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What if: a Shinobi sequel was made on the Bayonetta Engine?

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Sega Uranus:

--- Quote from: "Sharky" ---I say make a badass action game, loads of set peice battles a deep combat system IF YOU SO CHOOSE... bring back that tate system was it called? from Shinobi PS2 where you wizz around and do that cool kill animation.

YEAH... oh and i guess it can have some platforming too keep those whiners happy!

 :afroman:

*Waits for melt down*
--- End quote ---

Shinobi is an action platforming game, not a fighting game.

How can you make a deep battle system optional in a platformer? You sound like you want Joe Musashi to turn into a werehog.  :roll:

Sharky:

--- Quote from: "Sega Uranus" ---
--- Quote from: "Sharky" ---I say make a badass action game, loads of set peice battles a deep combat system IF YOU SO CHOOSE... bring back that tate system was it called? from Shinobi PS2 where you wizz around and do that cool kill animation.

YEAH... oh and i guess it can have some platforming too keep those whiners happy!

 :afroman:

*Waits for melt down*
--- End quote ---

Shinobi is an action platforming game, not a fighting game.

How can you make a deep battle system optional in a platformer? You sound like you want Joe Musashi to turn into a werehog.  :roll:
--- End quote ---

Nope I want him to turn into a badass fighting machine from mars...

Joe Musashi has a sword yes? he swings it at the enemies yes?... If you really want ot you can bash the same P,P,P,P combo in Bayonetta and not make use of the endless fun combos, yes?

Well there you go... We have still have an action plaformer... But we can also have nice sexy combat for me... best of both worlds everyones happy win win win.

Sega Uranus:
A sword is used for killing instantly, not tons of combos in the air. Shinobi games have always used this logic, even the crappiest of the them.

I just think it is stupid and has nothing to do with Shinobi to have a battle system, Shinobi was never like that. It is like, why not just play something like God of War instead? That is what you want, but to have SEGA on the boxart.

I do not see why you think it would be a good idea or would improve the series. Basically what you want is to make a entirely new series with the Shinobi name on it, that is just going to piss off way more fans than anything.

MadeManG74:

--- Quote from: "Sega Uranus" ---A sword is used for killing instantly, not tons of combos in the air. Shinobi games have always used this logic, even the crappiest of the them.

I just think it is stupid and has nothing to do with Shinobi to have a battle system, Shinobi was never like that. It is like, why not just play something like God of War instead? That is what you want, but to have SEGA on the boxart.

I do not see why you think it would be a good idea or would improve the series. Basically what you want is to make a entirely new series with the Shinobi name on it, that is just going to piss off way more fans than anything.
--- End quote ---

Ah, but that IS a combat system. It's not a particularly deep combat system, but it WAS a combat system.

I don't know all that much about Shinobi, but I do know that Shinobi III had some enemies (even in the very first level) that took more than one hit to fell, and it also had bosses that took plenty of hits.

Now, I think that most enemies should be killable with one running swipe of the sword, or with a well thrown Kunai, BUT when you get to the tougher enemies and bosses, the combat system should be build around fluid and chaining attacks. EG. Big samurai lookin' mofo in front of you, instead of stopping and attacking, you should be able to double jump, throw a Kunai or two, then maybe land and hit a quick combination attack or something.

For bosses, who take even more attacks, let them have a pattern of attack etc, but when you get an opening allow for some big damage moves/combinations to fight the boss, rather than just having the one sword attack and one Kunai throw.

Does that sound like a good balance between the two ideas? You could have the fast paced action platforming with one hit kill enemies, then have some deeper combat for stronger baddies/bosses, or occasional areas (maybe) where there are lots of enemies around.

Sega Uranus:
In Shinobi games, there are enemies that take multiple hits, but never combos and stuff. You could get the power upgrade that makes you stronger, but at most enemies only took like three hits. It was also never really a fast platformer, the speed was optional, and that was good!

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