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Gaming => General Gaming Discussion => Topic started by: Sharky on April 24, 2011, 11:16:39 am

Title: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on April 24, 2011, 11:16:39 am
Phantasy Star Online 2!


Over View:
Phantasy Star Online or PSO for short is a Massively Multiplayer Online Dungeon Crawler set in a unique sci-fi setting. Players will form parties and explore an ever changing universe and battle monsterious foes in full real time combat.
Character customization, leveling up and other JRPG elements make up a big portion of the experience.

Info:
"Oracle, a fleet traveling infinite universe"
"A new adventure waiting on an unknown number of planets"
"An invading evil surrounding the universe"
"Arks, that is the name of those who face it"
"Can they protect the universe, or will it be devoured?"
"That is up to you."

-Random fields
-"Original combos" (?)
-Third person shooter style
-Jumping
-"Hybrid Custom Action" (?)
-Seamless weather
-"Interupt events," special random mini-situations
(From trailer intro)

-Section ID on this dude's chestplate
-Photon Points cap rises as player levels up (different screens of 'Sonic' character show him at level 1 and 4 with more PP at level 4)
-Gun reloading animation present (Ranger character reloads their gun in the video)
-Blocking is in from PSPortable 2 (seen on the command bar)
-Dodging is in from PSPortable 2 (seen in the video)
-Characters are seen with weapons holstered (Ranger character can be readying her gun in the video)
(Spotted by PSOWorld members)


Trailers:
[youtube:1dvxuqze]NxqukE7UfLk[/youtube:1dvxuqze]


Screen Shots:
(http://http://img847.imageshack.us/img847/1556/phantasystaronline204.jpg)

(http://http://img64.imageshack.us/img64/6311/phantasystaronline202.jpg)

(http://http://img62.imageshack.us/img62/5489/phantasystaronline205.jpg)

(http://http://img219.imageshack.us/img219/9717/phantasystaronline203.jpg)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 24, 2011, 11:36:15 am
i wish SEGA japan would put up a direct feed trailer already
Title: Re: PSO2 Tidbits Thread.
Post by: ezodagrom on April 24, 2011, 11:42:02 am
Quote from: "Sharky"
Are those screenshots ive seen stupidly blown up beyond their original resolution?
Looks like it's the original resolution in the screenshots. The HUD wouldn't be so small if it was a much lower res, and if the huge pictures were resized pictures, there would be something noticeable about the resize in the text in the HUD.
Title: Re: PSO2 Tidbits Thread.
Post by: Sharky on April 24, 2011, 12:02:39 pm
Quote from: "ezodagrom"
Quote from: "Sharky"
Are those screenshots ive seen stupidly blown up beyond their original resolution?
Looks like it's the original resolution in the screenshots. The HUD wouldn't be so small if it was a much lower res, and if the huge pictures were resized pictures, there would be something noticeable about the resize in the text in the HUD.

I hope not, it looks pretty poor at that size. But when looking at the trailer and other screens I've come across it looks much, much better.

I'm looking forward to seeing HD ingame video so I can get a real feel for how it'll look and play.

EDIT: Maybe I mean 'Aspect Ratio' and not 'Resolution'... I'm not tech minded enough to know the difference.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 24, 2011, 12:35:13 pm
I need to watch that trailer in High quality.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on April 24, 2011, 01:35:45 pm
I'm pretty disappointed by all of this.  The character designs are fine but the environment is pretty generic.  The gameplay looks exciting but I'm worried by "random" dungeons.  Random dungeons are never a good idea.  You want someone to design levels, not have a computer shit them out.  The enemy designs look TERRIBLE.  They could be from any sci-fi game ever made.  Where are the rappies?  The most disappointing part of the whole thing though is how it doesn't remind me of PSO at all.  It looks way more like PSU2.  I mean, I dunno.  I'll obviously wait until I see some real gameplay footage before giving up on it.  Poo.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 24, 2011, 01:43:27 pm
Wow radrappy. To me it looks like an evolved PSO game in a lot of ways. The forests looks more alive then ever. The character designs don't look stupid imo. They would have looked like that at those times if the graphics were able to view such. The music, the feel of the way weopons hit the enemies and all that + tons of new feutrues. I am sure rag rappy's will be there. No doubt about it.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: STORM! on April 24, 2011, 01:57:31 pm
PSO is not a "massively" RPG, it's a MORPG ;p

 Rag Rappy is a creature from Ragol,right? I don't think we are in Ragol this time...

 I've expected better graphics, but it looks good for me till now.

 Sakai wants to release it on the NGP, but it will take a lot of time... I hate PC games, but this time I think I will try it.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on April 24, 2011, 02:07:53 pm
Quote from: "Radrappy"
I'm pretty disappointed by all of this.  The character designs are fine but the environment is pretty generic.  The gameplay looks exciting but I'm worried by "random" dungeons.  Random dungeons are never a good idea.  You want someone to design levels, not have a computer shit them out.  The enemy designs look TERRIBLE.  They could be from any sci-fi game ever made.  Where are the rappies?  The most disappointing part of the whole thing though is how it doesn't remind me of PSO at all.  It looks way more like PSU2.  I mean, I dunno.  I'll obviously wait until I see some real gameplay footage before giving up on it.  Poo.

I have the complete opposite impression.

It reminds me much more of PSO than PSU, from the character outfits being more toned down and very 'military-esque' instead of frilly, over the top stuff.
The music is VERY PSO to me, I instantly recognized it as PSO style music.

The enemies look like any thing I've seen in a PSO game before... I don’t think the enemy designs in any PSO game were anything to write home about, if anything it's continuing that tradition. Rappies will so very likely be in there too.

Finally for me at least, the BEST edition is randomly generated levels, It's what I have been hoping for. Why? Because as soon as I know the level lay out of levels I start to get bored of it. Anything that'll keep it fresh is great for me.

I don't think your worry of the Computer designed levels will be a problem. I suspect each area will be created by the developer, the only thing random about it is every time you go through a door, as you would in any PSO game the next room is random.

Really the only thing that strikes me as different from PSO is the combat. Which is totally fine with me, if there was one thing that PSU did better it was the fluid combat, especially in later years with blocks, rolls, counters, strife and so on introduced. This looks to expand on the PSU combat and make it even better.

Finally, I wouldn't judge the game so quickly from the very very little we have seen. It's pretty early in development and we have seen so very little I wouldn’t worry about lack of exciting enemies or bland level designs.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on April 24, 2011, 02:32:16 pm
I like the character art and the world looks good to me, even if I agree it looks pretty generic.

I really hate the jumping in combat with big swords though, it just looks silly and annoying, like Kingdom Hearts stuff. I guess as long as they do not use the sword like a skateboard I will be okay with this. The lack of rappies is also pretty stupid and weird.

I like how you can turn it into a third person shooter with the guns though. I would probably try that first.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on April 24, 2011, 02:36:15 pm
I'll be extremely suprised if both Rappies and Mags aren't in the final game...
I'll eat my hat if Rappies aren't at least.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 24, 2011, 02:54:10 pm
I've never really played too much Phantasy Star Online, I played some Blue Burst for a couple of hours and some of Phantasy Star Universes single player. Too me this game looks more like PSO, for whatever that is worth.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 24, 2011, 03:43:07 pm
^Neutral Taro has spoken
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CosmicCastaway on April 24, 2011, 04:20:28 pm
I'm definitely going to keep an eye on PSO2, it looks outstanding.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on April 24, 2011, 05:35:54 pm
Quote
For those that may not remember, at last year's Tokyo Game Show, SEGA showed off a reel of upcoming games that they were working on. One of those just so happened to be a sequel to the first true online RPGs for the consoles when it made its debut on the Dreamcast, the game called Phantasy Star Online 2.
 
Today, after months of bated breath and barely a word from the company on the current status of its project (we at least know there will be an alpha test this summer in Japan), we have for you today details about the story of PSO2, along with 15 different screeenshots and even a gameplay trailer from today's Phantasy Star Portable 2 Infinity fan appreciation event held in Akihabara in Japan. All of the media does a great job showing off the incredible engine that is going into this game, which may be a modified version of the Hedgehog Engine.
 
The story is as follows, taken from 4Gamer, which was shown as a series of one-line quotes in the presentation: "The ship fleet Oracle which travels the endless stars. A new adventure that awaits on the countless planets. Invasion of the malice that covers the universe. The name of the people who face off against them is Arcs. Will the universe be saved, or will it be swallowed up? It’s in the hands of you, the hero."
 
According to the video, there will be randomized dungeons just like in the first game, along with a more combo-focused battle system, a Third-Person Shooter camera and action system, the ability to jump around the environment, the capability to customize your equipment in many different ways, weather transitions, random events that occur during the course of battle, and like the first one, a promise for a neverending adventure.
 
Phantasy Star series producer Satoshi Sakai and his staff promised on stage at the event that they are trying their best to give players a strong feeling of adventure that they feel has been lost in today's world of RPGs, and the aim is to bring a more mass appeal while making sure hardcore fans and online gamers have plenty to enjoy as they celebrate the 10th anniversary of Phantasy Star Online's release.

I have sunk literally hundreds of hours into this game and it still holds a strong place in my heart to this day. I just hope we still get to use the Spread Needle and Pan Arms. Oh, and a Sega Dreamcast for a MAG! The combat looks way more hectic compared to the first, but still seems to capture the look and feel of the environments in the first, which I loved. Here's to hoping we get more details about a Western release at this year's E3.

Further details will be revealed before the alpha test begins this summer. In the meantime, take a look at the preview video (shot using a camera at the event so we apologize beforehand for the quality) and screenshots below!

http://www.rpgsite.net/news/1080/phanta ... ealed.html (http://www.rpgsite.net/news/1080/phantasy-star-online-2-details-revealed.html)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on April 24, 2011, 09:16:58 pm
tech wise
i will hold my judgment for now until i see a direct feed video. cause i am not actually sure after seeing the poor textures and shaders in these photos! i don't understand! it's clearly they are not using the Hedgehog Engine in this game, and the logical question is WHY? this game would benefit greatly from it's technology.
a good scenario could be that there is a possibility for the game to improve since what we saw is related to the planned closed BETA hold in May. but even with that in mind i doubt if there will be any significant changes graphically in the final build.

gameplay and art seems good enough to me. but of course need more videos covering other areas in the game.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 24, 2011, 09:36:09 pm
Quote from: "Suzuki Yu"
tech wise
i will hold my judgment for now until i see a direct feed video. cause i am not actually sure after seeing the poor textures and shaders in these photos! i don't understand! it's clearly they are not using the Hedgehog Engine in this game, and the logical question is WHY? this game would benefit greatly from it's technology.
a good scenario could be that there is a possibility for the game to improve since what we saw is related to the planned closed BETA hold in May. but even with that in mind i doubt if there will be any significant changes graphically in the final build.

gameplay and art seems good enough to me. but of course need more videos covering other areas in the game.
Actually, it's an alpha test, beta will come later, and May 20 is the last day players can register to participate in the alpha, not when the alpha test starts.

Checking on PSO2 official website, there's still no date for the beginning of the alpha test, it still says summer 2011, and, it also says that winners of the lottery to participate in the alpha test will be notified around mid June (thus confirming that the alpha won't start in May).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on April 25, 2011, 12:22:42 am
Quote from: "Sharky"
It reminds me much more of PSO than PSU, from the character outfits being more toned down and very 'military-esque' instead of frilly, over the top stuff.

I was very pleased by this.  That standardized apparel will really help sell the world.  
Quote from: "Sharky"
Finally for me at least, the BEST edition is randomly generated levels, It's what I have been hoping for. Why? Because as soon as I know the level lay out of levels I start to get bored of it. Anything that'll keep it fresh is great for me.
I hope you are right.  But it's hard enough for a human being to design a good level, why would leaving it to a randomizer yield better results.  I would prefer predesigned levels with perhaps, random elements.  Thats what made rare monsters in PSO such a treat.  Also, in pso there were about 3 or 4 layouts designed for each stage that would be randomly selected at the outset of gameplay.  Maybe they'll be bringing something like that back.  
Quote from: "Sharky"
The enemies look like any thing I've seen in a PSO game before... I don’t think the enemy designs in any PSO game were anything to write home about

The phantasy star series has plenty of iconic enemies.  Rappies, grass assasins,  twinarms, and more recently, boomas.  These look like starship troopers aliens.  Boo.
Quote from: "Sharky"
Finally, I wouldn't judge the game so quickly from the very very little we have seen. It's pretty early in development and we have seen so very little I wouldn’t worry about lack of exciting enemies or bland level designs.

Absolutely.  I'll try to keep an open mind about the whole thing.  Let's wait and see how things develop.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 12:35:14 am
Quote from: "Radrappy"
Quote from: "Sharky"
Finally for me at least, the BEST edition is randomly generated levels, It's what I have been hoping for. Why? Because as soon as I know the level lay out of levels I start to get bored of it. Anything that'll keep it fresh is great for me.
I hope you are right.  But it's hard enough for a human being to design a good level, why would leaving it to a randomizer yield better results.  I would prefer predesigned levels with perhaps, random elements.  Thats what made rare monsters in PSO such a treat.  Also, in pso there were about 3 or 4 layouts designed for each stage that would be randomly selected at the outset of gameplay.  Maybe they'll be bringing something like that back.  


Some games definitely need human level designers, I agree, and humans are also superior level designers. No doubt. However this can definitely work for a game like PSO, well, maybe not as well as human designers but they maybe cannot come up with enough levels to keep it unique and fresh. Torchlight proved that this can work and still be good to me; I didn't get bored because of randomly generated Dungeons, I got bored because the world needed to be larger and there was no co-op.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on April 25, 2011, 02:41:00 am
Looks really good already and just what wanted . PSO for the next Gen with lush green textures
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 02:44:16 am
Quote from: "Team Andromeda"
Looks really good already and just what wanted . PSO for the next Gen with lush green textures

Fact: a game cannot be "next gen" if it has any colors other than gray, black, brown. If it exits that 3 color palette it is no longer "next gen".
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on April 25, 2011, 03:21:23 am
Quote from: "TaroYamada"
Quote from: "Team Andromeda"
Looks really good already and just what wanted . PSO for the next Gen with lush green textures

Fact: a game cannot be "next gen" if it has any colors other than gray, black, brown. If it exits that 3 color palette it is no longer "next gen".


You know I could list so many Mega Drive games and Snes, N64 games that used that sort of colour pallet and they're hailed as classics .
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 04:44:26 am
Quote from: "Team Andromeda"
Quote from: "TaroYamada"
Quote from: "Team Andromeda"
Looks really good already and just what wanted . PSO for the next Gen with lush green textures

Fact: a game cannot be "next gen" if it has any colors other than gray, black, brown. If it exits that 3 color palette it is no longer "next gen".


You know I could list so many Mega Drive games and Snes, N64 games that used that sort of colour pallet and they're hailed as classics .

I'd debate this further but I don't wanna derail the thread, if you want you can send me a list of those games. However I will say that including Mega Drive is a pretty unfair comparison because it was very much restricted in terms of color palette, devs didn't have a ton of options. Not the case on our current gen systems.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on April 25, 2011, 05:13:55 am
Quote from: "TaroYamada"

I'd debate this further but I don't wanna derail the thread, if you want you can send me a list of those games. However I will say that including Mega Drive is a pretty unfair comparison because it was very much restricted in terms of color palette, devs didn't have a ton of options. Not the case on our current gen systems.

I'm much rather talk about PO II as well, but lets not kid our self's that all 16 bit or 32 bit features featured colour everywhere and there is none of that in this current gen .  I see so many on here rave about Shenmue - that hardly had the greatest colour pallet, Streets Of Rage series  didn't have the most vibrant of colour pallet, no did the Shining Forcer series (on any SEGA system) same goes for Castlevania series, Shinobi series and nor did Panzer Dragoon series in fact there was brown used everywhere in that game series.

So please spare us all the bullshit over the next gen lack of colour and lets move on and debate PSO II.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 05:37:05 am
Quote from: "Team Andromeda"
I'm much rather talk about PO II as well, but lets not kid our self's that all 16 bit or 32 bit features featured colour everywhere and there is none of that in this current gen .  I see so many on here rave about Shenmue - that hardly had the greatest colour pallet, Streets Of Rage series  didn't have the most vibrant of colour pallet, no did the Shining Forcer series (on any SEGA system) same goes for Castlevania series, Shinobi series and nor did Panzer Dragoon series in fact there was brown used everywhere in that game series.

So please spare us all the bullshit over the next gen lack of colour and lets move on and debate PSO II.

Ash has more color than Gears of War in its' entirety, don't be dissing my SOR son!

(http://http://i.imgur.com/ECgAS.jpg)

More comparison to GoW: http://http://imgur.com/a/6rKfE

You got me on the early Panzer Dragoon games, and as for Castlevania, not really a fan of Metroidvania games, so that franchise shall sit defenseless!  :twisted:
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 25, 2011, 06:16:14 am
Well, as long anyone can run it and it looks decent, I'll be more then happy.

I don't think the pixels will fly over the screen ingame. The same things have been pointed out in sonic generations early screens which were overscaled too and actually look worse. We all know what the hedgehog engine can display so this can't be right.

(http://http://i.imgur.com/cai4m.png)
(http://http://i.imgur.com/oqXzi.png)

I think it's either ALPHA, or overscaled screenshots. It could also be both ofcourse
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 06:22:15 am
// WARNING: this is a sarcastic post, please don't scream at me

Pfft. This PSO2 stuff looks like typical Sonic team trash.

[youtube:jqkujcwu]ZsJ3XwTkjWo[/youtube:jqkujcwu]

This is what a real next-gen PSO would look like. Look how much better it looks! Sonic Team just fails to keep up with the times.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 06:26:05 am
Quote from: "ShadiNeko"
// WARNING: this is a sarcastic post, please don't scream at me

Pfft. This PSO2 stuff looks like typical Sonic team trash.

This is what a real next-gen PSO would look like. Look how much better it looks! Sonic Team just fails to keep up with the times.

Don't warn US! Jeeze man, hit us with it and then you hit us with something like this:

(http://http://i.min.us/imBbry.gif)

And you say it like you mean it!!!!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 06:28:10 am
lol sorry
just annoys me seeing people on neogaf praise that and bash PSO2's graphics.

I personally think PSO2 looks better, even if it's textures aren't super detailed.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 06:30:52 am
Nah I get you there, its' art direction is really appealing to me as well. I think the game looks great even if there are some low poly assets and some odd texture issues. There are a lot of PC gamers on Gaf though, so.... Even though I primarily game on PC now, I hate PC gamers. They really just.....

(http://http://i.imgur.com/tNkNt.jpg)

Edit: Said it before on here I think, but Rage looks like trash! Insert that "Deal With It" gif from earlier here.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: George on April 25, 2011, 06:52:02 am
NeoGAF.

(http://http://i.imgur.com/CEmc4.jpg)
"Phantasy Star Online 2 looks so crap, lol. Enjoy it animefags. Sonic Team can't make a decent game to save their lives."

(http://http://i.imgur.com/IAWkE.jpg)
"OH MAN, THIS GAME LOOKS AMAZING! EA is a great developer that always delivers."

Am I doing this right?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 06:57:02 am
Quote from: "George"
NeoGAF.

"Phantasy Star Online 2 looks so crap, lol. Enjoy it animefags. Sonic Team can't make a decent game to save their lives."


"OH MAN, THIS GAME LOOKS AMAZING! EA is a great developer that always delivers."

Am I doing this right?

 :lol: This made me die.

Then somebody says, BOMBA with a gif like this:

(http://http://k.min.us/in9cfk.gif)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on April 25, 2011, 08:14:53 am
Quote from: "TaroYamada"

Ash has more color than Gears of War in its' entirety, don't be dissing my SOR son!

(http://http://i.imgur.com/ECgAS.jpg)




I'm not dissing SOR at all, just saying it wasn't a game noted for it's rainbow of colour and bright skies , and speaking of all things PS, the Mega Drive games were not really the most colourful of games either (especially for Phantasy Star IV )
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on April 25, 2011, 08:27:49 am
i don't think the problem is with the colors, the game "from the pictures" needs better textures and details.(just look at the trees behind in the image above!)that what most people are complaining about at the moment.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 08:30:27 am
The only thing that bothers me about the screenshots is how all the characters are bent backwards... doesn't seem right.. xP but other then that I think the game looks good.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on April 25, 2011, 10:11:13 am
who cares about textures jesus.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 25, 2011, 11:04:09 am
Higher quality of the gameplay trailer to be released on April 28:
http://bumped.org/psublog/pso2-minor-website-update/ (http://bumped.org/psublog/pso2-minor-website-update/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on April 25, 2011, 11:08:19 am
Quote from: "Radrappy"
who cares about textures jesus.
well if it looks slightly better than old gen games in that term, then yes i care
not to mention that this game will carry on with updates at least for 4 years to come, and it looks already outdated (again this is based on the pictures revealed)

in the bright side, this note taken from the official site
Quote
※ The image is still under development.
so hopefully things will get better later on in development
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 11:54:35 am
I don't care if the game looks dated as long as it's fun. Dated graphics don't keep PSO from being fun. Besides, looks eons better then PSU.

The foliage really reminds me of the Hedgehog engine. The way the trees are lit up reminds me of it too.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: nuckles87 on April 25, 2011, 12:40:31 pm
lol, game looks fine. Having less demanding graphics just means more of us can play it.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on April 25, 2011, 12:42:48 pm
I'm still quite convinced that whgen you see the game running in motion you'll find that the graphics are quite fine.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on April 25, 2011, 12:45:05 pm
Quote from: "ShadiNeko"
I don't care if the game looks dated as long as it's fun. Dated graphics don't keep PSO from being fun. Besides, looks eons better then PSU.
PSO when it first released wasn't outdated technically.
and i have to disagree with you, but graphics is also important and it plays a part in enjoying any game. "Eyes Entertainment" anyone?
i am not saying that i won't be enjoying the game unless it's super beautiful graphically, but something like that of course do effect the overall feeling.  

Quote from: "ShadiNeko"
The foliage really reminds me of the Hedgehog engine. The way the trees are lit up reminds me of it too.
i don't think so

(http://http://game.watch.impress.co.jp/img/gmw/docs/442/193/ph03.jpg)

(http://http://www.playstationwallpapers.com/media/full/ps3/sonic-unleashed/sonic-unleashed_59956_sonicunleashed-21.jpg.jpg)

(http://http://game.watch.impress.co.jp/img/gmw/docs/442/193/ph04.jpg)

(http://http://images.wikia.com/sega/images/f/f1/SonicUnleashed20.jpg)

(http://http://game.watch.impress.co.jp/img/gmw/docs/442/193/ph09.jpg)

(http://http://www.ripten.com/gallery/cache/sonic-unleashed/Sonic_Unleashed_-_E3-PS3%2C_Xbox_360%2C_Wii%2C_PS2Screenshots1468620080710-014713-000008.jpg_595.jpg)

Unleashed has better details better textures & better lightning
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 12:58:41 pm
here is some "better" images, you can't deny the foilage in these screens doesn't look like the foliage in PSO2. Everything from the structure to the lighting looks the same.

(http://http://i.imgur.com/lOrFf.jpg)

(http://http://i.imgur.com/iOm8k.jpg)

(http://http://i.imgur.com/vGo58.jpg)

ANYWAYS, i had a question regarding PC parts for any of you techheads out there.

I need to build a new PC to run PSO2. But I have noticed that all mid end cards these days are double slotted power eaters. and I don't want one of those. So I was wondering if this card would be decent for PSO2 and other modern games. I won't be playing too many PC games, but it would be nice to have the option every once in a while

http://www.newegg.com/Product/Product.a ... llFullInfo (http://www.newegg.com/Product/Product.aspx?Item=14-150-504&SortField=0&SummaryType=0&Pagesize=10&PurchaseMark=&SelectedRating=-1&VideoOnlyMark=False&VendorMark=&IsFeedbackTab=true&Page=2#scrollFullInfo)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: George on April 25, 2011, 01:11:51 pm
Foliage looks like foliage. It is not part of the engine, but textures. Are you suggesting they are sharing 'textures' and foliage most likely? I think the 'they look the same' could be the fact that they are the same "parent" team and probably share developers between teams.

Even if they look the same, it doesn't prove its the same engine. I could post pictures of other foliage from EA games and it all looks the same... its foliage after all.

The hedgehog engine was known for its lighting and nothing that I have seen in the PSO2 stuff suggest that it has great lighting.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 25, 2011, 01:16:11 pm
@Shadi:
Just because a card is double slot, doesn't mean it has high power consumption, it only means that it has better cooling.

Anyway, about good mid-end graphics cards with relatively low power consumption, you can't go wrong with the Radeon HD5750, Radeon HD5770, or Radeon HD6850. These 3 only require one 6-pin pci-express power connector, with the HD5750 having a TDP of 86W, HD5770 having a TDP of 108W, and the HD6850 having a TDP of 127W.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 01:32:55 pm
Quote from: "ezodagrom"
@Shadi:
Just because a card is double slot, doesn't mean it has high power consumption, it only means that it has better cooling.

Anyway, about good mid-end graphics cards with relatively low power consumption, you can't go wrong with the Radeon HD5750, Radeon HD5770, or Radeon HD6850. These 3 only require one 6-pin pci-express power connector, with the HD5750 having a TDP of 86W, HD5770 having a TDP of 108W, and the HD6850 having a TDP of 127W.
dhmmmm i see.. looks like immah have to buy a new power supply xP the 5750 says 450 watts minimum. i have 420 watts i think.

A friend told me ATi/AMD's drivers suck and to get nvidia.. just curious if you know what the nvidia equivalents of those would be. My final decision will probably be based on power consumption and price.. lol not going to be a maniac and tweak this card like my friend does so i doubt ATi's drivers will "suck" for me.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 25, 2011, 02:03:09 pm
Well, about driver problems with AMD cards, usually it's just with crossfire/dual-gpu systems, for single-gpu systems there's not that many problems.
I have an HD4850 on my PC, my brother has one as well on his, my parents PC has a HD4670 and my notebook has an old Mobility X1600, neither of them ever had any major issue with drivers.

Anyway, the Nvidia cards:
GTS450 is comparable with the HD5750 in performance, but has higher power consumption.
GTX550 Ti has a little bit higher performance than the HD5770, but higher price and higher power consumption as well.
GTX460 1GB version (not the GTX460 SE) is comparable with the HD6850, but has higher power consumption and it's more expensive.

About cards with lower power consumption so that you don't have to change power supply, there's the new Radeon HD6670. If you're not in a hurry to get a new card, I suggest waiting for it to lower a bit in price.

One question though, what is your current card?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 02:28:11 pm
Quote from: "ezodagrom"
Well, about driver problems with AMD cards, usually it's just with crossfire/dual-gpu systems, for single-gpu systems there's not that many problems.
I have an HD4850 on my PC, my brother has one as well on his, my parents PC has a HD4670 and my notebook has an old Mobility X1600, neither of them ever had any major issue with drivers.

Anyway, the Nvidia cards:
GTS450 is comparable with the HD5750 in performance, but has higher power consumption.
GTX550 Ti has a little bit higher performance than the HD5770, but higher price and higher power consumption as well.
GTX460 1GB version (not the GTX460 SE) is comparable with the HD6850, but has higher power consumption and it's more expensive.

About cards with lower power consumption so that you don't have to change power supply, there's the new Radeon HD6670. If you're not in a hurry to get a new card, I suggest waiting for it to lower a bit in price.

One question though, what is your current card?
I had a 7600GT.. but my old motherboard burnt out.. and since then ive had.. dun dun duuuuuun... prepare for epic fail

...

.....

.......

HD3200 built onto the motherboard =P

My original PC with the 7600GT I actually built for PSU.. lmao
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on April 25, 2011, 02:55:01 pm
The level Suzuki Yu posted is very small and will of course have better detail overall.

That is to say we are all just guessing right now and it is kind of pointless.

However, the comments I see against darker colored games is pretty annoying. Halo Reach has some of the best art this gen. Where is your God now?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 25, 2011, 03:15:56 pm
Quote from: "ShadiNeko"
Quote from: "ezodagrom"
Well, about driver problems with AMD cards, usually it's just with crossfire/dual-gpu systems, for single-gpu systems there's not that many problems.
I have an HD4850 on my PC, my brother has one as well on his, my parents PC has a HD4670 and my notebook has an old Mobility X1600, neither of them ever had any major issue with drivers.

Anyway, the Nvidia cards:
GTS450 is comparable with the HD5750 in performance, but has higher power consumption.
GTX550 Ti has a little bit higher performance than the HD5770, but higher price and higher power consumption as well.
GTX460 1GB version (not the GTX460 SE) is comparable with the HD6850, but has higher power consumption and it's more expensive.

About cards with lower power consumption so that you don't have to change power supply, there's the new Radeon HD6670. If you're not in a hurry to get a new card, I suggest waiting for it to lower a bit in price.

One question though, what is your current card?
I had a 7600GT.. but my old motherboard burnt out.. and since then ive had.. dun dun duuuuuun... prepare for epic fail

...

.....

.......

HD3200 built onto the motherboard =P

My original PC with the 7600GT I actually built for PSU.. lmao
Might as well ask what is your CPU as well.

Anyway, if you go for the Radeon HD6670, it's going to be a good upgrade compared to the 7600GT you used to have, the performance of the HD6670 should match or even surpass the 9800GT.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 03:21:29 pm
Quote from: "ezodagrom"
Quote from: "ShadiNeko"
Quote from: "ezodagrom"
Well, about driver problems with AMD cards, usually it's just with crossfire/dual-gpu systems, for single-gpu systems there's not that many problems.
I have an HD4850 on my PC, my brother has one as well on his, my parents PC has a HD4670 and my notebook has an old Mobility X1600, neither of them ever had any major issue with drivers.

Anyway, the Nvidia cards:
GTS450 is comparable with the HD5750 in performance, but has higher power consumption.
GTX550 Ti has a little bit higher performance than the HD5770, but higher price and higher power consumption as well.
GTX460 1GB version (not the GTX460 SE) is comparable with the HD6850, but has higher power consumption and it's more expensive.

About cards with lower power consumption so that you don't have to change power supply, there's the new Radeon HD6670. If you're not in a hurry to get a new card, I suggest waiting for it to lower a bit in price.

One question though, what is your current card?
I had a 7600GT.. but my old motherboard burnt out.. and since then ive had.. dun dun duuuuuun... prepare for epic fail

...

.....

.......

HD3200 built onto the motherboard =P

My original PC with the 7600GT I actually built for PSU.. lmao
Might as well ask what is your CPU as well.

Anyway, if you go for the Radeon HD6670, it's going to be a good upgrade compared to the 7600GT you used to have, the performance of the HD6670 should match or even surpass the 9800GT.
AMD 64 X2 5400+ 2.80Ghz. I will probably have to get new everything.. lol besides the case... and drive.. i want a new hard drive. I know mine are eventually going to go out on me.

how is the HD6670 compared to the GTS450?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 25, 2011, 03:25:08 pm
HD6670 is quite a bit weaker than the GTS450, that one is comparable with the HD5750 (or the soon to be released HD6750, which will basically be an HD5750 with a different name).

Anyway, about graphics cards, currently the best card in the $75~$150 range when it comes to the relation of price/performance is the Radeon HD5770, it's just a little bit more expensive than the HD5750, around the same price as the GTS450, but has better performance than both.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2011, 03:29:53 pm
I see. I just don't want a super loud PC >_> lol... when I first built my PC it was so loud. Then once i switched to the integrated graphics i ripped out the fans since they were just making useless noise =P

I'm interesting in getting whichever runs the most efficient I guess you could say. I don't mind sacrificing some GPU power in order for a quieter, cooler running system.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 03:36:49 pm
Quote from: "ShadiNeko"
I see. I just don't want a super loud PC >_> lol... when I first built my PC it was so loud. Then once i switched to the integrated graphics i ripped out the fans since they were just making useless noise =P

I'm interesting in getting whichever runs the most efficient I guess you could say. I don't mind sacrificing some GPU power in order for a quieter, cooler running system.

I'd go with a GTX 460 1 GB personally, after rebate this evga is $130 http://http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=6976278&CatId=3669

I just built this PC around 2-3 months ago and that is what I tossed inside of it.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 25, 2011, 04:00:10 pm
Quote from: "TaroYamada"
Quote from: "ShadiNeko"
I see. I just don't want a super loud PC >_> lol... when I first built my PC it was so loud. Then once i switched to the integrated graphics i ripped out the fans since they were just making useless noise =P

I'm interesting in getting whichever runs the most efficient I guess you could say. I don't mind sacrificing some GPU power in order for a quieter, cooler running system.

I'd go with a GTX 460 1 GB personally, after rebate this evga is $130 http://http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=6976278&CatId=3669

I just built this PC around 2-3 months ago and that is what I tossed inside of it.
That is the GTX460 SE, which is even weaker than the GTX460 768MB, but for $130 it's rather nice. I don't understand how rebates work though. o_o
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on April 25, 2011, 04:21:35 pm
Quote from: "ezodagrom"
Quote from: "TaroYamada"
Quote from: "ShadiNeko"
I see. I just don't want a super loud PC >_> lol... when I first built my PC it was so loud. Then once i switched to the integrated graphics i ripped out the fans since they were just making useless noise =P

I'm interesting in getting whichever runs the most efficient I guess you could say. I don't mind sacrificing some GPU power in order for a quieter, cooler running system.

I'd go with a GTX 460 1 GB personally, after rebate this evga is $130 http://http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=6976278&CatId=3669

I just built this PC around 2-3 months ago and that is what I tossed inside of it.
That is the GTX460 SE, which is even weaker than the GTX460 768MB, but for $130 it's rather nice. I don't understand how rebates work though. o_o

You send them in the mail with a copy of your receipt, they send you a check back. They do it because a lot of people don't actually bother sending em back. Also found the same card, but with free shipping: http://http://www.newegg.com/Product/Product.aspx?Item=N82E16814130591
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 25, 2011, 04:35:05 pm
Quote from: "TaroYamada"
You send them in the mail with a copy of your receipt, they send you a check back. They do it because a lot of people don't actually bother sending em back. Also found the same card, but with free shipping: http://http://www.newegg.com/Product/Product.aspx?Item=N82E16814130591
Ah...

Well, for the price of the GTX460 SE on Newegg, the GTX460 768MB would be a better option:
http://www.newegg.com/Product/Product.a ... 6814121390 (http://www.newegg.com/Product/Product.aspx?Item=N82E16814121390)

But, if power consumption is a concern, I think a cheaper HD5770 would be preferable:
http://www.newegg.com/Product/Product.a ... 6814102873 (http://www.newegg.com/Product/Product.aspx?Item=N82E16814102873)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 25, 2011, 04:38:38 pm
I recently got a 5850 Radeon HD second handed for 110 euro's. It did need 2 pci-e 6 pins but luckily I allready had Power supply with 2.

It was a good purchase and I think it runs all this gen games on max... if you have a good cpu as well. Assassins creed 2 required a dual core 3ghz processor. I think if you have a decent video card and a processor like that, PSO2, not even looking close to the visuals of AC2 should run pretty well with a dual core processor around 3ghz

I remember PSO and PSU being laggy even with good hardware while the games didnt even look all that great. I really hope they wont make that mistake again.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on April 26, 2011, 03:19:54 pm
I would not buy a whole computer for this game just yet. Firstly I expect console releases, and otherwise we have no idea what the specs could be. By the time the full game is out, they could be completely different than the beta, and by the time it is out the prices for the computer parts would be cheaper anyways.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 26, 2011, 04:00:22 pm
Some extra new info:
Quote
Sakai posted a blog post about PSO2, it’s more conceptual information than actual information, but regardless the game is currently before the alpha stage. Here are some selected notes.

- These are development images. There still some more time until the alpha test, with many elements not in it. There’s still more information about PSO2 to be revealed, right now you’ve only seen just one portion of the entire thing.

- This project was started to allow many people with PCs to readily play this game. There’s no need for you to think that you need the latest PC to play because the game’s graphics can be adjusted.

- Yes the PC allows for the game to be better graphically, and certainly graphics are important. However, we aren’t making this game to show off a tech demo, we want to make a game for everyone to enjoy.

- In addition, I cannot say that I am satisfied with this, it is currently in a stage before the alpha. I want to continue polishing it up in the future.

- PSO2 faces many challenges and one of the challenges is to focus on those who don’t play PC games. More challenges will be revealed in the future.
http://bumped.org/psublog/pso2-minor-website-update/ (http://http://bumped.org/psublog/pso2-minor-website-update/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 26, 2011, 05:26:48 pm
Ah that sounds ambitious :)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 26, 2011, 06:36:51 pm
Quote from: "ezodagrom"
Some extra new info:
Quote
Sakai posted a blog post about PSO2, it’s more conceptual information than actual information, but regardless the game is currently before the alpha stage. Here are some selected notes.

- These are development images. There still some more time until the alpha test, with many elements not in it. There’s still more information about PSO2 to be revealed, right now you’ve only seen just one portion of the entire thing.

- This project was started to allow many people with PCs to readily play this game. There’s no need for you to think that you need the latest PC to play because the game’s graphics can be adjusted.

- Yes the PC allows for the game to be better graphically, and certainly graphics are important. However, we aren’t making this game to show off a tech demo, we want to make a game for everyone to enjoy.

- In addition, I cannot say that I am satisfied with this, it is currently in a stage before the alpha. I want to continue polishing it up in the future.

- PSO2 faces many challenges and one of the challenges is to focus on those who don’t play PC games. More challenges will be revealed in the future.
http://bumped.org/psublog/pso2-minor-website-update/ (http://http://bumped.org/psublog/pso2-minor-website-update/)

Ooh.. interesting. Curious to see what he reveals in the future =P
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 28, 2011, 09:07:18 am
High quality gameplay trailer on PSO2 website:
http://pso2.jp/ (http://pso2.jp/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 28, 2011, 09:10:57 am
http://www.segabits.com/?p=11610 (http://www.segabits.com/?p=11610) i put a youtube version up on the front page for anyone who has trouble with the site
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 09, 2011, 11:57:31 pm
New screenies showing RAmarl and RAcast:

(http://bumped.org/psublog/wp-content/uploads/2011/07/Ramarl-PSO2.jpg)

(http://bumped.org/psublog/wp-content/uploads/2011/07/RAcast.jpg)

(http://bumped.org/psublog/wp-content/uploads/2011/07/RACast-2.jpg)

http://bumped.org/psublog/phantasy-star-online-2-ramarl-racast-development-screenshots/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Waffle on July 10, 2011, 09:36:35 am
Those graphics are, uh... XBox quality?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 10, 2011, 11:38:14 pm
Its the ground textures that get me... they are awful... couldnt they at least do bump mapping?!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 11, 2011, 01:34:33 am
It's the designs that bother me.  The ramarl's face is melting into her skull.  It's pretty ugly stuff.  The proportions are still wonky too.  The Racast is okay, but still feels like a dude in a cardboard suit. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 15, 2011, 06:42:02 am
More pictures, with Rappies and Forces.
http://bumped.org/psublog/phantasy-star-online-2-rappies-and-forces-development-screenshots/

(http://bumped.org/psublog/wp-content/uploads/2011/07/pso2-rappy.jpg)

(http://bumped.org/psublog/wp-content/uploads/2011/07/pso2-Force.jpg)

(http://bumped.org/psublog/wp-content/uploads/2011/07/Force-2.jpg)

Is it just me or the environment textures look quite a bit better in these pictures?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 15, 2011, 07:13:23 am
That latest batch of pictures is awesome. I like them a lot. Yay rappies.
Now I gotta update the banner on the SEGAbits PSO theme. lol. with a new rappy
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 15, 2011, 09:52:26 am
Radrappy's going to love this hehe
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on July 15, 2011, 09:55:22 am
I really want to shoot those rappies!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 15, 2011, 10:05:17 am
Got a post up on the front page, Made sure to credit your site, ezo, I forgot at first but I quickly edited it in. Was excited to get the screens up.

I really want to shoot those rappies!

ass, but that's what we will all end up doing anyways
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on July 15, 2011, 10:06:19 am
Really, really happy about the rappies. Not having them in PSO2 would have been like no rolling, monitors, special stages, shields, bouncing momentum or normal level progression in a Sonic game.

...Oh.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Waffle on July 15, 2011, 10:42:23 am
So can you play as Colonel Sanders in this one? Otherwise I have difficulty understanding why the game would involve sending androids into space with the sole intent to mutilate cute-looking, hairy penguins to death with advanced space-age weaponry.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on July 15, 2011, 11:40:29 am
So can you play as Colonel Sanders in this one? Otherwise I have difficulty understanding why the game would involve sending androids into space with the sole intent to mutilate cute-looking, hairy penguins to death with advanced space-age weaponry.

They steal your monomate, mate.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 15, 2011, 01:43:27 pm
Radrappy's going to love this hehe

Saw the screen, lost my shit, am now 100% behind this game.  C'mon Sega I know you have greatness in you yet! 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 15, 2011, 01:51:40 pm
Graphics/textures look MUCH improved too...
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 16, 2011, 12:50:27 am
They do look very much improved in the last few pics
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 16, 2011, 03:16:48 am
Still wouldn't mind if they gave the ground some bump mapping on the highest settings... Also completely redo the flora and forna which looks straight out of PSU, I hope its stand in.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on July 16, 2011, 05:13:40 am
IMO i don't see why the game can't at least look like this? 
http://www.youtube.com/watch?v=pcE1ZMt-kss&feature=player_detailpage#t=216s

i hope this is their target by the end of production
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 22, 2011, 09:36:58 am
New pics and info:
Quote
Good Morning, Today Bonkohara released an email newsletter revealing on July 26th, Sega will hold a media briefing for Phantasy Star Online 2. This media briefing will talk about the setting, concept, and races for PSO2. As such, Sakai will give a presentation showing off PSO2 and will release information on the official site and related sites when ready.

With much pleading by Bonkohara, Sakai has allowed us to watch the event on Nico Nico Douga. (You’ll need a Nico Nico Douga account if you want to watch any videos from that site). Please check out Sakai’s blog on the 25th for information about the broadcast.

According to Sakai’s blog (http://ameblo.jp/phantasy-star-portable2/entry-10961617505.html), “PSO2 content that has been shrouded in mystery, will finally become clear! Please look forward to this briefing because a large amount of information will be shown.”

So that HUnewearl in the previous email newsletter, did you notice something? You remembered her weapons?

Well in these images below, Bunkohara has each player character use a name from PSO. However there are no NPCs from PSO in this game.

PSO2 now has a new weapon category making it’s debut, check it out!

(http://bumped.org/psublog/wp-content/uploads/2011/07/Throwing.jpg)

Here’s Sue (in a blue name) throwing an enemy around. You can use this weapon to attack an enemy from a distance. Also in the screenshot, there’s Hopkins next to her.

(http://bumped.org/psublog/wp-content/uploads/2011/07/Enemy.jpg)

This guy looks similar to a gorilla type enemy from the Forest. Kind of like the Hildebear, but that’s not his name.  Such big hands, why he could throw something with that. His size is considerably large, it would make more sense to compare his height by checking out the last image.

