Gaming > General Gaming Discussion

16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc

<< < (3/201) > >>

Berto:
Classic 1993 Interview: David Perry (Creator of Cool Spot)




--- Quote --- A game has three key aspects: the graphics, the music, and “playability.”
The success of a game is almost guaranteed thanks to trifecta.
If all three elements are of good quality, or better yet, of excellent quality, the game will have an important impact.
None of them should overshadow the others, or the game will not be successful.
--- End quote ---

Full interview : https://www.sega-16.com/2020/11/classic-interview-david-perry-creator-of-cool-spot/

Berto:
Alisia Dragoon – 1992 Developer Interview





--- Quote ---”As our discussions progressed, we realized if this is a STG game, we’ve got to have options! But traditional Gradius-style options really tied us into using robots in the setting…
Somewhere along the way, someone came up with the image of a girl leading a host of weird beasts into battle, and we all thought this was a really cool idea, and the game gradually took shape into the fantasy game it is today.”
--- End quote ---

Full interview : http://shmuplations.com/alisiadragoon/

Berto:
Interview with Chris "Rock The Rock" Tang
His Involvement in FX Unit Yuki: Henshin Engine




--- Quote --- Sega-16: You were recently involved with an indie game called FX Unit Yuki: Henshin Engine that was released for the PC-Engine, Genesis, and Dreamcast. How did that come about?
Chris Tang : I did the writing for (Secret character from Strike Blazinger) Valiya’s story campaign which called upon some of the skills from my work at Capcom where I would rewrite dialogue into “idea chunks” that would flow well and fit into character-limited spaces and not have awkward dashes and sentence breaks.
It’s something that’s not thought of or done too often in modern games since limited screen space isn’t such an issue anymore, but I think that condensing ideas effectively is a great writing skill to practice in any situation.
--- End quote ---

Article :
1. https://www.sega-16.com/2019/05/interview-chris-tang-game-creator/
2. http://segabits.com/blog/2016/09/22/strike-harbinger-and-henshin-engine-teams-announce-character-crossover-collaboration/

Berto:
Xeno Crisis: An Interview with Mike Tucker from Bit Map Bureau




--- Quote ---Smash TV is probably the main influence in terms of the game flow, but the controls are more like Shock Troopers’, and the overall feel/theme was influenced by Mercs, Outzone, The Chaos Engine, and Alien Syndrome.
You’ll probably notice elements from other titles though such as Granada, Zombies Ate My Neighbours, Alien Breed, Robotron, Contra, Doom, Resident Evil, Skeleton Krew and many more.
--- End quote ---

Article : https://megacatstudios.com/blogs/gaming-news/xeno-crisis-an-interview-with-mike-tucker-from-bit-map-bureau

Berto:
SEGA Forever - Decap Attack

https://www.youtube.com/watch?v=ChwnwzdGrtA

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version