Author Topic: Brock Crocodile - Has now been Greenlit (See latest post)  (Read 63392 times)

Offline Aki-at

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Well now... It has been a long time hasn't it? And a long absence calls for a big update.

BROCK CROCODILE HAS BEEN GREENLIT

 :afroman: :afroman: :afroman:

http://brockcrocodile.com/2015/05/28/brock-crocodile-has-been-greenlit/

Quote


It’s been just over a month since our last blog post so it probably makes sense to make a major announcement. Well today thanks to the support of everyone, I am very happy to announce that Brock Crocodile has been officially greenlit! It goes without saying but a big thank you to all who voted Brock Crocodile on Steam and we hope we can deliver the type of experience everyone who showed an interest in the project is expecting.


We’ve come a long way from when the project started actual development, infact if you want to take a trip down memory and reminisce about our first blog post or read up on the development history you can do so on the respective links. From now to the release of the full game, we’ll try to keep you a bit more in the loop of what we’ve been working on. Although there hasn’t been many updates, behind the scenes there has been plenty of work carried out, from new music tracks, level adjustments and sprites. I’ll also be trying my hardest to get a demo available for people to try.


On a final note I cannot say thank you enough to everyone who has supported us through our Greenlit campaign, I’m honestly grateful for all the support shown, me and the team hope we can retain the favour by releasing a game that meets everyone’s standards!


Be sure to follow us on Steam, Twitter or Facebook for all up and coming updates!
I'll admit I've been a little slow the last few weeks but this is the boost I need to help me carry on to the finish line : D

Offline MadeManG74

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #91 on: May 28, 2015, 01:04:58 pm »
Congrats! This is awesome news. Love the logo btw.

Offline Barry the Nomad

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #92 on: May 28, 2015, 05:16:54 pm »
Congrats!

I saw some comments doubting the soundtrack, but I've seen Steve's setup and it is legit. Was actually talking to Steve about writing a feature for bits on composing Mega Drive music.

Offline George

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #93 on: May 28, 2015, 05:24:41 pm »
I already congratulated you via the SEGAbits twitter, so congrats x2.

Offline JRcade19

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #94 on: June 06, 2015, 06:28:46 pm »
Way to go!

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #95 on: June 10, 2015, 07:13:33 pm »
Late replies but the forum was down and hey I've been busy :- P

New level being worked on, Volcanic Meltdown. WIP screenshot to show how everything is going to look, going to have the background desaturated so the foreground doesn't get absorb with the background.



Congrats! This is awesome news. Love the logo btw.

Yeah I'm thinking of changing the title screen from the city backdrop to Brock overlooking the jungle with the shiny logo.

Congrats!

I saw some comments doubting the soundtrack, but I've seen Steve's setup and it is legit. Was actually talking to Steve about writing a feature for bits on composing Mega Drive music.

I laughed at that comment haha, now I know how professional developers feel when gamers say "This game looks like it belongs on the Xbox" when it clearly belonged to the Xbox 360!

That'd be cool if you can, Steve did a massive write up once on it and he's very good and experienced in this stuff. It's a shame he didn't do more Genesis stuff, but with this and Crescent Isle DX that counts picked up a lot!

I already congratulated you via the SEGAbits twitter, so congrats x2.

Thanks bro!

Way to go!

Let us dance in celebration!

(「・ω・)「 乁( ˙ ω˙乁) ヽ(°◇° )ノ (ノ*゚ー゚)ノ

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #96 on: July 09, 2015, 07:31:23 am »
Progress Update: Work on the seventh level begins

Hello everyone! I hope everyone had their fill of enjoyment for E3, I know I certainly did! On today’s blog post I’ll be giving you an update to where the project currently is. Over the past couple of weeks, work has began on the seventh level of Brock Crocodile, Volcanic Meltdown. Following the almost baddie-less level of Breakout Prison and the surfing mini-level of Havoc Waves, this level is set to take Brock back to a traditional level structure with a fair few hazardous obstacles included in this stage.
 
Volcanic_Meltdown height=200

You can have a look at the work in progress screenshot above, both our artist have been busy designing the level art and baddies passed off of concept art and previous design of the stages. You may recall from the history of Brock Crocodile blog that original the game had a much more restricted palette and aiming to be closer to a Master System game than a Mega Drive title. You can have a look at what the level use to look like below with another screenshot of the stage to compare it with.
 