(http://bumped.org/psublog/wp-content/uploads/2011/07/enemy-2.jpg)

See he’s quite big, but there’s… there’s… 1,2,3,4,5,6,7,8,...9? Hmm somehow there’s a lot of people fighting this one enemy. (According to the screenshot, this enemy is called RockBear)

http://bumped.org/psublog/wp-content/uploads/2011/07/pso2-aug-calendar.jpg (http://bumped.org/psublog/wp-content/uploads/2011/07/pso2-aug-calendar.jpg)

PSO2 August Calendar 2011
Chosen by the Development Team
http://bumped.org/psublog/phantasy-star-online-2-enemies-development-screenshots/ (http://bumped.org/psublog/phantasy-star-online-2-enemies-development-screenshots/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 22, 2011, 10:55:21 am
The images really look amazing. Awesome!

Can't wait for 26th. Thanks ezdo
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Deefy on July 22, 2011, 11:57:33 am
Definitely improving :-)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on July 22, 2011, 01:01:17 pm
I'm loving the look of the game, though it's a real shame that the message of the first game is now lost. PSO was all about worldwide gameplay and communication, now it seems to be Japan only and everybody else needs to watch from the sidelines.

I'm really hoping that they return to the world encompassing message. Hopefully a US and Euro release happens at some point and we all get to play together. I loved the Japanese players.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on July 23, 2011, 01:13:32 am
I'm loving the look of the game, though it's a real shame that the message of the first game is now lost. PSO was all about worldwide gameplay and communication, now it seems to be Japan only and everybody else needs to watch from the sidelines.


Brilliant post !.

 That really was what was so special about the game,  the fact that you could play together with people around the world and no matter one's language communicate. It's why even to this day, the 1st PSO is so magical and one of the best console experiences I've ever had, still remember my 1st day on the game and paying with people from New York (which we remained friends for years on both versions of PSO) just a truly unmatched console experience


So this needs to come to consoles and out WW, and seeing as it's PSO (who's main market is a console) I'll say a console version is a given in Japan
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 23, 2011, 05:19:14 am
Those screens look like the old build again!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on July 23, 2011, 05:43:05 am
Those screens look like the old build again!

i don't know about you people but since the game first revealed i didn't notice any improvements at all.

it's sad that what is going to be shown this Tuesday most likely will be based on this build : (
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 23, 2011, 06:01:57 am
i don't know about you people but since the game first revealed i didn't notice any improvements at all.

it's sad that what is going to be shown this Tuesday most likely will be based on this build : (



These look clearly better then the others:
(http://bumped.org/psublog/wp-content/uploads/2011/07/pso2-rappy.jpg)
(http://bumped.org/psublog/wp-content/uploads/2011/07/pso2-Force.jpg)
(http://bumped.org/psublog/wp-content/uploads/2011/07/Force-2.jpg)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on July 23, 2011, 06:34:59 am
^^
i can't see why you consider those screens any better than the rest
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 23, 2011, 08:43:54 am
I cant see why you wouldnt, look at the textures of the enviroment, they are far more detailed...
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 23, 2011, 11:20:50 am
I cant see why you wouldnt, look at the textures of the enviroment, they are far more detailed...
Agreed. There is a big difference. I wonder why the newest screens are from a older build. Oh well
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on July 25, 2011, 04:52:21 am
http://live.nicovideo.jp/watch/lv57778323 (http://live.nicovideo.jp/watch/lv57778323)

this is the link where you can watch the media briefing live tomorrow at 15:00 JP time.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 25, 2011, 05:43:33 am
Awesome thanks! I will be watching (if nothing comes up)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 26, 2011, 12:41:24 am
This is happening today isn't it? I'm up a bit early 7:40 AM now, but looking at japanese time it's almost 15:00

I hope anyone is there to rip it. Bumping this topic just in case anyone forgot :p

Edit: Oh wow you got to be registered. FFFFUUUU
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 26, 2011, 01:44:05 am
Kogen and sanus will be happy

(http://i.imgur.com/GjNpr.jpg)
(http://i.imgur.com/GzwrF.jpg)
(http://i.imgur.com/17qEu.png)

and here is a general newman female image

(http://i.imgur.com/Fm4U9.jpg)

and here is one of a cast

(http://i.imgur.com/vgF6V.jpg)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 26, 2011, 01:56:15 am
http://www.famitsu.com/news/201107/images/00047317/MO24V74AwP2uvt715juOu69PN9REdRFZ.html (http://www.famitsu.com/news/201107/images/00047317/MO24V74AwP2uvt715juOu69PN9REdRFZ.html) loads of new screens from Famitsu, it's all screens of stuff that was in the conference
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 26, 2011, 02:13:09 am
http://pso2.jp/ (http://pso2.jp/) site has been updated with all the info at the conference

you can see the trailer that was played at the conference too.

Oh and those who say the graphics suck.. SUCK IT! It looks like they are staying this way, too bad so sad.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 26, 2011, 02:23:46 am
So you can finally make your characters look rediculous again :lol:

Thanks shadi, Great stuff. Moar prease!!!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 26, 2011, 02:24:44 am
in the process of uploading the latest trailer to youtube, i'll post it up on the front page, but I'll post it here too
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 26, 2011, 02:32:46 am
http://www.youtube.com/watch?v=GwDq7K1Ij9s#ws (http://www.youtube.com/watch?v=GwDq7K1Ij9s#ws)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 26, 2011, 02:55:10 am
I can allready see that this is going to become really big and hopefully monster hunter destroying

I'm sure i'm going really to love this game just as much if not more than the first (probably the latter) :)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on July 26, 2011, 03:32:19 am
i like this trailer specially the characters creation
i like the art in the new area

(http://www.famitsu.com/news/201107/images/00047317/OOUL787411y519Rp511nO95olzukO594.jpg)

pretty great!

but yeah like Shadi says

Oh and those who say the graphics suck.. SUCK IT! It looks like they are staying this way, too bad so sad.

 :-\
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 26, 2011, 03:41:41 am
I don't think visuals matter that much in this game tbh. As long as it looks decent, sharp and not pixelated I think it should be fine. PSO 2's uniqueness comes mainly from it's action MMO gameplay. I am actually really satisfied with the visuals myself. Digging the artstyle alot.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 26, 2011, 05:08:49 am
I just wanna say that I love the enemy designs.

(http://www.famitsu.com/news/201107/images/00047317/SgtWS4ssuVVgTX28Q3z3Jb1RUvx3t7Lv.jpg)

(http://www.famitsu.com/news/201107/images/00047317/OYhw818IeORthX34B5u4mv48xiy98M2X.jpg)

Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 26, 2011, 05:23:45 am
I think the game looks very good, graphically it seems to suffer most in the forest area, which isn’t a surprise it's always difficult to do flora and fauna textures convincingly... The other locations like the hub and the rocky place look a lot better.

That said, the game could benefit greatly from bump mapping.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 26, 2011, 05:24:44 am
I just wanna say that I love the enemy designs.

(http://www.famitsu.com/news/201107/images/00047317/SgtWS4ssuVVgTX28Q3z3Jb1RUvx3t7Lv.jpg)

(http://www.famitsu.com/news/201107/images/00047317/OYhw818IeORthX34B5u4mv48xiy98M2X.jpg)



Yeah there are some good ones and the Rappies are the best yet imo.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 26, 2011, 12:49:57 pm
Info taken from the briefing, Famitsu, and 4Gamer:
Quote
Good Morning, Phantasy Star Online 2 Official Site updated today. News of the briefing is covered below from both Famitsu and 4gamer.

You, the player, are a member of the planet investigation team called the “Arks.” They travel aboard the space fleet “Oracle” to planets unknown. The first planet you visit is called ナベリウス Navelius (sp?). In the forest area, your first job is to defeat the beasts that roam the land who became brutal.

So far the weapon types revealed are Sword (Hunters) Wired Lance (Hunters), Assault Rifle (Rangers) and Gun Slash (All Classes). The Wired Lance acts kind of like a whip but allows it to latch onto enemies and spin them around (like the new AXE PA in PSP2). The Gun Slash acts the way it did in PSZero.

Not only can you play with the GAME PAD, but you can also play with Mouse and Keyboard!

When 4gamer played the game using the gamepad, they had their buttons set for these actions;

Using Gamepad Buttons
Normal Attack
PA/TECHNIC
Selection/Item Pickup,
Jump/Cancel.

Using L buttons
Lock On/Off
Sub Palette Access (L1)

Left Stick
Character Movement
Auto Run (When Pressed in)

Right Stick
Camera Movement
POV Change (When Pressed in)

Arrow Key
Change Action Palette (Up / Down)
Sub Action Palette Target Change(Left/Right)

Features:
Quote
Random field
Randomly generated fields occur every time you step foot. From the enemies that appear, to the typography of the terrain, to even the events that occur within the mission. You can enjoy fresh gameplay each time.

Interrupt Events
Surprising events can occur during a run. Situations like, “Kill a number of a certain enemy, or save an ally from the enemy’s trap.”

Multiparty Areas
PSO2 introduces Multi Party areas, allowing multiple parties at the same time. You can have up to 12 players in one area.

Jump
This allows you to jump into the air and attack enemies from above. You can also jump over various terrain, utilize it for strategic attacks like sniping enemies from above.

TPS Style
You can use third person shooting to snipe at enemies. In this style, the camera will shift behind you so you can aim precisely at, for example, enemies dropping eggs, or aiming for a head shot.

Levels and Skills
The general concept of character levels do not exist in PSO2.* Instead PSO2 will use your class level. When you increase your class level, you can learn skills to enable further character growth.

(Update: We’ve checked three sources all saying the same thing, character levels don’t exist. キャラクターレベルの概念はなく,クラスと呼ばれる職業のレベルのみとなる。クラスレベルを上げるとスキルを習得可能で,キャラクターを成長させていけるわけだ。)

Players can further enhance their character by selecting skills. We see skill paths like:

Guard > Just Guard > Just Guard Master > Just Guard Stun.
Step > Step Attack > Step Advance.
4gamer stated that after they learned the Guard skill, they were able to utilize it by pressing SHIFT.

Enemies
The larger enemies are ferocious, they could even grab a hold of you and throw you. As for the dragon, once it has collapsed, for the first time you are able to jump onto its back and attack its weak point directly!

Weapon Types
The gun slash allows you to shoot and attack enemies. You can switch over your action by pressing the SHIFT key. This weapon allows you the ability of comboing melee attacks with ranged attacks and finishing it off with a special PA attack (Right mouse button).  The range for this weapon is short, and is unreliable against 1 vs many enemies at the same time.  It’s attack speed is fast and the gun’s firepower is not as powerful as the Assault Rifle.

The Wired Lance, it has a wide attack range but it has slow attack speed. You wave this weapon to attack about 5 steps ahead of you. You can also grab onto enemies with this weapon and spin them around in a circle. By the way, if you learn a certain skill, you can press SHIFT to defend.

Recovery Items
According to 4gamer in their playthrough of the game, when they used a recover item, they had to stand still for a brief moment. This might be a concern for you if you are surrounded by powerful enemies. It might be a better opportunity to be healed by a force instead of using a mate.

Character Creation
At the character creation screen, you can choose one of 3 races, Human, Newman, or Cast. In the next screen you choose your class, Hunter, Ranger, or Force. Character creation is robust allowing you to customize various parts of the body freely. Now you have infinite freedom to create the character you want!

We saw sliders for eyes, ear length and direction, nose and mouth, bust size, arm size and length, leg size and length. We also saw the ability to use hairstyles, beards, tattoos, and even stamps to place on your outer armor.

When they demonstrated character creation they went through several different looks from an old boy, to an old man, to a black muscular then fat guy. According to 4gamer’s observation, you can add up to 3 accessories, and choose among 17 different voices.

With the Cast parts, you can customize different parts of the body, like the head, arm, legs, body, and the parts size.  In addition you can color main body of the armor with several different sub colors.
http://bumped.org/psublog/phantasy-star-online-2-features/ (http://bumped.org/psublog/phantasy-star-online-2-features/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on July 26, 2011, 02:51:10 pm
Textures need work and to be improved, otherwise this is exactly what I was hoping for and wanting it simply looks incredible and PSO for the next gen . Please bring this to the consoles with 12 players SEGA - You've lost to much ground to Monster Hunter and it's about time you hit bcak BIG time , and this game onthe console and Vita is it

Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on July 27, 2011, 07:17:24 am
I'm excited for the game, no doubt, but considering we haven't heard of a US release yet and it's Windows only thus far, I haven't really delved into all the info about the game. But the photos and the recent videos look great! I like the character creator.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 27, 2011, 08:20:47 am
(http://i.imgur.com/ToR31.gif)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 28, 2011, 05:50:11 pm
New info:
Quote
Courtesy of Shougai PSO, here is a synopsis of the latest PSO2 information as published in the July 27 issue of Famitsu Connect!On and the July 28 issue of Famitsu.

Game server specs
* There will be several servers, each known as a "world."
* Each world is independent of the others.
* Different worlds cannot interact with each other.
* Essentially worlds are as they were in PSU.  (EK note:  Though they are now known as "entrances," originally they were called "worlds.")
* When you start the game, you can choose the world you want to belong to.
* You can create characters on multiple worlds.
* They are considering the ability to move a character from one world to another as a future possibility.
* If you want to play with your friends, make sure you all decide on a world to start on!

Races
* There are three races, however...
* Sakai says, "this is an online game, after all, so we could always decide to increase that number."

Skill tree
* This system is used to learn class skills.
* EXP earned goes toward increasing your class level.
* You accumulate points by leveling up.
* By using these points, you can learn class skills.
* Class skills can only be used on the class you learned them with.
* For example, a skill learned as a Hunter cannot be used by a Force.
* Even if you max your class level, you cannot learn all skills.
* You will have a limited number of points to put toward skills, so individual skill combinations will vary.
* The ability to redo learned skills is under consideration.

Wired lances
* This weapon cannot be used to throw larger enemies.

Rods
* You can link three techniques to a rod.
* Only linked techniques can be charged (for stronger attacks).
* A technique's power, range and effect change when charged.
* PP cost does not change for charged techniques.

Learning photon arts and techniques
* Disks are used to learn photon arts and techniques.
* Disks have certain learning requirements.
* Requirements are stat-related, for example, one may require 50+ TP.
* Unlike PSU, there will not be a limit on the number of PAs or techs you can learn.
* It is undecided if you will be able to return a learned PA or tech to its disk form.
* The ability to transfer disks to other players (such as through disk restoration) is under consideration.
* Disks will appear with the level they teach displayed.  For example, "Razonde (LV3)."
* High-level disks will of course be very powerful.
* High-level disks can be obtained as enemy drops.
* Low-level disks will include tutorials.
* Low-level disks can be bought at shops.

Jumping
* You can perform common and just attacks while jumping.
* It is unknown how photon arts will work while jumping.
* Techniques and original combos will change while jumping.
* Range changes will occur while jumping, for example with original combos.
* You can jump on the backs of enemies.
* Most enemies have a weak spot on their back.
* There are some enemies that, if not knocked down, you will not be able to jump on their backs.
* On the other hand, there are other enemies that, even if not knocked down, you can still jump on their backs.

Original combos
* You can set different photon arts to the three parts of a combo.
* Combined PAs will let you pull of three-part combos.  For example, Tornado Break to Spinning Break to Gravity Break.  Also, you can perform normal attacks between all of those.

Interrupt events
* Event occurrence locations are not set in stone.
* There are some rare events which can occur.
* Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
* Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
* You will receive items and so forth for successfully completing an event.

Incapacitation penalties
* If you are incapacitated, your individual grade will fall.
* Results are on a character-by-character basis.
* For example, if Mr. A dies, Mr. B's grade will not be affected.
* In short, you don't have to worry about being blamed for giving your party a bad grade!

PSE and PSE burst
* There is a new component known as "photon sensitive effect."
* There is a fixed probability of PSE occurring while you continuously defeat enemies.
* Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
* If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
* If consecutive PSEs occur, you can perform a "PSE burst."
* Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
* You can extend the PSE burst's duration by killing more and more enemies.

Multi-party areas
* Certain areas allow for up to 12 people to play together simultaneously.
* However, this doesn't necessarily mean that you are limited to three parties of four people each.
* For example, 12 individual solo players can all gather in these areas.
* It is possible to reorganize your party in a multi-party area.
* For example, if you have three parties of four people each, players from each party can transfer from one party to another.
* At first you can have the following parties:  A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
* But you can swap players around like so:  B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
* In multi-party areas, support techniques will only affect your party.
* There are some techniques that have cross-party effects, however.

Drop items
* Drop items are decided on a character-by-character basis.
* Each character can get different drops.
* Item drops are based on real luck.
* The system is similar to that of PSZ and PSP2i.

Units
* Units exist in this game.
* They can be equipped to your arms, back and legs.
* Units can be additional costume parts for your character.
* When equipped, units can change certain visuals of your costume.
* Units can boost abilities such as defense and attribute rates.

Mags
* Mags exist in PSO2 as living, evolved protectors.
* Details on them are scarce at the moment.
* Unfortunately, they will not appear in the alpha test.

EXP
* Whether or not you receive EXP is determined by your range to an enemy.
* If you are within the enemy's range, you will receive EXP.
* If you are out of an enemy's range, you will not receive EXP.
* This may be a counter-measure for multi-party leveling.

Visual lobbies
* Event billboards will be in the lobbies.
* There will also be a large screen theater.
* Motion pictures of some sort can be played on the theater screen.
* This feature will be active during the alpha test.

Your room
* A feature similar to PSU's room will be in PSO2, but details are unknown.

Reincarnation system
* A system of this sort does not exist.  No comment was made as to if it would be added later.
* Note: The Reincarnation System is a game feature from Phantasy Star Portable 2 Infinity. After reaching the maximum level, you could reincarnate your character at level 1 and start with higher base stats.
http://www.pso-world.com/news/02386-new-phantasy-star-online-2-game-information (http://www.pso-world.com/news/02386-new-phantasy-star-online-2-game-information)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 28, 2011, 11:11:34 pm
I remember pso being inspired by Diablo 2. The skill tree system also reminds me very much of that game. The changes they've made are really gonna add to pso's depth, but hopefully still very accesible pick up and playish

The scale of this game seems be huge
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 29, 2011, 01:15:25 pm
Today there's new info about the Units in PSO2, plus there's now a Phantasy Star Online 2 official Facebook page:
Quote
Good Morning, today a new email newsletter was released showing some new images.  But first, Sega now has an official Facebook Fan Page for Phantasy Star Online 2 (http://www.facebook.com/sega.pso2?sk=wall).

A quote from the PSO2 Facebook page regarding questions made in english:
Quote
Thank you for visiting our facebook page.
We do love all world of PHANTASY STAR fans!

We will try to reply back to all messages in English but may not always be able to fully understand or reply fluently. So we apologize in advance.

But we hope that you will keep checking our page and writing messages for us! :D
The official site will show more new images and info on August 1st. So be sure to check it out!

(http://bumped.org/psublog/wp-content/uploads/2011/07/Humar.jpg)

Oh My! There’s something sticking out behind this character? Could it be? Mags? Nope, this is called a unit. This time certain units change the visual appearance of the character. You can also use Mags too, so Mags and Units can make your character have such a unique look! Did you know that the units are attached to the arm, back, and leg. They can increase your defense and attribute rate.

(http://bumped.org/psublog/wp-content/uploads/2011/07/caseal-2.jpg)

Why not attach them to your RAcaseal

(http://bumped.org/psublog/wp-content/uploads/2011/07/caseal-3.jpg)

Oh! Here it is from behind.

(http://bumped.org/psublog/wp-content/uploads/2011/07/Hunewearl.jpg)

Did you know this is Bonkohara’s favorite unit? Here’s a HUnewearl wearing a unit with such a sharp design, it almost seems like a weapon.

(http://bumped.org/psublog/wp-content/uploads/2011/07/Female.jpg)

Oh! Here you can attach it to this “Nurse” character.
Yes you can make such a character.

In addition, there are high rank and low rank units. The major difference between them is that low rank units have no graphics. So use the high rank ones to accent your look.

(http://bumped.org/psublog/wp-content/uploads/2011/07/hunewm.png)

The gang’s all here!
HUnewm, FOnewm, FOnewearl, FOcaseal and FOCast!
http://bumped.org/psublog/phantasy-star-online-2-units/ (http://bumped.org/psublog/phantasy-star-online-2-units/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 29, 2011, 03:23:17 pm
I was initially opposed to the focasts but after having seen their designs, I guess it could work!  Kind of reminds me of Bal Bas Bow.  It still kind of betrays one of the more fundamental rules of Phantasy Star though. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on July 29, 2011, 03:32:12 pm
pretty much everything ive seen about this game so far looks awesome, apart from the forest textures, they could really have been better.

The other locations look fine... its not a game breaker but it could look nicer.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 29, 2011, 05:31:46 pm
The units having an impact on the characters looks is just awesome.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ROJM on August 01, 2011, 05:36:42 am
pretty much everything ive seen about this game so far looks awesome, apart from the forest textures, they could really have been better.

The other locations look fine... its not a game breaker but it could look nicer.
I'm not plushed about the chara designs myself,but then i'm not huge on the PSO series. Still holding out for a real "offline" PS game.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 02, 2011, 10:38:17 am
More info, this time about races, classes, keyboard controls, concept art and more:
Quote
Keyboard Controls:

Online Gamer JP wrote, "W" "A" "S" "D" keys were used to move around, "Spacebar" allowed them to jump, "E" lets them converse with NPCs, and "C" lets you chat. The mouse manipulates the camera.
Quote
New Screenshots:

There's a bunch of new screenshots in the PSO2 website, including screenshots related to the PSE Burst system:
http://pso2.jp/gallery/screenshot/ (http://pso2.jp/gallery/screenshot/)
Quote
Concept Art:

HUmar:
(http://bumped.org/psublog/wp-content/uploads/2011/08/PSO2-Humar-Concept.jpg)

FOnewearl:
(http://bumped.org/psublog/wp-content/uploads/2011/08/PSO2-Fonewearl-Concept.jpg)

HUcast:
(http://bumped.org/psublog/wp-content/uploads/2011/07/hucast.jpg)
Quote
Alpha Test Placeholders:

So did you ever wonder about the discreprancy between the character artwork and the in game models? Well Bonkohara shined some light on that subject through a mistake of her own.

FOnewearl Concept > FOnewearl Alpha Test:
(http://bumped.org/psublog/wp-content/uploads/2011/08/pso2foney.jpg)

When Bonkohara posted the pic of the FOnewearl, she originally wrote, “Unfortunately this character won’t be available in the alpha test version but she will appear in future versions.” But later she had to correct her statement with, “Sorry for the misunderstanding, it’s not the “character”, it’s the “costume” that won’t be available in the alpha test version. You can make a  female newman force in the alpha test.

Of major note, the FOcast concept artwork and alpha test design is considerably different.
Quote
Races:

Humans are balanced towards physical strength and photon, they can adapt to every class.

http://bumped.org/psublog/wp-content/uploads/2011/08/human-pso2.jpg (http://bumped.org/psublog/wp-content/uploads/2011/08/human-pso2.jpg)

Newmans are skilled in handling the photon. To compensate for their physical weakness, their photon sensitivity is high, unrivaled by the other races.

http://bumped.org/psublog/wp-content/uploads/2011/08/newman-pso2.jpg (http://bumped.org/psublog/wp-content/uploads/2011/08/newman-pso2.jpg)

Casts are the machine race, but since their bodies are artificial, their handling of the photon is weak, to compensate for this, they have an exquisitely firm body.

http://bumped.org/psublog/wp-content/uploads/2011/08/Casts-PSO2.jpg (http://bumped.org/psublog/wp-content/uploads/2011/08/Casts-PSO2.jpg)
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Classes:

Hunters are mainly for close combat. With high defense and HP, their soloing ability is high. Their weapon types include Sword and Wired Lance.

http://bumped.org/psublog/wp-content/uploads/2011/08/Hunters-PSO2.jpg (http://bumped.org/psublog/wp-content/uploads/2011/08/Hunters-PSO2.jpg)

Rangers make full use of gun type weapons. This class attacks mid-range. Their shooting ability is at an all time high, and they can even aim precisely at enemies. Their weapon types include the Assault Rifle.

http://bumped.org/psublog/wp-content/uploads/2011/08/Rangers-PSO2.jpg (http://bumped.org/psublog/wp-content/uploads/2011/08/Rangers-PSO2.jpg)

Forces make full use of the photon to fight. This class is great to use for long distance combat. And by utilizing photon, they excel at using technics. Their weapon types include Rods.

http://bumped.org/psublog/wp-content/uploads/2011/08/Force-PSO2.jpg (http://bumped.org/psublog/wp-content/uploads/2011/08/Force-PSO2.jpg)
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Interrupt Events:

During a quest, a sudden interrupt event might appear. In the earlier parts of the game, you will receive easy events like, “defeat a specific number of a certain enemy” and the like.  But later on you’ll receive missions like, “Protect a fallen aircraft from the enemy’s attack until repairs are completed.” Or “Rescue a person who was captured”*

Players should be prepared for these occurrences because you won’t know where an interrupt event occurs within the quest. And, even during this, the difficulty may suddenly change.
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Multi Party Area:

In Phantasy Star Online 2, the maximum amount of players in a party is 4. However, there are areas where multiple parties can exist at the same time of up to 12 players.  This area is called a “Multi Party Area”, and there’s what’s known as the “Multi Party Quest.”
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Random Field System:

Phantasy Star Online 2 introduces a random field system in which the field changes each time.  In PSO and PSU, there were some elements of randomness, but mainly it was a combination of patterns. PSO2 surpasses the conventional system of randomness, other than some of the geographical features at the goal of the quest, everything else is completely random. This also includes the enemy positioning and the location of events. So each time you enter, you can enjoy the adventure in a different field.
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Jump Action:

The style of  battle has expended to new possibilities by introducing the Jump Action. Jump now joins the multitude of actions introduced since Phantasy Star Zero, and Phantasy Star Portable 2; including guarding, and dodge rolling! Hunters can now attack enemies in the air, and rangers can ascend to new heights and aim too. When forces jump, some of their technics’ effective range is expanded.
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Original Combo:

Fight in the style you prefer with Original Combo! You can register your weapons to the action palette. Then setup your Original Combo of photon arts and technics to your special attack button. You can even mix in your normal attacks with your original combo, creating your own personal attack style. In addition, PSO2 reintroduces the sub palette system where you can register items, skills, and technics to the number keys.
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Third Person Shooting:

Making Rangers and Forces even more interesting, TPS Style (Third Person Shooting), places an over the shoulder-like camera style. This gives you the ability to aim your gun and technics to a precise target. You can aim for enemy spawns as they fall from the sky, or even aim at specific weak point.
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Character Creation:

In Character Creation you can select from 10 preset characters or morph your creation using the 4 points on the screen. Your hair color and skin color are modifiable too. You can even modify the more finer details too. Not only can you change the whole body, but you can also modify parts like the length and thickness of the hands and feet.
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Costumes and Units:

Though the costumes are a one part suit, you can change your shape greatly by attaching various units to the arm, back, and legs. Low ranking units do not change your appearance, but eventually when you acquire high ranking units, you’ll see a distinct change.
http://bumped.org/psublog/phantasy-star-online-2-units/ (http://bumped.org/psublog/phantasy-star-online-2-units/)
http://bumped.org/psublog/phantasy-star-online-2-races-and-classes/ (http://bumped.org/psublog/phantasy-star-online-2-races-and-classes/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 02, 2011, 12:23:48 pm
Everything's looking good but is anyone itching for some well, real gameplay videos?  I'm a little disturbed by how the focus of this game's entire media coverage has been the interrupt events and the ability to jump.  How about the core gameplay itself?  All the short gameplay clips we've seen have been a choppy chaotic mess with the camera flying all over and the characters lagging in and out non-stop.  So yeah, I'd love to see just 10 min or so of a player going through a level.  It feels wrong that with all the screens and info that's been released, I still have very little idea how this beast is actually going to play.   
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ROJM on August 04, 2011, 05:20:51 am
Give it a chance,mate, they've only just announced the game.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on August 04, 2011, 05:29:31 am
The units having an impact on the characters looks is just awesome.
pretty much everything ive seen about this game so far looks awesome, apart from the forest textures, they could really have been better.

The other locations look fine... its not a game breaker but it could look nicer.

Yeah everything about the game looks and sound awesome, bar the textures and the lack of any news of console and multi formats. It be nice if SEGA could fix those and regain the on-line Crown from Moster Hunter . Be nice 'if' there is to be a Vita version it can work with the PS3 version , like with Wipeout: Where Vita and PS3 users can link up and race together
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 04, 2011, 07:07:49 am
I'm hoping it stays PC only, not only the PC offers more freedom when it comes to updates (in the PC SEGA doesn't have to deal with Sony or Microsoft), also, having less platforms means it'll be easier to update the game, which could mean that the english version might be able to keep a reasonable update rate, unlike the previous online phantasy star games.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ROJM on August 04, 2011, 07:15:05 am
Of course they have to deal with Microsoft if they're using Windows to operate the game. Especially since the game will be using the windows logo on its pack.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on August 04, 2011, 07:29:43 am
I'm hoping it stays PC only, not only the PC offers more freedom when it comes to updates (in the PC SEGA doesn't have to deal with Sony or Microsoft), also, having less platforms means it'll be easier to update the game, which could mean that the english version might be able to keep a reasonable update rate, unlike the previous online phantasy star games.

SEGA will be dealing with windows and Direct X for starts and these days it's just as easy to patch and update a console title as it a PC title - Yes you have to submit the patch to MS or SONY for approval , but on the other hand as part of the LIVE  MS test and evaluate code all the time (and so can help out)

Looking over all that, PSO main market is the consoles, so this will be coming to the consoles you can almost be sure of it. I just hope SEGA is wise enough to bring it to all the consoles (even Vita) to get its on-line crown back from MH and more so let the biggest amount of people enjoy what looks to be the best PSO game made in years and get back to what PSO did so well inthe 1st place - bringing consoles  RPG players around the world together in an Online adventure  where friendship & working together were key, rather than trying to kill each other

Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 04, 2011, 03:57:47 pm
Of course they have to deal with Microsoft if they're using Windows to operate the game. Especially since the game will be using the windows logo on its pack.
SEGA will be dealing with windows and Direct X for starts and these days it's just as easy to patch and update a console title as it a PC title - Yes you have to submit the patch to MS or SONY for approval , but on the other hand as part of the LIVE  MS test and evaluate code all the time (and so can help out)

Looking over all that, PSO main market is the consoles, so this will be coming to the consoles you can almost be sure of it. I just hope SEGA is wise enough to bring it to all the consoles (even Vita) to get its on-line crown back from MH and more so let the biggest amount of people enjoy what looks to be the best PSO game made in years and get back to what PSO did so well inthe 1st place - bringing consoles  RPG players around the world together in an Online adventure  where friendship & working together were key, rather than trying to kill each other
What I mean is that for updates/patches, in the consoles SEGA has to wait for Microsoft's or Sony's approval, while on the PC, if SEGA doesn't use clients like Steam or Games for Windows Live, they won't need anyone's approval for updates/patches.

So far looks like it will stay PC only, but I wouldn't be surprised if SEGA is waiting for the next generation of consoles to bring PSO2 to consoles.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on August 05, 2011, 02:58:55 am
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What I mean is that for updates/patches, in the consoles SEGA has to wait for Microsoft's or Sony's approval, while on the PC

Well looking at the games that are out on the PC and the consoles the pacthes comes with-in days of each other, so that isn't a issue . More of a issue would be the closed system nature of a console and the storage space

Quote
So far looks like it will stay PC only,

I would imagine the console versions are in the planning and the only hold ups are how SEGA would be able to charge a On-Line sub on the PS3/Vita and more so LIVE
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ROJM on August 05, 2011, 05:31:55 am
What I mean is that for updates/patches, in the consoles SEGA has to wait for Microsoft's or Sony's approval, while on the PC, if SEGA doesn't use clients like Steam or Games for Windows Live, they won't need anyone's approval for updates/patches.

So far looks like it will stay PC only, but I wouldn't be surprised if SEGA is waiting for the next generation of consoles to bring PSO2 to consoles.
Well it wouldn't be called PSO 2 then if they waited for the next level of systems. By that time a PSO 2.2 or 3 would be out, i reckon.  And less whoring to other gamesystems the better,Sega doesn't need to imitate other publishers just because gaming zealots want them to act like the flavour of the month.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 18, 2011, 08:28:07 am
First alpha video, it probably won't stay on youtube for long, most likely SEGA is going to end up removing it:
http://www.youtube.com/watch?v=RHUj6JBZ0u4#ws (http://www.youtube.com/watch?v=RHUj6JBZ0u4#ws)

Based on the video, I like the combat mechanics, the music transition, the only thing I didn't like was how spammable the dodge skill was to make the player go through more distance faster, there's 2 things that could fix that though, implement a running feature or make the dodge skill use PP.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on August 18, 2011, 08:59:09 am
As it will probably be taken down, I've started downloading it before even watching it!

But it looks good so far! I hate the dodge spamming though.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on August 18, 2011, 09:51:38 am
Everything about the art direction of the world and sound direction is exactly what I wanted, but the gameplay looks awful and generic. Why did they turn it into a shitty wannabe Bayonetta? I rather just play Bayonetta 2.

Like, I can understand why they would add dodge, but it looks awful and seriously makes the game look stupid because instead of having a run option, everyone will use that to get around. I suppose the jumping and basic platforming does not effect me too much, but they added all of this to the combat and it just could not fit worse.

Wasn't the whole point of Phantasy Star Online to explore worlds with your friends? I mean, the combat was just there to protect yourself... Not the main feature. I can understand Sonic Team misinterpreting Sonic's legacy, but not this... It is likely made by really similar people, too.

I would be embarrassed to play this around people honestly.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on August 18, 2011, 09:59:54 am
Game looks amazing, just stunning. The visuals look better than anything I expected it to be, the music does justice to the name. but as Uranus said, even though i don't agree with all his points, the game needs a lot of work. I hope the alpha testers do a great job in giving their feedback

Also agree with ezdo, the dodge move is way too spammable
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on August 18, 2011, 10:13:29 am
Its the Alpha test... they are absolutely bound to find problems in every area. Gameplay, graphics, bugs, balance... Everything.

There are a lot of MMOs that don't even get an Alpha they go straight into Open Beta. From what Sakai San said PSO2 will have Alpha in phases, Beta and open Beta... It has PLENTY of time to fix every problem found and thats the entire point of alpha/beta testing.

@Barry, hit me up with a link to that when its back on youtube!

@Sanus... Bayonetta mixed with PSO sound like my heaven. CRYMOAR!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on August 18, 2011, 10:18:02 am
Bayonetta mixed with PSO sound like my heaven. CRYMOAR!

But it is not what PSO was all about. It just looks like a shitty knockoff when it should be all about exploring with friends. More proof you just eat anything Sonic Team shits out regardless if they are respectful of the license or not.

Enjoy your shitty games that you align parallel in your basement.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Trippled on August 18, 2011, 10:29:10 am
I dunno why you're saying Sonic Team when you reference the Developers...there is nothing Sonic about it.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on August 18, 2011, 10:31:17 am
But it is not what PSO was all about. It just looks like a shitty knockoff when it should be all about exploring with friends. More proof you just eat anything Sonic Team shits out regardless if they are respectful of the license or not.

Enjoy your shitty games that you align parallel in your basement.

Holy shit dude, calm down...

Well, first of all I find this whole accusation of me being some kind of Sonic Team fanboy absolutely laughable! Besides PSO Ver.1&2 on Gamecube and Puyo Pop Fever. I hadn't bought a single Sonic Team (or Sonic game) since the Dreamcast until Sonic Colours came out in 2010, that’s almost a decade! No not even the handheld Sonic games. So I don't know where that came from honestly! I bet you've slurped up a lot more of Sonic Teams shit in those 9 years than I have! =)

Also I have no idea where you get the idea that the sense of 'exploring with friends' will be lost, you'll still be exploring and you'll still be in a party. I don't see how keeping the exact same clunky and out dated combat of PSO would make it any more of an exploring game with friends...


Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on August 18, 2011, 10:52:05 am
But it is not what PSO was all about. It just looks like a shitty knockoff when it should be all about exploring with friends. More proof you just eat anything Sonic Team shits out regardless if they are respectful of the license or not.



Combat not central to PSO ? What PSO did you play ? 2 mins into landing of the Forest of Ragol  you had to use combat and fight . All PSO II is doing is building on everything PSO did so well, but on a much bigger and grander scale .

Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on August 18, 2011, 10:56:20 am
Holy shit dude, calm down...

I bet you even have green eyes!

Well, first of all I find this whole accusation of me being some kind of Sonic Team fanboy absolutely laughable!

Defending them at every beat on every topic regardless of the outcome is not enough? My main point is you do not even try to understand the complaints that other people have and just pinpoint only the weird ones and make a big deal out of those and tell everyone to shut up. It is getting extremely frustrating how binary your comments are now. At least people like Fluffy would say some different things from time to time.

Besides PSO Ver.1&2 on Gamecube and Puyo Pop Fever. I hadn't bought a single Sonic Team (or Sonic game) since the Dreamcast until Sonic Colours came out in 2010, that’s almost a decade! No not even the handheld Sonic games. So I don't know where that came from honestly! I bet you've slurped up a lot more of Sonic Teams shit in those 9 years than I have! =)

What does buying a product have anything to do with being a fanboy? Look at Shadi, he is one of the most extreme cases of a fanboy here and he barely buys shit on anything, and when he does it is just basic Sonic stuff usually.

The overuse of exclamation points also seems like I have hit a tone, Kogen does similar stuff when he acts like a child. I was not really making fun of you outside of the parallel basement comment, but that is more of a harmless jab, like the child stuff about me or the hench stuff with Joe.

Also I have no idea where you get the idea that the sense of 'exploring with friends' will be lost, you'll still be exploring and you'll still be in a party. I don't see how keeping the exact same clunky and out dated combat of PSO would make it any more of an exploring game with friends...




This is the kind of stuff I am talking about. I am not saying the old battle system was outdated (which I do think it is), I think the new one is just incredibly stupid and annoying looking. It works for a game like Bayonetta, but not this.

PSO was entirely about exploration and searching for treasures. The enemies were only a minor point and were usually just the things that got in your way, now the focus is completely different and it is now a monster of a game that only resembles PSO ascetically. It is really frustrating for me, and you always riding in to claim stuff and take shots at a large part of the community (not necessarily in the context of PSO2, but Sonic Team stuff in general) is not helping.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 18, 2011, 11:04:53 am
Yeah, fighting enemies was a minor part of PSO, that's why the doors to the next areas were locked until you defeated the enemies in the area, there were big bosses in the end of each major zone, there were quests where you had to defeat enemies with a time limit (mop-up quests), or quests to defeat a large number of enemies in the end (endless nightmare quests). It was all about exploration, right?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on August 18, 2011, 11:08:12 am
Yeah, fighting enemies was a minor part of PSO, that's why the doors to the next areas were locked until you defeated the enemies in the area, there were big bosses in the end of each major zone, there were quests where you had to defeat enemies with a time limit (mop-up quests), or quests to defeat a large number of enemies in the end (endless nightmare quests). It was all about exploration, right?

Yeah lol, Spot on Post .

Exploration > walk abound smash box, that was pretty much it as far as Exploration went in PSO
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on August 18, 2011, 11:12:15 am
I am not going to argue it further. The whole point of the games was exploring unknown worlds looking for people (this is even the main story), not specifically hunting monsters. Obviously the bosses and optional quests are a different story, but my main point of the battle system looking like retarded generic garbage still stands.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 18, 2011, 11:13:22 am
http://www.megaupload.com/?d=PZ49RCTM (http://www.megaupload.com/?d=PZ49RCTM)

here's a link to download the video someone on PSOw kindly provided.  It looks quite good.  The combat is a little spammy and the character moves too slowly, but the music is gorgeous as are the environments.  If they tighten the combat they could have something pretty special on their hands. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on August 18, 2011, 11:21:14 am
Quote
Defending them at every beat on every topic regardless of the outcome is not enough?
Did I like Sonic Colours? Yes!
Did I think Sonic 4 was an OK game with plenty of faults? yes!
Do I think Sonic Generations looks like an awesome game? yes!
Do I think PSO2 looks awesome? yes (So does everyone else posting here so far!)

I don't think I'm being unreasonable here, if anything you are trying to give me shit because I like things and you don't... Isn't that exactly what you were trying to accuse me of? Not letting people have their own opinions?

Quote
My main point is you do not even try to understand the complaints that other people have and just pinpoint only the weird ones and make a big deal out of those and tell everyone to shut up. It is getting extremely frustrating how binary your comments are now. At least people like Fluffy would say some different things from time to time.
I'm not telling anyone to shut up, doubt I've said that on this forum, ever. I find it funny that you're telling me my posts are the same over and over again but they are response posts to people complaining about the same thing, over and over again. So what do you expect!?


Quote
What does buying a product have anything to do with being a fanboy? Look at Shadi, he is one of the most extreme cases of a fanboy here and he barely buys shit on anything, and when he does it is just basic Sonic stuff usually.

The overuse of exclamation points also seems like I have hit a tone, Kogen does similar stuff when he acts like a child. I was not really making fun of you outside of the parallel basement comment, but that is more of a harmless jab, like the child stuff about me or the hench stuff with Joe.
I'm nothing like Shadi, I buy pretty much every game I'm very interested in.
As for exclamation points, I over use them at the best of times. Trust me I didn't even break a sweat.

Quote
This is the kind of stuff I am talking about. I am not saying the old battle system was outdated (which I do think it is), I think the new one is just incredibly stupid and annoying looking. It works for a game like Bayonetta, but not this.

PSO was entirely about exploration and searching for treasures. The enemies were only a minor point and were usually just the things that got in your way, now the focus is completely different and it is now a monster of a game that only resembles PSO ascetically. It is really frustrating for me, and you always riding in to claim stuff and take shots at a large part of the community (not necessarily in the context of PSO2, but Sonic Team stuff in general) is not helping.

Well I disagree, I've always felt that PSO was pretty much about teaming up and fighting monsters. After you have run each of the four levels in PSO there’s nothing left to explore. That isn't at all what made the game last 200 odd hours of game time for me. It was the community and the battling.

If anything PSO2 will have far, far more exploration considering the randomly generated levels, weather, enemies and interrupting quests!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on August 18, 2011, 11:22:42 am
The whole point of the games was exploring unknown worlds looking for people (this is even the main story), not specifically hunting monsters. Obviously the bosses and optional quests are a different story, but my main point of the battle system looking like retarded generic garbage still stands.

The Battle system was central to PSO . With out the Combat you couldn't move on the next area or Level up, also PSO is one of the most linear games you could wish to play. It was all about as a Team talking on enemies and fighting the big bosses 

Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sega Uranus on August 18, 2011, 11:41:54 am
I don't think I'm being unreasonable here, if anything you are trying to give me shit because I like things and you don't... Isn't that exactly what you were trying to accuse me of? Not letting people have their own opinions?

You were the one that responded to me with "CRYMOAR". I do not care how you feel about any games. I just hate it when someone says something mildly negative about Sonic Team stuff in general and you go out of your way to say how they are wrong or trolling. Like, you kept arguing with me about Iizuka stuff on MSN awhile ago thinking I was taking the piss out of him when I was just saying he is out of his element and wants to make other kinds of games.

