New Super Mario Bros. 2, which leaps back in at 37.

http://www.nintendolife.com/news/2014/11/sonic_boom_wii_u_and_3ds_both_stall_outside_of_the_uk_multiformat_top_40
Title: Re: Sonic Boom Discussion Thread (TV, Games, and Everything Else)
Post by: ROJM on November 24, 2014, 11:05:08 am
The game's flopped in the UK..it didn't make the all format top 40 chart...it debuted at number 3 in WiiU charts. So there ya go then..if it failed there it aint going to make it in the states...