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16-Bit Blast Processing Heroes - Ecco, Vectorman, Ristar, Kid Chameleon, etc

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Berto:
SEGA Talk Podcast: Vectorman (1995)




--- Quote ---The character’s got “SEGA Mascot” written all over him, right down to the way he grooves to his music as he soars in his spaceship at the start of Vectorman 2.
His character design’s also inspired, his body looking like it consists of tiny spheres being magically held together.
This allows him to transform into pretty much anything, and the possibilities for this in a 3D game are so endless that I’m amazed nobody’s tried it yet.
--- End quote ---

Link : http://segabits.com/blog/2020/04/03/sega-talk-podcast-39-vectorman-1995/

Berto:
Trivia : Kid Chameleon had faced an uphill battle for acceptance from SEGA's marketing department




--- Quote ---“I had way more pressure on me working on Kid Chameleon,” Steve Woita recalls, “because the game was unknown at the time, so we had to prove to marketing and everybody else that we thought we had a good game our hands.
It’s always extremely difficult to do an original game idea and hardly any of them make it to the market place, so there was extra pressure because nobody outside of our development group knew what we were doing and if it would sell.”
--- End quote ---

Source : https://www.sega-16.com/2007/06/developers-den-sega-technical-institute/

Berto:
SEGA FOREVER: RICH KARPP INTERVIEW ON VECTORMAN




--- Quote ---Sega : What would your ideal VectorMan game look and feel like today?
Rich Karpp : I’d be torn between wanting a 2D throwback to the original games (but with modern conveniences), similar to Sonic Mania, and wanting a more modern 3D game like the latest Ratchet & Clank game.
In either case, the game would have to run at 60FPS, feature improved animation blending and IK, and have some unique special effects to set it apart.
Also, it would have to have more effort put into its story; I find myself drawn to games with more narrative content these days.
--- End quote ---

Article : https://www.sega.com/rich_karpp_on_vectorman

Berto:
Ecco the Dolphin creator wants to make new Ecco on Nintendo Switch




--- Quote ---“One of the OCD characteristics of my personality is I never give up!
When I was trying to convince Sega about Ecco the Dolphin it took me years to get them to bite.
There are some challenges I need to overcome but eventually, there will be a new Ecco!"
--- End quote ---

Article : http://segabits.com/blog/2019/02/01/ecco-the-dolphin-creator-wants-to-make-new-ecco-mr-bones-and-three-dirty-dwarves-entries-on-nintendo-switch/

Berto:
SEGA Forever - Dynamite Headdy

https://www.youtube.com/watch?v=7L6tY90enhE

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