Well I disagree, I've always felt that PSO was pretty much about teaming up and fighting monsters. After you have run each of the four levels in PSO there’s nothing left to explore. That isn't at all what made the game last 200 odd hours of game time for me. It was the community and the battling.

If anything PSO2 will have far, far more exploration considering the randomly generated levels, weather, enemies and interrupting quests!


Even if you felt this, it is easy to agree that the battle system is way different, more in line with something like the werehog or Devil May Cry than a normal beat em up like PSO was styled around. In that case I rather just play a game designed around that aspect, not one that shoehorned the style in.

You are also talking about replay value, which is different. Literally the point of PSO was exploring a bizarre world and finding a lost colony. The fact that you played 200+ hours after the main game is great, but it was an optional addition after you fully explored the world.

Also, how does weather, enemies and interrupting quests make PSO2 more exploration based? If anything it is making things more hectic. I am sure a lot of people appreciated the relaxed and sometimes heavenly nature of the original.

The Battle system was central to PSO . With out the Combat you couldn't move on the next area or Level up, also PSO is one of the most linear games you could wish to play. It was all about as a Team talking on enemies and fighting the big bosses 



The game is an RPG, you level up. I get it. It was a core element of the game, but not the main focus.

Look at I dunno... All the trailers that exist of the first game and you will see most focus entirely on entering an unknown world. There is fighting, sure, but if you compare it to the trailers for PSO2, it is obvious the focus on PSO2 is just so much larger than ever before. I assumed that was just a marketing point, not the main point of the game.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on August 18, 2011, 12:00:58 pm
http://www.megaupload.com/?d=PZ49RCTM (http://www.megaupload.com/?d=PZ49RCTM)

here's a link to download the video someone on PSOw kindly provided.  It looks quite good.  The combat is a little spammy and the character moves too slowly, but the music is gorgeous as are the environments.  If they tighten the combat they could have something pretty special on their hands. 

Awesome, thanks!
I think the game looks great over all... Honestly this is the kind of combat I was hoping for so... Unlucky if you dont like it!

Three gripes really,
First is the over use of the dodge to move quickly, I actually think they should put in a sprint button! I suspect this will be dealt with rather quickly!

Second is the enemies not being aggressive enough, they seem almost passive barely attacking. I'm not sure if this will be dealt with, but I suspect it's likely.

Third, this game could have seriously benefited from some bump mapping... I know they want it for everybody but people with poor computers can turned down graphics, what about those who have an awesome computer? Why can't we turn them up?! This probably wont change, but I can live with it.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 18, 2011, 12:14:03 pm
About the enemies not being aggressive, I'm guessing that they will be more aggressive in later areas or higher difficulties (that is...if PSO2 will have higher difficulties).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on August 18, 2011, 12:23:23 pm
I never thought of the original PSO as a game of exploring unknown worlds, at least not after playing through all the areas once. After that, it was the same ol' maps and just stronger enemies. What made the experience feel fresh each time was the people you were with and the weapons you used. I remember after level 25 I was on auto pilot when running through areas. We knew the place so well, we'd just run towards the door we knew would unlock and would use long range weapons to take out enemies until the door unlocked.

So I was very excited to hear that PSO2 will feature randomized maps. It's just a shame, as I've said enough already, that PSO2 does not share the "shared world experience" and "breaking down language barriers" message of the first game.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on August 18, 2011, 12:33:36 pm
Im really excited for PSO2, watched the subbed conference a few days ago. I wanna see someone playing a force. Melee combat isn't my favorite one, but it still looked fun.

Anyways, Sanus, stop dragging me into your arguments trying to make a point >_> I'd buy more then i do if.. actually, no, not even gonna bring it up, knowing everyone here you'll just find ways to make fun of me.

I don't even have a computer that's capable of running PSO2 at the moment, does that mean I'm just a fanboy and not a fan that's truly excited for it? If I had the resources I'd be building one right now. XD like i did for PSU.. ah wow.. lol, I had to lie to myself that was enjoying that game but eventually just got really bored of it.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 18, 2011, 12:44:06 pm
I XD like i did for PSU.. ah wow.. lol, I had to lie to myself that was enjoying that game but eventually just got really bored of it.

As did we all. . .
Honestly this is the kind of combat I was hoping for so... Unlucky if you dont like it!

I'll admit I was hoping for something weightier and more precise.  Im not looking forward to combat being people just rolling around enemies constantly.  It doesn't look as sloppy as I was expecting though, which is great.  I would like the enemies to put up more of a fight too.  There didn't seem to be any knock back the few times the player got hit either. 


Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 18, 2011, 01:33:29 pm
Another video, like the other one it's likely this will be down soon:
http://www.youtube.com/watch?v=UQuN9T_IX24#noexternalembed-ws (http://www.youtube.com/watch?v=UQuN9T_IX24#noexternalembed-ws)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on August 18, 2011, 01:55:03 pm
Aww yeah! finally some force gameplay

looks awesome
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 18, 2011, 06:06:45 pm
And one more:
http://www.dailymotion.com/video/xkloy0_yyyyyyyyyyyyyy2-yyyyyyyyyyyyy_videogames (http://www.dailymotion.com/video/xkloy0_yyyyyyyyyyyyyy2-yyyyyyyyyyyyy_videogames)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 18, 2011, 06:31:12 pm
dude ezo that video was sick.  More excited than ever for this now.  This player employed a lot of calculation to his play style and was great to watch.  Looking good guys.  I may be more into this than Generations. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on August 18, 2011, 08:44:30 pm
That last video is removed. Please tell me that someone's got it re uploaded :(

I re uploaded the first one btw

http://www.youtube.com/watch?v=UKYllwRDt0Y&feature=player_embedded# (http://www.youtube.com/watch?v=UKYllwRDt0Y&feature=player_embedded#)!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 18, 2011, 09:37:12 pm
Someone from PSOW re-uploaded it into megaupload:
http://www.megaupload.com/?d=MQ9V51TS (http://www.megaupload.com/?d=MQ9V51TS)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 19, 2011, 12:58:44 pm
Ranger gameplay videos:
http://www.youtube.com/watch?v=PEZq3zCp9Yk#noexternalembed-ws (http://www.youtube.com/watch?v=PEZq3zCp9Yk#noexternalembed-ws)
http://www.youtube.com/watch?v=0vHDeGVxGzM#noexternalembed-ws (http://www.youtube.com/watch?v=0vHDeGVxGzM#noexternalembed-ws)

A 40 minute stream with force gameplay:
http://www.multiupload.com/0QLICHO7SL (http://www.multiupload.com/0QLICHO7SL)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on August 19, 2011, 01:31:58 pm
Ew that guy is playing on low graphics settings... Do not want!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 19, 2011, 01:38:33 pm
the outfits look great too.  I think its safe to say anime frills are not joining us this time.  Hoho. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on August 19, 2011, 01:57:43 pm
They'll be downloadable payed for outfits, I bet you any amount of Meseta. Not that I care at all, if people want to wear frilly pink dresses or matcho space marine armour that should be their choice.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 19, 2011, 03:22:12 pm
It's not their choice.  It's the developer's.  I'm not going to argue with you again about the whole thing.  But hey, you got the devil may cry gameplay you wanted though right?  It seems like I'm getting the consistent atmosphere that I wanted.   
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 20, 2011, 10:26:36 am
Another alpha video with ranger gameplay:
http://www.youtube.com/watch?v=F10Uf6x4WW8#noexternalembed-ws (http://www.youtube.com/watch?v=F10Uf6x4WW8#noexternalembed-ws)

EDIT: Video is gone, but someone on PSOW has already uploaded it to multiupload:
http://www.multiupload.com/PEWKAR29YU (http://www.multiupload.com/PEWKAR29YU)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 20, 2011, 01:28:21 pm
Rangers seem too strong. They can dance around enemies and fire from long distances while doing great amounts of damage. In that 6 minute video I don't think the player got hit once. Needs adjusting. Either the dammage they do needs to be way less, they need to have to stop moving to shoot, or the enemies need faster and more responsive projectiles.

Also PP recovers too easily.  Make it so you need to actually conserve those special bullet strikes. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 21, 2011, 11:37:52 am
The phase 1 of the alpha test is now over, here are the reports from both players and the assistant producer.

Original alpha test schedule:
Quote
On the official Facebook page, Bonkohara announced the dates of the PSO2 Alpha Test.

Alpha Test Start Dates
August 18th, 16:00 ~ 23:00 [Test 1]
August 19th, 18:00 ~ 23:00 [Test 1]
August 23rd, 16:00 ~ 23:00 [Test 2]
August 26th, 16:00 ~ August 27th 23:00 [Test 3]
Please note the schedule above may change.

The alpha test is separated into 3 phases. In Test 2 and Test 3, more participants will be added towards the alpha test.
On a side note, It’s just a bit more to the alpha test.  Bonkohara would like to welcome you all,  in fact the  ______  also opens very soon! (Ya she censored it)

Alpha test agenda:
Quote
First Test (Inspection Items)
- Inspect for bugs that occur in specific situations, with many people logging in, and general gameplay.
- Inspect for bugs occurring within the lobby, forest, and the  general gameplay system.
* When there’s no problems in the first test, switch over to the second test.
* More participants are added.
* Fix bugs that occured in the first test...
Quote
Second Test (Inspection Items)
- More people are added, (Continue) inspecting the same items from the first test.
- Inspect bugs that were corrected.
* When the second test continues to have no problems, switch over to the third test.
* More participants are added.
* Perform an Update inspection.
* Correct bugs that occurred from the second test.
Quote
Third Test (Inspection Entries)
- Inspect an update with (new) field “Volcano Caverns”
- Inspect the logins of even more people.
- Inspect for bugs occurring within the lobby, forest, volcano, and the general gameplay system.
- Inspect bugs that were fixed, and inspect the continuous operation of the server.

PSO2 Keyboard Control Scheme:
Quote
Keyboard Scheme (Game)
Character Movement: (W S A D)
Jump: (Space)
Auxiliary Action: (Shift)
Sub Palette: (1 ~ 10)
Hold Lock On/Off (Q)
Hold Lock On Switching (Tab)
Pick up Item/ Conversation (E)
POV Change (Z)
Auto Run (Lock On Target) (V)
Palette Selection (R) / (F)
Palette Quick change (Numkey 1 ~ 6)

Keyboard Scheme (Window)
Main Menu (F1)
Menu Shortcut (F2 ~ F12)
Inventory (Item, Weapon PA Viewing) (I)
Keyboard Help (H)
Cancel (Esc)

Keyboard Chat
Chatting: (C)
Scroll Log Window (Page Up/ Page Down)
Log Channel Tab Change (Ctrl+Left Arrow or Right Arrow)
Shortcut Text (Ctrl + F1 ~ F10)

Keyboard Other
Event (Screen?) (X)
Map (M)
Camera Zoom in and Zoom out (+) (-)
Mouse Mode/Camera Mode Switch (T)

Game Pad Control Scheme
Quote
Gamepad Scheme
Character Movement (Left Stick)
Auto Run / Following (Left Stick  Pushed In)
Action Palette Switch: (D Pad Up / Down)
Sub Action Palette Target Switch: (D Pad Left / Right)
Camera Rotation: (Right Stick)
Camera POV: (Right Stick Pushed in)

Actions
Normal Attack (Button 1)
PA / Technic (Button 2)
Jump / Cancel (Button 3)
Selection / Item Pick up / Conversation (Button 4)

Trigger Buttons
Lock on / Lock off (Target) (L1)
Sub Palette (L2)
Auxiliary Action (R1)
Step Movement (Strafing?) (R2)

Other
Text Over Character (Select)
Main Menu (Start)

Mouse Management
Quote
Mouse Usage
Normal Attack (During Camera Mode) : (Left Click)
Selection (During Mouse Mode): (Left Click)
PA, Technic (During Camera Mode): (Right Click)
Cancel (During Mouse Mode): (Right Click)
Camera Movement (Camera Mode): (Mouse Movement)
Mouse Cursor Operation (Mouse Mode): (Mouse Movement)
http://bumped.org/psublog/pso2-alpha-test-start-dates/ (http://bumped.org/psublog/pso2-alpha-test-start-dates/)

Info from the client and the alpha players website:
Quote
Getting ready for the alpha test, the Phantasy Star Online 2 Players Site is now open. We are seeing tweets about a downloadable client. In addition Sega has launched the official Twitter page. You can add @sega_pso2 to twitter for the latest news!

The following information is based on users relaying information on what they see within the site. Information is collected from 2ch, twitter, and Japanese blogs and comments.

Quote
Alpha Test User Info
- nProtect Gameguard is utilized in the Alpha test version of Phantasy Star Online 2.
- “It is forbidden to disclose information to any outside websites, forums, video sites, twitter, etc.“
- Mags, My room, and the Item Trade Functions are not available in the Alpha Test.
- PSU Lobby Actions are temporary, they have plans to implement new lobby actions in the future.
- Auto Word and a new Chat Feature is coming in the future.
- Manga Iconography (ex. Sweat Drop) can be placed below text balloons.
Quote
Alpha Test Restrictions
- Class Level up to Level 20. Alpha test gives access to some skills.
- Only 5 weapon categories with access to some PAs and some Technics.
- Can’t change your class while in the Alpha Test (After you’ve chosen initial class or While you are in a field?)
- Can’t change your Costume, or form while in the alpha test (After you’ve made the character or While you are in a field?)
- Interrupt Event, only some patterns and variations are available.
- There will be a minimum amount of explanation regarding the general setting of PSO2 in the alpha test. As for the story elements, this won’t be featured in the alpha test. In the future,they have plans to have a full fledged story.
Quote
Available Features
- Three Races, Three Classes to choose from.
- Multiparty System, Random Field, Photon Sensitive Effect.
- Forest field and later the Volcano Caverns Field
- Quest Counter, Skill Counter, Item Shop, Weapon Shop.
- Friend, Black List
Quote
Alpha Test Save Data
- After the Alpha Test is over,  save data is reset and is not transferred to future tests.
Quote
Recommended Gamepads
- Microsoft Xbox 360 Controller for Windows
- ELECOM USBtoPS/PS2 Gamepad Converter
- BUFFALO USB Gamepad 16 Button
- Logicool PC GameController GPX-500
- Rumble Gamepad F310
- Rumble Gamepad F510
- Wireless Gamepad F710
- EXA PSU AOTI Official Gamepad
Quote
Class Specific Evasion Actions
So far it was discovered through screenshots that there are class specific evasive actions. In previous screenshots it was revealed Hunters have “Step”, in today’s screenshot it was revealed Forces have “Mirage Escape” and later on a screencast revealed that rangers do indeed have a ability called “Dive Roll.”
Quote
FOmarl and FOnewm concept art
FOmarl:
http://bumped.org/psublog/wp-content/uploads/2011/08/PSO2-Fomarl-Concept.jpg (http://bumped.org/psublog/wp-content/uploads/2011/08/PSO2-Fomarl-Concept.jpg)

FOnewm:
http://bumped.org/psublog/wp-content/uploads/2011/08/PSO2-FOnewm-Concept.jpg (http://bumped.org/psublog/wp-content/uploads/2011/08/PSO2-FOnewm-Concept.jpg)
http://bumped.org/psublog/phantasy-star-online-2-players-site-opens/ (http://bumped.org/psublog/phantasy-star-online-2-players-site-opens/)

Day 1 reports:
Quote
- Over 1600 people were connected to the alpha test.
- The Flow of starting a mission, the main lobby > quest area > camp ship > mission.
- Healing items look like canisters on the field. Monomates, Star Atomizer, Photon Crystal, Photon Drop were spotted.
- Each weapon type has their own specific icon when they are on the ground. Rods have a rod icon, gunslash has it’s own gunslash icon, etc
- Shift is the auxilliary action but it performs different things on different weapons. For example, when you have a Sword and have the Guard skill you press SHIFT to guard. When you have a Gunslash you press SHIFT to change from attacking to shooting.  However the original combo (right mouse button) already has its own agenda.
- You can lock weapons so you don’t discard them.
- Music is very light and airy and BGM transitions from calm to battle. Music transition is very quick.
- You can use technics within your physical attack  combos. (Normal atk > Normal Atk 2 > Foie)
- PA Discs look like CDs when on the ground.
- You can attack without weapons.
- When enemies have status effects, their colors change, “Poison” Status effect changes their color to purple.
- Healing pads look similar to the way they did in PSO.
- NPC “Dynal”  in missions drop boxes with healing pads from his aircraft. Player described this event as very FPS like
- Alpha test has 4 character slots but there’s a space for a fifth one but it looks disabled.
- You can continuously use “Step” or “Jump” without any cool down (I’m sure they’ll probably change this aspect later on)
- Interrupt Event: An NPC named Prigita, tasked the player with defeating the hovering enemy, Vriahda (Briahda).
- Transitioning to different blocks actually look like heading off to a new area instead of just warping.
- Sub Classes were removed from the Skill Tree.
- You can cut trees down with your sword, we even saw the blades of grass get cut.
- Forces can teleport or warp to evade attacks.
- A player reported during evasion (Mirage Escape) as a Force he was completely invincible.

The official Sega Twitter page announced it will break its previous schedule and add more people to the Day 2 alpha test.
http://bumped.org/psublog/phantasy-star-online-2-server-open-igp-winners/ (http://bumped.org/psublog/phantasy-star-online-2-server-open-igp-winners/)

Day 2 reports:
Quote
Bonko didn’t really sound so happy about the Day 2 test. There was a high load on the server which caused considerable lag. Because of this they are not considering adding new participants to the phase 2 test at this time. This only leaves those who were not selected to wait until the phase 3 test to participate.

In a tweet, Bonkohara reported the number of simultaneous connections to PSO2 has crossed over 2,200.

Player reports:
Quote
Ranger Gameplay
- Rangers utilize Assault Rifle to fire rapid fire shots. They also have something like a burst shot for their PA button.
- Assault Rifle also has a heavy burst like shot, it has a blast similar to a grenade explosion. In the same video the “Grenade Shell” PA was spotted in the log. Most likely that is the name of the PA.
Quote
Multiparty Area
- In a ranger video, at the end the player reaches to the next block that says “Multi Party Area” (As the official site shows, there’s a Multiparty area and a Multiparty Quest. So we wonder how multi party areas sync up.)
Quote
Item Menu
- 倉庫へ送る (Send to Storage) You can send items to storage while you are in the field.
Quote
Weapons
- Any weapon of any type can have elements attached.  For example there were several swords, one had Dark 18 attached. A wired lance had 27 fire. A Rifle had 21 dark attached.
Quote
Player
- When a player dies they can choose to return to the start point. (In a demonstration they returned to Camp Ship)
Quote
Enemy
- Enemies will pursue you, if you run away and jump on a high ledge, they will also try to jump and reach you.
- Burned Enemies turn orange.
- Underneath the enemy’s name is the kanji for 弱点 weak point. Most enemies in the forest show the fire icon, but the icon is way off to the right.
Quote
HUD
- When your character’s HP is low, your screen turns red and an audible warning is heard.
- When you target another player you can see their Actual HP / Max HP
Quote
Settings Screen
- Language Settings Spotted. Right now currently selected as Nihongo (Japanese):

(http://img823.imageshack.us/img823/6674/pso2settings.jpg)
Quote
Controller Support
- A play tester linked from 2ch said the game worked very well with the Xbox 360 controller (for windows). Though for other controllers  button placement wasn’t very intuitive.
Quote
Information about english release
Earlier this morning Bonkohara, the assistant producer answered questions regarding if there is going to be a Global / English release of the game. Since her text was translated from Japanese to Engrish, we have rewritten the Q&A to a proper format.

Q: IS PSO2 going to be released in every country?
A: We would like to release the game all over the world but we have not decided on a schedule

Q: Are you not making an English page?
A: There are no plans right now for making an English page.

Q: Why doesn’t the PSO2 Facebook page post English updates often?
A: We would like to do it but the Staff is sometimes not good enough to fully understand English. We will try our best to post a status update in English.
http://bumped.org/psublog/phantasy-star-online-2-global-concerns-alpha-test-status-report/ (http://bumped.org/psublog/phantasy-star-online-2-global-concerns-alpha-test-status-report/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: segaismysavior on August 21, 2011, 03:47:11 pm
Should they actually release this worldwide, I'm in.

I've never played a PSO title online... and I just updated my video card.  ;D
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on August 21, 2011, 07:35:28 pm
Need to build new computer
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 22, 2011, 12:38:11 pm
Added some info I forgot to add to my previous post about the day 2 reports and added some bits that were added in the phantasy star blog fan page:

Ranger Gameplay
- Assault Rifle also has a heavy burst like shot, it has a blast similar to a grenade explosion. In the same video the “Grenade Shell” PA was spotted in the log. Most likely that is the name of the PA.

Weapons
- Any weapon of any type can have elements attached.  For example there were several swords, one had Dark 18 attached. A wired lance had 27 fire. A Rifle had 21 dark attached.

Enemy
- Underneath the enemy’s name is the kanji for 弱点 weak point. Most enemies in the forest show the fire icon, but the icon is way off to the right.

Information about english release
Earlier this morning Bonkohara, the assistant producer answered questions regarding if there is going to be a Global / English release of the game. Since her text was translated from Japanese to Engrish, we have rewritten the Q&A to a proper format.

Q: IS PSO2 going to be released in every country?
A: We would like to release the game all over the world but we have not decided on a schedule

Q: Are you not making an English page?
A: There are no plans right now for making an English page.

Q: Why doesn’t the PSO2 Facebook page post English updates often?
A: We would like to do it but the Staff is sometimes not good enough to fully understand English. We will try our best to post a status update in English.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 23, 2011, 09:28:52 am
Phase 2 of the alpha has started, here's a new force video, a force that actually charges technics.
Like other videos, it probably won't stay up for long:
http://www.youtube.com/watch?v=Ap2d_B8XTss#ws (http://www.youtube.com/watch?v=Ap2d_B8XTss#ws)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 25, 2011, 11:35:43 am
Got the alpha client, was able to check out a few things related to graphics settings.
 
There's not many individual settings, but there's 5 presets, which change several settings that are in the .ini configuration file. While the configuration file itself is encripted, in the settings there's an option to create a .txt log of the configuration file. Basically, it's possible to check what each of the presets does, but it's not possible to change each of the individual options in the configuration file.
 
Anyway, here's the individual settings that can be changed in the launcher.
Quote
- Screen: Window Mode or Fullscreen.
- Texture Resolution: Low, Medium, High
- Shader Quality: On, Off
- Resolution: 640x480, 800x600, 1024x576, 1024x600, 1024x768, 1280x720, 1280x800, 1280x960, 1280x1024, 1366x768, 1440x900, 1400x1050, 1600x900, 1600x1200, 1680x1050, 1920x1080, 1920x1200

And here's what each preset changes in the configuration ini file.
Quote
Quote
Preset 1:
 
- Texture Resolution: 0 (low)
- Shader Quality: false
 
Shadow:
- Quality: low
- Player: false
- Friend: false
- NPC: false
- Enemy: false
- Object: true
 
Display:
- Effect Draw Distance: 10
- Simple Model Number: 12
- Background Draw Distance: 10
- Detail Model Number: 5
 
Function:
- Reflection: false
- Light Geography: false
- Light Shaft: false
- Light Effect: false
- Bloom: false
- Depth: false
- Blur: false
- AntiAliasing: true
Quote
Preset 2:
 
- Texture Resolution: 1 (medium)
- Shader Quality: true
 
Shadow:
- Quality: low
- Player: true
- Friend: true
- NPC: false
- Enemy: true
- Object: true
 
Display:
- Effect Draw Distance: 25
- Simple Model Number: 18
- Background Draw Distance: 25
- Detail Model Number: 5
 
Function:
- Reflection: true
- Light Geography: false
- Light Shaft: false
- Light Effect: false
- Bloom: false
- Depth: false
- Blur: false
- AntiAliasing: true
Quote
Preset 3:
 
- Texture Resolution: 1 (medium)
- Shader Quality: true
 
Shadow:
- Quality: middle
- Player: true
- Friend: true
- NPC: true
- Enemy: true
- Object: true
 
Display:
- Effect Draw Distance: 50
- Simple Model Number: 24
- Background Draw Distance: 50
- Detail Model Number: 12
 
Function:
- Reflection: true
- Light Geography: false
- Light Shaft: false
- Light Effect: true
- Bloom: false
- Depth: false
- Blur: false
- AntiAliasing: true
Quote
Preset 4:
 
- Texture Resolution: 1 (medium)
- Shader Quality: true
 
Shadow:
- Quality: middle
- Player: true
- Friend: true
- NPC: true
- Enemy: true
- Object: true
 
Display:
- Effect Draw Distance: 75
- Simple Model Number: 62
- Background Draw Distance: 75
- Detail Model Number: 20
 
Function:
- Reflection: true
- Light Geography: false
- Light Shaft: true
- Light Effect: true
- Bloom: true
- Depth: true
- Blur: true
- AntiAliasing: true
Quote
Preset 5:
 
- Texture Resolution: 2 (high)
- Shader Quality: true
 
Shadow:
- Quality: high
- Player: true
- Friend: true
- NPC: true
- Enemy: true
- Object: true
 
Display:
- Effect Draw Distance: 100
- Simple Model Number: 100
- Background Draw Distance: 100
- Detail Model Number: 30
 
Function:
- Reflection: true
- Light Geography: true
- Light Shaft: true
- Light Effect: true
- Bloom: true
- Depth: true
- Blur: true
- AntiAliasing: true

When it comes to graphics settings, there's one thing that I hope they will add in later builds, a vsync option.
 
One note, those with older PCs or low end PCs will have to play with the Shader Quality option turned off.
On my laptop (Core 2 Duo T7200, Mobility Radeon X1600, which is below alpha specs), with the Shader Quality option turned on, the "Press Enter" screen runs at 1~3 frames per second. With that option turned off, it runs at around 45 fps.
 
On my desktop (AMD Phenom II X2 550, Radeon HD4850), with the shader quality option on, the "Press Enter" screen runs at 60~65 fps, while with the option turned off, it runs at 200 fps.
Can't see how it runs ingame though, since I don't have an alpha account.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: crackdude on August 26, 2011, 04:04:10 pm
Is there any info on a console and/or english version?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 28, 2011, 10:49:37 am
2 new videos. I haven't seen them yet but the 2nd one is a boss fight:

http://www.tudou.com/programs/view/jG-AaNoKKFk/ (http://www.tudou.com/programs/view/jG-AaNoKKFk/)
http://www.tudou.com/programs/view/JAJwD0qePPk/ (http://www.tudou.com/programs/view/JAJwD0qePPk/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on August 28, 2011, 12:37:27 pm
Okay, I set my boundaries here with the spoiling. The game looks great allready and i'm sure it's only going to get better from here. PSO2 is going to be rock
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ROJM on September 08, 2011, 07:00:19 am
Well i guess once this makes it out there will be some type of Segabits PSO party, where members play the game together online.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: NiGHTS on September 08, 2011, 09:15:39 am
http://www.youtube.com/watch?v=bsoz25rRLUo#ws (http://www.youtube.com/watch?v=bsoz25rRLUo#ws)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on September 08, 2011, 09:34:17 am
Lol that girl ois so happy. Whatever they were saying, I can hear the music in the bg. Just how I like it hehe. PSO music is probably my favourite music of all time. Got some of em in my phone
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: VyseLegend on September 09, 2011, 12:50:45 am
I've seen a whole slew of videos of the alpha now.  Even though its clearly not finished, it looks fun as hell.  The gameplay has been sped up and the combo system looks intense.  Can't wait to see the big raid style fights.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: segaismysavior on September 09, 2011, 09:07:37 am
http://www.youtube.com/watch?v=bsoz25rRLUo#ws (http://www.youtube.com/watch?v=bsoz25rRLUo#ws)

That guy's faux-hawk is seriously disturbing...

but I'd love to play this and massacre all those beasts as well.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Suzuki Yu on September 12, 2011, 07:51:20 am
the dragon fight
http://www.youtube.com/watch?feature=player_embedded&v=F31bfG3DIGg

man this is really good!

did they freeze his legs at 17:46? cool !   
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on September 16, 2011, 01:32:53 pm
http://www.youtube.com/watch?v=ej1oYIqQxv4&

guys what the hell is this.  I thought we were playing PSO2 not Earth Defense Force. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on September 16, 2011, 01:35:24 pm
I don't get what you mean honestly rad rappy. Being in a city like place is actually pretty cool for once. It's exactly what was missing in the first place and at the same time a new original PSO experience imo.

Anyway thanks for the post. Nice trailer, I just cant wait
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on September 16, 2011, 01:51:13 pm
A barren city filled with Starship trooper sized insects more or less is what EDF was all about.  It doesn't help that the game is favoring a looser, beat-em-up flavor of gameplay.  I think that a futuristic city isn't inherently a bad choice for a game like this but the fact that the city looks like new york and is filled with rampaging insectoids just feels way out of place.  Obviously though it's just a quick trailer.  And a low quality one at that. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: segaismysavior on September 16, 2011, 02:15:01 pm
It doesn't help that the game is favoring a looser, beat-em-up flavor of gameplay.

I'm curious about that as well. I hope they keep the rhythmic system for attacking, but I do like that you can actually aim. The jumping looks silly, too weightless, but I'm glad you can do it.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on September 16, 2011, 02:47:58 pm
Hmm, well I can give you the beat em up feel of the game. I think i'd be cool if they balanced it out to a great extent personally. Don't want it to become a mindless beat em up experience either but so far it doesn't look that way to me apart from view overlooked things that might be fixed with the alpha testing.

I still think having "1" dungeon/ruin in the city isn't a bad choice dude. It's going to be one of many themes anyway.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on September 26, 2011, 09:38:41 pm
Higher quality version of the trailer:
http://www.youtube.com/watch?v=GMOLkRCi_5s

TGS reports.
Quote
PSO2 Improvement Plans.

User Interface:
- Make great changes to parts that were difficult to understand including icons.
- When you are using the gamepad, you can chat immediately if you touch the keyboard.
- Make it easier to participate in parties from the quest counter.
- Make other general changes.

Character Creation:
- Implement morphing when creating a Cast.
- Removal of Defense stats on costumes.
- Support color changes for the eyebrows.

Action:
- Some changes for the Force Class.
- Force: Increase the power of uncharged Technics.
- Force: Charge Technics in the Sub-palette.
- Hunters and Rangers: They are currently investigating what changes they should make to these classes.
Quote
Game Watch and 4Gamer notes:

If you were wondering, the current issue with the eyebrows was that you were allowed to choose only three colors, black, brown, and white. Now they will greatly improve upon this aspect so that at least it can match your hair color. How this will be implemented I do not know yet.

As for the User Interface, some players were complaining at how small some of the icons were.

There were many requests to remove defense stats on clothing. Players like the ability to wear what they want freely without having the problem where end-game, everyone wears the same clothes.

The damage given from techs that were not charged was fairly low. Now these uncharged techs will have higher damage output. Also, forces can now charge techs that are in the sub-palette. Previously only techs that were linked to the rod could be charged.

After the Alpha Test, users were asked to report their opinions on things they liked about the alpha test. Features like operating their player character, user interface, and communication were rated low while Character Creation and Background Music were rated high.

Quote
“To those that participated in the Alpha Test, thank you very much for giving us your precious opinions and time [...] Because there are other elements that were not announced yet like Mags and My Room, please expect announcements in the future”
~Producer Satoshi Sakai
Quote
Phantasy Star Online 2 50% Complete?

(http://bumped.org/psublog/wp-content/uploads/2011/09/stuff.jpg)

According to the pamphlet distributed at Tokyo Game Show, as of September 2011, Phantasy Star Online 2 is 50% complete.
Quote
Alpha Test Data.

There's a bunch of miscellaneous info, like races and classes used during the alpha, but here I'll just post the more important things.

(http://bumped.org/psublog/wp-content/uploads/2011/09/Opinions.png)
(http://bumped.org/psublog/wp-content/uploads/2011/09/Bugs.png)

The charts above indicate the number of comments/feedback and bug reports they received on each category. Although the categories are pretty broad, Sakai will go into more details later on with what this means.

(http://bumped.org/psublog/wp-content/uploads/2011/09/Questionnaire-1.png)

Question 1: So the questionnaire asked about the control schemes players used. Most people played with the gamepad. Technically the gamepad is actually around 70% because you can use it with the keyboard.

Question 2: The most interesting aspects about the game is the Character Creator. It is pretty funny to see “Story” chosen as the least interesting aspect considering how there was very little story in the Alpha test.

(http://bumped.org/psublog/wp-content/uploads/2011/09/Question-3.png)

Question 3: Coinciding with what you saw in the TGS presentation, this is a pie chart showing what aspects about the game needed better support. Mainly the user interface was of big concern. (Which lead the team to decide on changing some aspects of the User Interface so it won’t be so hard to understand, as announced at the Tokyo Game Show. ) There were also opinions about how it didn’t feel right when controlling your character.

(http://bumped.org/psublog/wp-content/uploads/2011/09/Question-41.png)

Question 4: This pie chart looks at what direction they should head into the most. Gamers mainly selected they should improve upon the character creation aspects. (This probably lead to the decision on adding Cast morphing to the character creation as they announced at the Tokyo Game Show,) What’s interesting to note here is the entry asking if you want to raise something like a pet. (When checking 2ch about this question, one asked if the pets refer to Mags?) Not that this pie chart confirms they are going to add a pet, but it looks like it may have been on the drawing board.

(http://bumped.org/psublog/wp-content/uploads/2011/09/Evaluation.png)

5 - Point Evaluation: And finally we get to the most confusing chart. In this chart, users were asked to rate different aspects of the game from 1 to 5. The lowest score (1) is indicated by a red bar whereas a score of (5) is indicated as a blue bar. The longer the color of the bar, the more people gave it that score. If you go back to Question 3, you can see the areas that were most chosen there, are shown on this chart with the longer red bars. The UI, communication, and controlling your character were given low scores, while character creation, and BGM were given high scores.

http://bumped.org/psublog/phantasy-star-online-2-tgs-2011-screenshot-dump/
http://bumped.org/psublog/alpha-test-data/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on October 07, 2011, 07:45:33 pm
These are old news, but as you guys should know already, PSO2 has been delayed to 2012 and there should be a 2nd alpha test in early 2012. Also, when the delay was announced, the PSO2 staff replied to several requests made by alpha players.

Quote
Sakai wrote a note on the official website thanking everyone for participating in the alpha test. By looking through all the requests and opinions that users gave, and giving the time for the development team to perform it, Sakai has now formally changed the release date of Phantasy Star Online 2 to 2012. But that’s not all, Sakai is thinking about performing a second alpha test. Though the time when this alpha test starts is not decided yet, but it could start around early 2012.  Unlike last time, there will not be specific conditions you have to meet to join the test, but the selection process for additional testers was not mentioned yet. This new test will allow more players to participate in the alpha test.

This also allows them time to report to you the current status of the game and give information through an official blog. He’s sorry to have you wait even longer but it seems that this is necessary to make the game everyone can enjoy.

Phantasy Star Online 2 Requests:
Quote
The entries below pertain to the Alpha Test version of Phantasy Star Online 2 and their current plans to fix the issues addressed by users. (As were vaguely mentioned in the Alpha Test Data)

Alpha Test Response Report.
The Staff respond to the requests users made for the Alpha Test!

I want it to be possible to Just Attack with Shooting Weapons and Technics
- Just Attacks are possible here.

I want to attack automatically by continuously pressing the attack button.
- Though it is possible to keep attacking automatically by pressing down the attack button, this won’t allow for a Just attack.

The amount of times you can perform the Hunter’s Step and Dive Roll actions are too high.  Some of the actions need a disadvantage, this makes the game balance really bad.
- We’ll adjust it by looking at the amount of time you won’t be able to move as a Hunter, and the invincibility frames for Rangers…

I want you to adjust Guarding, because it isn’t useful.
- Concerning the timing to cancel attacks, adjustments can be made so that Guard can be performed quicker than Step,  this would be effective when you guard from a sudden attack.

When Technics are charged, stop it from slowing down movement.
- We’ll stop it, however you won’t be able to dash during this.

I want to be able to charge  technics from the sub-palette.
- The technics in the sub-palette can be charged too.

Uncharged Technics power is too low.
- We’ll adjust it so that the difference between uncharged and charged technics are appropriate.

The effective range or Resta is too narrow, and isn’t effective in healing friends nearby.
- We’ll adjust the effective range of Resta.

The screen shakes too much.
- We’ll reduce the amount of times it occurs and allow you to adjust the settings of it.

I want it so that you can walk again when you push lightly on the analogue stick.
- When you are carrying weapons on your back, you should be able to walk.

I feel that the way enemies cancel their damage animations from attacks is impractical.
- This damage animation will be changed so it happens when you do just attacks, but this won’t have an effect on larger sized enemies.

When HP is full, prevent the use of recovery items from being used.
- We will prevent recover items from being used when HP is full.

When you are locking-on, prevent us from locking on to other players.
- We will prevent you from locking on to players.

Make “lock-on” like the old way from past series by holding it down.
- When you use the gamepad, you’ll do it by holding down the button. When you use the keyboard and mouse, you’ll do it by clicking.
You can change the settings in the Options.
By pressing it  when you are not locking onto any target, the camera will face forward of the character.

As for the overall UI, it is hard to control it with the Gamepad compared to past games.
- We’ll improve upon the gamepad aspects and allow you to play comfortably not only with the gamepad but also keyboard and mouse combination.

It is hard to distinguish the icons, some of them are hard to understand.
- We’ll review the direction and design of our icons and remake them.

The number of consumable items you have, and the number on the icons themselves are small and hard to see.
- We will improve the visibility of them.

The icons used for the weapons and the icons showing a locked status are hard to understand.
- We will improve upon the visibility of such things.

The way you buy and sell items in the shop is hard to understand and inconvenient.
- We’ll allow you to quickly purchase items in the shop and remove the cart system.

In the storage box, allow us to choose multiple items and move them at the same time.
- We’ll allow you to do so.

Allow us to move items which you just purchased to the storage box, and allows us to sell from the storage box.
- We’ll allow you to do so.

I want to be able to keep money in the storage box.
- We’ll allow you to keep and withdraw money from the storage box.

In multiparty areas I want to be able to see the HP bars of other parties so I can make a judgment on when to use healing.
- We’ll make it so that you can see their HP above the player’s head of a person not in your party.

When you go to another area, prevent the radar map from switching from nearby surroundings display to entire display.
- We will prevent it from doing that.

When the Radar Map shows the nearby surrounding display, it is too small. Please increase the size of it.
- We’ll increase the size of the radar map.

Even if the party member is in a far off location, I want the radar map to display their position.
- We’ll allow the radar map to display their position.

Allow it so that  PA or Technic disks  that drops shows its current level before I decide to pick it up.
- When you approach a disk that dropped, it will show the level in the information area.

It’s hard to visibly know when you are locking onto an enemy.
- We’ll improve this aspect.

I want to be able to chat when touching the keyboard.
- When using a gamepad, you can chat without having to push the C key, by pushing on any letter. We’ll also add a mode called “Direct Chat.”

It feels odd starting up the chat by pressing the C key.
- When using the keyboard and mouse, you can change the possible settings to something other than the C key, like the Enter Key.

Allow us to do shortcut keys that enable us to use cut-in chat, different balloon type, and use manga iconography.
- The above mentioned request can be enabled by a shortcut key.

I want a function that allows us to meet a friend immediately.
- We’ll allow it so that you can go to the block of a friend that you have on your friends list.

It’s hard to know whether you are in party chat or public chat, I want to see something different (that distinguishes between these two chats). In addition I want it easier to switch from public to party chats.
- We’ll add a function that allows you to switch chats. In addition, we’ll make the balloon expression different when you are in public or party chat so that you definitely know which chat you are speaking in.

I want you to remove the defense stats on outfits (costumes)
- We will remove that stat from outfits, in addition, your defense stats will mainly compose of your base stats and units.

I want to be able to turn off the graphics of the units.
- We’ll allow an ON/OFF switch for unit’s graphics.

I want you to expand the minimum to maximum height range.
- We’ll increase the range, but by a small amount.

Allow casts to morph like the other races (in character creation)
- We’ll do that too!

Allow casts to morph their face like other races.
- We’ll allow you to choose faces that will allow for face morphing.

Allow Casts to run like the other races, or maybe you should allow us to change it by choosing the leg parts.
- We’ll allow you to change your movement options regardless of what leg parts you have. You can choose between running or hovering.

When I start a quest, I want to be able to put what policies I have for the party when I’m creating a name for the party.
- We’ll allow you to place not only your name, but also choose the play style, insert the party comment, password, and what conditions you want joiners to have all at the same time.

There’s little information to see during the list of parties, and there’s not many things you can use to make a decision (on whether you want to join a party or not)
- We’ll place an elapsed time, and the playstyle of the party to the party list information.

In a multiparty quest I want to be able to play with specific players and specific parties.
- We’ll allow the option for you to add a password for multi party quests.

In camp ship, please arrange for quest counter functions so I don’t have to go all the way back to the lobby just to do a new quest. I want to receive new quests consecutively.
- We’ll allow for quest counter functions in the Camp Ship

I want to be able to go directly to the planet without having to start a quest.
- Even if you do not receive a quest from the quest counter in the lobby, you can go down to the planet and do a free quest directly from the camp ship area.

Inside the camp ship, I want to buy and sell items.
- We’ll install a shop in the camp ship area.

When you are in the camp ship, allow us to go directly to the areas a party has been through.
- We’ll do so.

During a free quest, I want various types of Interrupt events to occur.
- Interrupt events will occur in a free quest.

During a free quest, I want there to be a definite end of the quest.
- In the deepest part of the field for a single party area, a boss can appear, if you kill it, the quest ends. However you can kind of continue playing in the area fighting enemies without having to clear the quest just before the boss area.

The conditions to open up a new quest seems unreasonable if you were unlucky to not trigger a certain interrupt event.
- We will remove the quest opening condition, “Clear a certain Interrupt Event”

*Specifically regarding this, if you recall back in a previous post on here, the Vol Dragon was random, and is also an interrupt event. But if you wanted to play a mission that had him permanently it required you to encounter him randomly. Doesn’t sound fair does it?

I want to be able to fight boss enemies with all the party members in an area like the older games.
- In some quests this will happen. (Note that bosses can come out in regular areas)

When I pick up dropped items, the item pack’s capacity becomes full very quickly.
- Because there were too many items that dropped at a time, we’ll adjust it so that useless drops don’t occur so often.

When you receive a clear reward and your item pack is full, it feels like you are not given the item.
- At the time you clear a quest and your item pack is full, the item will be sent to storage.

Famitsu Interview:
Quote
We’ll just quickly go through some of the points discovered in the Famitsu interview. Satoshi Sakai and Famitsu talk about the alpha test and the recent announcement that Phantasy Star Online 2 was delayed until 2012. Let’s see some of the stuff we can find. Parts are paraphrased or skipped.

You have finished the alpha test and the Tokyo Game Show, what were the user reactions so far?
- Generally very good! Thanks to you all, I was able to win the award in the Future Prize for the Japan Game Awards.

Congrats, you received requests from users, are there areas that you are going to revise?
- Yes, we want to make some modifications to the interface. Since we need some time to do such changes, at first I wanted to start the game in 2011, but now we decided to move it to 2012. Sorry to have you wait even more but before the game is launched I want to build up the foundations of the game with high satisfaction.