Volcanic_MeltdownP&P height=200

I think we’ve definitely managed to stay true to the original level’s art direction. There has been an obvious change in the colour palette so to help Brock stand out more and the saturation for some of the level tiles have dropped done down a few notches. Next up will be making sure the gimmicks for the stage work all well and proper, hopefully on the next update I can talk to you more about the minions that populate the area and the obstacles Brock has to overcome, until next time!

http://brockcrocodile.com/2015/06/29/progress-update-work-on-the-seventh-level-begins/
https://twitter.com/BrockCrocodile/status/616691381696876544

Offline Tad

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #97 on: July 09, 2015, 07:42:14 am »
You working on a game Aki-at? Looks good. Glad to here it got greenlit too, congrats! :)

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #98 on: July 11, 2015, 01:34:28 pm »
You working on a game Aki-at? Looks good. Glad to here it got greenlit too, congrats! :)

Thanks a lot! I've been working on the game for a while, you can read up about it's history here if you want: http://brockcrocodile.com/2014/10/20/developer-blog-1-history-and-tools/

Now for Screenshot Saturday... Brock being chased by Skullface.



https://twitter.com/BrockCrocodile/status/619928964371492865

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #99 on: July 17, 2015, 11:01:21 am »
Progress Update: The enemies of Volcanic Meltdown

If you’ve been following our Twitter account then you’ll know that work has began on implementing the baddies for Volcanic Meltdown. As this level is set in a mechanical base, I’ve gone with a choice of only robotic enemies in this stage that a bit tougher than the previous grunts Brock has faced.



First of all we introduce Skullface. This orb shaped walking bomb with a skull for a face leisurely walks around the stage however once he locks onto Brock he’ll frantically run towards him and if he misses, players have to be careful they avoid the sparks he sends out after he explodes!



Mecha-Duck is another mechanical menace (Complete with a glitch I need to resolve!) Brock has to take down and slightly tougher too. Whilst Skullface only had 2HP, Mecha-Duck has 3HP meaning on stomping on him will give the player an instant kill. Just like Skullface, he’ll walk around the stage in his set area but he has a longer line of sight and worse still a more deadly attack! Players might remember the flamethrower from the fifth level, Breakout Prison, makes it’s return here equipped as the weapon of choice by Mecha-Duck. What makes him tougher once he activates his flamethrower is bullets are ineffective against him and Brock’s whip doesn’t have enough range, a well timed jump is the only way to rid Brock of this obstacle.



The final baddie is Squeek-bot, a small mice like creature that’ll run from one end of an area to the other. It’s one of the weakest baddies in the game coming at a poultry 1HP. However the nuisance comes from its smaller frame, letting it able to dodge Brock’s projectile weapons or extended whip on a flat surface.

And that wraps up another one of these progress updates. Hope you enjoyed reading it and we’ll continue to keep you updated on Brock Crocodile and a happy Eid Mubarak to everyone celebrating the festivities! Until next time folks!

http://brockcrocodile.com/2015/07/17/progress-update-the-enemies-of-volcanic-meltdown/
https://twitter.com/BrockCrocodile/status/622075245441069057
« Last Edit: July 17, 2015, 11:10:03 am by Aki-at »

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #100 on: July 25, 2015, 05:54:02 pm »

https://twitter.com/BrockCrocodile/status/625067808926367744

New gimmick added, lava streams! Going to make it slightly faster at some point but this is more of a demonstration than the final speed. Got to finish off polishing off the other gimmicks and then it's down to level designing this stage!
 

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #101 on: August 01, 2015, 08:30:25 pm »
Not done as much progress this week other then polishing up glitches, so here's something for Screenshot Saturday, Brock taking a trip though the city.



https://twitter.com/BrockCrocodile/status/627556076163072000

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #102 on: August 15, 2015, 05:36:10 pm »

https://twitter.com/BrockCrocodile/status/632678366412435456

Please use conveyor belts responsibly, otherwise... LAVA BATH! That's all the gimmicks done for for this stage, time to complete up some level designs. My favourite part!

Offline Aki-at

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #103 on: August 22, 2015, 04:51:16 pm »

https://twitter.com/BrockCrocodile/status/635206069699133440

Finally started my favourite bit about game development, level design! Since this is going to be one of the last 6 levels, going to have to make it tricky ahahaha!

Offline George

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Re: Brock Crocodile - Has now been Greenlit (See latest post)
« Reply #104 on: August 22, 2015, 05:08:26 pm »
Nice, level looks good here.