Plus, you raise the quality of the game when you continue to test it. As for the requests, what things will come to the game now?
- There were over 20,000 requests/opinions for the alpha test. Some were related to the quest, some to the user interface and operation, some for the communication and character creation. And the responses to some of those requests were announced.

It seems there are many modifications too. As for the alpha test did it feel that it was in a condition it could be enjoyable?
- [...] When thinking about making the game play comfortably, it seems that many wanted the interface to be improved upon. In the initial stages, as it being a PC game, one would put the keyboard and mouse as the main way to play the game. But console gamers who have a strong image of PSO will use a gamepad to play. At the time of the alpha test, in the options screen, you could not adjust parts for the Gamepad. The chat compared to past games in the series, was seen as inconvenient… I will review improvements upon aspects for both those who play with gamepads and those who play with keyboard. To improve upon these demands as much as possible, I will hold a new test, an alpha test 2. (α2テスト* is the nickname for those keeping track). It will have even more people.

Eeeeh!? When will the second alpha test start?
- This second alpha test will commence early 2012. However, I’m not going to say it will start quickly after the New Years holiday. All of you who participated in the alpha test in August can also participate in the second alpha test. In addition we will add more recruitment offers for new testers.

How will you recruit new testers for the second alpha test.
- We will recruit new members starting around December, 2011.

After the Alpha test is over will there be a beta test?
- Yes! The second alpha test plans to cover system-related corrections, there isn’t going to be many new components added, but with the new system areas added, this can increase the playability of the game…

I see. When will the Beta Test and Official game start?
- Since I do not know what corrections are needed after the second alpha test, I cannot say when.  But I will do my best to do the beta test as soon as possible, then officially start the game.
http://bumped.org/psublog/phantasy-star-online-2-release-delayed/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on December 22, 2011, 11:39:34 pm
I've been way too lazy to post news about PSO2 in the last few months. Here are the news about the game that have been appearing since my last post:

- HUmarl, HUcast and FOcaseal concept art:
http://bumped.org/psublog/three-pso2-concepts/

- Mag concept art, more than 100 people working on PSO2:
http://bumped.org/psublog/pso2-mag-concept-and-phantasy-star-series-blog-opens/

- PSO2 not a direct sequel to PSO, it's a successor. Camp Ship and Oracle Mother Ship:
http://bumped.org/psublog/phantasy-star-online-2-camp-ship-and-project-cute/

- PSO2 setting, Rappy concept art:
http://bumped.org/psublog/phantasy-star-online-2-arcs-darkers-and-mother-ship-oracle/

- PSO2 on G-Star 2011 (a Korean game show), recap of previous news part 1, monkey enemies concept art:
http://bumped.org/psublog/pso2-a-brief-recap/

- Recap of previous news part 2, starting weapons concept art:
http://bumped.org/psublog/phantasy-star-online-2-starting-weapon-concepts/

- Small interview with Sakai on G-Star 2011, Phantasy Star on other platforms:
http://bumped.org/psublog/phantasy-star-eternal-planets-launches-and-more/

- Alpha test 2 icon changes:
http://bumped.org/psublog/phantasy-star-online-2-icon-changes/

- FOnewearl and FOcaseal in-game pictures:
http://bumped.org/psublog/pso2-alpha-test-2-costumes-fonewearl-and-focaseal/

- Costumes in previous games and PSO2, FOnewm and FOcast in-game pictures:
http://bumped.org/psublog/pso2-more-default-character-designs/

- Enemies, HUmarl and HUnewm in-game pictures, PSO2 conference announced to December 24 with information about the Alpha Test 2:
http://bumped.org/psublog/phantasy-star-online-2-enemies-and-humarl-hunewm-costumes/

- Alpha test 2 signup, some more new pictures including a picture of the player room, alpha test 2 minimum requirements:
http://bumped.org/psublog/phantasy-star-online-2-alpha-test-2-signup/

- Information about the player room, interface improvements, and the item laboratory (item customization):
http://bumped.org/psublog/phantasy-star-online-2-alpha-test-2-interface-changes/

- Vague info about mags, more info about the player room, item lab, and more pictures:
http://bumped.org/psublog/phantasy-star-online-2-mags-and-my-room-and-item-lab/

- Time of the December 24 presentations, what happens when grinding a weapon fails:
http://bumped.org/psublog/christmas-eve-2011-phantasy-star-online-2-event/

- More details about the December 24 presentations, picture that shows more interface changes:
http://bumped.org/psublog/phantasy-star-online-2-christmas-eve-live-ustream-2011/

About the December 24 presentations, there's going to be 2 of them and they're going to be shown live on UStream.

Link to the UStream channel: http://www.ustream.tv/channel/sega-pso2

Broadcast details:
- 14:00 (12.24.2011 12:00AM EST) featuring Sakai with Sound Director Hideaki Kobayashi
- 16:00 (12.24.2011 2:00 AM EST) featuring Sakai with Game Director Kimura
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on December 23, 2011, 07:24:22 am
Amazing round up dude, thanks for all that!
It strikes me that there is a lot of PSO2 news we are missing.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: crackdude on December 23, 2011, 06:29:06 pm
Have they fixed the user interface that everyone was complaining about?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on December 24, 2011, 12:48:49 am
Man, they are really doign a good job
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on December 24, 2011, 02:49:45 am
got the two main videos that were shown at the conference up on the front page

http://segabits.com/blog/2011/12/24/phantasy-star-online-2-opening-cg-and-epic-trailer/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Team Andromeda on December 24, 2011, 04:43:34 am
This game looks so epic and what I want in a PSO game. This must come to the consoles and HH
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on December 24, 2011, 08:04:53 am
HD version is up guys

http://www.youtube.com/watch?v=OZpHxnDX0CI&feature=player_embedded#!

Enjoy
Title: Mags are machine life forRe: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on December 24, 2011, 09:29:48 am
Recap from the briefing:

Quote
http://bumped.org/psublog/wp-content/uploads/2011/12/Fonewearl-girl.jpg

The Christmas Eve Fan Briefing is now over, so here is Famitsu, GPara, and Game Watch’s recap of the event. They note that some of the content featured in the screenshots may not appear in Alpha Test 2.

PSO2 Alpha Test 2 has two specific purposes, firstly to inspect the refinements and new elements of the second alpha test, and lastly to assess server load stability. This will be done by adding 50,000 more recruits to this alpha test.

http://bumped.org/psublog/wp-content/uploads/2011/12/Expression-Test.jpg

New features in character creation include an “Expression Test” that lets you test out facial expressions. You can now change your eyebrow color to match your hair, the min/max range for your height has increased, casts body parts can now morph, and casts can have humanoid faces.

http://bumped.org/psublog/wp-content/uploads/2011/12/Kyatadoran.jpg

There’s a new enemy called Kyatadoran. A dragon-type enemy with a long body, it can freely expand and contract its body giving you a long range attack. Famitsu thinks this is a boss grade enemy. (His boss status was mentioned in the Fan Briefing though.)

http://bumped.org/psublog/wp-content/uploads/2011/12/Tech-Charging.jpg

There were new improvements made to the battle portion of the game. Rangers and Forces could now Just Attack using their weapons. You can stop some of enemy’s attack ( for example: a powerful quick rush attack), by using Just Attacks. This was demonstrated with a Ranger who used Just Attacks to stop an enemy from charging at him. Your movement speed when you are charging techs is now faster than before, you can now charge technics through the sub-palette too.

http://bumped.org/psublog/wp-content/uploads/2011/12/special-ablities.jpg

Item Lab, you can customize your items by grinding, increasing attributes, and adding special abilities.

With grinders you can strengthen the power and defense of your items. When you strengthen your weapon you get a +1 grind value by the item’s name. You can increase this value to +10, however, if you fail a grind, the grind’s value go down. Fortunately your item will not be destroyed.

You can increase attribute values like (20% Fire) by composing the same weapons. The amount you can increase is influenced by the other weapon’s attribute and attribute values. You will need an item called “Synthesizer” to perform this action.

When you acquire a weapon or unit, it will sometimes have an ability attached. You can transfer this ability to other weapons and units with the “Add a Special Ability” feature. But be careful, rare special abilities have lower successful transfer rates.

http://bumped.org/psublog/wp-content/uploads/2011/12/PSO2-My-Room-Carpet.jpg

My Room is a feature taken from Phantasy Star Universe where can have up to 12 players in your room. You can set room furniture on the ground to whatever location you choose. You can change the designs of the whole room with a remodeling ticket. An item can be used to expand your rooms and place up to 3 separate rooms individually. (The demonstration showed you can set separate remodeling ticket for each of your rooms.)

http://bumped.org/psublog/wp-content/uploads/2011/12/PSO2-Mags-Humar.jpg

Mags are machine life forms, when you give them items they grow into various forms. Famitsu wants to talk more about mags in a follow up report to see whether or not they have photon blasts (To me it sounds like Famitsu is holding out on information.). Famitsu states Mags are not implemented in Alpha Test 2.

http://bumped.org/psublog/wp-content/uploads/2011/12/New-City.jpg

The futuristic city! Darker type enemies appear here!  Is this a city on some planet? If you look at the sky you can see some ridges along the circumference. Famitsu thinks this city could actually be a colony or an Arks ship. Anyway, there’s a boss enemy here that looks like a spider. If you jump on its back when it is down, you can attack its weak point. Famitsu states this new city area is not in the Alpha Test 2.
http://bumped.org/psublog/phantasy-star-online-2-fan-briefing-media-recap/

Videos from the 2nd briefing:
My Room - http://www.youtube.com/watch?v=iFkSzqXD2sU
Character Creation - http://www.youtube.com/watch?v=PRFLmf_JOI8
Combat System Updates - http://www.youtube.com/watch?v=S_vEzEMJSdY
Item Upgrade System - http://www.youtube.com/watch?v=EkX7OnEO79E
Menu and Interface - http://www.youtube.com/watch?v=t8J4SUCKeHI
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 13, 2012, 01:17:35 pm
More updates:
Quote
Interface Zoom and Character Stats
So a new feature in the Alpha Test 2 is that you can adjust your game resolution’s interface zoom. When your game resolution is high, you can set the interface zoom to (1.0x, 1.25x, and 1.5x) through the launcher.

http://bumped.org/psublog/wp-content/uploads/2012/01/Interface-Zoom.jpg

Zoom x1:
http://bumped.org/psublog/wp-content/uploads/2012/01/19-1080x1.jpg
http://bumped.org/psublog/wp-content/uploads/2012/01/19-1080x1b.jpg

Zoom x1.25:
http://bumped.org/psublog/wp-content/uploads/2012/01/19-1080x125.jpg
http://bumped.org/psublog/wp-content/uploads/2012/01/19-1080x125b.jpg

Zoom x1.5:
http://bumped.org/psublog/wp-content/uploads/2012/01/19-1080x15.jpg
http://bumped.org/psublog/wp-content/uploads/2012/01/19-1080x15b.jpg

According to the screenshot the stats have changed.
Quote
- HP
- PP
- 打撃力 (Striking Power)
- 射撃力 (Range Power)
- 法撃力 (Force Power)
- 技量: Ability (aka Skill)
- 打撃防御 (Striking Defense)
- 射撃防御: (Range Defense)
- 法撃防御 (Force Defense)
The element icons have changed and uses a black background instead.
http://bumped.org/psublog/pso2-interface-zoom/

Quote
Alpha Test 2 Improvement List
Applying for the second alpha test will end in 4 days, so if you haven’t already done so please apply as soon as possible. As for the day the 2nd Alpha Test starts, unfortunately it will not be announced today and you’ll have to wait for those details in the future.
An extremely long list of things to expect in Alpha test 2 was posted, which took a long time to go through. The changes described in previous posts are mentioned in this list. So let’s begin!
Quote
Race:
- Human / Newman / Cast, you can create a man or woman of your choice among the three races.
Quote
Character Creation:
- After you create your character, you will not be able to change your outfit or accessories in Alpha Test 2.
- Only a portion of the cast parts will be implemented in Alpha Test 2.
- Some new costumes, parts, hairstyles and accessories will be added to Alpha test 2.
- You can now morph the body and face of Casts like the other races.
- You can make your eyebrow color the same as your hair color.
- Min/Max range of your height has increased.
- You can choose whether your cast runs or hovers.
- You can choose 2 skin patters at the same time.
- Character Creation Redo and Undo Functions were added.
- Facial Expression Test added
- Costume and Parts Defense stats are gone. Defense stats are now based on your Base Stats and Units equipped.
- Unit graphic settings can be turned on/off through the item pack menu
Quote
Class:
- There are three classes, Hunter, Ranger, and Force. In Alpha Test 2, you can not change your class.
- There are no player specific levels in this game, instead your class level will determine your character’s level. Each class individually can go up to Level 20.
- In this test, if any of your characters go passed level 10, you will automatically join into the next test (the next scheduled test is the Closed Beta Test)
Quote
Skill Tree:
- Some skills are implemented in Alpha Test 2
- The organization and design of the skill tree has been completely redesigned so that it is easier to read and use.
- A new function lets you increase a skill’s level all at once
- Some new skills have been added like Just Counter and Just Reversal
Quote
Combat:
- A limited amount of weapon categories photon arts, and technics are available in this test.
- You can Just Attack using Ranged attacks and Technics
- You can hold down the attack button to automatically attack but you will not be able to just attack like this.
- Hunter’s Step and Ranger’s Dive Roll Invincibility frames have been lowered.
- It is now quicker to change from your normal movement animation to running (dashing).
- When you push lightly on the gamepad and your weapon is on your back, you will do the walking animation.
- “Guard” will cancel an attack action quicker than “Step”
- When you are charging a Technic, your movement speed doesn’t decrease, but you won’t be able to run.
- You can charge Technics at the sub-palette.
- For some attack-type technics, when you charge them, their power and behavior will change.
- You can now change which kind of attack your rod will normally do (ex. Change it from doing physical to technic attacks)
- The range of effect charged Resta has is now increased.
- Sword Photon Art “NovaStrike” can now be charged
- When your HP is completely full, you won’t be able to use recovery items.
- When using recovery items, the time period you can’t move, as well as the animation has now changed (details below)
- With wired lances and swords, your gear will no longer reset when you arrive at another area, or switch weapons.
- To differentiate the normal shooting style from TPS style, your normal shooting style will have less firing accuracy. (This is not speaking about a stat, it just determine how far off the bullets land from the actual target.)
- After you’ve placed a trap, you can detonate it at any time.
- The function to lock on to other players was removed therefore the follow run function has changed.
- There’s an option within the game to turn off the blur
Quote
Enemies:
- A portion of the enemies are in alpha test 2. These are limited to Darkers, Native, and Dragon types.
- A new boss called Kyatadoran was added to the volcano field
- Except for the large enemies, just attacks can overcome an enemy’s attack. (See Fan Briefing)
- Enemies of the same type will have differences (in stats) based on their size and abilities.
- Enemies of different types can attack each other.
- When boss enemies appear in a multiparty area, their name may have a prefix attached to their name. These bosses in particular have stronger powers and abilities, even changing the abilities of enemies nearby.
Quote
Mag:
- Mags will not be implemented in Alpha Test 2, they are scheduled to be available once the official game launches.
Quote
Quest:
- Volcano Cavern and Forest fields are implemented in Alpha Test 2
- You can make a new party when you choose a quest from the quest counter
- When starting a quest, you can now input a party name, comments and various party settings.
- There’s more information displayed when selecting a party from the list of parties.
- You can set to display whether you want to see HP bars over the heads of your party members (or other multi party players)
- Camp Ship has a quest counter and shop function
- You also do not need to get a quest at the  quest counter, you can go down to the field and start a “Free Field” quest.
- In Free Fields and some Arks quest, at the last area, all parties will get their own individual boss area. However a boss may also appear at any time before this.*
- When going from the Campship to the field, you can now go directly to the area the party members already went through.
- There will be some visual indication of the telepool within the camp ship when someone places a telepipe down on the field.
- The graphics of dropped item icons are now redesigned to improve the visibility and identity of the specified item.
Quote
Interrupt Event:
- Only a limited variety of Interrupt Events are in Alpha Test 2
- Those sudden trials that were a part of what’s called Interrupt Events are now known as “Emergency Trials”
- Emergency Trials can appear in Free Field quests.
- When you complete an Emergency Trial, your reward item is sent to the main storage box if your item pack is full. If your main storage box is full, then your item is sent to what’s called the “first storage.” This storage box can only hold 30 items, it will automatically delete old items to make way for new items if you reach this limit.
Quote
PSE:
- Only limited variations of Photon Sensitive Effect is in Alpha Test 2
- Changed the balance of the frequency and how long a PSE occurs
Quote
Interface:
- Various operation methods and interface problems were revised in Alpha Test 2
- When you first logon, you can set whether you want to use gamepad or kb/mouse
- You can change various settings with whichever control method you are using.
- The main menu is now iconized
- A quick menu to perform lobby actions was added for the gamepad.
- It is easier to look at the item details, and a specific button can be used to jump to a certain page.
- Improved the Icon Designs
- Made it easier to know when an item is locked in your item pack
- Improved the readability on the number of consumption items you have.
- An equipment menu added to main menu
- Enchants are now called “Special Abilities”
- You can move multiple items at the same time to the storage box
- At a shop you can buy and sell from storage
- Store meseta in the storage box
- Easier to see HP and PP of the characters
- Quest Goals or Emergency Trial Targets are now indicated by text on the screen.
- The map size will not change (close to far) when you arrive at another area in the field. (bug fix)
- Map size has increased since last test
- If a party member was far away, their relative position is still indicated on the map.
- An online status indicator stating “Looking For Party” and “Away From Keyboard” has been added.
- Loading Screen has changed
- Screenshot Function added.
Quote
Communication:
- A limited amount of manga iconography (ex. sweat drop) and autowords are available.
- Lobby Actions are the same as PSU, and these are only temporary.
- When the official game launches a new chat functionality will be added.
- Gamepad users can chat using any key on the keyboard instead of pressing C. This feature is available in “Direct Chat” mode.
- A feature was added that lets you go to the block your friend is on directly.
- Lobby Actions Alt +[A ~ Z]
- Press SHIFT+ENTER for cut-in chat preview and CTRL+ENTER for manga iconography and speech bubble variations.
- Chat log and Chat Channel are now separate
- Search for players at the Visiphone
Quote
My Room:
- A limited set of features are available for My Room in Alpha Test 2
- Unlike PSU, it is not 1 character per room, but rather 1 ship (server) per room.
- Only a limited amount of remodeling tickets and room items are available, you can purchase this at the room shop in the Arks Lobby.
- Various functions to interact with room items will be available once the official game launches but only “Sit” is available for room items in Alpha Test 2.
- The my room interface for this test is temporary and will be improved upon later.
Quote
Item Lab:
- Item Lab has 3 functions, “Item Grinding” “Attribute Grinding” and “Special Abilities”
- The cost, the success rates, the results of your customizations are all temporary and will be rebalanced later.
Quote
Story:
- A minimal amount of story will be discussed in Alpha Test 2. A full-scale story will be implemented when the official game starts.
Quote
Specs:
- Alpha Test 2 low end spec adjustments are not implemented.  The Alpha Test 2 spec requirements are higher than the official minimum requirements.
Quote
Save Data:
- Alpha Test 2 Data is not carried over to the next test.
Quote
Recovery Animation:
- Alpha test 2 has now changed the way the Recovery Animation was implemented. People found this animation unpleasant since your character would inject a recovery item into their body.
http://bumped.org/psublog/wp-content/uploads/2012/01/PSO2-Drink-animation.jpg
Now this animation has changed where you character drinks a recovery item instead.
http://bumped.org/psublog/phantasy-star-online-2-alpha-test-2-improvement-list/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 23, 2012, 10:02:14 am
Quote
Bonkohara tweeted that they are starting to send out the Phantasy Star Online 2 Alpha Test winner emails. Check your email box and spam folders to see if you got in. If you were invited you can sign into the PSO2 Alpha Test Login site here.
http://pso2.jp/alpha2/
Sakai plans to announce the dates of when the Alpha Test 2 will start later this week.
http://bumped.org/psublog/

I got an email today saying that I got in the alpha, when the alpha starts I'll get some pictures to post and I might record some videos. :D

Also, I'll be able to say how well the alpha runs in some different PCs. These are the PC specifications I'll be able to test:
Quote
Upper Mid end PC:
- AMD Phenom II X4 955 (quad-core 3.2GHz), AMD Radeon HD6850 1GB GDDR5, 4GB DDR2 800 Memory, 1440x900 screen resolution.

Mid end PC:
- Intel Core 2 Duo E7400 (dual-core 2.8GHz), AMD Radeon HD4850 512MB GDDR3, 4GB DDR2 1066 Memory, 1920x1080 screen resolution.

Low end Laptop:
- Intel Core 2 Duo T7200 (dual-core 2.0GHz), AMD Mobility Radeon X1600 256MB GDDR3, 2GB DDR2 667 Memory, 1280x800 screen resolution.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on January 23, 2012, 10:07:19 am
Wow ezo you lucky bastard  8)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 23, 2012, 10:12:38 am
Wow ezo you lucky bastard  8)
Seems like quite a few english speaking players got in the alpha as well, as seen in this PSO-World forums topic:
http://www.pso-world.com/forums/showthread.php?t=192851
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on January 24, 2012, 02:23:05 am
I'm jealous, ezo =P not that my PC could run the game anyways.. but that won't stop me from being jealous. I wanna play PSO2 so bad.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 24, 2012, 11:03:42 am
I'm jealous, ezo =P not that my PC could run the game anyways.. but that won't stop me from being jealous. I wanna play PSO2 so bad.
PSO2 alpha 2 requirements are not really high, plus looks like the final version is going to have even lower requirements (of course to run at high settings most likely it's going to need a rather decent PC).
When the alpha 2 starts, I'll post here how well it runs on both my main PC, my brother's PC and my 5 years old laptop. :P

Looks like a 2nd wave of emails was sent today, more users in PSOW are reporting that they got in the alpha 2.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 25, 2012, 08:49:23 am
The alpha 2 schedule is here, going to start a bit sooner than I expected:
Quote
Hello guys, for those who are in the PSO2 Alpha Test, you can now start downloading the client to connect to the game when the Alpha Test 2 servers are up. The download size is about 1.2GB.

Alpha Test 2 Start Dates:
- January 27th, 16:00 to 23:00 JST
- January 28th, 18:00 to 26:00 JST (note: in Japan they add hours to "24:00" when a schedule runs a bit into the following day)
- February 1st, 16:00 to 23:00 JST
- February 3, 15:00 through Feb 4, 23:00 (32 hours continuously)

Alpha Test 2 Start Dates GMT (Lisbon/London) timezone:
- January 27th, 07:00 to 14:00
- January 28th, 09:00 to 17:00
- February 1st, 07:00 to 14:00
- February 3rd, 06:00 to Feb 4th 14:00

Alpha Test 2 Start Dates Eastern Standard Time:
- January 27th, 2AM to 9AM
- January 28th, 4AM to 12PM
- February 1st, 2AM to 9AM
- February 3rd, 1AM to Feb 4th 9AM

Alpha Test 2 Start Dates Pacific Standard Time:
- January 26th, 11PM to 6AM
- January 28th, 1AM to 9AM
- January 31st, 11PM to 6AM
- February 2nd, 10PM to Feb 4th 6AM

When it comes to me sharing my impressions from the alpha, this is what I'm planning on doing.
- After the first day of testing is over, I'll share my first impressions here, post a few pictures, and how the game performs.
- Monday and tuesday I'll try to upload a couple of videos from the Forest area, one run with a FOnewearl and one with a HUmar.
- Thursday I'll upload another video from the Forest area, this time with a RAcaseal.
- In the final day of testing, I'll try to record a duo run (with me and my brother) through the Volcano area, most likely it'll be uploaded in the following monday.

Just a note about the 3 forest videos I'm planning on doing, it depends on how many characters can be created on the alpha, if only 1 can be created, then I'll just do 1 forest video with the FOnewearl, and then the duo video of the volcano area.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on January 25, 2012, 08:54:52 am
You know, this could make for some awesome exclusive SEGAbits article content. Perhaps reach out to Sharky and George and see if they would make you an official PSO2 correspondent? I'd love to see this stuff featured on the main page and not just confined to the forums.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 25, 2012, 09:01:30 am
You know, this could make for some awesome exclusive SEGAbits article content. Perhaps reach out to Sharky and George and see if they would make you an official PSO2 correspondent? I'd love to see this stuff featured on the main page and not just confined to the forums.
I'm not good at writing articles, but the info, pictures and videos that I post here in the forums can be put into the main page. :P
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on January 25, 2012, 09:39:54 am
Oh yeah, I didn't mean you'd be a writer, I just meant you could send one of us your pics/videos and we'd present it on the main page.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 25, 2012, 11:51:22 am
Picture of the configuration tool used in PSO2 (an user in the PSOW forums translated it into english):

(http://i.imgur.com/2O2lQ.jpg)

When it comes to graphics settings, there are some hidden settings in the configuration file, the value of those settings is changed when changing the quality presets. If I'm not mistaken, while those settings don't appear separately in the configuration tool, some of them (if not all) could be changed in-game in the first alpha.

Quote
Shadows
- Quality: low/middle/high
- Player: false/true
- Object: false/true
- Land: false/true
- Friend: false/true
- NPC: false/true
- Enemy: false/true

Display
- Effect Draw Distance: 10~100
- Background Draw Distance: 10~100
- Simple Model Number: 12~100
- Detailed Model Number: 5~30

Functions
- Reflection: false/true
- Light Geography: false/true
- Light Shaft: false/true
- Light Effect: false/true
- Depth: false/true
- Bloom: false/true
- Blur: false/true
- Anti-Aliasing: false/true (independently of the preset, it seems to be always set to "true")

There's also a setting called "MultiThread", but it seems to be always set to "false", independently of the preset. Probably this setting doesn't matter, since even with it set to "false" all my 4 CPU cores are being used, at least when the game is in the title screen.

Another thing, the framerate. On my main PC, the title screen runs at 63fps, be it with everything on the lowest setting or on the highest setting (resolution 1440x900).
On my 5 years old laptop, at the lowest settings and resolution 1280x800, the title screen runs at around 35~50fps.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on January 25, 2012, 12:35:13 pm
thats awesome ezo!  Can't wait to read your impressions.  This is probably my most anticipated game of the year.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 27, 2012, 10:18:12 am
Now that the first day of the alpha is over, here are my first impressions.

It was fun, it managed to mix elements from both PSO and PSU while being better than both, even in its alpha state.
I didn't play as much as I wanted too, had to get used to the menus, plus I had to switch to a different Ship (server), since the ship I first chose was too laggy (there were 2 ships, but characters aren't shared between them, they were like 2 separated servers).

Gameplay:
When it comes to gameplay, I only played as a Force, and when compared to PSO and PSU, Forces are much more fun to use now in PSO2, mostly thanks to the ability to charge techniques, being able to combo techs in the middle of normal attacks, the dodge teleporting skill, and being able to switch between the normal camera and TPS style camera.

When using the Gunblade weapon, instead of using the dodge teleporting skill it uses the Hunter step dodge, but now the Hunter step dodge is much more balanced than in the first alpha. There's a delay between dodges, plus after the dodge the player is forced to "walk" for a few seconds before he goes back to running.
Not only the step dodge can't be spammed like before, running now covers more distance than trying to spam the step dodge.

Controls:
I only played with keyboard and mouse, didn't try with a controller, but using the mouse to attack and control the camera is much better than only using the keyboard (PSOBB and PSU only used the keyboard). I have more control when using the mouse for the camera.

The only annoyance I have with the keyboard+mouse controls is related to the dodge skill. To use the dodge skill I have to double tap any of the directional buttons (WASD), but the time allowed for the dodge skill between the 2 taps is too high, I ended up using the dodge accidentally sometimes (for example, when trying to adjust my direction, i would be pressing forward and would slowly tap left or right, but I would use the dodge skill instead).

Music:
Not only the music is great, the transitions between calm music and battle music give a much better feeling to the game when compared to games with static music like PSU/PSPo2. So far the only music track I don't like is the quest ending/quest reward music, it's kinda repetitive.

Graphics:
The graphics are nice, but it could have had a better draw distance, sometimes things in the distance like trees, rocks, or even the background may look kinda blurry and sometimes there's some sort of flickering. Since it's still in alpha, this may improve until the release.

Framerate:
So far in my main PC only the lobby has a kinda mid~low framerate (20~40 fps range), in the parts that matter (down in the planets where we fight the monsters) it stays always at ~60fps (more exactly 63 fps), at least in the forest/jungle area, haven't played in the volcano area yet.
Haven't tried the game in my laptop yet though.

Pictures:
Here are a bunch of pictures I took today.

First, the character selection, I took a picture of each of the default Race/Gender/Class combos:
Human male:
HUmar - http://img19.imageshack.us/img19/7687/pso2001.jpg
RAmar - http://img96.imageshack.us/img96/3888/pso2002.jpg
FOmar - http://img651.imageshack.us/img651/4139/pso2003.jpg

Human female:
HUmarl - http://img28.imageshack.us/img28/6583/pso2004.jpg
RAmarl - http://img844.imageshack.us/img844/2186/pso2005.jpg
FOmarl - http://img526.imageshack.us/img526/5776/pso2006.jpg

Newman male:
HUnewm - http://img864.imageshack.us/img864/1788/pso2007.jpg
RAnewm - http://img109.imageshack.us/img109/5980/pso2008.jpg
FOnewm - http://img337.imageshack.us/img337/8666/pso2009.jpg

Newman female:
HUnewearl - http://img217.imageshack.us/img217/5706/pso2010.jpg
RAnewearl - http://img718.imageshack.us/img718/4087/pso2011.jpg
FOnewearl - http://img843.imageshack.us/img843/1453/pso2012.jpg

Cast male:
HUcast - http://img213.imageshack.us/img213/4388/pso2013.jpg
RAcast - http://img195.imageshack.us/img195/5107/pso2014.jpg
FOcast - http://img820.imageshack.us/img820/4105/pso2015.jpg

Cast female:
HUcaseal - http://img80.imageshack.us/img80/2205/pso2016.jpg
RAcaseal - http://img813.imageshack.us/img813/2650/pso2017.jpg
FOcaseal - http://img840.imageshack.us/img840/6378/pso2018.jpg

Some random pictures of my character:
http://img337.imageshack.us/img337/9529/pso2019.jpg
http://img850.imageshack.us/img850/6084/pso2020.jpg
http://img21.imageshack.us/img21/7091/pso2021.jpg
http://img689.imageshack.us/img689/2226/pso2022.jpg
http://img69.imageshack.us/img69/5012/pso2023.jpg

Pictures of basic and charged techniques:
Foie - http://img41.imageshack.us/img41/2393/pso2026.jpg
Charged Foie - http://img109.imageshack.us/img109/5914/pso2027.jpg
Zonde - http://img685.imageshack.us/img685/853/pso2024.jpg
Charged Zonde - http://img855.imageshack.us/img855/324/pso2025.jpg
Barta - http://img215.imageshack.us/img215/9959/pso2030.jpg
Charged Barta - http://img696.imageshack.us/img696/4804/pso2031.jpg
Resta - http://img845.imageshack.us/img845/6456/pso2028.jpg
Charged Resta - http://img705.imageshack.us/img705/405/pso2029.jpg

About my plans of making videos, I'm not sure yet, but most likely I'm not going to make videos of a Ranger and Hunter character going through the forest area, might just do videos with my Force (in the end it'll depend on how I use my time during the alpha).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on January 27, 2012, 11:34:50 am
Awesome stuff! Thanks! I've made a post on the front page directing readers here. :D
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Emmett The Crab on January 27, 2012, 06:42:23 pm
It will be a big disappointment if this doesn't come west, and to consoles.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on January 27, 2012, 08:48:04 pm
Great impressions.  Glad to know that it's fun to play.  Ultimately thats all that matters.  For reference, did you enjoy PSU?  As a pretty serious psu h8ter do you think I'll enjoy the game?  Does the combat feel like it involves good timing and strategy?  Those were two elements severely lacking from PSU's combat. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on January 28, 2012, 03:00:35 pm
Now that the 2nd day of the alpha is over, I can offer some more insight about the PSO2 alpha.
I got to play from level 5 to 14, played through a bunch more quests from the forest area, tried a bit of the forest free field, and played a few quests from the volcano area.

First to Rarrappy questions, I enjoyed some things about PSU but the game had too many big flaws, and it was poorly managed in the west.

When it comes to the combat, it's possible to just button mash the attacks, they even added an "hold attack button and the player attacks automatically" feature due to requests from japanese players. ._.
But, timing the attacks properly with the "just attack" system will provide better results than those who just button mash or hold the attack button.

When it comes to strategy during combat, PSO2 is alot better than PSU. Not only players get some defensive or evasive elements (the guard skill for hunters, and the different dodge skills) instead of the only means of defense being a random number generator (there seems to be no accuracy or evasion stats in PSO2), some enemies have their own defensive methods (for example, one type of enemies has a shield in one arm, if the player attacks from the side where the shield is or from the front, that enemy will block the attack).

Anyway, here are my impressions from what I played today.

Areas:
So far I played mostly in the forest area, but also played a bit in the volcano area.
Other than the first quests, the stages are quite open, unlike the stages in PSU. I had to look at the map quite a few times to know where I was going or where I went to previously, since there's quite a few branched paths, and most of the paths end in dead ends, so I have to go back and try a diferent path (when going back, most of the times new enemies appear in the way).

Environmental Hazards:
Other than traps, there's some environmental hazards, like the lava in the Volcano area.

One hazard that surprised me, from the volcano area, I'm not sure what exactly happened since it was so fast, I probably went through a small place that had vapour appearing or something, the only think I saw was fire appearing in the place where I was and my character being thrown away a few meters, haha.

One thing that I've heard from another player but I haven't experienced myself, in the forest area sometimes it randomly starts raining, apparently someone was struck by lightning during the rain. o_o;

Free Fields:
Finally got to try the free fields, got access to them after either the 3rd quest, or after another quest that appeared in a second section of quests, a quest that ended in a boss.
Anyway, the free fields are a bit like the non-quest areas from PSO, but there's one big difference. When I was first playing through the Forest free field, suddenly some players from a different party appeared and started helping me, that was a surprise, but basically this means that the free fields are multi-party areas (basically these fields allow for up to 12 players).

Interrupt Events:
These are events that appear randomly throughout any quest or free field, they include killing a number of enemies, inflicting enough damage to rappies to capture them before they escape, protecting a NPC ship from enemies that start attacking it, or even having to defeat a boss that randomly appears throughout a normal area instead of the specific boss area.
I thought these would be annoying at first, but they're actually rather interesting and keep things fresh, plus SEGA plans on having more varied interrupt events in future tests or in the final version of the game.

Photon Sensitive Effect:
These happen rather often, but due to language barriers, I don't really know how they work or what bonuses I was getting with these, the only thing I know is that the PSE levels up by defeating enemies.
When I played during a free field I had a PSE Burst happen (according to the Phantasy Star fan blog the PSE Burst is the final level of the PSE), several waves of enemies started appearing to attack us while a timer was going down. After we killed enough enemies, a Cross Burst happened and the timer went up a bit, so we had more waves of enemies to kill. This part was quite fun. :P

Pictures:
Here are the pictures from the day. First pictures from Gizonde:
Gizonde Razonde - http://img819.imageshack.us/img819/6876/pso2032.jpg
Charged Gizonde Razonde - http://img546.imageshack.us/img546/6734/pso2033.jpg

And a bunch of random pictures:
http://img252.imageshack.us/img252/4462/pso2034.jpg
http://img69.imageshack.us/img69/3009/pso2035.jpg
http://img543.imageshack.us/img543/6867/pso2036.jpg
http://img31.imageshack.us/img31/9997/pso2037.jpg
http://img718.imageshack.us/img718/2236/pso2038.jpg
http://img15.imageshack.us/img15/5321/pso2039.jpg


Unfortunately I didn't record any video today after all. I was planning on making a video of the free field, but seeing as how it's a multi-party area, I'm going to make a video of the forest quest than ends in a boss in the next test (which is wednesday).

Also, some misc news about the first 2 days of the alpha test. The peak number of concurrent connections in the first day of the test was a bit over 19000, and in the second day it was nearly 23000 (and it wasn't more than this because of the limits of the server, both ships were nearly full).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on January 28, 2012, 03:20:47 pm
Thanks for all these ezo. It seems the more I read, the more I see... the more jelly I get.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on January 29, 2012, 10:56:15 am
I think from what I read, I only have feedback about 2 things. (well assuming the alpha testers know what they are talking about)

Balancing: This is very general and applies not only to the characters, but the enemies as well. I remember the first booma slapping the shit out of me. The AI needs to attack when he gets the chance, and I saw very little of this. They do an awful lot of damage however, but I think this is where the balance should be applied. Make them do alitttle less damage in return of better AI. It would feel much natural that way. The characters themselves probably need some balancing too. I read that the magic's aren't balanced from each other? (let me hear ure thoughts ezo since u play with a force).

Press attack button on timing: So PSU's button mashing was allready a bit of a turnoff to me, but it was a different game with a different mechanic. Love or hate it, it was not meant to be PSO'ish in the first place.

I love the timing aspect of attacking in PSO. Yes after a while it would become an automation when mastering it, but still it didn't encourage button mashing and had a bit of a learning curve. Button mashing got u nowhere.  It felt good, that's for sure. To me this is a signature mechanic to PSO....

So I am reaaally dissapointed that you can hold on the attack button to keep attacking. I'm baffled that no one has mentioned this anywhere. Am I nitpicking?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: crackdude on January 29, 2012, 11:01:07 am
Am I nitpicking?
Yes.

Although I do have to agree, the button timing thing was nice. But it really just separated the noobs from the ultra-noobs. After playing for a couple of hours it's nothing but a nuisance.

So..yeah, fuck it. I'm cool with this. As long as they add a bit more spice and variety to the combat..
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on February 01, 2012, 02:11:01 pm
Another day of the alpha is over, today don't have much info to share, since I spent most of my time in stuff I've done before or failing a quest I have no idea how to complete. :P

In the quest I haven't been able to complete, there's a creepy red orb, I tried attacking it or attacking its tentacles but wasn't able to complete the quest, maybe I have to kill the enemies there before it explodes?

Video of someone else doing this quest and failing:
http://www.youtube.com/watch?v=OilQpqPXaRA&t=06m05s

For those who're interested in checking PSO2 Alpha 2 videos, here's a topic from the PSO-World forums, there's alot of videos in the first post, which keeps being updated with new videos.
http://www.pso-world.com/forums/showthread.php?t=192904

I recorded one video in today's alpha, it's 50 minutes long and compressed it's around 3.25GB, probably it'll be fully uploaded between tomorrow night and friday morning (Europe timezone).

To end this post, here's a few more techniques pictures:
Anti - http://img827.imageshack.us/img827/8830/pso2040.jpg
Charged Anti - http://img849.imageshack.us/img849/3152/pso2041.jpg

And the last one, I'm doing a charged Razonde while jumping, which has more range than when it's done on the ground:
http://img713.imageshack.us/img713/2131/pso2042.jpg
http://img829.imageshack.us/img829/9353/pso2043.jpg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on February 02, 2012, 04:36:46 pm
Just finished uploading this:
http://www.youtube.com/watch?v=Hm84WPczuT0

Running through the forest area with a FOnewearl.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on February 03, 2012, 01:00:38 pm
Today and tomorrow are the last days of the alpha, I reached level 20 (highest level in the alpha) and completed all quests, so now I'm taking a break until my brother gets home.
I'm going to try to get 1 or 2 videos from the volcano area, but it's possible that I might end up not recording anything.

Anyway, the areas in PSO2 are divided in parts like the areas in PSO (for example Forest 1 and Forest 2), and each part/block has differences in the environment, so I took a picture from each of the blocks.

Forest area block 1 - http://img109.imageshack.us/img109/8076/pso2044.jpg
Forest area block 2 - http://img96.imageshack.us/img96/8443/pso2045.jpg
Volcano area block 1 - http://img829.imageshack.us/img829/2972/pso2046.jpg
Volcano area block 2 - http://img545.imageshack.us/img545/4467/pso2047.jpg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on February 03, 2012, 02:46:09 pm
cool man, really appreciate your media/impressions.  Glad to hear the game is coming along nicely.  Couple observations

-it seems like with all the jumping and dodging, it's awfully difficult for enemies to land a hit.  Hopefully they'll also introduce more enemies that attack based on the new mechanics introduced (an enemy that hits the ground to make a shockwave that the player has to jump over or an enemy that has an invincible charge that you have to dive out of the way of would be most welcome)

-right now it seems like the level design favors big wide open areas.  This isn't a bad thing per se, but it would be nice if there were some narrow rooms/areas for contrast.  That was visually one of the most successful elements of the original PSO.  It was breathtaking in caves to finally reach this room http://desmond.imageshack.us/Himg502/scaled.php?server=502&filename=caves.jpg&res=medium after you had spent the majority of the level in closed areas. 

-The differences between forest 1 and forest 2 are too subtle.  In PSO, f2 was stormy and over cast.  It was a complete change of atmosphere that heightened the tension.  Would be nice to get some of that in here.   

These aren't major complaints and the game does look solid.  But it's the little things that end up separating the good games from the great ones. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on February 03, 2012, 02:53:12 pm
With everything I've seen on PSO2 I think the game looks awesome but there are two things that really bother me.

First is that so far the enviroments lack... Something. They are kind of dull. The forest is all a very boring shade of green, there are no real set peice locations or interesting things going on and the same can be said for the caves... From room to room it's all very monotonous. They really need to introduce some more colour, more exciting things into the enviroments.


The second is the passive enemy AI which has been in most PSO games... I want them to fight back agressively. There are moments when they just stand still and accept that they are being killed. Give me enemies that fight back and convince me that they really WANT to survive.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on February 03, 2012, 03:00:27 pm
It was breathtaking in caves to finally reach this room http://desmond.imageshack.us/Himg502/scaled.php?server=502&filename=caves.jpg&res=medium after you had spent the majority of the level in closed areas. 

Oh my god I loved that room! So true, you got there and you were like "woh..". lol, looking back at the graphics now, its so not jawdropping. But then it seemed so damn cool.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on February 03, 2012, 06:38:56 pm
Yeah tbh ragrappy is expressing the exact same concerns I have. The changes between parts of the levels varied greatly. Everyone probably loved entering cave 2 for the first time after struggling (I know I struggled alot in my first single player walkthrough) through alot of quests that ended in cave 1 itself.

Pso 2 thus far doesn't have that at all so im realllllly hoping they're taking notes of the first game like that. And yeah I agree about the narrow places as well, but I especially think that there should be environments that feel distinct with some architecture or for example a humongous tree or whatever, within the forest. Everything looks too samey for my taste.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on February 03, 2012, 09:45:07 pm
Managed to get a picture of lightning striking the ground:
http://img217.imageshack.us/img217/2888/pso2048.jpg

Today I had a rather fun moment in PSO2 in the forest area. First the interrupt event "Code Protection" started, a ship dropped down and I had to protect that ship from enemies while it was being repaired. During the repairs lightning started striking the ground occasionally like in the picture.
After the repairs were done, the ship started to lift off, but then it dropped to the ground again and a new code Protection started. During the 2nd round of repairs, a PSE Burst started, which means that more enemies were appearing to either attack me or the ship. :P

Anyway, I managed to record a couple of videos from the Volcano area today, one that ends in the Dragon boss and another that ends in the Kyatadoran boss (a serpent like lizzard). Most likely going to upload one of the videos monday and the other either tuesday or wednesday.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: batfax on February 04, 2012, 03:59:25 pm
I got to have a day playing PSO yesterday thanks to friends of friends letting me use their account. Unfortunately, I didn't really look at the technical aspects but I can say that there did seem to be a benefit to using proper timing. It just wasn't required. Anyway, here's a couple shots I got in the few hours I played:

Explosions: http://img825.imageshack.us/img825/1651/pso20120204011519059.jpg

Two parties meeting: http://img825.imageshack.us/img825/6308/pso20120204002825050.jpg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on February 09, 2012, 07:40:58 am
Me and my brother going through the volcano area and ending in the Vol Dragon boss.
http://www.youtube.com/watch?v=tbHKFr6jb_I

I have another video ready to be uploaded, also from the Volcano area, but ending in the Kyatadoran boss, but my connection has been rather unstable in the last few days, so dunno when I'll upload it.

On another news, RAnewm concept art:
(http://bumped.org/psublog/wp-content/uploads/2012/02/newman-ranger.jpg)

http://bumped.org/psublog/phantasy-star-online-2-newman-ranger-male-costume/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on February 13, 2012, 08:40:53 am
My last video from the alpha 2 test, another video from the volcano area, but one that ends in the Kyatadoran boss:
http://www.youtube.com/watch?v=2knukPxMhRE

Also, a bit of info that I got wrong. I thought that the free fields were the only multi-party areas, but according to other players, some blocks in the quests themselves are also multi-party areas.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 02, 2012, 04:51:59 pm
RAnewearl concept art:

(http://bumped.org/psublog/wp-content/uploads/2012/02/pso2-ranewearl-concept.jpg)

Alpha 2 statistics report:
http://bumped.org/psublog/pso2-alpha-test-2-players-report-and-ranewearl/

And a new feature that appeared on Phantasy Star Portable 2, boosted enemies:
Quote
Today Sakai has completed postrecording work! But let’s talk about Boost Enemies, something coming in the next test.

A concept taken from Phantasy Star Zero and Phantasy Star Portable 2, Boost Enemies are stronger versions of regular enemies. So far, boost enemies looked identical to the regular version but had an aura effect, but this will change a bit in PSO2.

Now that the Darkers exist, they will greatly affect the enemy’s appearance.

(http://bumped.org/psublog/wp-content/uploads/2012/03/Boost-Enemy-PSO2.jpg)

(http://bumped.org/psublog/wp-content/uploads/2012/03/Boost-Enemies-PSO2.jpg)

Wow they have a red tinged body and look slightly grotesque. Boost enemies will be stronger and difficult to defeat compared to regular enemies. However, they have a weak point. There’s a core sprouting out of the body which you can see in the screenshots. Aim for this area. Killing these boost enemies also provides you with better drops.
http://bumped.org/psublog/phantasy-star-online-2-boosted-enemies-ramarl-and-fomar/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 09, 2012, 08:51:48 am
PSO2 announced for the PS Vita and concept art of non-default costumes.

Quote
Sakai has officially announced Phantasy Star Online 2 for Playstation Vita coming in 2013. The preview looks like it’s running the shader-less version of the game.

[youtube]http://www.youtube.com/watch?v=-5OMPhKLhXQ[/youtube]

Although it may look so low res currently, keep in mind that the PSVita version is less than 10% complete. The 3d models, shadows, and shaders are at the lowest setting. These will be improved upon once the game is optimized so it can look close in comparison to the PC version.

The PSVita version shares the same server, the same data, and the same characters. Therefore the game saves are stored online and it shall be an online only game.

Female -non default- costume:

(http://bumped.org/psublog/wp-content/uploads/2012/03/female-costume.jpg)

Male -non default- costume:

(http://bumped.org/psublog/wp-content/uploads/2012/03/male-costume.jpg)

You may see these costumes in the next test, but they won’t be shown in the character creator. So how will you get to see them? You’ll have to wait for more information to find out! Next week some news will be coming out! See you next time.
http://bumped.org/psublog/phantasy-star-online-2-for-playstation-vita-announced/

The Vita version makes me a bit worried about post release updates, it's possible that the existence of the Vita version could limit the ammount of new content that could be made after the release, but I guess we'll see how it works out in the future...
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on March 09, 2012, 09:44:28 am
Wow that's a smart decision so close after its launch. This will surely be a great boost for the franchise against monster hunter :d
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 09, 2012, 10:16:36 am
About my worries with the Vita version, someone in another forums posted this:
http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514 (http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514)

Sony removed the PSN limitations for a free-to-play MMO when it comes to patching/updates, let's hope that they do this for PSO2 as well.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sieghardt on March 10, 2012, 12:51:36 am
March 18th is gonna be a good day
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on March 10, 2012, 03:18:22 am
March 18th is gonna be a good day

What is happening march 18th? did i miss something?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 10, 2012, 08:30:15 am
What is happening march 18th? did i miss something?
Quote
PSO2 will be playable at this year’s Dengeki Game Festival which starts March 18, 2012. It looks like they’ll use an Alienware Desktop machine.
http://bumped.org/psublog/border-break-air-burst-and-sega-heroine-collection/

Also, some unrelated news, some people have been checking out the files in the alpha versions of PSO2, there's stuff related to the localization of the game into other languages:
Quote
Here's some localization info:

Between Alpha 1 to Alpha 2 they added the Title screen in different language directories, here is a list:
  • language/ch/ui_title_logo.ice
  • language/de/ui_title_logo.ice
  • language/en/ui_title_logo.ice
  • language/es/ui_title_logo.ice
  • language/fr/ui_title_logo.ice
  • language/it/ui_title_logo.ice
  • language/jp/ui_title_logo.ice
  • language/ko/ui_title_logo.ice
  • language/tw/ui_title_logo.ice

Take a wild guess on what those stand for.

Each of these contains the title screen textures, here is the JP one:
http://dl.dropbox.com/u/12804628/PSO2/Tools/Textures/ui_title_main_logo01_jp.png (http://dl.dropbox.com/u/12804628/PSO2/Tools/Textures/ui_title_main_logo01_jp.png)
http://dl.dropbox.com/u/12804628/PSO2/Tools/Textures/ui_ef_tex_jp.png (http://dl.dropbox.com/u/12804628/PSO2/Tools/Textures/ui_ef_tex_jp.png)

Here is the EN one:
http://dl.dropbox.com/u/12804628/PSO2/Tools/Textures/ui_title_main_logo01_en.png (http://dl.dropbox.com/u/12804628/PSO2/Tools/Textures/ui_title_main_logo01_en.png)
http://dl.dropbox.com/u/12804628/PSO2/Tools/Textures/ui_ef_tex_en.png (http://dl.dropbox.com/u/12804628/PSO2/Tools/Textures/ui_ef_tex_en.png)

Things to note:
  • All the ones except JP seem to be outdated, they have since moved the "Press Enter" somewhere else. Which is also now called "Push Enter Key."
  • The EN one has the Japanese below PSO2 removed. (On the big one.)
  • All the other language files are mostly the same to the EN one, but they still keep the JP text under all the PSO2s, only small difference in some of them is that the ©Sega is colored a bit differently.

While they obviously haven't made much progress localizing it they have already made directories and files for those languages, quite safe for me to say they are planning to localize to those.
http://www.pso-world.com/forums/showpost.php?p=2722909&postcount=203

Quote
Right. Forgot to post this, more Localization stuff:

There is also 2 different opening movie files for the Sega logo. (JP & US)

Differently colored as they have been for the regions in the past.

You can see the usual difference of the logos on their sites: http://www.sega.jp/ (http://www.sega.jp/) & http://www.sega.com/ (http://www.sega.com/)

Well here's PSO2's, JP:
http://dl.dropbox.com/u/9259868/pso2_jp_sega.png (http://dl.dropbox.com/u/9259868/pso2_jp_sega.png)

US:
http://dl.dropbox.com/u/9259868/pso2_us_sega.png (http://dl.dropbox.com/u/9259868/pso2_us_sega.png)
http://www.pso-world.com/forums/showpost.php?p=2723466&postcount=222
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on March 10, 2012, 12:20:42 pm
ahhh.. yes! english loclization files.. xD thanks for posting those, made my day
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 12, 2012, 11:27:12 pm
More news about the Vita version:

Quote
After the news of PSO2 on Vita, Sakai received some feedback from the Phantasy Star veterans over his decision to make both versions cross playable. Generally the concerns stem from the handling of Phantasy Star Universe on PS2, how the PS2 version handicapped the updates for the PC version.

When making PSO2 for the Vita, he understood that you all would be wary of such a product, but under careful consideration and examination, they decided PlayStation Vita could indeed handle such a game.

Can PSO2 Vita even handle large-scale updates?

The PlayStation 2 version of PSU couldn’t support any large-scale updates at all, they couldn’t add any stages nor enemies.  But in terms of what they support, PlayStation Vita and PlayStation 2 are two totally different platforms.

For one, there were PlayStation 2′s without a hard drive so of course you could not add more stages, or enemies, or even huge system updates. However the Playstation Vita can certainly handle it all.

Wouldn’t it be easier to cheat on such a device?

Well in the past, Phantasy Star Online and Phantasy Star Portable 2 stored data offline making it easier to cheat. Even so, they still were able to support the games by banning accounts of cheaters. PSO2 is online only, so data is stored online to keep it secure.

3G Players

Phantasy Star Online 2 can be played on 3G or Wifi! But the amount of data that’s supported on both is considerably different. On Wifi, data speeds were close enough in comparison to PC players. However, for 3G, it will be difficult for the data speeds to catch up, so they have plans to do something separate when you are on that network. (Sakai did not go into detail as to how different the data communication would be on 3G.)

About Cross-Platform playing on Vita and PC

It is possible for the Vita version to play at the same time with the PC version. However, Vita players would have to undergo their own beta testing to see if things go smoothly. It is not what they are aiming for, but depending on the results they may have to say, “PC and Vita players can not play together at the same time.”

They received lots of requests on how people wanted to play PSO2 on something other than PC. So they decided to give the PlayStation Vita a shot as a new alternative way to play this game.

March still has some more announcements to go through. By the end of the month, Sakai plans to make announcements about the next test!
http://bumped.org/psublog/concerns-about-phantasy-star-online-2-vita/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 14, 2012, 03:20:18 pm
News about the beta test:
Quote
Through various interviews we’ve long known that new weapon classes we’re going to be added into the game. For those who have read up on datamining of Alpha test clients would already know what weapon classes are hidden deep inside the data. But today we have our first confirmations to these weapon types. This was posted within Famitsu’s PSO2 Beta Test article, which Shougai summarized.

New Weapon Class: Partizan
- Hunter Exclusive
- Quick Attack
- Wide area attack
- It has a special action called “舞い dance?” (We’re not quite sure in what way the move actually looks like.) this speeds up your gear which eventually makes it likely that you’ll release some kind of forward shockwave.

New Weapon Class: Launcher
- Rangers Exclusive
- A heavyweight high power shooting weapon
- You hold this gun beside the body like PSU’s Grenade Launcher.
- Wide range blast.

New Weapon Class: Talis
- Force Exclusive
- Throw cards to directly hit the enemy
- Throw cards and a technic is fired off from the card.
*You could throw a card at a party member and make it cast resta
*You could throw a card in the sky and cast a wider range Razonde technic.
(Don’t know if you are supposed to jump to throw cards in the sky.)

Mags
- Mags have photon blasts
- When a mag does a photon blast it changes into a “幻獣” mythical beast.
- For example, it can change into something resembling a unicorn.
- The player can act freely during a photon blast too.

Lobby
- The Arks lobby has been renovated.
- In the center there’s a elevator that transports you between 2 floors.
- The upper level is called the Gate Area where you can receive quests.
- The lower level is the shop area and rest area.
- Shougai says the lobby is reminiscent of PSO ep2 Lab area.
http://bumped.org/psublog/what-new-weapons-are-in-store-for-phantasy-star-online-2-beta-test/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on March 14, 2012, 03:24:42 pm
Just want to say, ezodagrom, that I really appreciate the updates. Might not post a lot, but I do read every one!

Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 15, 2012, 08:51:32 am
Closed Beta Famitsu Scans
Quote
New lobby sitting pose, and Mags have Photon Blasts.

(http://bumped.org/psublog/wp-content/uploads/2012/03/new-lobby-and-poses.jpg)

Photon Blasts turn your mag into a mythical creature, like Unicorns.
During a photon blast, the player and the creature can attack together.

(http://bumped.org/psublog/wp-content/uploads/2012/03/mag-photon-blast.jpg)

The partizan, and its “twirling dance move”.

(http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Partizan-scan.jpg)

The launcher

(http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Launcher-scan.jpg)

The Talis can shoot Technics!

(http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Talis-scan.jpg)
http://bumped.org/psublog/phantasy-star-online-2-closed-beta-famitsu-scans/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 16, 2012, 12:00:25 pm
The PSO2 team has replied to a bunch of requests that were made during the alpha 2 test, here's the list of requests and replies:
Quote
Today a long list of responses to users feedback was submitted on the site. Sakai has planned to move ahead to the closed beta test, which will add a bunch of new content.

Story, quests, and weapon categories will be added. You can also play the new city area. More information will be revealed by the end of the month in a special presentation. This test plans to have 100,000 players. If you’ve already raised your character to level 10 in the second alpha, you are automatically given priority in this test. There is no need for you to apply again.

Sakai is planning a 2nd Media Briefing which will announce details about the Closed Beta Test. This will allow for details and the schedule of this test to be clearly explained to you guys through media outlets.  It will be something similar to the last media briefing event.

The lag is pretty bad, can you guys do something to improve it?
- During updates in Alpha Test 2, we improved the lag to some extent but it’s completely difficult to have no lag whatsoever. We will continue to make adjustments so you can play comfortably.

I wasn’t really able to meet other parties in multiparty areas, can you do something so it’s easier to meet the other parties?
- Since it was hard to understand the way you set up a multiparty quest, people generally didn’t cross paths with other parties. We’ll review this area and make it easier for you to meet them

I felt the attack power and HP of low level enemies were too high.
- We’ll adjust it so that beginners can play without much stress.

I felt soloing was too difficult.
- We’ll adjust it so that even if a few people are playing it won’t be extremely difficult.  Like previous games, we’ll let you add NPC characters to your party.

I think there’s a problem with PSE Bursts, when it happens you can stay in one area endlessly and gain levels very quickly.
- We’ll adjust the rate and duration a PSE Burst occurs so that it does not ruin the balance of the game.

In an emergency trial, the enemies kept re popping up endlessly, can you adjust it so that there can be a limit of how many enemies show up.
- In this particular case, it was a bug. we’ll correct it.

I felt some quests were too long. Could you make smaller maps?
- We’ll look into adjusting all quests, by looking at the average of their clear times and the length of maps they utilizes and make them smaller.

Like in the previous games, I think bosses should drop containers after they are defeated.
- Containers will appear and after breaking it you’ll get the boss drops.

I want it to hold more significance when you destroy a certain part of the body on an enemy.
- Only for boss enemies, if you destroy a part of the body, you’ll get additional drops.

My personal feedback: When you return to the camp ship area, the quest clear music should stop and change to the normal BGM.
- We’ll do it after the quest results are shown.

Grinders and Synthesizers come up in a red box, but because of this you are less excited to see rare drops.
- Grinders and Synthesizers and consumption items less than 6 stars will now be shown as regular drops.

I want you to do something since I can’t play with specific gamepads.
- During an update in Alpha Test 2, we supported a variety of gamepads. We’ll expand the gamepad setting functions and support more types of gamepads.

I think you should allow us to immediately change from Direct chat to normal chat somewhere else other than the options menu.
- We’ll allow it through the scroll lock key.

I want to be able to switch the map display while in Direct Chat Mode.
- We’ll let you be able to switch maps while in this mode by pressing CTRL+M for area map or CTRL+N for radar map.

The sub-palette should be accessed through the F keys, not the number keys when in direct chat mode.
- We’ll allow you to choose what keys you want in the options.

You can rotate the camera very quickly and it makes you feel dizzy, you should adjust this.
- We’ll allow you to adjust the rotation speed in options for both right/left and up/down

I felt the camera that faces the front of the character rotation speeds were too slow.
- We’ll make it faster.

You should allow us to use the mouse wheel to zoom in and out. Even gamepads should have this option.
- We’ll add a setting in options so you can control this with the mouse wheel. Additionally you can set it from the quick menu when you are using the gamepad.

Sometimes I push the autorun button by accident, I’d like there to be a setting where you can change it or not have it set at all.
- In the initial settings, the gamepad won’t have a autorun button but you’ll be able to set this button in the options menu.

Even for gamepads, I’d like there be a way to change what you are auto-locked on to.
- In the options menu, we’ll allow you to change the settings to whatever button you’d like to use.

The game doesn’t really play in full screen mode. I’d like you guys to add a REAL full screen mode.
- Due to some circumstances we had to do a fake full screen mode in the alpha test 2. but now we’ll change it so you can actually play in full screen.

Can you make it so that that the number of detailed character models is higher than 50.

- Yes, we’ll increase it.

Can you make us save screenshots something else other than BMP.
- By default you’ll save them as JPEG but we’ll offer support for PNG too.

I want it so that you can clearly know what item categories are supported for the Photon Arts and their disks.
- On the first line of the item’s descriptions, we’ll show what categories are supported.

I want the icons of learned PA disks in the Item Pack and Storage greyed out.
- We’ll do so.

In the same way as weapons, I want equipped units to be able to utilize item customization features in the Item Lab.
- We’ll do so.

In the quickmenu’s shortcut word list, I want you to show the first part of the message.
- When the list is shown, we’ll make it so that the first line of the shortcut is shown.

You should make it easier to know what mode you are in when using weapons like the gunslash.
- The center icon in your palette will clearly show which mode your weapon is using.

The icon when you receive mail is small and inconspicuous.
- We’ll make it so that you can see it better.

When showing the mail you received, I want a different tab to show system mail messages like when you register new friends.
- We’ll make a new tab that shows all of your system mails.

While taking screenshots, I’d like to know if the screenshot was taken.
- We’ll show a message informing you that a screenshot was taken.

I want there to be a ON/OFF function on whether or not you’ll use Auto Words.
- We’ll do so.

I want there to be chats where you can talk to any player 1 to 1.
- We will implement a Whisper chat that allows you to do this.

For people I have been in parties with, I want there to be something where you can add them to your friend or black list.
- We’ll make a player history function that allows you to see who you’ve played with in the past and you can decide whether to add them to your friend list or black list.

I want a feature where you can know whether your friends are logged in.
- As an optional setting, when your friends log in, you’ll see that information displayed on your screen.

I want a room lock function added to My Room.
- We’ll add room lock functions where you could also set it to allow only friends to visit.

I want a function in My Room, that shows you what weapons I’ve acquired.
- We’ll implement a room item that shows the weapons you have.

I want you to add a jukebox to my room so I can change the BGM that plays in there.
- There will be a room item where you can change the BGM for your room.

I want to be able to perform actions when you access room items in your room.
- Though it was temporary in Alpha test 2, only sit was available, but we plan to add a variety of actions.

I want to be able to put accessories on top of room items.
- Again, we’ll allow you to place accessories on room items like desks and shelves.

Like the My Shop, I want to be able to directly trade items between players.
- We’ll allow you to trade directly with players with the item trade functions.

I want there to be a search criteria where you can search for specific abilities attached to items in the My Shop.
- We’ll do so.

I want to make sure I don’t sell very rare items in shops and such.
- We’ll make it so that if you equipped it once you won’t be able to sell a rare item in shops or trades.

In Character Creation, I want to be able to save the character I made as a character base model to work off of.
- We’ll add a function where you can save character creation data to the PC.

In Character Creation, I want to be able to make male faces more square jawed, and female faces more round.
- We’ll add more variations to facial shape structures.

After I create characters, I want to be able to customize them.
- Like previous games, we will implement a makeup counter to customize your character again.
http://bumped.org/psublog/phantasy-star-online-2-heads-onwards-to-the-closed-beta-test/

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Title Screen, Character Selection Screen, Login Screen Changes

Sakai updated his blog today. There’s more changes in store for Phantasy Star Online 2. In the Alpha Test, the title and character creation sequences were only temporary. Now we push ahead to the new changes in store for these areas.

The new PSO2 Title Screen
http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Title-sequence-change.jpg

Well it doesn’t look like much of a change but if you notice the background, it’s more spacey.

The new Ship Selection screen with blurred ship names and a wireframe model representing the ship.
http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Ship-selection.jpg

The character selection screen!
http://bumped.org/psublog/wp-content/uploads/2012/03/character-creation.jpg

First you’ll see a prologue movie, then switch to the screen to create your character. The background gives it more of a SciFi game feel. Afterwards the tutorial and story begins.

The closed beta test news starts by the end of the month. There’s going to be a 2nd Media Briefing which will show what new things are in store for the Beta Test. This test plans to have 100,000 players!
http://bumped.org/psublog/pso2-title-screen-character-selection-screen-login-screen-changes/

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Mags, new lobby, and new weapons

Our 3rd post for today is a recap of information updated on the official site. Some information has become clearer.

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Mags

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Mags.jpg
http://i.imgur.com/jJ4U9.jpg

Mags are mechanical life forms that support the player in battle and serve as pets.  When you give them items they grow up and acquire special abilities. Mags that grow up will have various effects.

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Unicorn-Mag.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-mag-photon-blast.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-mag-photon-blast-2.jpg
http://i.imgur.com/TTUwU.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-mag-photon-blast-3.jpg
http://i.imgur.com/04mA9.jpg


After you accumulate a certain amount of damage, your mag will transform into a mythical creature (like this Unicorn type Photon Blast.). Now the AI takes over and the creature will attack on it’s own,  players can also fight alongside with it.

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The Arks Lobby Upper Level

http://bumped.org/psublog/wp-content/uploads/2012/03/Arks-Lobby-Gate-Area.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/Arks-Lobby-Gate-Area-2.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-new-lobby-4.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-new-lobby-5.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-new-lobby-6.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-new-lobby-7.jpg

The upper level is called the Gate area, you can access the quest counter and Camp Ship from here.

There’s an elevator in the Arks lobby that divides two main areas.
http://bumped.org/psublog/wp-content/uploads/2012/03/Shop-area-3-elevator.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-new-lobby-1.jpg

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Arks Lobby Lower Level

http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-new-lobby-21.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/Shop-area-lower-level.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-new-lobby-3.jpg

The lower level called the Shop area. This lower area can also be used as a rest and relaxation spot where players can meet and hang out.

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3 New Weapon Classes

http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-partisan.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-partisan-1.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Partisan-shockwave.jpg

Hunters can now use Partisans. They can do quick attacks,  have extended reach, and can attack surrounding enemies. It has a special action simply known as dance/twirl which fills up the gear gauge.

http://bumped.org/psublog/wp-content/uploads/2012/03/launcher.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-launchers.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-launchers-3.jpg

Rangers have access to Launchers that shoots a missile which gives an explosive blast.You can’t shoot while moving though. (In screenshots it appears you can shoot while in the air.)

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Talis-Cards.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-talis-2.jpg
http://bumped.org/psublog/wp-content/uploads/2012/03/Razonde-Talis.jpg

Talis is a card throwing weapon for forces. You can throw them to attack enemies and cast technics from them. Throw them to enemies in the air and your technic could have wider range.  Or you could throw it and cast resta to provide support from long distances.
http://bumped.org/psublog/mags-and-the-new-lobby-in-phantasy-star-online-2/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 18, 2012, 08:45:20 am
Footage from the Dengeki Festival presentation, showing the new lobbies, new weapons and mags:
http://www.youtube.com/watch?v=gaJszSQ5aKw
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 23, 2012, 06:36:05 pm
The latest PSO2 news.

2nd Media Briefing Schedule:
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Phantasy Star Online 2′s second Media Briefing will take place on Monday March 26th, 2012 @ 13:30 JST.

Media Briefing 2nd
- When: March 26th 2012 @ 13:30
- What: To discuss Phantasy Star Online 2′s closed beta test, including billing information when the official game starts, future development schedule, and new game information.
- Where: Watch it live on NicoNico!
http://live.nicovideo.jp/watch/lv86290530

Please pay attention to the times and dates to watch this live in your timezone. Eastern refers to Sunday night, not Monday night even though it technically happens on Monday.

Time Zones:
- March 26th, 12:30 AM Eastern
- March 25th, 11:30 PM Central
- March 25th, 10:30 PM Mountain
- March 25th, 9:30 PM Pacific
- March 25th, 6:30 PM Hawaii
- March 26th, 5:30 AM United Kingdom
- March 26th, 6:30 AM France
http://bumped.org/psublog/phantasy-star-online-2-2nd-media-briefing-schedule/

First Story Character Reveal:
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Sakai updated his blog with a clearer video of the one that was shown in the Dengeki Event, titled “PSO2 Closed Beta New Video.”

[youtube]http://www.youtube.com/watch?v=f1rqFjlM3ZA[/youtube]

Closed Beta Elements
- Now the lobby from the Alpha Test has expanded into two areas. There’s a Gate area and Shop area, with some new facilities like the Medical Center.
- New weapon category, Partisans have a “twirl” move which can fill up the “gear gauge.” Partisans are quicker than the sword and can hit surrounding enemies.
- Launchers, it is heavier than the assault rifle, so you can’t move and shoot at the same time. Its projectiles can give explosive damage.
- Talis (Cards), like a shooting weapon, you can just throw it to give damage. Or, you can throw it and cast technics off of it.
- Mags, an artificial life form that grows up when you feed it items. It can attack enemies directly if it becomes a “Striking” type Mag. If it is a “Range” type mag, it can shoot from a distance from the player’s position. It can offer support to the player too. Actions can be added by specific conditions with an item called “Device.”
- Photon Blasts, by filling the blast gauge, mags can transform into a mythical beast and fight alongside with the player.

Another new element is the Story, so let’s look at our first glimpse of a story character.

(http://bumped.org/psublog/wp-content/uploads/2012/03/Zion-speech.jpg)

When she appears, she says some strange mysterious things to the player.  You can see her talking within these screenshots but her speech is  slightly odd. She entrusts the player with something called a “Matter Board”, this thing seems to be important in advancing the story.

(http://bumped.org/psublog/wp-content/uploads/2012/03/Zion-Matter-Board.jpg)

Her voice actor is Megumi Ogata, she’s best known for playing Shinji in Evangelion. More voice actors will be introduced at the media briefing.
http://bumped.org/psublog/phantasy-star-online-2-our-first-story-character-reveal/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 26, 2012, 12:20:54 am
Just finished watching the 2nd media briefing, since I don't know japanese, I couldn't understand alot of it, but here's a few tidbits from the briefing.
- The game is going to be released for the PC, PSVita and Smartphones (iOS and Android).
- The smartphone version is going to use data from the PC/Vita versions, but seems like it's either a separate game, or something that focus just on the social aspects (checking email and player shop?).
- All versions are going to be free to play with free client download. There's going to be microtransactions (Arks Cash).
- Closed Beta test applications are going to start being accepted tomorrow.
- Character Creator is going to be available on April 5th (no idea if it'll only be accessible by accepted beta players or everyone).
- Closed Beta test is going to start in the 2nd half of April.

Probably tomorrow there should be more detailed articles about the briefing, I'll post here with more info then. And now, I'm going to sleep. :>
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 26, 2012, 11:33:01 am
Here it is, more detailed info about the media briefing.

Phantasy Star Online 2 supports FREE play and on Android and iOS Devices
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http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Smart-phone.jpg

Phantasy Star Online 2 is releasing with a few new surprises. You can download the game client for Free on PlayStation Vita, PC, and Smartphones. You can also play the standard game for Free with no restrictions on class level. There will however be cash items, but he isn’t going to allow direct sales of highly over powerful weapons.

The closed beta starts around the end of April with 100,000 players. Tester recruitment will begin today at 16:00 JST.

Phantasy Star Online 2 will also release on Smartphones for iOS and Android. The smartphone version shares character data with the PC and Vita version. It will be a more simplistic single player game, with some social gaming elements attached.
http://bumped.org/psublog/phantasy-star-online-2-supports-free-play-and-on-android-and-ios-devices/

Phantasy Star Online 2 Media Briefing Recap and Character Creation Demo!
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http://www.youtube.com/watch?v=ehrVNC0SJF0

Phantasy Star Online 2 has been announced for Windows PC, PlayStation Vita, and Smartphone devices. Everyone can connect to the game at anytime, anywhere!

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PC Version

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-PC-version2.jpg

The PC version is the main flagship platform for Phantasy Star Online 2, where everyone can enjoy playing it on even low end systems.

Currently the plans are to release the PC version in the summer.
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Vita Version

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Vita-version.jpg

The Vita version is primarily for portable players, that shares the same data with the PC version, and can also play together with them at the same time. Unlike Playstation 2, Playstation Vita can support large scale system updates and system modifications. In addition, there are measures to prevent against cheating because the character data is stored online.

The Vita version will release sometime in 2013.
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Smartphone Version

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Smartphone.jpg

The Smartphone version also shares the same server data on other versions of  PSO2, you can play the game independently from PC/Vita. The Smartphone version plans to release on both iOS and Android systems. This version allows for a single player experience with the same weapons and enemies like in the PC/Vita version.

http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-server.jpg

The smartphone version shares the same server data as the PC and Vita version. However, the Smartphone version does not allow for cross platform playing at the same time.

This version is a simpler compared to the other two, you can mail your friends, go on an adventure with your friend’s character, or check the sales from your player shop.

The Smartphone version plans to release in Winter 2012.
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An RPG that goes beyond borders!

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Vita-Cross.jpg

Now with PSO2 supporting 3 platforms, you can freely play at any time, any place, or anywhere you feel like. The game will support regular updates after the official PC version is released. Afterwards, the smartphone, and Vita version will be released to the public. Each will undergo testing and allow for user feedback.

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Story-element-2.jpg

The game software for the  PC, Vita, and Smartphone versions will be released as a FREE download. In either platform, the standard charges for playing will be absolutely free. Some of the game’s items will become Cash Items under an in-game currency known as “Arks Cash.”

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-STORY-ELEMENT.jpg

When you play for free there are no restrictions imposed on your class level. In addition they will not sell over powerful weapons as cash items for large sums of cash either. The basic roots of the game won’t be restricted either so that people with little time to play can still experience the game thoroughly.
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Closed Beta Features

The closed beta test will add new weapon categories, a city area, and the implementation of Arks Cash. The new lobby has some new facilities like the Medical Center, the Tekker Shop, the Costume Shop, Title Counter,  and the Makeup Counter. My Room will add an assortment of new room items.

http://bumped.org/psublog/wp-content/uploads/2012/03/friend-partner.jpg

You can go on adventures with your friend’s character anytime with the new “Friend Partner System.” You can create your own team that comes with its own team chat feature and team flags. New weapon categories, photon arts, technics and skills. New interrupt events too.

The closed beta now features a story with characters and voiced dialogue. Voice actors include; Hiro Shimono, Ryōhei Kimura, Youko Hikasa, Yōsuke Akimoto, Kana Asumi, Yuka Iguchi, Mariya Ise, Ueda Kana, Nobuhiko Okamoto, and many more.

http://bumped.org/psublog/wp-content/uploads/2012/03/Weapon-Hologram-2.jpg

During the Closed Beta Test, if your character reaches level 10, they will receive a free weapon hologram room item. This item will display weapons you have. This item will be delivered to you at the Open Beta Test. The highest level you can go in the closed beta test is level 30.

The city area contains a new boss called Dark Ragne:
http://bumped.org/psublog/wp-content/uploads/2012/03/Dark-Ragne-Boss-City.jpg
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Symbol Art

http://bumped.org/psublog/wp-content/uploads/2012/03/symbol-art-pso2.jpg

The evolution to symbol chat is finally here! Now we introduce “Symbol Art” where you can draw and create your own picture.
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Character Demo!

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-Character-Creator-Demo.jpg

On April 5th, Phantasy Star Online 2 will have a Character Creation Demo. You can download this demo which will be available prior to the closed beta. This demo will work even if you are not connected to the internet. The character you created in this version can also be used in the Closed Beta.

http://bumped.org/psublog/wp-content/uploads/2012/03/PSO2-CBT-Benchmark.jpg

You can also use this to benchmark how your PC will play PSO2. Characters that you’ve created in this trial can also be used in a special Phantasy Star Online 2 Character Creation Contest! We will discuss details about this contest later.

The closed beta plans to start at the end of April.
http://bumped.org/psublog/phantasy-star-online-2-media-briefing-recap-and-character-creation-demo/

Phantasy Star Online 2 Closed Beta Signup
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At the end of April, 2012, you will be allowed to play the Closed Beta test for Phantasy Star Online 2. Since the previous version, several improvements have been added based on user feedback. In addition, some new elements have been added to the game. Applications for the Closed Beta will begin today, Monday, March 26th, 2012 at 16:00 JST!

If you participate in the Closed Beta test, if any of your characters reach level 10 in any class level, you will receive special gifts when the Open Beta starts. This gift is a room item called “Weapon Hologram“. In the open beta test, your character data is saved and ported to the official game.

The weapon hologram will display a hologram of a weapon you have obtained:
http://bumped.org/psublog/wp-content/uploads/2012/03/closed-beta-gift.png

Phantasy Star Online 2 will be released on 3 platforms, Windows PC, Vita, and Smartphones. Each version will be a free download, and the standard game will be free to play. Some items will be cash items.

As with previous tests, the closed beta will compromise of discovering bugs, adjusting game balance, and to completely increase the satisfaction of the game towards its users.

http://bumped.org/psublog/wp-content/uploads/2012/03/outline_ss03.jpg

The closed Beta test will mainly focus on these two areas:
- To test the basic game system. This includes testing new elements such as the Matter Board, Client Orders, and Emergency Quests. To discover bugs, and receive feedback.
- The implementation of the system to purchase Cash Items, and to purchase them with the in game currency known as Arks Cash. The price of the Arks Cash items are not finalized in this version. All players will receive 10000AC to use freely on whatever they desire.

http://bumped.org/psublog/wp-content/uploads/2012/03/outline_ss02.jpg

The details about the OPEN beta test will be revealed after the Closed Beta Test.
- The closed beta test data will be deleted and will not be used in the official game.
- You can not use the data from the second alpha test in this version either.

Closed Beta Test Recruiting Time
- 3/26/2012 16:00JST  ~ 4/16/2012 18:00 JST

Participants
- 100,000 people

Recruitment
- Japanese Residents
- Minimum Requirements Met
- Those who played Alpha Test 2, and got their class level up to 10. Except those who violated the agreements laid out in Alpha Test 1 or Alpha Test 2.
- Those who didn’t register for either tests can register for the Closed Beta
- You must register for both a SEGA ID, and PSO2 service that’s included in the signup process.

Beta Test Starting Date
- End of April. (Dates revealed later.)

Winner Announcements
- Winners will be announced before the closed beta starts through emails.

Special Gift
- Those who take part in the closed beta will receive a special room item called the “Weapon Hologram” at the Open Beta Test.

Those who win will be notified by email. Emails will be sent out over the course of a few days to avoid download congestion. You can not download the client until you receive the emails.

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Closed Beta Minimum Requirements

- OS: Windows XP/Vista/7 32 bit OR Vista/7 64 bit
- CPU: Intel Core 2 Duo E6300
- RAM: Windows XP: 1.5GB or more
- RAM: Vista/7: 2GB or more
- HDD: 8GB or more
- RESOLUTION: 1280×720
- GPU: NVIDIA GeForce 7800GT or similar or more.
- SOUND: DirectX 9.0c or higher

The closed beta minimum requirements are different from the official game.
http://bumped.org/psublog/phantasy-star-online-2-closed-beta-signup/

Here's a guide on how to sign up to the closed beta test:
http://www.pso-world.com/forums/showpost.php?p=2727083&postcount=166
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: George on March 26, 2012, 10:29:24 pm
Nice. Now that its free and is coming in the summer. Who will be playing on PC and who wants to start a clan full of sexy people that share an interest in this game?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on March 27, 2012, 07:14:58 am
Me!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: SOUP on March 27, 2012, 10:02:20 am
I'll probably pick it up on the Vita now that it's free to play :). Subscription fees are the worst.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on March 27, 2012, 10:19:31 am
I would love to be part of the clan ^^
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: George on March 28, 2012, 01:24:29 am
Sounds cool. I don't know how big it will get, but I'll be playing as much as I can (or my shit ISP allows).  ;D
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 28, 2012, 11:04:14 am
New trailer and artwork:
http://www.youtube.com/watch?v=LWpWBDm9pBI
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-main-visual.jpg

Closed Beta details and news about the cash shop:
Quote
Quote
Closed Beta details:
- In the closed beta test movie it was written that you can go up to level 30. Well Sakai states it is actually level 20, there was a change in the game’s balancing so they had to make the adjustment. Sorry for the mistake.
- The character creation demo in April does indeed work offline.
- If you’ve applied for Alpha Test 1 or Alpha Test 2 or the Email newsletter you are already in the drawing to participate in the Beta test.
- The closed beta expects to have 100,000 players and already 10,000 new entries were sent in. If you reach level 10, you can get a weapon hologram room item you can use in the Open Beta.
- They understand your concerns for cheaters in F2P games and will do what they can to provide a safe community.

As of now, their plans is to start the PC game officially in early summer. The smartphone version uses the same play data as the PC and Vita version. You can play a single player game that includes character creation, raising your character, go on an adventure with your friend’s character, check mail from your friends, or confirm sales from the shop. The smartphone version is aiming to start in Winter 2012. Since there will be some interlocking connection to the PC version of the game, smartphone users will undergo a test to ensure quality.

PC/Vita/Smartphone users can download the official game fore free. On each version the  standard game is free. It will be supported by cash items.

Their game policy is to ensure that by playing for free there will not be any restrictions on what class level you can go up to. They will not allow  the direct sales of highly over powerful weapons (and such) for large sums of cash either.

For example, there will be a campaign to receive select game  items from purchasing particular Microsoft and Intel products. These items are not intended to rob the motivation of players since these weapons are not powerful, and the same kinds of items will eventually drop sometime after the official game starts.

Quote
The Various Forms of Cash Items

System type items:
- Storage and Skill Tree expansion (Instead of skills costing money, you could acquire a new skill tree.)
- Add-ons like allowing you to set up a My Room/My Shop, and expanded features in Item Trade services, etc.

Consumption Items:
- The sales of some consumption items like Scape Dolls. You can of course revive other players for free by using moon atomizers.
- Some cash items can have larger effects on health restoration.

Limited Time Effect Based Items:
- Items that can increase the success rate of grinding, drop boosts, and experience rate. And drop  and experience rate boosts will have an effect for a limited time.

Avatar Items
- You can purchase items that affect your character’s appearance, including variations of clothing and accessories and costumes. Only certain areas of the makeup counter will be charged.

Some Cash items are available in  “Arks Scratch”. It appears to be some kind of lottery game. With items you acquire from “scratch” you can sell most but not all these items in your player shop and even use them in meseta transactions. There are two styles of scratch. The cheap version consists of various cash items including clothing and accessories. In the slightly expensive version, it only consists of clothing and accessories. (As explained above, weapons are not included here.)

Tomorrow he wants to talk about the Character Demo releasing on April 5th.
http://bumped.org/psublog/phantasy-star-online-2-cash-items/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 29, 2012, 12:35:12 pm
Details about the character creation demo and benchmark that are going to be released on April 5:
Quote
http://www.youtube.com/watch?v=1R4LG4TXSx8

There’s 4 key points about this Demo you can play on April 5th:
- Unlike the main game, it works without being connected to a network
- It’s the same character creation like the Closed Beta, and you can save your character data.
- You can use this character data in the closed beta test.
- You can use this demo as a benchmark to see how PSO2 works.

Seems like this is a good tool to use to recommend to people who don’t know much about PSO2.

This demo is a little over 450MB. You will unzip the file then install the contents inside. (Look for a cute baby rappy icon). As shown above, this demo does not need an internet connection to play. When you start it up you can also change the settings similarly to the main game.

環境設定 (Settings):
- 簡易描画設定 Is a quick way for changing the graphical settings of the game.
- 画面: Allows you to change screen size and interface size.
- 描画: Allows you to change the Texture and Shader settings
- 音声: Allows you to change the BGM and Voice Volume.

You can take screenshots in this version too, it will display a Phantasy Star Online 2 copyright text at the lower right corner. However, in this version screenshots are taken with JPG, but the main game will also support PNG and BMP.

Title Screen:
http://bumped.org/psublog/wp-content/uploads/2012/03/pso2-opening.jpg

Benchmark demonstration:
http://bumped.org/psublog/wp-content/uploads/2012/03/demonstration.jpg

There’s a demonstration where you’ll see characters running around the city area, this city area will be introduced in the Closed Beta. They are the four characters who appear in the opening movie, Humar, Fonewearl, RAcast, and Hunewearl.

http://bumped.org/psublog/wp-content/uploads/2012/03/Main-Screen.jpg

If you push the enter key you’ll see this screen.
- 動作検証 (Benchmark Test)*
- キャラクタークリエイト Character Creation
- オプション Option
- ゲーム終了 End Game

Quote
Character Creation

Though it is roughly the same as the Closed Beta, there are some differences.
- Can’t choose voices in the demo (The Main game will also have some new voices)
- Casts can’t choose Hover. (You can in the main game)

http://bumped.org/psublog/wp-content/uploads/2012/03/Face-shapes.jpg

There are also some changes from Alpha Test 2:
- Male and Female Newman Ranger Default Costumes were added
- A few human type face variations were added
- Save / Load character data.
- Checkbox Confirmation of Edits

http://bumped.org/psublog/wp-content/uploads/2012/03/data-save-load.jpg

You can also save character data mid-way and load it. When you save your character data, it will be stored under MY DOCUMENTS\SEGA\PHANTASYSTARONLINE2. You can not save a file if there’s already a file of the same name so just add a different name to the file. You can not choose the file for a character you are editing if it is a different  race/sex than the one you saved. Class data is not saved in this file either.

After you are done you can proceed to the benchmark test.
Quote
Benchmark Test

http://bumped.org/psublog/wp-content/uploads/2012/03/benchmark-test.jpg

Instead of the default HUmar, your character is shown in his place. This allows you to see how your character looks like while in the game and see benchmark scores.

http://bumped.org/psublog/wp-content/uploads/2012/03/Score.jpg

When you finish this demo, a score will be shown on the screen.
- If your score is less than 2000, it is advised you change graphical settings so that there isn’t so much of a load on your system.
- 2001 to 5000: Your game runs well in this setting, however if you are near the edge of this score, it’s recommended you change some settings.
- Higher: Your game works beautifully!

As with alpha test 2, you can show this demo to the public, there’s no NDA obviously.

The character creation contest details will be revealed at a later time. Tomorrow he’s going to discuss the new features in the Closed Beta test.
http://bumped.org/psublog/pso2-character-creation-demo/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on March 30, 2012, 01:49:49 pm
News about the closed beta:
Quote
The official blog was updated tonight with stuff on the beta. A video was also released. It looks like the same video that was played during the second media briefing. The explanations of some of the new stuff will come below the video. In some good news though, you will be able to change class in the closed beta.

www.youtube.com/watch?v=pwkyyoNa-3g

Shop Area
Quote
Tekker
http://bumped.org/psublog/wp-content/uploads/2012/03/Tekker-Shop.jpg

SPECIAL WEAPONs are back. However, any weapon, including not so rare weapons, can appear as SPECIAL WEAPONs. By taking these to a tekker and having it appraised you are allowed to pick the element you'd like on the weapon and one special ability. One additional special effect will then be added to the weapon at random.

Beauty Shop
http://bumped.org/psublog/wp-content/uploads/2012/03/makeup-counter.jpg

The Beauty Shop will allow you to edit your character again. However, certain aspects of the beauty shop will use Arks Cash. In the video, you can see the red A marking Arks Cash on the body type and body morphing options.

Costume Shop
http://bumped.org/psublog/wp-content/uploads/2012/03/costume-shop-2.jpg

A shop to purchase costumes with meseta will be in the shop area too. When you go to buy a costume or part, a window will show you a preview of how it will look on your character. There is also no need to go to any kind of dressing room in PSO2. You can change your parts or costume on the fly.

Gate Area
Quote
Team Counter
http://bumped.org/psublog/wp-content/uploads/2012/03/team-counter.jpg

A Team counter has been added to the gate area. You can put together a team here. However you must be at least level 10 to start a team. Your team can have up to 100 members and you can even register a website in-game. Additionally, there is a team chat function so you can chat with other members of your team from anywhere. Teams will use symbol art (more on that in a bit) as flags.
Like PSOBB, the team flag and team name will show up above your character name when you are a member of one.

Title Counter
http://bumped.org/psublog/wp-content/uploads/2012/03/title-counter.jpg

Much like the various handheld versions, PSO2 features titles. These titles can be earned by doing various things and all have rewards. In the screenshot above, the title "You are not alone" can be earned by joining a team and nets you a star atomizer as a reward.
You can also pick a title to display above your character name. The titles here are "Knows Echo" (that's an NPC), "New Arks," "Likes Talking," and no-title.

Medical Center
http://bumped.org/psublog/wp-content/uploads/2012/03/medical-center-2.jpg

The medical center will act like Sayo did in PSP2/i. By purchasing a drink with meseta (and only meseta), you gain a one-mission only special effect. In PSP2/i these were things like using less PP, boosted attack power, boosted defense power, and boosted drop rate. In PSO2, you can choose what particular type of boost you want but the results may be random.

Communication
Quote
My Room
http://bumped.org/psublog/wp-content/uploads/2012/03/My-Room-2.jpg

The number of decorations and variations for players rooms has been increased for the closed beta. There are shelves and tables that items can be placed on and games and other items that can be interacted with. A shopping counter has also been added allowing you to not only purchase items from the visiphone but from player rooms as well.
You will need to spend AC to have a room but going to other player's rooms is free.

Symbol Art
http://bumped.org/psublog/wp-content/uploads/2012/03/Symbol-Art-1.jpg

Symbol art is the evolved version of symbol chat from PSO. You can put together symbol art from a selection of over 300 parts and can use up to 200 parts at a single time. You can also assign each creation a sound effect. Expect PSO sounds.

Arks Card
http://bumped.org/psublog/wp-content/uploads/2012/03/Arks-Card.jpg

The Arks Card is the guild card/partner card of PSO2. There are several things players can add to their cards including a wishlist and symbol art.

Friend Partner
http://bumped.org/psublog/wp-content/uploads/2012/03/Friend-Partners-2.jpg

The Friend Partner system works like PSP2i friend character system did. By having friends register as partners, you can use your friend's characters as NPC during missions. Any auto-words set by your friends will be used when their characters are used as NPCs too. When you register as a partner, you can select from several different attack types, AI types, and specials.
http://www.pso-world.com/forums/showthread.php?t=193804
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 04, 2012, 09:30:51 am
Closed Beta Features Part 2:
Quote
(http://bumped.org/psublog/wp-content/uploads/2012/04/Naberius.jpg)

The Story is going to be accessible in the Closed Beta Test. The player is a newcomer to the Arks and first visits the planet Naberius. Naberius could be the place most chosen for training due to its docile creatures but…
The Darkers showed up…

(http://bumped.org/psublog/wp-content/uploads/2012/04/Darkers.jpg)

You will first meet up with Afin. He’s also new to the Arks just like you. He calls you partner.

http://bumped.org/psublog/wp-content/uploads/2012/04/Afin.jpg

You will also meet Zeno and Echo who are your superiors. Your superiors will teach you various things. There’s also Shion which we introduced before with her strange voice who gives you the Matter Board.  These voice actors haven’t played any characters in the Phantasy Star Series until now. What’s also cool is that Sakai has recorded voices for most of the player characters. The story can occur in both story quests and normal quests too.

http://bumped.org/psublog/wp-content/uploads/2012/04/echo-and-zeno.jpg

Now comes the Matter Board which acts as the item that advances the story. You are basically going around collecting Matters for this board. You do this by achieving certain conditions.  These conditions can cover things like, acquiring a specific item, or coming in contact with specific characters, etc. The goals for the matter board are shown at the top right corner.

http://bumped.org/psublog/wp-content/uploads/2012/04/Matter-Board.jpg

As you achieve these conditions, you collect matters, and new matters open up.  And as you acquire these, even more matters open up and so on. By doing this, you can watch new events show up.

http://bumped.org/psublog/wp-content/uploads/2012/04/matter.jpg

With the matters you’ve done, when you play story quests again, you may see different developments occur.

http://bumped.org/psublog/wp-content/uploads/2012/04/matter-opening-up.jpg

There are no Arks Cash elements in Story Quests, you can enjoy them ALL for free!  When the game releases, several story quests will be available and more will be added progressively through updates. Could new developments for the story open up based on player feedback? Hmm..?

There is now a tutorial to understand the basic functions of the game. It’s up to you to choose whether you want to play the tutorial or not. In the tutorial, your instructor is Yoshiko Sakakibara, well she will be voicing the character “Hilda“. You may know this voice actor for her role as Queen Nehelenia in Sailor Moon!

http://bumped.org/psublog/wp-content/uploads/2012/04/Tutorial-quest.jpg

In Client Orders, you can clear specific requests. By doing so you receive EXP and Rewards!

http://bumped.org/psublog/wp-content/uploads/2012/04/Client-Orders.jpg

When you meet Arks members through the story, they may hand you their card. Once you obtain their cards, you can invite them to your party.

http://bumped.org/psublog/wp-content/uploads/2012/04/Story-NPCS1.jpg

It is up to the player to invite Story Characters or Friend Characters!

http://bumped.org/psublog/wp-content/uploads/2012/04/Story-NPC-partners.jpg
http://bumped.org/psublog/pso2-closed-beta-features-part-2/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Emmett The Crab on April 05, 2012, 01:19:22 am
Nice. Now that its free and is coming in the summer. Who will be playing on PC and who wants to start a clan full of sexy people that share an interest in this game?

Are both PC and Vita coming out in the Summer?  Also, can they play together?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: George on April 05, 2012, 02:02:17 am
Vita version is out sometime in 2013, but PC+Vita will play together. Mobile versions will not play with Vita+PC.

Its only out for PC this summer and (so far) only in Japan.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 05, 2012, 10:17:39 am
The character creator and benchmark demo is now available for download.
Download link: http://download.pso2.jp/PSO2_CC.zip
Mini Guide: http://bumped.org/psublog/pso2-the-character-creator-demo-is-up-plus-mini-guide/

The benchmark scores and what they mean:
Quote
- Less than 2000: Please adjust your game settings because the processing load is quite heavy.
- 2000 through 5000: The game runs fine at the setting, if you have room, you can adjust some settings.
- 5001+: The game works wonderfully at this setting.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 07, 2012, 10:06:02 pm
Dont know how many of you have allready tried out the character creation thing. But I think it'd be cool if everyone shared his creation.

Here's the one I made.

(http://i1181.photobucket.com/albums/x424/awesometails/pso20120408_050002_007.jpg)

http://i1181.photobucket.com/albums/x424/awesometails/pso20120408_050004_008.jpg
http://i1181.photobucket.com/albums/x424/awesometails/pso20120408_050009_010.jpg

Really loved the great amount of options. No doubt this is the best character creation i've ever seen in an MMORPG
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 08, 2012, 01:56:36 am
my computer won't be able to run the game lol, but atleast it could run character creation

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/awesome1.jpg)

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/awesome2.jpg)

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/awesome3.jpg)

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/awesome4.jpg)

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/awesome5.jpg)

and for lulz, the benchmark data

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/benchmark.jpg)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 08, 2012, 02:28:05 am
going to install my old 7600GT card into my PC this week, pray it doesn't blow up. lol

that's the card i used to play PSU!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: segaismysavior on April 08, 2012, 09:27:00 am
My best benchmark score so far was 3282 running it windowed at 1366x768, high resolution textures, slider at 3.

I'm running Windows 7, Athlon II x2 260, 8GB RAM, Geforce GT 545 (the best NVIDIA card you can get that doesn't need extra power plugged in).

My first bench was full screen at 1680x1050, normal textures, slider 3, and it returned ~1600 score.  :(
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sieghardt on April 08, 2012, 12:17:02 pm
my computer won't be able to run the game lol, but atleast it could run character creation

you should be able to run it, just switch to windowed mode instead of fullscreen and turn off the shaders

I can run it like that too but I'm tempted to buy a new graphics card just for this game

http://i.imgur.com/6mRdJ.jpg
http://i.imgur.com/j4sPH.jpg
http://i.imgur.com/73GAt.jpg

Giant Robot Fun Coxy
http://i.imgur.com/j90S8.jpg

beep beep out of the way tiny fonewearl
http://i.imgur.com/anM89.jpg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 08, 2012, 12:22:56 pm
hmm i see, which option is the shaders option? I can't read japanese =(

i got the slider set at 1, and i figured out the resolution thing. lol

I'd like to build a new PC this summer, but if worst comes to worse, I still got my 7600GT which I'll install

edit: nvm i found a guide, but yeah my shaders are already set to super simple, hmm, gonna have to install that 7600GT if i want to play this summer, probably.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 08, 2012, 12:58:11 pm
made a total faggot this time

also changed the settings , i tried 640x480 lastnight, so today i tried 1024x768 and changed the textures from compressed to normal, and it actually runs better then it did at compressed 640x480, blows my mind lol

so yeah, I'm not worried anymore, I know my 7600GT will run this just fine if my integrated graphics can handle it somewhat.

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/pso20120408_124952_005.jpg)

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/benchmark2.jpg)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 08, 2012, 06:00:57 pm
now were talkin'!

I am ready for PSO2...!

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/pso20120408_175423_000.jpg)

GPU struggles with the high end shaders, but I can't complain, it's really old, I'm happy with the performance I got. Considering how old the GPU is, this is the GPU i used for PSU =P

Beats playing it on the PS Vita a year later.

Although if my luck changes, I'm going to try and get a new PSU and GPU this year, and upgrade my RAM. My processor seems fine for PSO2, it seems like the game really likes to tax the GPU.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 08, 2012, 07:37:27 pm
I think it's weird how the created character loses all lighting ingame, within the benchmark process. The game is on full settings for me but I may post my results later on and edit this post

Edit: Well this is what i meant.

http://i1181.photobucket.com/albums/x424/awesometails/pso20120409_031249_005.jpg

Where's all the lighting from the character creation....?

And the benchmark test had good results I think

http://i1181.photobucket.com/albums/x424/awesometails/pso20120409_031504_013.jpg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 08, 2012, 07:50:23 pm
This was posted in another forums, translation of the character creation options:
http://www.mediafire.com/?oai2wzqy3o2nrwo
The file is put on the "SEGA\PHANTASYSTARONLINE2_CHARACTERCREATOR\pso2charactercreator_bin\data\win32" folder.

EDIT: The character that I'll most likely use in the closed beta, based in a character I had in PSO ver.2 (offline), PSOBB, and PSU.

In PSOBB:
(http://img651.imageshack.us/img651/369/blunev4.jpg)

In PSU:
(http://img16.imageshack.us/img16/9638/blune09.jpg)

And in the PSO2 character creator:
(http://img818.imageshack.us/img818/9765/pso20120409030054004.jpg)

(http://img99.imageshack.us/img99/6264/pso20120409030310007.jpg)

(http://img850.imageshack.us/img850/2728/pso20120409030403008.jpg)

(http://img210.imageshack.us/img210/8126/pso20120409030412009.jpg)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 08, 2012, 10:56:08 pm
got a character design I'm really happy with now, xD

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/pso20120408_223527_001.jpg)

also made one for my friend mrfranklin

(http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/mfranklin/pso20120408_222531_015.jpg)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 09, 2012, 02:05:55 pm
A more complete translation patch:
http://dl.dropbox.com/u/9259868/pso2_text_stuff/creator_translation.rar

http://psumods.co.uk/viewtopic.php?f=4&t=99
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 09, 2012, 02:16:29 pm
not getting any answers on PSO-world so i figured i'd post my question here for ezo to answer ;p

Is there anyone else here that has attempted to run the game on an old AM2 AMD X2 processor?

Paired with an old 7600GT and 2GB of ram i can play nicely on simple shaders, but I'm going to be upgrading the GPU to something much more modern in hopes that I'd be able to play with standard shaders. GPU's I had in mind were 460 GTX, 550 GTX Ti, and 560 GTX. I also plan to upgrade my processor in the future to an i5, but I can't afford it right now, cause i'd also have to get a new motherboard, and ram.

So I figured i'd concentrate on what I think are the more urgent parts for the moment.. the PSU, GPU, and add some more ram. Would my CPU hold me back from using the standard shaders? I would think shaders would be completely GPU dependent, but I'm not a PC expert, so that's why I'm asking.

Thanks!

ah, btw here is my becnhmark with my current specs
http://i250.photobucket.com/albums/gg261/Shadiwulf/pso2/pso20120408_175423_000.jpg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 09, 2012, 03:14:00 pm
Okay pretty sure I'll be fine with my current CPU for the moment. I still want to upgrade to i5 in the future.

Just tested the game in all high settings, at 720p, CPU usage never went above 70%, and it usually stayed between 30-40%. The only time it wen't near 50-70%ish is when it was loading a new area.

It seems this game is heavily GPU dependent, even my Ram is fine at 2GB, but I'm going to upgrade that anyways
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 09, 2012, 04:39:06 pm
The CPU is definitely going to limit the GPU, but it'll still be better than what you have now. I recommend getting just a new graphics card and power supply for now (don't know what is your current power supply, but seeing as your PC is rather old, most likely it's not good enough for something like the GTX 560 series), and later on get a processor, motherboard and memory all together (AM2 motherboards used DDR2 memory, current motherboards use DDR3 memory, unless you want to play games like Battlefield 3 with the Athlon 64 X2, 2GB should be enough, there's really no point in getting more memory).

Most likely by the time you can upgrade the CPU, motherboard and memory, there's going to be the new Ivy Bridge processors, you could then upgrade to one of those.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 09, 2012, 05:12:31 pm
great! Thanks Ezo, you're the best! I agree about the RAM, the DDR2 stuff is rediciously over priced, saves me money not having to get it.

(http://i.imgur.com/FUmmM.jpg)

let's do this! So this will allow me to have standard shaders? XD
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 09, 2012, 06:29:08 pm
I suggest these:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814121446
http://www.newegg.com/Product/Product.aspx?Item=N82E16817371044

They're more expensive, but I think they're worth the extra money (the power supply appears to have a $20 discount code, btw).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 09, 2012, 06:48:46 pm
ah, those look good!.. 20 dollar discount code on the PSU helps make it easier to swallow, plus free 3 day shipping on both of those.

lmao although the reviews saying the powersupply bursted into flames doesn't make me feel comfortable
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 09, 2012, 07:07:11 pm
umm how about this power supply? I'd feel safer, since theres no reviews saying its bursted into flames lmao, i really don't need to worry about that sort of stuff, got enough anxiety as it is

http://www.newegg.com/Product/Product.aspx?Item=N82E16817139028
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 09, 2012, 07:17:37 pm
ah, those look good!.. 20 dollar discount code on the PSU helps make it easier to swallow, plus free 3 day shipping on both of those.

lmao although the reviews saying the powersupply bursted into flames doesn't make me feel comfortable
Only read a few of the reviews about it having too many cables, didn't saw those saying that it bursted into flames. Now I was also checking the reviews of the Antec BP550 Plus in Newegg, there's a couple of reviews with that one dieing in a "bang" as well.

For something more reliable, there's this:
http://www.newegg.com/Product/Product.aspx?Item=N82E16817151095
But it's even more expensive and there's no discount coupon.

umm how about this power supply? I'd feel safer, since theres no reviews saying its bursted into flames lmao, i really don't need to worry about that sort of stuff, got enough anxiety as it is

http://www.newegg.com/Product/Product.aspx?Item=N82E16817139028
About the Corsair, my brother (he works in a computer store) said that the newer Corsair power supplies tend to have an annoying whistling noise/high pitched buzzing, but I don't know if that only affects the TX V2 series, or if it also affects the CX V2 series. I also don't know if that issue only affected the early TX V2 series, or if newer revisions of these series have fixed it or not.
Other than that, Corsair power supplies are usually quite good.

EDIT: A cheaper Seasonic suggestion for $70, 520W:
http://www.newegg.com/Product/Product.aspx?Item=17-151-094
Compared to the Corsair you posted, this one is more efficient and it has rather close specs even though it's rated 520W instead of 600W.
Corsair 600W: +3.3V@25A, +5V@25A, +12V@40A
Seasonic 520W: +3.3V@24A, +5V@24A, +12V@40A
There's no reviews of it dieing with a "bang", there's one case where it died, but it died quietly, and most reviews are positive.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 09, 2012, 07:33:58 pm
Nice! that $70 seasonic is perfect, ill go with that.

You think that's still enough wattage for a 560 GTX? Cause.. I've heard good things about Seasonic and would have no problem going with them, I just want to make sure it's enough voltage.

also, sucks to hear that about antec xP they used to be known for the best PSU's, i guess their quality is slipping.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 09, 2012, 07:50:04 pm
Nice! that $70 seasonic is perfect, ill go with that.

You think that's still enough wattage for a 560 GTX? Cause.. I've heard good things about Seasonic and would have no problem going with them, I just want to make sure it's enough voltage.

also, sucks to hear that about antec xP they used to be known for the best PSU's, i guess their quality is slipping.
40A in the +12V line is definitely enough for the GTX560. :P
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 09, 2012, 07:56:50 pm
40A in the +12V line is definitely enough for the GTX560. :P

Well.. alright...! xD I suppose I should learn more about power supplies, but they seem so complicated.

I just gotta say once again, Thanks so much! You have helped a ton! Looking forward to this upgrade. Hopefully order it sometime this week or next.

I don't think I should let myself order it until I catch up on all my work that I need to get done
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: segaismysavior on April 10, 2012, 12:59:39 pm
I think it's weird how the created character loses all lighting ingame, within the benchmark process. The game is on full settings for me but I may post my results later on and edit this post

Where's all the lighting from the character creation....?

The character creation portion is a controlled environment, almost like a professional photo shoot inside of a studio, so they can easily control the lighting to give better depth and contrast on the subject. When outdoors, especially in game environments, the lighting is more limited and has to be cleverly faked to produce pretty results.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 10, 2012, 04:02:59 pm
Aww *sigh. Well i'm sure its not gonna bother me alot ingame when you're just going to look at the back of your character most of the time and not so much from close ups, I mean i still play pso bb to this day and im perfectly satisfied with it. If the reason is to keep things at 60fps i'm behind the decision. But yeah it'd be cool if the latest version would look better in that regard and tweak it up where it keeps a good performance.

All in all I expect this game to have a great launch compared to how it was going to launch initially before the delay. Im sure there will be updates in time that are going to make the game even better.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: max_cady on April 10, 2012, 04:50:05 pm
Man, I hope somebody makes an english text patch. The guide you posted on the frontpage gives out guidelines on how to change text, so I'm guessing it's a matter of time.

Loving the character creation mode. You can actually create characters that look exactly like other characters in anime series.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 10, 2012, 06:08:34 pm
I don't see what's wrong with the lighting

character creation is like a well lit studio, and the outdoor areas have different lighting depending on where you are. of course a dark city is going to make your character look darker, doesn't mean the lighting was turned off. It's just more realistic that way. would work the same way in real life.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on April 10, 2012, 06:13:42 pm
that area in general looks pretty. . .drab.  Is there actual lighting in this game?  Do we even have that confirmed?  Or is it faked? 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 10, 2012, 11:51:45 pm
Some pictures I posted before from the Alpha 2 test.
In the character creator - http://img337.imageshack.us/img337/9529/pso2019.jpg
In the Forest 1 area - http://img850.imageshack.us/img850/6084/pso2020.jpg
In the Forest 2 area - http://img96.imageshack.us/img96/8443/pso2045.jpg
In the Volcano 1 area - http://img15.imageshack.us/img15/5321/pso2039.jpg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 11, 2012, 10:26:08 am
when is early summer? That is when they said the game will be open to everyone.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 11, 2012, 10:50:43 am
when is early summer? That is when they said the game will be open to everyone.
I'm guessing it'll be released around July.

Anyway, some news related to the character creation contest, the cash shop and character slots restrictions:
Quote
Today the official blog (http://"http://ameblo.jp/sega-psblog/entry-11218374585.html") was updated with info on the character creator contest and some more info on character creation related Arks Cash info.

The character creator contest official site is up.  You can get to it by clicking here (http://"http://www.pso2chara.jp/").  Entries will be accepted from today to 11:59 pm on April 20th.  All the entries will then be examined by the Sega staff.  A select number will then be available for the public to vote on them between April 27th and May 7th.  Entrants will need to put their best creation forward because only one entry is allowed per person and there is no editing an entry once it has been submitted.  There are a few prizes for those lucky enough to win one:
  • Grand Prize (1 person): Your character becomes an NPC in-game.
  • Producer's Award (1 person): You receive a 3D figure of your character.
  • Arks Award (1 person): You will receive a drawing of your character done by the art staff.
  • Rappy Award (5 people): A RAcaseal figure! (This one (http://"http://www.pso-world.com/forums/showthread.php?t=193873"))
I haven't seen anything restricting participants to residents of Japan but I wouldn't be surprised if your entry was suspended because of it.


One of the things people have been saying is that costumes lack variation.  Luckily for you, there will be many more costume variations in the closed beta.  There will be more hairstyles too!  Of course, as many of you have predicted, these will be available with Arks Cash!  Hooray!

The closed beta will also serve to demo a few new costumes.  They won't be attainable yet but some NPCs will be wearing them so you can check them out in the lobby.  The blog doesn't say how these costumes will be available but it's very likely that some will be AC.

Finally, the blog states that you will only be able to make one character unless you purchase additional character slots with AC.  The maximum number of characters across all ships (servers) is limited to 12.  The purchasing of character slots is something that will be present in the closed beta so you'll have to use some of your alloted AC to make an alt.
http://www.pso-world.com/forums/showthread.php?p=2734242
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 11, 2012, 08:20:29 pm
http://bumped.org/psublog/pso2-create-more-characters-with-arks-cash/

new updates down at the bottom, i cant figure out how to paste it nicely, its all clumped together no matter what i do, and takes way too long to format it myself, so yeah, go look yourself ;p

the part that got me... "Players can purchase 30 day My Room Rentals" XD

this sounds good to me

Quote
"There’s also a free Gacha called FUN Scratch, that uses FUN points.
You can get things like room items and other items.

You can collect FUN points through player evaluations.

Like for example 1 person can say “Good Job” through a menu to someone else and that will increase both of the players’ Fun points.

((It is unknown currently what restrictions they have on player evaluations, like once a day or one time per person?))

You can also collect Fun points by doing quests with Friend Partners.
*Friend Partners are NPC AI’s of your friends characters*"

this all sounds good to me, too

Quote
"Sakai plans to update the game every 3 to 4 weeks with maps, system updates, scratch contents, etc,
Plans to add new classes later

The level cap once the game comes out would be around level 40. This cap will increase as the game progresses.

First they plan to start letting players choose up to Hard difficulty for quests, but they plan to have several types of difficulties later. You can unlock these difficulties once you meet a certain condition.

After the game comes out they plan to add super huge bosses in multi-parties.

These bosses are much bigger than normal bosses, and you can have 12 players fight it.
First they will start with 3 planets, then.."
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 12, 2012, 08:50:10 am
Closed Beta and FUN points:
Quote
Quote
Closed Beta Schedule

Today it was announced that the Closed Beta test will start April 19th, 2012 through April 28th, 2012.

- This date is subject to change due to any unexpected problems.
- The Closed Beta data is deleted after it is finished.

Even though they are still accepting applications for the beta, they have already started sending Beta winner emails. These emails are not sent all in one go, so just wait until yours arrives. They have 100,000 emails to send out and they don’t want all of you downloading the client at the same time so the emails will be sent out in bursts.

Those who are invited to the Closed Beta will receive a link for the Closed Beta Players website in the invitation email.
Quote
FUN Points

The third form of currency in the game is FUN points, whether you are a paying user or not, all players can gain FUN points through the following methods.

All Players Can Acquire Fun Points by:
- Logging into the game (If you log in each consecutive day, you could get bonus points. For example, you can log in Wed, Thur, Fri to get bonus points, instead of Wed, then Friday.)
- Sending and Receiving Good Jobs (The amount of FUN you can get in a day is limited)
- When you summon a “Friend Partner” and clear the quest, or someone summons your character.
- Game Ranking rewards

You also get a small percentage of FUN points when you spend Arks Cash. Isn’t it fun?

Good Job is like Facebook’s “like” button. You can say “Good Job” to  any player for any situation. When you say Good Job, you also get FUN points.

In the Character Menu for other players click on “Good Job“
http://bumped.org/psublog/wp-content/uploads/2012/04/Good-Job.jpg

You can also attach a comment, like saying “Thank you very much.” You can also send Good Jobs to players in your “Communication History” like those you partied with before. You could also send it to players who used your character as a Friend Partner.
http://bumped.org/psublog/wp-content/uploads/2012/04/Good-job-you.jpg

When you use FUN Points you can spend them on a FREE Gacha called FUN Scratch.
http://bumped.org/psublog/wp-content/uploads/2012/04/Arks-Scratch.jpg

FUN Scratch includes
- Room Items
- Music Disks ( for use in My Room’s  Jukebox to change the BGM)
- Tickets for Accessories and hairstyles
- Special Devices for Mags
- Tickets for additional lobby actions
- My Room 3 day usage
- Limited Time Effect Items (These are not as powerful as AC versions)
- Boost Items (These are not as powerful as AC versions)
- Grinder and Synthesizer

Items you obtained in Fun Scratch can be given to other players, (he didn’t specifically state, but I’m assuming trading/player shops).
http://bumped.org/psublog/phantasy-star-online-2-closed-beta-test-starts-april-19-2012/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 13, 2012, 11:03:04 pm
If anyone here gets into the beta and didn't participate in the Alpha 2, note that the ships/servers are separate in PSO2, that means if you make a character in a certain ship, you can't use that character in other ships and can't play with players from other ships.

To be able to play with other english speaking players, it's better to reach a consensus before the beta about the ship where the majority will play.
There's apparently a screenshot that shows a list of 10 ships, it's possible that in the Beta there could be 10 ships (I kinda doubt there will be so many, since the Alpha 2 test only had 2).
There's a poll in the PSO-World forums for them to choose the ship where most of them will play. At the time of this post, Ship 2 is the most voted so far.
http://www.pso-world.com/forums/showthread.php?t=194041
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on April 16, 2012, 12:08:10 pm
so who from segabits made it into the closed beta?  Got my acceptance last night. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 16, 2012, 02:42:30 pm
I got in, but since I was in the alpha 2 and reached over level 10 there, I was already guaranteed to get into the beta. :P
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 16, 2012, 03:08:52 pm
*goes checking his e-mail

YAAAAAAAAAAAAAAAAAYYYYY!!!!!!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 18, 2012, 12:15:57 pm
The closed beta is starting tomorrow, it's been confirmed that in the beta there are going to be 5 Ships (servers), and, for those who got invited to the beta, alot of english speaking players seem to be choosing Ship 2.
Here's the latest news about the closed beta:

Quote
The official blog (http://"http://ameblo.jp/sega-psblog/entry-11226309005.html") was updated today with some more info about the beta starting tomorrow.  A huge list of what is actually going on in the closed beta was posted and is more or less as follows:


Arks Cash
  • All Arks Cash (AC) items are set at 10 AC for the closed beta
  • Each tester will recieve 1000 AC to use.
  • You can't purchase more AC during the testing period
  • The items in the store and scratches (gatcha) will be limited during the beta and will change for the official launch

FUN
  • FUN can be gained by logging in, using AC, using certain aspects of the game (Good Job!), and as a reward for being in the top three for the weeks ranking
  • FUN can be used in a FUN scratch
  • The contents of the FUN scratch will change for the official launch

Races
  • Human, casts, and newmen will be available, just like the official launch

Character Creation
  • Only a limited amount of costume items will be available in the closed beta
  • Players will only have one character to begin with.
  • New character slots can be purchased with AC
  • New costumes, accessories, and character voices
  • The "Cat Ears" accessory will now match your hair color
  • Characters can be saved and loaded as files on your computer
  • New facial variations for male and female characters
  • The Beauty Shop will allow you to change your character in game
  • You can now get parts and clothing in game (you couldn't do this in the alphas.)
  • Parts and clothing can be equipped from the equipment menu

Classes
  • The max level for the closed beta is 20
  • Classes can be changed at the class counter
  • Raising a character to level 10 in any class will mean that account will recieve a "Weapon Hologram" room decoration in the open beta

Skill Trees
  • Skill trees for all classes have been completely changed
  • New skill trees can be added by spending AC allowing you to take you character in a different direction

Play Records
  • Titles are now available from the title counter
  • Item collections and player records are visible from a visi-phone

Player Related Battle
  • Partisans, launchers, and talis weapons are now usable
  • On death, you can choose to return to the camp ship or use a scape doll if you have one
  • You can now switch between different subpalletes like you could with your main pallete

Enemy Related Battle
  • Several new enemies including the new boss Dark Ragne
  • Boxes appear after defeating bosses instead of bosses dropping items
  • Destroying parts of boss enemies increases the number of boss boxes
  • Boost enemies will appear
  • Starting enemies are weaker because they were found to be too strong
  • Some enemies have been tweaked graphically to better fit the PSO2 world
  • Some dragon-type enemies now have voices

Mags
  • By rasing any class level to 10 and completing a specific client order allows you to obtain a mag license.  This lets you own and use a mag
  • Mags evolve in to their second stage at level 50
  • Mag levels are capped at 99 in the closed beta

Lobby
  • New lobbies have been implemented in the closed beta

Quests
  • 2 new quest types: Story and Emergency
  • You can invite NPCs and friend characters from the new Partner Terminal in the camp ship
  • It is now easier to join other parties in an MPA than it was in the second alpha
  • You can see more information about quests at the quest counter, including 7 days worth of data on drops, special effects, and enemies
  • The Medical Center will sell temporary (1 mission) stat boosting drinks
  • Certain missions now feature smaller maps than before

Interupt Events
  • There are new and different types of Emergency Trials
  • A bug where enemies spawned indefinetly has been fixed

PSE
  • New PSE variations exist
  • The various PSEs have been renamed
  • An "omen" system has been added to predict PSEs
  • PSE effects, chances, and PSE bursts have been rebalanced

Story
  • The prolouge and first chapter of the story will be available
  • Starting a new game starts a tutorial story quest
  • The matter board will be available
  • Story events can happen anywhere

Client Orders
  • The client order system will be available.
  • Rewards for completing client orders include things like items, exp, and expansions to your palletes
  • Accessed by completing parts of the matter board

User Interface
  • The main menu has been made easier to navigate
  • PAs now say what weapon they are used for on the first line of the item description
  • Disks for PAs and techs already learned will appear greyed out in your inventory and storage
  • Units can now be customized while equipped
  • Chat shortcuts will now show the first line of their settings when displayed with the quick menu
  • An icon in the middle of the main pallete will show what mode weapons like gunslashes are in
  • The "message recieved" icon was made larger
  • A tab for system messages has been added to the message system
  • A message will appear in the chat box when after a screenshot has been taken to assure you it actually happened

Controls
  • More compatible game pads
  • You can now switch between normal and direct chat with the scroll-lock key
  • Holding control and pressing a number key will let you use your sub-pallete while in direct chat mode
  • Camera speed can be changed in the options menu
  • Sped up the switch to character front function
  • Added the option to change zoom setting for the mouse wheel
  • Removed auto-run as a default for game pads
  • Added a "switch targets" option for game pads
  • No more virtual full screen
  • Increased the number of player models that can be displayed on-screen to 160
  • Added several formats for screenshots
  • Added the option to not use auto-words or show auto-words in the log

Communication
  • Arcs Cards
  • Ability to create teams added
  • Can send "Good Jobs" to players with comments
  • Symbol Art system
  • Whispering added
  • Friend Partners, the ability to take friend's characters on missions
  • Item trading is now possible for those who spend purchase a Premium Set with AC
  • Items that you equip are bound to your character and can not be traded or sold in player stores
  • The ability to immitate another player's lobby actions has been added
  • New emoticons have been added
  • Added new rule variations for auto-words
  • New lobby animations
  • When word bubble combine, they now use the last person's word bubble
  • A party history function has been added to let you see who you played with before
  • You can now recieve notifications when specific friends log on

My Shop
  • Must rent the ability to open a shop with AC
  • You don't need a room to open a shop
  • The lowest price you can set on an item is 1000 meseta
  • You can search by special ability when searching player shops

My Room
  • My Rooms need to be rented with AC
  • 3 Day room tickets are available in the FUN scratch
  • Player rooms now have locks where groups of players can be prevented from entering
  • New Scenery Passes allow you to change the view from your appartment
  • Weapon Hologram items allow you to display a weapon you have as a decoration in your room
  • A juke box room decoration will allow you to change the background music in your room
  • Some decorations now have special actions when you use them
  • You can now place small decorations on tables or desks
  • The Shop Counter decoration allow players to access the shop of the owner of the room it is placed in

Item Lab
  • The option to use an item to reduce the failure penalty when grinding items has been added
  • An item to change the element of a weapon to whatever you'd like when strengthening elements has been added
  • An item to add an additional special effect has been when moving special effects has been added


Tekkers
  • Weapons that drop during a mission have a chance to show up as "SPECIAL WEAPON"s
  • Tekking these weapons allows you to pick the element and a special effect for it.  An additional special effect will also be added to the weapon at random

Rankings
  • Only a portion of the ranking system will be available in the closed beta
  • Players are ranked against other members of the ship they play on
  • Two rating types exist: "Interupt Ranking" and "Weekly Ranking"
  • Interupt Rankings are rankings announced randomly several times a day.  In the beta, these will be who can defeat the most of a certain enemy in an hour.
  • Weekly Rankings include things like number of room visits and numberof rare containers destroyed
  • The top three players in any ranking recieve FUN as a reward

Specs
  • The game has been optimized to run better on PCs that meet PSO2's minimum specs

Balance
  • The balance in the closed beta represents what will likely be the balance for the launch version of PSO2 but this is subject to change

Character Data
  • Character data from the closed beta will not be carried over in to any upcoming version.

Other Info
  • There will only be 5 ships (servers) in the closed beta.  Ships 6 - 10 will also show up but these ships are not online so you won't be able to log in to them.
  • A "premium set" will be available in 30 day periods.  This includes the use of your room, the ability to open a shop, expanded storage, and the ability to trade.
  • Buying items via a player owned shop is free (as in you don't need to buy access to it)
  • Players who purchase the premium set can join a block especially for those members and get bonus FUN from activites that provide it (kinda sounds like PSU)
  • The game has bee tuned so you don't gain levels as quickly as you did in the second alpha.
  • A menu option has been added for cash shop and FUN related purchases.
  • Scratch terminals have also been placed around the lobby
  • Since the AC cost of cash shop items has been set to 10 AC, the amount of AC given to testers has been reduced from 10,000 to 1000.
http://www.pso-world.com/forums/showthread.php?t=194162
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: George on April 18, 2012, 02:49:58 pm
Didn't get anything. Lame.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 19, 2012, 02:57:01 am
Too bad man. I was just gonna ask everyone to gather later on and play together. Well untill now i've only seen radrappy and ezo confirm they're part of the beta test. Any others that got an e-mail?

Well anyway to radrappy and ezo. Would like to see you guys eventually. So ship 2 it is. I may have to check how things work first so I hope to meet you guys when I get the hang of the mechanics and the japanese menus....
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 19, 2012, 05:28:38 am
Too bad man. I was just gonna ask everyone to gather later on and play together. Well untill now i've only seen radrappy and ezo confirm they're part of the beta test. Any others that got an e-mail?

Well anyway to radrappy and ezo. Would like to see you guys eventually. So ship 2 it is. I may have to check how things work first so I hope to meet you guys when I get the hang of the mechanics and the japanese menus....
Yeah, whenever you're ready to play, just tell me on Steam (I wonder if the Steam Overlay works with PSO2, I've heard that the overlay doesn't work well with games that use Gameguard). I won't be able to login for a couple of hours or so though.

Anyway, here's a miniguide from the phantasy star fan blog:
http://bumped.org/psublog/pso2-closed-beta-and-mini-guide/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 19, 2012, 08:54:06 am
yaaaay!

looks like i got an email lastnight right as i went to sleep, went to sleep early cause i was tired
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 19, 2012, 10:26:04 am
Congrats shadi!

Ehh well, so far so good. Glad you can finally alt+tab while in the game. Visuals arent really blowing me away, but man that music. I'm just standing still figuring stuff out now at the forest and that calm non battle music has alot more to it than i thought. 

Anyway ezo i had a question. I'm planning to play this with my keyboard and mouse, but i dont know how to change the mouse sensitivity. Can I find a tutorial on the menus for this?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 19, 2012, 11:12:50 am
getting an error.. (http://i.imgur.com/RWhkA.jpg)

if anyone here knows what it means, that would be great ;D
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 19, 2012, 11:16:43 am
getting an error.. (http://i.imgur.com/RWhkA.jpg)

if anyone here knows what it means, that would be great ;D
Don't know what that error is, but the servers are quite laggy now, might be related to that. I guess you should try again.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 19, 2012, 01:33:58 pm
There's going to be an emergency maintenance to fix what is causing the lag. There's no specified time, but it should be sometime during April 20 on Japan.
http://www.pso-world.com/forums/showthread.php?t=194199
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 19, 2012, 01:53:16 pm
i got that error figured out.. but this keeps happening now, and its really ticking me off, happens while I'm in the middle of a good time, haven't even got past the tutorial level yet because of it xP

http://i.imgur.com/gSOZ8.png
(http://i.imgur.com/gSOZ8.png)

i know its a graphics card problem obviously.. i tried installing some older nvidia drivers but it didn't do shit ;.; lol
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 19, 2012, 04:03:45 pm
finally got it working, but now its time for me to go )= that's always how it goes xD

and when I get home that game will probably be under maintenance xD

had to downclcok my GPU quite a bit, i guess it's fan must be dirty or something oh well. just glad I can play it now
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on April 19, 2012, 05:15:21 pm
Ive been so busy I havent even gotten a chance to try it.  Hopefully tonight?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 19, 2012, 05:39:01 pm
So yeah, impression time  :p

Not gonna lie that this game is friggin awesome and is so true to its name. The towns and socializing is only improved upon. The town is really great and huge full of great places to hang out. There is alot of fun to have by jumping around, platforming etc. I managed to get on this high spot which didnt really have a road towards it. Felt like a bawss standing there as well

I went in with the PSO system in mind, but the way they inovated it, is really done well.
Alot of my complaints have been debunked. The fighting mechanics may seem easy and spammable(as u can hold down the attack button and the character will unlimitedly keep atacking with no pause in between), but once you get to know the AI, that wont be the case anymore, because they will attack you harshly.

The forest's difficulty isnt that great, but i'm noticing good AI behavior, it is just not very agressive yet I think, so i am giving that they just made the learning curve easier for the bigger croud.

This game is awesome. Only gripes I have are with the visuals. It looks great in the forests, but in town there is this weird blue tint that makes everyone look white even if their character are more brownish. Its less pixelated than before as i managed to turn up some settings. I don't know but I think the visuals just seriously lack overall. Low polygon environments with great textures. Bad animations on NPC's. It's not really "that" great, but passable i guess.

Nonetheless however, this game is awesome. Been playing with ezo the whole time heh. You've been a great guide lol

A funny screen:
http://cloud.steampowered.com/ugc/559813634596260333/92B9B57E01F70E94261A6DD658091857E5E1DA5A/
Also a good demonstration of what i meant with the blue tint
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 20, 2012, 10:35:15 pm
Some really useful info from the Phantasy Star fan blog, related to unlocking more quests after the initial 4.
To unlock more quests, there's a client order that has to be done, but client orders can only be done after completing B-3 in the Matter Board. It's possible that the two yellow circles from the matter board might have to be completed, but I'm not sure about this.
EDIT: For the forest free field client order, looks like the only requirement is level 7.

List of the Matter Board goals:
http://bumped.org/psublog/#goals

First, how client orders work. NPCs that have new client orders to give have a blue icon above their head, and when a client order is complete, they will have a green icon. When talking to an NPC that has a client order, click the 2nd option.

Here's a picture of the NPC that gives the more important client orders, she's in one of the quest counters:

(http://bumped.org/psublog/wp-content/uploads/2012/04/Coffy.jpg)

The client orders that she gives:
Quote
自由探索許可申請・森林  (Forest Exploration Request)

- Requirement 1: ダガン殲滅任務:森林 S Rank Dagan Forest Mission (3rd quest)
- Requirement 2:  ナヴ・ラッピー捕獲任務 S Rank Nab Rappy Forest Mission (4th quest)
- Requirement 3: Acquire  5x 森林観測用素子 Forest Devices drops
- Notes: 森林観測用素子 Forest Devices will drop in yellow boxes randomly in those quests.
- Time Limit: Each mission must be cleared within 20 minutes.
- Prize: Free Field Forest.
Quote
マグライセンス授与申請試練 (Mag License)

- Requirement: 2 Rockbear horns ロックベアの角の調達
- Notes: Play last forest quest or free field forest.
- Prize: Mag
Quote
探索許可申請試練・I(Search Request for *Caves*)

- Requirement: 森林探索 S Rank the Free Field Forest Quest.
- Notes: Forest Exploration Client Order must be cleared.
- Time Limit: Mission must be cleared within 20 minutes.
- Prize: Planet Amduscia (Caves) Unlocked
Quote
武器携帯数拡張申請試練・I (Weapon Palette Expansion)

- Requirement: 3 Catadran Souls キャタドランの水晶の調達 (Caves Missions)
- Prize: 1 extra weapon palette
http://bumped.org/psublog/#order
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 21, 2012, 03:25:19 pm
So yeah, impression time  :p

Not gonna lie that this game is friggin awesome and is so true to its name. The towns and socializing is only improved upon. The town is really great and huge full of great places to hang out. There is alot of fun to have by jumping around, platforming etc. I managed to get on this high spot which didnt really have a road towards it. Felt like a bawss standing there as well

I went in with the PSO system in mind, but the way they inovated it, is really done well.
Alot of my complaints have been debunked. The fighting mechanics may seem easy and spammable(as u can hold down the attack button and the character will unlimitedly keep atacking with no pause in between), but once you get to know the AI, that wont be the case anymore, because they will attack you harshly.

The forest's difficulty isnt that great, but i'm noticing good AI behavior, it is just not very agressive yet I think, so i am giving that they just made the learning curve easier for the bigger croud.

This game is awesome. Only gripes I have are with the visuals. It looks great in the forests, but in town there is this weird blue tint that makes everyone look white even if their character are more brownish. Its less pixelated than before as i managed to turn up some settings. I don't know but I think the visuals just seriously lack overall. Low polygon environments with great textures. Bad animations on NPC's. It's not really "that" great, but passable i guess.

Nonetheless however, this game is awesome. Been playing with ezo the whole time heh. You've been a great guide lol

A funny screen:
http://cloud.steampowered.com/ugc/559813634596260333/92B9B57E01F70E94261A6DD658091857E5E1DA5A/
Also a good demonstration of what i meant with the blue tint

Maybe the blue tinting is global illumination ;p you know how sonic gets a green tint in green levels.

i really do think that PSO2 is still using some form of the hedgehog engine still.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 22, 2012, 04:17:46 am
Perhaps.

After a few days i do gotta say that it has grown on me. The visuals are nice in their own. Its probably just western standards being different. Lets say guild wars. That game has great animations etc and now gw2 will be coming out looking even better today. But pso2's strength would never be in the graphics, but its artstyle instead, which is really exactly how i remember it. It feels like im back home :p
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 23, 2012, 09:55:23 am
how do you get skill points in this game? apparently the only way you get shift and demand is through the skill tree
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 23, 2012, 03:30:04 pm
how do you get skill points in this game? apparently the only way you get shift and demand is through the skill tree
You get 1 Skill Point per level.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 23, 2012, 04:13:57 pm
You get 1 Skill Point per level.
ok, can you confirm to me if thats how you get those techs? I haven't found them anywhere else.. and its driving me nuts cause they would help me a lot ;p
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Mengels7 on April 23, 2012, 04:40:45 pm
Anyone wanna play later?


Edit: I'm on Ship 2.  My character's name is SophieEllisX7, just send me a request if you wanna play!!! :D
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 23, 2012, 09:24:54 pm
ok, can you confirm to me if thats how you get those techs? I haven't found them anywhere else.. and its driving me nuts cause they would help me a lot ;p
No idea how to get shifta and deband, in the beta I've been only playing as Ranger. :\

EDIT: Here's a translated force skill tree, there's no mention of shifta and deband (note that MST UP probably should have been T-DEF UP):
http://i254.photobucket.com/albums/hh113/subarashee/PSO2/FOtree.jpg

EDIT2: Video of me going through the Forest area:
http://www.youtube.com/watch?v=yZm_eepvo-w
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sieghardt on April 25, 2012, 08:33:29 pm
how do you get skill points in this game? apparently the only way you get shift and demand is through the skill tree

you get shifta and deband as discs like the other techs, they seem oddly rare though, hours of play and our force only had deband but that's enough to confirm this

Really enjoyed the hell out of the beta, sega have a killer game right here but they need to nail the payment options and content releases too
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 25, 2012, 08:36:18 pm
you get shifta and deband as discs like the other techs, they seem oddly rare though, hours of play and our force only had deband but that's enough to confirm this

Really enjoyed the hell out of the beta, sega have a killer game right here but they need to nail the payment options and content releases too

ah i see, well thanks for the info...

btw.. 6 hour maintenance tonight.. NOOOOOOOOOOOOOOOO!!!!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 25, 2012, 09:42:41 pm
Really enjoyed the hell out of the beta, sega have a killer game right here but they need to nail the payment options and content releases too
Sakai mentioned that they're planning on releasing new content every 3~4 weeks once the game is launched.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on April 26, 2012, 01:31:38 am
Hey, so I'm lv 5 now and have been playing for a couple days.  Thought I'd contribute some thoughts

Pros

-combat is pretty satisfying.  You really have to keep an eye on your health given that there's no knockdown.
-the enemies are fun to fight.  Some have really nice touches like being able to shoot the boulder out of a monkey's hand to have it fall and stun said monkey. 
-Blocking is useful.
-Item shortcuts work beautifully
-the campship works great with having all your shops/functions available in one room.
-multiplay areas are pretty brilliant.  The idea that you could run into someone randomly is exciting and rewarding. 

cons

-feels like not very much content stretched out between lots of mini missions. 
-few bosses if any
-too complicated for its own good.
-really bad performance issues in multiplayer
-the visuals can compete with the action.  In one area the shadows cast by the trees on the ground were so busy and complex that it was really hard to keep track of the enemies I was fighting.   
-the story is hohum in execution so far.  Nobody really wanted one either.   
-cat ears are a clothing option (obviously personal)

I'm having a good time over all.  Given the lag issues with multiplayer, I tend to stick to soloing and doing the occasional multiplay map.  As an over all note, I'd really like to say it feels like they tried to hard to please everyone with the gameplay and crafted something a little confused as a result.  You can strafe, dodge, block, enter a 3rd person mode, chain combos together, and even jump.  It's all just too much.  It doesn't ever feel like a streamlined experience.  In choosing to include every gameplay convention under the sun the game has become a jack of all trades, master of none(that rhymed).  It's not a BAD thing per se.  After having played the game I think it's definitely a good idea that the game is going F2P though. 

this is completely separate from pso2 but I had a helluva time getting this thing to run on my computer.  For reference, I run a windows 7 bootcamp partition on my mbp 15.   
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 26, 2012, 07:00:08 am
Hey, so I'm lv 5 now and have been playing for a couple days.
[...]
-few bosses if any
You probably haven't played long enough, there's 2 minibosses (Forest Rockbear, Caves Caterdran) and 2 bosses (Caves Vol Dragon, City Dark Ragne).

Also, quests have to be unlocked, at level 7 you can unlock the forest free field through a client order.
After completing the free field once, you can unlock the Caves normal quests.
At level 10 you can unlock a mag.
After completing the Caves quests, you can unlock the Caves free field.

First, if I'm not mistaken, you have to complete B-3 in the matterboard, so you can do client orders.
Matterboard goals:
http://bumped.org/psublog/#goals

All client orders to unlock every quest and the mag come from this NPC in one of the quest counters (new client orders appear as a blue icon above her head, completed client orders appear as a green icon):

(http://bumped.org/psublog/wp-content/uploads/2012/04/Coffy.jpg)

To unlock the Forest free field, first you need to be level 7 and complete all Forest quests once, and then complete the client order where you need to S rank the 3rd and 4th Forest quests in less than 20 minutes, and get 5 items that drop randomly in those quests (they will start appearing as item boxes similar to monomates, but yellow instead of green).

To unlock the Caves normal quests, you first need to complete the Forest free field once for the client order to appear, then in the client order you need to S rank the Forest free field in less than 20 minutes.

To unlock the mag, you need to be level 10 and do another client order from that NPC, you need to get 2 quest items that drop from the forest mini boss, Rockbear.

To unlock the Caves free field, you first need to complete all Caves quests, then you do the client order where you need to S rank the 2 last Caves quests in less than 20 minutes and get 5 items that drop randomly in those quests.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 26, 2012, 11:50:14 am
sega have a killer game right here
Yeah to me this may probably be the best SEGA game made in years. I havent felt this much satisfaction with a game in a long time, period. This game does so much right in the mmo derpartment, i wouldnt believe how any mmo fan wouldnt love this game.

I do however have some critisism. I liked how you were forced to kill all enemies in certain rooms in the original PSO. You can literally run past em in this game because there are no gates and doors. The multiparty area may be the reason, but I really think there should be more incentive to beat the enemies even when they are low leveled.

I also think the overall difficulty is... well its allright if you consider that this is just a beta of 2(occasional 3) environments. I think the city level is still not done yet, or at least I hope so.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: max_cady on April 26, 2012, 04:04:59 pm
Don't know if this was already posted here.

SEGA goes with different free-to-play model for PSO 2 (http://www.eurogamer.net/articles/2012-04-26-sega-explains-phantasy-star-online-2s-bold-free-to-play-strategy)

Quote
Speaking in a Famitsu interview, as translated by Kotaku, series producer Satoshi Sakai explained that while Sega wanted to make the game free-to-play it didn't want to lock the full core gameplay experience away behind a series of pay walls.

Instead, it will only ask players to cough up for relatively minor enhancements like upgrades for their rooms, increased storage space or specific trading features.

"There is nothing that requires payment that will take away from the intrinsic game experience if they are not purchased," he said.

"By allowing a well made game like PSO to be accessible more people, we felt that we had a chance to teach people that 'This is what online RPGs are supposed to be like'."

Sound risky? Well, Satoshi believes it's a challenge worth taking on.

"We are seeking to create a business model that functions while still allowing PSO2 to remain as much of an enjoyable experience as possible," he added.

"I honestly think that Sega is the only maker that is willing to go this far. Even if we fail, if we can get people to say 'They were five years ahead of their time' then I'll have no regrets. I believe that there's meaning in the challenge itself."
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 27, 2012, 08:38:06 am
Closed Beta extended until April 30, and there's going to be a fan briefing on May 3, where Sakai will talk about new features coming up after the next test (including new fields, new weapons, new story quests, ...).
http://bumped.org/psublog/pso2-closed-beta-test-extended-ship-6/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 28, 2012, 01:43:28 pm
"I honestly think that Sega is the only maker that is willing to go this far. Even if we fail, if we can get people to say 'They were five years ahead of their time' then I'll have no regrets. I believe that there's meaning in the challenge itself."

Ah words spoken from a true SEGA person
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 28, 2012, 06:23:37 pm
Like the previous tests, there's a PSO2 closed beta survey.
The survey:
https://ssl.pso2.jp/cbt/enquete/

Translation of the survey, including a suggestion written in Japanese to put in the suggestions part (for those who want to put at least something there):
http://www.pso-world.com/forums/showthread.php?t=194605
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on April 29, 2012, 12:53:52 pm
holy shit has this game grown on me.  Wonderful job sega.  Just include more environments (more than 4) and we'll be done.  Hopefully this catches on.  Because man alive is it sexy.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on April 30, 2012, 03:23:02 am
managed to reach lv10 this morning, was a good way to say goodbye to PSO2. Also snapped some good pictures of my character.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on April 30, 2012, 10:32:00 am
Are the servers dead?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on April 30, 2012, 12:02:20 pm
Closed Beta is over, during it I took a few random pictures, and also recorded a few videos. I plan on having all the videos uploaded by the end of the week, and once they're ready, I'll post them here.

I managed to have some great runs yesterday (couldn't play today for the end of the beta, so for me those runs were my final runs of the beta). Went through the Caves free field with my brother, we fought against Dark Ragne, then a boosted Dark Ragne, then another normal Dark Ragne, and in the end boss of the Caves we got a boosted Vol Dragon. :D
Also, as soon as we finished the Caves run, we also got to play through the emergency City mission.

Anyway, here are the random pictures I took during this week:
http://img821.imageshack.us/img821/1395/pso2cb01.jpg
http://img152.imageshack.us/img152/8180/pso2cb02.jpg
http://img716.imageshack.us/img716/2956/pso2cb03.jpg
http://img69.imageshack.us/img69/9226/pso2cb04.jpg
http://img443.imageshack.us/img443/4233/pso2cb05.jpg
http://img405.imageshack.us/img405/7190/pso2cb06.jpg
http://img715.imageshack.us/img715/3328/pso2cb07.jpg
http://img708.imageshack.us/img708/427/pso2cb08.jpg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on May 02, 2012, 11:30:00 pm
Brief summary from the first part of the fan briefing:
Quote
Beta Test
1)Game system
-Matter boards (story)
-Game Balance
2) Arks Cash

Game client
147,000 Download
131,000 players
63,000 average log ins per day
23,500 4/21 largest number of people

Early Summer Release (planned)
-Will be working out any network problems
before open beta test
-Please look at site, blog for more information

Character Creator Contest
May 11th

::New information::
New Planet: Lilypa (Desert)
Robot enemies will be able to attack you even if
broken into pieces.
New Darker enemies

::Story Board::
New stories, quest characters

::Changes for Open Beta::
Beta level cap 30
Release level cap 40
Hard mode (level 20+)
More costumes, hair styles
Time Attack quest (ranking)
More items
Ice field added
http://www.pso-world.com/forums/showpost.php?p=2748957&postcount=90
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on May 02, 2012, 11:43:58 pm
ugh, i hate deserts
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on May 03, 2012, 02:30:09 am
I have a lot more faith in this title after playing the closed beta.  That said, the desert area looks pretty awful. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on May 03, 2012, 12:09:23 pm
Quote
Phantasy Star Online 2 Now Features a Desert Planet

Satoshi Sakai went on stage to present the 2nd Fan Briefing. He announced some of the results of the Closed Beta Test and introduced new features implemented in the Open Beta Test. Unfortunately the Open Beta Test dates were not announced today.

Later on PSO2 will implement a Desert Planet, new costumes, new story quests, and a time attack quest.  But for now let’s go through what’s actually coming in the Open Beta.

Quote
OBT: New Planet Lilipa

Lilipa: A harsh environment where the whole planet is covered in sand. It has the remains of a civilization that existed once before. In many places there are structures that mine resources from the planet.

http://bumped.org/psublog/wp-content/uploads/2012/05/lilipa.jpg (http://bumped.org/psublog/wp-content/uploads/2012/05/lilipa.jpg)

Desert: An area covered in sand. There’s hardly any traces of lifeforms, but there seems to be robots roaming about. They seem to have lost their masters and attack indiscriminately. The Arks have also confirmed the presence of the Darkers.

http://bumped.org/psublog/wp-content/uploads/2012/05/desert-planet-11.jpg
http://bumped.org/psublog/wp-content/uploads/2012/05/gilnas-core.jpg
http://bumped.org/psublog/wp-content/uploads/2012/05/The-great-wall.jpg
Quote
OBT: New Enemies

Gwanada: The Desert Boss, a large-sized Darker which lies hidden beneath the sand. Not only does it have large pincers, but it can easily manipulate its many tentacles.

http://bumped.org/psublog/wp-content/uploads/2012/05/guwanada.jpg

Gilnas: A large machine with a sturdy body. Within its body lies a hidden core. Unless you destroy the core, it will  attack you even if its body is scattered in pieces.

http://bumped.org/psublog/wp-content/uploads/2012/05/gilnas.jpg

Signogan: Medium sized robot that moves very quickly.

http://bumped.org/psublog/wp-content/uploads/2012/05/signogan-2.jpg

Spardan

http://bumped.org/psublog/wp-content/uploads/2012/05/spardan1.jpg
Quote
Features Recap

Open Beta Test Features
- New Planet (Lilipa)
- New Field (Desert)
- New Boss (Gwanada)
- New Enemies: Robots
- New Story Quest
- Class Level 30
- Hard Mode

Official Release Features
- New Field (Frozen Soil)
- New Enemy (Marmoth)
- New Boss (Snow Panther)
- Class Level 40
- New Costume and Hairstyles added to AC Scratch
- Mag’s 3rd evolution.
- Time Attack Quest
http://bumped.org/psublog/phantasy-star-online-2-now-features-a-desert-planet/

Quote
Phantasy Online 2 Fan Briefing 2nd Recap

http://bumped.org/psublog/wp-content/uploads/2012/05/Saxy-Sakai.jpg

At the Phantasy Star Online 2 Fan Briefing 2nd, Sakai discussed new features coming up in the next test and beyond! Here are some stats from the previous Closed Beta Test.

- 147,000 CBT Client Downloads
- 131,000 people participated in the Beta.
- Average of 63,000 people login a day.
- 23,500 simultaneous connections.

During the Closed Beta, several disconnections and server issues occurred making the game somewhat unplayable. People also had a difficult time sending in bug reports as the official site ran slowly. Despite this, Phantasy Star Online 2 official release schedule will not change. They will continue to release the game sometime Early Summer 2012.

To make sure these server issues do not reoccur, it is possible that depending on the situation, they may have to perform an additional closed beta test before the Open Beta starts. This CBT2 (or whatever they call it) would only run for a very short amount of time. The details of whether or not this will happen will be discussed at a later time. Sakai just wants to make sure he doesn’t have such network problems when the Open Beta Test starts.

http://bumped.org/psublog/wp-content/uploads/2012/05/lilipa-2.jpg

In the Open Beta Test, they will introduce a new field on the planet Lilipa. It’s a planet under a harsh environment covered completely in sand. Throughout the planet you’ll see the remains of structures that apparently were used to collect resources from the planet. Liliipa is a dangerous place filled with robots who attack indiscriminately and Darkers. In the open beta you can level your classes up to level 30. There will also be a Hard Mode for those Level 20+.

The desert field has buildings that are wasting away in the sand.

http://bumped.org/psublog/wp-content/uploads/2012/05/lilipa-3.jpg

Be careful, you may come across a new Darker Boss called Gwanahda. He hides in the ground and attacks with its large pincers and many tentacles.

http://bumped.org/psublog/wp-content/uploads/2012/05/gwanada.jpg

Story Quests will be added to the game, the scenes showed the discovery of small creatures on Lilipa, and a small meeting with the Dragon Tribe on Planet Amduscia. There’s also new characters like ゲッテムハルト Gechtemhalt? voiced by Nubuo Tobita, and Melfoshina voiced by Kana Hanazawa. Furie as seen in this screenshot is voiced by Hisako Kanemoto.

http://bumped.org/psublog/wp-content/uploads/2012/05/Story-Quest.jpg

When the official game starts you’ll see brand new costumes and hairstyles that you can obtain from the AC Scratch.

http://bumped.org/psublog/wp-content/uploads/2012/05/new-hairstyles.jpg

In addition, the official release will add time attack quests which will have a ranking similar to other quests.  The official game plans to add a new field called “Frozen Soil.” This field is on the planet Naberius. Sakai also plans to update the game roughly once per month.

http://bumped.org/psublog/wp-content/uploads/2012/05/snow-field.jpg

In Part 2, Sakai and Kimura took the stage to discuss about additional features and answer questions from fans. It even looks like they may hold a symbol art contest.

One of the questions asked if it would be possible to move our characters across ships. It appears due to the server issues, this won’t be implemented just yet and is kind of a difficult process yo do. However, they are  currently testing this service to see how it pans out.

Another fan asked about the possibility of making Symbol Art outside of the game, the staff may think about it.

They are still investigating how they should have the pricing scheme for Arks Cash. They are thinking about charging something like 1AC = 1 Yen? Of course the prices in the CBT aren’t going to be the same as the official game.

There will be 8 types of weapon for the official release, but more will appear later on. During the presentation someone shouted for Double Sabers, and Sakai responded that they’ll put them in. In addition, expect to see the Knuckle weapon category.

Also at the end they showed off a new map. This map was described as a near futuristic mechanical area full of robotic enemies. They didn’t discuss the name of the map but you should expect to see it in the official game.

http://bumped.org/psublog/wp-content/uploads/2012/05/new-map.jpg

Of course the Darkers show up everywhere!

http://bumped.org/psublog/wp-content/uploads/2012/05/new-map-4.jpg

Only those who were physically present were able to see this secret footage.

http://bumped.org/psublog/wp-content/uploads/2012/05/new-map-2.jpg
http://bumped.org/psublog/phantasy-online-2-fan-briefing-2nd-recap/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on May 10, 2012, 08:04:51 am
During the closed beta I recorded a few videos, I just finished uploading the last one:

Forest area and Rockbear:
http://www.youtube.com/watch?v=yZm_eepvo-w

Cave area and Caterdran:
http://www.youtube.com/watch?v=H0D5B2rzmEs

Cave area and Vol Dragon:
http://www.youtube.com/watch?v=4U7f6YyElZ0

Urban/City area and Dark Ragne:
http://www.youtube.com/watch?v=Hsp5xVAB1Xk
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: SEGA RedWolf on May 10, 2012, 02:13:27 pm
I have goosebumps after watching those videos. They've done an excellent job with the music this time around. If I may ask, what graphics card are you using on your computer? I'm trying to get a computer built that can run this game.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on May 10, 2012, 02:37:16 pm
I have goosebumps after watching those videos. They've done an excellent job with the music this time around. If I may ask, what graphics card are you using on your computer? I'm trying to get a computer built that can run this game.
I have a Radeon HD6850.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: SEGA RedWolf on May 11, 2012, 09:59:35 am
Ah, thank you kindly. That is very helpful. I've been trying to find the right setup that can run PSO2 on it's maximum settings without a hitch.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on May 22, 2012, 08:13:33 am
Pre-Open Beta Test and Closed Beta Test report:
Quote
Sakai posted a message following the Closed Beta Test report:

Thanks to everyone who participated in PSO2′s Closed Beta Test. During the test they had several network problems with disconnections and lag. After some investigation, it was discovered that the main cause of the problem was due to their machine settings. They want to arrange the opportunity to run the test again to make sure the network problems do not occur in the Open Beta Test. So the next test will be called the “Pre-Open Beta Test“. Unfortunately he can not announce the exact schedule at this time but this Pre-Open beta Test starts in late June.

On May 23rd, 2012, he will start registrations for the Open Beta Test. New registrants will also be able to participate in the Pre-Open Beta Test. For those who participated in the Closed Beta Test, you do not need to register again. If there are no major issues in the Pre-Open Beta Test, he will then start the Open Beta Test. The data from the Open Beta Test will be transferred to the Official Game.

From the Open Beta Test, he will collect feedback and reports and assemble a list of responses based on the feedback.

He thinks there’s still some ways to go and aims to make the game as enjoyable as possible.

Quote
Closed Beta Test Report

- About 147,000 Downloads
- About 131,000 Logged in user
- 23,500 simultaneous connections on April 21st
- Average 21,000 simultaneous connections a day
- 63,000 Average Logins a day.

(http://bumped.org/psublog/wp-content/uploads/2012/05/tester02.gif)

The blue bar represents simultaneous connections while the red bar shows logged in users each day.

The simultaneous connections value is quite low, this is due to the network troubles that occurred on the server. Also he believes since you were generally able to connect at anytime during the day (compared to alpha tests), less people decided to log in at the same time.

Race
- 38.9% Humans
- 31.6% Newmans
- 29.5% Casts

Gender
- 28.8% Males
- 71.2% Females

Race/Sex Ratio
- 13.8% Human Males
- 25.1% Human Female
- 4.8% Newman Male
- 26.9% Newman Females
- 10.3% Cast Male
- 19.1% Cast Female

Class
- 40.8% Hunters
- 31.2% Rangers
- 28.0% Force

Interestingly (or uninterestingly…) the ratio is about the same as Alpha Test 2. 70% of players play as Female characters. He guesses women play an active role in the Arks.

Per each race and sex, the most popular hairstyles and outfits are:
- Human Males: Short Wolf + Close Quarter
- Human Females: Casual Layer + Southern Dream
- Newman Male: Casual Layer + Sensous Coat
- Newman Female: Casual Layer + Viola Magika
- Cast Male:  Ronia Head, Ronia Body, Fouma Leg, Fouma Arm
- Cast Female: Faunen Head, Faunen Body, Deal Leg, Deal Arm

The most popular hairstyle seems to be Casual Layer.

Character Stats
- 228,000 created characters
- 57.7% or 76,000 logged in users reached passed level 10
- 28.8% or 38,000 logged in users reached passed level 20

Each person made an average of 1.7 characters.

(http://bumped.org/psublog/wp-content/uploads/2012/05/game_level.gif)

Class level distribution. Each section pertains with characters levels. The red bar represents hunters, blue bar represents rangers, and yellow bar represents force.

- 22,000 hits for feedback/requests
- 11,000 bug reports
- 43,000 BBS posts

Compared to last time, there were less feedback and requests, but there were more bug reports and BBS posts.

There were about 37,000 submissions to the survey.

(http://bumped.org/psublog/wp-content/uploads/2012/05/enquete01.png)

Whether or not they participated in previous tests:
- 56.9% of people did not participate in previous alpha tests
- 26.1% participated in the alpha test 2
- 15.8% participated in alpha test 1 and 2
- 1.2% of people participated in alpha test 1 only.

Whether or not they will pay cash items and play the game when it officially starts:
- 61.7% don’t know if they’ll purchase cash items but will play.
- 21.1% will purchase cash items and will play.
- 10.1% won’t purchase cash items but will play.
- 5.5% don’t know if they will play.
- 1.1% will not play the game.

PSO2 CBT Grading:

(http://bumped.org/psublog/wp-content/uploads/2012/05/PSO2-CBT-Grading-2.png)

What systems people will play PSO2 on and Control Schemes used:

(http://bumped.org/psublog/wp-content/uploads/2012/05/enquete03.png)

- 61.9% of people will play PC only.
- 14.6% will play on PlayStation Vita and PC
- 11.2% will play PC version and Smartphone
- 7.8% will play all systems
- 4.5% Other

- 38.9% played with keyboard and Mouse
- 44.1% Gamepad and Keyboard (kb only for chat)
- 17.0% Gamepad and Keyboard

(http://bumped.org/psublog/wp-content/uploads/2012/05/enquete04.png)

This asks which aspect should be strengthened the most.
- 20.3% More Weapon Categories
- 11.1% Increase the variety of PA and Skills
- 8.8% Improve Character Creation
- 8.1% Improve elements where lots of people can play.
- 7.1% Add more map variation
- 6.9% Improve Character Actions
- 6.8% More weapons
- 6.2% Improve areas other than battle
- 6.1% Improve World and Story
- 5.9% Improve chat functions
- 3.5% Improve Enemies
- 3.0 Add Something you can raise other than characters like Pets.
- 2.5% Add Competitive Elements
- 2.0% More luscious graphics
- 1.7% Improve My Room Functions

Again like in Alpha Test 2, “increase weapon categories” was the most requested.  In second place just like last time, people want more PA and Skills. It seems many of you wanted them to improve the action portions of the game.

The number of weapon categories have already been decided when the official game starts. In a future update expect additional weapon categories.
http://bumped.org/psublog/phantasy-star-online-2-pre-open-beta-test-and-closed-beta-test-report/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on May 22, 2012, 12:40:53 pm
I am very glad how a great part of the feedback has turned out. I still think the game needs a much better balance and also being able to rush through a dungeon by just running past enemies should be adressed.

All in all im looking forward to the next closed beta ^^
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on May 22, 2012, 12:43:15 pm
I am very glad how a great part of the feedback has turned out. I still think the game needs a much better balance and also being able to rush through a dungeon by just running past enemies should be adressed.

All in all im looking forward to the next closed beta ^^
Next test is not a closed beta, it's a small pre-open beta test followed by the open beta test (no invitation required, anyone can register).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on May 23, 2012, 09:51:37 am
Pre-Open Beta Registration Guide.

Quote
Last night, PSO2 Pre-Open Beta Registration page opened up, so today we’re going to discuss the purpose of this test and how to sign up. Despite all that has happened, Sakai is still pushing for his “early summer” release, even on the Pre-open beta page.

Pre-Open Beta
Quote
- The contents of this test will be discussed at the official site at a later time.
- The schedule for this test will be announced at the official site and twitter.
- Those who registered in Alpha Test 1, Alpha Test 2, and Closed Beta Test are automatically included in this test.
- Those who registered after the closed beta test for the email newsletter are also included in this test.
- There is no need for people to register again if they fall in the above conditions.

- The purpose of this test is to carry out a stress test on the servers.
- The Pre-Open Beta Test Data will not transfer over to the Open Beta Test.
- The Open Beta Test data will transfer over to the Official Game.
- A special gift will be given to those who participate in this pre-open beta test.

Pre-Open Beta Test Registration Guide

Head to http://pso2.jp/preentry and click the big blue button!

(http://bumped.org/psublog/wp-content/uploads/2012/05/pso2-register-450x200.png)

Type in your email address then press the blue button!

(http://bumped.org/psublog/wp-content/uploads/2012/05/email-address-450x258.png)

The next page is just informing you that you should receive an email from Sega within 10 minutes. Check your email for a message from SEGA ID, click the link inside to continue registration.

Type in your birthday and desired username.
Birth year then month then day. Please note that the month and day must be two digits. For example: February 2nd is 02月 02日. Type in your desired username below and be sure to click the button underneath it. It will pop up blue if the ID is available, or red if the ID is unavailable.

(http://bumped.org/psublog/wp-content/uploads/2012/05/birthday2-450x128.png)

Type in your password and confirm it.

(http://bumped.org/psublog/wp-content/uploads/2012/05/password1-450x123.png)

Secret Question:
- 通っていた幼稚園(保育園)の名前は? The name of the kindergarten or nursery school you went to.
- 生まれた町名は? The name of the town/city you were born in.
- 最初に乗った車の車種は?First Car Make or Model.
- 子供の頃の憧れの選手は? Childhood role model.
- 初恋の人のファーストネームは? First name of your first love.
- 最初に飼ったペットの名前は? First pet’s name
- 中学校三年生の時の担任は?Your (final year) middle school homeroom teacher.

(http://bumped.org/psublog/wp-content/uploads/2012/05/secret-question-450x105.png)

Click the button below the page to submit. On the next page click the top button (at the bottom of the page) again to confirm.

Then click the Service Registration button to continue.

(http://bumped.org/psublog/wp-content/uploads/2012/05/service-registration-450x278.png)

Scroll down until you see “ファンタシースターオンライン2”
Click on Service Registration button again.

(http://bumped.org/psublog/wp-content/uploads/2012/05/PSO2-service-register-450x146.png)

Click on User Agreement

(http://bumped.org/psublog/wp-content/uploads/2012/05/user-agreement-450x273.png)

And once you see this you’re finished!

(http://bumped.org/psublog/wp-content/uploads/2012/05/Complete-450x229.png)
http://bumped.org/psublog/phantasy-star-online-2-pre-open-beta-registration-guide/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 08, 2012, 10:34:18 pm
Some news about the Snow area that will be introduced in the release version, and also about the pre-open beta schedule and arks cash fees:

Quote
The Frozen Tundra

http://bumped.org/psublog/wp-content/uploads/2012/06/The-Frozen-Tundra.jpg

Phantasy Star Online 2 still plans to officially release in early summer 2012! In the official release, a new field called the Frozen Tundra will be added to the game. (4Gamer chose to say the game is releasing “this summer” while Famitsu held on to Sakai’s definition of “early summer.”)

Quote
New Field: Frozen Tundra

The Frozen Tundra is a field on the Planet Naberius covered in snow and ice! A complete change from the gentle climate of the Forest you all know. In this field, the native enemies have adapted to the harsh environment and continue to attack amidst the violent snowstorms.

http://bumped.org/psublog/wp-content/uploads/2012/06/Frozen-Tundra.jpg

The Frozen Tundra even extends to the forest.

http://bumped.org/psublog/wp-content/uploads/2012/06/Frozen-Tundra-2.jpg

Another area of the Frozen Tundra.

http://bumped.org/psublog/wp-content/uploads/2012/06/Frozen-Tundra-3.jpg

Quote
Enemies of the Frozen Tundra

The Snow Bantha is a mighty native class enemy that dominates the frozen tundra. Quick and agile, he scrapes you with his sharp claws.

http://bumped.org/psublog/wp-content/uploads/2012/06/Snow-Bantha-2.jpg

The Snow Banshee a mighty native class enemy that dominates the frozen tundra that teams up with the Snow Bantha.

http://bumped.org/psublog/wp-content/uploads/2012/06/Snow-Banshee.jpg

The De Malmoth, a native class enemy that lives in the frozen tundra. It swings its powerful snout around as a means to attack.

http://bumped.org/psublog/wp-content/uploads/2012/06/De-Malmoth.jpg

The Malmoth is the smaller offspring of the De Malmoth. Normally it’s gentle but with its large body it can charge and attack which may cause a fatal injury.

http://bumped.org/psublog/wp-content/uploads/2012/06/Malmoth.jpg

King Yede, a native class enemy that lives in the Frozen Tundra. It can throw ice or curl up and perform rush attacks.

http://bumped.org/psublog/wp-content/uploads/2012/06/King-Yede.jpg

Yede, a native class enemy that’s an offspring of the King Yede. They can appear in groups and throw snow!

http://bumped.org/psublog/wp-content/uploads/2012/06/King-Yede-and-Yede-PSO2.jpg
http://bumped.org/psublog/phantasy-star-online-2-the-enemies-of-the-frozen-tundra/

Quote
Pre-Open Beta Test and Billing Charges

Quote
Pre-Open Beta

The Pre Open Beta Test dates have finally been decided.

Quote
Pre Open Beta Test Dates:

Japan:
- 6/15/2012: 19:00 ~ 24:00
- 6/16/2012: 19:00 ~ 24:00

UK:
- 6/15/2012: 11:00 ~ 16:00
- 6/16/2012: 11:00 ~ 16:00

USA East Coast:
- 6/15/2012: 06:00 (AM) ~ 11:00 (AM)
- 6/16/2012: 06:00 (AM) ~ 11:00 (AM)

USA West Coast:
- 6/15/2012: 03:00 (AM) ~ 08:00 (AM)
- 6/16/2012: 03:00 (AM) ~ 08:00 (AM)

Due to the problems that occurred in the Closed Beta Test, PSO2 must undergo a stress test to see if network problems will arise again.  Because of this, the connection times for the Pre-Open Beta are very limited.

The goal of the Pre Open Beta Test is to see if any of the following problems will occur:
- Will unexpected communication delays occur?
- Will the server reach its limits on allowing a certain number of people to connect at the same time?
- Will large-scale disconnections occur?
- Will any other problems occur on the servers?

If there are no major problems, we will then move on to the Open Beta Test. Unfortunately your play data in the Pre-Open Beta test is reset once the test is over. If everything goes smoothly, Sakai plans to start the Open Beta within a week of the pre-open beta test. If there are no problems in the Open Beta test, they will quickly start the official game.

The Pre-Open Beta Test will add a special quest and the Desert planet among other things.

Those who participate in the Pre-Open Beta Test will receive the Bouquet Rifle if they clear the following quest:
- 【プレOBT限定】砂漠任務 Desert Mission

http://bumped.org/psublog/wp-content/uploads/2012/06/PSO2-Bouquet-Rifle-Present.jpg

The Bouquet Rifle will be delivered to you some time in the Open Beta Test. All classes may equip the Bouquet Rifle, however, only the Ranger has access to the Photon Arts.

The pre-open beta will add a special quest and the desert field. This quest has special requirements only for the Pre-Open Beta Test and is available to play at level 1. However in the Open Beta Test, you will not be able to play the desert field at level 1.

http://bumped.org/psublog/wp-content/uploads/2012/06/Desert-Mission.jpg

Quote
Some notes about the Pre-Open Beta and Open Beta tests:

- During the Pre-Open and Open Beta you will not be able to purchase Arks Cash, so My Room and My Shop will be available to all players during this time.
- While your premium set ticket is active, the FUN points you receive for logging in consecutively each day will increase.
- Using the Aesthetics counter, the following features are free: Eye Pattern, Eye Color, Eyebrows, Eyebrow color, Eyelashes, Makeup Pattern 1&2. 
- You can level up your character to Level 30 in Open and Pre-Open Beta.
- Planet Lillipa will be added along with new Robot type enemies and brand new Darkers.
- Elemental attributes weaknesses were added to some enemies.
- You can now obtain a mag at level 5 instead of 10.
- Instead of Level 50, a mag can evolve to its second form at Level 30.
- Food Device effectiveness has decreased.
- During the Pre-Open Beta, a special quest will be added so you can gain access to the desert immediately. If you clear this quest you will receive the Bouquet Rifle at the Open Beta. The Bouquet Rifle can be equipped by all classes.
- Hard mode is available for each quest if the character is level 20 or above. However, in order to access hard mode you must complete a specific client order.
- The time limit, enemy levels, and PSE occurrence rate has been adjusted in the Emergency Quest (City).
- Some new emergency trial variations were added.
- The second matter board was added. The matter board completion screen will also be shown in the camp ship after the quest results screen is shown.
- You can accept client orders even if you do not use the Matter Board.
- They will re-examine the locations of certain hard to find characters.  (I assume that’s for the pink haired Newman.)
- To reduce server load, there will be less chairs to sit on in the lobby.
- The Item lab and Tekker shop has moved down a floor.
- There have been changes to the structure of each class skill tree.
- EXP FULL will be displayed when you kill an enemy and you are at the highest class level.
- You will be notified on screen when the boost item effects wear off.
- 16 button gamepads are now supported and configurable.
- A max frame rate function was added.
- Virtual full screen mode selection.
- Full screen mode resolution selection.
- If you connect to PSO2 from a net cafe, you can receive net cafe points and use an exclusive shop.
- Optimizations to make the game run lighter will be carried out if necessary after the official release.
- For the Open Beta, they thought they could implement a video capturing mode, but this is now abandoned.

Quote
Pricing Plans:

Today we are announcing the pricing plans for Phantasy Star Online 2:

- Game: Free to Download
- Billing: The Basic Game is Free (supported by Cash Items)
- Premium Set: 1300AC
- AC Scratch: 1 Scratch is 200 AC
- Other Cash Items: 150 AC ~

PSO2 will be Free 2 Play and Free to Download. You can play quests and story missions for free. Free players will not have limits imposed on their class levels nor playing time. They will not allow the direct sales of highly over powerful weapons that could affect game balancing. Through updates you can enjoy new bosses, new fields, and new quests for free!

Through communication, you can gain FUN points for use with the Free Gacha “FUN Scratch.” In this scratch, you can obtain room items, music disks, and additional lobby actions. Through here, you can get some exclusive features for free, for example, you may receive a ticket that lets you open up your My Room and My Shop for Free for 3 Days!

For paying users, you can enjoy additional features through Arks Cash. The items included under Arks Cash are not required for playing. There are no direct sales of highly over powerful weapons nor cash quests. 1 AC = 1 Yen!

Quote
The Premium Set:

Premium Set:
- 30 Days = 1300 AC
- 60 Days = 2500AC
- 90 Days = 3600AC

The Premium Set will cost 1300 AC or 1300 Yen. This will open up additional and exclusive features for paying customers. The premium set is most suitable for players who’d wish to pay monthly for the game.

Premium Set Contents:
- My Room
- My Shop
- Premium Storage Box
- Item Trader
- Premium Block
- FUN Points Boost

Don’t forget you can still get a ticket for free to use My Room and My Shop for 3 days. My Room, My Shop, and Storage expansions could be purchased separately for 700 AC. You can also take out items from your expanded storage box after the ticket expires.

Quote
Arks Cash Items:

The items included in the AC Scratch are not required to play the game. The scratch is for players who want their characters to be stylish, or for those who want items to enjoy the game more.

AC Scratch: 200 Yen
AC Scratch Gold: 500 Yen

Various items are included in the cheaper 200 AC scratch, however the Gold version only contains clothes and parts.

AC Scratch contents include:
- Clothes, Parts and Accessories.
- Additional voices and lobby actions.
- Boost Items, Items that assist in weapon grinding or mag raising
- Etc.

AC Scratch GOLD contents include:
- Clothing and Parts

Other Cash Items:

- Additional Characters, Aesthetics Salon: 500 AC
- “System Type” Items: 300 AC ~
- Consumption Items: 150 AC ~

*As for the Aesthetic Counter, the following changes occurred:
- You may now change the Eye Pattern, Eye Color, Eyebrows, Eyelashes, and Makeup Pattern 1&2 for Free!
- Items you’ve obtained through AC Scratch (costumes, hairstyles, and accessories) can be changed for free at the counter.
http://bumped.org/psublog/phantasy-star-online-2-pre-open-beta-test-615-through-6162012/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 08, 2012, 11:35:06 pm
fuck
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 09, 2012, 06:25:13 am
fuck
Is it about the pre-open beta schedule or about the prices?

Also, a rumour about the Open Beta, if the Pre-Open Beta goes through without problems, the Open Beta might start on June 21:
http://bumped.org/psublog/open-beta-porori-rumor/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on June 10, 2012, 05:44:02 am
Not sure about Shadi, I live on the west coast however and that schedule blows for me.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 12, 2012, 10:38:16 am
sorry lol

just depressed i cant run the game on my current computer, shit GPU crashes on me all the time.

no worries though, buying a 13in Macbook pro later this year, and that has intel HD 4000 graphics, and PSO2 runs surprisingly well on that GPU, apprently intel HD 4000 is a huge improvement over HD3000, i can tell from this video lol

http://www.nicovideo.jp/watch/sm17905566

so im good, won't be my main machine in the long run of course, but after buying an expensive laptop.. yeah i wont have any money to build a new computer for a while, and I really need a laptop. so that's how its gonna be.

edit: battlefield 3 on intel HD 4000
http://www.youtube.com/watch?v=G41OA0qZiBY

yeah, PSO2 would definitely run fine on this :P
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on June 12, 2012, 01:51:36 pm
Yeah I played the closed beta on a 13in mbp i bought last year and it ran fine.  Word to wise though, dl some fan control software because otherwise your unit will overheat and shut down occasionally which can be annoying. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 12, 2012, 03:22:38 pm
Yeah I played the closed beta on a 13in mbp i bought last year and it ran fine.  Word to wise though, dl some fan control software because otherwise your unit will overheat and shut down occasionally which can be annoying.
Edit: according to these users on neogaf it runs just fine on the old 2011 macbook air! wow! that was intel hd 3000, too. LOL

http://www.neogaf.com/forum/showpost.php?p=37177281&postcount=617
http://www.neogaf.com/forum/showpost.php?p=37177315&postcount=618


Neat

Think i'd be setting myself up for trouble if I tried to play it on a Macbook air? In a way the 13inch pro seems worse then the 13 inch air, such as lower resolution.

Air has lower power processor of course, but they both got same graphics, same ram, and Air has the advantage of being lighter and having an SSD.

what thinks you? think it would run too hot if i tried to play PSO2 on it?

(http://i.imgur.com/QtohY.png)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on June 12, 2012, 03:39:51 pm
I see you're talkin all Mac, but I thought PSO2 was PC only. How does one go about playing PSO2 on a Mac? With Boot Camp or something?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 12, 2012, 03:40:46 pm
I see you're talkin all Mac, but I thought PSO2 was PC only. How does one go about playing PSO2 on a Mac? With Boot Camp or something?

Yup, bootcamp!

lol, i refuse to buy a windows laptop, too risky. Plus i want to use OS X, it's godly.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on June 12, 2012, 03:46:00 pm
do i have to, like, spend $$$ on a Windows OS?

I consider myself computer savvy, but I am a weetodd when it comes to that kind of stuff. Not sure what I'd have to get for boot camp, and ideally id want to spend as little as possible.

Here's the info on my work laptop. Is this powerful enough?

(http://i.imgur.com/vBDBo.png)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 12, 2012, 03:49:01 pm
do i have to, like, spend $$$ on a Windows OS?

I consider myself computer savvy, but I am a weetodd when it comes to that kind of stuff. Not sure what I'd have to get for boot camp, and ideally id want to spend as little as possible.

Here's the info on my work laptop. Is this powerful enough?

(http://i.imgur.com/vBDBo.png)

those specs are definitely good enough, and yeah you do gotta spend $$$$$$$$$$ on Windows but its not toooo bad, you can find good deals on newegg and such.

http://www.newegg.com/Product/Product.aspx?Item=N82E16832116986

this is all you need, if all you are ever going to do is use windows to play games.. and lol.. i can't imagine why else you would want to do anything else on Windows when you got OS X.

Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on June 12, 2012, 03:51:28 pm
Ok, so $100 for PSO2. Not bad, esp since the game is now free. I want to run my home iMac info by you, could you let me know if it is mighty enough for PSO2?

PROCESSOR                 065-7619  2.66GHZ INTEL CORE 2 DUO
MEMORY                    065-7622  4GB 800MHZ DDR2 SDRAM - 2x2GB
HARD DRIVE                065-7625  500GB SERIAL ATA DRIVE
MODEM                     065-6633  NONE
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 12, 2012, 03:52:19 pm
Edit: according to these users on neogaf it runs just fine on the old 2011 macbook air! wow! that was intel hd 3000, too. LOL

http://www.neogaf.com/forum/showpost.php?p=37177281&postcount=617
http://www.neogaf.com/forum/showpost.php?p=37177315&postcount=618


Neat

Think i'd be setting myself up for trouble if I tried to play it on a Macbook air? In a way the 13inch pro seems worse then the 13 inch air, such as lower resolution.

Air has lower power processor of course, but they both got same graphics, same ram, and Air has the advantage of being lighter and having an SSD.

what thinks you? think it would run too hot if i tried to play PSO2 on it?

(http://i.imgur.com/QtohY.png)
Lol wow, $1200/$1500 for laptops with just an Intel HD4000, while Windows laptops you can get a GTX560M for less. :\
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 12, 2012, 03:53:03 pm
Ok, so $100 for PSO2. Not bad, esp since the game is now free. I want to run my home iMac info by you, could you let me know if it is mighty enough for PSO2?

PROCESSOR                 065-7619  2.66GHZ INTEL CORE 2 DUO
MEMORY                    065-7622  4GB 800MHZ DDR2 SDRAM - 2x2GB
HARD DRIVE                065-7625  500GB SERIAL ATA DRIVE
MODEM                     065-6633  NONE

Whats the GPU? Everything else looks good.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on June 12, 2012, 03:55:10 pm
I'll have to check on the GPU when I get home.


lol, this is what owning a mac does to you. You don't get into all that under the hood stuff, so youre an idiot when it comes to that stuff.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 12, 2012, 03:59:39 pm
I'll have to check on the GPU when I get home.


lol, this is what owning a mac does to you. You don't get into all that under the hood stuff, so youre an idiot when it comes to that stuff.

lmao, yeah i can imagine, from what i've used of OS X, lol always makes me dread using windows when I've used OS X for like 2 hours straight.

Still going to maintain a windows desktop tower though, just because i don't want to turn mindless, but yeah.. XD
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on June 12, 2012, 06:01:53 pm
Okay, got home. Under Graphics/Display I have this:


ATI Radeon HD 2600 Pro:

  Chipset Model:   ATI Radeon HD 2600 Pro
  Type:   GPU
  Bus:   PCIe
  PCIe Lane Width:   x16
  VRAM (Total):   256 MB
  Vendor:   ATI (0x1002)
  Device ID:   0x9583
  Revision ID:   0x0000
  ROM Revision:   113-B2250L-259
  EFI Driver Version:   01.00.259
  Displays:
iMac:
  Resolution:   1680 x 1050
  Pixel Depth:   32-Bit Color (ARGB8888)
  Main Display:   Yes
  Mirror:   Off
  Online:   Yes
  Built-In:   Yes
Display Connector:
  Status:   No Display Connected
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 12, 2012, 06:18:14 pm
Okay, got home. Under Graphics/Display I have this:


ATI Radeon HD 2600 Pro:

  Chipset Model:   ATI Radeon HD 2600 Pro
  Type:   GPU
  Bus:   PCIe
  PCIe Lane Width:   x16
  VRAM (Total):   256 MB
  Vendor:   ATI (0x1002)
  Device ID:   0x9583
  Revision ID:   0x0000
  ROM Revision:   113-B2250L-259
  EFI Driver Version:   01.00.259
  Displays:
iMac:
  Resolution:   1680 x 1050
  Pixel Depth:   32-Bit Color (ARGB8888)
  Main Display:   Yes
  Mirror:   Off
  Online:   Yes
  Built-In:   Yes
Display Connector:
  Status:   No Display Connected
That might be able to run at minimum settings, maybe...
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on June 12, 2012, 10:49:14 pm
I was an OS X user for 12 years total, I disagree that it's better than Windows, though what I'll say about Windows operating systems is every other version is literal and unarguable shit. I think Windows XP was very competitive with OS X during the time frame that it was on the market, Vista was crap, and 7 is my favorite OS on the market. I disagree that it's better for just games, it's better also due to widespread third party support, and most types of software development; That's the largest reason why I switched to Windows once and for all, it was because once I started to get into Computer Science courses writing C++ on anything other than Windows became a fucking pain in the ass.

Visual Studio is the only thing I'd write C# or C++ in. Java dev. is just as good on Windows as elsewhere if Windows isn't even a little bit better, for Python I'd say it's even closer to a level playing field than Java, but for C#/C++ I wouldn't touch anything else. Also if you are writing shit for Flash Windows > OS X > Linux because Flash runs like shit in OS X and turns into a giant CPU hog. However for web applications I'd probably develop in a Linux distro if I was deploying to a Linux server, since those are becoming more and more prevalent.

Get ready for another piece of shit in Windows 8! I'm sticking to Win 7.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 12, 2012, 11:04:28 pm
Get ready for another piece of shit in Windows 8! I'm sticking to Win 7.
Yeah, hopefully Windows 8 will be a failure in the desktop market, so Microsoft learns the hard way that forcing a tablet UI into desktop users is a terrible idea.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on June 13, 2012, 05:43:30 am
Yeah, hopefully Windows 8 will be a failure in the desktop market, so Microsoft learns the hard way that forcing a tablet UI into desktop users is a terrible idea.

I am almost sure it will be a bigger blood bath than Windows Vista. Huge mistake on Microsoft's part but they are being aggressive because they want that walled garden Apple dough. Unfortunately it seems to have flown over Ballmer's head that a large reason much of his user base prefers his products is because we feel that we have slightly more freedom within them than Apple's.

I'll never forget being told I could only change my Macbook Pro drive's region 7 times, and on the 7th time it would lock to whatever region I had selected. Apple fanboys will tell you this is something Apple was forced to do this. They're right, MS was forced to do it too. Microsoft however, brilliantly I might add, didn't put the check in the fucking BIOS they put it in Windows Media Player, ergo you can play different regions via things like VLC without worrying, but with Apple that region check is in the FUCKING FIRMWARE. Sent me over the god damn edge when I got back from Japan.


EDIT: Has it been confirmed yet whether we'll be able to transfer Japanese characters to Western servers when those launch?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 13, 2012, 08:29:55 am
Has it been confirmed yet whether we'll be able to transfer Japanese characters to Western servers when those launch?
So far it's not even possible to transfer between ships, the ships (servers) are separated, and when you create a character in one ship, you can't use that character in other ships.
A note, Ship 02 is the ship of choice for alot english speaking communities.

Sakai did say that he'll consider adding an option to transfer a character between ships eventually, but for now there's no such option.

If the Western servers have a different update schedule than the Japanese servers, I'm still going to keep playing in the Japanese servers. SEGA of America already showed with PSO and PSU how bad they are at dealing with an online RPG. I wouldn't be surprised if the western servers would eventually start getting increasing delays in content update, and in some years they could even be shutdown prematurely (that is, without receing all content that was launched in the Japanese servers), like most PSO servers and the PSU PC/PS2 and XBox 360 servers.

I'll still make a character on the Western servers if the update schedules are different, but I'll play mostly in the Japanese servers.
It's basically like this, "fool me once, shame on me, fool me twice, shame on you." (I played in the english PC/PS2 servers, which started with just a 2 months delay in updates and ended with a delay of over 1 year).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 14, 2012, 08:33:49 am
Latest post in the Phantasy Star Fan Blog includes a guide to the launcher options, a list of prohibited actions, and screenshot/video guidelines. The post has a note that it may be updated with more info though.
http://bumped.org/psublog/phantasy-star-online-2-pre-open-beta-site-and-download-begins/

First something important, I already mentioned this before, the ships/servers are separated, and the ship of choice for alot of english speaking communities is Ship 02. Many intend to play in the block 20 of this ship, but if the block is full, they recommend block 21, 22, and so on.

Prohibited actions list:
Quote
(http://bumped.org/psublog/wp-content/uploads/2012/06/manner_02.jpg)

During your course of PSO2, you’ll meet many players and interact with them. However, sometimes a slight remark or action may trouble your team mates.

Prohibited Actions:

- Real Money Trading Services
- Cheat Tools / Item Modding and Duping
- Unauthorized access / Program modifications.
- Obstructing Administration / Stealing or Fraud

When users are caught performing these actions their accounts may be banned from playing the game. In addition to those actions stated above, other prohibited actions include:

- Altering Stats
- Speed Hacks
- Use of outside programs that affect the game.
- The use of (external programs) to perform actions automatically.
- Slandering specific players or groups.
- Obstructing Admin (harm to game events, false reports, pretending to be admin, etc.)
- Account Phishing
- Etc.

Screenshot and video guidelines:
Quote
Phantasy Star Online 2 allows players to record or take screenshots of their gameplay. You may post these screenshots to any website or video hosting site by following the recommendations below:

Screenshots: You may insert the following copyright notation either within the screenshot or below all screenshots you have taken. (This copyright notation is copied directly from PSO2′s official website.)

Quote
(C)SEGA

Near where the images are placed, please place a link to PSO2′s official site as follows:

Quote
『PHANTASY STAR ONLINE 2』公式サイト

http://pso2.jp/ (http://pso2.jp/)

If you can not place the copyright notation within the website, you can take screenshots from within the game and it will embed the copyright notice for you in the lower right corner. (Screenshots are located at DOCUMENTS\SEGA\PHANTASYSTARONLINE2\ folder.)

You are allowed to crop, resize the image, and/or photoshop your player id name or character name. In fact, by taking screenshots within the game, there is  a setting that will remove the user interface and character names as well.

Videos: For those who are streaming videos in real time, or uploading videos onto video hosting websites or blogs, should follow the below recommendations:

Video users should place the copyright notation at the beginning and end of the video for more than two seconds OR within the video description area.

Quote
(C)SEGA

In addition, in the video description area, please include the following note:

Quote
『PHANTASY STAR ONLINE 2』公式サイト

http://pso2.jp/ (http://pso2.jp/)

Changing the playback speed or adding unrelated videos and music to your gameplay is prohibited. You are allowed to edit the video to obscure character or player ID names.

If you are doing a live stream please place this in your stream description area:

Quote
(C)SEGA
『PHANTASY STAR ONLINE 2』公式サイト

http://pso2.jp/ (http://pso2.jp/)

And to end this post, concept art of the the Cave boss, Vol Dragon and his 3 forms:

(http://bumped.org/psublog/wp-content/uploads/2012/06/Vol-Dragon-Form-1.jpg)

(http://bumped.org/psublog/wp-content/uploads/2012/06/Vol-Dragon-Form-2.jpg)

(http://bumped.org/psublog/wp-content/uploads/2012/06/Vol-Dragon-Form-3.jpg)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 15, 2012, 05:56:51 am
Pre-Open Beta Starter Guide:
http://bumped.org/psublog/pre-open-beta-starter-guide-for-phantasy-star-online-2/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on June 15, 2012, 06:31:53 am
Sucks that im at school. I may have to leave a little earlier  :-[
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: tarpmortar on June 15, 2012, 07:40:47 am
I would jump into this pre-open if I knew we could switch to the American servers, tough decisions.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 16, 2012, 04:57:41 am
According to the PSO2 twitter, the pre-open beta today is going to last 2 more hours than previously announced.

The revised times:
Quote
Japan:
- 19:00 ~ 26:00

UK:
- 11:00 ~ 18:00

USA East Coast:
- 06:00 (AM) ~ 1:00 (PM)

USA West Coast:
- 03:00 (AM) ~ 10:00 (AM)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 16, 2012, 01:00:51 pm
Pre-Open Beta is over, and Open Beta starting date has been annouced:

Quote
(http://bumped.org/psublog/wp-content/uploads/2012/06/20120609_577420.jpg)

Phantasy star Online 2 Open Beta will start on June 21st at 16:00 JST

- 6/21/2012 @ 8:00 AM London
- 6/21/2012 @ 3:00 AM US Eastern
- 6/21/2012 @ 2:00 AM US Central
- 6/21/2012 @ 1:00 AM US Mountain
- 6/21/2012 @ 12:00 AM US Pacific

If you live on the Pacific Coast it is essentially a Wednesday night. The Open Beta data will carry over into the official game!

About the Pre-Open Beta, it reached a peak of around 41500 concurrent players and there was little to no lag (in the Closed Beta and Alpha 2 tests, the peak was around 23000).

And here are a few pictures I took during the test:

http://img534.imageshack.us/img534/74/pso2pob01.jpg
http://img201.imageshack.us/img201/6733/pso2pob02.jpg
http://img840.imageshack.us/img840/1788/pso2pob03.jpg
http://img707.imageshack.us/img707/8661/pso2pob04.jpg
http://img204.imageshack.us/img204/2708/pso2pob05.jpg
http://img857.imageshack.us/img857/7595/pso2pob06.jpg
http://img35.imageshack.us/img35/6197/pso2pob07.jpg
http://img9.imageshack.us/img9/4351/pso2pob08.jpg
http://img708.imageshack.us/img708/7254/pso2pob09.jpg

Tomorrow I should have a video ready from the Desert area quest.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 17, 2012, 07:50:13 am
The Pre-Open Beta Desert quest video is uploaded:
http://www.youtube.com/watch?v=7Kk49HjwRjg
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 21, 2012, 05:38:03 am
The Open Beta has begun, so here's a bunch of important guides from bumped.org.

Registration guide:
http://bumped.org/psublog/phantasy-star-online-2-pre-open-beta-registration-guide/ (http://bumped.org/psublog/phantasy-star-online-2-pre-open-beta-registration-guide/)

Client download and launcher:
http://bumped.org/psublog/phantasy-star-online-2-pre-open-beta-site-and-download-begins/ (http://bumped.org/psublog/phantasy-star-online-2-pre-open-beta-site-and-download-begins/)

Login, tutorial and important menus:
http://bumped.org/psublog/pre-open-beta-starter-guide-for-phantasy-star-online-2/ (http://bumped.org/psublog/pre-open-beta-starter-guide-for-phantasy-star-online-2/)

In-game options:
http://bumped.org/psublog/pso2-options-guide/ (http://bumped.org/psublog/pso2-options-guide/)

Buying, selling, equipping and grinding:
http://bumped.org/psublog/pso2-basics-buying-selling-equipping-grinding/ (http://bumped.org/psublog/pso2-basics-buying-selling-equipping-grinding/)

Mags and matterboards:
http://bumped.org/psublog/phantasy-star-online-2-open-beta-begins-and-mini-guide/ (http://bumped.org/psublog/phantasy-star-online-2-open-beta-begins-and-mini-guide/)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 21, 2012, 08:30:19 am
Character creation has been locked in ships 1, 2, 3, 4 and 5, there's way too many players online. In a few hours things should start to quiet down as japanese players go to sleep, and character creation should be unlocked by then.

To those who haven't been able to create a character, I suggest waiting for a better time instead of creating a character in the less populated ships, since the game is kinda laggy due to the big population.

As I mentioned before, ship 2 is the ship of choice for english players, most english players can be found in blocks 20, 21, 22, and so on.

EDIT: Looks like character creation has been unlocked:
http://twitter.com/sega_pso2/status/215798518374338560
SEGA will continue to monitor the situation, and if necessary, they'll lock it again.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on June 21, 2012, 01:05:20 pm
I played from 12 - 3 am last night and had a blast.  There was some pretty severe lag at times but given that it was the first few hours of launch, it's impressive that I never disconnected or had any trouble logging in (which I heard was in fact an issue later).  I played the closed beta as well as the pre open beta so I have a pretty good feel for the game at this point.  That said these are the things that stuck out to me and need addressing

-enemies are still too weak.  A party of 3 low leveled characters can absolutely decimate everything thrown at them in the first missions.  There isn't the sense of accomplishment or risk that there was in the original PSO.   

-the mission progression isn't the best.  It's not as bad as it was in PSU but my party and I still had to replay one mission 3 times before we were able to move on.  PSO handled this better by letting you go anywhere you had earned but made you realize very quickly that some grinding was needed to do well in those areas.  As opposed to this where the game just flat won't let you go there until you're at a certain level.  And by the time you ARE that level, the mission is once again too easy.

-Rangers are amazingly strong.  I wouldn't say they are OP but their rate of fire and power is certainly fearsome to behold.  It got to the point where as a hunter I barely made it to the enemy before they were killed.

that's it though!  Pretty great so far.  Hey ezo we should play together!  Segabits meet up anyone?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 21, 2012, 02:23:39 pm
According to their latest tweet, character creation for ships 1, 2, 3, 4 and 5 will remain locked for the rest of the night (it's currently 4:25 on Japan).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 22, 2012, 06:55:09 am
There was an emergency maintenance and now it's possible to create characters in any ship, let's see how long it'll be until a new lock is put in place. :\

EDIT: Someone on Neogaf mentioned that there won't be any more locks to character creation, but when a ship is full, it just won't be possible to login, it'll still be possible to create a character.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 22, 2012, 09:54:21 pm
I'll be joining you guys eventually, don't know if I'll be in time for this beta, but I'll be there for the official opening! xD Hopefully getting the hardware this weekend, will have to see how things go.

This time I got the money locked down, it's not going anywhere unless theres an emergency, this is what ive decided on, will probably order tomorrow. This is going to be a beast machine, its going to tear photoshop apart, and ive seen videos of HD4000 running games much more graphically intensive then PSO2 just fine!

http://i250.photobucket.com/albums/gg261/Shadiwulf/computer3.png

oh, needed a SD card reader, too ;p
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 24, 2012, 11:11:56 pm
Upgrade complete!

now I'm trying to get onto PSO2. Tried updating my client from the closed beta, wasn't getting anywhere, so I'm trying to download the client again and see if that works.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on June 25, 2012, 09:11:12 am
Upgrade complete!

now I'm trying to get onto PSO2. Tried updating my client from the closed beta, wasn't getting anywhere, so I'm trying to download the client again and see if that works.
The closed beta update seemed like it was getting nowhere, but it actually was updating. The update is just really big, slightly more than 2.5GB.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on June 25, 2012, 12:00:09 pm
The graphics in this game look so hit and miss, sometimes I'm impressed and other times I'm underwhelmed.

Here is a video of the game looking pretty damn flash though:
http://www.youtube.com/watch?v=czaY3PPldik
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on June 25, 2012, 12:09:38 pm
I think it's not really that bad because it seems alot of computer can handle this game. A week ago i tried it on my brothers computer which is pretty average by todays standards and it handled the game really well. This game doesn't look bad, but it's also not close to standards from a few years ago. But like you said, there are moments where the game shows alot of its strenghts, which is especially when things get busy and especially the big monsters. I also really think the animations look great.

But yeah i'd say the game does look good in my opinion
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 25, 2012, 04:23:24 pm
enjoying myself a lot, this i5 is a beast!

(http://p.twimg.com/AwQ8uwvCQAI3GyE.jpg:large)
http://twitter.com/ShadiNeko/status/217365456066068481/photo/1/large
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Kori-Maru on June 25, 2012, 07:26:18 pm
ffffff, I need to upgrade my desktop and laptop. What are the requirements for this game again?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 25, 2012, 07:55:53 pm
ffffff, I need to upgrade my desktop and laptop. What are the requirements for this game again?

depends what you want, if you don't mind the game lacking shaders (aka all the fancy graphics effects) you can run it on a pretty old PC.

Level 1 graphics:
(http://i.minus.com/i7PuJ3syLf7KA.jpg)

Level 3 graphics:
(http://i.minus.com/iRwjFLIN2LkhK.jpg)
(http://i.minus.com/iNA7J1weqovS1.jpg)
(http://i.minus.com/iitCN4j2HFbwG.jpg)

the graphics slider goes all the way up to 5, so I'm sure that looks amazing, lol, but the jump from 1 to 3 for me is pretty amazing for me, personally.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Kori-Maru on June 25, 2012, 08:42:44 pm
Going to try it on my laptop. Could you give me a link on Twitter Shadi?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on June 25, 2012, 09:40:31 pm
Going to try it on my laptop. Could you give me a link on Twitter Shadi?

read this post
http://www.pso-world.com/forums/showpost.php?p=2626451&postcount=1

and here is where you can download the client, start that soon as possible, http://pso2.jp/players/download/ cause it's gonna take forever to download, and then it's going to take forever to patch, so get started on that
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: SaturnineNights on June 25, 2012, 11:42:22 pm
Finally got on this today, and I've been having a blast! This is the best work I've seen from SEGA in years. If anyone wants to add me and party, I'm SaturnineNiGHTS on Ship 2.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Kori-Maru on June 26, 2012, 04:17:27 pm
What's 1225 error I keep seeing?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 02, 2012, 03:13:48 pm
Open Beta ends today, and the game will be released on Japan wednesday July 4th.
http://bumped.org/psublog/phantasy-star-online-2-launches-july-4th/

Also a trailer that was shown during the fan briefing, but now in better quality:
http://www.youtube.com/watch?v=wt2dQG1aZ_Q
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 04, 2012, 07:36:22 am
PSO2 JP 2012 Roadmap:
http://bumped.org/psublog/phantasy-star-online-2-japan-2012-road-map/

Sneak peak at the underground tunnel area:
http://bumped.org/psublog/pso2-a-sneak-peek-at-mines/

And new trailer:
http://www.youtube.com/watch?v=tEYXd1MRTgw
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 05, 2012, 05:14:12 am
So my account been acting weird, and the email code wasn't working right, so i had to make a new account, so I've been playing catch up. but now I'm back to where i was with my other character, caught up pretty fast

(http://i.minus.com/i1PalvJ5QA4vI.jpg)

(http://i.minus.com/ivSGOogJtFeQU.jpg)

i had no chance of surviving against this alone. lol, and no NPC's were available to play with.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Grant360 on July 05, 2012, 08:00:44 am
Has anyone tried the final version of this game yet? I never played the BETA but wouldn't mind giving the final a go. How difficult is it to navigate everything given the JP language?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 05, 2012, 03:24:06 pm
if you have any experience with import games this one is relatively easy to pick up and play.  Especially if you've played an online PS game before!  There are plenty of translation guides out there too if you aren't down for a little trial and error. 

Hey shadi we should team up some time!  My player name is Copper so feel free to search/add me. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 05, 2012, 08:09:26 pm
yeah totally, let's play sometime.

just got done playing the free forest mission with a friend, :):):):) is intense and amazing. We got into like at least 20 "EMERGENCY" codes. It was just never ending battles against big :):):) monsters that kill you easily, about 50 minutes of that, then right as we were about to reach the boss, EMERGENCY MAINTENANCE started.

So much EMERGENCY in this game.


The level isnt normally like that, it's all random, we just got "lucky" or maybe "unlucky" lol, was REALLY intense. Stuff like this makes me love PSO2. Much better then those random small mission levels.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 05, 2012, 11:06:59 pm
yeah totally, let's play sometime.

just got done playing the free forest mission with a friend, :):):):) is intense and amazing. We got into like at least 20 "EMERGENCY" codes. It was just never ending battles against big :):):) monsters that kill you easily, about 50 minutes of that, then right as we were about to reach the boss, EMERGENCY MAINTENANCE started.

So much EMERGENCY in this game.


The level isnt normally like that, it's all random, we just got "lucky" or maybe "unlucky" lol, was REALLY intense. Stuff like this makes me love PSO2. Much better then those random small mission levels.
If I'm not mistaken, the more people there are in a party and in a multiparty area, the more likely it is for more enemies and emergency codes to appear.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 12, 2012, 02:17:02 pm
The last 3 videos I recorded during the open beta.

http://www.youtube.com/watch?v=P8nh7LZnyDE

http://www.youtube.com/watch?v=if6Imcj49rc

http://www.youtube.com/watch?v=Z9VBBLs3C4s
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 27, 2012, 11:34:40 pm
okay be honest.  Who here has even made it to tundra?  I'm level 17, stuck in the desert, with nothing to look forward to but the long, long grind ahead.  Who knew this would be such a slog??  I mean, how did anyone at sega think this was a grand idea?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: batfax on July 27, 2012, 11:44:48 pm
I made it to level 40 and only experienced a slog while doing the quest to bump the level cap. Are you playing with other people, including randoms? That's always been what made the game for me.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 28, 2012, 12:28:37 am
Hmm I do play with people occasionally but mostly do solo.  I mean, I always leave my games unlocked but often no one will join.  (ship 10 block 20 btw).  How long do you think it took you to get to 40?  It could be that I just don't have the time to invest in this the same way I was able to in 8th grade with pso.   
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: batfax on July 28, 2012, 12:34:41 am
Admittedly, I probably have too much time in addition to never having trouble finding people to play with. I have about 140 hours on record since I started playing in Open Beta but it's tough to account for how much exactly that was spent playing and how much of it was spent lounging around using it to chat with friends or feed my mag. I've also been 40 for a while and don't know when exactly it was I reached that.

Still. Things speed up a lot when you play with other people. If you really need help, you can just cross your fingers and hope to get a +50% exp ticket from the FUN scratch and make use of it during an emergency event or somesuch.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 28, 2012, 04:51:51 am
Coming straight from pso1 and not ever(wanting to) experiencing psu, I think there is an issue in the party up system. My conclusion is that it's not only because of the variety of missions, which aren't alot really. It's also because the game's freedom offers people to play differently within a mission, so people don't join each other that quick like in PSO1, where it was always clear what the 1 goal was to everyone. Here everyone clashes so they have alot of reasons to not join each other sadly

One person likes to keep grinding, one person wants to rush, another is there just for a client order, another likes to explore and get to the end. I for example don't join neither the rush or grind games, which are the majority so I have to literally ask people at the lobby to join me and follow my lead, which has helped so far alot to boost my experience. Ezodagrom is always fun to play with too.

I do consider this kind of an issue so I hope they spice up the incentive to party up, and work so people do not clash. My idea was that when one starts a mission, you should be able to see some sort of cloud above the character in the lobby(or maybe something more subtle) and add a join option in the character quick menu. This would make it easier for people to wanna join someone, or for a player to get his party joined up.

Other than that, when I do get a good party, PSO2 seems like one of the best games i've played ever. Love the shit out of it. I just can't go back to pso1 anymore because of it.

Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 28, 2012, 04:57:15 am
I REALLY hate PSU, its so boring.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 28, 2012, 11:48:58 am
okay be honest.  Who here has even made it to tundra?  I'm level 17, stuck in the desert, with nothing to look forward to but the long, long grind ahead.  Who knew this would be such a slog??  I mean, how did anyone at sega think this was a grand idea?
I just defeated Big Vader (mines free field boss) for the first time today, so yeah, I already made it to the tundra. :>

Anyway, do client orders, they help alot in lvling up:
http://bumped.org/psublog/pso2-open-beta-client-orders/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Happy Cat on July 28, 2012, 12:04:26 pm
Remember this trailer? got me all hyped over nothing!

https://www.youtube.com/watch?v=z4m4I0q25JM
[youtube]http://www.youtube.com/watch?v=z4m4I0q25JM[/youtube]
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sieghardt on July 28, 2012, 04:09:05 pm
if you could actually read japanese there's an option for playing style when making a party like "just have fun" "serious play" "speed runs" etc

I've been level 40 for weeks, I've foud levelling far too easy, if you do the emergency events and interrupts in each mission it racks up in no time
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 28, 2012, 08:58:21 pm
So you're basically confirming how the game aknowledges people are not gonna have the same objectives within a certain mission. I've played a number of MMO's, but pso has always stood out the most because of how easy it was to find a party. It didn't matter what you did, everyone knew the objective and everyone was forced and encouraged to play as a team. But even if I find issue with this, i'm being realistic and aknowledge how things have been set on a conceptual level, so change in that particular system won't ever happen. But I do think it should be made more easy/accesable to find a party that shares your playstyle/interest. Hence my suggestion
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 28, 2012, 09:17:27 pm
are you Agitatedtails at psow?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 29, 2012, 02:07:47 pm
Lol yes that's me.  :P I'm surprised you recognized me ^^
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 29, 2012, 05:12:05 pm
only because you singled me out once to give me some advice.  I'm Flame on psow!  :D
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 30, 2012, 03:38:09 pm
what a surprise! well i hope to have motivated you to contimue on. I think i mentioned time attack mode didnt I? the game gets alot better once you hit lvl 30. the trick for me was to forget about rushing, forget about all the boring ways people play to achieve their goals quick because instead they made me wanna quit. ask ezo lol, i kept complaining about how awful i thought the free field experience with respawning enemies was. I only made piece with it after i found out the time attack mode, which is really just pso1 mode in disguise. untill lvl 30 you may want to find actual goals, by doing client orders. they are very rewarding.

it would be great to team up sometime, but im at ship2. :(
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on July 30, 2012, 04:17:15 pm
I'm going to keep plugging at it.  Following batfax's advice helped a ton.  It really does make the grinding pill easier to swallow if you're partying with others (especially those who need to complete the same client orders as you do!).  And if what you say is true, I'm super looking forward to time attack.  That said, no game should take 15hrs(probably more to get to 30) to get good. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on July 30, 2012, 07:18:13 pm
Well it took me alot longer than 15 hours to get to level 30, but I just made the best of it really. I remember when I foudn out about client orders and the rewards they gave. It's a modern mechanic you find in most mmorpg's, but I think it works in PSO2. It was the language barrier what made it take so long for me to find out -_-.

But indeed partying with others boosts the experience, but that goes without saying perhaps. The contrast of fun between single and multiplayer in PSO1 was huge as well.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on July 30, 2012, 07:20:11 pm
I'm going to keep plugging at it.  Following batfax's advice helped a ton.  It really does make the grinding pill easier to swallow if you're partying with others (especially those who need to complete the same client orders as you do!).  And if what you say is true, I'm super looking forward to time attack.  That said, no game should take 15hrs(probably more to get to 30) to get good.
Oh, about time attack mode, you can access it before lvl 30, you just need someone who already unlocked that mode to be the party leader. It's weird how this mode has a quest with lvl 20 enemies and there's no way to unlock this mode before the tundra quests. :x
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 22, 2012, 07:47:23 pm
It's been a while since my last post in this topic.

Trailer for next week's update, which will add 2 new story chapters and a new time attack mode quest:
http://www.youtube.com/watch?v=Tm1OaFRJkzI

Link with details about the update:
http://bumped.org/psublog/pso2-jp-shop-staff-carnival-august-29th-2012/

And videos that I've been recording, these are from the forest quests in normal mode:
Subdue Za Oodan - http://www.youtube.com/watch?v=ced0JA__ctI
Subdue Fangulf - http://www.youtube.com/watch?v=_r714pFrlcA
Dagan Extermination (Forest) - http://www.youtube.com/watch?v=Ejaxlvab9qk
Nab Rappy Capture - http://www.youtube.com/watch?v=SOQubyoHnNw
Forest Exploration - http://www.youtube.com/watch?v=QLRkyiz321o

Also 2 videos from emergency quests, the 1st city quest and the recent forest quest:
Urban Recovery - http://www.youtube.com/watch?v=vrR6xbD-nDI
Subdue Fang Banther - http://www.youtube.com/watch?v=nedxY9mbWLE

I've also uploaded a few caves videos, but I'm going to post them only when I have all of them uploaded, so they're all in the same post. ^^;
Most likely I'm only going to upload the next video on September 1st though, when I get my internet speed upgrade (my download speed is going to be upgraded from 10Mbps to 30Mbps, and my upload speed from 512Kbps to 2Mbps).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 23, 2012, 12:50:19 am
this might be a weird question ezo, but why feel the need to copy paste stuff from bumped?  I wouldn't be asking if you ever offered opinions on the content or the current state of things but you never do.  I'd much rather read your thoughts than parroted news updates.   Obviously you can do as you like but I was just curious.   
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Sharky on August 23, 2012, 08:27:34 am
this might be a weird question ezo, but why feel the need to copy paste stuff from bumped?  I wouldn't be asking if you ever offered opinions on the content or the current state of things but you never do.  I'd much rather read your thoughts than parroted news updates.   Obviously you can do as you like but I was just curious.   

This is why we can't have nice things.

Not everyone visits Bumped and it's great to get an update on what's new in the world of PSO2. Carry on Ezo!
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 23, 2012, 12:24:45 pm
JUST ASKING
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Barry the Nomad on August 23, 2012, 01:56:15 pm
Unrelated to PSO2, but is Phantasy Star 0 for DS worth picking up?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: batfax on August 23, 2012, 02:50:09 pm
I thought it was pretty fun. The only reason I stopped playing it a while back was because it relied too much on shoulder buttons and my first gen DS's died on me.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 23, 2012, 02:53:50 pm
this might be a weird question ezo, but why feel the need to copy paste stuff from bumped?  I wouldn't be asking if you ever offered opinions on the content or the current state of things but you never do.  I'd much rather read your thoughts than parroted news updates.   Obviously you can do as you like but I was just curious.   
I haven't quoted anything from bumped since June, lately I've only posted links to their latest news, since, like Sharky said, not everyone visits bumped regularly.

It's weird that you're asking about that now, since my last post only has a link with the details of the update from bumped, the rest is a link to the trailer from SEGA Japan official Phantasy Star youtube channel, and a bunch of links to videos I recorded myself. ._.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on August 23, 2012, 03:00:03 pm
Unrelated to PSO2, but is Phantasy Star 0 for DS worth picking up?
It's better than PSO2.... nah kiddin

But seriously however, it's a great game, but indeed the DS limitations keep it from being as fun as PSO1 but believe me if I say, very close!! Personally I found it miles better than PSU as it draws alot more inspiration from PSO1. Keep in mind that the online mode is really limited if you don't team up via friendcodes. You won't be able to chat or draw anything to communicate, so if you're ever gonna pick it up, expect a very great story mode with a real story line and some great environments to visit. Also i'd say the music is actually really good
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 23, 2012, 08:43:11 pm
It's better than PSO2.... nah kiddin

But seriously however, it's a great game, but indeed the DS limitations keep it from being as fun as PSO1 but believe me if I say, very close!! Personally I found it miles better than PSU as it draws alot more inspiration from PSO1. Keep in mind that the online mode is really limited if you don't team up via friendcodes. You won't be able to chat or draw anything to communicate, so if you're ever gonna pick it up, expect a very great story mode with a real story line and some great environments to visit. Also i'd say the music is actually really good

You know I'd say it is actually better than PSO2 (though pso2 is incomplete at this point so it's not fair to compare them).  It's a great game Barry, go for it.  Really charming lovable characters and great music make it a keeper.  Art direction is miles above PSO2's even if the combat is SUPER chunky. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 23, 2012, 08:46:31 pm
I haven't quoted anything from bumped since June, lately I've only posted links to their latest news, since, like Sharky said, not everyone visits bumped regularly.

It's weird that you're asking about that now, since my last post only has a link with the details of the update from bumped, the rest is a link to the trailer from SEGA Japan official Phantasy Star youtube channel, and a bunch of links to videos I recorded myself. ._.

You still kind of post like a robot.  A few links here and there, videos you've uploaded but nothing to say about any of them.  Whatever I'll drop it, it's not important and I wasn't trying to offend anyone.  Bleh 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on August 25, 2012, 10:06:49 am
I did sort of mean it, but that would perhaps be a pretty bold statement. Yes Phantasy star 0 is really an excellent DS game, but it's not better than PSO2. I think it has more to do with expectations and standards to why we may feel that way. PSO2 being an HD PC game while Ps0 a DS game. As a DS game it's the best in it's genre out there, while PSO2 is standing next to other giants but also PSO1 itself. I still personally prefer PSO1 however.

I have stopped playing PSO2 for a while and I think I may just play it as a regular single player experience (basically go through every content once or several times untill the end game).

I personally do visit PSOW and bumped.org regularly, but if ezo hasn't placed it here yet, there is going to be a feedback survey (http://bumped.org/psublog/pso2-jp-crystal-dragon-compensation-and-status-report/). You should look out for it because personally I have alot of things to say.

In defense of ezo. I speak with him regularly on Steam and other message boards and I really like him for sharing news when it's out there, but so does he share his thoughts on the game alot with me and at PSOW. We get into discussions alot during every update, but also about it's current state. It only makes sense he doesn't do that at every single message board. SEGAbits should be happy with someone like him contributing the forums.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 31, 2012, 08:46:07 am
September 12th update will include:
- 3 new classes, Fighter, Gunner and Techer.
- 5 new weapon types, Twin Daggers, Double Sabers, Knuckles, Twin Machine Guns and Wands.
- Normal Mode for Frozen Tundra, Subterranean Tunnels and Floating Continent.
- Some high level quests will have their level requirements lowered.
and a few other things.

Trailer for the update:
http://www.youtube.com/watch?v=T4CcqHVrpOU

Link from Bumped with more details:
http://bumped.org/psublog/pso2-jp-new-weapon-categories-and-new-classes-update-september-12th-2012/
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 31, 2012, 11:38:31 am

- Normal Mode for Frozen Tundra, Subterranean Tunnels and Floating Continent.


And just like that, sega solved half of this game's problems.  :]
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on August 31, 2012, 02:26:35 pm
And just like that, sega solved half of this game's problems.  :]
That and lowering the requirements for some high level quests, I wouldn't be surprised if it's the forest, caves and desert hard mode free fields that will have their lvl requirements lowered. It could be other quests though, of course.
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on August 31, 2012, 03:16:40 pm
That and lowering the requirements for some high level quests, I wouldn't be surprised if it's the forest, caves and desert hard mode free fields that will have their lvl requirements lowered. It could be other quests though, of course.

you're probably right.  It's a little silly that right now hard free field forest, caves, and desert unlock at the exact moment that the first hard tundra arks mission does.  They've got the content, they just need to dole it out a little smarter. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on September 02, 2012, 11:56:48 am
There's a few small details about updates that are coming in October, which will include new photon arts and technics, lvl 50 cap, very hard mode, new rare enemies and bosses, and subclasses.

http://bumped.org/psublog/blass/

Also, my 2nd batch of release version videos, caves quests in normal mode as ranger.

Dragonkin Ecological Survey - http://www.youtube.com/watch?v=-ERu8545JF0 (http://www.youtube.com/watch?v=-ERu8545JF0)
Kartargot Extermination - http://www.youtube.com/watch?v=zOrfDUqamgc (http://www.youtube.com/watch?v=zOrfDUqamgc)
Subdue Caterdran - http://www.youtube.com/watch?v=xnVU2oOiAYg (http://www.youtube.com/watch?v=xnVU2oOiAYg)
Volcanic Cave Exploration - http://www.youtube.com/watch?v=w865ygK3l9A (http://www.youtube.com/watch?v=w865ygK3l9A)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on September 03, 2012, 01:49:51 pm
It's incredible how everything released is not so subtly engineered to keep us playing the same content over and over again.  I don't know about you guys but it would have made more sense if they released ALL the fields in normal mode before even getting into hard.  The whole thing reeks of them stalling until they're able to finish the last two fields.  Hopefully they'll be ready for the US release. 
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on September 03, 2012, 09:22:00 pm
It's incredible how everything released is not so subtly engineered to keep us playing the same content over and over again.  I don't know about you guys but it would have made more sense if they released ALL the fields in normal mode before even getting into hard.  The whole thing reeks of them stalling until they're able to finish the last two fields.  Hopefully they'll be ready for the US release.
I don't think they're going to be the last 2 fields. Well, they are going to be the last 2 fields before the release of the Vita version, but it's likely that they will keep making new fields afterwards.

Anyway, based on the roadmap, most likely the next new field will come in November.

About the english release, SoA was completely incompetent when it came to updates in both PSOBB and PSU, I'm afraid that history will repeat itself, I wouldn't be surprised if they released the english version of PSO2 with the same content the Japanese version had on release (July 4th).
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: ezodagrom on September 24, 2012, 04:49:22 pm
Next update is going to be in September 26th, which will add new team features, like team client orders, team rooms, expansion to story chapters 5 and 6 plus a new chapter, and a new time attack mission, going through the caves and skyland. The lobbies will also be changed to feature an autumn theme, similar to the summer theme in early august.
Trailer:
http://www.youtube.com/watch?v=RsoaMPlKak0 (http://www.youtube.com/watch?v=RsoaMPlKak0)

Sometime in October, subclasses are going to be added. With subclasses, you have access to a 2nd class photon arts, technics, skills from the skill tree, and 20% of the stats from the 2nd class will be added to the main class. The player can't equip weapons from the 2nd class though, we must rely in weapons that can equiped by all classes. When this update arrives, new weapons that can be equiped by all classes will be released as well.
This update will also include lvl 50 cap, very hard mode, and new photon arts and technics and the introduction of rare enemies and bosses.
Trailer starts at 33:17:
http://www.youtube.com/watch?v=jS2KseEuCG0&t=33m17s (http://www.youtube.com/watch?v=jS2KseEuCG0&t=33m17s)

Most likely in late October, there will be an update with a new area, new bosses, and halloween themed lobbies, clothes and rappys.
Trailer (watch only if you don't mind spoilers, the trailer countains footage from the new area and bosses):
http://www.youtube.com/watch?v=6BAYKvH58xU (http://www.youtube.com/watch?v=6BAYKvH58xU)
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on September 24, 2012, 05:27:20 pm
Wow ezo, thats a pretty nice list. Tell me how very hard mode is when its out allright ^^
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on September 24, 2012, 10:34:48 pm
have you stopped playing CT?
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: CrazyT on September 25, 2012, 06:19:38 am
I have to reinstall the game with the updates and everything, but since I have a large catalog of games I still gotta finish, I decided to forget about it for a while. It's not worth it till some fundamental changes take place. My only major gripe really is that characters are too overpowered in contrast to the enemy mobs. The game just feels boring when you don't solo or fight everything(with a team) beside the bosses, but i'm not the solo type of guy, that's not why I play PSO. They need to either make the enemies more agressive or the players weaker.

Other than that there's more issues like the bland environments, but I expect that to get fixed eventually in the game's growth process. The game is in a very early state and they're priorities seem to lay with adding more content. I think that's fair but I really hope they fix alot of the core mechanics eventually as well
Title: Re: Phantasy Star Online 2 - Official Pre-Release Topic
Post by: Radrappy on September 25, 2012, 05:49:24 pm
yeah it's not quite the dream game I was hoping for.  It almost never feels like an adventure.  It's slowly improving with updates but I wish the core bones underneath were a bit more sturdy.  They did the same thing with PSU: Took a crap game and layered on content to end up with a respectable title after 5 iterations.  How about just starting with a great game guys?